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As a shadow priest, theres 2 big problems with us in SoD. The obvious one is the mana, which is definitely going to be painful, but the other big issue is our scaling off world buffs. Most of them really only give crit chance for casters, maybe some stats, but theres nothing to let dots crit in SoD yet unless they haven't said anything. We will scale so much worse than most other casters when only half our skill benefit from crit. I'm likely to roll as an hpriest and hope things get better, but for now it looks like shadow is gonna be a wand spec for p1.
I'm really looking forward to playing a priest in SoD because there is going to be so much to play around with for builds, while also being the same talent system I'm so familiar with, both with the Runes, and with the various stopping points in the leveling bracket. For instance at level 25 it will be the first time I've healed as a priest and couldn't access both Meditation in the Disc tree for mana regen, and Divine Fury in the holy tree to reduce the casting time of heal and greater heal. I really have to decide which direction to go for talent points, and things like the Serendipity rune add another layer to tinker with.
Mana regen rune of some sort could be added at higher levels. Even in WOTLK classes dont get high mana regen sources until they reach higher levels like 40+ 50+ etc so adding such thing at lvl 25 just doesnt feel vanilla-like. One of the things in vanilla is that spells are costly and you do get oom early levels until u start getting gear and talents to sustain mana of some sort. Spriests still get Spirit tap which is absolutely amazing for leveling and can also work in pvp as long as you kill the target.
Spriest is missing a lot. They're not going to be good in this bracket and if they don't get significant changes later, they won't be good in SoD pve. They'll do fine in pvp, though they don't have any massive dps increases like some other classes. They need a way to not go oom like paly, dots scale off crit and their spells scale better with spell power, and they need some massive damage increase like other classes got.
My first character back in original vanilla WoW was a priest and it looks like I'll give it a go again in Season of Discovery. Great video, keep up the good work.
I'm making a priest! That said, I'm a bit disappointed with the runes. I don't think shadow priest gets improved as much as warlock does, and it doesn't get to turn into a huge party mana battery, so it just seems "okay" and not "great" like the other classes are getting. And holy priest will be holy priest with or without runes, really limited by mana regen more than anything. Vanilla holy priests were already very powerful. I just wish they'd taken the opportunity to do something with discipline like they did with other classes: make it some annoying buff canceller/stealer for pvp, or make it a boss debuffer, or make it a mana battery, or make them something halfway between a priest and a monk. Maybe my expectations were too high, but compared to the other classes, the priest changes seem kind of "less than".
I really like the focus on party specific cooldowns and not just having everything effect the whole raid group like in future WoW design like wrath. It means that how you build the parties within your raid matters and people need to know and understand the party subset they are in within the raid. Its very Classic style design and its adding complexity (which can be seen as clunkiness depending on your view) which is good in classic which is normally pretty simple in combat.
Power Word Barrier, Divine Sacrifice, and Tranquility are all party wide healer cooldowns in SoD. We’ll probably get a shaman CD also. I expect there needing to be 1 healer per group and all of them coordinating for lining up cooldowns for big raid damage.
Yea i get that, my issue with it is - DSAC isn't visible, its fire and forget. Tranq also is just channeled and has no positioning requirements from the people receiving the heal but then barrier is a massive circle that out of lets say 40 people in a 40 man raid, 4 + the priest get to stand in it. I just don't think its particularly good use of a really cool CD. Would of been better to go down the divine hymm route than barrier if its only going to be party only.
the problem you have with this being raid wide is its only 3 min cooldown. So in theory every pull just have a priest throw it down in melee range and the entire raid has 25% reduced damage basically the whole raid @@Scottejaye
As someone who was the token Shadow Priest all the way through Naxx in Classic, the one thing that is still massively missing (apart from the Mana Issue help) is the ability for Mind Flay and Mind Blast to crit. If you solve Mana issues but don't make MF/MB crit you're just going to get the TBC flavor of SPriest where you are competing against the Tanks on the meters. Probably losing to them too with all the SoD changes the Tanks have. Really hoping for a Rune in a future Phase that is essentially the WotLK Improved Shadowform Talent that grants MB/MF the ability to crit and do double damage. 🙏 Which as aside, If we didn't get said Rune until like 40 or 50 it would be totally fine; far from the critical to have at 25.
If they keep barrier as party only it would be really nice to be able to identify which barrier is for your group. Maybe be able somehow change thr color to some degree or have yours the original color and bubbles that arent yours a different shade or color.
As a priest main this definitely looks promising, especially for later levels. Shadow priest at max level is going to be a nightmare to deal with in pvp due to having another DoT and having SWP apply to 3 people every cast or flay dealing 20% more dmg. I know the other classes are getting tools too but on my rank 14 BIS priest I'd kill 2 to 3 melees at a time solo and the only class that I had to worry about was SL lock. If we are able to get devouring plague AND fearward on its low 30 sec cd, then that's just going to be madness. Priest healing was already the strongest by a huge margin in vanilla, so the addition of prayer of mending, circle of healing and penance is icing on the cake. I'm still not sure what to make of the Homunculi rune, just look foward to combining it with barov peasant collar to have 6 summons beating the sh%t out of a target.
What's the sense of having amazing Shadow Priest spells when you never have enough mana to use them? Also, who wants to spend a large potion of their playing time sitting on their butt drinking mana?
I would bet my entire net worth that Blizzard gives us spriests VT as a rune later on. Shadowfiend is a bit of a stretch but they could do that as well.. VT as a rune for belt or shoulder makes the most sense to me to help manage regen
They could easily add a rune that applies to spirit tap. Something like when spirit tap procs it gives a % of mana regen to the party. Spirit tap is never take aside from leveling because of the exp condition proc, they could easily make it so that it could proc if the target dies with shadow word pain active (synergizing with the Shared Pain rune). I honestly don't care if we provide mana to the party like in TBC but at the very least we need to not go OOM.
Shadow is basically a no go til at least lvl 40, and probably later because of mana issues. Unless they fix the mana issue shadow will still be not that great.
Great video! Mana is a bit of a concern for me when it comes to shadow priest as well, which is kind of why I think Twisted Faith wins the chest slot just by courtesy of not costing any mana.
i think on warrior and bear Tanks the Strength of Soul Rune might not be very good because of the Rage regen. But on Rogue, Shaman and WL tanks this could be a big thing.
Something you may wanna cover in a vid at some point is the apparent change to hunter chest runes... it appears expose weakness was replaced by aspect of the lion... this is making hunters opt out of dmg increase in order to take kings buff for grp.
My prediction is that shadow won't scale at 60, just like in vanilla and TBC. What made them scale later on was having the 100% bonus crit damage talent, and letting their DoT's benefit from crit and haste, both added in Wrath. With runes, having a 2nd DoT and Mind Sear will help very slightly, especially for trash mob damage, but on single target, our spells just don't benefit from our gear in Vanilla. 3 of our main spells don't scale from crit, and the other 2 spells that do crit have ~8 and 12 second cooldowns, plus those 2 spells crit for 200% dmg, instead of every other caster's 300% dmg crits. Also in vanilla, spriests have like 7-9% crit chance at 60 with no talents to buff it, while other classes have much more, so our chances for the 2 spells to crit are so rare and they only hit for two thirds the damage of every other caster. I've heard all our spells don't even have good coefficients to scale from spell power even, when compared to other classes. This isn't even getting into our already existent mana issues. If they don't address that, we go from 20 seconds of uptime during full blast, to having multiple new expensive spells to oom us even faster. So we need our mana fixed, critting dots, and the 100% crit dmg every single other caster has I think. This whole thing applies to Affliction too, they sucked in vanilla/tbc, then they let them scale from all stats on their dots.
They just need to address mana regen issues. I'm hoping they do something with spirit tap similar to how it was in WOTLK or maybe some new iteration. Another option would be to have a % cost of the mana restored for every dot on the target when it dies, that way we would be encouraged to max dot everything. I personally like the RP of a spirit based caster that isn't just pure int + spell dmg like mages or locks. Every single piece of priest gear is spirit heavy and we have talents in every tree that utilizes that.
I think PW: Barrier should affect allies, including people who aren't in your group, but it can only protect a set amount of people and it prefers party members, then raid members, then other allies. E.g. let's say it can protect 10 people, then it would protect your 5 party members guaranteed and then another 5 random people from your raid or just 5 random allies if you're only in a 5 man group. If it protects a hunter then his pet gets protected for free provided that it's inside the bubble.
In terms of mana regeneration. They might think of Shadow Priest as a "long burst" spec. As in they focus on above average damage for ~45s until their mana runs out and then wand until they are at 90% mana again.
I think they have to come up with something that will let shadow priest gain mana back without making it something a non shadow priest will take, because if healing priests have a way to really refill their mana, that could be problematic. Could always add the masochism part to a rune that works while in shadowform, we just don't have shadowform yet
@@onima1753 Won't be #1 but will definitely help with the poor scaling of shadow priests, they should do that for sure. In addition to the spirit tap trigger, that'd be awesome
@@PregnantOrc I agree, giving crits to shadow priest will make gearing a lot better. It kinda sucked that an awesome item with lots of spell power and crit on it wasn't really good for us in vanilla.. We'd be stuck with big spell power items from phase 1 to naxx. I used my choker of the fire lord all the way to tbc Black temple till i got my damn karazhan trash drop shadow power neck :') (warlocks took it 2 times before me)
Some of the better versions of spells can be added later. But with the requirement that you have the lesser version of the rune to use the better version. This will keep lower-level raids and instances viable as people continue to level alts.
I'm pretty sure there was a version of the game or expansion where druids forms were % of base mana while other skills like heals were still downrankable... this supports the possibility that they might have both some skills with % base mana and others raw cost and downrankable.
Look up cat form for example in classic wowhead... 55% base mana... if they had a flat mana cost to a lvl 10 bear or 20 cat form, it would be incredibly cheap by lvl 60 with all the extra mana.. % of base keeps shapeshifting at a flat cost to your mana pool as you lvl for the most part... I believe if you're playing the game, shapeshift will tell you a flat mana cost at your lvl... for example the tooltip reads like 500 mana at lvl 60 but this is 55% of the druids base mana at lvl 60@@chainclaw07
tbf if we got the TBC CoH you would need like 2 healers for a 40man raid, a Pally with beacon and a CoH priest with all 6 ferals innevating the priest :P Not saying it wouldnt be fun to be that priest
About Power Word Barrier. I agree that it's counter intuitive, but 25% for 40 people would be too strong and reducing it would putting it in useless territory pretty fast and is super hard to balance. Limiting it to party members could incentivize it's use for soak mechanics and adds tactical depth as to who/which group does the soak. For example it could be a soak you want to do with 8 people and you put 3 immunities plus the "Barrier Group". Which would be very in the spirit of classic I think.
It wouldn’t surprise they change a lot of buffs to be raid wide in later phases think greater mage priest Druid buffs like wotlk now. Look, if you look at most of the runes that change the other classes (except the tank ones) most seem to come from wotlk and TBC. If they go from 40 man raids to smaller 10/25 or a flex style raids. I’m certain raid wide buffs auras totems etc will be certain Edited for grammar
I'm thinking we should make smite priest actually a monk melee priest but not like retail monk. Give it holy form instead of shadow form, they auto attack for holy damage, give them some hit%, make smite/holy fire instant/very fast with a CD or something else so its not spammable, let their autos ramp up in speed, inner fire increase, PW:shield give speed boost/reflect damage, PI buffs themselves and others, some other utility buffs. A monk like a western monk, like the monks you see in classic SM. Not the monks from MoP that do kung fu, no fancy spinny kicks, flying kicks, flipping kicks, jabs or chops. Just punches, rogue kick animation to knockdown people, and mostly using casts while auto attacking. Smite priest main problem is hit% but besides that its just another boring class rotation of 1 button spam. Having a melee class wearing cloth is really unique and could be very fun.
I hope they fix the rune abilities to not have a base mana cost. Never being able to use an ability more if you get more gear or focus on a bigger mana pool would feel really bad, it would deminish the feeling more powerful as you gear up.
I’m still worried about AOE added to all classes. I agree with a lot of what you’re saying. another weird thing someone pointed out is Priests can’t uses axes so Homunculi it’s kind of a flavor fail idk.
I'm hoping we get TBC Vampiric Touch as a rune. It would give shadow priests more utility and help cement their role as the group's "mana battery". Also, having access to Twisted Faith, Mind Sear, and AoE Shadow Word: Pain is a big W in my book.
PoM is like the only rune from this phase that excites me, I like Death too but the real reason why i'm going priest is for the Surge of Light rune i'm hoping for, they said they're looking into smite builds so i'm hoping at 40 i'ma be bouncing between novas and instant cast smites stacking spirit for spellpower and doubling on kill.
Most abilities in classic are party only. So it seems pretty normal for classic. Auras, totems, etc etc are also only party wide in classic. It would be beyond broken if it was raid wide in classic.
Mind Flay at lvl 25 is pretty much useless in terms of damage because it will be rank 1 which deals whooping 75 dmg over 3 seconds. You can pretty much deal more dmg than that with a wand. It would be better to just run with Void Pleague so u have 2 dots + wanding. Mind flay could be usefull in pvp and maybe in some pve situations but the dmg is very meh at that level.
Mind flay is not mainly about damage. It’s there to use right after a fear to keep the target from running out of range, and to slow the target on its way back to you. It’s also there to be a cheap way to trigger blackout (stuns).
They just slapped a bunch of spells from future expansions on the priest and called it done. They’re going to remove the character from the game of classic. No cc needed. Everybody can do almost everything. I was hoping for something fresh for the priests as it’s my favorite class, but this looks like it’s gonna be boring
I mean, there’s still absolutely NO SIGN of anything to help shadow priests mana issues. Pretty disappointed as a Spriest main tbh. A lot of other utility classes got what they needed, and all we are getting as of now is more damage. We NEED more utility/sustainability.
Yeah, feels like they either kind of forgot shadow or they had no clue what shadow's problems really are and how to address them. The other classes' changes feel a lot better. I love shadow, but highly doubt I'll want to play it like this at lvl 25. Probably gonna roll another class unless more changes come.
I have always felt t1 shadow priest talents lackluster for pve i feel like a great change is drop shadow weaving to a 3 pt talent but same effect at max rank add in a new talent in t3 as a follow on from spirit tap called improved spirit tap where it procs spirit taps regen on a mindblast hit or maybe crit and the other thing would be maybe do somthing with a improved mindflay removes slow to not make OP in pvp but increases range to 36 yards so the can actually position properly in raids and not be stood so damn close as some fights you dont have a filler spell to use eg (dance in naxx)
I am torn about POM change, for PVP i think its unreal and amazing, being able to force bounce POM between you and anohter player with renew (even r1) while you are being tunnelled is amazing. However for PVE i fear it will be 98% overheal depending on your grp/raid comp, it really depends if it all heals or just from the priest. If it is all heals, wildgrowth, mass regen(if taken) judgement of light, healing stream, etc will just chew up the bounces instantly
Real talk, if homonculi debuffs stack with everything else it'll just become a mandatory one with your token 1 shadow priest in the raid. So instead of only bringing spriest for the warlocks now they can buff everyone's damage, seems like a win - but no reason to stack the class aside from healers.
Yea agree, there was another comment earlier that it might be used in place of a warrior. There is no timer that i can see yet on how long the splinters last so maybe its more homogenisation, you can bring a priest with homunculi instead of a warrior to keep important debuffs up.....I hope that's not the case personally but it could be...
As someone new to Classic as of 2 months ago I decided to play a Draenei Priest, I must say leveling is difficult as a priest unless you level with someone who can actually do damage. And as someone who works at night and plays during the morning it’s hard to find friends who actually want to wake up at the buttcrack of dawn to level. So leveling solo has been a pain because I never have mana and Smite feels underpowered compared to something like Fireball, Shadow Bolt or Basically any other spell casters signature dmg spell. I get why that’s the case, Priests are healers not dmg dealers but a little something would be nice.
i leveled a priest in classic vanilla. my biggest complaint was the fact that if you used anything other than swp and wand u went oom after one kill. it’s just not fun game play and that’s what makes leveling so miserable.
Priests healers are going to be S+ tier. They literally got everything to deal with any kind of dmg pattern. Rot dmg? -> Circle of healing, Prayer of mending and renews. Burst raid dmg? -> Barrier, Prayer of healing Burst single target dmg? -> Greater heals with serendipity, Penance.
My issue with the priest is that when not in raids, the shadow spells from runes will not benefit us really for leveling and grinding gold. Since every other class for example a pally tank can use the ret runes to boost their soloing quests speed and damage. Not great bonus for priest leveling, unlike all the other classes gaining massive boost to solo dmg or healing they never had before
Absolutely agree, Mind Sear should have been Cata version. SW:D has always been crap to me. Also agree 20% extra damage at no additional mana cost vs extra dot for 13% mana is a no brainer. The last one, meh, like an extremely weak mirror image with a debuff, much rather just have an SP version of mirror image.
Homunculi is such a weird rune to me. Like, more melee support is great and all but I almost wish it summoned the 3 shadow clones who would just copy your Mind Flay or Mind Sear on your target because 3 melee priest clones when we don't get a melee conversion rune just seems out of place.
It will be good for non warrior based groups, such as if you lock, pally or shaman tank. Might not have raid use but it will be great for dungeons and hilarious for pvp especially for activating when you know they are going to CC you and bandage (just deny a rogue or mage their poly/blind bandage reset, or run into a hunter trap)
I agree, that if they give all priest the possibility to get fear ward, everyone should just roll human. I think that is kinda sad. Still think i’ll go dwarf priest. Not sure i’ll take the chance of them not addiing the FW to humans later on.
I have a problem - and it's about the arbitrary lines that people draw for what is Classic. I'm not saying you do this but comments I've read and that responds to me on other SoD vids always say shit like "the shortcomings of each class promotes group play". they say dumb things like "a foreign concept to classic is rogue tanks and Paladin dps". they attribute most of the things to "the more diversity there is, the better class design etc." however - by that logic, only dwarves having fear ward is the best thing ever... it's even better than having hybrid classes suck at all they do because there exists "full role" classes that need to be better at those roles.... so anyone that has any notion of "this ability is necessary to encounter designs in raids and therefore locking it behind a race and class combination is bad design". is stupid for wanting that but not a viable Paladin dps that's top 4 in damage. you can't say that Paladin tanks should have no taunt, you can't say druid DPS needs to be subpar for the only reason - it's a hybrid class. Blizzard is making an effort - they are making the "fun to solo play" classes branch out of being pure dps as in rogues and warlocks tanking and Mages healing to round out the availability of those roles and make parties easier to form for 5-man AND 10-man content. they're making tank warriors have more dps so their solo journey is more fun, they're giving warriors ways to heal inbetween fights with victory rush. and people still fucking berate Blizzard because "the name victory rush was an ability in X expansion - they're just making it not classic" FUCK NO!!! they're IMPROVING upon areas which Classic were lacking. such as stale rotations or autoswing combat. honestly I imagine the people complaining about these things just want a fucking idle rpg phone game as Wow classic+ ...
Barrier should be Party only for balancing reasons and the vanilla mindset so it doesnt become cata. Arranging groups in raid should stay an important part
Not sure if I like the retail direction of the Dev's thought processes here where they're "fixing" all the weaknesses of all the classes. Classes having things they're weak at, means they're strong at things that OTHER classes are weak at. I think people call the retail problem "Class homogenization" or something.
Will probably also try out full dps Shadow build with: 3/0/13: (3/5-Unbreakable Will -||- Blackout; Imp.SW:Pain; 3/5-Shadow Focus; Imp.Psychic Scream, Mind Flay). PvP Runes: Void Plague, SW:Death, Homunculi or PW:Barrier PvE Runes: Twisted Faith, Mind Sear, Shared Pain
"Priest in Season of Discovery looks AMAZING"... No they don't. Maybe for healer but all these ruining Classic with Retail abilities and they STILL did not give Shadow Priests what they've needed for AGES. A mana regen ability or such!
Twisted Faith Sounds great but not when we have mana problems at 25. I would rather take Void Plague and go 5 points into want spec instead of Improved Mind Blast.
100% agree the shield should be raid wide. I don’t run friendly nameplates especially in raids imagine it’s not raid side now multiple shields are down and u have to coordinate where each groups is every time… OR all priests have to waste their cd and place shield in same location.. both would be annoying
I actually disagree with the Prayer of Mending change, the fact that it bounces off targets when they get healed means that you won't be able to use it on a tank because they're constantly being healed which means your PoM will never stick on them, in which case, PoM will only be used in situations where the raid is taking constant periodic damage which is relatively rare (but who knows with the new raids). Now if they changed it to that it will bounce off targets if they were healed by you only, then it's a different story, but as it stands, I actually don't like the change.
I think Vampiric Touch should be embedded into Shadowform talent. Mindflay 30 yard range and can crit. I am fine with dots not critting in classic wow, but Mindflay needs to crit. Darkness could be worked to include 100% bonus spell crit damage etc. We will have to wait and see but giving every priest Vampiric Touch really will toss Shadow in the trashbin. Make it the opposite of Holy spells in Shadowform.. Can only cast Vampiric Touch in Shadowform.
About the power word barrier - if they make this raid wide and usually you have several priests in a Raid, that will potentially lead to priests rotating this CD for 30-40+ seconds overall uptime of it which would be absolutely broken. They will need to buff Raid bosses and mechanics alot otherwise stacking several priests rotating this CD one after another will make raids from aleady easy/mediocre encounters to pretty much litteraly ignoring mechanics and that doesnt sound fun tbf.
Wont be that great as it only affects party members. So even if the priests rotate it, unless the tank sits in a group with four priests...which they wouldnt do anyway cause ideally theyll have a druid for windfury, hunter for the tigers fury, etc etc etc. Its not going to be anywhere near as powerful as you expect, all because its party only. Which im not a fan of alot of the buffs theyve given all the classes because they have made a large portion of them, party only.
Is this really any different? Runes = Glyphs, Tank Rogue = Demon Hunter, Healing Mage = Shaman or Monk. You sure this just isn't the same ol' $hit in a differnt package called Season of Retail Classic?
@@DeskMonitor How to tell everyone you would be excited about receiving the same old turd in a new shinny box with out actually telling everyone. Maybe take a closer look at what you are really getting.
I'm not really looking forward to playing priest. It sounds like it's going to be an improvement on Classic priest, which is fine, but other classes seem to be getting different toolkits this season. I'd prefer to really get that discovery feeling that the other classes are getting like healing mage and tanking warlock, which allows for a very different play style. I know they've teased future runes allowing for a holy smite priest, but it hasn't been confirmed. I'll still play a priest in SoD, but I'm really hoping I can start to DPS while healing similar to atonement priest.
I don't like the prayer of mending change. A renew tick, rejuv, chain heal, diamond flask etc will just cause overhealing and not be working as intended. Just my .02 cents
Yea, what i am hoping personally is that its only the caster of PoM that can cause it to jump and not ALL heals. Yes it would be a bit of over healing still if you are forcing it to proc early but making it jump with a rank 1 lesser heal would defo be worth while. It probably wont't work like that though as it makes sense :P
@@Scottejaye in a party dungeon no big deal to track it and pop it so it bounces but in a raid? 40m too!? I ain't tracking where that thing is at haha. But, I still give props to blizz for tweaking stuff. And hopefully SoD will be the "beta" for an eventual classic+ server.
lmao 9:10 - isn't CC basically the opposite of AoE? if you want to CC and then AoE you just move the pack away from the CC'd mob... right? there's no reason to automate that issue by making it so CC'd mobs can't be hit by Dots...
Shadow priest and mana efficiency really takes a hit when you go shadow form and only do shadow abilities. I assume shadowform will be a rune that will remedy it.most priests won't be doing strictly shadow damage early on so I think it's nothing to worry about
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The fact that you went and checked all the patches for the PoM changes is why you're the best out here.
Scott Is goat
I mean it's just going into wowpedia prayer of mending page, and at the bottom you have all iterations of the spell for each expansion/patch. But yea
As a shadow priest, theres 2 big problems with us in SoD. The obvious one is the mana, which is definitely going to be painful, but the other big issue is our scaling off world buffs. Most of them really only give crit chance for casters, maybe some stats, but theres nothing to let dots crit in SoD yet unless they haven't said anything. We will scale so much worse than most other casters when only half our skill benefit from crit. I'm likely to roll as an hpriest and hope things get better, but for now it looks like shadow is gonna be a wand spec for p1.
Really good point about world buffs, hadn't thought of that for spriests
Party wide barrier fits with the classic way of things. One healer a group is pretty normal.
I'm really looking forward to playing a priest in SoD because there is going to be so much to play around with for builds, while also being the same talent system I'm so familiar with, both with the Runes, and with the various stopping points in the leveling bracket. For instance at level 25 it will be the first time I've healed as a priest and couldn't access both Meditation in the Disc tree for mana regen, and Divine Fury in the holy tree to reduce the casting time of heal and greater heal. I really have to decide which direction to go for talent points, and things like the Serendipity rune add another layer to tinker with.
Shadowfiend is one of the only things Priest is missing, will almost be a guarantee to be a rune later down the phases.
100% agree mate (or 100% hope you are right should i say :D )
D: i want disperse tho kekw
@@darecat5255 Yeah disperse isn't a bad idea, helpful for mana, helpful in pvp. Could see that added
Mana regen rune of some sort could be added at higher levels. Even in WOTLK classes dont get high mana regen sources until they reach higher levels like 40+ 50+ etc so adding such thing at lvl 25 just doesnt feel vanilla-like. One of the things in vanilla is that spells are costly and you do get oom early levels until u start getting gear and talents to sustain mana of some sort.
Spriests still get Spirit tap which is absolutely amazing for leveling and can also work in pvp as long as you kill the target.
Spriest is missing a lot. They're not going to be good in this bracket and if they don't get significant changes later, they won't be good in SoD pve. They'll do fine in pvp, though they don't have any massive dps increases like some other classes. They need a way to not go oom like paly, dots scale off crit and their spells scale better with spell power, and they need some massive damage increase like other classes got.
My first character back in original vanilla WoW was a priest and it looks like I'll give it a go again in Season of Discovery.
Great video, keep up the good work.
I'm making a priest! That said, I'm a bit disappointed with the runes. I don't think shadow priest gets improved as much as warlock does, and it doesn't get to turn into a huge party mana battery, so it just seems "okay" and not "great" like the other classes are getting. And holy priest will be holy priest with or without runes, really limited by mana regen more than anything. Vanilla holy priests were already very powerful. I just wish they'd taken the opportunity to do something with discipline like they did with other classes: make it some annoying buff canceller/stealer for pvp, or make it a boss debuffer, or make it a mana battery, or make them something halfway between a priest and a monk. Maybe my expectations were too high, but compared to the other classes, the priest changes seem kind of "less than".
I dont think shadow priest at 25 is gonna be very good. They got nothing for their mana problems and just more buttons to use mana on.
100%
Disc/shadow hybrid will probably be godlike pvp
priest runes are actually bad. no melee monk, no shadow healer, no smite dps. just a few doohickies from future expansions given at random.
I really like the focus on party specific cooldowns and not just having everything effect the whole raid group like in future WoW design like wrath.
It means that how you build the parties within your raid matters and people need to know and understand the party subset they are in within the raid. Its very Classic style design and its adding complexity (which can be seen as clunkiness depending on your view) which is good in classic which is normally pretty simple in combat.
Power Word Barrier, Divine Sacrifice, and Tranquility are all party wide healer cooldowns in SoD. We’ll probably get a shaman CD also. I expect there needing to be 1 healer per group and all of them coordinating for lining up cooldowns for big raid damage.
Yea i get that, my issue with it is - DSAC isn't visible, its fire and forget. Tranq also is just channeled and has no positioning requirements from the people receiving the heal but then barrier is a massive circle that out of lets say 40 people in a 40 man raid, 4 + the priest get to stand in it. I just don't think its particularly good use of a really cool CD. Would of been better to go down the divine hymm route than barrier if its only going to be party only.
the problem you have with this being raid wide is its only 3 min cooldown. So in theory every pull just have a priest throw it down in melee range and the entire raid has 25% reduced damage basically the whole raid
@@Scottejaye
As someone who was the token Shadow Priest all the way through Naxx in Classic, the one thing that is still massively missing (apart from the Mana Issue help) is the ability for Mind Flay and Mind Blast to crit.
If you solve Mana issues but don't make MF/MB crit you're just going to get the TBC flavor of SPriest where you are competing against the Tanks on the meters. Probably losing to them too with all the SoD changes the Tanks have.
Really hoping for a Rune in a future Phase that is essentially the WotLK Improved Shadowform Talent that grants MB/MF the ability to crit and do double damage. 🙏
Which as aside, If we didn't get said Rune until like 40 or 50 it would be totally fine; far from the critical to have at 25.
Agreed on everything you said, especially the barrier, it's too aggressive looking for it just to be party only.....not good.
I imagine the mana-efficiency runes will come next phase, probably specifically buffing Shadowform
Really hoping for this. They have to have to have thought of this.
yeah, right now I just can't see playing spriest at 25. The dps runes look great but.. you're just going to oom so fast with no recourse
Don't know if you guys saw this but it looks like priest might be getting shadowfiend which will return mana back to us. So maybe some hope!
heard from people who are just assuming yeah xd@@thelastshallbefirst3653
If they keep barrier as party only it would be really nice to be able to identify which barrier is for your group. Maybe be able somehow change thr color to some degree or have yours the original color and bubbles that arent yours a different shade or color.
As a priest main this definitely looks promising, especially for later levels. Shadow priest at max level is going to be a nightmare to deal with in pvp due to having another DoT and having SWP apply to 3 people every cast or flay dealing 20% more dmg. I know the other classes are getting tools too but on my rank 14 BIS priest I'd kill 2 to 3 melees at a time solo and the only class that I had to worry about was SL lock. If we are able to get devouring plague AND fearward on its low 30 sec cd, then that's just going to be madness.
Priest healing was already the strongest by a huge margin in vanilla, so the addition of prayer of mending, circle of healing and penance is icing on the cake. I'm still not sure what to make of the Homunculi rune, just look foward to combining it with barov peasant collar to have 6 summons beating the sh%t out of a target.
What's the sense of having amazing Shadow Priest spells when you never have enough mana to use them? Also, who wants to spend a large potion of their playing time sitting on their butt drinking mana?
I would bet my entire net worth that Blizzard gives us spriests VT as a rune later on. Shadowfiend is a bit of a stretch but they could do that as well.. VT as a rune for belt or shoulder makes the most sense to me to help manage regen
They could easily add a rune that applies to spirit tap. Something like when spirit tap procs it gives a % of mana regen to the party. Spirit tap is never take aside from leveling because of the exp condition proc, they could easily make it so that it could proc if the target dies with shadow word pain active (synergizing with the Shared Pain rune). I honestly don't care if we provide mana to the party like in TBC but at the very least we need to not go OOM.
A lot of good catches, I hope your blizz contact watches.
Shadow is basically a no go til at least lvl 40, and probably later because of mana issues. Unless they fix the mana issue shadow will still be not that great.
100%
Oi Scott do you know if mind flay going to be classic 20yrd (stupid) or Wrath 40 yrd range mate.
I would guess classic 20yrd (stupid) mate >.
Great video! Mana is a bit of a concern for me when it comes to shadow priest as well, which is kind of why I think Twisted Faith wins the chest slot just by courtesy of not costing any mana.
i think on warrior and bear Tanks the Strength of Soul Rune might not be very good because of the Rage regen. But on Rogue, Shaman and WL tanks this could be a big thing.
Yep good point mate for sure
2:25 Scottejaye doesn't know what "base mana" is.
dont want to heal i want shadow buffed with mp5.
Something you may wanna cover in a vid at some point is the apparent change to hunter chest runes... it appears expose weakness was replaced by aspect of the lion... this is making hunters opt out of dmg increase in order to take kings buff for grp.
My prediction is that shadow won't scale at 60, just like in vanilla and TBC. What made them scale later on was having the 100% bonus crit damage talent, and letting their DoT's benefit from crit and haste, both added in Wrath. With runes, having a 2nd DoT and Mind Sear will help very slightly, especially for trash mob damage, but on single target, our spells just don't benefit from our gear in Vanilla. 3 of our main spells don't scale from crit, and the other 2 spells that do crit have ~8 and 12 second cooldowns, plus those 2 spells crit for 200% dmg, instead of every other caster's 300% dmg crits.
Also in vanilla, spriests have like 7-9% crit chance at 60 with no talents to buff it, while other classes have much more, so our chances for the 2 spells to crit are so rare and they only hit for two thirds the damage of every other caster. I've heard all our spells don't even have good coefficients to scale from spell power even, when compared to other classes. This isn't even getting into our already existent mana issues. If they don't address that, we go from 20 seconds of uptime during full blast, to having multiple new expensive spells to oom us even faster.
So we need our mana fixed, critting dots, and the 100% crit dmg every single other caster has I think. This whole thing applies to Affliction too, they sucked in vanilla/tbc, then they let them scale from all stats on their dots.
They just need to address mana regen issues. I'm hoping they do something with spirit tap similar to how it was in WOTLK or maybe some new iteration. Another option would be to have a % cost of the mana restored for every dot on the target when it dies, that way we would be encouraged to max dot everything.
I personally like the RP of a spirit based caster that isn't just pure int + spell dmg like mages or locks. Every single piece of priest gear is spirit heavy and we have talents in every tree that utilizes that.
I think PW: Barrier should affect allies, including people who aren't in your group, but it can only protect a set amount of people and it prefers party members, then raid members, then other allies. E.g. let's say it can protect 10 people, then it would protect your 5 party members guaranteed and then another 5 random people from your raid or just 5 random allies if you're only in a 5 man group. If it protects a hunter then his pet gets protected for free provided that it's inside the bubble.
In terms of mana regeneration. They might think of Shadow Priest as a "long burst" spec.
As in they focus on above average damage for ~45s until their mana runs out and then wand until they are at 90% mana again.
I just hope the melee and wand are still on separate swing timers. Weaving together melee and wand makes mob to mob so much less monotonous.
There isn't a duration of the splinters from Homunculi...are they perma?
Absolutely no idea, not been able to find that out myself either
I think they have to come up with something that will let shadow priest gain mana back without making it something a non shadow priest will take, because if healing priests have a way to really refill their mana, that could be problematic. Could always add the masochism part to a rune that works while in shadowform, we just don't have shadowform yet
Crits on Mind Flay or SW:D triggering Spirit Tap would do it.
Could be a nice future rune
Mind flay can't crit though. If they make our dots crit Spriest will be #1 dps :') @@PregnantOrc
@@onima1753 Won't be #1 but will definitely help with the poor scaling of shadow priests, they should do that for sure. In addition to the spirit tap trigger, that'd be awesome
@@onima1753 True. Forgot that MF couldn't do that. Giving crits to it only via the same rune wouldn't be too bad though
@@PregnantOrc I agree, giving crits to shadow priest will make gearing a lot better. It kinda sucked that an awesome item with lots of spell power and crit on it wasn't really good for us in vanilla.. We'd be stuck with big spell power items from phase 1 to naxx. I used my choker of the fire lord all the way to tbc Black temple till i got my damn karazhan trash drop shadow power neck :') (warlocks took it 2 times before me)
Some of the better versions of spells can be added later. But with the requirement that you have the lesser version of the rune to use the better version. This will keep lower-level raids and instances viable as people continue to level alts.
You reckon even Priest in the Horde will be able to get the racial from the Alliance and vice versa ?
I'm pretty sure there was a version of the game or expansion where druids forms were % of base mana while other skills like heals were still downrankable... this supports the possibility that they might have both some skills with % base mana and others raw cost and downrankable.
iirc vanilla did not have any basemana % skills. so I hope that they only do this for the Rune unlocked skills if at all.
Look up cat form for example in classic wowhead... 55% base mana... if they had a flat mana cost to a lvl 10 bear or 20 cat form, it would be incredibly cheap by lvl 60 with all the extra mana.. % of base keeps shapeshifting at a flat cost to your mana pool as you lvl for the most part... I believe if you're playing the game, shapeshift will tell you a flat mana cost at your lvl... for example the tooltip reads like 500 mana at lvl 60 but this is 55% of the druids base mana at lvl 60@@chainclaw07
assuming there is some fix to mana problems spriest will be a bit of a sleeper as +25% shadow damage is waiting at the bottom of the tree
we have a poor man version of circle of healing to , in tbc when it came out it didnt have CD but in wotlk it got 6s cd
Very true that!
tbf if we got the TBC CoH you would need like 2 healers for a 40man raid, a Pally with beacon and a CoH priest with all 6 ferals innevating the priest :P Not saying it wouldnt be fun to be that priest
About Power Word Barrier.
I agree that it's counter intuitive, but 25% for 40 people would be too strong and reducing it would putting it in useless territory pretty fast and is super hard to balance.
Limiting it to party members could incentivize it's use for soak mechanics and adds tactical depth as to who/which group does the soak.
For example it could be a soak you want to do with 8 people and you put 3 immunities plus the "Barrier Group". Which would be very in the spirit of classic I think.
It wouldn’t surprise they change a lot of buffs to be raid wide in later phases think greater mage priest Druid buffs like wotlk now. Look, if you look at most of the runes that change the other classes (except the tank ones) most seem to come from wotlk and TBC. If they go from 40 man raids to smaller 10/25 or a flex style raids. I’m certain raid wide buffs auras totems etc will be certain
Edited for grammar
I'm thinking we should make smite priest actually a monk melee priest but not like retail monk. Give it holy form instead of shadow form, they auto attack for holy damage, give them some hit%, make smite/holy fire instant/very fast with a CD or something else so its not spammable, let their autos ramp up in speed, inner fire increase, PW:shield give speed boost/reflect damage, PI buffs themselves and others, some other utility buffs. A monk like a western monk, like the monks you see in classic SM. Not the monks from MoP that do kung fu, no fancy spinny kicks, flying kicks, flipping kicks, jabs or chops. Just punches, rogue kick animation to knockdown people, and mostly using casts while auto attacking. Smite priest main problem is hit% but besides that its just another boring class rotation of 1 button spam. Having a melee class wearing cloth is really unique and could be very fun.
can you penance in shadow form ?
I hope they fix the rune abilities to not have a base mana cost. Never being able to use an ability more if you get more gear or focus on a bigger mana pool would feel really bad, it would deminish the feeling more powerful as you gear up.
Base mana means your mana with 0 intellect gear on. 10% base mana on a geared priest is like 3% total mana, Don't worry about that part.
Shadow Word: Pain regenerates X% mana on damage and your Mindflay, Mind Sear, Smite and Holy Nova refresh the SWP. Smite also costs no mana.
Also you don't want to shield a warrior tank unless you're overwhelmed as they regenerate fury on being hit.
If they dont do ranks for these spells i assume theyll automatically scale with your level. Which is a little sad but not a big deal
I’m still worried about AOE added to all classes.
I agree with a lot of what you’re saying.
another weird thing someone pointed out is Priests can’t uses axes so Homunculi it’s kind of a flavor fail idk.
have they said if the servers will be pvp?
I'm hoping we get TBC Vampiric Touch as a rune. It would give shadow priests more utility and help cement their role as the group's "mana battery". Also, having access to Twisted Faith, Mind Sear, and AoE Shadow Word: Pain is a big W in my book.
They should just give Shadow Priest a life tap.
Already the lvl25 theory crafting. So awesome🎉
I'm loving diving as deep into a tooltip as physically possible lol
PoM is like the only rune from this phase that excites me, I like Death too but the real reason why i'm going priest is for the Surge of Light rune i'm hoping for, they said they're looking into smite builds so i'm hoping at 40 i'ma be bouncing between novas and instant cast smites stacking spirit for spellpower and doubling on kill.
Most abilities in classic are party only. So it seems pretty normal for classic. Auras, totems, etc etc are also only party wide in classic. It would be beyond broken if it was raid wide in classic.
Mind Flay at lvl 25 is pretty much useless in terms of damage because it will be rank 1 which deals whooping 75 dmg over 3 seconds. You can pretty much deal more dmg than that with a wand. It would be better to just run with Void Pleague so u have 2 dots + wanding. Mind flay could be usefull in pvp and maybe in some pve situations but the dmg is very meh at that level.
I suspect that spells like mind flay will get adjusted. Hunter traps and pet scaling were changed for example.
Mind flay is not mainly about damage. It’s there to use right after a fear to keep the target from running out of range, and to slow the target on its way back to you. It’s also there to be a cheap way to trigger blackout (stuns).
im sure we will get later level runes that help with mana issues
With penance and some of these other abilities I'm looking forward to trying to make smite priest a thing in SoD
They just slapped a bunch of spells from future expansions on the priest and called it done. They’re going to remove the character from the game of classic. No cc needed. Everybody can do almost everything.
I was hoping for something fresh for the priests as it’s my favorite class, but this looks like it’s gonna be boring
Strange you talk about how much mana prayer cost but didn't mention the mage regen spells cost way more
I mean, there’s still absolutely NO SIGN of anything to help shadow priests mana issues. Pretty disappointed as a Spriest main tbh. A lot of other utility classes got what they needed, and all we are getting as of now is more damage. We NEED more utility/sustainability.
Couldn't agree more
It's level 25, not 60. More will come.
Yeah, feels like they either kind of forgot shadow or they had no clue what shadow's problems really are and how to address them. The other classes' changes feel a lot better. I love shadow, but highly doubt I'll want to play it like this at lvl 25. Probably gonna roll another class unless more changes come.
I have always felt t1 shadow priest talents lackluster for pve i feel like a great change is drop shadow weaving to a 3 pt talent but same effect at max rank add in a new talent in t3 as a follow on from spirit tap called improved spirit tap where it procs spirit taps regen on a mindblast hit or maybe crit and the other thing would be maybe do somthing with a improved mindflay removes slow to not make OP in pvp but increases range to 36 yards so the can actually position properly in raids and not be stood so damn close as some fights you dont have a filler spell to use eg (dance in naxx)
i want to be a disc healer with all the dots and hommunculi to be able to contribute dps and wand it up hard
I am torn about POM change, for PVP i think its unreal and amazing, being able to force bounce POM between you and anohter player with renew (even r1) while you are being tunnelled is amazing. However for PVE i fear it will be 98% overheal depending on your grp/raid comp, it really depends if it all heals or just from the priest. If it is all heals, wildgrowth, mass regen(if taken) judgement of light, healing stream, etc will just chew up the bounces instantly
Rank 1 lesser heal to make Prayer of Mending jump off of a ranged dps sounds like a fun little interaction
Such unique and innovative design choices....o wait they just took moves from later expansions. Wow, much talent
Real talk, if homonculi debuffs stack with everything else it'll just become a mandatory one with your token 1 shadow priest in the raid. So instead of only bringing spriest for the warlocks now they can buff everyone's damage, seems like a win - but no reason to stack the class aside from healers.
Yea agree, there was another comment earlier that it might be used in place of a warrior. There is no timer that i can see yet on how long the splinters last so maybe its more homogenisation, you can bring a priest with homunculi instead of a warrior to keep important debuffs up.....I hope that's not the case personally but it could be...
@@Scottejaye I hope not, gotta keep class value separate as much as possible but they're going hogwild with the changes so who knows
LOVE THAT PRAYER OF MENDING CHANGE SO MUCH!! GIMMIEEEEE
As someone new to Classic as of 2 months ago I decided to play a Draenei Priest, I must say leveling is difficult as a priest unless you level with someone who can actually do damage. And as someone who works at night and plays during the morning it’s hard to find friends who actually want to wake up at the buttcrack of dawn to level. So leveling solo has been a pain because I never have mana and Smite feels underpowered compared to something like Fireball, Shadow Bolt or Basically any other spell casters signature dmg spell. I get why that’s the case, Priests are healers not dmg dealers but a little something would be nice.
youre playing priest wrong. I never use smite (though i play vanilla not tbc). Youre main damage comes from wanding and dots.
i leveled a priest in classic vanilla. my biggest complaint was the fact that if you used anything other than swp and wand u went oom after one kill. it’s just not fun game play and that’s what makes leveling so miserable.
Imagine lower ranked renews on all party members, pop a prayer of mending into a circle lol so much fun.
You would have to think Spriest will get VT as a Rune at some point
Priests healers are going to be S+ tier.
They literally got everything to deal with any kind of dmg pattern.
Rot dmg? -> Circle of healing, Prayer of mending and renews.
Burst raid dmg? -> Barrier, Prayer of healing
Burst single target dmg? -> Greater heals with serendipity, Penance.
i agree bubble should be raid bubble but i dont think it will cause a lot of confusion.. maybe in some random pugs it could be.
everything looks amazing OFC, hype hype hype, more views!
My issue with the priest is that when not in raids, the shadow spells from runes will not benefit us really for leveling and grinding gold. Since every other class for example a pally tank can use the ret runes to boost their soloing quests speed and damage. Not great bonus for priest leveling, unlike all the other classes gaining massive boost to solo dmg or healing they never had before
Absolutely agree, Mind Sear should have been Cata version. SW:D has always been crap to me. Also agree 20% extra damage at no additional mana cost vs extra dot for 13% mana is a no brainer. The last one, meh, like an extremely weak mirror image with a debuff, much rather just have an SP version of mirror image.
Homunculi is such a weird rune to me. Like, more melee support is great and all but I almost wish it summoned the 3 shadow clones who would just copy your Mind Flay or Mind Sear on your target because 3 melee priest clones when we don't get a melee conversion rune just seems out of place.
It will be good for non warrior based groups, such as if you lock, pally or shaman tank. Might not have raid use but it will be great for dungeons and hilarious for pvp especially for activating when you know they are going to CC you and bandage (just deny a rogue or mage their poly/blind bandage reset, or run into a hunter trap)
I agree, that if they give all priest the possibility to get fear ward, everyone should just roll human. I think that is kinda sad. Still think i’ll go dwarf priest. Not sure i’ll take the chance of them not addiing the FW to humans later on.
I have a problem - and it's about the arbitrary lines that people draw for what is Classic. I'm not saying you do this but comments I've read and that responds to me on other SoD vids always say shit like "the shortcomings of each class promotes group play". they say dumb things like "a foreign concept to classic is rogue tanks and Paladin dps".
they attribute most of the things to "the more diversity there is, the better class design etc."
however - by that logic, only dwarves having fear ward is the best thing ever... it's even better than having hybrid classes suck at all they do because there exists "full role" classes that need to be better at those roles....
so anyone that has any notion of "this ability is necessary to encounter designs in raids and therefore locking it behind a race and class combination is bad design". is stupid for wanting that but not a viable Paladin dps that's top 4 in damage. you can't say that Paladin tanks should have no taunt, you can't say druid DPS needs to be subpar for the only reason - it's a hybrid class.
Blizzard is making an effort - they are making the "fun to solo play" classes branch out of being pure dps as in rogues and warlocks tanking and Mages healing to round out the availability of those roles and make parties easier to form for 5-man AND 10-man content. they're making tank warriors have more dps so their solo journey is more fun, they're giving warriors ways to heal inbetween fights with victory rush. and people still fucking berate Blizzard because "the name victory rush was an ability in X expansion - they're just making it not classic" FUCK NO!!! they're IMPROVING upon areas which Classic were lacking. such as stale rotations or autoswing combat. honestly I imagine the people complaining about these things just want a fucking idle rpg phone game as Wow classic+ ...
Barrier should be Party only for balancing reasons and the vanilla mindset so it doesnt become cata. Arranging groups in raid should stay an important part
Not sure if I like the retail direction of the Dev's thought processes here where they're "fixing" all the weaknesses of all the classes. Classes having things they're weak at, means they're strong at things that OTHER classes are weak at. I think people call the retail problem "Class homogenization" or something.
I already got my lvl25 endgame build :D
14/2/0: (Unbreakable Will; Imp.PW:Shield, Martyrdom; Meditation, Inner Focus -||- Healing Focus).
PvP Runes: Void Plague, SW:Death, Homunculi or PW:Barrier
PvE Runes: Serendipity, Circle of Healing, PW:Barrier
Will probably also try out full dps Shadow build with:
3/0/13: (3/5-Unbreakable Will -||- Blackout; Imp.SW:Pain; 3/5-Shadow Focus; Imp.Psychic Scream, Mind Flay).
PvP Runes: Void Plague, SW:Death, Homunculi or PW:Barrier
PvE Runes: Twisted Faith, Mind Sear, Shared Pain
I do hope there will be some kind of dual spec option.... lets say only in capitals with 1h cd? would be in the spirit of the classic imo....
"Priest in Season of Discovery looks AMAZING"...
No they don't. Maybe for healer but all these ruining Classic with Retail abilities and they STILL did not give Shadow Priests what they've needed for AGES. A mana regen ability or such!
Twisted Faith Sounds great but not when we have mana problems at 25. I would rather take Void Plague and go 5 points into want spec instead of Improved Mind Blast.
100% agree the shield should be raid wide. I don’t run friendly nameplates especially in raids imagine it’s not raid side now multiple shields are down and u have to coordinate where each groups is every time… OR all priests have to waste their cd and place shield in same location.. both would be annoying
I actually disagree with the Prayer of Mending change, the fact that it bounces off targets when they get healed means that you won't be able to use it on a tank because they're constantly being healed which means your PoM will never stick on them, in which case, PoM will only be used in situations where the raid is taking constant periodic damage which is relatively rare (but who knows with the new raids). Now if they changed it to that it will bounce off targets if they were healed by you only, then it's a different story, but as it stands, I actually don't like the change.
Yea thats what i am hoping it ends up as (only your heals) that way you can control it
I think Vampiric Touch should be embedded into Shadowform talent. Mindflay 30 yard range and can crit. I am fine with dots not critting in classic wow, but Mindflay needs to crit. Darkness could be worked to include 100% bonus spell crit damage etc. We will have to wait and see but giving every priest Vampiric Touch really will toss Shadow in the trashbin. Make it the opposite of Holy spells in Shadowform.. Can only cast Vampiric Touch in Shadowform.
Personally im glad priest bubble is only party based, it makes it much less OP.😊
It also makes sense considering raid groups can go up to 40 man.
Shaman totems worked like that aswell. This can also ensure class diversity in raids
About the power word barrier - if they make this raid wide and usually you have several priests in a Raid, that will potentially lead to priests rotating this CD for 30-40+ seconds overall uptime of it which would be absolutely broken. They will need to buff Raid bosses and mechanics alot otherwise stacking several priests rotating this CD one after another will make raids from aleady easy/mediocre encounters to pretty much litteraly ignoring mechanics and that doesnt sound fun tbf.
Yea that totally makes sense, most of these abilities are probably tuned around 40 man raiding which is a long way away unfortunately >.
Wont be that great as it only affects party members. So even if the priests rotate it, unless the tank sits in a group with four priests...which they wouldnt do anyway cause ideally theyll have a druid for windfury, hunter for the tigers fury, etc etc etc. Its not going to be anywhere near as powerful as you expect, all because its party only. Which im not a fan of alot of the buffs theyve given all the classes because they have made a large portion of them, party only.
fair enough
literally can’t decide which class to pick for launch
Oh this DoTs ticks about 20 dmg on lvl 25 lol , like 1 avenger's shild cast will do more than SP in entire run
Great vid !! Hunter next plz
Cheers and will do!
Is this really any different? Runes = Glyphs, Tank Rogue = Demon Hunter, Healing Mage = Shaman or Monk. You sure this just isn't the same ol' $hit in a differnt package called Season of Retail Classic?
pahahahaah how to tell everyone you have only ever been a retail andy without actually telling everyone
@@DeskMonitor How to tell everyone you would be excited about receiving the same old turd in a new shinny box with out actually telling everyone. Maybe take a closer look at what you are really getting.
@@Phester loool enjoy your battlepets
@@DeskMonitor I play Classic, but that's ok, I see the point is lost on you, but Thanks for the conversation.
I'm not really looking forward to playing priest. It sounds like it's going to be an improvement on Classic priest, which is fine, but other classes seem to be getting different toolkits this season. I'd prefer to really get that discovery feeling that the other classes are getting like healing mage and tanking warlock, which allows for a very different play style. I know they've teased future runes allowing for a holy smite priest, but it hasn't been confirmed. I'll still play a priest in SoD, but I'm really hoping I can start to DPS while healing similar to atonement priest.
so basically every class so far looks amazing according to scotte
i feel baited
You think every class DOESN'T look amazing?
I don't like the prayer of mending change. A renew tick, rejuv, chain heal, diamond flask etc will just cause overhealing and not be working as intended. Just my .02 cents
Yea, what i am hoping personally is that its only the caster of PoM that can cause it to jump and not ALL heals. Yes it would be a bit of over healing still if you are forcing it to proc early but making it jump with a rank 1 lesser heal would defo be worth while. It probably wont't work like that though as it makes sense :P
@@Scottejaye in a party dungeon no big deal to track it and pop it so it bounces but in a raid? 40m too!? I ain't tracking where that thing is at haha. But, I still give props to blizz for tweaking stuff. And hopefully SoD will be the "beta" for an eventual classic+ server.
Power word : barrier says requires mage...?
lmao 9:10 - isn't CC basically the opposite of AoE? if you want to CC and then AoE you just move the pack away from the CC'd mob... right? there's no reason to automate that issue by making it so CC'd mobs can't be hit by Dots...
Shadow priest and mana efficiency really takes a hit when you go shadow form and only do shadow abilities. I assume shadowform will be a rune that will remedy it.most priests won't be doing strictly shadow damage early on so I think it's nothing to worry about
They did all this, but fail on #1 most problem with shadow priests in vanilla, mana regain.
I hope they make priests good and we get many of them in game, there is always a lack of priests , probably the least played class ..