Restaurant interior render testing

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 8

  • @outtoplay
    @outtoplay 2 ปีที่แล้ว +1

    Terrific stuff. I really enjoy how you methodically test each set of options. Very cool and thanks for the effort.

    • @Flipside3D
      @Flipside3D  2 ปีที่แล้ว

      Thank you for the kind words~ means a lot! :)

  • @alexnelson206
    @alexnelson206 2 ปีที่แล้ว +1

    Yet another awesome video! But unfortunately I'm having some trouble with it. The images I'm getting look the same as when the view mode is set to "unlit". Of course my scene is lit when I hit render, but for some reason rendering with path tracer produces an unlit image. This doesn't happen when I render using the more conventional method. Do you have any guesses as to why this is happening with path tracer?

    • @Flipside3D
      @Flipside3D  2 ปีที่แล้ว +1

      Thank you Alex! I think you might've missed turning on 'Real time capture' in the skylight of your scene? Also keep in mind pathtracer doesn't work with exponential height fog

    • @alexnelson206
      @alexnelson206 2 ปีที่แล้ว

      @@Flipside3D of course you’re welcome! Unfortunately it’s not either of those. I watched William Faucher’s vid too and I’m pretty positive I didn’t miss anything from him. I can’t find anything online about it either, it seems like I’m the first person to ever have this issue 😂

    • @Flipside3D
      @Flipside3D  2 ปีที่แล้ว

      @@alexnelson206 I thought getting the Unlit mode rendered out was the challenge not the other way around lol. I had a vaguely similar issue with my gallery build. When I tried previewing in pathtracer, some of the rect lights I had in the scene didn't work. (They were fine in Lit mode) There were 4, 2 worked and 2 didn't. So I just deleted the not working ones and copied the working ones and they were all working again. I know this might not be helpful but just letting you know for reference.

  • @ensutocer58
    @ensutocer58 ปีที่แล้ว

    5.1도 마찬가지려나요...?

    • @Flipside3D
      @Flipside3D  ปีที่แล้ว

      어떤 부분 말씀이실까요? 반사/투명도?