Around an hour and 15 you talk about how brutal medieval combat might have been. There are actually a lot of primary sources of people talking about how difficult it could be to get levied peasants to actually fight. None of them had any stake in the outcome of the battle so they would often just rattle their weapons around over their heads. It was the nobility and mercenaries that actually had any interest in the outcome so battles could sometimes just be a couple dozen rich guys brawling on one side of the battle and a mass of peasants in the middle putting on a show while they waited to get plowed into the ground by calvary.
am i the only one that gets sentimental about the fact that we are making games about the lives of human beings living hundreds of years ago...? I am in awe of all thos regular "it's" being, what shaped our world. Just imagine...
>Medieval city builder with seamless free form building that lets you make buildings in any odd shape you want to form chaotic but natural looking medieval towns >Makes his town into a grid Yeah you can tell he's American
It was driving me insane that he built the homes in a row next to each other and gave them the same size and then placed the church next to the homes instead of the central plaza with a market next to it...
Honestly, with a month's experience of the game, its encouraged by the mechanics. While you 'can' make an irregular village/town layout, the traffic still exists as it does in other city builders. I learned the hard way that grids are still the way to go once you've got an economy running - otherwise the supply lines break down quite rapidly.
On Medieval Warfare, it WAS a lot of shoving, and deaths from things like being trampled certainly did happen, however it was less of the shoving match like we saw so far and more of a professional shoving match as each side had a shield wall (keeping in mind that "medieval times" stretches over hundreds of years so this was more of a thing in 800AD than it was in 1400AD) that would push into one another and once one side breaks that's when the actual killing would happen. While brutal medieval warfare was fairly safe as war goes, a few hours where your life was in danger and a lot of time when you were pretty safe, gurilla warfare really wasn't a thing at the national scale until the American Revolution. Also the majority of casualties weren't during the actual battle but as one side was retreating, once one side is routed the other side could chase them down and take them out which was the most dangerous time to be a medieval soldier. I am no expert, this is all stuff I've picked up along the way.
Well, what you're describing is basically just the "push of pikes" but with shields. Like the push of pikes becomes a very common way of battle in the Late Medieval and Early Modern Period, most notably in the English Civil War in the 17th century. The medieval times has a bit of development when it comes to how battles are fought and for most of the High Medieval Age (depending on who you ask starting somewher ein the 11th century - most often 1050 or 1066 - and ending around 1250) infantry plays a minor role and most battles are fought between cavalry with a relatively low death count because those knights were more interested in capturing each other for ransom than to kill each other. So, yeah maybe around 800 AD and generally in the Early Medieval Period when the core of any army are armed free men fighting on foot you probably had something like that. But around 1400 AD it would basically come back slowly because infantry and mercenaries become more important for battles and the role and quality of knights and men-at-arms starts to slowly decline because of it at the time of Agincourt for example the English men-at-arms only had like 8% actual knights among the men-at-arms.
The term "Guerrilla" itself originates from the Peninsular War but the type of warfare predates it by a lot. There are documented conflicts, both in the same peninsula and from around the world, where such tactics where used, dating back millennia.
wow thanks for showing this off, gonna wishlist it. my biggest gripe with the settlement genre is always how gridlike everything i build is, really highlights my own lack of creativity. but the natural vibe this forces out of you looks so much more aesthetic.
I feel like the only reason you're getting a slowdown at the midgame, is because you stop building new houses. You have tons of wood, you have tons of fields (food potential) laying fallow for 66% of the time. There's no reason why you couldnt support twice the population.
In regards to your comments about not having enough adversaries. In the game setup there is a toggle called “On map Adversary” You can set it to “present”. Then set AI Aggressiveness. Enjoy, can’t wait for this game myself!
I love watching your main channel and occasionally the VOD channel. While it's not intentional on my part I end up playing a lot of your VODs. TH-cam somehow seems to know when I'm asleep and recommends your VODs a lot. For what it's worth I enjoy them awake, but I also have my best sleep when your VODs play.
Very cool stuff. Wanted to note a few things; you really only need to leave a field fallow for a year (that's actually pretty accurate for Germany's soil, which this is clearly meant to be given everything's names), and it was a standard tactic to have archers fire into your own line indiscriminately during a melee, IF, and it's a big if, it looked like your own line was about to collapse. Essentially, those men were probably going to be killed or wounded anyway, but arrows, javelins, war darts, sling bullets (those were all still in use), they might also hit the enemy and kill or at least soften them up so much they still end up too weakened to press a charge even if the front collapsed, allowing a counterattack or retreat. It's horribly bleak but it was practical.
"Unacceptable. Eventually we will address that. Just not right now." Bro, I've been saying that about my life choices for like 30 years now. Also, this game just looks amazing. A definite buy from me. I hope in the future a rest period will be added to the day/night cycle - villages down tools and go home at sundown and come back out to work at dawn. Mayhaps they can also add a higher chance of bandit attacks at night. And I would love to be able to create, or take control of one of the villages so we can actually work the fields and take part in combat. That'd be awesome. First thing I'm gonna do is recreate White Orchard from The Witcher 3. Imagine this combined The Witcher; You get Fiends, Ghouls and Wraiths haunting your fields n shit and have to hire a Witcher to kill them. A man can dream!
The point of "crop rotation" is exactly not to sow wheat again next year. People long ago invented crop rotation to prevent loss of ground fertility. That's why it's called "rotation".
The music around 33:00 really reminds me the LOTR moments of "sad times in MiddleEarth, dark days ahead, but a tiny, tiny, little bit of hope, almost impossible to see". The music is under the V.O., but at times it seems almost too similar. Let's hope WB or New Line Cinema isn't gonna sue.
10:21 that is the most smooth-brained way of building those houses holy shit lol, why not just drag them along the road you want normally? Also Mercenaries don't spawn randomly, if you read the hire page it tells you which region they spawn in.
I hate when my favorite creator plays a game I’d love to watch him play but am trying to avoid spoilers for. I’ll have to watch this in a couple weeks after I’ve played the game
If a so-called influencer started playing the games at the same time we started playing them... this would be preferable. But they use these shills to build interest. I hate it. Used to like Asmon and Darth, but not if it comes with all the influencer rubbish and our losing the right to play a game fresh, no spoiler promo b.s. If they were only as harmful as movie critics it would be an improvement.
@Oktoberfaust some people wanna be completely blind going into a game; which includes game mechanics and progression. Fully immerse rather than having the thought of "o yeah I've seen this thing work this way from youtube"
Dont know if this game will ever have coop / multiplayer but just imagine playing this against or with your mates and dominate the lands would be 10/10.
I am looking forward to this, but only seen some (much earlier) dev diary footage. I think too many people are comparing this with Total War. Combat is such a minor part of this title, as well detailed as it is. This is far much more like Caesar or Pharoah; they have combat but it is a tiny part. Manor Lords is like The Guild series meets Mount & Blade and Crusader Kings, I'd say.
It’s incredibly broken, still in early early development but honestly way fun. Pretty incredible the scope of the game and absolutely amazing how much he has done. Looking forward to how much he adds over the years!
I'm so happy that the game just simply isnt "pure shit". You know? We get hyped up for a game that seems remarkable, but then at launch, "something" always goes wrong. It's a miracle when it doesnt.
The glaring nitpick I would have with the game can be seen at 15:18. When the town is so small, having the lord have a bright red billowing cape with fancy trim and matching garb doesn't feel realistic. There is no way the lord would have accumulated that much wealth so quickly to be able to afford such garments unless he stole 100% of those family's income and embezzled a small but hefty amount of money from some noble's treasury.
The bigger problem with it would be the fact that the way the cape is made and decorated it's not really based on the fashion of the time. Having some nice clothes as a nobleman isn't that much of a problem, even if you just start on your own land. Maybe we play like the third-born son of some established noble family who didn't get the good, well-developed land. I mean, the game is set in the 14th century, Franconia was already settled and almost every square mile is already worked on, so that's probably the most unrealistic part of this, similar to how unrealistic you start a new city in most city builders like Cities Skyline for example. A village of 5-10 families would not even be directly superviced by a lord in that time period, they wouldn't even necessarily have a head of the village, there would just be some clerk checking in every few weeks and collect taxes (English is not my first language, is taxes the right term here even though it's not money?) But apart from the cape, the clothing is well suited for a nobleman of that time and there is nothing wrong with it, similar to how some people may be unemployed but still have a fancy suit somewhere because they know having at least one good suit makes it easier to find a new job. And yes, the clothes would be rather expensive in general, but not insanely expensive for a nobleman. You know, a lot of things in life are expensive, but not unattainable. Even a wealthy peasant could afford something like that, although it was often discouraged or even banned (which doesn't mean some peasants wouldn't get clothing like that anyway) depending on time and region.
do you guys not know what a placeholder is? that feature is marked as unfinished and the game is clearly advertised as early access. fair enough to comment about it but to write an essay on how unrealistic that is, strikes me as incredibly entitled.
No! Where is the index? Either way good video and I like your opinions on various city building games so I trust you to have a trustworthy review on this.
Crusader kings player: "yeah yeah but can you turn family tree into family doughnut?"
After making them all horses and in iron man mode.
if i can't get a perfect circle achievement what's the point of everything?
Get out of my walls please it's not funny
@@TheAlburp No I'm making my sister/aunt/daughter have 5 feet and no nose in here
@@lord_duckian9521 Feet you say
The frog guy is back!!! 🐸Frabjous day!
Callou, Callay!
Wabe, wake up! **Proceeds to gyre and gimble**
🐸
Isn't a turtle?
Idk kinda ambiguous...
Around an hour and 15 you talk about how brutal medieval combat might have been.
There are actually a lot of primary sources of people talking about how difficult it could be to get levied peasants to actually fight. None of them had any stake in the outcome of the battle so they would often just rattle their weapons around over their heads. It was the nobility and mercenaries that actually had any interest in the outcome so battles could sometimes just be a couple dozen rich guys brawling on one side of the battle and a mass of peasants in the middle putting on a show while they waited to get plowed into the ground by calvary.
Lol that'd be me
am i the only one that gets sentimental about the fact that we are making games about the lives of human beings living hundreds of years ago...? I am in awe of all thos regular "it's" being, what shaped our world. Just imagine...
>Medieval city builder with seamless free form building that lets you make buildings in any odd shape you want to form chaotic but natural looking medieval towns
>Makes his town into a grid
Yeah you can tell he's American
Almost like he doesn't want to be a gaylord
@@tylerhicks3896 almost
we all know the truth damn it Tyler!
It was driving me insane that he built the homes in a row next to each other and gave them the same size and then placed the church next to the homes instead of the central plaza with a market next to it...
Yeah and America managed to outpace Europe in the 1900's thanks to civil planning and infrastructure.
Honestly, with a month's experience of the game, its encouraged by the mechanics. While you 'can' make an irregular village/town layout, the traffic still exists as it does in other city builders. I learned the hard way that grids are still the way to go once you've got an economy running - otherwise the supply lines break down quite rapidly.
2 hours, 10 minutes and 17 seconds of comfy AA.
Perfect for just after midnight if you have insomnia.
Thank you very much AA, very, very comfy 😏😌
Id suggest Melatonin pills/spray, it has helped me a lot
Just what I need, another medieval city-builder...
*adds to wishlist*
did you actually wishlist it
@@Mr.DaleSimmonsI did😂 it reminds me of a game I played the shit out of called Banished. Seems to have a similar vibe
On Medieval Warfare, it WAS a lot of shoving, and deaths from things like being trampled certainly did happen, however it was less of the shoving match like we saw so far and more of a professional shoving match as each side had a shield wall (keeping in mind that "medieval times" stretches over hundreds of years so this was more of a thing in 800AD than it was in 1400AD) that would push into one another and once one side breaks that's when the actual killing would happen. While brutal medieval warfare was fairly safe as war goes, a few hours where your life was in danger and a lot of time when you were pretty safe, gurilla warfare really wasn't a thing at the national scale until the American Revolution. Also the majority of casualties weren't during the actual battle but as one side was retreating, once one side is routed the other side could chase them down and take them out which was the most dangerous time to be a medieval soldier.
I am no expert, this is all stuff I've picked up along the way.
Well, what you're describing is basically just the "push of pikes" but with shields. Like the push of pikes becomes a very common way of battle in the Late Medieval and Early Modern Period, most notably in the English Civil War in the 17th century. The medieval times has a bit of development when it comes to how battles are fought and for most of the High Medieval Age (depending on who you ask starting somewher ein the 11th century - most often 1050 or 1066 - and ending around 1250) infantry plays a minor role and most battles are fought between cavalry with a relatively low death count because those knights were more interested in capturing each other for ransom than to kill each other. So, yeah maybe around 800 AD and generally in the Early Medieval Period when the core of any army are armed free men fighting on foot you probably had something like that. But around 1400 AD it would basically come back slowly because infantry and mercenaries become more important for battles and the role and quality of knights and men-at-arms starts to slowly decline because of it at the time of Agincourt for example the English men-at-arms only had like 8% actual knights among the men-at-arms.
The term "Guerrilla" itself originates from the Peninsular War but the type of warfare predates it by a lot. There are documented conflicts, both in the same peninsula and from around the world, where such tactics where used, dating back millennia.
I try not to get hyped for games but I’ve been really looking forward to this one. Just a couple more weeks!
wow thanks for showing this off, gonna wishlist it.
my biggest gripe with the settlement genre is always how gridlike everything i build is, really highlights my own lack of creativity. but the natural vibe this forces out of you looks so much more aesthetic.
Morgen is an interesting unit to see. It means Morning in German and older people in my country still discuss farmland sizes in "mornings".
This looks amazing, its like if Kingdom Come Deliverance was a city builder.
Jesus Christ be Praised!
@@Enrise101 God save you, Henry!
Hey! Henry's come to see us!
After 15 minutes Sir AA casually informs us of the greatest addition in this game
I feel like the only reason you're getting a slowdown at the midgame, is because you stop building new houses.
You have tons of wood, you have tons of fields (food potential) laying fallow for 66% of the time.
There's no reason why you couldnt support twice the population.
In regards to your comments about not having enough adversaries. In the game setup there is a toggle called “On map Adversary” You can set it to “present”. Then set AI Aggressiveness. Enjoy, can’t wait for this game myself!
I've had this on my wishlist forever!! Thanks for playing this!!
I DONT WANT TO WAIT TWO WEEKS FOR THIS GAME
"This is something that I randomly _pooped_ out on the map, and it already looks gorgeous." - AA, April 2024.
I love watching your main channel and occasionally the VOD channel.
While it's not intentional on my part I end up playing a lot of your VODs. TH-cam somehow seems to know when I'm asleep and recommends your VODs a lot. For what it's worth I enjoy them awake, but I also have my best sleep when your VODs play.
You are comforted by the gentle, contemplative voice of frogdad.
At first glance I got "The Guild" vibes
1:05:28 the naming conventions of these regions are hilarious and kind of genius. Oak-Ville has acquired a second territory… Two-Land
Very cool stuff. Wanted to note a few things; you really only need to leave a field fallow for a year (that's actually pretty accurate for Germany's soil, which this is clearly meant to be given everything's names), and it was a standard tactic to have archers fire into your own line indiscriminately during a melee, IF, and it's a big if, it looked like your own line was about to collapse. Essentially, those men were probably going to be killed or wounded anyway, but arrows, javelins, war darts, sling bullets (those were all still in use), they might also hit the enemy and kill or at least soften them up so much they still end up too weakened to press a charge even if the front collapsed, allowing a counterattack or retreat. It's horribly bleak but it was practical.
"Unacceptable. Eventually we will address that. Just not right now."
Bro, I've been saying that about my life choices for like 30 years now.
Also, this game just looks amazing. A definite buy from me.
I hope in the future a rest period will be added to the day/night cycle - villages down tools and go home at sundown and come back out to work at dawn. Mayhaps they can also add a higher chance of bandit attacks at night. And I would love to be able to create, or take control of one of the villages so we can actually work the fields and take part in combat. That'd be awesome.
First thing I'm gonna do is recreate White Orchard from The Witcher 3.
Imagine this combined The Witcher; You get Fiends, Ghouls and Wraiths haunting your fields n shit and have to hire a Witcher to kill them. A man can dream!
The point of "crop rotation" is exactly not to sow wheat again next year. People long ago invented crop rotation to prevent loss of ground fertility. That's why it's called "rotation".
1:19:36 Manor bell? 😂
Americans and your alienation from culture will never cease to amaze me!
I've been watching this game for months. Looks like I won't be disappointed at launch, and I could not be more excited for it.
Can you plow a field....in the winter.....by hand...... no. No you cannot.
The music around 33:00 really reminds me the LOTR moments of "sad times in MiddleEarth, dark days ahead, but a tiny, tiny, little bit of hope, almost impossible to see". The music is under the V.O., but at times it seems almost too similar. Let's hope WB or New Line Cinema isn't gonna sue.
LotR has some of the best music of all time.
it's been years now since i'm waiting for this game ! I really enjoyed the demo, played like 1 hour but i find this trully revolutionary indeed
I'd sure love to watch you play more of this in any ol' game mode, multiple parts or one-off, whatever ya got
10:21 that is the most smooth-brained way of building those houses holy shit lol, why not just drag them along the road you want normally? Also Mercenaries don't spawn randomly, if you read the hire page it tells you which region they spawn in.
So excited! Thank you for sharing this cool looking title with us AA! Love it so far.
I hate when my favorite creator plays a game I’d love to watch him play but am trying to avoid spoilers for. I’ll have to watch this in a couple weeks after I’ve played the game
what spoilers its a city builder lol
If a so-called influencer started playing the games at the same time we started playing them... this would be preferable. But they use these shills to build interest. I hate it. Used to like Asmon and Darth, but not if it comes with all the influencer rubbish and our losing the right to play a game fresh, no spoiler promo b.s. If they were only as harmful as movie critics it would be an improvement.
@Oktoberfaust some people wanna be completely blind going into a game; which includes game mechanics and progression.
Fully immerse rather than having the thought of "o yeah I've seen this thing work this way from youtube"
@@FembroDusky u right
@@gameburn178No one's forcing you to watch, bud
I have an interview tomorrow and if I get the job I'm buying this game to celebrate. 😎
16:02 I think in gamedev this is called procedural objects/placement.
i've been waiting for this game since FOREVER!! can't wait for another 2 more weeks!
If bro talks about how authentic and real it looks one more time
1:37:32 my jaw dropped, how does this game have a full RPG just hidden inside?? They really thought of everything 😮
is it just the 8 map sections or can you expand farther?
Dont know if this game will ever have coop / multiplayer but just imagine playing this against or with your mates and dominate the lands would be 10/10.
This is looking fun, I might look into upgrading my PC for it.
A VOD and a stream in the same day. 🙏🙏
I took a bong rip everytime you said "organic" or "authentic" and I'm higher than I've ever been in my damn life lol
I am looking forward to this, but only seen some (much earlier) dev diary footage.
I think too many people are comparing this with Total War. Combat is such a minor part of this title, as well detailed as it is.
This is far much more like Caesar or Pharoah; they have combat but it is a tiny part. Manor Lords is like The Guild series meets Mount & Blade and Crusader Kings, I'd say.
Bro please play this more, I need more of this until it releases 😭 this may be the most excited I’ve been about a game in yeara
been waiting sooooo damn long. cant wait. just hope i have cash to buy it on launch day.. #YEAROFINDIES
It’s incredibly broken, still in early early development but honestly way fun. Pretty incredible the scope of the game and absolutely amazing how much he has done. Looking forward to how much he adds over the years!
I wonder if AA has tried Caverna. It’s like Agricola but a little deeper. Super fun board game
A.a. with the smooth and chill voice. I fell asleep now. I have to rewarch the video the video. I'd like a.a. to record audio books with commentary.
This is great its a hi def version of Foundation I’m excited to be able to walk around
Been following this game forever I cannot wait! Luckily the new rimworld DLC will keep me occupied until this comes out
100% good stuff in this video, ill wait till release +3 days for reviews but from what i see outside of outliners im sold
I'm so happy that the game just simply isnt "pure shit".
You know? We get hyped up for a game that seems remarkable, but then at launch, "something" always goes wrong.
It's a miracle when it doesnt.
I've been looking forward to this game for a while now, it looks incredible I can't wait to finally get my hands on it!
The glaring nitpick I would have with the game can be seen at 15:18. When the town is so small, having the lord have a bright red billowing cape with fancy trim and matching garb doesn't feel realistic. There is no way the lord would have accumulated that much wealth so quickly to be able to afford such garments unless he stole 100% of those family's income and embezzled a small but hefty amount of money from some noble's treasury.
The bigger problem with it would be the fact that the way the cape is made and decorated it's not really based on the fashion of the time. Having some nice clothes as a nobleman isn't that much of a problem, even if you just start on your own land. Maybe we play like the third-born son of some established noble family who didn't get the good, well-developed land. I mean, the game is set in the 14th century, Franconia was already settled and almost every square mile is already worked on, so that's probably the most unrealistic part of this, similar to how unrealistic you start a new city in most city builders like Cities Skyline for example. A village of 5-10 families would not even be directly superviced by a lord in that time period, they wouldn't even necessarily have a head of the village, there would just be some clerk checking in every few weeks and collect taxes (English is not my first language, is taxes the right term here even though it's not money?)
But apart from the cape, the clothing is well suited for a nobleman of that time and there is nothing wrong with it, similar to how some people may be unemployed but still have a fancy suit somewhere because they know having at least one good suit makes it easier to find a new job. And yes, the clothes would be rather expensive in general, but not insanely expensive for a nobleman. You know, a lot of things in life are expensive, but not unattainable. Even a wealthy peasant could afford something like that, although it was often discouraged or even banned (which doesn't mean some peasants wouldn't get clothing like that anyway) depending on time and region.
do you guys not know what a placeholder is? that feature is marked as unfinished and the game is clearly advertised as early access.
fair enough to comment about it but to write an essay on how unrealistic that is, strikes me as incredibly entitled.
A belly laugh moment when the racers get charged in their first battle.😂
Hildebolt von Baron Newt vs Lord Ambiguous de Amphibian in an epic and kingly battle for feudal supremacy over the lowly waifs.
Wanna get this game so bad, my love for medieval era is itching me quite a lot...❤
I had a feeling I was passing up a good thing with this title. I certainly trust your judgement lol
Reminds me alot of Kingsom and Castle with more feature,better details etc. looks very fun
anyone else notice on the menu screen that the house your in is on a lazy susan cus the outside wordls spins around you
I'm actually very keen for this game thanks for showing it
this game is like dawn of man and stronghold 2 vibe which is cool and cant wait to get this game
It's like Banished meets Stronghold
be your own hero and defend your kingdom like bannerlord but you build your kingdom
They deffo need to 'borrow' dune features from Banished, such as quick view to see how many families are assigned to which jobs etc.
i have a real hard time like seeing that this was made by 1 person.
"Let's put some people in the communal oven"
*TH-cam didn't like that*
I hope we get to see another stream of this!
You should try survivalist invisible strain I wish it was on PlayStation tho bc I only have PlayStation 😢😭
That's going on the wishlist immediately
i dont play games like this but im definitely going to try it
I wonder if they'll get pissed if they eat without a table...
It is crazy one guy made this
if you press the swords button they will switch from bows to swords
No! Where is the index? Either way good video and I like your opinions on various city building games so I trust you to have a trustworthy review on this.
im genuinely intrigued to play this game
Im blown away by this game 😮🎉
makes me want to play "The Guild"
Ahhh… thats that good AA dopamine hit…
this comes off as a less buggy banished
I've been looking for a follow up to Banished for ages. I'm hoping this will finally hit the mark.
incredibly excited for this
Definitely playthrough this
Long live the frog man
Its kingdom come: deliverance, but the banished version
Looks like a fun game.
God this looks so good.
1:19:40 English? Why English? I would argue region names sound German.
can we please get a part 2
AYO WTF AA PLAYING MANOR LORDS?!
I CAN ONLY GET SO ERECT!
Looks like a good one
This reminds me of stronghold 2
I'm so excited for this game dude holy shit AHHHHH
I started gushing by proxy.
No Lords, No Masters
I'm the second one here🤘🤘
Same
@@reinier3190 hell yea man
YES YES YES IM BEYOND EXCITED
Looking good
Frog guy!!!
Looks great. Makes me think of an AoE 2.0