I got move ideas for you Voltage- leave a chain link that whenever you use a electric type status move or take damage from an electric type attack it will deal damage to the enemy. This is an electric type move. Backstab- Raise a random stat for the enemy if they don’t deal damage to you that turn your next stage of the attack will do double damage. If they do damage to you that turn it will do normal damage next turn. This is a dark type move. Soul Slash- This damage move will take off 10% of the users max health for the rest of the battle. Can not stack and it is a Ghost type move. Hope you like these moves
I have 2 moves, and 2 abilities! Steel Swipe Accuracy; 90 55-70 power Physical [Steel] A steel type scratch, except it has a 30% chance to lower the target's defense. Leap kick Accuracy; 90 50 power Physical [Fight] A normal kick move, except it has a 40% chance to give the target confusion. Abilities: Mischeif When the pokemon gets afflicted with a status condition, it doesn't receive it, and the opposing pokemon receives it. Ghost Garden This has a 45% chance to give the pokemon with this ability the berry it needs. Also an item: Ghost berry Gives the holder a random berry, which cannot be eaten through pluck or any other move that steals the held item of that pokemon.
gotta say . . . really liked the terrain moves except for the one that gets double damage in wifi battles Its just a special normal type attack with 110 base power in competitive wtih no drawbacks Nothing bad will happen
Move idea: Name: Calculate Description and how it works: The user takes a moment to think their next attack through. As a result, if the next move they use has a partial chance to inflict a secondary effect, it will instead be a 100% chance. So all those ice type moves that only have a 10% chance to freeze? Yeah, guaranteed freeze if you’re willing to leave yourself open for a turn. In the case of Tri-Attack and any other moves that have multiple effects to pull from, one is selected randomly and are equally probable.
here r some moves im adding to my pokemon concept, pokemon astro and pokemon exo !! Starslash 70 Base Power 100 Accuracy Astro Type Physical the user slashes at the opponent with the force of a star, this move has an increased chance of crit Pixie Punch 120 Base Power 100 Accuracy Fairy Type Physical the user barrages the enemy with punches, this lowers the users def and sp. def (basically fairy type close combat) Cosmo Barrage (signature move of Cozmaqi) 25 Base Power 95 Accuracy Astro Type Special the user assaults the opponent 2-5 times, with increased chance of critical hit Jet Ballista (signature move of Kozmian Blastoise) 120 Base Power 85 Accuracy Water and Fighting Type Physical priority, the user uses cannons to fire water at the opponent, before using its bottom-shell jets to headbutt the opponent with as much force as it can, this has 45% recoil and decreases speed Cupid Cut (signature move of Kozmian Sceptile) 75 Base Power 95 Accuracy Grass and Fairy Type (i like dual typed moves) Special the user launches out heart shaped spines, which barrage the opponent, exploding in a beautiful mist this causes infatuation regardless of opponent pokemons gender and shuffles the functions of the opponents moves for instance, if the opponent had tackle and close combat, tackle would become a 120 base power fighting move and vice versa Huntress Hatred (signature move of Kozmian Delphox) 90 Base Power ----- Accuracy (always hits) Fire and Steel Type Physical the user throws a pike at the opponent, coating it in mystical flames, this move always hits and has a chance ot burn and flinch Azure Breath (the signature move of the grass starter Aninglong) 80 Base Power 100 Accuracy Grass and Dragon Type Special the user spits a beautiful azure blast, which has a chance to burn the opponent, this also traps the opponent in a ring of azure fire Aurora Trap (signature move of the fire starter Afuaura 120 Base Power ----- Accuracy Fire and Fairy Type Special the user digs underground beneath the opponent, setting a deadly mine under them, decreasing the users sp. atk stat the next pokemon to switch in on the opponents side will step on the trap, causing a beautiful explosion of auroras and mists, increasing the users atk stat back to normal Phantom Tsunami (signature move of the water starter Perenami) 100 Base Power 80 Accuracy Water and Ghost Type Physical the user whips up a storm, causing rain on the field, boosting the users atk stat by 2 stages the next turn, a deadly phantom wave will wash over the opponent, dealing dmg Geode Bash (signature move of Sablline, a sableye evolution) 80 Base Power ----- Accuracy Rock and Ghost Type Physical the user wraps a geode around the opponent, the crystals will grow and assault the opponent, setting up a layer of spikes on the users field and two layers on the opponents, this move always lands a critical hit Carnelian Dagger (another sig move of Sablline) 90 Base Power 100 Accuracy Ghost Type Physical the user slashes with its crystal dagger, dealing dmg to the opponent, this move has an increased critical hit chance, and lowers defense Carnelian Shield (another sig move of Sablline) ---- Base Power 100 Accuracy Ghost Type Status the user raises its crystal shield, increasing defense by 3 stages, decreasing attack by 1 Whirlwind Kick (sig move of Kozmian Blaziken) 80 Base Power 100 Accuracy Dark and Flying Type Physical the user strikes the opponent weakly, making them flinch. the user than, with priority, kicks the opponent with all its force, sending the pokemon back and another pokemon out (its offensive 2 turn whirlwind) i guess this next one counts these moves are only activated if the pokemons ability Spirit Serpent activates and it has a ghost move in its moveset, turning into Frost/Terra/Spark/Blaze Assault (ice, ground, electric or fire type depending on the serpelems form, doubles as this typing and ghost) 85 Base Power 95 Accuracy the user, with its new ghostly body, will phase thru the opponent, sending chills down their spine, this will either freeze/flinch and set up spikes/burn/paralyze the opponent, the next turn then assaulting the opponent with all of its force Cosmo Beam 65 Base Power 100 Accuracy Astro Type Special The user fires a beam of cosmic energy, dealing DMG with a chance to Suffocate (a new status condition, where the user has a chance to not move and tkaes dmg every turn, basically burn mixed with paralysis) yeah !!! i have many more to come, m open to critique :3
I made a move called mirror sphere. The user traps the opponent inside of a hollow orb that has a reflective surface on the inside. The opponent sees every part of there body and they take damage, get permanently confused, and get there defence harshly raised because they saw all of there weak points.
Some ideas I have: Cosmic ray,type:psychic Power:100 Accuracy:70 Will fail if the targets type is the same as the users Menacing maelstrom,type:fairy Power:120 Accuracy:50 A big cyclone of shattered stars will move towards the target and will do double damage if the target uses a fairy move before the user Let me know if the ideas are ok 👌
I have some move ideas Normal Antler rush Pow 30 Acc 60 Description the user rushes the foe and attacks them with its antlers it has 20% chance of paralysing the foe Normal Prickles Pow 15 Acc 100 Description the user attacks the foe with prickles Bug Insect beam Pow 45 Acc 75 Description the user creates a bug made of green energy at the foe Water bubble trap Pow 0 Acc 100 Description the user traps the foe in a big bubble this lowers speed And finally Fire Molten claw Pow 80 Acc 80 Description the foe is slashed with a claw made of magma
Maybe antler rush can have base 75 power (95% Accuracy), insect beam having a 40% chance to cause confusion, and magma claw to have 100% Accuracy and the chance to cause burn? I hope I'm not asking for too much.
•Tesla strike• electric 65 base power 85 accuracy Special 50% paralyze 10% confusion •murder• dark -- base power 95% accuracy Physical The opposing Pokemon immediately faints, the user will get confused and it will always hit itself in confusion •soul steal• ghost -- base power 100% accuracy Special Priority +1 The user deals 50% damage equal to the opposing Pokemon's current health, and restore health equal to how much damage was dealt •drown• water -- base power 85% accuracy Special The user creates a pool of water and drowns the opposing Pokemon, every turn the opposing Pokemon will take 20% damage of it's max health. the user will not be able to attack or retreat for 3 turns. The attack also harshly lowers the opposing Pokemon's accuracy and prevents it to retreat. This move may only be used once per battle •psycho-stare• psychic -- base power 75% accuracy Special Priority +1 The user stares at the opposing Pokemon. the opposing Pokemon's Attack, s.attack, defense, s.defense, speed fell harshly •Irregular strike• ??? 65 base power 100% accuracy Physical and special Priority +1 Deals damage. After the opposing Pokemon attacks, irregular strike will deal damage again equal to the user's attack and s.attack stat that was divided by 2. The second attack have a chance to paralyze, confuse, or flinch the opposing Pokemon Thoughts? Is it a lil bit to "cruel/Savage/harsh" for pokemon moves? I actually think these moves are epic... Thx for reading btw, appreciate it a lot! B)
I've been thinking of a few new move ideas. I just wanted to see if they were good or not. Pixie Dust: Type - Fairy 55 Power 95 Accuracy Special The user scatters shiny powder around the opposing pokemon to distract them. It lowers their evasion. Heatseeker: Type - Fire 70 Power --- Accuracy Physical The user turns into a fireball and charges at the target. It never misses. Final Blow: Type - Fighting 100 Power 100 Accuracy Physical +1 Priority The user puts all of its energy into one attack. This move is powerful, but the user faints after using the attack and it can only be used when at low health. So, what does everyone think?
I thought of a really op move based on urs but I don't care abt game balancing so : Peak Ultimatum-fighting Acc: 100 percent Power: none Pp: 1 Peak ultimatum can only be used if ur hp is 10 percent or lower an it sharply increases all ur stats to plus 4 and if u somehow live that turn then the next turn u have plus 5 priority an all ur moves are Super effective no matter typings unless they are immune to fighting.
Those are pretty cool move ideas man!, Really love the sketches showing the moves used when you explain them, I'm wishing luck to your project : ) A move idea I've got is Consequence it's psychic type, which is supper effective against Dark types, because every bad action has a consequence
Here's mine! Supernatural Attack Ghost 70 Base Power 100 Accuracy Physical The user disappears to thin air to dodge all attacks, the user attacks after the foe attacks. It will fail if the foe move first. Mind Control Psychic --- Base Power 70 Accuracy Status The user controls target's mind to attacks itself. it will fail if the foe moves first. Cement Shot Ground 60 Base Power 95 Accuracy Physical The user shoots cement to the target. It's super-effective against flying-type or levitate pokemon, it may lower the target's speed Air Vacuum Flying --- Base Power 100 Accuracy Status The user creates an air vacuum that sucks foes. Every move has 100 accuracy for 5 turns. Bubble Trap Water 50 Base Power 80 Accuracy Special The user traps target into a bubble, leaving the target immobilized for 3 turns. The bubble have a 40% chance to pop. Water Jetcutter Water 80 Base Power 90 Accuracy Physical The user slashes a highly pressurized water to the target. It's Super-Effective to all types. Bouncy Silk Bug --- Base Power 100 Accuracy Status The user creates a bouncy silk underneath foes, forcing them to switch out. It last 2 turns. The battle ends on a wild pokemon. Itchy Bite Bug 50 Base Power 100 Accuracy Physical The user bites the target, leaving them itchy. This harshly lowers target speed and defense. Firework Blast Fire 100 Base Power 90 Accuracy Special The user blasts firework to the target, blinding them. This lowers their evasion. Target Locked Normal --- Base Power 100 Accuracy Status The users locks their focus on the target. Moves can't miss. Soul Exchange Ghost --- Base Power 100 Accuracy Status Attack, Sp. Attack, and Speed rose sharply and exchanges 25% of their HP. sorry i'm pretty bad at explaining😅
Been waiting a week, not dissapointed, my favorite is probably Aura Blade, it's sounds awesome, also I love the art in the video. A move I've made up that can be learned by some Fakemon in my region is Ancient Chomp, but I think I'll rename it Fossil Fang: "The Pokemon bites the opponent as if it's ancestor is biting for it" PP:5 Damage:80 Accuracy:100 It's just an average rock type move, but with actually accuracy, mostly taught to fossil or prehistoric related fakemon.
heheh sorry for the extra bit of waiting. Had a family shindig to go to. Fossil Fang sounds amazing btw! I imagined it paired with Mega Aerodactyl's Tough Claws ability.
@@Substitube it's fine , we all have our family shindig once in a while. And thanks, also ironically my Aerodactyl replacement Dreadodo has tough claws as an ability
Template Charge, signature move of Anceon (Rock/Grass Eeveelution) Rock, 140 dmg., 5 PP, Spec or Phys, whichever is higher for attacker, removes grass type of Anceon once used, and Template Rise, Ground/Grass like Flying press, 95 dmg., Phys, 5 PP, Cause gravity before damage is calculated.
These moves do the same thing but have different types and those moves are Flare Gun, Bug Beacon, Summoning Ritual (Yes I know you have a move with a similar name) , Fairy Lights, Dragon Call, Telepathy, Radio Wave, Smoke Signal, and Warning Scent. The effect these moves have is that they damage the opponent but only if your team is full. If you have at least one empty slot, then a Random Pokémon will appear and the summoned Pokémon will assist you. The summoned Pokémon will share a type with the type of the move used. Flare Gun summons Fire Types, Bug Beacon Summons Bug Types, Summoning Ritual summons Ghost Types, Fairy Lights summons Fairy Types, Dragon Call summons Dragon Types, Telepthy summon Psychic Types, Radio Wave summons Electric Types, Smoke Signal summons Poison Types, and Warning Scent summons Grass Types. Give me more ideas for this moves variations in other types.
Spooky Suspense: A ghost type move where the user tells a scary story to the opponent, which causes the opponent to feel like they’re about to get jump scared, and they will be paralyzed indefinitely until you attack. If the opponent has oblivious as its ability, then the user will fall asleep. this move will do recoil damage to the user.
Caltrop: a steel type entry hazard. If any Pokémon on the field uses a water, flying, or poison type move, then the entry hazard will poison the opponent.
Psychic move for Gothitelle Placebo effect Base damage: 90 Perk: Possibility of 50% to poison your enemy badly Chance of failing: 0% Description: Gothitelle uses a small nail of psychic energy to test her opponents, she suggests her opponent to believe that she injected a hard poison. Flying move for Braviary Brotherly oath Base Damage: 80 Perk: whenever one of your Pokes suffers a status alteration, brotherly oath will land a critical hit Chance of failing: 5% Description: Braviary uses this move to protect his weakened brethern from incoming harm. Poison move for Vileplume Intoxication Base Damage: 78 Perk: it uses spores to paralyze its foes, the opponent is always paralyzed and confused. Description: same as the perk point Chance of failing: 20% Grass attack for Shiinotic Psylo Mélange Base damage: 0 Perks: inflicts hard confusion on foes. The foe will allways hit himself and deal himself 20% of his actual HP. But harms user 10% when utilized Chance of failing: 4,2% Description: Shiinotic uses this attack as a defensive measurement against predators. Shiinotics will let the predator attack them in order to infuse a psychodelic drug. This will lead to a badtrip for the opponent.
ok let me try Magma Scales Power (--) Accuracy(--) Type: Fire "The User Cloaks its body in magma covered scales making all contact moves burn the target. If used consecutively the move will fail."
Puppet master Type: dark (double battle) Priority move Forces the target to use the move it was going to on its teammate Cryo frost Type : ice Sacrifices itself to freeze the target Toxic vapour Type: poison (double battle) Poisons everyone on the field Contrary Type: normal (priority) All stat boosts/lower effects are the opposite on that turn Spiteful wish Type: ghost (priority) Causes healing moves such as recover to have the opposite effect
Always felt like fire needs a physical priority like move. I think pokemon uranium had one called flame impact. This would be great for Flareon given that it needs a good physical STAB and some more speed.
5 years late but I think it would be cool if there was a 90 power 100 accuracy move for every type This message has been sponsored by the physical electric and physical rock users
@@Substitube definitely I even came up with some ideas for 90 Power 100 accuracy moves for types that need it Physical Electric: Power Bash (user thumps target with an appendage or body, has a chance to raise the user’s attack) Physical Rock: Pulverise (user smashes it’s fist or body against the target, no secondary effect) Physical Fire: Burn (user performs a Chinese burn, has a chance to burn the opponent) Special Fighting: Aura Fist (user punches the air, launching fists made of aura at the opponent)
Ability idea time bomb: A Pokémon with this ability takes damage every turn whether they get hit or not (this would make it so that it could 2 hits each turn) but if the Pokémon goes down due to the ability, they will automatically use self destruct/explosion. They won’t self destruct if the opponent knocks them out first.
Defibrillate: an electric type move that can revive wild fainted pokemon. If the opponent pokemon is not fainted, asleep, or paralyzed, then the move will do damage with a chance to paralyze.
Vacuum up: a flying type move that gets rid of entry hazards. But unlike tidy up, this move will then fire out all the entry hazards towards the target, which will give the opponent the effects of the entry hazard.
Spiky weeds: a grass entry hazard that does damage and causes those who are effected to have there physical attack raised but they will also take recoiled damage with every physical attack. It will also cause status moves that make contact to do damage.
Concussive punch: a fighting type move that does damage and has a chance to confuse the opponent or put them to sleep. If it fails to put the target to sleep or confuse the target, then it will raise the target’s physical attack.
Placebo effect: A psychic type move where if the opponent used metronome, then the move they got from metronome will replace one of the opponent’s moves.
Here are some more ideas for Pokemon attacks. Wrestle: this attack is when a Pokemon fights a human directly. Animal Control: this is where a Pokemon controls a swarm of normal Animals and attack the opponent. Fatten Up: where a Pokemon increases his or opponents fat. Their defense is raised up but their speed is lowered and the affects of the attack is altered.
steel Moce idea:Midas slap: Turns target into steel type + makes their berry into a new item called bad nugget. Perhaps light pokemon get their speed reduced by the sudden increase in weight
Skystrike (Flying) Does extra damage to flying types or Pokemon in the air. Dark Deal (Dark) If this Pokemon KO's an enemy Pokemon in 2 or less turns they gain a large attack boost and heal. Overcharge (Psychic) Heal this Pokemon a bit each turn. Lasts 4 turns and can heal over the Pokemons Max HP Limit. DIY Attack (Normal) Does more damage the more items are in your trainers inventory. Focus Block (Fighting) The next attack on this Pokemon does 1 damage. But then the next attack after that to this Pokemon does extra damage.
Those were all my ideas lol. I'll eventually make a 100 ability ideas video though. I also have other ideas videos for various types of stuff like Key Items and Pokeballs already uploaded, in case you haven't seen them yet
Got some ideas for Pokemon attacks. These are mostly for ditto. Transform Assist: transform into any pokemon in your belt. Reveal Beam: undoes another ditto's transform. Egg Scan: scan the enemy pokemon. Useless unless you have a empty place in your belt, then an egg appears. Shead Throw: throws shedding of itself at the opponent. Under the right environment a new ditto will appear (also used for Pokemon that can't make eggs). Animal: the ditto tuns into a normal animal. The animal can only use an attack called animal thrash. Man Tool: the ditto transforms into a man made device. From a bazooka, to Mecha robot.
*TIMESTAMPS:*
0:35 ???
2:47 Bug
4:03 Dark
5:29 Dragon
6:44 Electric
8:25 Fairy
10:20 Fighting
11:24 Fire
11:52 Flying
12:19 Ghost
13:45 Grass
14:29 Ground
15:25 Ice
16:23 Normal
17:39 Poison
19:10 Psychic
19:46 Rock
20:32 Steel
21:23 Water
I got move ideas for you
Voltage- leave a chain link that whenever you use a electric type status move or take damage from an electric type attack it will deal damage to the enemy. This is an electric type move.
Backstab- Raise a random stat for the enemy if they don’t deal damage to you that turn your next stage of the attack will do double damage. If they do damage to you that turn it will do normal damage next turn. This is a dark type move.
Soul Slash- This damage move will take off 10% of the users max health for the rest of the battle. Can not stack and it is a Ghost type move.
Hope you like these moves
I find it funny how some of these moves actually have the same names as moves released later, like Poltergeist and Lash Out
And Revival Blessing and Double Shock from Scarlet/Violet which deletes the users Elec typing or revive a dead ally
Or Noble Roar
Or Court Change for Cinderace.
And also Last respects
@@videocanalef5637 I guess my list became more of a wishlist that got (partially) granted!
Crash test wall: a counter move that does more damage depending on how fast the opponent is.
That sounds pretty neat! I can see it also working like Spiky Shell where it goes up before the opponent makes contact
I have 2 moves, and 2 abilities!
Steel Swipe
Accuracy; 90
55-70 power
Physical
[Steel]
A steel type scratch, except it has a 30% chance to lower the target's defense.
Leap kick
Accuracy; 90
50 power
Physical
[Fight]
A normal kick move, except it has a 40% chance to give the target confusion.
Abilities:
Mischeif
When the pokemon gets afflicted with a status condition, it doesn't receive it, and the opposing pokemon receives it.
Ghost Garden
This has a 45% chance to give the pokemon with this ability the berry it needs.
Also an item:
Ghost berry
Gives the holder a random berry, which cannot be eaten through pluck or any other move that steals the held item of that pokemon.
gotta say . . . really liked the terrain moves except for the one that gets double damage in wifi battles
Its just a special normal type attack with 110 base power in competitive wtih no drawbacks
Nothing bad will happen
Maybe it only works in "Rooms"? Trick/Wonder/Etc.
Move idea:
Name: Calculate
Description and how it works: The user takes a moment to think their next attack through. As a result, if the next move they use has a partial chance to inflict a secondary effect, it will instead be a 100% chance.
So all those ice type moves that only have a 10% chance to freeze? Yeah, guaranteed freeze if you’re willing to leave yourself open for a turn.
In the case of Tri-Attack and any other moves that have multiple effects to pull from, one is selected randomly and are equally probable.
Your channel is top quality my dude
Thanks, Squirrel 🐿
Slippery puddle: a water type entry hazard that will do more damage the more heavy the opponent is.
Scale shed: a dragon type entry hazard that will lower the user’s defense.
Adrenaline a fighting type move that increases attack and speed by one state
here r some moves im adding to my pokemon concept, pokemon astro and pokemon exo !!
Starslash
70 Base Power
100 Accuracy
Astro Type
Physical
the user slashes at the opponent with the force of a star, this move has an increased chance of crit
Pixie Punch
120 Base Power
100 Accuracy
Fairy Type
Physical
the user barrages the enemy with punches, this lowers the users def and sp. def (basically fairy type close combat)
Cosmo Barrage (signature move of Cozmaqi)
25 Base Power
95 Accuracy
Astro Type
Special
the user assaults the opponent 2-5 times, with increased chance of critical hit
Jet Ballista (signature move of Kozmian Blastoise)
120 Base Power
85 Accuracy
Water and Fighting Type
Physical
priority, the user uses cannons to fire water at the opponent, before using its bottom-shell jets to headbutt the opponent with as much force as it can, this has 45% recoil and decreases speed
Cupid Cut (signature move of Kozmian Sceptile)
75 Base Power
95 Accuracy
Grass and Fairy Type (i like dual typed moves)
Special
the user launches out heart shaped spines, which barrage the opponent, exploding in a beautiful mist
this causes infatuation regardless of opponent pokemons gender and shuffles the functions of the opponents moves
for instance, if the opponent had tackle and close combat, tackle would become a 120 base power fighting move and vice versa
Huntress Hatred (signature move of Kozmian Delphox)
90 Base Power
----- Accuracy (always hits)
Fire and Steel Type
Physical
the user throws a pike at the opponent, coating it in mystical flames, this move always hits and has a chance ot burn and flinch
Azure Breath (the signature move of the grass starter Aninglong)
80 Base Power
100 Accuracy
Grass and Dragon Type
Special
the user spits a beautiful azure blast, which has a chance to burn the opponent, this also traps the opponent in a ring of azure fire
Aurora Trap (signature move of the fire starter Afuaura
120 Base Power
----- Accuracy
Fire and Fairy Type
Special
the user digs underground beneath the opponent, setting a deadly mine under them, decreasing the users sp. atk stat
the next pokemon to switch in on the opponents side will step on the trap, causing a beautiful explosion of auroras and mists, increasing the users atk stat back to normal
Phantom Tsunami (signature move of the water starter Perenami)
100 Base Power
80 Accuracy
Water and Ghost Type
Physical
the user whips up a storm, causing rain on the field, boosting the users atk stat by 2 stages
the next turn, a deadly phantom wave will wash over the opponent, dealing dmg
Geode Bash (signature move of Sablline, a sableye evolution)
80 Base Power
----- Accuracy
Rock and Ghost Type
Physical
the user wraps a geode around the opponent, the crystals will grow and assault the opponent, setting up a layer of spikes on the users field and two layers on the opponents, this move always lands a critical hit
Carnelian Dagger (another sig move of Sablline)
90 Base Power
100 Accuracy
Ghost Type
Physical
the user slashes with its crystal dagger, dealing dmg to the opponent, this move has an increased critical hit chance, and lowers defense
Carnelian Shield (another sig move of Sablline)
---- Base Power
100 Accuracy
Ghost Type
Status
the user raises its crystal shield, increasing defense by 3 stages, decreasing attack by 1
Whirlwind Kick (sig move of Kozmian Blaziken)
80 Base Power
100 Accuracy
Dark and Flying Type
Physical
the user strikes the opponent weakly, making them flinch. the user than, with priority, kicks the opponent with all its force, sending the pokemon back and another pokemon out (its offensive 2 turn whirlwind)
i guess this next one counts
these moves are only activated if the pokemons ability Spirit Serpent activates and it has a ghost move in its moveset, turning into
Frost/Terra/Spark/Blaze Assault (ice, ground, electric or fire type depending on the serpelems form, doubles as this typing and ghost)
85 Base Power
95 Accuracy
the user, with its new ghostly body, will phase thru the opponent, sending chills down their spine, this will either freeze/flinch and set up spikes/burn/paralyze the opponent, the next turn then assaulting the opponent with all of its force
Cosmo Beam
65 Base Power
100 Accuracy
Astro Type
Special
The user fires a beam of cosmic energy, dealing DMG with a chance to Suffocate (a new status condition, where the user has a chance to not move and tkaes dmg every turn, basically burn mixed with paralysis)
yeah !!! i have many more to come, m open to critique :3
I really like how the cosmic theme carries throughout most of the moves!
Thank you, Justin. This is quality
Mirror Room exists now as Court Change
Yay Gamefreak
KO punch: a fighting type OHKO move.
I made a move called mirror sphere. The user traps the opponent inside of a hollow orb that has a reflective surface on the inside. The opponent sees every part of there body and they take damage, get permanently confused, and get there defence harshly raised because they saw all of there weak points.
Some ideas I have:
Cosmic ray,type:psychic
Power:100
Accuracy:70
Will fail if the targets type is the same as the users
Menacing maelstrom,type:fairy
Power:120
Accuracy:50
A big cyclone of shattered stars will move towards the target and will do double damage if the target uses a fairy move before the user
Let me know if the ideas are ok 👌
I have some move ideas
Normal
Antler rush
Pow 30
Acc 60
Description the user rushes the foe and attacks them with its antlers it has 20% chance of paralysing the foe
Normal
Prickles
Pow 15
Acc 100
Description the user attacks the foe with prickles
Bug
Insect beam
Pow 45
Acc 75
Description the user creates a bug made of green energy at the foe
Water bubble trap
Pow 0
Acc 100
Description the user traps the foe in a big bubble this lowers speed
And finally
Fire
Molten claw
Pow 80
Acc 80
Description the foe is slashed with a claw made of magma
I like the ideas of these moves. Can I reccomend some changes for these moves?
Maybe antler rush can have base 75 power (95% Accuracy), insect beam having a 40% chance to cause confusion, and magma claw to have 100% Accuracy and the chance to cause burn? I hope I'm not asking for too much.
daniel richardson yes
daniel richardson and no your not asking much at all
•Tesla strike• electric
65 base power
85 accuracy
Special
50% paralyze
10% confusion
•murder• dark
-- base power
95% accuracy
Physical
The opposing Pokemon immediately faints, the user will get confused and it will always hit itself in confusion
•soul steal• ghost
-- base power
100% accuracy
Special
Priority +1
The user deals 50% damage equal to the opposing Pokemon's current health, and restore health equal to how much damage was dealt
•drown• water
-- base power
85% accuracy
Special
The user creates a pool of water and drowns the opposing Pokemon, every turn the opposing Pokemon will take 20% damage of it's max health. the user will not be able to attack or retreat for 3 turns. The attack also harshly lowers the opposing Pokemon's accuracy and prevents it to retreat. This move may only be used once per battle
•psycho-stare• psychic
-- base power
75% accuracy
Special
Priority +1
The user stares at the opposing Pokemon. the opposing Pokemon's
Attack, s.attack, defense, s.defense, speed fell harshly
•Irregular strike• ???
65 base power
100% accuracy
Physical and special
Priority +1
Deals damage. After the opposing Pokemon attacks, irregular strike will deal damage again equal to the user's attack and s.attack stat that was divided by 2. The second attack have a chance to paralyze, confuse, or flinch the opposing Pokemon
Thoughts?
Is it a lil bit to "cruel/Savage/harsh" for pokemon moves?
I actually think these moves are epic...
Thx for reading btw, appreciate it a lot! B)
first yes
I've been thinking of a few new move ideas. I just wanted to see if they were good or not.
Pixie Dust:
Type - Fairy
55 Power
95 Accuracy
Special
The user scatters shiny powder around the opposing pokemon to distract them. It lowers their evasion.
Heatseeker:
Type - Fire
70 Power
--- Accuracy
Physical
The user turns into a fireball and charges at the target. It never misses.
Final Blow:
Type - Fighting
100 Power
100 Accuracy
Physical
+1 Priority
The user puts all of its energy into one attack. This move is powerful, but the user faints after using the attack and it can only be used when at low health.
So, what does everyone think?
Nice
Final blow is kinda like final gambit same description and your final blow is just different named
Final blow is a bit op, but otherwise this move set is great!
I thought of a really op move based on urs but I don't care abt game balancing so :
Peak Ultimatum-fighting
Acc: 100 percent
Power: none
Pp: 1
Peak ultimatum can only be used if ur hp is 10 percent or lower an it sharply increases all ur stats to plus 4 and if u somehow live that turn then the next turn u have plus 5 priority an all ur moves are Super effective no matter typings unless they are immune to fighting.
When you you he realize he is making a whole game by himself
I find it nice that many moves, names or concepts, have made it to the main games. Amazing foresight 😂
Those are pretty cool move ideas man!, Really love the sketches showing the moves used when you explain them, I'm wishing luck to your project : )
A move idea I've got is Consequence it's psychic type, which is supper effective against Dark types, because every bad action has a consequence
Amazing. Don't mind if I use these 😉
Here's mine!
Supernatural Attack
Ghost
70 Base Power
100 Accuracy
Physical
The user disappears to thin air to dodge all attacks, the user attacks after the foe attacks. It will fail if the foe move first.
Mind Control
Psychic
--- Base Power
70 Accuracy
Status
The user controls target's mind to attacks itself. it will fail if the foe moves first.
Cement Shot
Ground
60 Base Power
95 Accuracy
Physical
The user shoots cement to the target. It's super-effective against flying-type or levitate pokemon, it may lower the target's speed
Air Vacuum
Flying
--- Base Power
100 Accuracy
Status
The user creates an air vacuum that sucks foes. Every move has 100 accuracy for 5 turns.
Bubble Trap
Water
50 Base Power
80 Accuracy
Special
The user traps target into a bubble, leaving the target immobilized for 3 turns. The bubble have a 40% chance to pop.
Water Jetcutter
Water
80 Base Power
90 Accuracy
Physical
The user slashes a highly pressurized water to the target. It's Super-Effective to all types.
Bouncy Silk
Bug
--- Base Power
100 Accuracy
Status
The user creates a bouncy silk underneath foes, forcing them to switch out. It last 2 turns. The battle ends on a wild pokemon.
Itchy Bite
Bug
50 Base Power
100 Accuracy
Physical
The user bites the target, leaving them itchy. This harshly lowers target speed and defense.
Firework Blast
Fire
100 Base Power
90 Accuracy
Special
The user blasts firework to the target, blinding them. This lowers their evasion.
Target Locked
Normal
--- Base Power
100 Accuracy
Status
The users locks their focus on the target. Moves can't miss.
Soul Exchange
Ghost
--- Base Power
100 Accuracy
Status
Attack, Sp. Attack, and Speed rose sharply and exchanges 25% of their HP.
sorry i'm pretty bad at explaining😅
I love the idea of Inverse room and I'd love to use it as it could help flip the type chart. All the other moves are really creative too. Mad respect
Been waiting a week, not dissapointed, my favorite is probably Aura Blade, it's sounds awesome, also I love the art in the video. A move I've made up that can be learned by some Fakemon in my region is Ancient Chomp, but I think I'll rename it Fossil Fang:
"The Pokemon bites the opponent as if it's ancestor is biting for it"
PP:5 Damage:80 Accuracy:100
It's just an average rock type move, but with actually accuracy, mostly taught to fossil or prehistoric related fakemon.
heheh sorry for the extra bit of waiting. Had a family shindig to go to.
Fossil Fang sounds amazing btw! I imagined it paired with Mega Aerodactyl's Tough Claws ability.
@@Substitube it's fine , we all have our family shindig once in a while. And thanks, also ironically my Aerodactyl replacement Dreadodo has tough claws as an ability
Why doesn’t devolution beam change the Pokémon’s model to there prevo
These are gonna be sooooo useful for my trash Fakemon. Thanks a bunch!
11:04 hard boil is so good against water Type 16:03 slushball I like the version of dry freeze 18:32 Liquefy 21:33 Decontaminate
Template Charge, signature move of Anceon (Rock/Grass Eeveelution) Rock, 140 dmg., 5 PP, Spec or Phys, whichever is higher for attacker, removes grass type of Anceon once used, and Template Rise, Ground/Grass like Flying press, 95 dmg., Phys, 5 PP, Cause gravity before damage is calculated.
Hell swarm could be called swarm storm
nitpick will be broken if a ghost type has it
Heatstroke: a fire type OHKO move.
Cremation: a fire type move that turns the opponent into a ghost type.
8:04 double shock
These moves do the same thing but have different types and those moves are Flare Gun, Bug Beacon, Summoning Ritual (Yes I know you have a move with a similar name) , Fairy Lights, Dragon Call, Telepathy, Radio Wave, Smoke Signal, and Warning Scent. The effect these moves have is that they damage the opponent but only if your team is full. If you have at least one empty slot, then a Random Pokémon will appear and the summoned Pokémon will assist you. The summoned Pokémon will share a type with the type of the move used. Flare Gun summons Fire Types, Bug Beacon Summons Bug Types, Summoning Ritual summons Ghost Types, Fairy Lights summons Fairy Types, Dragon Call summons Dragon Types, Telepthy summon Psychic Types, Radio Wave summons Electric Types, Smoke Signal summons Poison Types, and Warning Scent summons Grass Types. Give me more ideas for this moves variations in other types.
Sacrifice was actually one of my fake moves too, it had the same effect, what a coincidence
Devolution ray is also a move used by some Mew cards in the TCG. So it could even be a signature for Mew or other Legendary/Mythic Pokémon
17:24 chatter
Why is this only now being recommended to me?
idk, but glad you found it anyway :)
Spooky Suspense: A ghost type move where the user tells a scary story to the opponent, which causes the opponent to feel like they’re about to get jump scared, and they will be paralyzed indefinitely until you attack. If the opponent has oblivious as its ability, then the user will fall asleep. this move will do recoil damage to the user.
Electric chair: an electric type OHKO move.
Oh noooo lololol
Caltrop: a steel type entry hazard. If any Pokémon on the field uses a water, flying, or poison type move, then the entry hazard will poison the opponent.
Calcify: I very niche water type move that turns the opponent into a rock type if they are grass type beforehand.
Torture: a dark type move that does 1 damage. It’s good for shiny hunting ghost types.
Snack time: A normal type move where the user eats all the berries that are held in the party. this can have positive and negative effects.
Haunt: a ghost type move that is super effective against dark type Pokémon.
Psychic move for Gothitelle
Placebo effect
Base damage: 90
Perk: Possibility of 50% to poison your enemy badly
Chance of failing: 0%
Description: Gothitelle uses a small nail of psychic energy to test her opponents, she suggests her opponent to believe that she injected a hard poison.
Flying move for Braviary
Brotherly oath
Base Damage: 80
Perk: whenever one of your Pokes suffers a status alteration, brotherly oath will land a critical hit
Chance of failing: 5%
Description: Braviary uses this move to protect his weakened brethern from incoming harm.
Poison move for Vileplume
Intoxication
Base Damage: 78
Perk: it uses spores to paralyze its foes, the opponent is always paralyzed and confused.
Description: same as the perk point
Chance of failing: 20%
Grass attack for Shiinotic
Psylo Mélange
Base damage: 0
Perks: inflicts hard confusion on foes. The foe will allways hit himself and deal himself 20% of his actual HP. But harms user 10% when utilized
Chance of failing: 4,2%
Description: Shiinotic uses this attack as a defensive measurement against predators. Shiinotics will let the predator attack them in order to infuse a psychodelic drug. This will lead to a badtrip for the opponent.
Surge Blast: Special Electric Type Close Combat
ok let me try
Magma Scales
Power (--)
Accuracy(--)
Type: Fire
"The User Cloaks its body in magma covered scales making all contact moves burn the target. If used consecutively the move will fail."
Ohhh I like!! Can I use for my original pokemon like idea!!
@@せらいちごおうじょくn go right ahead
@@burritocat4391 thx u!! 😊
@@せらいちごおうじょくn no problem
Migraine: a psychic type attack that prevents the opponent from using psychic type attacks.
I’m pretty sure the French version of embargo is called vendetta. Cool coincidence
Part 2
Coal scatter: a move that’s basically toxic spikes but it burns instead of poisoning.
Sleep dart: a poison type move that does damage can cause sleep or paralysis. If it fails to do either than the opponent’s stats will be raised.
Serenade. fairy type
Status move.
Description. The user sings a beautiful song that has a 75% chace to infatuate the foe
Acc 75
Pow 0
Workout: a fighting type move that lowers the users weight.
There is a Sailormoon at 8:37. Glitz Blitz IS a Sailormoon reference.
We need that aura blade, it will change competitive.
My idea is an ice type move called frost aura. it increases the damage of ice type moves for three turns. Pretty cool eh?
Puppet master
Type: dark (double battle)
Priority move
Forces the target to use the move it was going to on its teammate
Cryo frost
Type : ice
Sacrifices itself to freeze the target
Toxic vapour
Type: poison (double battle)
Poisons everyone on the field
Contrary
Type: normal (priority)
All stat boosts/lower effects are the opposite on that turn
Spiteful wish
Type: ghost (priority)
Causes healing moves such as recover to have the opposite effect
bruh how there is no dislike
I’ll leave one for balance
Rainbow wave would be busted.
Spin blossom nut squash
Does anyone get the reference
I came back making more than 3000 Pokémon moves
Always felt like fire needs a physical priority like move.
I think pokemon uranium had one called flame impact. This would be great for Flareon given that it needs a good physical STAB and some more speed.
Yes! I’d prefer it over Flareon’s current option of Quick Attack
peek-a-boo should function like fake out tbh
Sorry, but most of these moves are so overly gimmicky, only working in hyper specific situations that they'll never see use.
Don’t be sorry lol. They’re just concepts so I do t take them too seriously
Did this dude predict court change?
Doom Swarm instead of Hell Swarm
5 years late but I think it would be cool if there was a 90 power 100 accuracy move for every type
This message has been sponsored by the physical electric and physical rock users
physical definitely gets the short end of the stick when it comes to accuracy :(
@@Substitube definitely
I even came up with some ideas for 90 Power 100 accuracy moves for types that need it
Physical Electric: Power Bash (user thumps target with an appendage or body, has a chance to raise the user’s attack)
Physical Rock: Pulverise (user smashes it’s fist or body against the target, no secondary effect)
Physical Fire: Burn (user performs a Chinese burn, has a chance to burn the opponent)
Special Fighting: Aura Fist (user punches the air, launching fists made of aura at the opponent)
13:06 last respects
Here is my idea for a ghost type move called Eldritch phantasm
sounds powerful!
Hey man this is really cool
Thanks!
Ability idea time bomb: A Pokémon with this ability takes damage every turn whether they get hit or not (this would make it so that it could 2 hits each turn) but if the Pokémon goes down due to the ability, they will automatically use self destruct/explosion. They won’t self destruct if the opponent knocks them out first.
just got finished watching this is such good content and yoydeserve more also u have such an imagination
XD Glad you enjoyed it. Thanks Robo King!
Feeble Encounter (negate all damage and attack simultaneously but fail in succession or if foe is not readying contact move)
NORMAL / POW 70 / ACC -- / CAT Phy / contact / PRI +3 / PP 5
Soul Shears (hit twice and uses foe SpDef in calculation)
GHOST / POW 50 / ACC 100 / CAT Phy / ranged / PRI -- / PP 10
Defibrillate: an electric type move that can revive wild fainted pokemon. If the opponent pokemon is not fainted, asleep, or paralyzed, then the move will do damage with a chance to paralyze.
Vacuum up: a flying type move that gets rid of entry hazards. But unlike tidy up, this move will then fire out all the entry hazards towards the target, which will give the opponent the effects of the entry hazard.
Spiky weeds: a grass entry hazard that does damage and causes those who are effected to have there physical attack raised but they will also take recoiled damage with every physical attack. It will also cause status moves that make contact to do damage.
Concussive punch: a fighting type move that does damage and has a chance to confuse the opponent or put them to sleep. If it fails to put the target to sleep or confuse the target, then it will raise the target’s physical attack.
Placebo effect: A psychic type move where if the opponent used metronome, then the move they got from metronome will replace one of the opponent’s moves.
Here are some more ideas for Pokemon attacks.
Wrestle: this attack is when a Pokemon fights a human directly.
Animal Control: this is where a Pokemon controls a swarm of normal Animals and attack the opponent.
Fatten Up: where a Pokemon increases his or opponents fat. Their defense is raised up but their speed is lowered and the affects of the attack is altered.
steel Moce idea:Midas slap: Turns target into steel type + makes their berry into a new item called bad nugget. Perhaps light pokemon get their speed reduced by the sudden increase in weight
Skystrike (Flying)
Does extra damage to flying types or Pokemon in the air.
Dark Deal (Dark)
If this Pokemon KO's an enemy Pokemon in 2 or less turns they gain a large attack boost and heal.
Overcharge (Psychic)
Heal this Pokemon a bit each turn. Lasts 4 turns and can heal over the Pokemons Max HP Limit.
DIY Attack (Normal)
Does more damage the more items are in your trainers inventory.
Focus Block (Fighting)
The next attack on this Pokemon does 1 damage. But then the next attack after that to this Pokemon does extra damage.
Concuss: a fighting type move that’s super effective against psychic types
All of these moves have great potential, it's incredible. Especially the ??? type moves, those are gonna define the metagame
Yess new video!
Also Tropical storm
Both sunny day and rain dance active at the same time
Love the idea of moves that are super effective against what is normally a resistance or immunity.
Some of our moves are similar
Like i have a move called aura blade
Can you make a part 2
Those were all my ideas lol. I'll eventually make a 100 ability ideas video though. I also have other ideas videos for various types of stuff like Key Items and Pokeballs already uploaded, in case you haven't seen them yet
@@Substitube I’ve made a lot you can showcase
Alleup
Got some ideas for Pokemon attacks. These are mostly for ditto.
Transform Assist: transform into any pokemon in your belt.
Reveal Beam: undoes another ditto's transform.
Egg Scan: scan the enemy pokemon. Useless unless you have a empty place in your belt, then an egg appears.
Shead Throw: throws shedding of itself at the opponent. Under the right environment a new ditto will appear (also used for Pokemon that can't make eggs).
Animal: the ditto tuns into a normal animal. The animal can only use an attack called animal thrash.
Man Tool: the ditto transforms into a man made device. From a bazooka, to Mecha robot.