My Brother and I are massive fans of Asterix from our childhood. The first time my brother and I played it was when we were on holiday in France back in 1994 and we used to play it every evening in a bar at a holiday resort in St Raphael on the South Coast of Southern France during our stay there. We enjoyed it a lot and the game was great fun to play.
Konami’s hunger for cartoon licenses substantially grew after 1991’s run with The Simpsons and Turtles in Time. In 1992, all five of the arcade beat ’em ups, it brought out were adaptations of existing works: Wild West C.O.W. Boys of Moo Mesa, Bucky O’ Hare, X-Men, and one that audiences in the States may never have heard of but was renowned around the world - Asterix. Asterix was based on a series of French comics originally created by Rene Goscinny and Albert Uderzo that started back in 1959 and centered on the character of the same name, his bestest buddy, Obelix, and their adventures. Often, with their fellow Gauls back at the village, they find themselves fending off Julius Caesar and his oafish Roman legions in slapstick fashion. Asterix was the diminutive, Gallic mustachoed, winged helm hearing thinking warrior while Obelix was the big (don’t call him fat!), kind hearted, simple minded lovable giant. They were aided by Getafix, the village druid, whose magic potion temporarily imbued anyone who drank it with great strength. This allowed Asterix and his fellow villagers to bounce enemies like basketballs except for Obelix - he fell in a cauldron of the stuff when he was only a baby, so he’s permanently super-powered. Key to the series’ fun was the humor which poked fun at everyone and everything, translating modern puns (such as the druid’s name…Getafix, “get a fix”) and caricatures into a classic underdog story of independence and exceptionalism. They were universal themes that made it appealing to an ever widening fanbase in France and, eventually, the rest of Europe and the world, selling hundreds of millions of books over time with a stream of animated and live-action adaptations over the decades that are still being made today. The series even has its own Disney’like theme park near Paris, Parc Asterix. The comic series is still ongoing more than fifty years later, though not in as much a comic strip as collected albums telling a specific story which they were often sold as. So by 1992, to Konami with their appetite for licenses, it made almost perfect sense to adapt what may be France’s best selling comic series ever made into a video game and ride the brass and nickel plated wave with a new beat ’em up. Like many of Konami’s games, Asterix ran on one of the many hardware boards Konami created for the arcades. Unlike competitors such as Capcom which worked at standardizing its hardware with the CPS series, Konami’s spaghetti approach culminated in a dizzying array of different configurations. Their modus operandi followed that of many arcade manufacturers at the time in creating specific hardware solutions for one or two games before moving onto something else requiring arcade owners to sometimes gut a machine in order to set it up for a new game. With Capcom’s CPS, all one really had to do was swap out the ROM cartridge with a new one instead and tool up the outside of the cabinet to match the game. Konami would sometimes build a board out and use it for two titles before cobbling a new one together in the same year. Asterix’ board, however, did adopt a number of fixtures that others like Capcom and SNK used in their own hardware solutions namely the super popular Motorola 680000 16-bit CPU along with a Zilog Z80 CPU and a pair of Yamaha chips for sound. It also saw more use than a few others in being the foundation for X-Men, C.O.W. Boys of Moo Mesa, Bucky O’ Hare, and even G.I. Joe‘s run ‘n gun which came out in the same year. Asterix’s gameplay followed the typical beat ’em up formula with an eight-way joystick, two buttons (one for attack, the other for jump), and plenty of side-scrolling action with sprite art done up to look just like the comics. Like Konami’s work with Teenage Mutant Ninja Turtles and The Simpsons, Asterix was another demonstration of their designers’ expertise in creating what were close to being interactive ‘toons that fans could leap into and start cracking heads with. Two-player co-op was included, but at the default settings, continues were surprisingly limited unlike many other beat ’em ups which made the game exceptionally challenging for players that wanted to get through all of the Acts through practice instead of grinding through with enough coins. Though like anything else from the game’s internal menu, they could be adjusted by the arcade owner. The game went through seven “acts”, each one a level inspired by a mix of elements from the comics. For example, Act 2 was apparently inspired by 1965’s Asterix and Cleopatra (which became an animated film in 1968). The end boss was an evil architect named Artifis (artifice) who really just stood on the sidelines while the real boss, Iris, fought you. Iris, in turn, was an Egyptian hypnotist from the animated film, The Twelve Tasks of Asterix in 1976 which was later adapted in comic form as Asterix Conquers Rome in 1979 - the only Asterix film to have been based on an original screenplay rather than an existing comic story. Konami’s designers did their homework. The game also featured dual language subtitles that ran simultaneously during the cutscenes and scrolling text at the end of each act wrapping things up before the next adventure, one in French above the other in English. As far as the gameplay went, it didn’t have any health or weapon drops aside from the scripted appearance of a magic potion from time to time that acted as the game’s smart bomb temporarily turning the character that used it into death itself. Instead of the usual “super” or “desperation attack” done by pushing both jump and attack at the same time as found in a bunch of other beat ’em ups, Konami’s designers allowed you to hold down the attack button which spun up your character’s arm and when you released it, whacked whatever enemy it hit with a vicious uppercut. Hold it too long and it tuckered your character out, but players could repeat this attack as many times as they wanted since it wasn’t tied to health. This move alone gave the game an added level of fun as I went around uppercutting whoever I could, especially the bosses, since it was a pretty devastating attack. Animation-wise, the game seems to have bottled the spirit of the animated films in every painted pixel. Frightened Roman soldiers scurried away after being beaten down, bosses’ wide-eyed reactions to defeat, Asterix slapping around soldiers picked up from the ground, Obelix bounding into enemies with his tummy, and a variety of other comedic cues alongside the voice samples and music celebrated both the artistic style and humor straight from the comics and animated films. If you’ve never seen this game in the arcade, or have never heard of Asterix before, that’s not surprising. Despite the massive acclaim that the series has had in Europe and many parts of the world, it was never quite as well known in the United States. The same with Tintin, although Spielberg’s 2011 film adaptation undeniably made more than a few moviegoers curious in knowing more about the series which could only be a good thing. Asterix was a solid beat ’em up if not the most exciting one that Konami had put together. The action could get a bit repetitive, the bosses weren’t too exciting (and could sometimes seem pretty cheap), and it could have done without as many platforming sections in trying to break up the endless stream of so many Romans. Still, the game introduced a host of creative levels from chariot bonus stages to barrel busting challenges on viking ships. The comic exploded to life thanks to the fantastic art direction, animation quality, and the humor. If you were fan, this was a game made just for you much like how Konami’s TMNT games catered the same on both consoles and the arcade. And speaking of consoles, it was also one of those beat ’em ups that never made it out into another collection anywhere else or was ported over. Much like C.O.W. Boys of Moo Mesa and Bucky O’ Hare, it was left behind as another casualty of the declining arcade scene. For Asterix fans, however, its shortcomings could be easily overlooked as a rare piece of the series’ history and as a welcome adaptation…one that many are probably hoping Konami will revisit again one of these days.
It wouldn't be a proper co-op beat-em-up if you weren't hitting your friend half the time. I really love the visuals on this one though. It stays very true to the comics in so many ways.
2 player proper false nation definition game is nationalist kleptocracy lie propaganda. What is nation? Humans born without nationality, born without fascism, nationalization in childhood make them. False value, false enemy, false nation definition make false enemy, destroy value of life. Nationalist kleptocracy created fa, refuse value of life and human rights. Why perfect educated kill perfect educated in other country? Why god perfect power in war with other god perfect power? Not humans united with humans power and rights, nationalists kleptocracy mafia divided humanity by false nation definition slavery. Take from society, use not for society, use for golden toilet trash war crime disease, is stealing. Reward for worsening, over reward is kleptocracy support, steal reward system. They not can distinguish race and nation, that create nationalists, create fa, take reward for worsening, reward for worsening is theft nationalists kleptocracy. Not luxury, murder. Barmen and narcologist, violate own law. They do, that, what not want do to themselves. Unlimited power is ownership of life, no moral, no law, slavery. Not only artificial inflation, kill by stealing safety, cripple to death, non direct kill, they steal money, money they are printed. If war is moral and legal, then why they self not go? They did nothing good. They not deserved golden toilets. They not have right on other life. They not deserve worship. They so powerful, they can create legal approved law, law by which they self must be killed, violate own law. They so powerful, they are only enemy to them. They create illegal inhuman law which support nationalist kleptocracy, their illegal law is proof for participation in war crime. Rights to create inhuman law is slavery. Nationalization without nation, mafia nationalist kleptocracy divide humanity by nations to cover war crime, nationalist slavery ownership, market division. Wikipedia false nation definition changed always. Commanders not kill directly, give orders and blame soldiers, soldiers forced to kill, blame generals, walking Milgram experiments. They kill for nation, they not know what nation is, nationalist kleptocracy protector, false value guard, false enemy fighter. Golden toilet over protected, golden toilet is not home country. Kill, then remainder of life think why. Not can distinguish between race and nation. To participate in war crime, not necessary join false nation definition army, and direct kill innocent by sarin, artillery or napalm. Work in book store, sell his kampf propaganda book, it eventually kill someone. Work in school to create war criminals. Work in okrestina, protect golden toilet and serve as walking Milgram experiment. Work in booz academy, call theft as salary, loose taxes of others, spend for trash, this pressed other life, may kill too. Reward for worsening is theft, kleptocracy, but if it called salary, they will believe that salary is deserved. Pay for false nation definition propaganda TV, help to create war criminals. Even buy food, pay taxes, nationalists kleptocrates use taxes for war crimes, taxes not for society. Buying food is very small part in war crime, non direct kill, may not count as war crime. Steal taxes, call it salary, buy pool of booz death sticks, non direct kill, may not count as food, this is much bigger. Support false nation definition tradition, godless religion, culture, nationalization without nation create war criminals, non direct kill, but huge participation in war crimes, even more than soldier. Who build same golden toilet yacht with them? Useless European Court of nationalists Human Rights. Internationalist kleptocracy Hague court. mac book false nation definition north Korea. Golden toilet false nation definition hilterugend science academy. Golden toilet godless false nation definition colonization. Godless golden toilet false nation definition shaolin war crime priests. Godless golden toilet false nation definition ten commandments crusade war priests, more than 4000 years. Godless golden toilet false nation definition Sicilian Mafia Rome Greek slave empire 2500 years ago. Godless false nation definition mafia culture illegal authority Pharaoh golden toilet pyramid kleptocracy slavery more than 4000 years ago. In opposite Spartacus human rights movement 2000 ago. Meritocracy. Confucianism. Cosmopolitanism 15 century. They told that they build new perfect society. Force, no moral no law. Booz for children. Ten commandments godless crusade. Funny lobotomy. Animal cruelty. Golden toilet piercing in cost of life. Overpopulation family values.
Well if this game was going to be rereleased for the home consoles, then Konami needs to have a renewed license from the French company first before doing so
Of course, we all know how this series REALLY ended. The Gauls got their asses kicked by the Romans and Gaul became part of the Roman Empire until the 5th Century AD........
The version I am using here is called MAME++ 0.119. I haven't heard of this game having any crashing issues on any version, although I only tried that one. While the version I was using isn't the latest version of MAME, I was at least able to play start to finish using it. I would suggest saving a state at the end of the second level so you can easily get back to where you were, if it crashes on that version too.
My Brother and I are massive fans of Asterix from our childhood. The first time my brother and I played it was when we were on holiday in France back in 1994 and we used to play it every evening in a bar at a holiday resort in St Raphael on the South Coast of Southern France during our stay there. We enjoyed it a lot and the game was great fun to play.
Konami’s hunger for cartoon licenses substantially grew after 1991’s run with The Simpsons and Turtles in Time. In 1992, all five of the arcade beat ’em ups, it brought out were adaptations of existing works: Wild West C.O.W. Boys of Moo Mesa, Bucky O’ Hare, X-Men, and one that audiences in the States may never have heard of but was renowned around the world - Asterix.
Asterix was based on a series of French comics originally created by Rene Goscinny and Albert Uderzo that started back in 1959 and centered on the character of the same name, his bestest buddy, Obelix, and their adventures. Often, with their fellow Gauls back at the village, they find themselves fending off Julius Caesar and his oafish Roman legions in slapstick fashion.
Asterix was the diminutive, Gallic mustachoed, winged helm hearing thinking warrior while Obelix was the big (don’t call him fat!), kind hearted, simple minded lovable giant. They were aided by Getafix, the village druid, whose magic potion temporarily imbued anyone who drank it with great strength. This allowed Asterix and his fellow villagers to bounce enemies like basketballs except for Obelix - he fell in a cauldron of the stuff when he was only a baby, so he’s permanently super-powered.
Key to the series’ fun was the humor which poked fun at everyone and everything, translating modern puns (such as the druid’s name…Getafix, “get a fix”) and caricatures into a classic underdog story of independence and exceptionalism. They were universal themes that made it appealing to an ever widening fanbase in France and, eventually, the rest of Europe and the world, selling hundreds of millions of books over time with a stream of animated and live-action adaptations over the decades that are still being made today. The series even has its own Disney’like theme park near Paris, Parc Asterix.
The comic series is still ongoing more than fifty years later, though not in as much a comic strip as collected albums telling a specific story which they were often sold as.
So by 1992, to Konami with their appetite for licenses, it made almost perfect sense to adapt what may be France’s best selling comic series ever made into a video game and ride the brass and nickel plated wave with a new beat ’em up.
Like many of Konami’s games, Asterix ran on one of the many hardware boards Konami created for the arcades. Unlike competitors such as Capcom which worked at standardizing its hardware with the CPS series, Konami’s spaghetti approach culminated in a dizzying array of different configurations. Their modus operandi followed that of many arcade manufacturers at the time in creating specific hardware solutions for one or two games before moving onto something else requiring arcade owners to sometimes gut a machine in order to set it up for a new game.
With Capcom’s CPS, all one really had to do was swap out the ROM cartridge with a new one instead and tool up the outside of the cabinet to match the game. Konami would sometimes build a board out and use it for two titles before cobbling a new one together in the same year.
Asterix’ board, however, did adopt a number of fixtures that others like Capcom and SNK used in their own hardware solutions namely the super popular Motorola 680000 16-bit CPU along with a Zilog Z80 CPU and a pair of Yamaha chips for sound. It also saw more use than a few others in being the foundation for X-Men, C.O.W. Boys of Moo Mesa, Bucky O’ Hare, and even G.I. Joe‘s run ‘n gun which came out in the same year.
Asterix’s gameplay followed the typical beat ’em up formula with an eight-way joystick, two buttons (one for attack, the other for jump), and plenty of side-scrolling action with sprite art done up to look just like the comics. Like Konami’s work with Teenage Mutant Ninja Turtles and The Simpsons, Asterix was another demonstration of their designers’ expertise in creating what were close to being interactive ‘toons that fans could leap into and start cracking heads with.
Two-player co-op was included, but at the default settings, continues were surprisingly limited unlike many other beat ’em ups which made the game exceptionally challenging for players that wanted to get through all of the Acts through practice instead of grinding through with enough coins. Though like anything else from the game’s internal menu, they could be adjusted by the arcade owner.
The game went through seven “acts”, each one a level inspired by a mix of elements from the comics. For example, Act 2 was apparently inspired by 1965’s Asterix and Cleopatra (which became an animated film in 1968). The end boss was an evil architect named Artifis (artifice) who really just stood on the sidelines while the real boss, Iris, fought you. Iris, in turn, was an Egyptian hypnotist from the animated film, The Twelve Tasks of Asterix in 1976 which was later adapted in comic form as Asterix Conquers Rome in 1979 - the only Asterix film to have been based on an original screenplay rather than an existing comic story. Konami’s designers did their homework.
The game also featured dual language subtitles that ran simultaneously during the cutscenes and scrolling text at the end of each act wrapping things up before the next adventure, one in French above the other in English.
As far as the gameplay went, it didn’t have any health or weapon drops aside from the scripted appearance of a magic potion from time to time that acted as the game’s smart bomb temporarily turning the character that used it into death itself.
Instead of the usual “super” or “desperation attack” done by pushing both jump and attack at the same time as found in a bunch of other beat ’em ups, Konami’s designers allowed you to hold down the attack button which spun up your character’s arm and when you released it, whacked whatever enemy it hit with a vicious uppercut. Hold it too long and it tuckered your character out, but players could repeat this attack as many times as they wanted since it wasn’t tied to health. This move alone gave the game an added level of fun as I went around uppercutting whoever I could, especially the bosses, since it was a pretty devastating attack.
Animation-wise, the game seems to have bottled the spirit of the animated films in every painted pixel. Frightened Roman soldiers scurried away after being beaten down, bosses’ wide-eyed reactions to defeat, Asterix slapping around soldiers picked up from the ground, Obelix bounding into enemies with his tummy, and a variety of other comedic cues alongside the voice samples and music celebrated both the artistic style and humor straight from the comics and animated films.
If you’ve never seen this game in the arcade, or have never heard of Asterix before, that’s not surprising. Despite the massive acclaim that the series has had in Europe and many parts of the world, it was never quite as well known in the United States. The same with Tintin, although Spielberg’s 2011 film adaptation undeniably made more than a few moviegoers curious in knowing more about the series which could only be a good thing.
Asterix was a solid beat ’em up if not the most exciting one that Konami had put together. The action could get a bit repetitive, the bosses weren’t too exciting (and could sometimes seem pretty cheap), and it could have done without as many platforming sections in trying to break up the endless stream of so many Romans.
Still, the game introduced a host of creative levels from chariot bonus stages to barrel busting challenges on viking ships. The comic exploded to life thanks to the fantastic art direction, animation quality, and the humor. If you were fan, this was a game made just for you much like how Konami’s TMNT games catered the same on both consoles and the arcade.
And speaking of consoles, it was also one of those beat ’em ups that never made it out into another collection anywhere else or was ported over. Much like C.O.W. Boys of Moo Mesa and Bucky O’ Hare, it was left behind as another casualty of the declining arcade scene. For Asterix fans, however, its shortcomings could be easily overlooked as a rare piece of the series’ history and as a welcome adaptation…one that many are probably hoping Konami will revisit again one of these days.
Facts
"These Romans are crazy!"
I loved this game next to Street Fighter this was definitely one of my fav game in the arcade cabinets at the funfair.
The people who worked on this game are Japanese but asterix is French
This game is legit chaos!! I couldn't make out the combat or the story, LOL!
Well, there's bits of story before and after the levels.
Bosses have a lot of health in this game sheesh.
How do we know that Caesar will keep his word and not invade Asterix's village anymore?
ryan macdonald Cause else we’d have to do something stupid like... I dunno, stab him. And I’m pretty sure he wouldn’t want to see us embarrassed
It's either that or those two will slap him silly.
"They're crazy!"
its hard to find the cabinet of this game and I wanna see what it looks like
It looks like Taylor Swift
@@Vikashar her songs suck
>They both slap around a tiger
Man, Kiryu Kazama managed to punch out tigers, but even he didn't slap them around.
Gauls are just built different.
It wouldn't be a proper co-op beat-em-up if you weren't hitting your friend half the time. I really love the visuals on this one though. It stays very true to the comics in so many ways.
2 player proper false nation definition game is nationalist kleptocracy lie propaganda.
What is nation?
Humans born without nationality, born without fascism, nationalization in childhood make them.
False value, false enemy, false nation definition make false enemy, destroy value of life.
Nationalist kleptocracy created fa, refuse value of life and human rights.
Why perfect educated kill perfect educated in other country?
Why god perfect power in war with other god perfect power?
Not humans united with humans power and rights, nationalists kleptocracy mafia divided humanity by false nation definition slavery.
Take from society, use not for society, use for golden toilet trash war crime disease, is stealing.
Reward for worsening, over reward is kleptocracy support, steal reward system.
They not can distinguish race and nation, that create nationalists, create fa, take reward for worsening, reward for worsening is theft nationalists kleptocracy.
Not luxury, murder.
Barmen and narcologist, violate own law.
They do, that, what not want do to themselves.
Unlimited power is ownership of life, no moral, no law, slavery.
Not only artificial inflation, kill by stealing safety, cripple to death, non direct kill, they steal money, money they are printed.
If war is moral and legal, then why they self not go?
They did nothing good.
They not deserved golden toilets.
They not have right on other life.
They not deserve worship.
They so powerful, they can create legal approved law, law by which they self must be killed, violate own law.
They so powerful, they are only enemy to them.
They create illegal inhuman law which support nationalist kleptocracy, their illegal law is proof for participation in war crime.
Rights to create inhuman law is slavery.
Nationalization without nation, mafia nationalist kleptocracy divide humanity by nations to cover war crime, nationalist slavery ownership, market division.
Wikipedia false nation definition changed always.
Commanders not kill directly, give orders and blame soldiers, soldiers forced to kill, blame generals, walking Milgram experiments.
They kill for nation, they not know what nation is, nationalist kleptocracy protector, false value guard, false enemy fighter.
Golden toilet over protected, golden toilet is not home country.
Kill, then remainder of life think why.
Not can distinguish between race and nation.
To participate in war crime, not necessary join false nation definition army, and direct kill innocent by sarin, artillery or napalm.
Work in book store, sell his kampf propaganda book, it eventually kill someone.
Work in school to create war criminals.
Work in okrestina, protect golden toilet and serve as walking Milgram experiment.
Work in booz academy, call theft as salary, loose taxes of others, spend for trash, this pressed other life, may kill too.
Reward for worsening is theft, kleptocracy, but if it called salary, they will believe that salary is deserved.
Pay for false nation definition propaganda TV, help to create war criminals.
Even buy food, pay taxes, nationalists kleptocrates use taxes for war crimes, taxes not for society.
Buying food is very small part in war crime, non direct kill, may not count as war crime.
Steal taxes, call it salary, buy pool of booz death sticks, non direct kill, may not count as food, this is much bigger.
Support false nation definition tradition, godless religion, culture, nationalization without nation create war criminals, non direct kill, but huge participation in war crimes, even more than soldier.
Who build same golden toilet yacht with them?
Useless European Court of nationalists Human Rights.
Internationalist kleptocracy Hague court.
mac book false nation definition north Korea.
Golden toilet false nation definition hilterugend science academy.
Golden toilet godless false nation definition colonization.
Godless golden toilet false nation definition shaolin war crime priests.
Godless golden toilet false nation definition ten commandments crusade war priests, more than 4000 years.
Godless golden toilet false nation definition Sicilian Mafia Rome Greek slave empire 2500 years ago.
Godless false nation definition mafia culture illegal authority Pharaoh golden toilet pyramid kleptocracy slavery more than 4000 years ago.
In opposite Spartacus human rights movement 2000 ago. Meritocracy. Confucianism. Cosmopolitanism 15 century.
They told that they build new perfect society.
Force, no moral no law.
Booz for children.
Ten commandments godless crusade.
Funny lobotomy.
Animal cruelty.
Golden toilet piercing in cost of life.
Overpopulation family values.
Previously, the video game was released: Asterix & Obelix: Slap them All!
It's a fairly long game, considering the type that it is, but maybe I'll get around to it someday.
@@arronmunroe For 2 players?
2p is the only way I would do it.
0:01 yea yea yea yea yea yea yep! 👍
This looks like a fun game, but I can not Find it in any known consoles such a shame.
Well if this game was going to be rereleased for the home consoles, then Konami needs to have a renewed license from the French company first before doing so
@@animemangafan1987 Asterix and Obelix slap them all was announced in early. It’s real.
I would love to see this game for the Nintendo switch that would be cool 😎 yo
0:01 _Ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye ye yoo-hoo!_
The Ultimate Choice ~Soul Melter~
A. Autobots
1. Ninja Gaiden/Ryu (Ability: Ninja)
(Motif: (Rescue Bots)Chase)
2. Asterix (Ability: Fighter+Wing)
3. Obelix (Ability: Suplex+Stone)
4. King Dedede (Ability: Hammer)
5. Meta Knight (Ability: Sword)
6. Bandana Waddle Dee
7. Rick, Coo, Kine
8. Gooey (Weapon: Black Beam)
9. Marx (Weapon: Arrow Arrow)
10. Adeleine (Ability: Artist), Ribbon
11. Dark Meta Knight (Ability: Sword)
12. Daroach (Weapon: Triple Star)
13. Magolor (Weapon: Ultra Sword)
14. Taranza (Ability: Spider)
15. Susie (Hair Color: Pink)
16. The Three Mage-Sisters
17. Beetley (Ability: Beetle)
18. Bio Spark (Ability: Ninja)
19. Birdon (Ability: Wing)
20. Blade Knight (Ability: Sword)
21. Bonkers (Ability: Hammer)
22. Broom Hatter (Ability: Clean)
23. Bugzzy (Ability: Suplex)
24. Burning Leo (Ability: Fire)
25. Chef Kawasaki (Ability: Cook)
26. Chilly (Ability: Ice)
27. Como (Ability: Spider)
28. Driblee (Ability: Water)
29. Gim (Ability: Yo-Yo)
30. Jammerjab (Ability: Staff)
31. Knuckle Joe (Ability: Fighter)
32. NESP (Ability: ESP)
33. Parasol Waddle Dee
34. Plugg (Ability: Plasma)
35. Poppy Bros. Jr. (Ability: Bomb)
36. Rocky (Ability: Stone)
37. Sir Kibble (Ability: Cutter)
38. Vividria (Ability: Artist)
39. Waddle Doo (Ability: Beam)
40. Wester (Ability: Whip)
Vs.
B. Decepticons
1. Aeon Hero (Light) (Wing.C: White)
(Battle Body: Ocean Emperor)
2. Aeon Hero (Real Name: Galacta.K)
(Battle Body: Ocean Emperor)
3. Nightmare (Parallel Color: Black)
4. Ride Armor (Identity: Romin.K (12))
5. Duke Geist (Motif: (B.W.)Galvatron)
6. SNEO Geister (Motif: Mad Geister)
7. O•S Geist (Motif: Pteder Geist)
8. N•E Geist (Motif: Hormor Geist)
9. Landia (EX Color: Violet)
10. Buff D-Mind (Color: Black)
11. The Three Mage-Sisters
12. Hyness (Corrupt Color: Black)
13. King Dedede (Parallel Color: Black)
14. Meta Knight (Parallel Color: Black)
15. Queen Sectonia (DX Color: Pink)
16. Pyribbit (DX Color: Green)
17. Paintra (DX Color: Black)
18. Twin Cracko (DX Color: Green)
19. Coily Rattler (DX Color: Silver)
20. Legionnaires Antlers (Color: White)
※Soul Melter=영혼이 털리는 지옥의 맛
Of course, we all know how this series REALLY ended. The Gauls got their asses kicked by the Romans and Gaul became part of the Roman Empire until the 5th Century AD........
Revisionist history meets artistic license!
꽃파는 아가씨 진심 이쁘다 반할만 하네...
Ils sont fous ces romains.
Please insert more coins
They are funny when obelıx squash the enemy
WAOU
where can you play this game?????
You would need to get the emulator MAME to be able to play it. You can find the game itself if you look for "asterix.zip".
i have tried playing the game on MAME before and it always had issues and crashed after the 2nd level. Any suggestions?
The version I am using here is called MAME++ 0.119. I haven't heard of this game having any crashing issues on any version, although I only tried that one. While the version I was using isn't the latest version of MAME, I was at least able to play start to finish using it. I would suggest saving a state at the end of the second level so you can easily get back to where you were, if it crashes on that version too.
hola podria dejar link descarga en medifiere
I can't give you any links, but you should be able to find it if you google "asterix.zip".