I spent HOURS looking for this, so I can make text look like the isometric 3D effect in Illustrator but without the hassle of converting those shapes to layers for AE. Thanks a lot!
It's important that the aspect ratio for the solid is set to square pixels! I got really frustrated that it wouldn't look properly regardless of the rotation angles being correct.
it does, as u will have less perspective distortion. depending on your project though AE doesn't like very high numbers. so if it works, go for it... if strange things start to happen, use smaller numbers.
@@FraggyFresh Yes, unfortunately strange things happen, indeed. When I create a 3D cube and work with Camera Y Position -1,000,000 and Zoom 1,000,000 , some parts of the strokes start to hide behind the fills, despite actually being on top of them. Doesn't make any sense, but yeah, can't do anything. I guess I have to tolerate a not so perfect isometric view. It hurt's, because I'd like to mix 3D with 2D layers. If there are no perspective distortions in the 2D layers, there can't be any on the 3D ones, in order for the animation to work flawlessly. Any ideas?
Null rotation : x 45 y 35,264 z30 ;)
New Camera:
Position X: 0 Y: 0 Z: -50000
Zoom: 50000
New Null, make Null 3D Layer, Parent camera to Null
Null Rotation X: 45 Y: 35.264 Z: 30
@@E1025 ohh thanks for this. I had it only 5000 and the edges were bent at an angle..
I really like how easy that makes it. Nice one. I made a 3000x3000 solid with a grid effect so it makes it nice to work with this as well.
I spent HOURS looking for this, so I can make text look like the isometric 3D effect in Illustrator but without the hassle of converting those shapes to layers for AE. Thanks a lot!
I'm glad I only took up 2 minutes and 30 seconds of those hours :)
brilliant and concrete, thx
It's important that the aspect ratio for the solid is set to square pixels! I got really frustrated that it wouldn't look properly regardless of the rotation angles being correct.
awesome! Thank you
Such a great tutorial. Thanks!
AWESOME! Thank you!!! So easy....
You are so welcome!
amazing
THANK YOU SO MUCH!
Awesome knowledge...
Thanks man!
amazing, thanks
Thanks a lot !
Great video! So helpful on a project I am currently working on. quick an to the point!
WOW) Thanks!!!
Doesn't it work even better with camera values -100000 and 100000 instead of -5000 and 5000?
it does, as u will have less perspective distortion. depending on your project though AE doesn't like very high numbers. so if it works, go for it... if strange things start to happen, use smaller numbers.
Thank you both for your comments, helped me a lot! :)
@@FraggyFresh Yes, unfortunately strange things happen, indeed. When I create a 3D cube and work with Camera Y Position -1,000,000 and Zoom 1,000,000 , some parts of the strokes start to hide behind the fills, despite actually being on top of them. Doesn't make any sense, but yeah, can't do anything. I guess I have to tolerate a not so perfect isometric view. It hurt's, because I'd like to mix 3D with 2D layers. If there are no perspective distortions in the 2D layers, there can't be any on the 3D ones, in order for the animation to work flawlessly. Any ideas?
serious your cool . i want you to know that
Thanks :)
does this work for element3d as well?
Good!!! Thanx u!!!
Thanks :)
Thanks
No problem at all :) Thanks for stopping by
dude wow
cool
this is not an isometric camera
this is not a tutorial... you are just walking us through a very specific action
Hi Juan, thanks for the comment, this tutorial seeks to teach by example and supply the information to complete a certain task.