ZBrush Texturing: Map Baking

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 8

  • @MrAkurvaeletbe
    @MrAkurvaeletbe 7 ปีที่แล้ว +2

    Very nice tutorial! Finally someone who explains every step slowly! I can't believe this doesn't have more views! Thank you so much!

  • @KJR_Tuzla
    @KJR_Tuzla 4 ปีที่แล้ว

    Great tutorial

  • @Chaosium
    @Chaosium 5 ปีที่แล้ว +1

    >goes from 8million to 1.9m
    >its not like its 4x more
    except it literally was.

  • @Utroll
    @Utroll 4 ปีที่แล้ว

    14:50 .. when you calculate the second Ambient Occlusion, and check the alpha ... are you sure you pressed the 'create alpha' from masking menu before ? Or you just looked a second time to the first alpha ?? :)
    Edit : ah ok you did it at 16:00 ahah .. Zbrush is such an alienoid-workflow I guess only pixologic can use it 100% properly.

  • @davidmonteiro6822
    @davidmonteiro6822 3 ปีที่แล้ว

    can i bake the color information and export that as an albedo texture?

  • @aaronpray
    @aaronpray 7 ปีที่แล้ว

    it'll help, thanks a lot

  • @inkastoyanova7826
    @inkastoyanova7826 6 ปีที่แล้ว +1

    Why I don't have create alpha . Good tutorial