Minecraft 1.12: Simplest Blaze Farms (Fun Farms Ep. 9)
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Time for 9th episode of the Fun Farms with redstonless mob farms working on Magic, actually not - based on mobs wandering. Simple modifications allow to use this basic mechanics for 1.11 with default entity cramming.
For even simpler design that doesn't require any digging around the spawner check this 1.15 update video at this timestamp:
• All Minecraft Farms up...
WORLD DOWNLOAD: bit.ly/ff9blaze
Resources:
(First original sources of respective contraptions, that I was informed about by you in the comments, Thanks :-) ):
Continuous blaze piston crusher by Okta:
• Smart Blaze Crusher Tu...
Redstone Jazz Blaze Collector:
• Video
urban_alias Blaze Farm:
• Video
Actual inspirations in this video:
Maizuma Games Blaze Farm:
• Design Review #04: Fas...
Snocrash Blaze Farm (for continuous piston crusher only):
• Minecraft: Blaze Farm
(simplified design from Octa's original).
--------------
Recorded with Minecraft 1.10 Optifine and 1.11. Servers running 1.10 Carpet Mod and 16w40a snapshots.
Minecraft IGN: gnembon
Message me on Discord: / discord
Find me on Twitter: / gnembon_mc
Resource Pack: Minecraft HD 64 www.minecraftfo... with a few modified textures
Music:
Edvard Grieg - Holberg Suite. musopen.org/mu...
This is still working fine in 1.18 if anyone is here wanting to try it.
One thing to note, if you use the 1 piston/6 comparator suffocator, is that blazes now have to be fully inside of blocks to suffocate. This means you'll need a 2 blocks to suffocate them, not just 1. So just add a sticky piston above the one you already have (where gold block is in part of video about suffocator) to move the magma (glass in this portion of video) also. Then break the block behind that piston and put a redstone dust there (on top of block last comparator points into), and then place that block you broke on top of the redstone by the buttons (so it hides the redstone behind the top piston) and use the wood button option, don't power it directly or they will be out of sync.
Thank you for taking the time to note a fix!
After 1.16 it's just easier to use lava to flush the blazes, because of the change to the lava mechanics
@@excavart Yeah, 1.19.3. I'll need to try lava flushing. They crowd around the entrance to the killbox but REFUSE to enter the damned thing and all pile up. I'm standing there watching them all jammed together to go in next to the empty killbox. Trap doors are there, spaces to pathfind into beyond the trap doors... Oh! Let me see if I have one of those doors upside down which might be the problem. But if flipping that doesn't fix it... lava flow here I come!
I also note it is a really good plan to have an "off switch" you can make pouring lava over a layer of signs just above the spawner. I use an observer block chain going up the solid blocks to the lava dispenser and a switch (buttons take too long and make a useless double-pulse). So I'm quite free to work on this without being harassed by blaze.
EDIT: I flipped the damned trap door, now they are all piling in through into the killbox. I may spring for lava flow next version. This is nuts.
This may have been patched in 1.19.2?
Not sure, since I'm on a Fabric modded client.
Lava isn't fast, but it's steady and far less work on my brain and pickaxe. I push them into a 1 x 3 kill box for easier collection. The gold farm is far faster and passive if xp is the goal, and we can't yet build pretty blocks out of blaze rods. We only need so many on a small server.
I was just informed that I missed a very important video of a similat concept by Redstone Jazz:
th-cam.com/video/whP4C36rXU4/w-d-xo.html
Sorry, but I haven't been playing this game when that video was out.
Well, to be fair there are tons of videos out there that are obscure/ not noticed at the time. I guess your video will be the one to spread this idea more than Jazz did, but at least the idea gets disseminated lol... thanks for the name of the video (also to Unary) since i forgot it and really could not for the life of me find it.
Nothing to excuse. Restone Jazz's video has not spread so widely.
I do not understand why his concept has not been established. I've built several farms with it, it's perfect for monster spawner.
But your video brings it to a whole new level. Instead of platforms, a large block is enough. I have not even thought that the mobs go without pathfinding towards the blocks. Although I should have known it, because of my experiences with the Enderman Light Funnel back then.
Great research and work Gnembon :)
Seconded, haha :)
hey unary! how you been! we all been waiting for more of your incredibly well done tutorial maps!! I hope all is good! see you around! btw, how would you manage the entity cramming rule on your villager breeders, I've coming up with ideas but all of them are unnecessarily complex XD
Hey, I'm fine. Only too much work, so I do not have much time for other things.
The Villager Breeder for 1.9 is not affected by the cramming rule, except you need more than 24 new villager at once. Then I would make the holding cell for the new villager simply bigger, 2 x 2 blocks or so. I would not control the number of the new villager with pressure plates / pistons in the snapshots, since things will still change.
Confirmed working in 1.15.1
thank you
Thank
thanks
This was the perfect first comment
For me
@@2Edgy4ThisPlanet and 1.15.2?
video summed up in a paragraph.
4 blocks around spawner 6 blocks below. use outside as transparent blocks. clear 10 blocks horizontally from cage and 7 blocks above and below vertically. in one corner of transparent cage make a 10 by 10 cube. start the cube at the top in level with the spawner. go all the way down to the bottom of the area you cleared. use trapdoors to make the blazes head over to the solid blocks then fall down. make a piston with a lever so that when blazes wander to that one spot you can hit the lever and suffocate the blazes until they’re one tap. then hit them once and they die
is the cube hollow?
@@capri6542 No, filled entirely with solid blocks.
Does it matter what blocks it is filled with, cause i used netherrack and nether brick and they dont pathfind, they just jump around
@@icy4391 As long as it is a solid block its fine. Netherrack and Netherbricks are solid, so thats not the problem. Maybe you didnt clear out the blocks around the spawner?
@@JamalPollok odd , I just build a wall and just empty and it works just fine
the farm is 6 down, 4 all around and you have to clear out any block 10 blocks around and 7 blocks above or bellow
The more miner and important details are in the video
Nelson Schwalb
TY
The world download seems to contradict the video on these numbers. Any idea why? I don't want to dig 30 by 30 all around my spawner if it is not absolutely required.
Found it. 10 blocks around *the bounding box of the spawner* .Not around the spawner. So from the spawner it is more like 14 toward north and south directions and 13 toward east and west directions.
So do you still have to do 7 blocks above the spawned itself? Or from the bottom of the bounding box?
Wish I would've read this before lmao
Awesome video!
I've heard a lot about you, and saw the farm you built for Welsknight's survival series, which reminded me of this blaze farm that Impulse had built on Hermitcraft.
I wanted to let you know that I subscribed.
Thanks gnembon!!! :D
Took like 7 hours, but damn do I feel great after finishing this!
also, works in 1.14.3
sacke110 hey would you know why my blades are just jumping up and down
Connor Fitzgerald do you have any blocks touching the glass
CJ Who I have the same problem and yes I do have blocks touching the glass. Do I need to break all of them?
David Blankson-Hemans yea it’s needs to be like a floating cube basically with one block of empty space in between the farm and anything else
8:47 Begins working on the Blaze Farm.
I owe you one
The first 8 mins is all the explanation of why it works lol
Thx it really annoys me when you are looking for tutorial and you find half hour video about mechanics you don't care about and you even don't understand either. I just want my farm and begone.
Thanks
@@johntheknight3062 well the reason you dont understand is because you skipped the first part of the video....so dont complain about it. Plus it doesn't say tutorial.
True minecraft science
Thanks :-)
what texture pack do you use ?
i need to know because of that glass texture xD
@@salabdul5771 dude 2 years ago i wrote that comment, in that time I stopped and picked up playing minecraft dude
@@flopilop3808 we never stop playing Minecraft, we just take really long breaks
@@Aenetroy Or we just never take breaks either
Gnembon's videos will never cease to amaze me with how insane the attention to detail is
:-)
Your tutorials reek with the utmost quality. I have never been so impressed with a design and tutorial. Kudos to you. Please keep up the amazing work!
Incredible. This is a revolution in mob farm designs. nice job.
thanks :-)
This worked very well. Double blaze spawners side by side, single large cage with solid block mass centered on one of the long edges. 2 wide fall space into 4 wide 3 deep chamber which holds under 1.12.2 about 130 before entity cramming damage starts (15 minutes to accumulate). I slaughter the front half then hit the lever to a double piston extender at the rear upper row with 4 slime blocks to push the rear blazes forward and block the dropshaft.
Thank you so much for showing in your videos what's really going on and not just "put these blocks here this way".
Anyone here from Mumbo? (great vid too)
squashGoogolplex yeah trying to see if anyone mentions if this will work on ps4 I know there’s a lot of features I won’t have but as far as the science behind the farm does will it work
Same
Yup
Me
+1
Love this design. I have a feeling that this design is gonna be a revolutionary design. Like Snocrashes gold farm was. Love it. Keep it up. Let X know of this and tell him to spread the love 💙
you let him know about it ;-)
lol...ok :) It's awesome that there are no dislikes on the video. Proves that it's a good video,nn
Still working on 1.16 😁
you're a legend
U r my hero
I found out how many resources you need to build the farm part
24 stacks of solid blocks
9 stacks of transparent blocks
6 trapdoors
1 button
1 magma block
Lots of time and patience
You also need resources to build the killing chamber
Edit: I built this for myself and you only need 6 stacks of transparent blocks, plus extras
Joshua thank you
Charlie Shields you are most sincerely welcome
the hero we didnt know we need
thanks B
I love the way you take us through the thought process behind the farm and let us sort of think and figure things out on our own rather than just showing the farm block by block without any real thought. It's a much more engaging tutorial than just mindlessly copying your movements.
Tutorials are nice but I love *lectures* like this because I get to learn enough underlying mechanics to have a crack at designing something myself instead of just copying a tutorial. Excellent work. x
I agree - explaining + world downloads works better than block-by-blocks in my opinion.
The wandering mechanics still work, but the slab+trapdoor setup doesn't seem to prevent them from becoming agressive anymore...
Added to my to-do list. Now to start mining some magic blocks
:-)
This still works as of the latest version of the game, but I must say, even following this guide to the letter, and triple checking my work, sometimes Blaze AI just... sort of breaks. They'll spawn and either move a bit, then refuse to ever move again, despite there being a clear block they COULD pathfind to if they wanted, OR they'll spawn and immediately break and do nothing despite... what I just said still being true. SO. It works in my experience for approximately 75% of all spawned blazes. A disappointment obviously because one doesn't like to see waste from a mob spawner, but if you want a design like this, you'll likely have some extra Blazes sitting around with nothing you can do about it.
Generally, If you quit to menu and restart the world the ones that stopped begin wandering again.
This is the most thorough analysis of a Minecraft mechanic I've ever seen. Genius.
still works in 1.20 o7
HEY PSA THIS DOESNT WORK IN BEDROCK
So I tried this and it didn’t work. Blazes still wandered in random direction or just started jumping around. I made a large perimeter yet they still just wandered so this mechanic does not work for bedrock edition of Minecraft.
I don’t care about the concept of you giving me a thumbs up but I’m pretty sure more people see it so do that.
I have spent hours to try and get this to work but I am having the same issue you are.
In fact it has taken me 2 days as I literally had to clear all blocks as the spawner was in an inconvenient place 😭
I think you should've made 2 videos. One easy and short build tutorial (possibly with multiple killing techniques), and one video where you explain in detail how it works and why it works.
This video is amazing for me since you explain it really well, but those who are a bit newer to the game and or those who don't know as much about game logic would probably get lost in all the information. Those people only really need a video showing that it works and showing how to build it.
I really appreciate this detailed video though! Thank you very much!!
awesome tutorial! Even after almost 3 years, still the best blaze farm design/tutorial I found, that doesn't rely on massive amounts of slime (either to just push the blazes the way we want, or to build flying machines, so we can keep the pushing part to 2 layers, instead of 4 or more.); and also considering that most of the tutorials I found don't really work in vanilla, and are made for servers where people can pick up/buy spawners. While relocating those should be impossible as far as i know.
This is amazingly in depth and informative. Incredible video
Thanks :-)
Very well put together informative video
:-)
Thank you so much for adding the technical aspect of this because I had a farm that was based off these mechanics but it wasn’t working and I couldn’t find any videos that explained how they worked except this one so thanks again for Including the technical aspect
just build this in survival 1.13.2, works as a charm, thanks gnembon!
Now to make this into a general purpose mob farm using the wandering mechanic. Then I can make a farm out of nothing but wood. And hoppers at the bottom.
But instead I will probably just make a flushing based farm.
Greetings from mumbo
This is some next level explanation of game mechanics dude.. I thought I knew a lot about minecraft. Well done!
Thanks :-)
I wish everyone making a tutorial video would use alternating colored blocks so you can easily count the spaces. Pure genius. Great video!
It works in 20w21a though you have to log and off for the blazes to pathfind correctly. Should work ok once 1.16 comes out.
Unfortunately it still seems to be a problem on 1.16. Oh well, easy enough to work around it.
Before you go building this: this DOES NOT work in bedrock edition
(After spending hours on this in survival for a first run.. it doesn't work.)
Too late, now I have to change it on the fly. I have a one shot bow to farm them by hand and some fire resistance potions to harvest safely. Anyone knows a good bedrock design?
Thank you so much for this comment I was looking for this. Theres a great one that's less afk (more active) I found using lots of trap doors in an alternating pattern
@@WalterEskuche
The only good bedrock design I know is a vertical funnel using pressure plates and sticky pistions.
Dont use normal pistions because blazes could get stuck, not die, and jam the entire system. Use sticky pistions with blocks to prevent this.
Fuck
Two days wasted
As with all your fun farms, you take it to the next level, and then even one more level after that! Great stuff!
A genius with unparamouned creativity and logical ability resides in this video.
Working Perfectly in 1.14
I think your explanation about the wondering of the mobs was really useful and fascinating
Lots of useful information as usual.Now I want to build a new blaze farm just to test this out :-]
Thanks Cass.
You did !! and you did a great job !!
So this is how the scientists felt like when they listen to Einstein explaining E=mc^2.
Would a golden sword with mending and looting work well for this, as gold is cheaper and more enchantable. Also, I love your Fun Farms series! Keep up the good work.
Well,,if you can keep up with the sword durability, then yes it would work.
Mending would fix every hit with many xp balls that come out of blazes. Gold sword would be a good fit here.
Thanks gnembon!
You may as well lock the enchantment with a gold sword and enchant a diamond one
Thank you very much for showing the pathfinding of mobs. This allows me to make a mobfarm without using any water, thank you very much.
I love you Scicraftguys :D for every build there is a proper explanation how and why the farm works/behaves like it does, absolutly great.
Hi! I built this blaze farm desing in my creative test world. When I hit one of the blazes in survival mode, they get angry at me and start shooting me. I have tested the blocking methods with the stair and the trapdoor method, but they still tempt to attack me. Is there any way to make they not recognize me? I would like to have a not-so-deadly blaze farm. Thanks anyways.
i would like to know as well
Why are my blades just jumping up and down and not wandering
Idk but same tho are u on bedrock too?
This farm doesn't work on bedrock. The wandering mechanics are different.
I found that if you cut 2 block tall floors in the block of blocks they start wandering towards the spaces.
@@captiancamper what do you mean exactly?
@@samueldelucas4412 a floor, a space 2 blocks tall and the next floor on top repeated where the giant block is supposed to be.
This is my go-to video for most mob-farm related questions I have.
wow this still works in my 1.15.2 server. Thanks!
Reminder for myself:
Tutorial starts at 8:47
Thanks
In very good detail but gnembon you should do a step by step tutorial on how to build it clearly
Thanks for the farm, super simple; I have build it today with a friend, 60 Levels each AFK-ing and enough fuel for our batch 4 ingots/sec furnace!
check my recent video for even simpler blaze collection chamber: couldn't get any simpler than that th-cam.com/video/xjpq-yoIFx8/w-d-xo.html
gnembon_mc thanks, I saw it later. Anywhy I like the mob softener for AFK-ing, we don't have a mending sword.
gnembon_mc do you have any simple, resource-friendly, 1-hit Enderman farm? You seem to have really cool designs
I will send a photo when I can of your farm, we build it in a day but the decoration will take awhile, we don't have much time for some weeks.
Love the video, perfect for what I need...
And it's so AWESOME watching them all jump into the hole... I guess friends really will follow their friends anywhere xD
:-)
How long did it took you to decode this information from the game code ?
A few hours just to analyze it + a few hours to implement the brown carpet.
I have a problem with the farm, i built exactly as it shows, but a lot of blazes doesnt move, they simply stand on the glass without wandering, what could be the reason for that? (i cleaned the area around the spawner)
I have the same issue in 1.14.3 :/ I built the cage in glass, and the big solid block is made of netherrack. I cleared 7 blocks up and down from the platform and 10 blocks horizontally. But most of them aren't moving at all.
This is such an amazingly informative video! Totally not what I was expecting when I clicked on it. You deserve hundreds of thousands of subs; this is true science in minecraft. You are right up there with ilmango
Wow! You just upped my mob spawner game with this amazing video of yours :D Who knew mob wandering could be used like this!?
My blazes keep jumping please could someone explain this to me?
mine too, i dont know what to do
Doesn’t work on bedrock
Patrick McPheeters yeah I realized
Doesn't seem to work on console... for anyone wondering. Built it and they seem to pathfind in a different manner. They wander but not only in the direction of the target blocks. No big deal. I will just convert it to an old style farm.
ive bulit this three times on ps4. its worked everytime. even made a double spawner.
@@shaft7418 hi, is the farm still working with all the updates? And how did you do a double spawner because i ve 2 spawnern in near of each other as well! Thanks in advance :)
I like how you go through the prosses of what you did to find the final product in your vids :33
Thank you. I like when stuff gets properly explained.
We need more people like this making help videos. This is like going to college to major in Minecraft. Lol
Thank you gnembon!
Works in 1.16.5
Nice
Thanks man
thank you
anyone know if wandering works on bedrock/win 10 edition? I'm trying it but the blazes aren't moving...
I am experiencing the same problem. I will make it in creative and double check and get back to you
@@ryanbiddinger5331 Did it end up working? I'm having the same problem, it won't work on my survival world Xbox One bedrock
@@baileyneighbors8211 it did not. They do not wander almost ever and not in a discernable path. I ended up making a piston based farm.
@@ryanbiddinger5331 Did you clear the area around the glass case ?
@@richardgerstner Yeah, I tested it in a super flat world about 50 blocks in the sky.
I cant believe ive never heard of this concept.. seems like a fun way to make a farm! i tried your world download with the latest 1.16 snapshot and it seems to work :)
so ive built the farm, but for some reason my blazes are just going up and down, instead of wandering to the block? only very few fall into the whole
Saw someone confirm that it still works for 1.15.1, which is good, and now I will confirm that it's still working in 1.15.2. works perfectly
Does this work for 1.14 I heard some mob A.I was bugged
I am curious about this too
I just built it and the blazes are just jumping in place, not going after the blocks
Mine built in 1.13 still works from what i can tell but is a bit slower i think
it works! i did it today and nothing is wrong, but when every i attack the blaze, they can see me though the glass, causing fire, and resulting them in flying
Yes this does work in 1.14. He talks about it in the video, but if you manage to let the blaze see you before you kill it, it will alert all the other blazes and force them to aggro you and stay in place. Usually only 2 or 3 actually get aggroed so it only slightly reduces the efficiency, but it can still be frustrating. Keep in mind this doesnt always happen. it only happens in specific instances. I used the design for the piston crusher at 18:20. If you wait for a lot of blazes to go into the trap at once and kill them with one swing it makes it less likely for the blazes to have the chance to see you.
Does this farm work on the Windows 10 Edition of Minecraft for the Xbox?
Vincent Malone no
0:50 _"It really seems like we just used magic to convince blazes to come to us and share their rods with us"_ There was never a more perfect opportunity for that somewhat disturbing _"It's magic"_ gif meme - you know the long haired guy with some rainbow animation and disturbingly overlarge smile... gnembon?
I’m here for the dedication shown in this vid. Epic.
works for bedrock? we need better farms :(
This is what I want to know.... I build it in survival but they are not going.... Hmmm
Damion Spearman
Doesn’t work on bedrock
I BUILT IT ON MY TEST WORLD ON PS4 AND CAN CONFIRM THAT IT'S WORKING
revoxx thanks man
Have just finished making this in PE on my iPad. For those that are interested, you don’t need the trap doors or magma etc just a clear 1 block hole down to your killing chamber. The blazes don’t all automatically pathfind down , they may wander a bit first, but they all eventually just fall straight down the hole. AFK for 20 mins got me 10+ levels easy. A pain to build as they constantly spawn in front of you when clearing but well worth the effort. So far best XP gathering plus a fuel source for auto smelting in PE I’ve come across. So wish they would hurry up and bring sweeping edge to pocket edition though!!!
Just built this in 1.15.2 (Java/Realms)...still works great!!!
Yeah I am from mumbo if you ask. And no, not to mention that I'm from Mumbo.
FROM MUMBO xD nice vid liked and subed
+ bell
Did it - in survival. Died once to a ghast, once to pigman (TNT blasting to clear fortress out), once in lava (lost everything :() and fell in to the spawner glass area twice but the second time I had enderpearls with me. Production is astonishing. Havent even managed to place all the cobble for them to migrate to and they are pouring in. I'll measure production later but it seems to be about a stack of blase rods every couple of minutes. Easy, excellent design. Gnembon - I'm a fan!
Thanks Max. I bet you didn't use fire resist potions to do it. I am sorry for your deaths ;-)
Thanks Gnembon, works a treat. You're a bloody genious.
Will this work on ps4?
Yed
My man!
hi, gnembon. Could I make a video about your AI explanation for Japanese people. I play console edition, but so many my viewers want to develop new things. I really wanna introduce your channel but most of them doesn't speak in English enough. So I want to explain what you found about Mob's behavior and them to watch this video and next one too. thank you for reading this.
sure :-) let me know about the outcome even if it is in Japanese :-)
hi gnembon. sorry. i haven't upload the vid yet. We, i mean I and my viewers have discussed about this AI for 2 weeks. Now..uh... I got a question. Which AI is a high probability? "wondering the solid block" or "finding the path". This question came to my mind 2 or 3 hours ago and I've tested several times. It seems to be same.... Can you find the answer. Again. Sorry for uploading the vid so late.
No problem - take your time :-). In order for the wandering to kick in a mob has to have both a target, and a partial path to it, that gets him closer to it - so both are equally important.
I can see right now what you are talking about. You are playing MCPE/Console/Win10 edition, and wandering is different in this version. Seems that you can still build a trap, but all blocks can be used for target for pathfinding, which means that it wouldn't be to get it that clean as in vanilla, but you don't need that large mass of blocks to attract them.
gnembon_mc Ouch.. I dont know why but uh.. i made several mistakes. I usually mention about my edition.. and i've always check which pc ver. it is.... thank you for your kind. I'm gonna wait the update of the AI. Thank you. It was so much fun time for me.
Your so well articulated, everything is broken down perfectly!
I just built this on my SMP server, so this still works for 1.14.4. I've noticed that if you've built this on a server, you can disconnect and reconnect (ie. reload the chunk) to "reset" the blaze wandering. This will cause all the blazes in the spawning room to suddenly rush to the collection area. Great for when there are a bunch of blazes in the spawning room that do not want to move.
Tutorial stsrts at 8:50
350 likes 0 dislikes RESPECT
Just finished building this and it works flawlessly. Thanks for the video explaining every concept and spacing and thanks for the world download.
I'd like to make a suggestion. I used trap doors for the very top layer of the cubes in order to prevent mobs from spawning. I looked it up and some nether mobs can spawn on magma blocks.
Cool find. I didn't expect it but indeed nether mobs can spawn on magma.
Works on ps4. Thank you!
Thanks
Blazes are stupid
Just tell us how to make farm, without all this sauce around.
I kinda agree but it’s fascinating to learn why the farm works too.
Took me all day to build (my 1st ever farm) but it’s soo good
This work in 1.14? ? ? ? what version u use
The most convinient way of crushing the blazes is in my opinion a crusher that crushes the blazes as they arive that farm. I've made this kind of farm before, but nice to see the code behind :D
:-)
Another great video. Works in 1.16.2 , I just built it. It is a great source of mid game experience before you have an ender-ender. If you have trouble getting the farm built with all the blazes and ghasts shooting you off I would definitely recommend using an invisibility potion. Thank you!
This is great! Apparently, I started watching the video a while ago but I must have gotten sidetracked. I came back and finished it today and its brilliant. The popular design uses pistons to push blazes to a central location, but I really don't like that design so I went hunting and found this. This corrects so many issues. No more pistons are needed to get the blazes to the kill chamber and you can afk right next to the kill chamber in some of these designs. Its pure genius honestly
Thanks a lot! I'm playing in a custom world and there are probably no swamps, and I don't know the seed, so this really helped me because it doesn't use slime.
Brilliantly thorough and well explained
such well done and informative videos...
no questions your honor...
great work as always!
Thanks :-)
I'd love an episode or series where you look at interesting aspects of mob AI and how they can be exploited.
Jesus Christ. Good shit my guy. Professor here teaching honors Minecraft class.
I actually Learned something, Didn't even know about the whole Pathfinding Scenario
Confirmed Working in the 1.16.3
Thats what i call indepth but on point tutorial 8) Thanks from 2020.