Smash 4 Wii U - The 2-Frame Punish

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

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  • @mysmashcorner
    @mysmashcorner 8 ปีที่แล้ว +494

    The year is 20FF. 2-frame punish is perfected. Ledge is not safe. Villager is top tier.

    • @davo9407
      @davo9407 8 ปีที่แล้ว +11

      Just noticed you in a sea of comments lol

    • @bandie8224
      @bandie8224 8 ปีที่แล้ว +7

      I find Villager the easiest to do it with.

    • @yungflux1309
      @yungflux1309 8 ปีที่แล้ว +26

      wait my smash corner has a sense of humor? i thought he was a robot

    • @NegativeInsalt
      @NegativeInsalt 7 ปีที่แล้ว +1

      Can Luma help Rosalina With 2-Frames somehow?

    • @flyinhigh7681
      @flyinhigh7681 7 ปีที่แล้ว +1

      My Smash Corner villager main unite

  • @sonickeyboy
    @sonickeyboy 8 ปีที่แล้ว +120

    I wasn't aware of the "hold down to pass ledge" option. Thanks for the tip

    • @Sporkyz74
      @Sporkyz74 8 ปีที่แล้ว +26

      They actually have a whole video about this, look up the "Beefy Up-B".

    • @justinf.9120
      @justinf.9120 8 ปีที่แล้ว

      same

    • @BloodSavedMe
      @BloodSavedMe 8 ปีที่แล้ว

      as a samus main i realized it but didnt know how i was doing it. they confirmed it

    • @Inufan75
      @Inufan75 8 ปีที่แล้ว +3

      It was even possible in brawl. Its way older than the beefy smash doods

    • @xredkirbyx
      @xredkirbyx 8 ปีที่แล้ว +10

      +Sporkyz74 should called it the up-beef

  • @bevansmith8335
    @bevansmith8335 8 ปีที่แล้ว +33

    Beefy Smash Doods always put so much effort into their videos and they have so much replayability. My Smash Corner and BSD have the most insightful Smash 4 tech videos on YT! Good job, guys ! :)

  • @Ga1oThymos
    @Ga1oThymos 8 ปีที่แล้ว +73

    I started to pay attention to how detailed Rosaluma's up-b is instead of the tutorial.

  • @CitpostShentral
    @CitpostShentral 8 ปีที่แล้ว +276

    This is my chance to get frameous
    I'll be here all week folks

    • @shenrongaming6202
      @shenrongaming6202 8 ปีที่แล้ว +2

      Noooo

    • @jedr25
      @jedr25 8 ปีที่แล้ว +2

      +Aden B yesss

    • @oingoboingo2219
      @oingoboingo2219 8 ปีที่แล้ว +7

      ...Where are those crickets? They're late!

    • @MailmanSSB
      @MailmanSSB 8 ปีที่แล้ว +19

      I will punish you for that joke.
      Anybody? No...? Ok

    • @pepus777
      @pepus777 8 ปีที่แล้ว

      That a good un

  • @WinEntity
    @WinEntity 8 ปีที่แล้ว +10

    I got double two-framed as Sheik in online matches yesterday. Perfect timing, BSD!

  • @BeefySmashDoods
    @BeefySmashDoods  8 ปีที่แล้ว +152

    Did you use it already?

    • @Terioth
      @Terioth 8 ปีที่แล้ว +5

      No, my Fox just got a lot better :)

    • @zeldaplayer349
      @zeldaplayer349 8 ปีที่แล้ว +2

      Sometimes yes

    • @gregjang5402
      @gregjang5402 8 ปีที่แล้ว +3

      I just pinball people with D3's gordo

    • @eM-kb6sm
      @eM-kb6sm 8 ปีที่แล้ว +1

      Great video! you deserve more subs!!!!!!!!

    • @itsgonbtw3837
      @itsgonbtw3837 8 ปีที่แล้ว

      yes

  • @skylucario9648
    @skylucario9648 8 ปีที่แล้ว +16

    For any Lucario players, these are some 2 Frame Punish moves:
    high percent Aura Sphere,
    very high percent Aura Sphere Charge on large characters,
    high percent ( or AE)Force Palm,
    Dtilt,
    Ftilt,
    and UpB.

    • @ZacPricener
      @ZacPricener 8 ปีที่แล้ว

      I absolutely love it when my opponent doesn't know I can get the 2 frame with the Aura Sphere :)

    • @skylucario9648
      @skylucario9648 8 ปีที่แล้ว

      +Zax I especially love the people who sit on the edge to wait it out. Boy, do they get surprised when death flies at them and their still on the ledge.

  • @extrabittles6669
    @extrabittles6669 8 ปีที่แล้ว +12

    every time i see a new beefy vid i get so excited

  • @tsukinoakuma
    @tsukinoakuma 8 ปีที่แล้ว +26

    Clicked to learn how to 2-frame punish
    Accidentally learned how to play Shiek
    Wtf

  • @Whitefright
    @Whitefright 8 ปีที่แล้ว +58

    Dat Falcon Punch at the end doe

    • @guillaumegalienne6351
      @guillaumegalienne6351 8 ปีที่แล้ว

      Definitively !

    • @WaddlerD
      @WaddlerD 8 ปีที่แล้ว +1

      Scariest part about the Falcon Punch at the end, a "CPU" did it.

    • @joshuawang9389
      @joshuawang9389 8 ปีที่แล้ว +5

      +WaddlerD it was in training mode, so it was just another human

    • @joshuawang9389
      @joshuawang9389 8 ปีที่แล้ว +3

      You can set it to control so a human controls the CPU.

    • @WaddlerD
      @WaddlerD 8 ปีที่แล้ว +1

      I think some people may have missed the quotations around CPU... But Llama Puddle is definitely making a good point. After all, with the whole amiibo thing showing just how capable the AI is in the new Smash Bros, it's possible that it could have been an actual CPU doing that there too. But, yeah... it might be the safest route and just say "Both" here!

  • @Chmmr
    @Chmmr 8 ปีที่แล้ว +21

    you shouldve talked about using dededes gordo into the ledge as a two frame punish

  • @ludwig
    @ludwig 8 ปีที่แล้ว +9

    Can you do a footstool on the 2 frame punish, if so is it a special footstool or a regular footstool?

    • @ludwig
      @ludwig 8 ปีที่แล้ว

      I meant specifically during the two frames where they have yet to grab the ledge. Though it would probably be the same outcome.

    • @condor6327
      @condor6327 8 ปีที่แล้ว

      +Ludwig Anders Gaming The 2-frame window of vulnerability occurs only when the character is grabbing the ledge.

    • @zestyasfuck
      @zestyasfuck 8 ปีที่แล้ว

      +Ludwig Anders Gaming It still counts as a ledge grab due to the double jump recovery.

  • @DarkkirbyKRPG
    @DarkkirbyKRPG 8 ปีที่แล้ว +4

    Mario and Dr. Mario also have their dash attacks as possible 2-frame punishes, as they function similarly to Cloud's and Mega Man's down tilts, except that they last longer which provides a better timing for it. Not only that, but they also work for their own advantages, depending if you are Mario or Doc. Mario's dash attack semi-stage spikes when performed as a 2-frame punish, setting up a possible fair follow up or a finisher of some kind. Meanwhile, Doc's sends the opponent upwards, allowing Doc to perform combos such as dash attack to up air, dash attack to up B (depending on the %s the opponent has), dash attack to nair, dash attack to tornado, and so on.

  • @Erokingu
    @Erokingu 8 ปีที่แล้ว +40

    4:10 Talk about combo, show bayonetta

    • @street_
      @street_ 8 ปีที่แล้ว +16

      Seems like Bayo salt is here to stay, even after nerfs.

    • @postman6553
      @postman6553 8 ปีที่แล้ว

      Ikr

    • @NeNe73224
      @NeNe73224 8 ปีที่แล้ว +2

      +Brian Amusat it's never going to go away, sadly.

  • @kennycosmic
    @kennycosmic 8 ปีที่แล้ว +2

    Thanks. This gives a lot more clarification for how to do it, who can do it, and applications. Great video, as always!

    • @MishaHivemind
      @MishaHivemind 8 ปีที่แล้ว

      how did you get that profile picture lol

    • @kennycosmic
      @kennycosmic 8 ปีที่แล้ว

      +HG | Meta don't remember. My b

    • @soundinc876
      @soundinc876 8 ปีที่แล้ว

      +Ken Grimm @chillin

  • @tuanvonguyen7845
    @tuanvonguyen7845 8 ปีที่แล้ว +33

    Ike's Eruption makes especially good use of this. ^-^

    • @ruhtra5995
      @ruhtra5995 6 ปีที่แล้ว

      Xuan Wu Yeah Ike is my main and after I found out that 2framing is a thing, the eruption scares the shit out of my friends^^

    • @whatlol7968
      @whatlol7968 6 ปีที่แล้ว

      Cloud is my main.

  • @Charizard314159
    @Charizard314159 8 ปีที่แล้ว +12

    Something about this thumbnail is appealing

    • @epicviper5611
      @epicviper5611 8 ปีที่แล้ว +4

      Rosaluma about to get 2-framed

  • @ABCDjjw
    @ABCDjjw 8 ปีที่แล้ว +1

    Fantastic and insightful video, like always. I really hope "beefy up-b" becomes a thing in high-level commentary

  • @kazcatalyst2903
    @kazcatalyst2903 8 ปีที่แล้ว

    I've been curious about this for a while. thanks for uploading this👌

  • @dwightj5000
    @dwightj5000 8 ปีที่แล้ว

    the fact that you get your double jump back when hit with a 2 frame punish makes sense very nice awesome and very helpful video

  • @noahhall2302
    @noahhall2302 8 ปีที่แล้ว +7

    For you Bidou users out there, you can really easily do a Beefy Up-B by using your C stick to do your Up-B, and holding down on your main control stick.

    • @voltekka47
      @voltekka47 8 ปีที่แล้ว +1

      the regular way to do it isn't very hard, though, so i probably won't be using that.

    • @NashRespect
      @NashRespect 8 ปีที่แล้ว

      The regular way to do it varies from character to character, IIRC, just like the benefits of bidou itself.

    • @noahhall2302
      @noahhall2302 8 ปีที่แล้ว

      +mariofan38 Fair point, I think you're correct.

    • @noahhall2302
      @noahhall2302 8 ปีที่แล้ว

      +ChillTerumi Hey, fair enough, it is pretty easy. In my experience I can do it more consistently with the method I described. Whatever you are most comfortable with is fine with me, you do you my friend.

    • @HatsuneLuka
      @HatsuneLuka 8 ปีที่แล้ว

      It's not very hard in the first place, unless you have an up b that can be angled down, then it's slightly harder.

  • @ludwig
    @ludwig 8 ปีที่แล้ว +7

    bring back the old logo this steak is too subtle

  • @matthewscarfo3166
    @matthewscarfo3166 8 ปีที่แล้ว +22

    C-5 more like beef pie
    I got nothing original...

  • @qballinniss5347
    @qballinniss5347 8 ปีที่แล้ว +6

    Now everything makes sense now

  • @grxnish
    @grxnish 8 ปีที่แล้ว +2

    love the new logo

  • @pride6438
    @pride6438 8 ปีที่แล้ว +1

    Your videos are so professional and informative. You deserve so many subs than you have

    • @pride6438
      @pride6438 8 ปีที่แล้ว

      So many more*

  • @Ragnanivan
    @Ragnanivan 8 ปีที่แล้ว

    Thanks for all your effort into helping me and other smash players. Keep up the good work

  • @lef7359
    @lef7359 8 ปีที่แล้ว +1

    Congrautulation for 80.000 Subscriber

  • @atrsucks
    @atrsucks 8 ปีที่แล้ว

    The thumbnail for this video is so good you could almost call it clickbait 😂

  • @CalamityX
    @CalamityX 8 ปีที่แล้ว

    That reverse falcon punch at the end though, that cpu is a savage!

    • @MyTopo14
      @MyTopo14 8 ปีที่แล้ว

      It IS controlled by someone, the cpu cant do it lol 😂

  • @guillo8189
    @guillo8189 8 ปีที่แล้ว

    always excited for your videos!

  • @star515man
    @star515man 8 ปีที่แล้ว

    Beefy Smash Doods ihr macht das richtig gut! Weiter so und ihr knackt 100.000 abonennten mit Leichtigkeit!

  • @ninjafrog6966
    @ninjafrog6966 7 ปีที่แล้ว

    There is one more exception you prob didn't know. If greninja uses his hydro pump and gets the animation where he head bonks the stage but the animation gets cancelled by him grabbing the ledge, he cannot be 2 framed

  • @auraum4775
    @auraum4775 8 ปีที่แล้ว

    Exactly 80K suscribers right now! Congratulations!!!

  • @-Fraud
    @-Fraud 8 ปีที่แล้ว +3

    I like how they just cut to the next clip after the second ABK lol 4:09

  • @Al_L.
    @Al_L. 8 ปีที่แล้ว

    nice explanation dude, i think i'll take a look to other of your videos because I really learned something really useful to my matches, thanks!

  • @ZappBranniglenn
    @ZappBranniglenn 8 ปีที่แล้ว

    About those exceptions for recoveries that can move down into a ledge and still be invulnerable, all characters that are capable of moving downward with a move that ledgsnaps has the same possibility. Fox, Falco, Pikachu, etc. The difference is that they fail the smart bomb test since those moves don't grant any I-frames by design like the teleport recoveries will. You know the teleports work because the explosion is covering the ledge when they grab it. But for other characters that don't disappear, the explosion hits them before they begin the ledge snap, or they manage a ledge snap because you grabbed too early for the explosion to cover the ledge.

  • @TheTombot
    @TheTombot 8 ปีที่แล้ว +1

    This was great! Very informative!

  • @bobsanders5225
    @bobsanders5225 8 ปีที่แล้ว

    Ikes Eruption is one of the best 2-frame punishes in the game. You charge the move, and let go on reaction as you see your opponent getting close to the ledge (dont use against certain hitbox recoveries like metaknights Up B or in a mirror Aether). With enough practice against various moves, you can probably land the hit about 7/10 times. And with the charge and insane damage/KBG this move offers, you can kill at like 70s and 60s with it
    Use the massive range on his fair to prevent opponents from coming straight back to the stage, and condition them not to come high with his upsmash and uptilt. Then, once they learn to go low, use his Eruption. This move not only covers the 2 frame punish, but the beefy Up B as well (long lasting, wide hitbox, and super armor when charged eruption is released)

  • @iuliancoman293
    @iuliancoman293 8 ปีที่แล้ว

    Great content! Ive always wanted to learn about the higher level stuff and i didnt find them on youtube but now thanks to you I did :)

  • @missilesilmi7326
    @missilesilmi7326 8 ปีที่แล้ว +1

    A cool 2 frames punish for Ike is using Eruption since the tip hitbox last for 7 frames.

  • @lazyKong64
    @lazyKong64 8 ปีที่แล้ว

    Wow this was very helpful and informative! I love to play Smash, and this is gonna help me get better at it! Thanks Beefy Smash Doods! Stay beefybeefy

  • @Emofreezer
    @Emofreezer 8 ปีที่แล้ว

    My first thought was actually Alpharad's Cloud 101, when he downsmashed a Cloud beneath him on a platform and caused him to slam into the lip of the stage instead of grabbing the ledge.

  • @hyde_stopStealingMyUsername
    @hyde_stopStealingMyUsername 8 ปีที่แล้ว +1

    Thats why sheik mains like to recover from about the ledge! Finally got it :D

  • @WiiGi
    @WiiGi 8 ปีที่แล้ว

    Beefy, you should talk about the frame punish covering what happens after the ledge, the getups!

  • @zeldavalentine9408
    @zeldavalentine9408 8 ปีที่แล้ว +2

    Zelda's down tilt and down b are also great for making 2 frame punishes

    • @boettam
      @boettam 8 ปีที่แล้ว

      lol zelda's down-b

    • @ShanoaSSB
      @ShanoaSSB 8 ปีที่แล้ว

      The down-b spike hitbox is too inconsistent but I see you if you're using the windbox to gimp teleport characters lol. Din's Fire is not that bad and it kills pretty early but I'd usually just opt-in for the more optimal dair or ledge trump > bair.

  • @Fin0fLenster
    @Fin0fLenster 8 ปีที่แล้ว

    This was something I've certainly heard about quite a while ago, and on paper it seemed like a much easier punish to pull off than I guess actually happens in practice. Now I know a little bit about why at least.

  • @BestFf14Player
    @BestFf14Player 7 ปีที่แล้ว

    it's also worth noting certain tilts like Fox's up air come out in only 2 frames

  • @PipeRetrogamer
    @PipeRetrogamer 6 ปีที่แล้ว

    2 frame punish with Eruption is the hypest move in the game.

  • @YourCrazyDolphin
    @YourCrazyDolphin 7 ปีที่แล้ว

    This explains why I sometimes get my double back while recovering- I actually did reach the ledge, I was just punched so fast I didn't even realize it.

  • @benb4728
    @benb4728 5 ปีที่แล้ว

    This is a great and informative video, good job guys!

  • @2ndScotty
    @2ndScotty 8 ปีที่แล้ว +11

    I two framed with a pocketed tree

  • @Jknight416
    @Jknight416 8 ปีที่แล้ว +2

    5:00 Link and Toon Link can also use that same trick with their Bombs in the same manner that'll perhaps allow them to set up for a Dair spike. It'll probably be more optimal with the spike of Link's Dair since Toon Link's Dair will mainly result in his death even when he gets the spike off.

    • @t.j.thorsen1917
      @t.j.thorsen1917 8 ปีที่แล้ว

      That is good, but you can apparently Z-air trump to D-air with Link, which is probably much easier (I main Link, but have never tried it personally).

    • @Jknight416
      @Jknight416 8 ปีที่แล้ว +1

      T.J. Thorsen Another way that I think Link can pull off a 2-Frame Punish would be to let a Bomb bounce off the stage wall and setup for an Aerial. If he does it a bit early, then there's a possibility for him to re-grab the bomb, depending on how it bounces off the stage wall, which'll help make it back even if he whiffs a certain lingering Aerial such as his Dair or Uair.
      Btw, I'm a Link main as well.

    • @t.j.thorsen1917
      @t.j.thorsen1917 8 ปีที่แล้ว

      JohnKnight416 Yeah, that would work quite well.

    • @Jknight416
      @Jknight416 8 ปีที่แล้ว

      T.J. Thorsen If you want to find any more tricks and techniques that Link can do, check out the Link Meta forum on Smashboards. I one of the members working on that forum with a couple of other Link mains.

    • @t.j.thorsen1917
      @t.j.thorsen1917 8 ปีที่แล้ว

      JohnKnight416 Cool, thanks! Do you think the jump cancel glide toss is useful for Link? I can perform it upwards consistently, but with inconsistent follow-ups.

  • @Chaparrito
    @Chaparrito 8 ปีที่แล้ว +2

    Does Shadow Sneak counts as a teleport from above?

    • @LyonDRC
      @LyonDRC 8 ปีที่แล้ว +9

      Greninja doesn't grab the ledge immediately after the move, so I don't think so.

    • @Chaparrito
      @Chaparrito 8 ปีที่แล้ว +2

      Thanks!

    • @JacksToWin
      @JacksToWin 8 ปีที่แล้ว +1

      +LyonnDRC Metaknight maybe?

    • @LyonDRC
      @LyonDRC 8 ปีที่แล้ว

      Yeah, it should apply to Metaknight.

    • @polarjacob3294
      @polarjacob3294 8 ปีที่แล้ว

      Holaaaaa
      Haz un vídeo sobre esto c:

  • @rorycosgrove
    @rorycosgrove 8 ปีที่แล้ว

    Nice vid. I'm surprised Clouds limit blade beam wasn't mentioned. It's extremely good at 2-framing ppl and a very difficult stage spike to tech

  • @zackdoom
    @zackdoom 8 ปีที่แล้ว

    These are sick videos
    Thanks BSD :D

  • @victorgutierrez3343
    @victorgutierrez3343 8 ปีที่แล้ว +2

    Little macs dsmash works extremely well, since it has super armor. It can go through the "beefy" up special and getting hit from under the stage with recoveries like zss.

  • @mistergracey1873
    @mistergracey1873 8 ปีที่แล้ว +1

    I like to protect the ledge with fox's up b, because t lingers before you move, it's punishable and easily gimped but the 2 frame punish is easy to pull off

    • @lua-in2sl
      @lua-in2sl 8 ปีที่แล้ว

      I think falco's would be better bcause it has multiple hits

  • @PharaohSeason
    @PharaohSeason 8 ปีที่แล้ว

    God damn shout out to beefysmashdoods for the this amazing video!

  • @cristovalsalgado55
    @cristovalsalgado55 8 ปีที่แล้ว

    That explains how I sort of spiked Captain Falcon with Corrin's Down air. I was more confused than amazed though. haha.

  • @talkingdeer
    @talkingdeer 8 ปีที่แล้ว

    Mario's dash attack is probably the safest option. It stays out forever and can semi-spike on trapezoid stages.

  • @disasterpepper
    @disasterpepper 8 ปีที่แล้ว

    Beefy up-b Pikachu sounds like a frame-perfect tech

  • @joshviator7365
    @joshviator7365 8 ปีที่แล้ว +1

    Does MK's down b count as a telephort recovery, and therefore can avoid the 2 frames of vulnerability?

  • @hueycotton
    @hueycotton 8 ปีที่แล้ว +2

    God damn it, I love this channel so much I just can't stand it!

  • @jasonalen7459
    @jasonalen7459 7 ปีที่แล้ว

    4:11 You know what else is an amazing tool for punishing those 2 vulnerable frames? Luigi's down-taunt #revenge

  • @EricTreStudios
    @EricTreStudios 8 ปีที่แล้ว

    Multi hit attacks can work as well. Like Lucas's Down B. I find it easier be cause if you use it a little bit before they get near the ledge, the multi-hitbox is sure to get them

  • @sleepingforever9841
    @sleepingforever9841 8 ปีที่แล้ว

    Little Macs D-tilt is really good for this. I spam Little Macs D-tilt for this and it even gives me follow ups. Marth mains can also do this using their D-tilt and space it for the tipper.

  • @boy_genius
    @boy_genius 8 ปีที่แล้ว

    last episode: "inta-ga-ble"
    this episode: "intangible"
    the adaptation is real.

  • @sonicmoviefan063ez8
    @sonicmoviefan063ez8 8 ปีที่แล้ว +3

    so how many frames does it take to go into shield/spot doge/roll from neutral getup? like whats the window where i can punish that?

    • @poogly123
      @poogly123 8 ปีที่แล้ว

      Depends on the character. I'm pretty sure there are sites that have all the frame rates for characters.

    • @hasanmubarak8824
      @hasanmubarak8824 8 ปีที่แล้ว +2

      One site is called KuroganeHammer if you are curious.

    • @poogly123
      @poogly123 8 ปีที่แล้ว

      Red Speed Thanks! That's really helpful

    • @hasanmubarak8824
      @hasanmubarak8824 8 ปีที่แล้ว

      np

    • @Luaporleafcutterant
      @Luaporleafcutterant 6 ปีที่แล้ว

      You are vulnerable for one frame with neutral get up, after that you can shield. Rolls etc are characterdependent

  • @retrogamersguru4423
    @retrogamersguru4423 8 ปีที่แล้ว

    Great video. I'm at least glad that the 2-frame punish exists since the ledge trumps might end up not even an option that is worth going for since the person recovering has more options to safely avoid it than to get trumped. Or maybe it already is the case. Idk

  • @TreeeKillYou
    @TreeeKillYou 8 ปีที่แล้ว +1

    If you were to recover close to the stage, is it possible to tech? I know it's possible in melee, but how about smash 4?

  • @itsmesteve1081
    @itsmesteve1081 8 ปีที่แล้ว

    ehh I already learned through battles that edge grabbing could be punished. The only thing I really learned from this video was the name 2 Frame Punish. But I guess it helps some newcomers. nice vid

  • @pulim-v
    @pulim-v 6 ปีที่แล้ว +3

    Does 2-framing still exist in ultimate?

  • @adamspeiser6449
    @adamspeiser6449 7 ปีที่แล้ว

    Moves that are active for a long time and have big hit boxes. With big hitboxes like ness's yoyo which went through the map hit him way before he can grab the ledge. That takes the whole point out of timing when Ness literally had both.

  • @Jeatkid
    @Jeatkid 8 ปีที่แล้ว

    So what happens if a Yoshi gets 2-frame punished? His Egg throw usually does reset height distance until he's on ground again. Would he just die even with his double jump?

  • @habilucajericho
    @habilucajericho 8 ปีที่แล้ว

    I mostly get that 2-frame punish using ZSS' Flip Kick and Lucina's Down Tilt and Down Smash.

  • @manos4063
    @manos4063 8 ปีที่แล้ว +2

    i usually use the 2 frame punish with Lucas's Down Smash

  • @haggarduser
    @haggarduser 8 ปีที่แล้ว

    I've heard that captain falcon's Up-B doesn't cause him to grab the ledge right away and therefore, you have more than just a 2-frame window to hit him while he's recovering. Can anyone verify this? Are there other characters with similar properties?

  • @tetenric
    @tetenric 8 ปีที่แล้ว

    I play kirby and puff..... I don't think I will be ever 2-frame-punished. But it's good to know this, and I might use it to edge guard opponents. Great video!

    • @marvibun
      @marvibun 8 ปีที่แล้ว

      if you're Puff you're *very* valnurable off-stage. She has no "Recovery" moves except pound.

    • @tetenric
      @tetenric 8 ปีที่แล้ว

      +why yeah, but since she has no actual upB and pound is already super unsafe, the 2 frames don't really matter

  • @2supermaro
    @2supermaro 8 ปีที่แล้ว +2

    is there a video explaining buffering attacks? I keep on hearing it and I don't know how to do it or what exactly it does

    • @derek9511
      @derek9511 8 ปีที่แล้ว

      Buffering just means that if you input a move slightly before you can actually use it (such as trying to use aerial right after getting launched, just before the hitstun ends) then it will automatically come out the moment your character can actually use it.
      I'm not sure how long beforehand it works; I've heard ten frames although I think it's more than that.

    • @2supermaro
      @2supermaro 8 ปีที่แล้ว

      Derek Ohhh i see thank you, do you know how to do it? And sorry, but do you know how to platform cancel too?

    • @derek9511
      @derek9511 8 ปีที่แล้ว

      +Just Breathe You don't have to do anything special, it's just a passive game mechanic that gives you more leniency.
      I think platform cancelling is when you use a move while landing on the edge of a platform so that you slide off the platform and the move cancels so you can immediately do something else (like use another move). I think this only works with special (B) moves but I might be wrong. An example is when you are onstage and you teleport exactly to the edge of the stage and slide off, then are immediately able to use an aerial or something. Another example is Pikachu's upB where he can platform cancel on Battlefield's platforms over and over again.
      You can look these things up on google to find more info and other techniques, there are articles about them on the Smash wikis and stuff :P

    • @2supermaro
      @2supermaro 8 ปีที่แล้ว

      Derek Wow Thanks a lot man for taking the time to type all that! I'll go and look it up, Have a good day bro👌👍

  • @riceroni2558
    @riceroni2558 8 ปีที่แล้ว

    Awesome work as always. It's a lot of work but it'd be great if you had some sort of list of moves each character can do to get the 2-frame punish. I guess technically anyone can do it by jumping off and coming back with an aerial but some moves I would have never known reached below the stage like Fox's up tilt for example.

  • @NeNe73224
    @NeNe73224 8 ปีที่แล้ว

    I'm pretty glad that Peach has a great up-special, it's pretty rare I ever get punished and the the hit-box of her parasol is always active making it harder to hit/gimp her.

    • @DryBonesandSilver
      @DryBonesandSilver 8 ปีที่แล้ว

      Same! Sometimes I also ignore the ledge just connect all the hits of her up special and surprise my opponent.

    • @NeNe73224
      @NeNe73224 8 ปีที่แล้ว

      +DryBonesandSilver or when you miss the attack but your opponent ends up avoiding the hit, so recover safely with no punishment. It's the best when they back up in fear.

    • @DryBonesandSilver
      @DryBonesandSilver 8 ปีที่แล้ว

      +NeNe73224 Hahaha right? Another trick I've gotten to use is to pull toad out before recovering to grab a counter in to pressure them. It's pretty useful against offensive players, especially since people tend to forget Peach has a counter

    • @NeNe73224
      @NeNe73224 8 ปีที่แล้ว

      +DryBonesandSilver her counter is both good and bad, it works best when the hit is close range cause they'll get hit by the multi hit of the move. I use it occasionally cause it throws people off. And that's interesting how you use it to recover I never thought of that.

    • @DryBonesandSilver
      @DryBonesandSilver 8 ปีที่แล้ว

      +NeNe73224 yeah true. Definitely an upgrade from brawl. I've gotten KOs from it at around 150/160 against smaller/med characters

  • @LloydTheZephyrian
    @LloydTheZephyrian 7 ปีที่แล้ว

    Finally! Someone explains how to z-air!

  • @cornbread2974
    @cornbread2974 8 ปีที่แล้ว

    let me tell you lucas's down smash is the best for doing a 2 frame with its 3 hits, great knock back, and great range when used in the edge I have killed some stocks at 50% with this. Great vid btw=)

    • @dil7508
      @dil7508 8 ปีที่แล้ว

      Yeah he's my first tied with Ness

  • @eM-kb6sm
    @eM-kb6sm 8 ปีที่แล้ว

    Great video man

  • @jonathansmith6302
    @jonathansmith6302 8 ปีที่แล้ว +5

    What about ryus down weak tilt? I use that.

    • @MickeyYeahbaby
      @MickeyYeahbaby 8 ปีที่แล้ว

      Yeah, it's pretty fast, so it can catch the 2 frames somewhat reliably. Hooking a strong Dtilt into a sh Dair sounds like fun too, depending on percents.

    • @DefyingZero
      @DefyingZero 8 ปีที่แล้ว +1

      You can also use his down smash. It's one Ryu's fastest move in his arsenal. Weak knockback but does good damage, has some range and also good for 2 frame punishes.

  • @maugos
    @maugos 8 ปีที่แล้ว

    Well, this explains a lot. Thanks guys!

  • @timp.410
    @timp.410 8 ปีที่แล้ว

    Well that explains a lot more of what I didn't understand about this

  • @TheFantasticWarrior
    @TheFantasticWarrior 8 ปีที่แล้ว +1

    The best one is Kirby's inhale. Suck them up and go down with them.

  • @Baldtolo
    @Baldtolo 7 ปีที่แล้ว

    Does the Meta Knight Down-B enter the category of TP recovery that means it has no 2-frame punish when done from above the ledge?

  • @ryanbolton3286
    @ryanbolton3286 8 ปีที่แล้ว +1

    Could you PLEASE make a video on punishing Villager's recovery? He's one of my worst MU'S, and I often find my self going for his balloons, but often find myself hitting him with weak but precise moves, or he'll mix up his recovery. It'd be greatly appreciated!

    • @extrabittles6669
      @extrabittles6669 8 ปีที่แล้ว

      he has no hit boxes on his up b, so just spike him? depends on the character youre playing, you dont need to worry about him hitting you back so just toss out whatever damage you can hit him with

  • @BingBangPoe
    @BingBangPoe 8 ปีที่แล้ว

    Beefies! A question: as you said around 6:41, technically you are grabbing the ledge and regains the double jump, so does that means you won't get ledge invincibility when you reach the ledge again?

    • @geraldseeney8393
      @geraldseeney8393 8 ปีที่แล้ว

      You will get it back because you were hit off of it. You only don't get invincibility if you go back to the ledge without touching the stage or being hit

  • @ourboyroy9398
    @ourboyroy9398 8 ปีที่แล้ว

    Today I 2-framed a nerd on for glory with the falcon stomp it was fun putting that one on TH-cam

  • @EtheRenard
    @EtheRenard 8 ปีที่แล้ว

    If you use your Up-B above the ledge using Fox or Falco, do you still have those two punishable frames?

  • @thatonerider7348
    @thatonerider7348 8 ปีที่แล้ว

    Did anyone else see that at 3:23 the forward hit of ness's downsmash actually 2-frames falcon again??? Battlefield ledges, even in omega mode, make no sense lol.

  • @Fercho210991
    @Fercho210991 6 ปีที่แล้ว

    i wonder, since the character is in the ledge, can you walltech a two frame punish? my friends and I have tried to tech that but we can't, my hypothesis is that you're so close to the wall that makes it untechable

  • @MrCarrot14
    @MrCarrot14 8 ปีที่แล้ว

    Love this punish with ganondorfs up-tilt.

    • @extrabittles6669
      @extrabittles6669 8 ปีที่แล้ว

      probably the most rewarding punish for a 2 frame hahaha they just die most of the time

    • @alexcruz9852
      @alexcruz9852 8 ปีที่แล้ว

      +Extrabittles sadly its has a lot of lag :( . so if you miis they probably will punish u.

  • @Zens731
    @Zens731 8 ปีที่แล้ว +1

    Do characters that instantly grab the ledge have this weakness? Like for example when Cloud uses his Up-B very close to the ledge he instantly grabs it. Can you still get the 2-frame punish?

    • @rawrimadragon5306
      @rawrimadragon5306 8 ปีที่แล้ว +10

      Yes you can, whenever you are grabbing the ledge, the opponent always has 2 frames to attack

    • @Zens731
      @Zens731 8 ปีที่แล้ว

      thank you

    • @mr.d00m37
      @mr.d00m37 8 ปีที่แล้ว

      yes

    • @fernandobanda5734
      @fernandobanda5734 8 ปีที่แล้ว

      Note that the 2 frame punish is when you have grabbed the ledge, so the attack animation has finished and you should have no hitboxes during that time.

  • @Valquedex
    @Valquedex 8 ปีที่แล้ว +1

    Hmmmm very interesting! But I have one question though, I main yoshi so what moves might be able to 2 frame punish? Does d-tilt or d-smash work?

    • @vishuddasmash5024
      @vishuddasmash5024 8 ปีที่แล้ว +1

      Both of those moves are alright for two framing, if you can time it right. Also, a carefully executed d-air can 2-frame semi-spike your opponent, it's actually really good because of multiple hit boxes. If you're feeling confident, you can go for a f-air spike two-frame punish. :) hope this helps!

    • @Valquedex
      @Valquedex 8 ปีที่แล้ว +1

      +Vishudda Smash I haven't thought of d-air to be an option but the way you described it perfectly shows that it can work! Much thanks bro :)