I'm really enjoying learning more about Blender, this was a great quick video. thanks! I did play around with the implementation just a little and found a way to fix one inaccuracy. This rig is lacking one important part in the suspension, the steering knuckle at each wheel. I wonder if the rigacar has an object for this, it likely does and this tutorial isn't that in depth. but even without any extra support from rigacar, I improved the realism regarding the caliper. the caliper should not rotate with the wheel of course, but it should steer with the wheel. also, the caliper should not move with the body, it should move with the steering knuckle, so basically it should move with the wheel, rotate with it on around the Z axis, but not rotate about the X. I accomplished that this way: unparent the caliper from the main body (reposition it back to where it was if necessary apply the caliper's rotation (ctrl+A, select rotation) under the constraints tab, add a copy location constraint, leave all 3 axes selected, and select the plain axis of that wheel as the target. the caliper will now follow that wheel and stay in position, it will follow that wheel's location, not the body. so if the suspension moves, the caliper stays where it should. --the next steps only need to be done on wheels that steer, so front wheels on almost all vehicles) next, select the plain axis of that wheel and move the cursor to it (shift+s->cursor to selected) now select the caliper again and set its origin do the 3d cursor (object->set origin->origin to 3d cursor) now the caliper will rotate about the same axis as the wheel when rotated next add a copy rotation constraint to the caliper, select the same wheel's plain axis as the target, and in the properties next to where it says axis, select only Z. now, when the wheels steer, the caliper rotates along with the steering wheels, rotates about the center of rotation of the wheel as a whole (so it stays in the proper position vs the brake disc), and moves along with the wheel and not the vehicle's body...but does NOT rotate when the wheel rotate. It just adds that one nice finishing touch! I assume rigacar has a feature built in to accomplish the above...if someone knows please share! also, as mentioned in another comment, that thing behind the wheel is the brake disc or rotor. it actually should rotate along with the wheel, should your car model have cross drilled, slotted, multi-piece etc discs, you should see the features of the brake disc rotate along with the wheel when the car moves.
And indeed there is, just had to read further in the documentation. name the calipers, or an object to which all components of the caliper are parented, wheelbrake.Ft.L for example (same pattern as the wheels of course) and there you go. calipers rotate with the wheels when steering, follow the wheels and not the body when the suspension moves, and remain where they should when the wheel rotates.
Hey! I was trying to rig a car, but whenever I click Generate, the wheels dissapear and the car just floats there with no rig. I have no idea what I'm doing wrong. Could it be that the car dosen't have brake calipers?
I’ll be sure to make a next tutorial on it with another new video! It will be about how to animate a car using baking steering and rotation WITH FIRE SPARKS!!!
@@vfxsan3d here’s a video that I talked about how I bake the wheels rotation and steering! You are not the first person that has the problem Soooo I hope this new video helps! It’s also my newest video th-cam.com/video/ph9cQsOrnxQ/w-d-xo.html
I’m fairly new to blender and I’m having a lot of trouble with animating steering and wheel rotation. I have gone into pose mode and clicked on rig:root and added the follow path constraint, which all works like it should. But for some reason the steering and wheel baking is just not working and it keeps deleting the key frame I added for the follow paths animation. I have set the wheels on y axis to 0 which didn’t fix the problem also. And I named each car part correctly. Any help would be appreciated, I’ve looked at multiple other posts and yet to find a solution.
Hey there, I got a question, so I have modeled a car by myself but all the parts are separated, like the doors the windows. So do I have to join them together or I can just parent them, thank you!
You can join them together, as long as that you don’t join with wheels!👍 BUT for way better result I keep all the objects separated and parent them. But you can keep them joined together and still have a great rig result!
@@Zhaoyang_Gao so I parent to all car parts in one empty, BUT I don’t not parent the wheel into one empty, I parent the 4 wheels with 4 empty’s. Just like what it shows in the video
im currently involved in a development team for a new game im trying to figure out how to rig tank tracks as you showed 4 wheels how would i do that to tank track treads only
It gives me an error message when I try to generate it and I end up with armatures and the car does not move or function correctly. Any idea how to fix this?
yea when the wheel got only 1 or two parts but most of cars come with like 10 parts on the wheels (even the scrues ,or the tire valve is there and to be sure is best to hide them all and then unhide ...the problem im stuck with is how join all parts togheder to be 4 separate wheels and 1 body
Hello i ask by chance u know how i can do for export only doors or steering Wheel or wheel without the skeleton but i want conserve the root skeleton in all my bone
this has pushed me into a twoo week long blender skillz session Actually still haven't found out how can I make the rotors and calipers follow yaw and heave of the wheels in other words, make them bounce and turn
How can we make that this car follows a curve and the wheels and suspension react automatically to speed and terrain deformation? otherwise is a waste of time animating all that by hand, it would be much better just to buy the car rig pro or any addon like that
I've tried it too many times. Sometimes the the entire car spins with the wheel and sometimes only the rim turns with the steering not the wheels. rig does not configure on the exact location. There is always been an some every time. This is trash
Hell yea this is trash, the rig is trash, the tutorial is trash, my channel is trash and everything that I do is trash so give it a dislike if it’s trash
Hey, I'm facing an issue for my rig. I did follow the exact procedure with the correct names. But wheels are rotating in the opposite direction, can you please provide a fix for it. Loved the tutorial btw. Thanks
Perhaps rotate the Plain Axes to match the camber, That's how I did it, change it to a front view to get it to match more easily. The moment I start to keyframe it it breaks tho, still haven't found a way to fix this :/
@@pl4mbo It might have to do with the other settings when you start to animate... think you're answer might be in this video. th-cam.com/video/73_aJiZcJAE/w-d-xo.html
thanks guys. i kinda made it work by using copy transform modifiers, in bone constraints. rig the car in a seperate rig bake all animation to bones. use copy rotation or copy transforms ( in the final rig after removing unnecessary bones ) to map it to proper axis in the actual rig. needs some fiddling with but works for now.
you should make a separate video for front wheels front breaks disk are not rotating btw it was obvious.the thing is wheel disks should rotate with wheels and break pads should not
why you start the tutorial in the middle ....the car or any sketchfab car come with milion parts all separated from eachother ....how you put them togheter first of all .....people canot folow if you already done that and we get 1 milion car parts all separated ...even if the rig still work and do it ..when importing to unreal or whatever you get splitted parts all 1 by 1 ..not a hole car with skeleton and shit
Dude, you gotta do a better job of explaining what you’re doing like I don’t even know how to hide objects and you’re just doing it if you’re gonna make a tutorial, make it thorough
Short note... Before you apply all transforms to the wheels, add the empties first
Thanks man. after many videos i watch, this video is work for me
thanks
This was super helpful thanks
I seem to be getting an error where ground sensors are not found. Any suggestions on how to solve that?
I'm really enjoying learning more about Blender, this was a great quick video. thanks!
I did play around with the implementation just a little and found a way to fix one inaccuracy. This rig is lacking one important part in the suspension, the steering knuckle at each wheel. I wonder if the rigacar has an object for this, it likely does and this tutorial isn't that in depth. but even without any extra support from rigacar, I improved the realism regarding the caliper. the caliper should not rotate with the wheel of course, but it should steer with the wheel. also, the caliper should not move with the body, it should move with the steering knuckle, so basically it should move with the wheel, rotate with it on around the Z axis, but not rotate about the X. I accomplished that this way:
unparent the caliper from the main body (reposition it back to where it was if necessary
apply the caliper's rotation (ctrl+A, select rotation)
under the constraints tab, add a copy location constraint, leave all 3 axes selected, and select the plain axis of that wheel as the target. the caliper will now follow that wheel and stay in position, it will follow that wheel's location, not the body. so if the suspension moves, the caliper stays where it should.
--the next steps only need to be done on wheels that steer, so front wheels on almost all vehicles)
next, select the plain axis of that wheel and move the cursor to it (shift+s->cursor to selected)
now select the caliper again and set its origin do the 3d cursor (object->set origin->origin to 3d cursor)
now the caliper will rotate about the same axis as the wheel when rotated
next add a copy rotation constraint to the caliper, select the same wheel's plain axis as the target, and in the properties next to where it says axis, select only Z.
now, when the wheels steer, the caliper rotates along with the steering wheels, rotates about the center of rotation of the wheel as a whole (so it stays in the proper position vs the brake disc), and moves along with the wheel and not the vehicle's body...but does NOT rotate when the wheel rotate.
It just adds that one nice finishing touch! I assume rigacar has a feature built in to accomplish the above...if someone knows please share!
also, as mentioned in another comment, that thing behind the wheel is the brake disc or rotor. it actually should rotate along with the wheel, should your car model have cross drilled, slotted, multi-piece etc discs, you should see the features of the brake disc rotate along with the wheel when the car moves.
And indeed there is, just had to read further in the documentation. name the calipers, or an object to which all components of the caliper are parented, wheelbrake.Ft.L for example (same pattern as the wheels of course) and there you go. calipers rotate with the wheels when steering, follow the wheels and not the body when the suspension moves, and remain where they should when the wheel rotates.
THANK YOU SO MUCH
why are the tires on models i download are all like one group/mesh, and can't be ungrouped? is it the issue with model or i need to do something?
Great tutorial. very easy. i learned a lot
Thanks a lot, rarely you find thngs that work right on the very first try👍🙌
Hey! I was trying to rig a car, but whenever I click Generate, the wheels dissapear and the car just floats there with no rig.
I have no idea what I'm doing wrong. Could it be that the car dosen't have brake calipers?
You probably didn’t rename it well
I can't generate🙂🙂
same haha
bro in new Blender 3.3 rigacar 7.1 addon the bake car steering and bake wheels rotation is not working can you make video on this........?????
I’ll be sure to make a next tutorial on it with another new video! It will be about how to animate a car using baking steering and rotation WITH FIRE SPARKS!!!
@@SportzCar ok BRO❤
@@vfxsan3d here’s a video that I talked about how I bake the wheels rotation and steering! You are not the first person that has the problem Soooo I hope this new video helps! It’s also my newest video th-cam.com/video/ph9cQsOrnxQ/w-d-xo.html
I’m fairly new to blender and I’m having a lot of trouble with animating steering and wheel rotation. I have gone into pose mode and clicked on rig:root and added the follow path constraint, which all works like it should. But for some reason the steering and wheel baking is just not working and it keeps deleting the key frame I added for the follow paths animation. I have set the wheels on y axis to 0 which didn’t fix the problem also. And I named each car part correctly.
Any help would be appreciated, I’ve looked at multiple other posts and yet to find a solution.
Well done. Nice video
Thanks man!!
@@SportzCardoes rigging allow you to make a spoiler retractable. For a car like a centinario or a Porsche 911?
what if my 3d model dsent have brakes? its the same process?
I wanted to rig a truck that has 6 wheels but it seems that this addon won't let me do it.
Very Clear. Thank you very much helped a lot bro.
Thanks man!
This is great man! thanks a lot
Aye no problem 🙌
The rig is working until I start to keyframe it and then all the wheels go to one spot... Any ideas how to fix that? other than that great tutorial!
Just Perfect Rigg!!!
thanks bro. same with my desk top case
thanks a lot it worked first time
Yo man I'm having a problem with the rig its showing the armature thing stuff and im not getting those arrows that you have
Me too
any fix for car going upside down?
Nice tutorial, man. Keep up the great work!
Hey there, I got a question, so I have modeled a car by myself but all the parts are separated, like the doors the windows. So do I have to join them together or I can just parent them, thank you!
You can join them together, as long as that you don’t join with wheels!👍
BUT for way better result I keep all the objects separated and parent them. But you can keep them joined together and still have a great rig result!
@@SportzCar Thank you for replying! I'm wanna know how you parent the parts, do you just simply parent all of them to one empty object or?
@@Zhaoyang_Gao so I parent to all car parts in one empty, BUT I don’t not parent the wheel into one empty, I parent the 4 wheels with 4 empty’s. Just like what it shows in the video
@@SportzCar thank you, I was in a rush so I didn't finish ur video, I apologize for that
im currently involved in a development team for a new game im trying to figure out how to rig tank tracks as you showed 4 wheels how would i do that to tank track treads only
It gives me an error message when I try to generate it and I end up with armatures and the car does not move or function correctly. Any idea how to fix this?
This rigging system is old. And I think you’re using the new version in blender. This rigging system no longer works anymore.
@@SportzCar Damn. Well, it was worth a shot. 🤷
This addon fully not working but car full generate but not moving please tell me what problem
When I am selecting the wheels all 4 wheels are selecting together what should I do?
Thanks man, Great work
hi, when turning the wheel, the caliper remains in place how can this be fixed? please help
Bro trying so hard to get over 8 minute mark
@@orangenoah5559 Ong lol
I'm new to blender i have a problem with the 3d models when i click the will it clicks all not individualy how can i fix it?
why when i turn my front wheel the brake caliper not follow
Thank you so much! It works perfectly now.
Glad it helps!
Insane !
Hi ! Thanks for this video but it don't work for me... I'm using blender 4.0 and I try with blender 3.3 but it still dont work for me...
This type of rigging is an old system buddy
@@SportzCar Oh ok lol thanks
@@SportzCar Thanks ! So I found a rigcar addon fix for Blender 4.0 !
@@Gaelionixx cool
@ 4:50 - you can achieve the same selection by simply clicking the rim, the tire, and then the empty axis without having to hide and unhide.
yea when the wheel got only 1 or two parts but most of cars come with like 10 parts on the wheels (even the scrues ,or the tire valve is there and to be sure is best to hide them all and then unhide ...the problem im stuck with is how join all parts togheder to be 4 separate wheels and 1 body
Btw since you said in the video you don't know what the part is, the part next to the calipers is called a brake disc :)
Oh I’ve been knew it but I just forgot what to call it that’s all😂😅
@@SportzCar Ahh XDD
thanks man !!!!!!
i cant understand the tire part anyone explain?
Hello i ask by chance u know how i can do for export only doors or steering Wheel or wheel without the skeleton but i want conserve the root skeleton in all my bone
why the caliper and the disk cant rotate ?
this has pushed me into a twoo week long blender skillz session
Actually still haven't found out how can I make the rotors and calipers follow yaw and heave of the wheels
in other words, make them bounce and turn
How would you do this with a bike or motorcycle or any 2 wheel vehicle?
What to do if it’s a truck with two rare tires ?
It’s basically a same thing, OR you can parent the Wheel to another
this is good tuts but how u rig the car steering wheel?
Thank you!
does this rig allow for 4WD and how would i make that work?
How can we make that this car follows a curve and the wheels and suspension react automatically to speed and terrain deformation? otherwise is a waste of time animating all that by hand, it would be much better just to buy the car rig pro or any addon like that
I've tried it too many times. Sometimes the the entire car spins with the wheel and sometimes only the rim turns with the steering not the wheels. rig does not configure on the exact location. There is always been an some every time. This is trash
Hell yea this is trash, the rig is trash, the tutorial is trash, my channel is trash and everything that I do is trash so give it a dislike if it’s trash
how to export the rigged car with bones and other?
anyone else trying with 4.0? i cannot get it to work
It won’t work anymore on 4.0 cause that old rigging system is old
great turorial
Very nice. Thank you.
No problem
Hey, I'm facing an issue for my rig. I did follow the exact procedure with the correct names. But wheels are rotating in the opposite direction, can you please provide a fix for it.
Loved the tutorial btw. Thanks
I have problem with the tire its spen wrong
How do you make this rig work if the vehicle has just 3 wheels? Like one front wheel and 2 rear wheels? E.g., a Tuk tuk.
It woorkeeed thanks bro
thank u bro
why do you hide and unhide instead of shift clicking the components?
hey, do you have any idea how to make this work with camber ? is there any way to make the wheels rotate in the local axis of wheels or empty ?
Perhaps rotate the Plain Axes to match the camber, That's how I did it, change it to a front view to get it to match more easily. The moment I start to keyframe it it breaks tho, still haven't found a way to fix this :/
@@pl4mbo It might have to do with the other settings when you start to animate... think you're answer might be in this video.
th-cam.com/video/73_aJiZcJAE/w-d-xo.html
thanks guys. i kinda made it work by using copy transform modifiers, in bone constraints. rig the car in a seperate rig bake all animation to bones. use copy rotation or copy transforms ( in the final rig after removing unnecessary bones ) to map it to proper axis in the actual rig. needs some fiddling with but works for now.
@@m3tro726 can you make it as a video?
how about blender 3.5?
THANKS BRO !
🔥🔥🔥
Quite easy, thanks
the wheels do not rotate on the x axis
where can i get that model?
Nice tutorial! Anyone know how to have same control rig for Unreal ?
Bros face 👦
Bros voice 🗿
tutorial start at 1:45
You deserve it bro ❤🫡
I have a car model but all the wheels are grouped as a singular object, is there any way to separate them? thanks!
Yes you can separate each wheel
@@Sufyan10368how
Should we download rigfile for every car please guide
Is it possible to use this rig on a atv?
Yea man!!! As long it has 4 wheels!
@@SportzCaraight cool thanks man
where are all of your subs man! you need more starting with me
😂😂😂
But what if it isnt facing the right way? 2:54
Great video ! Anyone know how to configure on Unreal?
Teach us how to start this rigged car in unreal Engine
you should make a separate video for front wheels front breaks disk are not rotating btw it was obvious.the thing is wheel disks should rotate with wheels and break pads should not
Tires not move 😢😢
superb 👌👌
look at the camera
Bro how to own car modification in beamng drive game
not worked broo cant add wheels
why you start the tutorial in the middle ....the car or any sketchfab car come with milion parts all separated from eachother ....how you put them togheter first of all .....people canot folow if you already done that and we get 1 milion car parts all separated ...even if the rig still work and do it ..when importing to unreal or whatever you get splitted parts all 1 by 1 ..not a hole car with skeleton and shit
You steups a lot 😂
Dude, you gotta do a better job of explaining what you’re doing like I don’t even know how to hide objects and you’re just doing it if you’re gonna make a tutorial, make it thorough
@@JosephGransden sry, not my problem
@@SportzCar its your tutorial so I mean you will get a lot more views and likes if it’s accessible to everyone
@@JosephGransden ye
a Big dislike
Thanks for comment!
Best tuto out there man - !! @charlieautomotive
i want sleep