14:50 .. when you calculate the second Ambient Occlusion, and check the alpha ... are you sure you pressed the 'create alpha' from masking menu before ? Or you just looked a second time to the first alpha ?? :) Edit : ah ok you did it at 16:00 ahah .. Zbrush is such an alienoid-workflow I guess only pixologic can use it 100% properly.
Very nice tutorial! Finally someone who explains every step slowly! I can't believe this doesn't have more views! Thank you so much!
Great tutorial
>goes from 8million to 1.9m
>its not like its 4x more
except it literally was.
14:50 .. when you calculate the second Ambient Occlusion, and check the alpha ... are you sure you pressed the 'create alpha' from masking menu before ? Or you just looked a second time to the first alpha ?? :)
Edit : ah ok you did it at 16:00 ahah .. Zbrush is such an alienoid-workflow I guess only pixologic can use it 100% properly.
can i bake the color information and export that as an albedo texture?
it'll help, thanks a lot
Why I don't have create alpha . Good tutorial
Me too :(