there are A LOT of grammar mistakes in the abilities, first off, stabber's ain't stab, he's literally doing a cut swing. second on, sniper isn't gonna just shoot while he can't see the largest area.
This event looks fun and detailed but the problem is you should’ve called Leader ‘Dictator’ since literally every boss wants to take over everything and the enemies are really easy Edit:Holy crap how the heck did this comment blew up
I think its just me, but this is a very cool concept My smallest issue is that some of the enemies look super similar to the towers (which isn’t inherently bad) But also i feel like there could be a few more abilities, like the lieutenant working like the gold titan (aka spawning things at the entrance) and also like a mini circuit (or whatever that enemies name is) where it speeds up nearby and or all enemies but excluding itself And it’d be cool if the juggernaut had the ability to toss a grenade or enraged at half health where it’s able to shoot while moving (but not shoot indefinitely) It’d also be interesting if on the final “day” there was a sniper boss that worked like the raider boss, just minus the rockets, aka it can either shoot and stun or snipe a tower and eliminate/ kill it
OH MY GOD THIS IS SO GOOD ASK THE TDS CREATERS TO IF YOU CAN BECOME A DEV AND SHOW THEM THESE VIDEOS THIS IS AMAZING THE ANIMATIONS AND IDEAS ARE GREAT
Idea Classic clash Includes four different maps Day 1: Crossroads Day 2: Doomspire Day 3: Chaos Canyon Day 4: random parts of classic maps combined to make the map called - The Clash Over Bosses: Day 1: BrickBuster Day 2: BombBringer Day 3: Chaotic Crusader Day 4: The Combination
Lore so far: one day, mercenaries were called in for a very weird job. They had to defend a base or some sort, but the thing is.. they werent fighting people.. they were fighting ZOMBIES!!. After they fought the horde our heroes emerge victorious,after a couple of jobs they decide to uograde their gear.. untill one day they encounter a hooded figure, it held a shovel tightly in its hands.. the now geared up towers ran at it catching it's attention. The figure turned around revealing itself.. it was.. it was... THE GRAVE DIGGER!they quickly gun him down and save the day. After many missions and confronting the Molten army. They start getting better troops untill they get a job from an anonymous someone....(part 2 soon)
I kinda think about this event before this vid exists, every enemy have different guns and gun stat, all of them stuns except for the boss, its like Raider boss but with more guns and damage ur base
Man you gave me some big inspiration, i'm making video like this (I prepared everything) i will even add something u didn't, thank you for giving me an idea that i can make real!
Tbh I love this idea, you would actually have to strategize instead of just spamming minigunners and accellerators, you gotta position the tower so they don’t get stunned by Stabbers and shotgunners
It is looking very cool, but i suggest name it "Rebel Event" instead because it looksnlike the oponnent/enemy is similar to towers, so the story' is those tower Rebel agains us.
in order to make this actually challenging, make it so you only get a tenth of the cash. 10 DMG = 1 buck i really think that a boss with 5K HP is just, m m m m m
Imagine if the enemies wont stun the towers that have similar abilities to the enemies like gunner wont stun scout, stabber wont stun slasher, sniper wont stun sniper, shotgunner wont stun shotgunner etc
Yo can you do slendytubbies event? I'd appreciate it if you do (it's a horror game where it has lots of maps and enemies and types of modes like survival and sandbox and more!)
The event was so perfect until you show the final boss like it does not fit very well and the first enemy the pistol did not even change a single bit you could have givin him a helmet or something
The Animations And The Efforts Into This Is Very Good But The Problem Is How Unbalanced The Enemy Units Are Theres Alot Of Stuning Enemies That Your Towers Will Get Stun On And The Map Is Low Polished But Very Good Concept!
Honestly a good idea enemy stats are absolute garbage Some are just too op for the starter waves and the others just have way too low health to provide even a challenge
@@ireseleven well if only the event even lets you use the towers you have rn maybe theres a shortage of towers to help defend so each time you enter the event you have to rely on rng plus no op towers
Very cool event and very detailed enemies but I do think that this event might be kinda easy, I mean even if we consider in whatever the starting prices are the scale of difficulty doesn’t really accelarte that fast, as one of the final bosses on the last wave only having 5.1k health around the same as jaxe.
Uncannon event lore: the protectors (you and you’re towers) have a warning from the scouts that an near by base has been took over by and unknown enemy and that there plan is to invade yours next so you prepare the defenders to protect the base then once you beat them the protectors realize that there leader was furious and was soon going to attack you later all of a sudden you get backed into the hall of death (week2) and must defend again after they broke through the previous defenses all of a sudden a juggernaut came out with the armor from one of your mini gunners but you were still able to defend from it then all of a sudden the leader was immediately coming over once informed so you prep the next defenses and once he came the commander realized something wasn’t right about the leader but you still defended it anyways but it turns out that the nearby base wasn’t invaded, but betrayed the protectors and went rouge with his troops but they weren’t strong so they went to your base to get better equipment but failed because of you. (That’s all I have feel free too add some lore aswell)
what i thought this was was a uno reverse card event were the towers that u place are zombified and the zombies are the towers that you could place in a normal game
Day 1 name borrowed by the night 3 themes' name(literally the one he used) Also a gunner in a military is basically a scout Also stab is when u slash the knife vertically and slash is when u slash the knife horizontally/dynamically
Also I don't think(most) militaries have gladiators anymore(don't start thinking about the TDs one, a gladiator is a man using a sword or that's what's used in roman times
make the fallen event, it can only have fallen enemys. lemme give you a list #1 fallen rusher #2 fallen swords master, #3 fallen builder, it builds hard enemys like the fallen titan and 5 fallen rushers, this is the boss on the second to last wave (aka wave 19) also it has 10k hp #4 fallen helper, if there is 10 or more fallen helpers they can form a fallen builder, they all have 1k hp #4 fallen healer, health cultist but faster and more hp #5 SCT make the og SCT from hidden wave #6 fallens #7 fallen hero #8 fallen keeper, swamer but evil, fast and 5k hp, ability is to shoot fallen bees and stun towers for 30 seconds #9 fallen minigunner, he can stun and shoot like jack-o-bot, 10k hp not fast at all, if killed can turn into a unit and the unit had 5k hp #10 fallen king #11 fallen slugger king like 2019 jaxe but can stun faster has 15k hp and can ride on a skate bored #12 fallen carryer, carrys 5 fallens 1 fallen helper and two fallen keepers #13 fallen robot, 5k hp can shoot rockets and towers to stun them #14 fallen digger, he can spawn in fallen rushers 5 fallen helpers 2 SCTs and a fallen keeper #15 fallen boss, molten boss but faster and more hp #16 FALLEN GOD, can summon 10 fallen keepers 5 SCTs one fallen digger and boss :stuning abilitys stomps the ground to stun, can throw fallen balls at towers to stun 5 towers :rage mode rage mode starts at 250k hp a aura of fallen swords go around him, he gets red eyesand can move faster, :abilitys throws two swords at towers and turns them into two more fallen swords, he builds a wall all around the towers so they can attack him if he cant destory the towers, this was all i could think of you can also, add more stuff, chose and make the map, make the tower, and you dont have to use them all, these are just ideas from me
This is quite a cool event; however, the enemy health seems very low for an actual event. The planes will probably be challenging though! (If you don't have too many L3 Rangers.)
jUsT iMaGiNe HoW eZ aRe ThIs EvEnT day 1 the final boss witch 630 health in the wave 12 when solar eclipse night 1 have 8 waves and jaxe have 8k healt day 2 the final boss witch 830 health in the wave 15 when solar eclipse night 2 have 12 waves ( i guess cuz forgot) swamp monster have 45.6k healt day 3 *the final day* the final boss witch 5900 health in the wave 20 when solar eclipse night 3 have 15 waves and the penumbras have 125k healt more than fallen king see how ez will be this event if real comes to tds *this its not hate it just for say how ez will be the event*
Hell event Demon hp 30 speed average Day 1 hell invasion Hastened skeleton hp 24 speed fast Grim reaper hp 50 speed slow ability stuns multiple tower with scythe Hell Knight 5k hp speed slow uses a sword to stun towers Hell brute 8k hp speed very slow uses a giant mace to stun towers Day 2 the final hope ???:well well well what do we got here kill them Mind controlled scout 36 hp speed average uses gun to stun Mind controlled sniper Hp 43 speed slow uses gun to stun ofc Soldier hp 50 speed fast ability turns into mimic when death 30 hp speed fast Minigunner hp200 speed slow ability turns into mimic you know the stats Commander hp 150 speed fast ability turns into elite mimic can boost other mimics hp 40 speed fast Hell Knight is here too And he'll brute And the other hell enemys in the first day King of hell 30k hp speed slow summons hell knights Stomp to sutn Rage mode on 25k hp speed fast summons hell brutes along side hell knights when on this also finally uses his sword to stun WAIT IT CAN AOE STUN Also ranger accel gold mini gold scout gold crook gold soldier don't work here Pyromancer does no damage to hell enemys LOL
this is really cool, but i think some changes need to be made for balancing issues, because right now it seems easy to beat with just minigunners and accel's, unless there is something i'm missing
Captain: has a ability 3 This his ability 1: summon an army with 3 sniper 1 tank and 5 soldier 2: stun grenade: u already know what time its STUN ABUSE 3: nuke: yes insta kill everyone expect for the boss lol only uses for 1 Dmg 78 also this for captain cuz he has assault rifle
I feel like the death animation should have a death animation where it hurls into random areas on fire or smoking and it explodes once it hits the ground.
Leader leading coups also the fellow rogue tower members Gunner-Defect Pistol Stabber-Defect (Name This Tower that I don't know) Sniper-Defect Sniper Lieutenant-Defect Commander to Lvl 4 Green Uniform week 3 Juggernaut-Defect Minigunner Military Plane-Defect Ace Pilot Warrior-Defect Gladiator Bomber-Defect Demoman Trooper-Defect Soldier Healer-Defect Medic Leader-Origin Unknown Military Machete Crown Military Cape High Military Armor Equipment Military Radio Adrenaline Surge (Rage) Shotgunner-Defect Shotgunner
This looks so fun, if it was a real event I would love to play it, the concept of towers on the enemy side attacking you is cool
Kill or Stun your tower
*REMINDS ABOUT AREA 51 EVENT*
there are A LOT of grammar mistakes in the abilities, first off, stabber's ain't stab, he's literally doing a cut swing. second on, sniper isn't gonna just shoot while he can't see the largest area.
should be called the imposter event
i dont think cuz sems to easy
I can make this event but im lazy to make
i cant believe that you dont have like 20k subs by now you make this all for us, your channel is very underrated you deserve more:)
2:34 finally an armored men
Noooo why minigunner betrayed us
All of the events you made are awesome, I would play any of these, and hopefully you keep making more!
All the custom events you make would be ebic in game. You also put in all this work for us. Thank you Red-e
This event looks fun and detailed but the problem is you should’ve called Leader ‘Dictator’ since literally every boss wants to take over everything and the enemies are really easy
Edit:Holy crap how the heck did this comment blew up
i agree the boss is way to easy for an event sry
Ye
But if it is an event I believe they will come in large numbers like a real army would
@@minchai2943 well these enemies are just basically normals and quicks and slows but that has stun abilities
@@PanzerBlitzkrieg-b6q Ok
The entire event idea be like:killing bootleg versions of your towers
Yes
Yes and its cool
YESSIR
Even better version but they are traitor
Zombies might be the towers killing them though
i love how u added days to this fan made event just like the solar eclipse event
Thanks dude for making it :)
Tbh this whole event would be easier than night 1. Great job on the animations, Amazing!
I think its just me, but this is a very cool concept
My smallest issue is that some of the enemies look super similar to the towers (which isn’t inherently bad)
But also i feel like there could be a few more abilities, like the lieutenant working like the gold titan (aka spawning things at the entrance) and also like a mini circuit (or whatever that enemies name is) where it speeds up nearby and or all enemies but excluding itself
And it’d be cool if the juggernaut had the ability to toss a grenade or enraged at half health where it’s able to shoot while moving (but not shoot indefinitely)
It’d also be interesting if on the final “day” there was a sniper boss that worked like the raider boss, just minus the rockets, aka it can either shoot and stun or snipe a tower and eliminate/ kill it
I just think medics animation is too long
OH MY GOD THIS IS SO GOOD
ASK THE TDS CREATERS TO IF YOU CAN BECOME A DEV AND SHOW THEM THESE VIDEOS
THIS IS AMAZING
THE ANIMATIONS AND IDEAS ARE GREAT
If this were to be an actual event, they should add zombie skins for certain towers so that it’d be like the zombies are on your side now.
Idea
Classic clash
Includes four different maps
Day 1: Crossroads
Day 2: Doomspire
Day 3: Chaos Canyon
Day 4: random parts of classic maps combined to make the map called - The Clash Over
Bosses:
Day 1: BrickBuster
Day 2: BombBringer
Day 3: Chaotic Crusader
Day 4: The Combination
This is gonna make so much lore in TDS if it would really happen
yep, and the lore would make it the game much better imo.
But Hey that's just a THEORY A GAME THEORY
Lore so far: one day, mercenaries were called in for a very weird job. They had to defend a base or some sort, but the thing is.. they werent fighting people.. they were fighting ZOMBIES!!. After they fought the horde our heroes emerge victorious,after a couple of jobs they decide to uograde their gear.. untill one day they encounter a hooded figure, it held a shovel tightly in its hands.. the now geared up towers ran at it catching it's attention. The figure turned around revealing itself.. it was.. it was... THE GRAVE DIGGER!they quickly gun him down and save the day. After many missions and confronting the Molten army. They start getting better troops untill they get a job from an anonymous someone....(part 2 soon)
@@Maritime_Memories epic
@@Maritime_Memories basically some random guys were supposed to fight grave digger, molten then fallen
are you animating with moon animator, if so, use easing its amazing and makes things way smoother
Every start of his events: average,fast,slow,boss.
in robot invasion its average,fast,boss,
The maps look sick and I see a lot of effort put into it
troops when they don't get paid the 10000 for fighting zombies:
Atleast they will all die from our towers they will never betray us
Leader actually control by creater and towers was surprised got betray
I'd think the lore of this event would be another millitary being possessed and manipulated by some creature to attack you
I kinda think about this event before this vid exists, every enemy have different guns and gun stat, all of them stuns except for the boss, its like Raider boss but with more guns and damage ur base
Great concept but imo it should either be zombified enemies or we get zombie tower skins
The final boss is weak but technically it makes sense since it's the military event and the enemies are probably the same species as the towers too
Then again he does appear on wave 20
Wow, good animations! What do you use to make the walking animations?
Hey, these videos are amazing, please make more.
Evolved towers should be received from this, I really like the idea. Entertaining.
damn it would be cooler if the healer THREW the potion instead of spilling it lol 4:54
Man you gave me some big inspiration, i'm making video like this (I prepared everything) i will even add something u didn't, thank you for giving me an idea that i can make real!
i request a toy event (like Toy based ememies)
PLUSH BEAR ENEMY!!!!!!!!
This is so cool, you did a very good job.
Tbh I love this idea, you would actually have to strategize instead of just spamming minigunners and accellerators, you gotta position the tower so they don’t get stunned by Stabbers and shotgunners
It is looking very cool, but i suggest name it "Rebel Event" instead because it looksnlike the oponnent/enemy is similar to towers, so the story' is those tower Rebel agains us.
I have good idea
The Sea War Event
Its like ww2 Pacific ocean yes cool, the difficulty is higher than insane, which is EXTREME, 35 Waves
Enemies:
1. Sailor
HP: 210
Speed: Average
Ability: Nil
Defense: Nil
appearance: Wave 1
2. Destroyer
HP: 300
Speed: Very fast
Defense: Nil
Ability: Nil
Appearance: Wave 4
3. Ensign
HP: 630
Speed: Slow
Defense: 20%
Ability: Nil
Appearance: Wave 8
4. Commander
HP: 850
Speed: Very Slow
Defense: 10%
Ability: 1. Summon 2 Sailors
Appearance: Wave 10
5. Cruiser
HP: 2650
Speed: Very Slow
Defense: 25%
Ability: 1. Stomp
Appearance: Wave 15
6. Submarine
HP: 3000
Speed: Fast
Defense: Nil
Ability: Nil
Appearance: Wave 18
7. Admiral
HP: 9300
Speed: Average
Defense: 10%
Ability: 1. Stomp
2. Summon Commanders
Appearance: Wave 24
8. Heavy Cruiser [ First Boss]
HP: 18450
Speed: Average
Defense: None
Ability: 1. Stomp
2. Shoot its artillery from back
3. Slash with its sword (yes has sword)
Appearance: Wave 28
9. Dreadnought (Second boss)
HP: 50000
Speed: Very slow
Defense: None
Ability: 1. Horn, Stuns in 10 range
2. Stomp
3. Shoot Main Guns
4. Throws rocks
Appearance: Wave 31
10. Battleship (Third Boss)
HP: 180K
Speed: Average
Defense: None
Ability: 1. Throw rocks
2. Stomp
3. Shoot AA Guns 12 Times
4. Shoot main guns (AOE)
Appearance: Wave 33
11. Royal Battleship (Final boss guardian, Spawns 4)
HP: 370K
Speed: Slow
Defense: 5%
Ability: 1. Stomp
2. Light Slash (create a deadly Slash trail)
Appearance: Final Wave
*The Final Boss*
Nexuprisun
HP: 1.450.000
Speed: Above Average
Defense: None
Ability: 1. Horn
2. Stomp
3. Deadly Slash
4. Shoot Main Gun (20 Range AOE)
5. Ultra Gun (Shoots to base, does 100 Damage, Damage him to 50K to prevent shoot)
6. Rage mode (Increase speed to Fast)
7. Rage Spawn (Spawns 2 Royal battleship infront of him)
Appearance: Final Wave
Reward: 5K Coins, 600 Exp, Tower
Tower:
The Liuteanant
Lvl 0:
Dmg: 4
Frt: 0.5
Range: 20
HD: Yes
Placement Cost: 4000
Lvl 1.
Dmg: 7
Frt: 0.1
Range: 24
HD: yes
Cost: 2500
Lvl 2.
Dmg: 12
Frt: 0.08
Range: 25
HD: Yes
Cost: 7300
Lvl 3.
Dmg: 44
Frt: 0.01
Range: 30
HD: Yes
Cost: 17K
Lvl 4.
Dmg: 67
Firerate: 0.001
Range: 30
HD: Yes
Cost: 35k
Map: Pacific Ocean
Length: 1.5× longer than Polluted
Wasteland
Cliff Spots: 4, 20 Range size cliff spots
Ground spots: Very Alot
Path: 2 Paths
Location: A Abandoned Harbour
All the enemies has lead b
ahem yamato = battleship class.
why would u put the yamato in knowing it also a battleship class like other ship like IOWA or bismark
@@Questionablethingy i change the final boss name, happy?
@@syadplay0188 Sailor, Ensign, Admiral: Ur Kidding Me?
School event pls also there is 5 nights and each one rewards you with a tower like another version of glad
in order to make this actually challenging, make it so you only get a tenth of the cash.
10 DMG = 1 buck
i really think that a boss with 5K HP is just, m m m m m
Ur evil
@@alenatran3137 *lmao lol no just get good and stop complaining,u dipshet complaining abt the game cuz u dont want to have that learning curve*
*ok*
@@Questionablethingy pp
@@Pfftd that's what happens in almost every other tds event
I swear almost every event concept is just “haha tower attack you now and they stun”
The whole idea of this event is that the roles are reversed and now the zombies are now the ones killing the towers
@UTgaming tower war
Yes zombotany lol
Military base: ummmm guys i can explain
Imagine if the enemies wont stun the towers that have similar abilities to the enemies like gunner wont stun scout, stabber wont stun slasher, sniper wont stun sniper, shotgunner wont stun shotgunner etc
Yo can you do slendytubbies event? I'd appreciate it if you do (it's a horror game where it has lots of maps and enemies and types of modes like survival and sandbox and more!)
The event was so perfect until you show the final boss like it does not fit very well and the first enemy the pistol did not even change a single bit you could have givin him a helmet or something
I agree
Interesting concept, if this get to be a real event it gonna be good
Try making the "Broken event" where basically there's glitched enemies broken robots etc.
The Animations And The Efforts Into This Is Very Good But The Problem Is How Unbalanced The Enemy Units Are Theres Alot Of Stuning Enemies That Your Towers Will Get Stun On And The Map Is Low Polished But Very Good Concept!
Gladiator: My time has come.
Tower Idea:
OPERATOR
"Stuns enemies and increases damage from allies!"
Level 0: Operator
Damage: 2
Firerate: 1
Range: 10
Cost: 600
Level 1: Heads Up Display
Damage: 2
Firerate: 1
Range: 10 > 14
Hidden Detection: Yes
Cost: 400
Level 2: Unorthodox Methods
Damage: 2 > 3
Firerate: 1 > 0.8
Range: 14 > 15
- Every 4th shot, send out a shot that applies electricity (Normal), ice (Molten) or toxic (Fallen).
Cost: 1,300
Level 3: Heavy Load
Damage: 3 > 4
Firerate: 0.8
Range: 15
Ability: Heavy Load I
Increase all damage by 25%
Cost: 2,250
Level 4: Tactical Assault
Damage: 4 > 1
Firerate: 0.8 > 0.1
Range: 15 > 20
- Electricity now chains, Ice slows even after it wears off, Toxic now Poisons
Ability: Heavy Load II
Damage buff increased to 50%.
General: Re-Textured lieutenant
Seems like you guessed the tower names for the td game im making and slapped them in this video while making them look better
For the healer instead of pouring the potion maybe it should be thrown in the air and then explode
also cool animation
Honestly a good idea
enemy stats are absolute garbage
Some are just too op for the starter waves and the others just have way too low health to provide even a challenge
Someone could literally beat this event with only gladiator
@@ireseleven well if only the event even lets you use the towers you have rn maybe theres a shortage of towers to help defend so each time you enter the event you have to rely on rng plus no op towers
That one time when I saw the end it's basically u inside ur brain spinning around and don't know what to do
Very cool event and very detailed enemies but I do think that this event might be kinda easy, I mean even if we consider in whatever the starting prices are the scale of difficulty doesn’t really accelarte that fast, as one of the final bosses on the last wave only having 5.1k health around the same as jaxe.
why do you use grammar
@@AI-GENERATION-d5j why don't you use your brain?
You should do meme event
Uncannon event lore: the protectors (you and you’re towers) have a warning from the scouts that an near by base has been took over by and unknown enemy and that there plan is to invade yours next so you prepare the defenders to protect the base then once you beat them the protectors realize that there leader was furious and was soon going to attack you later all of a sudden you get backed into the hall of death (week2) and must defend again after they broke through the previous defenses all of a sudden a juggernaut came out with the armor from one of your mini gunners but you were still able to defend from it then all of a sudden the leader was immediately coming over once informed so you prep the next defenses and once he came the commander realized something wasn’t right about the leader but you still defended it anyways but it turns out that the nearby base wasn’t invaded, but betrayed the protectors and went rouge with his troops but they weren’t strong so they went to your base to get better equipment but failed because of you. (That’s all I have feel free too add some lore aswell)
Defect towers
but one of the enemies was a robot which had the tower in
what i thought this was was a uno reverse card event were the towers that u place are zombified and the zombies are the towers that you could place in a normal game
Day 1 name borrowed by the night 3 themes' name(literally the one he used)
Also a gunner in a military is basically a scout
Also stab is when u slash the knife vertically and slash is when u slash the knife horizontally/dynamically
Sneaky could be called ambusher
Healer gives me health cultist vibes
Also I don't think(most) militaries have gladiators anymore(don't start thinking about the TDs one, a gladiator is a man using a sword or that's what's used in roman times
1:06 Could have made nearby enemy go faster
Honestly the enemy that probably kills everyone if this was real is the millitary plane
I wonder how, i wonder why, that plane has less health than a general guy...
Logic
it's tds
oh ye, i forgot the FACT THAT A FREAKING BALLOON IS STRONGER THAN AN ABNORMAL
1:34 hallways of death I wonder where it come from or original music video can you tell me where it'd come from?🤔
There should have been a apache and a suicude bommer and humvee and a tank
make the fallen event, it can only have fallen enemys. lemme give you a list
#1 fallen rusher
#2 fallen swords master,
#3 fallen builder, it builds hard enemys like the fallen titan and 5 fallen rushers, this is the boss on the second to last wave (aka wave 19) also it has 10k hp
#4 fallen helper, if there is 10 or more fallen helpers they can form a fallen builder, they all have 1k hp
#4 fallen healer, health cultist but faster and more hp
#5 SCT make the og SCT from hidden wave
#6 fallens
#7 fallen hero
#8 fallen keeper, swamer but evil, fast and 5k hp, ability is to shoot fallen bees and stun towers for 30 seconds
#9 fallen minigunner, he can stun and shoot like jack-o-bot, 10k hp not fast at all, if killed can turn into a unit and the unit had 5k hp
#10 fallen king
#11 fallen slugger king like 2019 jaxe but can stun faster has 15k hp and can ride on a skate bored
#12 fallen carryer, carrys 5 fallens 1 fallen helper and two fallen keepers
#13 fallen robot, 5k hp can shoot rockets and towers to stun them
#14 fallen digger, he can spawn in fallen rushers 5 fallen helpers 2 SCTs and a fallen keeper
#15 fallen boss, molten boss but faster and more hp
#16 FALLEN GOD, can summon 10 fallen keepers 5 SCTs one fallen digger and boss :stuning abilitys stomps the ground to stun, can throw fallen balls at towers to stun 5 towers :rage mode rage mode starts at 250k hp a aura of fallen swords go around him, he gets red eyesand can move faster, :abilitys throws two swords at towers and turns them into two more fallen swords, he builds a wall all around the towers so they can attack him if he cant destory the towers,
this was all i could think of you can also, add more stuff, chose and make the map, make the tower, and you dont have to use them all, these are just ideas from me
idea for a custom event: Solar Nation Invation Event, enemies and Commander Dialog:
Solar Slave: HP: 25, Speed: Average, FWA (First Wave Appearence) 1
Flame: HP: 15, Speed: Very Fast, FWA: 3
Minion: HP: 50, Speed: Slow, FWA: 6
Sun Master: HP 200, Speed: Below Average, Abilities: Spawn 3 "Solar Orb", FWA: 10
Solar Orb: HP: 20, Speed: Average, Abilities: Stun when it dies, Spawned by: "Sun Master"
Intense Flare: HP: 555, Speed: Average-Fast-Very Fast, Abilities: Moves faster while loosing HP, FWA: 16
Solar Invader: HP: 2.5k, Speed Fast, FWA:19
Saboteur: HP: 6,666, Speed: Below Average, Abilities: Make towers weak (-15% Range,Damage and Firerate) FWA: 23
Solarius Guard: HP 10K, Speed: Slow, Abilities: Stun with his pike (it has a pike), FWA 25
Solarius Protector: HP: 20K+5K (Shield) Speed:Really Slow-Slow, FWA 28
Solarius Priest: HP: 50K, Speed: Really Slow, Abilities: Heal 2.5K of "Solarius" Health, FWA 30
SOLARIUS (FINAL BOSS) SOLARIUS (FINAL BOSS) SOLARIUS (FINAL BOSS)
Solarius: HP: 1M, Speed: Extremely Slow, Abilities:
Supernova: "Solarius" Stuns towers (10 sec) but "Solarius" also get stunned (2 sec)
UltraViolet Radiation: "Solarius" make ALL towers on the map weak (-15% Range,Firerate and Damage)
Star Rage: "Solarius" speed increase (Extremely Slow-Slow) (Only activates at 50k HP)
FWA:30
Map: big BIG SpaceShip
Lore: "Solarius" Wants our Star!!!, so we have to defend the Sun or... all the robloxians will die!!!
Sorry if i speak weird, i don't speak enlglish
It’s so nice that we can place cliff towers on the windows. :troll:
This is quite a cool event; however, the enemy health seems very low for an actual event. The planes will probably be challenging though! (If you don't have too many L3 Rangers.)
It's humans not zombie
@@oteprhy9262 but field medic there
@@oteprhy9262 so its zombie
The low health is cuz to compensate for the amount of times u gon get stunned
@@Redeez While that may be true, 5400 health will be easily killed by Wave 20.
U just got a new sub
There’s only 2 towers to defeat the Military Plane; Sniper and Mortar
jUsT iMaGiNe HoW eZ aRe ThIs EvEnT
day 1 the final boss witch 630 health in the wave 12 when solar eclipse night 1 have 8 waves and jaxe have 8k healt
day 2 the final boss witch 830 health in the wave 15 when solar eclipse night 2 have 12 waves ( i guess cuz forgot) swamp monster have 45.6k healt
day 3 *the final day* the final boss witch 5900 health in the wave 20 when solar eclipse night 3 have 15 waves and the penumbras have 125k healt more than fallen king
see how ez will be this event if real comes to tds
*this its not hate it just for say how ez will be the event*
Imagine if militant was the event tower, I mean it makes sense since it's a trash tower.
Me: what a waste of time i just bought militant
@@syadplay0188 its getting reworked in a few days or something
if tds had a civil war
The boss should be stronger ngl
Which one?
Can someone give me a link of the Hallways Of Death music?
Its frickin awesome
Imagine these as your units when you send them to your opponents side, it would look sick.
2:32 looks like the rework soldier but with no face...
Hell event
Demon hp 30 speed average Day 1 hell invasion
Hastened skeleton hp 24 speed fast
Grim reaper hp 50 speed slow ability stuns multiple tower with scythe
Hell Knight 5k hp speed slow uses a sword to stun towers
Hell brute 8k hp speed very slow uses a giant mace to stun towers
Day 2 the final hope
???:well well well what do we got here kill them
Mind controlled scout 36 hp speed average uses gun to stun
Mind controlled sniper
Hp 43 speed slow uses gun to stun ofc
Soldier hp 50 speed fast ability turns into mimic when death 30 hp speed fast
Minigunner hp200 speed slow ability turns into mimic you know the stats
Commander hp 150 speed fast ability turns into elite mimic can boost other mimics hp 40 speed fast
Hell Knight is here too
And he'll brute
And the other hell enemys in the first day
King of hell 30k hp speed slow summons hell knights
Stomp to sutn
Rage mode on 25k hp speed fast summons hell brutes along side hell knights when on this also finally uses his sword to stun WAIT IT CAN AOE STUN
Also ranger accel gold mini gold scout gold crook gold soldier don't work here
Pyromancer does no damage to hell enemys LOL
Oh boy no gold mini ranger accel and gold scout how we will deal with hem?
god
@@navarrafamily4446 lord*
They need to add this is Delay Sim
The sniper, shotgunner and gunner should have their weapon in the back/attached to a belt and shouldn't shoot. The other enemies are rly cool
Why is the cliff tower is smol
When towers finally betrayed us.
i would love if below add juggernaut before this vid gonna post i
Normal zombie holding pistol (not clickbait)
This look so cool i wish that they added that to tds
Call this the stun lock event
Medic Gaming!
this is really cool, but i think some changes need to be made for balancing issues, because right now it seems easy to beat with just minigunners and accel's, unless there is something i'm missing
this is literally star wars: the clone wars but with towers instead of laser ppl
Bro your concepts are best in tds community
Easiest event in tds. Increase their hp by 50⁰%
agree
Suggestion: they should take more damage because they are humans not zombies and the toy skins will do less damage
yo this is sick nice work
TDS but is Show event
Also why the dude holding a sword is strong while a guys that has a strong fire rate probably and a mini gunner is low
If you can code a TD game, you could make this an event for it. If you can, that would be cool.
This is so cool! If only this where an event
Captain: has a ability 3
This his ability
1: summon an army with 3 sniper 1 tank and 5 soldier
2: stun grenade: u already know what time its STUN ABUSE
3: nuke: yes insta kill everyone expect for the boss lol only uses for 1
Dmg 78 also this for captain cuz he has assault rifle
I feel like the death animation should have a death animation where it hurls into random areas on fire or smoking and it explodes once it hits the ground.
*this is for the military plane I forgor to add it*
The stabbed ability was just slashing and not stabbing but great video :)
Can this be in TDS?
Been trying the music used in this video may i know what are the music used? (Nice Video btw)
Shard event.
An event where shards from different realms come and invade TDS
When some towers betray commander for bad tips:
When juggernaut shoots the towers in the juggernauts to stun towers
Towers: *tom from tom and jerry screaming*
Umbra 1 to 4 ) + new event ) 1 to 10 =pain
Why is da music umbar???WAIT ITS UMBRA
Leader leading coups also the fellow rogue tower members
Gunner-Defect Pistol
Stabber-Defect (Name This Tower that I don't know)
Sniper-Defect Sniper
Lieutenant-Defect Commander to Lvl 4 Green Uniform week 3
Juggernaut-Defect Minigunner
Military Plane-Defect Ace Pilot
Warrior-Defect Gladiator
Bomber-Defect Demoman
Trooper-Defect Soldier
Healer-Defect Medic
Leader-Origin Unknown Military Machete Crown Military Cape High Military Armor Equipment Military Radio Adrenaline Surge (Rage)
Shotgunner-Defect Shotgunner
Your videos are cool