Get 40% off a Nebula subscription and a truly unreasonable amount of additional talk about Resident Evil by following this link: nebula.tv/videos/jacob-geller-the-worlds-biggest-fans-of-resident-evil-4-break-down-the-remake
Jacob, I'd like to know more about how watching on nebula versus youtube helps you. I already signed up for nebula, and I watch some of your nebula-exclusive content on there, but I'm more interested in knowing whether a view there helps your bottom line as much as a view here does, since there's an algorithm here and all that. I hope you'll respond and let me (and others wondering the same) know.
@@drewbabe Hi! Great question. Although individual views are slightly more valuable on Nebula (and there are other advantages- no ads, picture quality is better), they're not worth so much more that it's *way* better for you to watch one place vs another. If you really wanted to minmax your viewer contribution, I'd say watch it on Nebula and then drop a quick like on TH-cam, but that's just if you want to go above and beyond. The subscription is what matters most to my bottom line!
backtracks from nebula specifically to say that "a return to a nostalgic fright, only to find that the terror itself has been growing and twisting for all the years you've been absent" is a line that hits like a truck
"Its significance is so widespread that its innovations feel rote in retrospect." Absolutely nailed the feeling I get when experiencing a lot of the "classics" in any medium. You need sooo much extratextual knowledge to truly understand or appreciate something that was unprecedented and influential, because those qualities mean you have probably experienced many of its derivatives by now and it just seems ordinary.
In terms of films, I think of Thing 1951, Citizen Kane, 2001: A Space Odyssey, Mad Max 1, Batman the Animated Series & Batman 89, Blade 1, 28 Days Later a bit, probably Night of the Living Dead although I haven't watched that yet. In terms of video games, maybe Driver 2 (had walking in a driving game before GTA), Star Fox 1 & 2, Spyro trilogy (some of the first to render large levels on the scale they did with fast movement for consoles). Mario 64's controls, although Jumping Flash had already done 3D platforming all the way back in 95 on Playstation. Goldeneye controls are hitting people hard again now that the port is out. In terms of books & general scifi, War of the Worlds for sure.
I think this is one reason as to why Majora's Mask has aged better than Ocarina of Time for me. OoT has been upstaged by Twilight Princess for me, since it does pretty much everything *it* does, but fixes all the annoyances. Meanwhile Majora's Mask is an experience I've never actually seen replicated to this day, so it feels unique still.
yup, had this experience watching texas chainsaw massacre for the first time not too long ago. most of the movie up to the last 15mins or so felt, while entertaining, extremely predictable. and then i was like "well yeah duh it would be that way wouldn't it"
Reminds me of the story i heard about an eighth grader (Year 9 for those across the pond) who walked out of a performance of Hamlet complaining that it was a bunch of clichés D:
"When an enemy chucks an axe at him, or charges him with a pitchfork, or even swings at him with a chainsaw (RULES OF NATURE)" I love how.. discrete that gag was. Came and went at the same speed in like, barely a second's worth of time, and didn't get acknowledged afterwards.
It was just enough to make me laugh out loud in the bus and short enough that I stopped right after, successfully making me look crazy in public Perfect
@@opera_ghost8504 It's a reference to Metal Gear Rising: Revengeance. In it, the protagonist caught this huge blade from a giant robot with his bare hands while the background music screamed "RULES OF NATURE".
Identifying that choice in the Dead Space remake of “choosing your own personal taste of horror” is so good. When I played that part, I immediately knew what they were doing and I said “ah fuck you guys” lmao. I’m deathly afraid of the dark and jump scares so I chose the option without air. Little did I realize blindness is not the only aspect of a jumpscare - *deafness* is also a perfect medium to produce jumpscares. Ultimately, Dead Space gave you a choice that was never really a choice at all. Either way, you’re going to shit your pants. And I absolutely love the remake for making design choices like that.
yup yup, love it to bits for its "illusion of choice", from playing Dead Space I've grown ears capable of echolocation and lost the sight in my eyes in return.
What I feel is often the least appreciated monster in Dead Space is the ship itself. Resident Evil 4 can changes as many boss fights, revamp all of its enemies moves, but where Dead Space Remake succeeds is revamping the biggest oppressive force at its disposal. They didn't just give you more to do in the maps, they fought hard to make the environment itself feel like a real entity, an entity that is acting completely independent of you. Video Games often feel like nothing exist outside of the players range of influence, those loop de loops in the highway are made just fur the blue blur himself, but this ship is an external force, one that existed without you, one that cares not for your safety, and filled with creatures that are also outside of your sphere of influence.
That's why I was so happy (and horrified) when Dead Space 2 lets you re-visit the Ishimura, talk with any longtime fan of the trilogy and everyone will unanimously tell you they had vietnam flashbacks the minute they realized they were making their way back into that hellhole.
@@Roler42 One of my favorite stories in this regard was talking about this with my friend - who actually played through DS2 first, because he couldn't handle 1 at the time it originally released. He played through 2, and got the heebie jeebies during the Ishimura section, noting it as one of the scariest things he's experienced in gaming - until he recently finished Dead Space 1. When he played through 2 again, he experienced a whole new kind of terror, as things originally alien to him suddenly had much greater - and more horrifying - context.
Dead Space 1 was the creepiest of them all. The constant, brooding sense of dread was exacerbated by the brutal submarine style metal corridors and knowledge of *something* is in there with you. I remember actually saying out loud "please don't make me go back there" when the Ishimura reappears in 2. I never got that feeling from the rest of the game.
@@diekrahe. This is what the devs of DS did so well in 1, 2, and the remaster. They manipulated the player's emotions. The false senses of security, the supposedly dead necromorphs lying in wait, and wandering the maze of the ship all instill a constant paranoia that the player actively wishes to escape and avoid. Backtracking in a game like DS feels worse than going into a new area. And not only did the revisit in DS2 activate that dread, but the remaster ran with it. They made the game not only as fan service, but identified the old wounds in its fans and applied pressure by making us choose our suffering and reliving areas knowing we can't trust anything to be the way we remember it. Thus amplifying the paranoia to a new degree. Constantly trying to decide if there was an extra vent or containment sequence or necromorph playing dead. Is this the suit station where I get jumped? Or is it the next? Did they do the same thing with a work bench somewhere else? Is this save point actually safe or did they change it? It's almost a 4th wall breaking experience that somehow makes the game scarier because we know our tormentors and we know they've made it worse. We just don't know how much worse.
wtf, the idea that the Dead Space Remake uses its nostalgia as ruse, a subtle smoke-screen to twist the players memory ever so slightly of the original or to surprise them, is fucking wild and an AMAZING route the developers went with. Now, even if its not on the same basis of Isaac situation, we can feel on the same way Isaac feels, where something is wrong, or something feels out of place in ones memory. GG on the observation and dialogue/writing my guy, I got CHILLS with that last sentence you had for the Dead Space Remake.
While I was playing these two games, a thought kept popping into my head: the most powerful horror aspect of these remakes is the way that they gaslight you. "Was that there before? Wait, wasn't there something here?" Stuff of nightmares.
I enjoy that these remakes can stand on their own and aren't necessarily just high quality re-skins of the original products. This is how remakes should be.
I feel like Nintendo attempted that with LoZ:MM3D, but... fell flat. They tried to make a game that was renowned for difficulty more accessible, but in doing do they lost the spark that made the original so amazing.
The one thing that changes RE4 a lot is something that you won't be able to notice unless you speak spanish. The ganado in the original are clearly voiced by mexican actors and there is a comedy there that is missing from the remake
I’m glad for the Last of Us show because it can act like a gateway between non gamers and gamers. My girlfriend watched the show with me and instantly wanted to pick up the game, and it made my heart really warm to see something like that happen.
Since no one else seems to understand the sentiment of your comment, I just wanted to say I think that's awesome! I know people that don't play video games at all that watched the show and now want to play the game. To me, that shows the impact of the show, that the story was so well interpreted that it made people want more from the source material.
@@jinxedangel2 Thank you, and that’s exactly what I mean. I’m glad those people in your life also chose to pursue the game after watching! It’s a great thing to see.
I think the game signalis is an even stronger warping of previous horror games despite being a separate IP, in that it feels like the entire genre of survival horror has been warping and shifting while you were away
Especially with the amount of times it directly references previous material! It creates this feeling of familiarity and nostalgia without any comfort. Really adds to the overall vibe of the game as a series of memories caving into eachother
@@mr.b89 you better!!! haha, it's one of my favorite game series. definitely have an open mind with the first game, and don't be afraid to turn off the black bars in the settings, it doesn't add much to the experience imo and just kinda gives uncomfortable tunnel vision (not the good kind)
I know it’s not the most satisfactory answer, but I really think what the Last of Us show adds is accessibility. While it may present the story in a lesser form, it’s presenting the story to a much wider audience than it could as just a video game. Anecdotally, my father was really into video games in the 80s and 90s. He’s tried to play some more recent games (mainly uncharted) and has struggled greatly. Because these games do require a certain skill and knowledge. If you haven’t played games in the 2000s, than jumping in to the Last of Us is an incredibly daunting task. I do think you’re absolutely right that the mechanics of the game aid in the storytelling.
@@ahmadkhairul337 Is anyone who isn't already interested in the game going to do that though? No. The show _will_ attract a broader audience, simply because it will be able to attract people who otherwise would not have been interested in the game. The demographic of people who will watch a "The Last of Us all cutscenes" youtube video is _tiny_ especially compared to the demographic that watched the tv show. Whether or not the show added anything, it has value in its position as a gateway between the game and a broader audience.
What’s even crazier to me is how this just further proves that the same game has been able to captivate several different generations. I have some more horrifying news for you and I apologize in advance lol. But I’m the same age as the original resident evil 4 and have loved it for years, and somehow that love for this game is the only thing I have in common with my 45 year old dad. Isn’t that wild?
As someone who is bad at playing video games through, the Last of Us show catered to someone like me. Someone who highly respects video games as a storytelling medium, but just can’t really enjoy the experience for themselves. I’ve watched people play the game multiple times through and I really don’t get tired of watching the story over and over again. I had the same enjoyment watching the show and while lines and scenes were pulled directly from the game, the performances belonged to those actors. I can totally understand why it wouldn’t do much for someone who played the game through especially if most of the enjoyment was through the direct participation of the game. I’m kind of the opposite. I love the storytelling ability, the ability to change the story as you’re playing it without knowing until the end, etc. I just *hate* grinding. If I keep dying again and again, at some point I will put it down because I’m not getting what I want from it-which is mainly the story. I think the main reason why this started another phenomena is because there’s obvious care and heart going into adapting a well loved story into a new medium. This brings in people who would’ve never experienced the story because of the reasons above. Even better, it may bring people to realize what an incredible medium video games can be.
Man, you always make me emotional. The way you write and speak is pure storytelling, but that kind of narrative you got from someone who is really passionate about what is talking about. I've been really passionate as well about video games as a kid/teenager and it certainly faded a lot over the years, for obvious grown up reasons... But what i want to say is: The way you create your content not only makes me shiver the hell out, but reconnects me with some really precious part of me, that is some of the most component of my adult being. Jacob, you make really great work! I almost cried watching this one... not because of fear and horror, but because of love, thank you.
I know the topic of “the best” gets thrown out to the point of being devoid of meaning but I can honestly say that these videos are the most masterfully crafted video essays I have ever seen, and every single time I watch a new one I feel a wave of inspiration to work towards my own writing. Keep up the fantastic work and thank you for the endless streams of content recommendations. I wouldn’t have made it through the pandemic without Disco Elysium, the original re4, House of Leaves, etc
ive binged every jacob video in the last 4 years, and ive had had many moments of realization thanks to almost all of them, and he continues to make amazing video after amazing video
Real talk. I don't think there's ever been one of Jacob's video essays where I didn't come away having learned something or gaining a new appreciation for something familiar.
Walt Disney was a well known admirer of Adolf Hitler and a notorious freemason, do you know about his club 33? You think its just a funny joke I guess lol
As someone who can't play video games for the absurd and insurmountable reason that I just can't make the controls work, I appreciate that your videos give me access to some of the stories and experiences of this medium. I've often speculated that the fabled "Next Great Novel" is more likely to be a film or an HBO series than a book; your work makes me wonder if it might just as likely be a game instead.
As someone who doesn't particularly enjoy playing horror games -- my anxiety is just not okay with most of them. I really appreciated the Last of Us providing me an opportunity to experience the story that I've heard about for so many years.
That's a reason I haven't finished the RE 2 remake. That games makes me feel claustrophobic and I can only play it for about 30 minutes before I have to take a break.
I dont like horror games like dead space either, but I didnt find last of us very scary. Maybe give it a shot. You can always put the difficulty on easy.
i have avoided horror games for my entire life and i know that i absolutely wont play dead space precisely because being spooked is very not fun for me that being said i actually beat re4make on standard and i didnt feel too stressed out it was tense at times, sure, but it wasnt really stringy about making literally every shot count and whatnot, actually guiding you towards "i am a bad enough dude to save the president's daughter" rather than "i am a fish out of water struggling to survive" from what i've seen i know i won't be playing re2make but 4 might be worth looking into
I am so glad that you put that needle drop at 5:28 The first parry I did in the game was Dr. Salvador and I did let out a little whispered shout of those lyrics when I parried.
Having now watched The Last of Us TV show in its entirety, I think what the show really adds to the conversation is the same distance that can be viewed as a drawback. Much of the problem with the climax of The Last of Us as a game is that Joel is doing an abhorrent and selfish thing, but since we are playing as Joel we are primed to rationalize and excuse it the same way he does. In playing through the lie Joel tells himself, that he is a fundamentally good person doing what he must to survive, we can excuse the brutality of his violence as simple instinct where the TV show can pull back and emphasize the cruelty and pointlessness of much of what he does. Similarly, in jumping around in time and space and showing us other characters' stories, the TV show can invite the viewer to more directly compare and contrast Joel against other characters facing similar problems. Kathleen, Henry and David are all alike in that they are able to justify great evil in the service of those they love, and by spending time with them separate from the context of Joel we are able to appreciate how similar their positions are to his final-episode dilemma. It also emphasizes that there is a world outside of Joel and Ellie, one that can be saved by her sacrifice, whereas in the game we have only experienced their deeply personal perspectives. In the inherently solipsistic medium of the video game, where we recognize that only the player is real and everything else is false, the choice of one person over the world goes down smoother because we only care about our own character's happiness. But when all characters are equally fictional, we can better appreciate their selfishness and recognize the evil of their choices. If The Last of Us TV show got a second season, the fandom would probably have much less of a problem with Joel dying because the show made far less excuses for him.
In short, the game makes you feel like Joel. It puts you in his shoes, and makes you act out his decisions. By creating distance from that, the show is better able to critique Joel's perspective. It is better able to show Joel's flaws, and highlight the actual ambiguity of the ending. I like this take. A lot of the backlash to TLoU2 was because of an emotional attachment to Joel. Asking people who have played the first game to empathize with the person who killed Joel is like asking Ellie to empathize with them. It's like asking Abby to empathize with Joel. The inability to do that was the entire point of the story, and it failed for a lot of people because they already had a deep attachment to Joel. The show being able to create more distance between the audience and Joel is very cool. I think this brings up an interesting point. "Third person/first person" is a very strange thing in video games, because even in third person perspective video games the _narrative_ is told from second person. Even first person perspective games are really more second person narratively. It is _your_ decisions. It is very hard for a game to break that inherent second person, I think the closest thing I've encountered is Minds Beneath Us. It still has a second person, somewhat more explicitly than most games, but that second person is removed from the world and characters of the game in such a way that it convincingly establishes enough distance to feel more like a third person narrative. Its very weird and cool.
Jacob's writing and delivery is straight up orgasmic at times, even when he's talking about the most viscerally gruesome stuff. And yeah, we all enjoy watching Leon roundhouse kick ganados in RE4 no matter in which of its many versions.
I think the key to enjoying The Last of Us tv show is sharing the experience with a non-gamer. I'm watching it with my partner who doesn't play video games at all and I get to enjoy the nostalgia and easter eggs in the show where my partner gets to be amazed by that fact that this story came from a game and is now more open to exploring the medium as a whole.
Guess what, it came from a nongame, a cinematic game, so she'll never understand you. Holding forward on the stick over slow scripted sequences is barely gameplay
@@thatitalianlameguy2235 what is your deal? you said the same thing on another comment talking about a non-gamer getting interested in games because Last of Us. Do you hate the game that much?
@@botanbutton i hate it's consequences on the gaming landscape but by itself it's just ok. If it wasn't there with uncharted, Sony's exclusives wouldn't have been gutted out of interesting free flowing gameplay
Paradoxically, I feel like I would enjoy the show more if I gave it a shot than the game precisely because I am into games. The whole conundrum regarding TLoU's 'filminess' is why I personally never was on-board with its lavish praise, given that there are so many creatively artistic games that use the language of games to express ideas in an unique and thought-provoking manners, that a game that is instead concerned with falling back on tried-and-true methods already explored in the film language starts to feel inadequate in my eyes. On the other hand, with the TV show, there isn't that disconnect because... well it's a TV show. It is using the language of cinema by default so of course it makes sense it's being praised for the filmy things it will inevitably exhibit. So in this sense, instead of feeling annoyed about the capitalisation on nostalgia like I feel with other big remakes, I moreso wonder how much artistic value the initial game really holds if it can be so faithfully adapted to a non-interactive medium and not lose that much of its artistic identity in the process. Not trying to say there's no value in more 'filmy' games or that you shouldn't enjoy them, but I've always had my own issue with this trend of making big releases more and more like films and the show's existence kinda serves to highlight them more for me.
More than anything right now, I want a video on Pizza Tower. I don't care how silly, obscure, and random a game it is, I simply want Jacob's thoughts on it. Let it be a half hour video, or a 5 minute one. Anything talking about Pizza Tower would be a gift for me.
Leave it to Jacob Geller to soundly deconstruct why “old good, new bad” is reductive criticism while also reconstructing why the original material holds more weight inherently than any remakes/recreations can achieve
Something that made my experience watching TLOU's adaptation special in a way that wouldn't have been possible if the series wasn't as faithful as it was to the source material was that i could watch it with my parents, who naturally aren't that invested in video games and that kind of media Watching the game's plot points being recreated in live action was cool but seeing reactions to these same events from someone that not only where completely ignorant to the story, but also where so alienated by video games as a medium made the experience really special to me, it gave something else to look for aside from the story itself, and weirdly enough, it made the act of waiting to see if certain plot points would change or not a more interesting task, because when stuff was added or change, the experience was essentially, new, but with the things that were kept the same i could have the pleasure of knowing exactly what would happen with the raw reactions from my parents making me company, and it was honestly, a really great feel and to me, it made the whole project completely worthy of its own existence
Loved the gore system in the new dead island, it being first person and mostly melee based let it showcase itself really well. Probably the best out of all gore stuff i've seen in games so far.
I think horror games follow the standard aging of games even closer. The idea that gaming isn't getting worse, better, or whatever, but your perspective and outlook are making you see it that way. The psychological aspect allows the game to play off your experience and current point of view in a stronger way then just a narrative or RPG could. The Ishimura explored when you were a kid was exciting, scary, yet exhilarating. While the same Ishimura you explored as an adult is beautiful, the despair is understandable, the loss of the characters is relatable. To touch on Remake's themselves. They allow the game to look and feel how you remember it, rather than how it actually was. They play on nostalgia, as you mentioned, to manipulate their new telling of the old story. Yet it is US who are truly changing the way we feel about the game, as much as the game itself is changing. Lastly, when you touched on the "dreamlike" quality of Re4 (2005). I would argue that this is the line that most horror, that plays its cards right, will somewhat feel like. When I view Beksinski's artwork I don't feel disgusted, I feel retrospective, calm, and thoughtful. (Maybe this says more about my psyche than anything.) But this is the same reason I love Re4 and Dead Space; relatable enough experience, pain, and sense of loss, but shown in a way that uniquely relates to our post-modern and ephemeral outlook on the modern world.
Jacob, you have to be the best video-essayist on TH-cam. You were probably the first one I watched that got me into the genre, but my memory is not good enough for me to claim that with certainty. I love playing games you cover despite my aversion to spoilers because, like movies, I like being told ahead of time that content will be worth thinking about. Chewing. Ruminating.
"Leon stop that chainsaw!" I often hear people say they wish they could forget a game so they could play it for the first time again but as this video shows it's also the context and time period in which you played that game for the first time that makes it so special. When I played Minecraft for the first time in 2011 the only knowledge I had about the game beforehand was playing the Classic version demo on the Minecraft website back in late 2010, around December. Picking up the actual game around March of 2011 the game was in Beta 1.3 version. So much has been added to the game in the last 12 years that if I were to erase my memory of the game and play the current version for the first time I'd wager I wouldn't like the game near as much. It's only because I've seen how far the game has come that I enjoy it so dearly. Another example: Back in the fall of 2018 I played Super Metroid for the first time. I had played as Samus in the various Smash games for years but never got into the Metroid series until Samus Returns, the 3DS remake of the Gameboy game Metroid 2: Return of Samus, was announced. When I played Super Metroid for the first time I made sure the atmosphere was perfect. Not a single other sound in the house, all lights turned off and my Super Nintendo Classic system hooked up to my fairly big screen tv. Perfection. Super Metroid is easily one of my favorite games and I should play it again soon. However the game came out in 1994 and I played it for the first time in 2018, 24 years after it's initial release. I can't imagine how amazed I would've been by the game had I been able to play when it first released.
i only stumbled across you a few days ago and i've watched nearly 20 of your videos in 48 hours. this one is one i didn't even realize was uploaded and RE4, being a game very close to my heart, was enough to bring me in. i can't access the RE4make and i cope with it poorly; this video reminded me of every single reason i liked RE4, of everything that's burned into my memory; your emotions about "serenity" in particular echo mine scarily closely. the eerie, yet subtly comforting atmosphere of the track emphasized a surreal "other"ness that went hitherto unnoticed among the campy voice acting and murdering of zombies. every time i entered a save room from that moment on, i was compelled to sit for a few minutes just to give leon *and* myself a chance to rest. it's both immersive and dissociating, drawing you further into the game while at the same time distancing you from the insanity.
your part on the last of us show was lovely and put into word the type of feeling i tend to have towards adaptions of things ive already experienced in their original form.
My growing urge to see signalis talked about and how its commentary on what something loses when it’s new again in relation to also it being the best original horror game release in a sea of remakes grows ever further
Will never forget my first experience with TLOU. I was 18. I got it at a midnight launch, spent the day turning my bedroom into a cozy shrine, blacked out the windows with cardboard, had a little table with snacks and drinks and a jar full of weed. Set the difficulty to hard. Besides bathroom breaks I didn't leave that room til the credits rolled.
As always Jacob coming out from the top rope to hit ‘‘em with the chair. video very well put interpretation of these remakes. You are one of the first TH-cam video essay makers that have actually taken a something useful out of these remakes. Thanks for the new video glorious mustache man!
Man, 21:48 .that transition from hollow knight to lacrimosa while the clip transitions from the old dead space gameplay to the new shiny remake. I’m telling you. Every time I watch a video I be looking at that song list you be going crazy og
The best way I can describe Dead Space vs its remake to someone is to say that in the original, the game makes you hate Kendra for stabbing you in the back and then she's tossed aside as you prepare to fight the Hive Mind. In the remake, despite everything, you want to save her, you hold out your hand to help her up, to get off this damn hell world... and then the game reduces her to a paste in front of you...
You mention what was lost in the recreated cutscenes in HBO's TLoU, but not what you gain. I would say a performance by two terrific artists, Pascal and Ramsey. Their performances are thrilling, and worth savoring on their own merits. Especially as their performances and now unfiltered through CGI, a whole lot that's new is worthwhile. Asked not to play the games, they make the characters fully their own so that even with the same scene, we're getting entire new webs of nuance. It's a different medium with different concerns, yes. But it's also a whole host of different artists than made the original, and that makes the shift between mediums as interesting to me as a painter and a sculptor working from the same model or a performance of a play on stage, and the movie adapted from it.. All of this mut be acknowledged, I feel.
@19:12 This just reminds me of how much more effective Fury Road's "you have two shots left" in the Bullet Farmer scene is in communicating the tension of limited resources; everyone is relying on those few sniper bullets and every missed shot has a visible effect on their composure.
To individuals that have played both TLOU and watched it, i felt they were great companion pieces that each contribute to better understanding the other. Meant to be part of a whole, rather than one or the other...but thats just me.
Almost the first thought I had when you started about Resi 4 remake was the save room music. That video of yours about Horror Games sounding beautiful was in fact the first vid I watched of you and which got me hooked. I love that video so much, it's in one of my own playlists and I listen to it from time to time. I should have commented there but oh well, doing it now. That vid and also of course *this* one are amazing. Thank you, hope you are well, and always looking forward to the next tone 😊
Something very interesting I think i felt in older horror games as opposed to current games. The dreamlike quality you mentioned when talking about the save room theme. Even the the newer psychological horrors like Layers of fear I dont get it. Or maybe i like silent hill too much.
The technical jankiness really helped a lot of games hit that note for me. Same with the way early video game dialogue would sometimes sound off because they hadn’t figured out how to handle voice acting quite yet, or even when they do, there’s that tiny pause between lines as it loads that makes everything even more off. Silent hill 1 is scary on its own but if it was remade with voice acting and voice lines loading smoothly it would lose a ton of the dream vibe for me. Come to think of it I rarely get that vibe from ANYTHING that’s reallly well polished.
i had night terrors since i was 3-10, and it was a recurring one. i tried explaining it to my therapist i had at the time but i couldnt. i have a vivid memory of what it was, but i cant quite put my finger on it. it took awhile to understand it, but now i realize it was more an emotion that materialized itself into this night terror. i was traumatized from a young age, and the night terrors were like a condensed version of all the dread and fear and pain i had in me, expressing itself all at once. i believe thats why more existential horror scares me so much, not bc of the night terrors, but because of what the night terrors were EXPRESSING to me and the emotion i had buried deep within me- emotion i still have.
I'm always so excited to watch Jacob helmet videos but have put so many of them in my waitlist because they still games I wanna experience first hand :(
jacob, once again you blow me away. Your videos are always total rollercoasters of emotion. I can't believe how far we've come from the days of teens talking into a fuzzy mic, with a PowerPoint in crisp 240p. The fact that youtube exists and that it lead to your channel is truly a blessing.
The train of thought of how Dead Space Remake effectively warps memory and the layer of skin metaphor, that is pure gold. It gave me appreceation for what the remake does as sadly it somehow didn't connect with me while playing. Maybe my expectations are at fault, as a teenager Dead Space was one of a few games that I not only found interesting (horror is such a damn-beautiful multilayered thing) but that terrified me, sometimes I needed a break from that atmosphere. In the remake I never felt anything like that. In combat I just backpedaled and shot the legs of the Necromorphs till I found the Ripper which made things even easier. I just got the feeling I still know how to deal with necromorphs too well. And their spawns seemed so predictable, everything felt so been there done that though I only completed it like three times. From everything changed in the first 3 chapters, Nicoles struggle with Unitology was a great addition, but everything else from the revamped dialogue to the objectively better clearance level to encourage exploration added nothing I cared for. So again, thanks for the video It brought the point across in a way that resonated with me even though I am in the minority of people not enjoying the remake.
Hey Jacob! Listening to you talk about The Last of Us, I had to pause the video and recommend to you the game/miniseries Detention. Both have flown under the radar here in the US, but I think they both make interesting case studies for games-as-art and live action adaptations. They're also both short--the video game can be played in one sitting, and the Netflix miniseries can be binged over a long weekend--so they're not major commitments. And, for the record, they're both horror stories in a way that I think you'll find interesting.
he described the emotion of what i felt too, when we first encountered the merchant. the music made you feel like he was outwardly almost, just coming along to profit where ever he can like a spirit or demon
Jacob, I've been a big fan of your videos for a while, and this video's commentary about RE4 nails on the head a point that I, as a nearly-lifelony Blade Runner fan, have been trying to make about the (frankly excellent) Blade Runner 2049 ever since it came out - that the space in which Blade Runner was released is impossible to replicate. Thank you for all you do.
2049 wasn't the original, and they knew it. I was so glad to see that they paid homage to the original in so many ways without trying to steal the spotlight from the original.
Man I’d love to talk about games with you, you read so well into creative writing it’s crazy. Always get happy when I see you uploaded something, makes me want to start producing essay content. Don’t take much longer next time!
Man this sums up my feelings on RE4 and especially The Last of Us perfectly. I really appreciate how Jacob communicates the feeling of actually playing The Last of Us as a game, and how that desperation plays into the story, rather than painting it as meaningless time between cutscenes as many seem to. Great video.
I know everyone talks about TLoU as "cutscenes with some random gameplay," but for me, the cutscenes were secondary. I can't tell you hardly any story beats from the game, but I can relive in gory detail the moment of getting surrounded by clickers with no bottles left.
That's a really interesting perspective I never considered! I am personally (a fake fan) only a fan of TLOU's narrative, so to me the TV show satisfied my curiosity more than the game did, and added to it with new episodes and scenes. (I was one of those teens who'd watch people play the Walking Dead telltale games while hiding behind a pillow, frightened & curious...!!) I can understand why someone who's a fan of the actual gameplay/mechanics would miss those tense moments! But I definitely also think replicating the experience of playing a game would be... An Impossible task for a TV series XD On the other hand, I think *that* is the point of retelling the last of us in a different medium! So that it could break down one medium's limitations -- at the sacrifice of the Horrors and Intensities of the original medium.
Resi and Dead Space are two games i'm so nostalgic for, yet i've never played either. instead, my fondness stems from watching other people play through the games, and it's a very unique feeling of joy i experienced in watching the remakes for both. it's not the same as the nostalgia of a player coming back to a beloved game, i don't claim it to be, but i believe it is just as powerful, in its own way. i loved your assessment of the dead space remake in particular. when i watched Sean's play through of the game, i found myself so enamored and engrossed (and grossed out!) in so many new ways, and it was just a delight from start to finish. watching someone entertaining and fairly well versed about the game certainly added to the experience, too. i felt much the same about the resi remake you discuss here too - i have such unusually vivid memories of watching a playthrough of the OG game, so seeing and recognizing those same environments in the remake made me joyful in a way that simply cannot be put to words. an excellent video, as always! will have to check out your nebula companion vid soon, too :)
Fr, it makes me so happy when I see a Jacob Gellar video😌 Nebula is SO MUCH BETTER for seeing things from creators. Idk about how it works (like who CAN post there or how money flows there vs TH-cam) but watching people's original ideas without having to fight against the TH-cam Borg is soothing
Oh man your "why do horror games sound so beautiful?" video is my favorite of yours and I'm so glad part of this is like a spiritual sequel to it and references it 😄
Most of what I consume on youtube is pretty mindless it goes in one ear out the other, its just a way to pass the time. Every time I put on one of your videos I go into it with the awareness that I'm going to be thinking about the contents of your video for weeks and that it will permanently alter the way I think about the topic it covered. I know it's standard fair for youtube comments to overstate the impact of videos and creators but I really appreciate what you do, keeps me thinking about things that actually feel meaningful instead of just another distraction.
not a huge horror guy but the idea that Dead Space is essentially a sequal disguised as a remake is incredible, especially for somewhat of a cult classic.
Hoping the new Amnesia game gives enough to think about to justify a video at least in part on the newer games. The Bunker looks great and Rebirth was super underrated. I know you covered Amnesia A Machine for Pigs already but Rebirth has a lot thematically going on by itself to riff off of and I’m sure the Bunker will do the same.
Honestly, the decoupling of the tram from the chapter breaks, the side passages you'd often have to go through first in order to unlock new tram stations, and the security level system that encourages you to revisit areas each time you get a new level of clearance to open new doors and chests really made me appreciate the Ishimura as a whole environment in a way the original game couldn't. It used to be just a series of corridor-filled levels, and sometimes you'd revisit old levels to see they've changed. But now, its one ship, one environment, and the ways everything is connected are so much more obvious. Honestly, with how interconnected the ship became in the remake, I found myself a little disappointed that the developers didn't decide to change things a little bit further by allowing the Hunter necromorph to stalk you and appear in more places, sort of Mr. X- like. Though I suppose this may interfere with the narrative of the game, and the intended order in which you went through areas. Some areas, for example, require time and patience to get through, and that's not realy possible when an unstoppable necromorph comes barrelling in.
my mind made the most stock sound effect of a water droplet when you said that you said 1000s of words about serenity years ago because i remember when that video came out and how excited i was to watch it
Oh Jacob you nailed exactly what I felt about the TLOU show but couldn't verbalize!! I was beyond excited for it to come out, but then I found myself often bored when watching and I was so confused by it because I could tell it was objectively good TV... But you said it perfectly: the game already had so many cinematic elements that by sticking to it so closely in the adaptation they stripped the video game out of it but didn't replace it with anything. I also wish they'd kept in a bit more horror elements, although I understand why they didn't. Still, the anxiety of playing the game was a big part of the experience for me as someone who's easily scared and can't play horror games, and I didn't feel anything close to that in the show. Thank you for shining a light on somethig I didn't even know I felt!
Get 40% off a Nebula subscription and a truly unreasonable amount of additional talk about Resident Evil by following this link: nebula.tv/videos/jacob-geller-the-worlds-biggest-fans-of-resident-evil-4-break-down-the-remake
Yo, I get to own 40% of Nebula by clicking on that link?
Jacob, I'd like to know more about how watching on nebula versus youtube helps you. I already signed up for nebula, and I watch some of your nebula-exclusive content on there, but I'm more interested in knowing whether a view there helps your bottom line as much as a view here does, since there's an algorithm here and all that. I hope you'll respond and let me (and others wondering the same) know.
@@chancephillips5411 lmao nice catch!
@@drewbabe Hi! Great question. Although individual views are slightly more valuable on Nebula (and there are other advantages- no ads, picture quality is better), they're not worth so much more that it's *way* better for you to watch one place vs another. If you really wanted to minmax your viewer contribution, I'd say watch it on Nebula and then drop a quick like on TH-cam, but that's just if you want to go above and beyond. The subscription is what matters most to my bottom line!
oh yes the subscription based services hive mind is here to make us whole again
backtracks from nebula specifically to say that "a return to a nostalgic fright, only to find that the terror itself has been growing and twisting for all the years you've been absent" is a line that hits like a truck
I too have come from Nebula to mention this word truck. So good.
nebula doesn't have comments or anything?
@@lobsterpaw apparently doesn't have exclusives either
@@ehrenloudermilk1053 what are you talking about? He mentions an exclusive in this video
@@ehrenloudermilk1053 Nebula has its weaknesses, but it definitely has exclusive content from Jacob.
"Its significance is so widespread that its innovations feel rote in retrospect."
Absolutely nailed the feeling I get when experiencing a lot of the "classics" in any medium. You need sooo much extratextual knowledge to truly understand or appreciate something that was unprecedented and influential, because those qualities mean you have probably experienced many of its derivatives by now and it just seems ordinary.
this is so well said!
In terms of films, I think of Thing 1951, Citizen Kane, 2001: A Space Odyssey, Mad Max 1, Batman the Animated Series & Batman 89, Blade 1, 28 Days Later a bit, probably Night of the Living Dead although I haven't watched that yet. In terms of video games, maybe Driver 2 (had walking in a driving game before GTA), Star Fox 1 & 2, Spyro trilogy (some of the first to render large levels on the scale they did with fast movement for consoles). Mario 64's controls, although Jumping Flash had already done 3D platforming all the way back in 95 on Playstation. Goldeneye controls are hitting people hard again now that the port is out. In terms of books & general scifi, War of the Worlds for sure.
I think this is one reason as to why Majora's Mask has aged better than Ocarina of Time for me. OoT has been upstaged by Twilight Princess for me, since it does pretty much everything *it* does, but fixes all the annoyances.
Meanwhile Majora's Mask is an experience I've never actually seen replicated to this day, so it feels unique still.
yup, had this experience watching texas chainsaw massacre for the first time not too long ago. most of the movie up to the last 15mins or so felt, while entertaining, extremely predictable. and then i was like "well yeah duh it would be that way wouldn't it"
Reminds me of the story i heard about an eighth grader (Year 9 for those across the pond) who walked out of a performance of Hamlet complaining that it was a bunch of clichés D:
"When an enemy chucks an axe at him, or charges him with a pitchfork, or even swings at him with a chainsaw (RULES OF NATURE)"
I love how.. discrete that gag was. Came and went at the same speed in like, barely a second's worth of time, and didn't get acknowledged afterwards.
plus im pretty sure you can suplex the chainsaw dude, which makes this gag even more accurate
laughed so hard
It was just enough to make me laugh out loud in the bus and short enough that I stopped right after, successfully making me look crazy in public
Perfect
I'm gonna bite the bullet and ask for the joke to be explained to me because I didn't catch it
@@opera_ghost8504 It's a reference to Metal Gear Rising: Revengeance. In it, the protagonist caught this huge blade from a giant robot with his bare hands while the background music screamed "RULES OF NATURE".
Identifying that choice in the Dead Space remake of “choosing your own personal taste of horror” is so good. When I played that part, I immediately knew what they were doing and I said “ah fuck you guys” lmao. I’m deathly afraid of the dark and jump scares so I chose the option without air. Little did I realize blindness is not the only aspect of a jumpscare - *deafness* is also a perfect medium to produce jumpscares. Ultimately, Dead Space gave you a choice that was never really a choice at all. Either way, you’re going to shit your pants. And I absolutely love the remake for making design choices like that.
I beat myself up for not playing dead space yet but I think that's such a fun part of great games, to almost have a conversation with the developers
yup yup, love it to bits for its "illusion of choice", from playing Dead Space I've grown ears capable of echolocation and lost the sight in my eyes in return.
If you just told me you were going to cut off my hands I would be pretty upset but if you told me to choose which hand I lose that’s 10 times worse
@@T9K66 left hand easily. Sure I would have to learn being right handed but Im sure most guys would agree.
its an amazing game i havent beaten it but its an AMAZING remake
Nothing Jacob has ever said has hit me as hard as “It was 2013 I was a teenager”
Jesus help me
I am a teenager and I feel called out lol
But how could I not, when games can be so HARD CORE TO THE MEGA
In 2013 I was starting college fking god im so old
@@lizziebrasileira I was a senior in high school when RE4 originally came out
to be clear, I was also starting college lol. 18 is a teenager
@@liesalllies I was 24 😂
What I feel is often the least appreciated monster in Dead Space is the ship itself. Resident Evil 4 can changes as many boss fights, revamp all of its enemies moves, but where Dead Space Remake succeeds is revamping the biggest oppressive force at its disposal. They didn't just give you more to do in the maps, they fought hard to make the environment itself feel like a real entity, an entity that is acting completely independent of you. Video Games often feel like nothing exist outside of the players range of influence, those loop de loops in the highway are made just fur the blue blur himself, but this ship is an external force, one that existed without you, one that cares not for your safety, and filled with creatures that are also outside of your sphere of influence.
Which fits the cosmic horror theme that DS is so damn well based on.
That's why I was so happy (and horrified) when Dead Space 2 lets you re-visit the Ishimura, talk with any longtime fan of the trilogy and everyone will unanimously tell you they had vietnam flashbacks the minute they realized they were making their way back into that hellhole.
@@Roler42 One of my favorite stories in this regard was talking about this with my friend - who actually played through DS2 first, because he couldn't handle 1 at the time it originally released. He played through 2, and got the heebie jeebies during the Ishimura section, noting it as one of the scariest things he's experienced in gaming - until he recently finished Dead Space 1. When he played through 2 again, he experienced a whole new kind of terror, as things originally alien to him suddenly had much greater - and more horrifying - context.
Dead Space 1 was the creepiest of them all. The constant, brooding sense of dread was exacerbated by the brutal submarine style metal corridors and knowledge of *something* is in there with you.
I remember actually saying out loud "please don't make me go back there" when the Ishimura reappears in 2. I never got that feeling from the rest of the game.
@@diekrahe. This is what the devs of DS did so well in 1, 2, and the remaster. They manipulated the player's emotions. The false senses of security, the supposedly dead necromorphs lying in wait, and wandering the maze of the ship all instill a constant paranoia that the player actively wishes to escape and avoid.
Backtracking in a game like DS feels worse than going into a new area. And not only did the revisit in DS2 activate that dread, but the remaster ran with it. They made the game not only as fan service, but identified the old wounds in its fans and applied pressure by making us choose our suffering and reliving areas knowing we can't trust anything to be the way we remember it. Thus amplifying the paranoia to a new degree. Constantly trying to decide if there was an extra vent or containment sequence or necromorph playing dead. Is this the suit station where I get jumped? Or is it the next? Did they do the same thing with a work bench somewhere else? Is this save point actually safe or did they change it?
It's almost a 4th wall breaking experience that somehow makes the game scarier because we know our tormentors and we know they've made it worse. We just don't know how much worse.
"Strategic Dismemberment" will always be a raw phrase.
As raw as the ones dismembered
Smart butchering
Judicious Uncoupling!
Tactical Disassembly
Your honour, my client was simply engaging in strategic dismemberment! Anyone would've done what he did in that situation!
I'm glad that the Genre is making a comeback, so that we can finally tell the difference bettwen "Horror" and "Jumpscare Simulators".
wtf, the idea that the Dead Space Remake uses its nostalgia as ruse, a subtle smoke-screen to twist the players memory ever so slightly of the original or to surprise them, is fucking wild and an AMAZING route the developers went with. Now, even if its not on the same basis of Isaac situation, we can feel on the same way Isaac feels, where something is wrong, or something feels out of place in ones memory. GG on the observation and dialogue/writing my guy, I got CHILLS with that last sentence you had for the Dead Space Remake.
Damn shame we'll never get the Dead Space 2 and 3 Remakes cause the Dead Space 1 Remake didn't sell enough copies.
the cut at 7:45 where classic re4 leon turns away and you cut it to re4 remake footage of the same scene is great!
thank you for noticing haha
@@JacobGeller It looks so clean! I can't believe more people aren't talking about it
@@treydinoto4624you read every comment to know they weren't? Stop it
I'm just glad we live in a world where we get lots of horror games.
Same. RE4 and Dead Space were incredible. :D
Life is scarier then any horror game
Ok
Play fear and hunger it'll fuck up your life
We live in a world where half of the horror games coming out already came out before.
While I was playing these two games, a thought kept popping into my head: the most powerful horror aspect of these remakes is the way that they gaslight you. "Was that there before? Wait, wasn't there something here?" Stuff of nightmares.
Yep. The Resident Evil remake on Gamecube did that explicitly in a lot of areas. The dog hallway is the first instance I remember of it doing that.
That's gaslamping? You mean gaslamping.
@@TheEvilCheesecake lmao I'm gonna steal that
I'm playing silent hill 2 for the first time while being kinda new to the horror genre and my god this is an extremely common phrase I say
@@TheEvilCheesecake Derived from the title of the 1938 play _Gas Lamp_
oh i’m so glad jacob is back to talk horror. just finished binging several of his videos, the existential dread is welcome.
is the judge dread welcome too?
@@rawallon i am unsure of how to go about answering this question.
I enjoy that these remakes can stand on their own and aren't necessarily just high quality re-skins of the original products. This is how remakes should be.
I feel like Nintendo attempted that with LoZ:MM3D, but... fell flat. They tried to make a game that was renowned for difficulty more accessible, but in doing do they lost the spark that made the original so amazing.
@@kreiskhaos8516 atleast oot 3d was really good
@@kreiskhaos8516 MM3D is not a remake. Its just simply a port to the 3ds with quality of life changes and the 3d feature.
@@hehehehe-tq6on they lower quality tho
@@thatitalianlameguy2235Wtf.. its a goddam 3ds. You expect it to run the game on 1080P?
The one thing that changes RE4 a lot is something that you won't be able to notice unless you speak spanish. The ganado in the original are clearly voiced by mexican actors and there is a comedy there that is missing from the remake
Are the remake ones voiced by Spanish actors? Does the option to use classic audio change their voices to the older ones?
Allí está!
Og ganado voices where more memorable and cooler. Castilian spanish is too corny
@@WellingtonCordeiro as far as I can tell they are voiced by spanish actors now. And there is no legacy audio option that I'm aware of
@@danielrojas-db9nq well they wanted to be accurate with representation this time. id say kudos to them.
I’m glad for the Last of Us show because it can act like a gateway between non gamers and gamers. My girlfriend watched the show with me and instantly wanted to pick up the game, and it made my heart really warm to see something like that happen.
nothing was stopping her before, a show isn't gonna do that
@@marcusclark1339 I mean, it did, so I don’t know what you mean.
Lmao the game isn't a very big gateway just hold forward and shoot
Since no one else seems to understand the sentiment of your comment, I just wanted to say I think that's awesome! I know people that don't play video games at all that watched the show and now want to play the game. To me, that shows the impact of the show, that the story was so well interpreted that it made people want more from the source material.
@@jinxedangel2 Thank you, and that’s exactly what I mean. I’m glad those people in your life also chose to pursue the game after watching! It’s a great thing to see.
I think the game signalis is an even stronger warping of previous horror games despite being a separate IP, in that it feels like the entire genre of survival horror has been warping and shifting while you were away
Especially with the amount of times it directly references previous material! It creates this feeling of familiarity and nostalgia without any comfort. Really adds to the overall vibe of the game as a series of memories caving into eachother
It's a sci-fi Silent Hill with the aesthetic of some forgotten anime you'd catch on Adult Swim in the early days.
Great game.
I will play that immediately after I'm done with silent hill 2!
Now THAT is a good horror game.
I literally started signalis today and it is phenomenal so far. The enemies hit like a Mac truck on survival difficulty.
You know it’s going to be a killer horror game essay when Serenade for Strings in C Major, Op.48 from The Evil Within 2 kicks in
I will immediately play the evil within series after I'm done immediately playing signalis after silent hill 2!
@@mr.b89 you better!!! haha, it's one of my favorite game series. definitely have an open mind with the first game, and don't be afraid to turn off the black bars in the settings, it doesn't add much to the experience imo and just kinda gives uncomfortable tunnel vision (not the good kind)
I know it’s not the most satisfactory answer, but I really think what the Last of Us show adds is accessibility. While it may present the story in a lesser form, it’s presenting the story to a much wider audience than it could as just a video game. Anecdotally, my father was really into video games in the 80s and 90s. He’s tried to play some more recent games (mainly uncharted) and has struggled greatly. Because these games do require a certain skill and knowledge. If you haven’t played games in the 2000s, than jumping in to the Last of Us is an incredibly daunting task. I do think you’re absolutely right that the mechanics of the game aid in the storytelling.
Disagree. Someone could literally search The Last of Us all cutscenes on TH-cam and get the same experience. The show added nothing
@@ahmadkhairul337 Is anyone who isn't already interested in the game going to do that though? No. The show _will_ attract a broader audience, simply because it will be able to attract people who otherwise would not have been interested in the game. The demographic of people who will watch a "The Last of Us all cutscenes" youtube video is _tiny_ especially compared to the demographic that watched the tv show. Whether or not the show added anything, it has value in its position as a gateway between the game and a broader audience.
i'm horrified that Jacob was a teenager in 2013. Truly, the real survival horror is getting old
What’s even crazier to me is how this just further proves that the same game has been able to captivate several different generations. I have some more horrifying news for you and I apologize in advance lol. But I’m the same age as the original resident evil 4 and have loved it for years, and somehow that love for this game is the only thing I have in common with my 45 year old dad. Isn’t that wild?
People turning 30 this year were teenagers in 2013. It doesn't mean that much
I was 8 in 2013 and an adult this year. Sorry
No it's being a teenager in a minority group in 2013
@@MrPiccoloku True that
As someone who is bad at playing video games through, the Last of Us show catered to someone like me. Someone who highly respects video games as a storytelling medium, but just can’t really enjoy the experience for themselves. I’ve watched people play the game multiple times through and I really don’t get tired of watching the story over and over again. I had the same enjoyment watching the show and while lines and scenes were pulled directly from the game, the performances belonged to those actors.
I can totally understand why it wouldn’t do much for someone who played the game through especially if most of the enjoyment was through the direct participation of the game. I’m kind of the opposite. I love the storytelling ability, the ability to change the story as you’re playing it without knowing until the end, etc. I just *hate* grinding. If I keep dying again and again, at some point I will put it down because I’m not getting what I want from it-which is mainly the story.
I think the main reason why this started another phenomena is because there’s obvious care and heart going into adapting a well loved story into a new medium. This brings in people who would’ve never experienced the story because of the reasons above. Even better, it may bring people to realize what an incredible medium video games can be.
Man, you always make me emotional. The way you write and speak is pure storytelling, but that kind of narrative you got from someone who is really passionate about what is talking about. I've been really passionate as well about video games as a kid/teenager and it certainly faded a lot over the years, for obvious grown up reasons... But what i want to say is: The way you create your content not only makes me shiver the hell out, but reconnects me with some really precious part of me, that is some of the most component of my adult being. Jacob, you make really great work! I almost cried watching this one... not because of fear and horror, but because of love, thank you.
I know the topic of “the best” gets thrown out to the point of being devoid of meaning but I can honestly say that these videos are the most masterfully crafted video essays I have ever seen, and every single time I watch a new one I feel a wave of inspiration to work towards my own writing. Keep up the fantastic work and thank you for the endless streams of content recommendations. I wouldn’t have made it through the pandemic without Disco Elysium, the original re4, House of Leaves, etc
Check out Tim Roger’s Action Button reviews. I’d recommend starting with his TLOU review.
ive binged every jacob video in the last 4 years, and ive had had many moments of realization thanks to almost all of them, and he continues to make amazing video after amazing video
Real talk. I don't think there's ever been one of Jacob's video essays where I didn't come away having learned something or gaining a new appreciation for something familiar.
great write-up as always! but Jacob... which part of these games do you "think about a lot" ?! are you ok? blink twice if you need help!!!
He made a video nearly fully about RE4, he's still the same Jacob Geller.
Quickly Jacob! Draw another parallel from Disney to Nazi-germany and fascism if you are okay!
Walt Disney was a well known admirer of Adolf Hitler and a notorious freemason, do you know about his club 33? You think its just a funny joke I guess lol
@@AntiJewluminatiDwarf who invited you here
@@pokkiheart Me it was me I did it it was me, Barry
As someone who can't play video games for the absurd and insurmountable reason that I just can't make the controls work, I appreciate that your videos give me access to some of the stories and experiences of this medium. I've often speculated that the fabled "Next Great Novel" is more likely to be a film or an HBO series than a book; your work makes me wonder if it might just as likely be a game instead.
As someone who doesn't particularly enjoy playing horror games -- my anxiety is just not okay with most of them. I really appreciated the Last of Us providing me an opportunity to experience the story that I've heard about for so many years.
That's a reason I haven't finished the RE 2 remake. That games makes me feel claustrophobic and I can only play it for about 30 minutes before I have to take a break.
I dont like horror games like dead space either, but I didnt find last of us very scary. Maybe give it a shot. You can always put the difficulty on easy.
@@stevenewsom3269 yea, it's a worthy shot since RE series, notably RE4 and Deadspace pushed the action adventure survival horror genre
i have avoided horror games for my entire life and i know that i absolutely wont play dead space precisely because being spooked is very not fun for me
that being said i actually beat re4make on standard and i didnt feel too stressed out
it was tense at times, sure, but it wasnt really stringy about making literally every shot count and whatnot, actually guiding you towards "i am a bad enough dude to save the president's daughter" rather than "i am a fish out of water struggling to survive"
from what i've seen i know i won't be playing re2make but 4 might be worth looking into
Grow a spine and face your fears.
It's just a videogame☺️
I am so glad that you put that needle drop at 5:28 The first parry I did in the game was Dr. Salvador and I did let out a little whispered shout of those lyrics when I parried.
Having now watched The Last of Us TV show in its entirety, I think what the show really adds to the conversation is the same distance that can be viewed as a drawback. Much of the problem with the climax of The Last of Us as a game is that Joel is doing an abhorrent and selfish thing, but since we are playing as Joel we are primed to rationalize and excuse it the same way he does. In playing through the lie Joel tells himself, that he is a fundamentally good person doing what he must to survive, we can excuse the brutality of his violence as simple instinct where the TV show can pull back and emphasize the cruelty and pointlessness of much of what he does.
Similarly, in jumping around in time and space and showing us other characters' stories, the TV show can invite the viewer to more directly compare and contrast Joel against other characters facing similar problems. Kathleen, Henry and David are all alike in that they are able to justify great evil in the service of those they love, and by spending time with them separate from the context of Joel we are able to appreciate how similar their positions are to his final-episode dilemma. It also emphasizes that there is a world outside of Joel and Ellie, one that can be saved by her sacrifice, whereas in the game we have only experienced their deeply personal perspectives.
In the inherently solipsistic medium of the video game, where we recognize that only the player is real and everything else is false, the choice of one person over the world goes down smoother because we only care about our own character's happiness. But when all characters are equally fictional, we can better appreciate their selfishness and recognize the evil of their choices. If The Last of Us TV show got a second season, the fandom would probably have much less of a problem with Joel dying because the show made far less excuses for him.
In short, the game makes you feel like Joel. It puts you in his shoes, and makes you act out his decisions. By creating distance from that, the show is better able to critique Joel's perspective. It is better able to show Joel's flaws, and highlight the actual ambiguity of the ending.
I like this take. A lot of the backlash to TLoU2 was because of an emotional attachment to Joel. Asking people who have played the first game to empathize with the person who killed Joel is like asking Ellie to empathize with them. It's like asking Abby to empathize with Joel. The inability to do that was the entire point of the story, and it failed for a lot of people because they already had a deep attachment to Joel. The show being able to create more distance between the audience and Joel is very cool.
I think this brings up an interesting point. "Third person/first person" is a very strange thing in video games, because even in third person perspective video games the _narrative_ is told from second person. Even first person perspective games are really more second person narratively. It is _your_ decisions. It is very hard for a game to break that inherent second person, I think the closest thing I've encountered is Minds Beneath Us. It still has a second person, somewhat more explicitly than most games, but that second person is removed from the world and characters of the game in such a way that it convincingly establishes enough distance to feel more like a third person narrative. Its very weird and cool.
Jacob's writing and delivery is straight up orgasmic at times, even when he's talking about the most viscerally gruesome stuff.
And yeah, we all enjoy watching Leon roundhouse kick ganados in RE4 no matter in which of its many versions.
we're not baking chocolate chip cookies
we're chasing snack time
I think the key to enjoying The Last of Us tv show is sharing the experience with a non-gamer. I'm watching it with my partner who doesn't play video games at all and I get to enjoy the nostalgia and easter eggs in the show where my partner gets to be amazed by that fact that this story came from a game and is now more open to exploring the medium as a whole.
Guess what, it came from a nongame, a cinematic game, so she'll never understand you. Holding forward on the stick over slow scripted sequences is barely gameplay
@@thatitalianlameguy2235 what is your deal? you said the same thing on another comment talking about a non-gamer getting interested in games because Last of Us. Do you hate the game that much?
@@botanbutton i hate it's consequences on the gaming landscape but by itself it's just ok. If it wasn't there with uncharted, Sony's exclusives wouldn't have been gutted out of interesting free flowing gameplay
Paradoxically, I feel like I would enjoy the show more if I gave it a shot than the game precisely because I am into games. The whole conundrum regarding TLoU's 'filminess' is why I personally never was on-board with its lavish praise, given that there are so many creatively artistic games that use the language of games to express ideas in an unique and thought-provoking manners, that a game that is instead concerned with falling back on tried-and-true methods already explored in the film language starts to feel inadequate in my eyes. On the other hand, with the TV show, there isn't that disconnect because... well it's a TV show. It is using the language of cinema by default so of course it makes sense it's being praised for the filmy things it will inevitably exhibit.
So in this sense, instead of feeling annoyed about the capitalisation on nostalgia like I feel with other big remakes, I moreso wonder how much artistic value the initial game really holds if it can be so faithfully adapted to a non-interactive medium and not lose that much of its artistic identity in the process.
Not trying to say there's no value in more 'filmy' games or that you shouldn't enjoy them, but I've always had my own issue with this trend of making big releases more and more like films and the show's existence kinda serves to highlight them more for me.
I'm honestly shocked they haven't made a VR deadspace yet. Seems like the perfect horror game for VR to me
They did do a Wii game that is the closest to VR they’ve come. But remember, it’s EA that holds control.
holy shit, this is probably one of your most well written scripts. just fucking gorgeous, both in a beat for beat way but also as a whole.
I legit have a dust covered nebula account that gets brought down off the shelf and detailed like new every time Geller blessed us with new content
More than anything right now, I want a video on Pizza Tower. I don't care how silly, obscure, and random a game it is, I simply want Jacob's thoughts on it. Let it be a half hour video, or a 5 minute one. Anything talking about Pizza Tower would be a gift for me.
"Pizza Tower _is_ about pizza... but it's not _about_ pizza."
Leave it to Jacob Geller to soundly deconstruct why “old good, new bad” is reductive criticism while also reconstructing why the original material holds more weight inherently than any remakes/recreations can achieve
Something that made my experience watching TLOU's adaptation special in a way that wouldn't have been possible if the series wasn't as faithful as it was to the source material was that i could watch it with my parents, who naturally aren't that invested in video games and that kind of media
Watching the game's plot points being recreated in live action was cool but seeing reactions to these same events from someone that not only where completely ignorant to the story, but also where so alienated by video games as a medium made the experience really special to me, it gave something else to look for aside from the story itself, and weirdly enough, it made the act of waiting to see if certain plot points would change or not a more interesting task, because when stuff was added or change, the experience was essentially, new, but with the things that were kept the same i could have the pleasure of knowing exactly what would happen with the raw reactions from my parents making me company, and it was honestly, a really great feel and to me, it made the whole project completely worthy of its own existence
I've literally been rewatching the videos on this channel all day while doing boring work stuff and now there is a new one, yay!
Wow, using Tchaikovsky's concert for strings, from "Evil Within 2" is a powerful entry, damn!
Loved the gore system in the new dead island, it being first person and mostly melee based let it showcase itself really well. Probably the best out of all gore stuff i've seen in games so far.
I love the way wrists dangle if you hit their hand just right.
Shame about the rest of the game.
@@Caidezes what's wrong with the rest of the game?
Yeah I was surprised how much I liked it!! Talked about it a lil on a recent episode of MinnMax
@@JacobGeller I was already excited to play Dead Island 2 but you talking about it on MinnMax made me want to play it more.
I think horror games follow the standard aging of games even closer. The idea that gaming isn't getting worse, better, or whatever, but your perspective and outlook are making you see it that way. The psychological aspect allows the game to play off your experience and current point of view in a stronger way then just a narrative or RPG could. The Ishimura explored when you were a kid was exciting, scary, yet exhilarating. While the same Ishimura you explored as an adult is beautiful, the despair is understandable, the loss of the characters is relatable. To touch on Remake's themselves. They allow the game to look and feel how you remember it, rather than how it actually was. They play on nostalgia, as you mentioned, to manipulate their new telling of the old story. Yet it is US who are truly changing the way we feel about the game, as much as the game itself is changing. Lastly, when you touched on the "dreamlike" quality of Re4 (2005). I would argue that this is the line that most horror, that plays its cards right, will somewhat feel like. When I view Beksinski's artwork I don't feel disgusted, I feel retrospective, calm, and thoughtful. (Maybe this says more about my psyche than anything.) But this is the same reason I love Re4 and Dead Space; relatable enough experience, pain, and sense of loss, but shown in a way that uniquely relates to our post-modern and ephemeral outlook on the modern world.
good post imo.
You played Dead Space as a kid? Huh
@@TheBfutgreg I suppose kid is relative. Would've been more like a teen.
Every single moment in my life has led up to me watching Jacob talk about RE4R as if he was a food critic.
I always appreciate the added subtitles
I can hear fine, it just helps digest all the game/literary wisdom
Jacob, you have to be the best video-essayist on TH-cam. You were probably the first one I watched that got me into the genre, but my memory is not good enough for me to claim that with certainty. I love playing games you cover despite my aversion to spoilers because, like movies, I like being told ahead of time that content will be worth thinking about. Chewing. Ruminating.
"Leon stop that chainsaw!"
I often hear people say they wish they could forget a game so they could play it for the first time again but as this video shows it's also the context and time period in which you played that game for the first time that makes it so special.
When I played Minecraft for the first time in 2011 the only knowledge I had about the game beforehand was playing the Classic version demo on the Minecraft website back in late 2010, around December. Picking up the actual game around March of 2011 the game was in Beta 1.3 version.
So much has been added to the game in the last 12 years that if I were to erase my memory of the game and play the current version for the first time I'd wager I wouldn't like the game near as much. It's only because I've seen how far the game has come that I enjoy it so dearly.
Another example: Back in the fall of 2018 I played Super Metroid for the first time. I had played as Samus in the various Smash games for years but never got into the Metroid series until Samus Returns, the 3DS remake of the Gameboy game Metroid 2: Return of Samus, was announced. When I played Super Metroid for the first time I made sure the atmosphere was perfect. Not a single other sound in the house, all lights turned off and my Super Nintendo Classic system hooked up to my fairly big screen tv.
Perfection. Super Metroid is easily one of my favorite games and I should play it again soon. However the game came out in 1994 and I played it for the first time in 2018, 24 years after it's initial release. I can't imagine how amazed I would've been by the game had I been able to play when it first released.
i only stumbled across you a few days ago and i've watched nearly 20 of your videos in 48 hours. this one is one i didn't even realize was uploaded and RE4, being a game very close to my heart, was enough to bring me in. i can't access the RE4make and i cope with it poorly; this video reminded me of every single reason i liked RE4, of everything that's burned into my memory; your emotions about "serenity" in particular echo mine scarily closely. the eerie, yet subtly comforting atmosphere of the track emphasized a surreal "other"ness that went hitherto unnoticed among the campy voice acting and murdering of zombies. every time i entered a save room from that moment on, i was compelled to sit for a few minutes just to give leon *and* myself a chance to rest. it's both immersive and dissociating, drawing you further into the game while at the same time distancing you from the insanity.
Mmm, distance from insanity is a great phrase 😀
Just finished binge watching all your vids over the last 3 days, delighted to see your just brought this out.
Truly, thank you.
your part on the last of us show was lovely and put into word the type of feeling i tend to have towards adaptions of things ive already experienced in their original form.
My growing urge to see signalis talked about and how its commentary on what something loses when it’s new again in relation to also it being the best original horror game release in a sea of remakes grows ever further
**GIF of man writing and the writing is on fire**
Will never forget my first experience with TLOU. I was 18. I got it at a midnight launch, spent the day turning my bedroom into a cozy shrine, blacked out the windows with cardboard, had a little table with snacks and drinks and a jar full of weed. Set the difficulty to hard.
Besides bathroom breaks I didn't leave that room til the credits rolled.
As always Jacob coming out from the top rope to hit ‘‘em with the chair. video very well put interpretation of these remakes. You are one of the first TH-cam video essay makers that have actually taken a something useful out of these remakes. Thanks for the new video glorious mustache man!
Man, 21:48 .that transition from hollow knight to lacrimosa while the clip transitions from the old dead space gameplay to the new shiny remake. I’m telling you. Every time I watch a video I be looking at that song list you be going crazy og
The best way I can describe Dead Space vs its remake to someone is to say that in the original, the game makes you hate Kendra for stabbing you in the back and then she's tossed aside as you prepare to fight the Hive Mind. In the remake, despite everything, you want to save her, you hold out your hand to help her up, to get off this damn hell world... and then the game reduces her to a paste in front of you...
Thank you for posting the video's Nebula link. I don't visit the site often, so it's nice to get an easy redirect from here.
You mention what was lost in the recreated cutscenes in HBO's TLoU, but not what you gain. I would say a performance by two terrific artists, Pascal and Ramsey. Their performances are thrilling, and worth savoring on their own merits. Especially as their performances and now unfiltered through CGI, a whole lot that's new is worthwhile. Asked not to play the games, they make the characters fully their own so that even with the same scene, we're getting entire new webs of nuance. It's a different medium with different concerns, yes. But it's also a whole host of different artists than made the original, and that makes the shift between mediums as interesting to me as a painter and a sculptor working from the same model or a performance of a play on stage, and the movie adapted from it.. All of this mut be acknowledged, I feel.
@19:12 This just reminds me of how much more effective Fury Road's "you have two shots left" in the Bullet Farmer scene is in communicating the tension of limited resources; everyone is relying on those few sniper bullets and every missed shot has a visible effect on their composure.
To individuals that have played both TLOU and watched it, i felt they were great companion pieces that each contribute to better understanding the other. Meant to be part of a whole, rather than one or the other...but thats just me.
Almost the first thought I had when you started about Resi 4 remake was the save room music. That video of yours about Horror Games sounding beautiful was in fact the first vid I watched of you and which got me hooked. I love that video so much, it's in one of my own playlists and I listen to it from time to time. I should have commented there but oh well, doing it now. That vid and also of course *this* one are amazing. Thank you, hope you are well, and always looking forward to the next tone 😊
Something very interesting I think i felt in older horror games as opposed to current games. The dreamlike quality you mentioned when talking about the save room theme. Even the the newer psychological horrors like Layers of fear I dont get it. Or maybe i like silent hill too much.
The technical jankiness really helped a lot of games hit that note for me. Same with the way early video game dialogue would sometimes sound off because they hadn’t figured out how to handle voice acting quite yet, or even when they do, there’s that tiny pause between lines as it loads that makes everything even more off. Silent hill 1 is scary on its own but if it was remade with voice acting and voice lines loading smoothly it would lose a ton of the dream vibe for me.
Come to think of it I rarely get that vibe from ANYTHING that’s reallly well polished.
That's cuz Layers of Fear is primarily a compilation of gimmicks
@@haphazardlark1502 good point. I think the game play and camera angles also added to it being disorienting. All kinda worked together.
@@Joel-ik3sz Agreed. Evil within was in a person's mind I think and still didn't have the same feel.
@@haphazardlark1502 Ohh, so it's like the appeal of lo-fi but in horror games?
At 14:08 gotta love Joel's inexplicably reloading rifle
Baby wake up, Jacob Geller just uploaded
i had night terrors since i was 3-10, and it was a recurring one. i tried explaining it to my therapist i had at the time but i couldnt. i have a vivid memory of what it was, but i cant quite put my finger on it. it took awhile to understand it, but now i realize it was more an emotion that materialized itself into this night terror. i was traumatized from a young age, and the night terrors were like a condensed version of all the dread and fear and pain i had in me, expressing itself all at once. i believe thats why more existential horror scares me so much, not bc of the night terrors, but because of what the night terrors were EXPRESSING to me and the emotion i had buried deep within me- emotion i still have.
This feels like a quintessential Jacob Geller video, amazing as always!
14:08 Wait a minute, that gun reloading itself, that is a true horror right there.
I'm always so excited to watch Jacob helmet videos but have put so many of them in my waitlist because they still games I wanna experience first hand :(
jacob, once again you blow me away. Your videos are always total rollercoasters of emotion. I can't believe how far we've come from the days of teens talking into a fuzzy mic, with a PowerPoint in crisp 240p. The fact that youtube exists and that it lead to your channel is truly a blessing.
4:35 Few things made me as happy in 2023 as this piece of music.
The train of thought of how Dead Space Remake effectively warps memory and the layer of skin metaphor, that is pure gold. It gave me appreceation for what the remake does as sadly it somehow didn't connect with me while playing. Maybe my expectations are at fault, as a teenager Dead Space was one of a few games that I not only found interesting (horror is such a damn-beautiful multilayered thing) but that terrified me, sometimes I needed a break from that atmosphere. In the remake I never felt anything like that. In combat I just backpedaled and shot the legs of the Necromorphs till I found the Ripper which made things even easier. I just got the feeling I still know how to deal with necromorphs too well. And their spawns seemed so predictable, everything felt so been there done that though I only completed it like three times. From everything changed in the first 3 chapters, Nicoles struggle with Unitology was a great addition, but everything else from the revamped dialogue to the objectively better clearance level to encourage exploration added nothing I cared for. So again, thanks for the video
It brought the point across in a way that resonated with me even though I am in the minority of people not enjoying the remake.
Hey Jacob! Listening to you talk about The Last of Us, I had to pause the video and recommend to you the game/miniseries Detention. Both have flown under the radar here in the US, but I think they both make interesting case studies for games-as-art and live action adaptations. They're also both short--the video game can be played in one sitting, and the Netflix miniseries can be binged over a long weekend--so they're not major commitments. And, for the record, they're both horror stories in a way that I think you'll find interesting.
he described the emotion of what i felt too, when we first encountered the merchant. the music made you feel like he was outwardly almost, just coming along to profit where ever he can like a spirit or demon
Jacob, I've been a big fan of your videos for a while, and this video's commentary about RE4 nails on the head a point that I, as a nearly-lifelony Blade Runner fan, have been trying to make about the (frankly excellent) Blade Runner 2049 ever since it came out - that the space in which Blade Runner was released is impossible to replicate. Thank you for all you do.
2049 wasn't the original, and they knew it. I was so glad to see that they paid homage to the original in so many ways without trying to steal the spotlight from the original.
Man I’d love to talk about games with you, you read so well into creative writing it’s crazy. Always get happy when I see you uploaded something, makes me want to start producing essay content. Don’t take much longer next time!
Damn, we're going rapid-fire with these videos🙏
How the actual hell do you get out such quality content so quickly? You're fantastic, man. Eagerly awaiting that bell a-ringin'.
Man this sums up my feelings on RE4 and especially The Last of Us perfectly. I really appreciate how Jacob communicates the feeling of actually playing The Last of Us as a game, and how that desperation plays into the story, rather than painting it as meaningless time between cutscenes as many seem to. Great video.
I know everyone talks about TLoU as "cutscenes with some random gameplay," but for me, the cutscenes were secondary. I can't tell you hardly any story beats from the game, but I can relive in gory detail the moment of getting surrounded by clickers with no bottles left.
That's a really interesting perspective I never considered! I am personally (a fake fan) only a fan of TLOU's narrative, so to me the TV show satisfied my curiosity more than the game did, and added to it with new episodes and scenes. (I was one of those teens who'd watch people play the Walking Dead telltale games while hiding behind a pillow, frightened & curious...!!)
I can understand why someone who's a fan of the actual gameplay/mechanics would miss those tense moments! But I definitely also think replicating the experience of playing a game would be... An Impossible task for a TV series XD On the other hand, I think *that* is the point of retelling the last of us in a different medium! So that it could break down one medium's limitations -- at the sacrifice of the Horrors and Intensities of the original medium.
I don’t really play any horror games, but man I could listen to Jacob’s essays about anything for hours and hours
Having finished all the games/show mentioned over the last few months this is exactly the video I needed. Beautiful break down as always Jacob
Resi and Dead Space are two games i'm so nostalgic for, yet i've never played either. instead, my fondness stems from watching other people play through the games, and it's a very unique feeling of joy i experienced in watching the remakes for both. it's not the same as the nostalgia of a player coming back to a beloved game, i don't claim it to be, but i believe it is just as powerful, in its own way. i loved your assessment of the dead space remake in particular. when i watched Sean's play through of the game, i found myself so enamored and engrossed (and grossed out!) in so many new ways, and it was just a delight from start to finish. watching someone entertaining and fairly well versed about the game certainly added to the experience, too. i felt much the same about the resi remake you discuss here too - i have such unusually vivid memories of watching a playthrough of the OG game, so seeing and recognizing those same environments in the remake made me joyful in a way that simply cannot be put to words.
an excellent video, as always! will have to check out your nebula companion vid soon, too :)
Fr, it makes me so happy when I see a Jacob Gellar video😌 Nebula is SO MUCH BETTER for seeing things from creators. Idk about how it works (like who CAN post there or how money flows there vs TH-cam) but watching people's original ideas without having to fight against the TH-cam Borg is soothing
Such is the life of a new idea, until it becomes famous then Google or Microsoft buys it and the cycle continues
The "Nighty-night knights" sentence kept bouncing inside my head until some neurons caught it
Pretty sure everyone’s forgotten about The Last of Us TV show already.
7.46 god-tier editing with that cut, god damn jacob
That rules of nature edit 👌👌👌👌
Epic tbh
9:44 “A warm cabin in a blizzard” and you’d know all about that, wouldn’t you 😂
Oh man your "why do horror games sound so beautiful?" video is my favorite of yours and I'm so glad part of this is like a spiritual sequel to it and references it 😄
Man i wish i was this engrossing and detailed with my essays, making a new point out of nowhere with lots of evidence and convincing me of your point
Most of what I consume on youtube is pretty mindless it goes in one ear out the other, its just a way to pass the time. Every time I put on one of your videos I go into it with the awareness that I'm going to be thinking about the contents of your video for weeks and that it will permanently alter the way I think about the topic it covered. I know it's standard fair for youtube comments to overstate the impact of videos and creators but I really appreciate what you do, keeps me thinking about things that actually feel meaningful instead of just another distraction.
not a huge horror guy but the idea that Dead Space is essentially a sequal disguised as a remake is incredible, especially for somewhat of a cult classic.
Especially because of how untrustworthy EA continues to be.
when jacob geller makes a video about pathologic 2 i can finally be at peace
Hoping the new Amnesia game gives enough to think about to justify a video at least in part on the newer games. The Bunker looks great and Rebirth was super underrated. I know you covered Amnesia A Machine for Pigs already but Rebirth has a lot thematically going on by itself to riff off of and I’m sure the Bunker will do the same.
Honestly, the decoupling of the tram from the chapter breaks, the side passages you'd often have to go through first in order to unlock new tram stations, and the security level system that encourages you to revisit areas each time you get a new level of clearance to open new doors and chests really made me appreciate the Ishimura as a whole environment in a way the original game couldn't. It used to be just a series of corridor-filled levels, and sometimes you'd revisit old levels to see they've changed. But now, its one ship, one environment, and the ways everything is connected are so much more obvious.
Honestly, with how interconnected the ship became in the remake, I found myself a little disappointed that the developers didn't decide to change things a little bit further by allowing the Hunter necromorph to stalk you and appear in more places, sort of Mr. X- like. Though I suppose this may interfere with the narrative of the game, and the intended order in which you went through areas. Some areas, for example, require time and patience to get through, and that's not realy possible when an unstoppable necromorph comes barrelling in.
I really hope this dude gets to 1 million subs soon, he deserves it.
I am waiting in considerable anticipation
9:44
I would pass out while in a RE4 save room and this damn song would give me the worst nightmares. Great piece of work
I have become so desensitized to everything lately that I’ve been chasing the fear I used to experience.
my mind made the most stock sound effect of a water droplet when you said that you said 1000s of words about serenity years ago because i remember when that video came out and how excited i was to watch it
Never realised how nasty the things in dead space look. Would you recommend?
YES.
Id recommend all of it even the gimmicky motion control one but not dead space 3 its not a good game even if the story was decent.
Careful, it might become your favorite horror game
Oh Jacob you nailed exactly what I felt about the TLOU show but couldn't verbalize!! I was beyond excited for it to come out, but then I found myself often bored when watching and I was so confused by it because I could tell it was objectively good TV... But you said it perfectly: the game already had so many cinematic elements that by sticking to it so closely in the adaptation they stripped the video game out of it but didn't replace it with anything.
I also wish they'd kept in a bit more horror elements, although I understand why they didn't. Still, the anxiety of playing the game was a big part of the experience for me as someone who's easily scared and can't play horror games, and I didn't feel anything close to that in the show.
Thank you for shining a light on somethig I didn't even know I felt!