Awesome video! If you haven't checked LOK yet (on letibus design's itch) I think you'll find it absolutely DELIGHTFUL!! It teaches you the rules of the puzzles as you go in incredibly clever ways, making you deduce and understand the rules yourself using information like "this puzzle is solvable" and "this puzzle cannot be solved. Understand why before moving on" and it's such a brilliant piece of game design, puzzle design, and rules as part of all of this, and level design as part of rules!!!
If you haven't already, you should check out the video game Void Stranger. It plays with rules in a very similar way to some of the ones you mentioned. Lots of experimenting... but also very frustrating, intentionally.
I commend your bravery in uploading footage of you dancing, I could never. Neat music trivia too. I've run Tomb of Horrors three times, adjusted for Pathfnder 1E rules. None of the players made it to the end (and I never tried to convert Acererak bc I anticipated that situation) but the fun was in watching how long each of them got, with two players deciding "screw this, we're going home."
Still trucking my way through Co6M, I love love love "rules discovery" style games and I can't wait to show some of my friends and get their input! I especially loved how... Cautious you were when discussing some of your opinions on the back of the box and booklet. It felt very aware of how we must have distinct cultures and points of reference. I LOVE stuff like that!
This channel seems absolutely fantastic! Already shared this video with a few of my pals. I'll take a look at your designs in the near future, too. Catan would be terribly boring without the trading. I love how collaborative it feels, and the puzzle of "selling a trade" that my opponent is interested in, but will benefit myself more than them. It's a bummer that trade breaks down against the biggest threat at the table, or during a 2P game- the "forced trade" action is essential in the latter. In competitive Catan, I hear trading is still common, but I'm an outsider to that community.
45:09 I'll admit that at least 1/3 of the reason I clicked on this video is because Sir Gillman was in the thumbnail. At least another third was being excited for an examination/deconstruction of game design and philosophy. Couldn't tell ya' which one held the majority of my interest...
It's interesting to think about rules discovery as a gameplay thing, and while it's certainly been a part of more social games (if you ever got dragooned into a game of Mao at a forensics event - nobody? just me?) it's gotten a new renaissance in the digital era, where rules can be fixed but hidden from all the players.
Awesome video! If you haven't checked LOK yet (on letibus design's itch) I think you'll find it absolutely DELIGHTFUL!! It teaches you the rules of the puzzles as you go in incredibly clever ways, making you deduce and understand the rules yourself using information like "this puzzle is solvable" and "this puzzle cannot be solved. Understand why before moving on" and it's such a brilliant piece of game design, puzzle design, and rules as part of all of this, and level design as part of rules!!!
This is the most illuminating thing I've ever seen about The Campaign for North Africa. Amazing video all around.
Really loved the video! Looking forward to browsing your channel and watching more!
Another powerful video!
Lots to think about and reflect upon.
Thanks
This is a great video. Thank you for sharing your knowledge and insight.
If you haven't already, you should check out the video game Void Stranger. It plays with rules in a very similar way to some of the ones you mentioned. Lots of experimenting... but also very frustrating, intentionally.
Thanks for the recommendation! My partner Samhain just started playing it on her channel (SB Plays Games) and I will be watching with some interest.
Such a great food for thoughts. Thanks a lot
This was such an engaging video, it kinda felt short even. So many things to think about.
I commend your bravery in uploading footage of you dancing, I could never. Neat music trivia too.
I've run Tomb of Horrors three times, adjusted for Pathfnder 1E rules. None of the players made it to the end (and I never tried to convert Acererak bc I anticipated that situation) but the fun was in watching how long each of them got, with two players deciding "screw this, we're going home."
Still trucking my way through Co6M, I love love love "rules discovery" style games and I can't wait to show some of my friends and get their input!
I especially loved how... Cautious you were when discussing some of your opinions on the back of the box and booklet. It felt very aware of how we must have distinct cultures and points of reference. I LOVE stuff like that!
This channel seems absolutely fantastic! Already shared this video with a few of my pals. I'll take a look at your designs in the near future, too.
Catan would be terribly boring without the trading. I love how collaborative it feels, and the puzzle of "selling a trade" that my opponent is interested in, but will benefit myself more than them. It's a bummer that trade breaks down against the biggest threat at the table, or during a 2P game- the "forced trade" action is essential in the latter. In competitive Catan, I hear trading is still common, but I'm an outsider to that community.
45:09 I'll admit that at least 1/3 of the reason I clicked on this video is because Sir Gillman was in the thumbnail. At least another third was being excited for an examination/deconstruction of game design and philosophy. Couldn't tell ya' which one held the majority of my interest...
It's interesting to think about rules discovery as a gameplay thing, and while it's certainly been a part of more social games (if you ever got dragooned into a game of Mao at a forensics event - nobody? just me?) it's gotten a new renaissance in the digital era, where rules can be fixed but hidden from all the players.
love your shirt
Would give it more than two thumbs, but the rules won't let - Discussions of starvation in Stone Age feel like part of this.