You should consider carrying a Cyclone or an STV in your storage bay. Then you can park > 2km away from a bunker and drive in. This has the added effect of avoiding those nasty turrets from shooting your ship through the hills. Second, when you do those Daymar cave missions, you really should check the contents of their armor and backpacks as they will usually carry a bunch of gems. Making >200k is not unheard of. I like your 400i plus it's skin. I've been thinking of grinding up for it. Looks like a great daily driver, esp for the missions you showed here.
Howdy, I am not quite sure the name of the tracks in this footage - it was taken quite a while ago, and I had been searching for royalty free sci-fi music/ambiance. If I happen upon the exact tracks used, I will put them in the video description.
and agree on the climbing gear thing perhaps hand claws to scale vertical rocky surfaces and aids to go with it for the front and back of the feet for better grip Though i figure weather would be a big factor in the success of the climb
I am not sure where exactly the song came from - it was in a large pack of royalty free sci-fi music. If I ever find out I will add a link to it in the description. :)
You're asking quite a lot of questions that I unfortunately can't answer - though you do raise some good points. While quality of life improvements are always welcome to see in Star Citizen I would like to see stability first-and- foremost.
This is an older build of the game - enemy AI, and pathfinding was a bit bad in this earlier state as NPC effectiveness was tied to the server health. In a good server enemies would function as normal, but on a server that had been active for a while they would degrade.
Game is cool, ok, but its difficulty... even the first doom was way more difficult to play... how many enemies met here and no shoots at all in response... no way, too easy...
Console development is a bit tough - a project as ambitious as Star Citizen can in theory work on a console, but in the games current state it just takes far too much processing power to run - the current rostrum of consoles available on the market would be able to run it, but with major FPS issues. If CIG can get server meshing, and the Vulkan Renderer implemented they might be able to push for a console release, as it would cause far less memory strain on the device running the game than the current build. I do not believe we will see a console release of Star Citizen though - as games this large are greatly hindered when they are constrained to lesser hardware. Take for example a game like Read Dead Redemption 2 - it's development has all but ceased because of console memory restrictions, and lack of profitability. It's a masterpiece of a game, but when it's forced to have limits it can't expand.
@@trustworthy_man dude, Starfield is on the way and its looking to be better than Star citizen, and its coming to console soo, whats your point exactly.. the developers of Star citizen just aren't skilled enough, not that the game will be restricted on console... If a game as "Ambitious" as star citizen was too big for the console, then Starfield wouldn't be possible..
You people really need to do some research before you comment - Star Citizen is the IP of Cloud Imperium Games - they are a publisher. This game at this current moment has 4,406,891 registered accounts, and over $549,635,940 in funding. The success of the project speaks for itself - as-far-as reviews are concerned, an Alpha cannot be reviewed - it's by definition not a complete package. If you would like to have an informed discussion about this topic I would be happy to chat.
@Anonymous_ Dot_Com My guy, you've already shown that you don't have a leg to stand on when talking about Star Citizen with your other misinformed comment (That you deleted, by the way.) Look into the project before you comment on this video again. I'm not going to educate you, because you didn't think to educate yourself before engaging in conversation on a topic that you know nothing about. You're making yourself look like a clown, but not a very funny one. If you have the means to comment on this video you also have the means to google Star Citizen, and quite literally answer any questions you may have so that you can formulate an opinion based on something besides an outdated reddit talking point. Like, you're clearly interested in Star Citizen to be watching videos on it in the first place, but this channel is not an information repository, it's clips. Just look into the development if you are curious.
I used say that shit all the time till I actually tried this game, I thought I’d need a whole nasa computer for it to run smooth, it’s actually an amazing game, there is bugs here and there, but I can find most of these type of bugs on AAA games, the most annoying part is the 30k crashes and that happens pretty rarely.
the ship spinnin had me rollin you looked like HUHHHH lmao
👍👍👍Game works, and great footage by the way. Got to see dungeons, raids. Just what I like. Love the ship.
You should consider carrying a Cyclone or an STV in your storage bay. Then you can park > 2km away from a bunker and drive in. This has the added effect of avoiding those nasty turrets from shooting your ship through the hills.
Second, when you do those Daymar cave missions, you really should check the contents of their armor and backpacks as they will usually carry a bunch of gems. Making >200k is not unheard of.
I like your 400i plus it's skin. I've been thinking of grinding up for it. Looks like a great daily driver, esp for the missions you showed here.
This game looks so cool!! I'm not much into MMORPG's but the space adventure is just awesome! So excited for Starfield by Bethesda! 😄
ha ha ha nice physics, when you have opening ramp pushing spaceship away from planet XD XD XD
What's up brother seen your video and how little subs you got so I subed to your channel love the content
Does anyone know where I could find just the music / ambience playing in the background?
Howdy, I am not quite sure the name of the tracks in this footage - it was taken quite a while ago, and I had been searching for royalty free sci-fi music/ambiance. If I happen upon the exact tracks used, I will put them in the video description.
By far my favorite ship and video adventure
Você matou todos eles no estilo 007
Agente secreto...
Você foi estilo infiltrado... fan
and agree on the climbing gear thing perhaps hand claws to scale vertical rocky surfaces and aids to go with it for the front and back of the feet for better grip Though i figure weather would be a big factor in the success of the climb
400i stuns me makes me want one when i get the game
when will huds have planet mode with artificial horizon ???
sogn? of de gameplay, its veri god for maditation!!😇
I am not sure where exactly the song came from - it was in a large pack of royalty free sci-fi music. If I ever find out I will add a link to it in the description. :)
Ship
What ship is this?
400i.
Видно что у нас с землей не все в поряде. Нет закругления. Получается земля плоская что ли?
😂
when will we be able to buy virtual land on planets for real money ???
Origin make the best ships.. and Drake the worst. drak_sux!
when will we have climbing equipment or jets to jump higher? Climbing these mountains looks foolish.
You're asking quite a lot of questions that I unfortunately can't answer - though you do raise some good points. While quality of life improvements are always welcome to see in Star Citizen I would like to see stability first-and- foremost.
Why enemies are so dumb? They did not even make a single shot at the player. Just falling like mannequins.
This is an older build of the game - enemy AI, and pathfinding was a bit bad in this earlier state as NPC effectiveness was tied to the server health. In a good server enemies would function as normal, but on a server that had been active for a while they would degrade.
Game is cool, ok, but its difficulty... even the first doom was way more difficult to play... how many enemies met here and no shoots at all in response... no way, too easy...
If star citizen is that great, why doesn't it release on console?
Console development is a bit tough - a project as ambitious as Star Citizen can in theory work on a console, but in the games current state it just takes far too much processing power to run - the current rostrum of consoles available on the market would be able to run it, but with major FPS issues. If CIG can get server meshing, and the Vulkan Renderer implemented they might be able to push for a console release, as it would cause far less memory strain on the device running the game than the current build. I do not believe we will see a console release of Star Citizen though - as games this large are greatly hindered when they are constrained to lesser hardware. Take for example a game like Read Dead Redemption 2 - it's development has all but ceased because of console memory restrictions, and lack of profitability. It's a masterpiece of a game, but when it's forced to have limits it can't expand.
@@trustworthy_man dude, Starfield is on the way and its looking to be better than Star citizen, and its coming to console soo, whats your point exactly.. the developers of Star citizen just aren't skilled enough, not that the game will be restricted on console... If a game as "Ambitious" as star citizen was too big for the console, then Starfield wouldn't be possible..
@Anonymous_ Dot_Com This comment highlights how blissfully ignorant you are about game development.
You people really need to do some research before you comment - Star Citizen is the IP of Cloud Imperium Games - they are a publisher. This game at this current moment has 4,406,891 registered accounts, and over $549,635,940 in funding. The success of the project speaks for itself - as-far-as reviews are concerned, an Alpha cannot be reviewed - it's by definition not a complete package. If you would like to have an informed discussion about this topic I would be happy to chat.
@Anonymous_ Dot_Com My guy, you've already shown that you don't have a leg to stand on when talking about Star Citizen with your other misinformed comment (That you deleted, by the way.) Look into the project before you comment on this video again. I'm not going to educate you, because you didn't think to educate yourself before engaging in conversation on a topic that you know nothing about. You're making yourself look like a clown, but not a very funny one. If you have the means to comment on this video you also have the means to google Star Citizen, and quite literally answer any questions you may have so that you can formulate an opinion based on something besides an outdated reddit talking point. Like, you're clearly interested in Star Citizen to be watching videos on it in the first place, but this channel is not an information repository, it's clips. Just look into the development if you are curious.
Couldn't help but notice you had your brightness cranked to see better in the dark, Cheater!
This video was recorded at default settings for Gamma, Contrast, and Brightness.
ANg lolo lolo ni cedi na peke na italiano aton kuntra
Bullcrap
Is this the game that will never actually be a game?. Yeah, you fell for this one.
Scam so good they made a whole ass game. Really got me. :^)
I used say that shit all the time till I actually tried this game, I thought I’d need a whole nasa computer for it to run smooth, it’s actually an amazing game, there is bugs here and there, but I can find most of these type of bugs on AAA games, the most annoying part is the 30k crashes and that happens pretty rarely.
@@gromple7231 Very good point, wanna play this too.
@@gromple7231 39:45 Dungeon. Love it. So it does have those.