I feel like the game needs to not announce disconnects until the night > day transition happens, and then announce them all at once from the previous day. Sure, someone not talking COULD be disconnected, but people would have to learn to play as if they are there and trying to manipulate them.
This would be so much better, it gets balanced out because town won't get multiple lynches, but it also means coven or bers might hit someone who was disconnected.
I don't think that's a problem BMG needs to address immediately. Players leaving when being voted or on the stand are just them surrendering too early. There's a report button for that kind of behavior. Btw, this reminds me of that cheeky jailor who kept disconnecting/reconnecting to avoid being voted. Sadly, he was facing against Pipton so he didn't live past n4.
That first game was so chaotic. Exe killed off two Coven members and tormented an arsonist. Arsonists burn a big part of Town before the second one gets killed by the Pirate. And at the end, Death pops out and wins the game. Such results are the essence and the reason why that game is so fun.
@@rioghander2te Maybe if their target is disconnected at the end of the night (which is when they'll be killed off) the exe gets a new target selected at random? Not as great as getting to choose your target, but better than having to wait a full day before you can try to win again.
I think daytime DCs should be hidden from town. They can see DCs at night. Or maybe let them see daytime DCs until trials begin. But once voting starts, DC behavior shouldn't be public because it's too influential.
I think it should be hidden entirely. The only indication that someone DCed should be the cause of death when they're removed from the game in the morning. There's too many ways it can be abused at any point in the game.
I wonder if implementing harsh penalties for ragequitting would even accomplish anything. Maybe BMG can change it so that disconnect messages are only shown at the end of the day? Just a thought.
@@micaelstarfire8639 maybe harsher penalties under repeat offenses. say, after the tenth disconnect in a week, there will be a warning that the next disconnect will be a permanent ban
@@micaelstarfire8639the problem is people with bad connections exist, and there’s no way to differentiate between bad connections and ragequitting with 100% accuracy
a neat and tidy solution to the disconnect problem is to hold the announcement during a trial, outside of an active vote, they're announced as usual, but if people are voting for the verdict, they're hidden
@@dr.chalmers7923 A 24 hour lockout would be reasonable. If a player ragequits, then he deserves worse, but at least he can't just hop back into another game. If a player has a connection issue, then he has time to fix his connection and can come back tomorrow.
@@micaelstarfire8639what happens with reconnect then? I've played in a bad signal area and reconnected, would reconnecting save you? Meaning you have to hope you don't lag out just before game ends, a 30 minute to 1 hour lockout would be better for all cases tbh
@@dr.chalmers7923 could be bannable under repeat offenses. also, a problem being so common would be an argument in favor of more extreme measures, not against it.
I’ve had 4 exe games in a row that have had a similar situation. A person who’s pushed leaving on the stands day 2 and I’ve had to either wait for the retarget or end up getting outted and killed. It’s kinda frustrating.
If that jinx did go to 1 n1, and thus knew that pipton was exe, he could have quickly claimed crus and said he was on 1 and that 1 wasn't visited, or LO for that matter. Hindsight.
I think the easier solution is if you disconnect on the stand the game just does not tell the rest till the day ends. Along with fixing the exe issue and the game throwing aspects (well partially) it also gives evils a way to maybe get an extra night / chance to conj by pretending to DC.
I got shot by deputy for outting executioner on the deputy that shot me 3 says “7-9 enemies” 9 was dead lookout I say 7 was targeted by executioner as spy Deputy shoots me and proceeds to say “don’t our exes it’s not cool” then leaves
Hey pipe, I doubt you remember but 3 years ago you played streamed ToS1 lovers game, where you got werewolf with a escort lover and got the “Ultra Rare Lovers WW Win” I remember so fondly 1. because it was my first game that I joined you in and 2. Because I was the escort that you won with. Just wanted to let you know that I still really enjoy watching your videos and hope that you keep uploading more videos.
I did the 1 15 enemies play before, it was hilarious, but still cost me. 1 was dep and 15 was tpow, thankfully tpow couldn't reveal before dep shot 'em, but that still caused me to get lynched...
Would making the exe target that disconnects with -> being on stand or having the most votes & moment of disconnect = exe win tmrw morning on disconnect death fix this?
found out not using abilty means exe wont visit. cause well u basically didn't chose target it sets random after night is over so by sense u didn't visit and I confirmed it by seeing tracker will on me (no visits) when I have a target day2
I feel like the comment section is taking more extreme measures than necessary. The only change needed is that if someone dc’s after being voted up they get voted guilty, and the town gets another lynch that day.
1 time in town of Salem 1 i had an exe game my target was 1 so i said he was sus day 2 (i was claiming sheriff) he got voted out he was bg 15 also claimed exe for 1 lol the next day i said 13 is ww up him and he got upped the next day i accused 4 (the medium) that he is ww long story short it was me 15 and 9 15 said come on lets end this exe only win i upped 9 and i innod and said FIGHT 15 left in the night he was maf and ww and me got their win :)
I've said this a thousand times since TOS first started, and I'll say it once more: BMG has to get rid of the ability for alive players to see when another player had left the game. Here is just another example of why... There is no reason at all that a player should be voted to the stand, about to be guiltied, and then everyone else gets to see that they left the game... Save that info for dead townies only, and stop having this f*ck up the game for other evils to then have chance to be voted, or and Exe play ruined like it was here...
I feel like the game needs to not announce disconnects until the night > day transition happens, and then announce them all at once from the previous day. Sure, someone not talking COULD be disconnected, but people would have to learn to play as if they are there and trying to manipulate them.
Fr the amount of games where town gets 2 free lynches because someone left on stand.
That's actually a really neat idea! Bringing more social deduction to the game sounds great
Day-night transition should also be an announcement point
This would be so much better, it gets balanced out because town won't get multiple lynches, but it also means coven or bers might hit someone who was disconnected.
I don't think that's a problem BMG needs to address immediately. Players leaving when being voted or on the stand are just them surrendering too early. There's a report button for that kind of behavior.
Btw, this reminds me of that cheeky jailor who kept disconnecting/reconnecting to avoid being voted. Sadly, he was facing against Pipton so he didn't live past n4.
That first game was so chaotic. Exe killed off two Coven members and tormented an arsonist. Arsonists burn a big part of Town before the second one gets killed by the Pirate. And at the end, Death pops out and wins the game. Such results are the essence and the reason why that game is so fun.
That first game... I've lost so many times due to my target disconnecting, and honestly, they should just make it so you win if your target dcs.
Exe should win if their target leaves, or at the very least be able to pick a new target next night
true
the problem is the great feature of reconnecting
@@rioghander2te Maybe if their target is disconnected at the end of the night (which is when they'll be killed off) the exe gets a new target selected at random? Not as great as getting to choose your target, but better than having to wait a full day before you can try to win again.
@@Lawler50431 that's a valid point, but it wouldn't gain much time, because you still need to prepare for your push, at least if you fake claim TI
I think daytime DCs should be hidden from town. They can see DCs at night. Or maybe let them see daytime DCs until trials begin. But once voting starts, DC behavior shouldn't be public because it's too influential.
I think it should be hidden entirely. The only indication that someone DCed should be the cause of death when they're removed from the game in the morning. There's too many ways it can be abused at any point in the game.
True it is. Makes pirates get easy wins. If they leave when sused out they know they are evil an skip. Then you can lose 2 in one go.
The grey seer, huh...
I wonder if implementing harsh penalties for ragequitting would even accomplish anything. Maybe BMG can change it so that disconnect messages are only shown at the end of the day? Just a thought.
Disconnecting while still alive should be a 24 hour ban
@@micaelstarfire8639 maybe harsher penalties under repeat offenses. say, after the tenth disconnect in a week, there will be a warning that the next disconnect will be a permanent ban
@@micaelstarfire8639the problem is people with bad connections exist, and there’s no way to differentiate between bad connections and ragequitting with 100% accuracy
a neat and tidy solution to the disconnect problem is to hold the announcement during a trial, outside of an active vote, they're announced as usual, but if people are voting for the verdict, they're hidden
15 should be banned. Throwing for coven + rage quitting so exe can't win
absolutely
I wouldn’t say banned because it’s very common.
Devs gotta change the mechanic before resorting to extreme measures
@@dr.chalmers7923 A 24 hour lockout would be reasonable.
If a player ragequits, then he deserves worse, but at least he can't just hop back into another game.
If a player has a connection issue, then he has time to fix his connection and can come back tomorrow.
@@micaelstarfire8639what happens with reconnect then? I've played in a bad signal area and reconnected, would reconnecting save you? Meaning you have to hope you don't lag out just before game ends, a 30 minute to 1 hour lockout would be better for all cases tbh
@@dr.chalmers7923 could be bannable under repeat offenses. also, a problem being so common would be an argument in favor of more extreme measures, not against it.
I’ve had 4 exe games in a row that have had a similar situation. A person who’s pushed leaving on the stands day 2 and I’ve had to either wait for the retarget or end up getting outted and killed. It’s kinda frustrating.
That Doom was an absolute chad.
I was the admirer first game! Kinda horrified my will made it into the video tho LOL
They should make it where youre not allowed to disconnect while youre on the stand
What are they gonna do about just closing the game to DC? Or people who DC because bad wifi
just postpone the dc message till the next day
I almost died when I didn't get my usual Pipe vid for my morning.
I love it when Pipton gets confirmed as Jest/Exe.
Dude, that exe game was insane.
If that jinx did go to 1 n1, and thus knew that pipton was exe, he could have quickly claimed crus and said he was on 1 and that 1 wasn't visited, or LO for that matter. Hindsight.
I love when Pipetron uploads EXECTUONER gameplay.
I think the easier solution is if you disconnect on the stand the game just does not tell the rest till the day ends. Along with fixing the exe issue and the game throwing aspects (well partially) it also gives evils a way to maybe get an extra night / chance to conj by pretending to DC.
Game 1 was just pure chaos.
I got shot by deputy for outting executioner on the deputy that shot me
3 says “7-9 enemies”
9 was dead lookout
I say 7 was targeted by executioner as spy
Deputy shoots me and proceeds to say “don’t our exes it’s not cool” then leaves
least selling deputy:
Hey pipe, I doubt you remember but 3 years ago you played streamed ToS1 lovers game, where you got werewolf with a escort lover and got the “Ultra Rare Lovers WW Win” I remember so fondly 1. because it was my first game that I joined you in and 2. Because I was the escort that you won with. Just wanted to let you know that I still really enjoy watching your videos and hope that you keep uploading more videos.
Thank You Pipetron for showing us your BEST EXECTUONER GAME
Feels illegal to be that early and seeing that title written wrong xD
The most goated seer game I've seen and it was from an exe
that game 2 was certainly one of the games of all time
That was my first solo soul collector game
I did the 1 15 enemies play before, it was hilarious, but still cost me. 1 was dep and 15 was tpow, thankfully tpow couldn't reveal before dep shot 'em, but that still caused me to get lynched...
I had the exact same ending as Exe. Omgosh. Pipe gets it too o3o
Pipton the actual seer in game 1, scumreading skills out of this world or something idk
Nice vid as always
That first game was crazy.
6:45 best will
GG Great video as always :)
ever since Tos 2 dropped i never seen pipe posting arso games..
Game 1 pirates name made me laugh!
Imagine killing 3/4 cov and an arso as exe. That's wild.
Would making the exe target that disconnects with -> being on stand or having the most votes & moment of disconnect = exe win tmrw morning on disconnect death fix this?
I had the best exe win, I found the ritualist and they did not defended themselves, and I tormented the marshal and made everyone laugh
found out not using abilty means exe wont visit. cause well u basically didn't chose target it sets random after night is over so by sense u didn't visit and I confirmed it by seeing tracker will on me (no visits) when I have a target day2
Game 1 pirate was a baller
I feel like the comment section is taking more extreme measures than necessary. The only change needed is that if someone dc’s after being voted up they get voted guilty, and the town gets another lynch that day.
Exe and Pirate win was nice
title spelling mistake
There should be some sort of penalty for leaving while you're still alive
when is the last time you got werewolf pipton?
EXECTUONER 😂
i love exectuoner games!!
(pipe the title i-)
EDIT : OKAY YALL ITS FIXED NOW
Typo in the title.
Pipe! Better ToS2 got updated! They finally added Compliant Killers!
1 time in town of Salem 1 i had an exe game my target was 1 so i said he was sus day 2 (i was claiming sheriff) he got voted out he was bg
15 also claimed exe for 1 lol the next day i said 13 is ww up him and he got upped the next day i accused 4 (the medium) that he is ww long story short it was me 15 and 9 15 said come on lets end this exe only win i upped 9 and i innod and said FIGHT 15 left in the night he was maf and ww and me got their win :)
Gray Vigi
I think they should just change executioner so the role works like it did in tos 1 tbh, I don't like the new executioner.
I've said this a thousand times since TOS first started, and I'll say it once more:
BMG has to get rid of the ability for alive players to see when another player had left the game.
Here is just another example of why... There is no reason at all that a player should be voted to the stand, about to be guiltied, and then everyone else gets to see that they left the game... Save that info for dead townies only, and stop having this f*ck up the game for other evils to then have chance to be voted, or and Exe play ruined like it was here...
EXECTUONER
BONK
nice
exe best ti
doomsayer best tk
(number) views in (number) minutes, (youtuber) fell off.
Day 255 of asking Pipe to play Lovers mode in Tos 1 till he gets the rare Pestilence message.
BAH
First fr
NO I AM
Cringe
2 views after 1 minute fell off