bro, I just want to pretend im a grand commander and that all the people in my cities eventually loves me, and have low poly epic battles, this is like doing my taxes wtf
you should start with a smaller faction, rome and the diadochoi are already empires on turn 1. also you can automate cities with governors but i have never ever done that since the old rome. from what i understand with the recent big RTR update the greek cities is where the fun is.
I'm new to Rome Remastered and RTR:IS, and was in the middle of my second attempt (on H/VH difficulty) at a Rome playthrough, having stopped at turn 14 in my last one to see if I could optimize my game. Then, I saw this video, and checked the next few parts, and realized that by 265 B.C. I'd only conquered most of modern Italy, and only just recently started pumping out principes after upgrading the barracks at Rome. Meanwhile, by 254 B.C. in one of the later parts of this series, you've taken all of Sicily, beaten Carthage, and though you're making 1/4 of my income you've also explored all the way to Greece and are fielding far larger, far stronger armies than me (I've got about 3 full armies, mainly hastati and Greek auxiliaries like thuerophoi and Italioite hoplites). I've been watching the rankings charts in my campaign, and noticed that I'm weaker than all the top 5, and after seeing these videos, now I'm starting to think I should start another playthrough... To be fair, I am playing on 0.6 so I'm not sure how that factors into the differences.
Okay I did just notice the massive income difference, in 0.6 Rome starts with a strongly positive income, and by turn 24 I've been able to maintain 41k income for several turns. I'm interested to know what you would've achieved by then in 0.6 VH/VH, vs. me on H/VH. It seems there are some massive differences between these two updates, pretty interesting!
54:39 you couldn’t force draw out because the city was still under siege. If you had canceled the siege with the sieging unit you would have been able to draw them out 😁
Although I do understand the game mechanic, in regards of historical realism disbanding all these armies would disrupt the economy and the society in a large scale, especially in ancient Rome, where the army had also been used in public works. This raises a requirement for a pontential appropriate mechanic in game
correct me if I'm wrong, but weren't most soldiers just conscripted citizens who would return to their home/job after the military campaign? From that point of view the economic situation should be stable
@@pjetrs Exactly, a big part of these societies were long term military paid service, but the disband of that scale is what would affect a lot. Don't confuse our modern educated view of things and understanding. Back then most people had the critique notion of a 10 year old and were more prone to feelings than logic. The scale is what I'm noting out here. Empires have fallen for far lesser reasons.
@@jondm733 Uh what, most people did not have the critique notion of a ten year old & were very capable of thinking things through logically. You infact needed to be somewhat good at logic as a farmer or peasent! If you were unable to properly figure out portions, unable to figure out how much you need to crunch that year to survive. Whether your being swindled for anything your selling & if you can truly trust your neighbors to help you in hard times, you could die or be forced into indentured servitude & slavery.
@@AbstractTraitorHero Exactly my point, changing the main stable source of stable income could make groups of people to move away or other things. See what happens throught history for much lesser reasons.
I agreed with the notion of this being very disruptive to an economy. I just thought you were looking at people of the past in a very condescending manner there. Just because a lot of our sources back then were rich snobs who did look down on the lower classes back then. Does not mean we should, I see this a lot unfortunately & it always agitates me. When those poor people are what we would be & we are too sympathetic to many of antiquity's writers viewpoints. Rather then looking at their works critically.@@jondm733
@ 55:58 you needed to lift the siege with the one army general in order to have a siege drawout. also the RR uses the daytimes like morning, night and afternoon after a battle in the campaignmap (i like this feature alot) edit: @57:47 you´ve downgraded the weaponupdate (expansive) when you mix a lower upgrade unit with a higher one, this way all the principes get from silver to bronce...
I dig the mod, but I'm not huge on having to constantly send units back to Rome to retrain them for the most part. I mean, you can make a recruitment city on the front line but it takes forever and tons of money. 56:12 That's my problem with the system. It's dumb. Too long to start building your units. At least they semi fixed the economic system. I tried playing a year ago and you'd start with like negative thousands of dollars. Like, whaaa? Hah. Maybe the net loss of income on economic buildings is only while constructing the building? Don't you get public order bonuses and other bonuses for generals as governors? Instead of keeping them all in Rome for no reason. Can get higher taxes? You've got to make use of and turn on Guard Mode for your cavalry not to charge against who they were fighting, even against a move order. AI is stupid.
57:35 Doesn't this screen show the casualties inflicted and not taken? Looking at the numbers of soldiers before and after shows you only lost 19 and not 78, which is more than the 12 inflicted by the enemy but still 🤷
There are two sources of disparity between the numbers shown on these screens: 1) Friendly fire. Ranged attacks can hit my own units if they're near the targets, so it's possible for me to take wounds on the battle screen that were inflicted by my own units. 2) Casualty Replenishment Rate: Not sure what all affects this number, but some % of your lost troops are restored after each victorious battle. This is also always restored in the order they died, ie if a unit of cavalry dies and then 5 units of principes die, then when you restore 10% of your dead units, you'll get exclusively that first cavalry unit back.
You are happy with your 50 cities producing 10 K incomes per turn after having dismissed all your armies ? Cute. I prefer my 50 k per turn with 4-5 good armies and 20 towns in RS3 !
That feel when you're so rusty with your Rome mechanics that you forget to lower the siege to allow the forced draw out :(
this is quite a bit harder than rome vanilla... melee units actually fight for 10 minutes regardless of their stats
bro, I just want to pretend im a grand commander and that all the people in my cities eventually loves me, and have low poly epic battles, this is like doing my taxes wtf
you should start with a smaller faction, rome and the diadochoi are already empires on turn 1. also you can automate cities with governors but i have never ever done that since the old rome. from what i understand with the recent big RTR update the greek cities is where the fun is.
Then Just dont play, nobody gives a shit
29:04 I heard Ikea'n league and laughed out loud 😂
I’m glad to see you play RIS again. Thankfully you won’t have to worry about this in the future. I’m looking forward to some .6 content!
I'm new to Rome Remastered and RTR:IS, and was in the middle of my second attempt (on H/VH difficulty) at a Rome playthrough, having stopped at turn 14 in my last one to see if I could optimize my game. Then, I saw this video, and checked the next few parts, and realized that by 265 B.C. I'd only conquered most of modern Italy, and only just recently started pumping out principes after upgrading the barracks at Rome. Meanwhile, by 254 B.C. in one of the later parts of this series, you've taken all of Sicily, beaten Carthage, and though you're making 1/4 of my income you've also explored all the way to Greece and are fielding far larger, far stronger armies than me (I've got about 3 full armies, mainly hastati and Greek auxiliaries like thuerophoi and Italioite hoplites). I've been watching the rankings charts in my campaign, and noticed that I'm weaker than all the top 5, and after seeing these videos, now I'm starting to think I should start another playthrough... To be fair, I am playing on 0.6 so I'm not sure how that factors into the differences.
Okay I did just notice the massive income difference, in 0.6 Rome starts with a strongly positive income, and by turn 24 I've been able to maintain 41k income for several turns. I'm interested to know what you would've achieved by then in 0.6 VH/VH, vs. me on H/VH. It seems there are some massive differences between these two updates, pretty interesting!
54:39 you couldn’t force draw out because the city was still under siege. If you had canceled the siege with the sieging unit you would have been able to draw them out 😁
Although I do understand the game mechanic, in regards of historical realism disbanding all these armies would disrupt the economy and the society in a large scale, especially in ancient Rome, where the army had also been used in public works. This raises a requirement for a pontential appropriate mechanic in game
correct me if I'm wrong, but weren't most soldiers just conscripted citizens who would return to their home/job after the military campaign? From that point of view the economic situation should be stable
@@pjetrs Exactly, a big part of these societies were long term military paid service, but the disband of that scale is what would affect a lot. Don't confuse our modern educated view of things and understanding. Back then most people had the critique notion of a 10 year old and were more prone to feelings than logic. The scale is what I'm noting out here. Empires have fallen for far lesser reasons.
@@jondm733 Uh what, most people did not have the critique notion of a ten year old & were very capable of thinking things through logically. You infact needed to be somewhat good at logic as a farmer or peasent! If you were unable to properly figure out portions, unable to figure out how much you need to crunch that year to survive. Whether your being swindled for anything your selling & if you can truly trust your neighbors to help you in hard times, you could die or be forced into indentured servitude & slavery.
@@AbstractTraitorHero Exactly my point, changing the main stable source of stable income could make groups of people to move away or other things. See what happens throught history for much lesser reasons.
I agreed with the notion of this being very disruptive to an economy. I just thought you were looking at people of the past in a very condescending manner there. Just because a lot of our sources back then were rich snobs who did look down on the lower classes back then. Does not mean we should, I see this a lot unfortunately & it always agitates me.
When those poor people are what we would be & we are too sympathetic to many of antiquity's writers viewpoints. Rather then looking at their works critically.@@jondm733
OMFG I kept going into the faction menu to see all muh provinces
54:28 How can they reinforce when they're under siege?
@ 55:58 you needed to lift the siege with the one army general in order to have a siege drawout. also the RR uses the daytimes like morning, night and afternoon after a battle in the campaignmap (i like this feature alot)
edit: @57:47 you´ve downgraded the weaponupdate (expansive) when you mix a lower upgrade unit with a higher one, this way all the principes get from silver to bronce...
Simply ungroup a unit to remove it from a group. g to group and g again to ungroup
I dig the mod, but I'm not huge on having to constantly send units back to Rome to retrain them for the most part. I mean, you can make a recruitment city on the front line but it takes forever and tons of money. 56:12 That's my problem with the system. It's dumb. Too long to start building your units. At least they semi fixed the economic system. I tried playing a year ago and you'd start with like negative thousands of dollars. Like, whaaa? Hah. Maybe the net loss of income on economic buildings is only while constructing the building? Don't you get public order bonuses and other bonuses for generals as governors? Instead of keeping them all in Rome for no reason. Can get higher taxes? You've got to make use of and turn on Guard Mode for your cavalry not to charge against who they were fighting, even against a move order. AI is stupid.
Best to wait for v7 i think if you want the full "Rome" experience as that's when they're getting their makeover i think.
57:35 Doesn't this screen show the casualties inflicted and not taken? Looking at the numbers of soldiers before and after shows you only lost 19 and not 78, which is more than the 12 inflicted by the enemy but still 🤷
There are two sources of disparity between the numbers shown on these screens:
1) Friendly fire. Ranged attacks can hit my own units if they're near the targets, so it's possible for me to take wounds on the battle screen that were inflicted by my own units.
2) Casualty Replenishment Rate: Not sure what all affects this number, but some % of your lost troops are restored after each victorious battle.
This is also always restored in the order they died, ie if a unit of cavalry dies and then 5 units of principes die, then when you restore 10% of your dead units, you'll get exclusively that first cavalry unit back.
boii isnt a 2 city faction... they have more lands in illyria
How long are your waiting times when you end a turn? I feel like ages…
nice ideas here!
lets... GOOOOOOOOOOOOOOOOOOOOOO!!!
with the new illyrian update the roman empire is much harder now to expand eastwards into greece
Hello
You are happy with your 50 cities producing 10 K incomes per turn after having dismissed all your armies ? Cute. I prefer my 50 k per turn with 4-5 good armies and 20 towns in RS3 !
Omg you are so cool, can we be friends?
It's "Principii", not "Prinkeipeieieis", American boy
ah alius Dei Romanes civitatibus