Considering how many stairs there are in Hogwarts, now you really can imagine how inconvenient travel was before Ignatia Wildsmith invented Floo powder!
The worst part for me is every time your character casts a spell he moves forward, makes it hard when you are standing on cliff casting spells at goblins below and then next moment you fall of cliff and in the middle of the fight.
this is me,always starting out of reach of trolls (i hate their combos,i couldn’t dodge fast enough).. a few spells later,i fall and get face to face with the brute..
I'm super annoyed that you can't fire spells off while riding your broomstick except for revelio. So many times I encounter enemies while flying around and wish I could dive in while firing at them like Olive Wood does during the courtyard battle scene. It kills the flow of gameplay when I have to stop flying, descend, and dismount to engage enemies.
I wonder if that is proof of them not being able to program quittage because you definitely would need to do stuff with your arms to play the game while riding on the broom
I don't care as much for combat I just get down from the broom, but collecting the moonstones would've been so much easier if you could cast when flying.
You don't have your own bed and cant change day and night any other way than through the map. :( Why? Why the character must wake up rising from the ground or under the professor's desk as a freaking hobo 😭
I can always tell the time of day without being near windows, based on the disappearance of the other students. They just vanish into thin air, then when it’s morning they pop back out. I hate that aspect of the game, I wish they were actually in their beds or the common room period at night. I also hate how the MC just stops existing once the quests are complete, it’s like you’re a ghost.
I find it interesting that only Ravenclaw seems to have bathrooms in their common rooms! Neither Slytherin nor Hufflepuff have them Where do Hufflepuffs clean up? Especially since they get doused in vinegar if they Knock in a wrong rhythm on the barrels!
This. Even if you get all the Merlin Trials done, it only gives you like 20 extra slots. That sounds like a lot, but this game gives you loot for basically everything you do, plus the random chests and sacks/bags/pouches scattered throughout the world.
Yeah it’s stupid you can’t collect all the loot but you can bag a load of creatures up, the logic of magic makes sense should have had unlimited on clothes just to customise and enjoy changing it up, it’s like I don’t really wanna go back to the same cave just to get a loot that I can’t get but then if I do I still can’t, I love this game but the limitations made zero sense for loots
There really isn't a lot of loot in this game truly compared to similar loot structures like the division etc the variants and amount is not really that grand...it seems that way because of the lack of inventory space if they increase inventory space...you'll be complaining about lack of loot around the map...was the forst thing I noticed was how elementary the loot is in this game
This game taught us that the ultimate treasure, the really coveted stuff that's guarded by hordes of terrifying monsters and locked away behind magical locks in hidden rooms of ancient ruins, is clothes.
I think the thing that I hate the most is unidentified gear forcing me to go back to the room of requirement just to find out it’s junk that I need to sell or destroy
once you get to a certain point (and fairly early on) the gear ends up being mostly meaningless. well, not meaningless, but you get it...i just sell everything now...
Do Merlin trials early on and max out your gear space. If you're farming plants and potions and beast materials, you'll usually get your gear full right at about the time you should be going back to collect your stuff anyway 🤷♂
I was also disappointed when all the classes were over and it became a treasure hunt for collections and going back and forth around the whole map. I wish there were more HOGWARTS related quests and story line. I’m praying we get a hogwarts legacy 2 that focuses more on the school than the world around it
I know this is kind of a “be careful you’ll fuck it up. Don’t. Fuck. It. Up.” Kind of idea, but I’d be cool to have a game where you switch roles between a student and a teacher, ending in a similar battle for Hogwarts like before but say, there’s an ancient artifact deep in the grounds of Hogwarts a group of dark wizards want. Hell, I’d be even cool to have it be where you have to choose between the professor or the student to survive the battle with who you play as during the battle being who survives, with a secret little methodical ending where, you do certain things, both characters survive and you can still play as both.
How about f*cking Quidditch for starters? For how much they hyped this game up before release - it sure is empty and bland as f*ck. Especially for a next gen release
Things I've learned so far from playing: - Traveling was really inconvenient before the invention of Floo Powder - The Demiguise is mine - I should be proud of all the potions I've brewed - I'm always off on another adventure, aren't I? - It's always good to see me cause I'm a friend - It doesn't get any cozier than Hogsmeade and all roads lead to it - I know a Merlin trial when I see one - Travel broadens the mind
I'm surprised they didn't mention the merlin trials. There are maybe eight different types of merlin trials they are quick and easy to do, but there are 94 of them in the game, and each time you complete one you have to watch the same exact unskipable 10 second cut scene of the merlin made out flowers growing inside the little stone structure.
I would also add that there is no good- bad system. I mean specifically when you learn the spell to open locks. Guy says that if someone catches you in a restricted area (rooms behind locked doors), you'll be caught and bad stuff will happen. But that is just one mission. After that, people don't care if you break into their house and steal the contents of their chests. There are no consequences of using forbidden curses either. It was very disappointing to me.
Oh my god this, I hate how I could walk around at night without ANY consequenses whatsoever. I didn't truly feel like I belonged as a student for this very reason!!
It was funny how you were only restricted from certain areas at certain times as a function of the story, and then you could return to the same areas at any time without anyone caring.
What I missed the most was roaming around Hogwarts during nighttime and trying not to get caught by prefects because it actually had consequences for the player. This feature added a lot of charme to Harry Potter and the Chamber of Secrets for the ps2 back in the day.
It completely shatters the immersion where there are actual quests where you have to sneak around at night, and yet in free roam you can go wherever you want with no consequences.
This game seems like dozens of things got cut in development, just weird lines your character says that make no real sense and things that matter in quest that don’t outside of quests etc
I am really surprised the merlin trials wasnt on this list. To me that was by far the most tendius and downright aggrivating part of the game. And the fact that your inventory space was directly tied in with how many merlic trials you had completed made it even worse.
Oh yeah, hated it. I just wanted unlimited gear space tbh. I don’t think the game gained anything by having such crappy gear space when every damn reward is gear!
@yuri-amore5473 Same but I had a couple of trials where I couldn't levitate the rock and the hole is in a pain in the butt place. One of the holes being up a freaking hill! Who decided on that?! Thankfully, you don't have to do all 94 to get the extra gear slots. Still annoying that I only have 93 out of 94 because of that issue.
One of the most annoying things is that you cast Revelio, you hear that infamous bell, you search around for the damn page for two hours and then give up, frustrated as hell.
FUCK YES!! It happens the most in the school so my theory is that the pages are in nearby rooms possible on different floors. BUT THATS THE PROBLEM. The ding shouldn’t happen unless your are IN THE ROOM OR ON THE SAME FLOOR LEVEL
I wish there were more reactions to using "unforgiveable" spells in front of others. I used Crucio in front of Professor Fig, and there wasn't even dialogue options for him to ask how I learned that when I've barely been at the school for a few months.
Another thing I feel is kind of silly is that the main character just breaks into people's homes, a lot of times with them in it if it's at night, and just robs them blind and they don't even acknowledge you.
@@DconStarstormGaming Right? I could see if we’re saving them from imminent doom, but we’re literally just trying to possess them and then we get rich off of them. Ha!
I think what bothered me the most was the randomised loot. It takes a bit of the experience when you manage to acess some very restricted area with a chest to find you just got a random glove...
the randomized loot was great at first, until i finished the game without the one coat i wanted. me and my mother were trading off playing and she got that coat like within her first day of playing and i never got it. i want the coat, but the random rewards mean i just have to hope it pops up and it never did.
Definitely my biggest gripe was not enough immersion in hogwarts itself. Not enough classes, couldn't sit down in the great hall and have a damn feast even! But the biggest was not enough time with my friends. After completing their storyline and even before you couldn't interact with them and it felt a bit lifeless because of that. I wanted the chance to hang out with them all in the room of requirement and show them around my vivirium, or to have a special place where we can just chill and talk
Yeah, I agree. I miss hanging out with Poppy and Sebastian. We had some great adventures. After it was over, they just stare into space and don't really acknowledge you anymore, aside from Poppy mentioning that troll incident at Hogsmeade.
For some reason I was SURE that there will be a cutscene with MC & Friends in the Room of Requirement. It would be soooo cool, for example as the final scene after the House Cup. I can imagine how happy Poppy would be to see the vivaruim! And Sebastian would definitely love the Graphorn. I mean, I simply love the game and still can't get enough of it, but really, I needed more time with my friends. I needed to learn more about Poppy, Natty and especially my fellow Ravenclaw Amit. And I wanted some small background characters development, for example Nerida Roberts learning to swim or Dunkan-Puffskein becoming bolder. And an opportunity to play Gobstones with Zenobia... I kinda feel that the others were just using my MC and abandoned her after they got what they needed. Some more small side-quests or cutscenes would fix this and add so much to the immersion... But ngl the lack of interactions inspired me to make drawings of them myself, so there's a good side :'D
I had the exact same thought earlier today about not being able to sit & eat in the great hall. I mean, they let you eat & drink in random places around the map but not in the dining hall? Wtaf?
I wanted more of Amit. His lines in his Quest could have been implimented. MC and Poppy stopped a Dragon Fighting Arena and found extinct/endangered animals while Amit only TALKED about what could have been done.
My brother played this game before me so I had no idea about the story. While watching him play I literally thought Sebastian's quest was the main plot 😂 His quest was so interesting
I noticed that too. Eventually I started ignoring anything but the critical path bc you could go through a whole puzzle just to get gloves that were objectively worse than what you're wearing
You also forgot to mention that for some unknown reason, you cannot fly through hogsmead. It’s pretty annoying when I fast travel to hogsmead because it’s relatively close to my destination, yet it won’t let me fly until I get out of hogsmead.
What's worse is you can't just fly around to get to the other half of the world map, if you haven't unlocked fast travel yet. Instead of making me go through Goblins, I don't mind passing over the sea but around the mountain side.
@@HazbinHotel_fan21 u literally can fly around, u just need to fly around the orange circle that surrounds Hogsmead, so like go to the right along the tracks and u'll be fine :)
The biggest thing for me was the morality aspect. Learning the dark arts, stealing from places. Potential for cruelty to animals. I also wished that the brooms and wants had different stats to make a difference in using different models. Like, one broom might go a bit faster, but not turn as well and vice versa. Same with wands. Different handles could boost different types of spells, similar to the clothing mods. (In fact, it would have made more sense to be able to apply those to the wand handles instead of the clothes)
I agree. But like your 15 in school roaming around murdering shit for brains wizards in cold blood than pickpocketing them for their 4 gold pieces and than just move on with your day like it’s ridiculous. But if they didn’t have the unforgivables I probably wouldn’t have bought the game. Something so satisfying about a boss fight or a tough enemy that just falls down after a second.
One of my biggest gripes is the gear system. Chests that contain gear are EVERYWHERE. Even with enough Merlin Trials completed to increase space, the gear inventory fills up so fast that you have to stop by a shop and sell off all your gear between every quest. And when you get to the Room of Requirement, you get a desk that lets you identify "unidentified" clothing which seems like a completely pointless step, considering you might end up selling the gear anyway.
Gear is stronger by level, rarity and identification. Two scarfs the same level and rarity the one that had to be identified would always be stronger than one that wasn't. At lvl 40 full legendary gear that has to be identified is the best gear stats in game.
I love this game. I only have nitpicks. I wanted romance, I wanted the ability to sell more than just gear (sell ingredients, monster parts, plants, potions), Quidditch would be cool, and I’d prefer it if the main story followed Sebastian instead because it was more interesting. Ominis, too. Voldemort’s great uncle.
@@zerotodona1495 if romance was an option they woudont have to make a female version of Sebastian cz you’d most likely be able to romance multiple characters that you interact quest lines with like poppy, ominous, natty etc
My number-one complaint are all the annoying walls while flying. Your destination is straight ahead, but you have to take a massive detour because of the damn no-flight walls.
There is also no reason for most of those walls and no-flight zones. There is a mod that toggles them off and all it changes is making the game much more enjoyable, so it's not like there is a technical reason for not letting you fly into Hogsmead etc.
I didn't finish the game yet, but what bugs me the most is the lack of backstory for our main character. We don't see his parents, they never even mention them. We don't see him get his letter. In my opinion key beginning points that made us feel connected in the movies.
That's what I was curious about as well. With how much emphasis is put on being a muggle or pure-blood in the world of Harry Potter I'm quite surprised it's never even brought up.
The creators said they did this intentionally, to allow us to create our own backstory for our character. Allows you more creative freedom so to speak, because you aren’t relying on the game to tell you about your character. I also think it could’ve just been lazy on their part, with this elaborate excuse for why they didn’t create a backstory for the MC.
One thing that really ruined the immersion for me was witnessing Ominis Gaunt, the blind kid read a book in front of me. As far as I’m aware it wasn’t braille, because I didn’t see his hand running over the page to read. It was funny though.
The devs need to implement a 'sell all' option with vendors... Having to hold down the button and sell each item individually is very tedious, especially considering the rate at which you collect new/better gear. Would be a nice QoL addition imo
The whole gear system is screwed. 24 gear slots doesn’t even get you through a beginning quest. I’ve probably destroyed thousands of coins worth in the early game. And the MOST you can get is 40. Like that’s not enough. I’m going back to Hogsmeade every 10 minutes
The rate at which you pick up better gear significantly drops the further you get through the game. There's way too much crap gear. And it's all pointless.
@@jerms6642 Agreed. The game is good but there's so much pointless stuff in it. And yet people put up youtube videos on how to create the best classed character, there are no different classifications of character. You can get most of it. Some of the extra perks are pointless too.
Honest, I wouldn't even care if there was a "sell all" option if there just was like a check system. So you can multi-select the ones to sell and then hit sell. T.T Please.... I'm tired of hearing the same sound for 30+ pieces of gear. The amount of inventory is stupid also. Like, why does what we're wearing count as part of the inventory? WE'RE LITERALLY WEARING IT! It's not in our pockets or something! It IS the pockets!
To add: I feel like you get legendary equipment far too early and far too easily. Legendaries should make you excited because they're rare and powerful, but I never felt that once I realised how frequently the game throws them at you.
I once had a lower class piece of gear be better than a legendary once even, confused the hell out of me because it really just doesn't make any sense whatsoever.
@@LumiWatchesVideosyea the leveled gear is really shit, a common piece of gear having better stats than a legendary piece all because you found it at a higher level
ikr? once you get legendary gear, you really dont need to identify things anymore before selling them, and it happens early. Also repetitive as f (gear i mean)
Things that irritated me all game: Gear slots always being full even when you get the full expansion, not being able to fly into/in hogsmeade, randomly walking ultra slow when you enter houses, revelio stopping whatever you’re doing. These are all so unnecessary
I think the Demiguise statues was a great idea but just failed in execution. They were easy to find in the towns, but in hogwarts and hogsmeade I ran around a hundred times and couldn’t find any and to make it worse, some were hidden behind higher level locked doors… so I just ended up using a guide which didn’t make it fun.
I found them without the guide. Hogwarts shows you which areas you still need to find them in just by looking at the flag. The easiest way to do it is just go to most the villages first because they all have one, that will give you enough to access all the locked doors, and do Hogwarts last. If you do most of the villages, and most of Hogsmeade you don't even have to have found the ones in Hogwarts to be able to all the doors.
It's a minor thing but when the characters talk, like if they're mad or sad, their face will show emotion but the second they stop talking even if it's a pause in the sentence their face reverts back to a blank stare and sometimes it looks weird. The most prominent I've seen it was Professor Garlick
The main thing I have a problem with is not knowing anything about my character.. why am I a 5th year student? Who am I? Like basic stuff. I feel like my character didn't have a life prior to Hogwarts and just started to live when we started to play with him. A little back story, at least in dialogs would make a huge difference in my opinion.
But it's YOUR LEGACY. It's the point of the game. It's your legacy just so long as you follow the only paty forward the game has and do everything exactly the same regardless of your choices. Follow your very own predetermined straight line legacy. Edit: this is intended as pure sarcasm.
@@krisdeaglephotography4539 I was being extremely sarcastic. I find it very disappointing that a game with legacy in its title that boasts about creating and living your own unique legacy has no opportunities at all to be unique and create your very own destiny. I love the game and I'm still playing it for hours every day. It's a great foundation for future games to hopefully expand.
Honestly one of my biggest “small” issues is that you can’t cast a basic spell while running or walking, you’ve gotta stop fully. Makes it difficult in some situations
One particular improvement for alohamora would be if by levelling up the spell the level below would no longer require the minigame, so at level 1 you can only unlock level 1 locks and you need to do the minigame, at level 2 you can unlock up to level 2 and whilst 2 needs the minigame level just unlocks instantly and so on for level 3 with a potential higher level to instantly unlock level 3 locks
Or you just learn the spell and have three types of lock difficulty. 1 will just unlock, 2 is the minigame and 3 is pure pain to get in. And maybe some which require a key because they are spellprotected, which you need to unlock via questline. Also get rid of the fetch quests. Annoying af.
I was so pissed off when I "unlocked" alohomora and found it led to another puzzle. I get puzzles are big part of the game, but they aren't always very intuitive, and they can get tiresome after a bit. I was so relieved to have found out about the story mode hack
I was thinking the same thing!!! And if you collect them all, then you get a level4 auto-unlock for ALL the locks (though you should have gotten most of the locks by then anyways)
I have the platinum for Hogwarts Legacy, and I am a big Harry Potter-fan. Here are some of the things I have "revelio'd" during my playthrough. This is quite a long one (Spoilers might happen from here): - The combat carries this game a lot. Once you've unlocked most of the spells and your fingers have learned to switch between spell-wheels and such, the combination of attacks you can do is quite varied. And I never even used the unforgivable curses. - Hogwarts is absolutely beautiful and should've been utilised some more. The lack of classes and school activities in general is hampering the enjoyment of the castle a fair bit. It's everyones dream to go to Hogwarts, not just use magic. They could've done so much more. This includes interactions with other students - The assignments given by teachers have no context to the spell you are learning. Why is flying my broom through balloons relevant to learning wingardium leviosa? And why the fuck is it my flying teacher who's trying to teach me this spell and not the charms professor? The wrong teachers teaching the spells disconnects you from school life and makes it feel like it doesn't matter who teaches what at Hogwarts - The fact that no rules apply to you as a student is immersion breaking as fuck. Why am I, as a student, allowed out of bed at night? The forbidden forest is literally just a forest with some (again, immersion breaking) cartoonish warning signs every 10 meters.They could've adopted a system akin to Persona 5 (Of course not exactly like it), where you have to go to school and then have the afternoon off. If you choose to roam the school at night it is not without risk. - They haven't utilised the house cup effeciently. The large hourglasses doesn't even move during the year and will always appear empty. This wasn't even the case in the first HP-game for PS1. In it the scores would be updated during the course of the game/year. - The main story reminded me a lot of something i'd see in an early Uncharted game, only without the charming cast. Dungeons with puzzles. The "ancient magic" never felt like a part of the Wizarding World for me. The knights powered by ancient magic looked like robots and doesn't feel at home in a world where magic has been established as very grounded, human and somewhat casual for the none world-saving witch or wizard. Especially when the game is set in the late 1800s - Ignatia Wildsmith is damn proud about her floo powder - The herbology and potion-system is extremely shallow. Either have it or don't. They are also unecessary unless the game is played at the hardest levels. - The spell progression is excellent. The rate of learning feels natural and all spells feel relevant and is used regularly. This is except Alohomora, which is shit. You use it regularly when learned, but considering what you have to go through to learn all three levels the pay off isn't great since it is actually just lockpicking. Fucking open the door. It's standard book of spells, chapter 7, level stuff this. Should be easy. Also, you should be able to run and scream "revelio" at the same time. Otherwise the spells in Hogwarts legacy are basically without fault - The world is very empty in the southern part of the map (There is a clear divide where you have go through a mine to cross the first time). Yes, there are small hamlets, bandit camps, side quests and such, but all of these could've easily been implementet into the other part of the map, which, apart from Hogwarts, the forbidden forest and Hogsmeade, isn't exactly packed to the brim. - Considering how easy it would be to make good broom controls, the final product is utterly disgraceful. They already have the "throttle" at the right trigger. then just have one analog stick determin the direction, and have the other as the camera controls. They aren't useless as they are now, but you will make some odd turns with either your character or the camera all the time. There is no justifiable excuse for the control to be as they are. None. - I'd marry Professor Garlic yesterday - You can't really pretend to live in the world, as you basically can't interact with anything that doesn't serve a purpose for a quest or a collectible (except for the food and drink lying about and the odd dragon shaped bush). I want to sit and have a meal in the great hall. I want to have a reason to go to the common room. - The dueling club should've been fleshed out A LOT. - Although they try with Poppy and Natsai, only Sebastian (and Ominis, quite frankly) feels like actual friends. I like Poppy as well. Her voice actor is quite good, and Natsai's backstory is quite interesting, however you don't feel a very strong bond to them. Some games like Persona 5, Uncharted, Red Dead, Yakuza and so on makes you fall in love with the characters. You feel emotionally drained when the games are over in large part to the fact that you are no longer capable of having new interactions with these "people". None of this was present in Hogwarts legacy. Only Sebastian feels like a true confidant, until shit hits the fan, and even he could've been utilised better/more as a character. And Ominis is such a good friend, like for real. Be the Ominis in someones life. - Some major parts of Hogwarts, like the hospital wing, is never really used in context. Make some quests where these areas become relevant and not just because there is a Demiguise statue there. - I could use a more detailed map of Hogwarts but that is more for quality of life than anything. - Many details I haven't mentioned you'll find in other comments. I agree with almost all of the ones I've seen. - I MUST emphasize how much I think they've dropped the ball considering the potential this game had. Don't get me wrong, the game is good, but the world of Harry Potter and Hogwarts has almost endless possibilities. Hogwarts Castle is beyond what I ever dared dream of, but you spend hardly any time here. Look, I have the platinum, which means I've done everything. Every collectible of which there is nearly 700. Every trial, every quest, every challenge, and I found the map chamber with a character from each house. Still my total playtime is only just over 60 hours. They've modelled Hogwarts and Hogwarts grounds so beautifully that 60 hours could've easily been spend just here. Instead you spend most of the time around a massive world where you don't have enough time/quests to connect properly to the major areas such as the forbidden forest. You don't feel like a student, after the first couple of hours, since you haven't got any classes and no rules apply to you. You are just a powerful witch or wizard wandering about Scotland with free access to Hogwarts. (Also everyone is slightly cross-eyed outwards which means everyone looks like damn frog-people). IN SHORT: Needs more Hogwarts. I wanna be a student, damnit. Spells and combat are nice. Hogwarts itself is immaculate. 7,75/10
"And Ominis is such a good friend, like for real. Be the Ominis in someones life" I just love him so much, such a great character and such short screen time
Couldnt agree more, imagine you always need to sneak out at night and try not to get caught by the janitor or someone. Like they have this sneak mechanic even in many levels. Also, the random ass spell teaching was really offputting as you said. Why is hard mode still easy as hell? I get that it wants to cater to a large audience, but srly that is what the diff switch is for.
they could have made hogwarts so much bigger. the common rooms do not have enough dorm space to accommodate all the students we see roaming around, especially ravenclaw; they have half the needed dorm rooms with 4 beds compared to the 5 the other house dorms have and don't even get me started on the bathroom situation. then the class room problem. in the books one of the things that is discussed are empty/unused classrooms. where are the empty classrooms in the game? the dark arts tower where most of our classes are is pretty, but its mostly empty space for stairs, there aren't any rooms just being there to be empty. the hospital wing is tiny, the library is way too small, like wow its barely bigger then my small town library. the prefect's bath is small, and the teachers' rooms are small too. the headmaster's rooms are smaller then our dorm room! a bigger hogwarts means more spaces to explore, but there are more things to do outside of the castle then inside its like the developers thought hogwarts was too boring and fans would want to explore fieldcroft instead.
Things I've learned from 63 hours of playing: - The goblins won't rest until I'm dead - It doesn't get any cozier than Hogsmeade and all roads lead to it -Deek thinks you should be proud of all the potions you've brewed -Mine now demiguise -I should investigate - wonder who lives here -I know a Merlin trial when I see one - Well here's a pleasant surprise -You're safe now -your blood on ranroks hands - Traveling was really inconvenient before the invention of Floo flames - Travel broadens the mind - I'm always off on another adventure, aren't I? -This could prove dangerous if I’m not careful
I think what would’ve worked is if up until end of fall you do mostly school stuff and can explore a bit but not too much. Then at end of fall into winter they go on the whole ancient magic quest. My character felt less like a student and more like a over aged, undercover cop living in Hogwarts. Who had no curfew and killed numerous poachers in his spare time.
This would make so much more sense. And I agree with the undercover cop shit. "You defeated a TROLL! Surely a few measley little spiders wouldn't be an issue." YEAH IT WAS A ONE TIME THING! GO DO IT YOURSELF! GO LEARN TO SWIM TO BE THE AMBASSADOR YOU WANT TO ME! STOP MAKING US DO IT ALL! T.T Like FFS! These people are witches and wizards! Go find your own niffler! Go find your own unicorn! Why us?! Why a 15 year old student?!
By far the most frustrating thing in the game is the low gear slots. Even if you went to sell off some gear before a quest it would be back full by the end of it.
@@_Luluko_ same. in a world where I can conjure large tables from almost nothing, having a small space for storage seemed like a silly and bad attempt at "balance"
I remember a couple days ago while playing I got that "the blood is on Ranrok's hands" line and I was cracking up for five minutes because the thing that prompted my character saying that was me using crucio and confrigo on an enemy, instantly killing him
I think the map could really use some work. Not being able to filter certain points of interest is a real annoyance, and the lack of any 3D modeling for the castle itself can lead to a lot of confusion when handling the Floo Powder points.
@@SucicRaven No, it would be annoying if you were a real student in this castle physically climbing them all. Playing a video game with stairs really isn’t annoying because it requires only slightly more effort on the player than just walking straight ahead
@@10293 This being a video game doesn't change my opinion that they're annoying. I would much rather walk straight ahead instead of constantly having to throw my mouse around so I can see where I'm going. For you it might be a tolerable "slightly more effort", for me (and other people apparently) it's annoying.
A couple of mods I highly recommend for a playthrough are "Silence", which removes a lot of repeated lines from the player, Deek and the Floo-Powder Lady. As well as "Authomora", which removes the minigame when unlocking things with the Alohomora spell.
@@christianramirez7885 Thought I'd help out some PC players with a couple of nifty mods that I personally felt useful in making the game less tedious and repetitive 🙂
I totally agree with the broom one, the fact that you can't tilt your screen down while on a broom is just straight up annoying. When you see an enemy marked on the map and you want to look down to see what it is (without casting Revelio), you're just forced to go down. It's an amazing game with many things to love about it, but there are also so many things to hate about it.
By far the most annoying thing is the inability to fly in, out, and around Hogsmeade. I can understand having the barrier along mountain ranges since that is out of bounds, there’s nothing there. But Hogsmeade is a place you will visit quite frequently, I’d rather not have to run to the edge of town just to use my broom again.
This is only a thing because they decided to release the games on last gen systems as well. Plus they scraped the entire companion system for that reason too. Modders on pc added back in and found most of them have unique dialogue specific to being out and about with you doing missions n stuff. It’s seriously so unfortunate
Not just that but it's in the way. Like you want to fly to some spot in the north and you have to weave around hogsmead like the Americans found oil there
That’s true, that’s my only real big complaint with the game. I would use the mod that lets you fly there, but I heard it was buggy and causes crashes.
The sebastian side quests let you learn optional spells and you feel like if you do learn them you are a bad guy, like you haven't been using a super strong magic to pulverize your enemies and send them to the void.
To me personally, the fact that Field Guide pages are only highlighted for a very brief moment when you cast revelio is the worst. Sometimes you have to spam ravioli a thousand times to find a single page. It wouldn't be so bad if the page became visible for a longer period of time, like every other object
i kept having the problem of needing to be in the perfect place for the pages to pop. like i'd spot them from far away and i'd move in close, but even though i'm like right on top of the page and everything they wouldn't pop unless i was in the perfect spot. so annoying.
I wish that things highlighted would stay lit for longer, but also that after you discovered a floo flame it wouldn't be highlighted, or that things you can't interact with yet don't appear until you can actually do things with them
@@swarley39 if you could cast revelio while moving then it wouldn't matter how long things are highlighted really. also, it would be nice if we could cast silently so we don't have to hear our character constantly saying the same thing over and over again. and it would be nice if the revelio page locator ding was a different sound. my mom is older and couldn't hear that ding. it made it impossible for her to find all the revelio pages in hogwarts/hogsmeade without a guide.
Agree with all of this. Especially number 7. I remember him casually informing a lady that her brother was dead and he’d killed him again as an inferi. Also, why does he casually steal from people’s houses and why does no one care when he does? Even if you do it right in front of them.
Honestly, one of my gripes about the game was with the main story. Kind of wish there was a counterbalance to the Keeper's questline to make the final choice feel more impactful. Perhaps a bit more focus on Isidora ideals to actually give players that tug of war battle between Good or Evil.
OMG YES, I just completed the entire game and I am quite disappointed with the main story line. You could clearly tell that the story was pushing you to believe that the Keepers are the good guys while Isadora straight up isnt. Even right from the beginning! Our character doesnt even feel like a character, you dont change as a person, you get safe dialogue options, have zero moral or opinions, face no concequences and still end up the good guy. Our character has little motivation or reason to actually follow through the main storyline, you just had to. Of course I could be reading it wrong and maybe the character does have development, but it doesnt feel that way. It just all felt a bit soulless and pointless to have a story at all.
I would have loved to spend more time with the professors, especially professor Hecat. I mean her performance well brief really made me want to know more. She's this old lady who used to be a member of the wizard CIA and clearly stated that she put down a lot of dark wizards
She's actually not old. She's about 45. She said time was Robbed from her and it affected her physically. Which makes it even more interesting and makes it so we wish we spent even more time with her so you figure out what the hell that means.
When i started reading "i would have loved to spend more time with the professors, especially..." my mind went strait to "this man is an excellent meme lord... Professor Garlick, who wouldnt want to spend more time with her *wink wink*"
Seriously every professor should’ve gotten multiple side quests. Like ACTUAL side quests not just “assignments” so we get to know more about them, etc.
Number 7 is mostly reserved for the male student. I played my first time as a girl and her voice wasn't as monotone, but when I played as a boy, he barely changed his reactions, even after a battle.
I can’t believe you didn’t mention the collecting the beast system. You can only have 12 beasts or something in your garden area, beach area, and swamp area so you collect all these awesome looking creatures in different colors, not even mentioning going after the shiny ones… But you can’t keep them in your garden! Because there’s not enough room! So… You can only keep say a male and a female, and one offspring of each breed, so what’s the point of saving the animals from the “evil poachers” because you’re gonna have to go to the store and sell them all… And then guess what? YOU’RE NOW THE POACHER!!
The fact that you can’t end your broom race and start over if you’ve missed a ring or two. I know I’m not going to be able to beat the record time, yet I’m forced to fly through hoops for two more minutes then sit through a reload just to try again. Even Spyro the Dragon could end a race early to give it another go.
I am SO glad I am not the only one who was playing this amazing game it feels like we’ve waited all our lives for - only to think “I wish I could sit in chairs.” I love this channel for backing that up.
Exactly this game is missing the small little details such as being able to go to sleep, talk/ interact with other students, also the Slytherins students don't even feel like bullys they all have the same personalities, being able to cast spells flying, being able to cast spells in students or ghost so many things that could make this game so good instead it looks like they just gonna make another game and milk it
I loved the game, but I agree with pretty such everything the commenters have said. There is a questionable ethic in the game. Like you are "rescuing forest animals" from poachers.... by poaching them yourself and selling them. You rob ALL the wizarding world of their money, chests, clothes, etc... You can demand to be paid a "ransom" for doing people a favor. It feels a bit dodgy.
The lack of choices and house irrelevance are definitely the worst parts for me; replayability is hampered so much by this which makes it the bigger problems. I also didn't really like any of the other students besides Ominis (his voice actor does such a great job) but others aren't nearly as interesting. I can handle the collectibles problems and repetitive dialogue. I wish I could choose to get close to some students and not others. I like how much detail they put into the small things but characters don't have a lot of depth. I want each house to have several people who can get close to or not depending on who you're roleplaying morality or personality wise. Some of the dialogue options, like with Gobbstone girl, make you seem like a jerk who would learn the unforgiveable curses, while the animal stuff makes you seem like wizard of the year heart of gold. Since the houses are based on personality and whatnot, their storylines should be significantly different.
Yep. Definitely need to be a little more Mass Effect with dialogue options. Saying asshole things has negative consequences for some people (and makes others like you more and vice versa). I’m playing an evil Slytherin but my character is all polite and delicate with Poppy and the beasts. Great for my good Gryffindor but man that doesn’t fit my Slytherin playthrough. I’m hoping some sort of morality system is introduced the next time around. Dialogue options should allow us to say awful things (and for them to sound it, our character almost always says polite things even if we choose the worst option) and for characters to react to that - whether positive or negative. (For example, if you’re mean to a character, they may dislike you but another character that is also mean may like you more for doing it). Having quests and such specific to the houses would be amazing as well. Really make you want to play as a member of all houses. I reckon we should also be able to free cast. If we make an evil character, I want to be able to cast on innocent NPCs and then have Aurors come after me etc. So much potential. Let’s hope if there is a sequel, they listen to fans and capitalise big time.
I felt like I got jipped as a Ravenclaw I honestly wasn't a huge fan of most of the ravenclaws in our year that we meet. If they had worked more on Samantha and Amit I might have liked them more. I was just happy I got to bring a ravenclaw finally on a quest that I was like at least it's not the prankster.
For me the worst was Natali I think her name was? The gryffindor student from Africa. My god her voice actress was so bad, she literally sucked, she sounded so bad especially the way she over pronounced certain letters, what’s up with that annoying fake accent?!
@@sandiego2380 i'm totally with you. her entire storyline also felt pretty focus-grouped and hollow, especially compared to animal girl and Ominis/Sebastian. another issue is that she's meant to be part of the worldbuilding, emphasizing the wizard school in africa, but without seeing that school or any notable mechanics difference in her magic, there doesn't seem to be a point. she needed more conflict--like make her the bullied student with a real storyline; her being a teacher's kid also really amp'd up how boring she was. it wasn't enough for the boring weasley to be related to a teacher, but they needed another such student. she felt forced and ill-suited to the overall vibe the game went for. i replayed the game a few times and always chose Sebastian over her
The worst part is that she was the ONLY npc in the open world that actually acknowledges your existence, if only the students would talk as much as her lmao
My nitpicking: -Wish the loot you get was more than just mediocre outfits -Wish you'd be more involved with friends in the common room, or the room of requirement. -Wish the story didn't cater to you so much like you're a Mary Sue/Stu. -Wish the prefects still roam at night -More varied dialogue -Wish the wand core choices matter -Wish you could use your patronus from the site -Just me, but the game would be interesting for different magic builds and stats -Wish there's more variety in character creation as some games -Add mini games like wizards chess
Oh how I wished the wand cores would make a difference. I also expected a longer and better examination for the sorting hat and the wand, like more questions or maybe a whole minigame that your choices had an effect on the final result
My personal beef is actually the stupid barriers around mountains, its a pain to have to fly around a random af wall or when I accidentally get close to a random town
My biggest Gripe is how backwards the gears transmogrification is, being able to change the appearance of your gear to any other piece of equipment you have is great so don’t need to dress like a mix matched clown for the best stats… but when you equip new gear (which you’re going to do a lot) you need to go back and transmogrify each new piece of equipment you’ve equipped, just give us an option to set our equipment appearance and have it be set until we we decide to change it.
The way it is makes perfect sense. If you transmog an item and then take that item off to put a new item on then why would the transmog stay? It's on the item, not you as a character. Would make no sense if it continued over to new gear
@@CraftyWitch1990 I think what would solve this is if we had an option for actual transmog gear sets. Currently, It is tedious to have to transmog each piece. Especially with how frequently you obtain gear in the game. If you had a saved gear set you can just select which one you want, hit a button and it will change all pieces to it. No need for redoing each one separately. I think this would help given how many pieces you accumulate for transmog. It’s easy to forget which pieces you were wearing.
not a big ask, easy to implement. as a guy who played vanilla wow and didn't mind looking like a clown to be a god-tier bad ass (I was one of those mages running talisman of ephemeral power and zandalarian hero charm back in those days) I just don't get this "transmog" stuff. i'm literally not staring at my character when i play games, so they almost don't matter. its the engagement of the mechanics and playing those out like a fine tuned dance that speak to me. "get good positioning, cast polymorph, pop trinkets then load up on your pyroblast and follow through with a fireblast after if in range. took good set up to allow that 6 sec wind up, but you WILL delete a fool if you can leverage your positioning.
I definitely would have liked a bit more of maybe a Dragon Age take on relationships. Not full on romance or anything like that, but more chances to talk to and spend time with your classmates, or even the ability to take one along on your after story adventures. You even get random lines about telling Sebastian about some of your fights, or that he'll be pleased you killed some spiders, and that made me really wish you could take your friends along! And yeah, I know it's cringe, but getting to hold hands would be cute, sue me!
@Steve B Poppy, omg yes! I want to let her see the phoenix I've got! I want to take Ominis on a ride on a hippogriff because I bet he can't fly on a broom. Like, saving the world or whatever is cool, but give me the fun school days, too!
That would be so amazing. I installed the companion mod and have Sebastian follow me around. When I did the „Ghost of Our Love“ quest he actually has a few lines to say about entering the forbidden forest following flowing candles and at the end when we get our reward. It‘s so sad that this obviously was a thing and got canceled. Let‘s hope for DLCs to get at least a bit more of that. :(
hey guess what! they had companions in the game, they just took them out. characters have recorded voice lines pertaining to things that never happen on the quests they join.
Fr they should rushed the game i would have rather waited more feel like this game has so much more potential instead we just gonna get another unfinished game as the sequel instead perfecting the game they have
tbh, i was never really annoyed about any of these, during my time playing. really, the only things that really annoyed me, was that at some points of the game, you cant run at. and that, you move slower inside certian buildings or rooms, and some of the merlin trials. other than that, nothing else really bothered me.
The game falls into one of those games that spread their content over a large playable area instead of condensing it into a smaller area. If the map was like 1/2 the size and one or two features were added like classes or student interaction then the game might have been one of the best ever made
What I hate is how enemies will teleport to you EVERY TIME they melee you, which kinda makes the whole dash ability completely pointless. And causes you to only get a few hits in and dodge away for a majority of the battles
the dash ability is NOT pointless. It's the best thing in combat and the most pressed button ever. Dash is straight up better than protego as it can actually dodge any spell, not just the weak ones, and most melee attacks.
Not only that... I've broken a guy's shield (it was yellow) with levioso and I'd hit him a few times with basic cast then he'd teleport to the ground, not fall but teleport, and then instant yellow shield again. -.- Just wasted ancient magic just to get rid of that guy.
Mine would be that there is no endgame. Once you are done with the main plot there is no incentive to play other houses or fight tougher enemies. The loot system and abilities only go so far.
I have to play as each house to a certain point in the story for the platinum trophy but that's the only incentive and not everyone cares about trophies.
I want a good/bad meter. More spells that are purposefully meant to interact with the environment (glacius should be able to freeze water) The ability to sleep in the common room along with having your trunk in there to switch outfits. Also, having a magic tent you can customize/upgrade to fit your needs and use when your outside school grounds. Having to sneak outside the castle at night, having professors/aurors confront you if you break the rules. They nailed the big picture, but overlooked a lot of details
I agree with all these points. Most annoyingly about the Demiguise moons is when it is night but you still can’t collect them. As it’s not night enough, it’s completely dark but apparently the game says it’s not. Same thing with the astronomy tables
Just go into the map menu and you can change it from day to night and vis versa. It works every time so you don't have to wait and you don't change location or anything.
@@jakedragon8753 that doesn’t always work. When it is night, but not night enough for the demiguise. And you wait in the map menu, it sometimes switches back to day
I personally hate that you can't just... start collecting them before he tells you to. How many have we all run into, been like, "Oh neat... I'll come back here later..." and subsequently been like... "Sonnova mother fu-... Where was the stupid f-..." How hard would it be to make them instantly collectible and just... add a couple lines of dialog. "Hmm... This seems out of place. Perhaps I should remove it for safekeeping. " "Funny you should mention them professor! I've seen a fair few that seemed put of place. I took the liberty of removing several already though I wasn't sure what to actually do with them..."
One thing that wasn't mentioned that I hate, is the map. I want to be able to put pins for things that I want (or need) to come back to. Finding store locations in Hogsmeade is difficult, if you don't know exactly where it us . I think the map of Hogwarts school is very much lacking. They had plenty of opportunity to base it off something like marauder's map.
you do have a pin, its called the waypoint. as for the hogsmeade stores, everywhere you can buy things is marked really big and the other places have a little star that leads you straight to the revelio page.
What really takes away from the school experience is not having more class/professor/student time. But also things like no quidditch or other house events. These would have been fun side activities or even main quests competing against other houses. Not sure why this is something they excluded
@@tawilk I wouldn’t say basic. A lot of people really enjoy the game and there’s lots of cool things they included. But they still could have done more. If it wasn’t for the lore it definitely wouldn’t be as highly regarded
@@udontgotJack just curious. what are the cool things the devs did that aren't normally seen in prior video games? for me, the closest thing I can think of is the near no load passage transitions from a painting/area to another dungeon for example. the combat is a novel twist on arkham fighting system using ranged spells, but the actual combat is pretty basic. what makes this game not basic to you?
@@tawilk I mean in that case it’s rare to find a game that isn’t basic unless they invent something completely new. I think the combat is intriguing with so many different spell combinations. But to me, the open world is very engaging. I usually streamline main story, but I’ve found myself exploring for hours at a time forgetting about the main story. To me, that says a lot. Because often times games like this feel bloated. That said there’s obviously things they could have improved, such as the spell wheels, annoying repeated dialogue, and again more school related stuff
@@udontgotJack Yea yersterday I spent the whole day exploring and completing merlin trials and side quests. I forgot about the main story. The world feels real and really fun to explore.
My biggest issue is the constant loading screens. Why can I walk into certain rooms and have to load into others. Plus the loading takes like 45 seconds or sometimes even 3 minutes and I end up going on my phone and loosing immersion.
This is how I feel too! At first, I didn't mind the loading screens to get in and out of Hogwarts. But I got very tired of them VERY quickly. I hardly used fast travel in the first 2 days of my playing, because I wanted to immerse myself completely, but by the third day, I would just fast travel and save myself an extra loading screen. Especially when I unlocked the RoR! If I was anywhere outside of the castle and I needed to get into the RoR, I'd just open the map and fast-travel so I would only have to sit through one loading screen. It's just really annoying honestly. Luckily, I found a hack on how to get inside the castle without having to wait, the only downfall is that it's on the opposite side of the castle from where I'm trying to go...
I agree to this. I play on Switch and the loading screens are extremely irritating. Nearly every building in Hogsmeade has a load-screen after you pick the lock.
The Sebastian quest line is the perfect exposure of the Delusion of Choice in Hogwarts Legacy. Ultimately, no matter how you choose to approach the quest it plays out pretty much exactly the same. In fact I tried to play a "good" character and avoid getting the Unforgivable Curses, only to have Uncle Solomon call me as guilty as Sebastian when I tried to talk to him after the middle part of the quest line. Completely ruined my experience and caused me to just go to the Undercroft and ask Sebastian to teach me the Curses anyway (which you can do at any point after those quests as long as you don't turn him in). There is no choice in this game but the one the developers want you to make.
there is really sometyhing off with that uncle. the moment he gets in that room in the end, he attacks you as player. and then seems to summon more inferi that dont attack him and he doesnt attack them i thought.
That moment with the uncle and agreeing or disagreeing with Sebastian's choice was infuriating, because it literally does not matter as the character, when disagreeing with Sebastian, says they agree with him and not actually what you choose on the screen. There were a few moments where the dialogue is a little different to the choice, which I get, but to completely change what you chose is just weird and irksome. This particular moment threw me out of the game mentally and I sat there thinking about game mechanics and lazy development choices instead.
This is actually the only real complaint I have about the game. There is no agency at all, and in that quest line it shows terribly. Whatever horrible thing Sebastian wants to do you just tag along; every time Ominis asks you to support him you end up supporting Sebastian (also apparently you can make Ominis change idea on basically anything); and if you try to be the good guy, how that is played out is awful, it just feels like you're a manipulating and enabling asshole. I've enjoyed the game, but that was... meh.
yeah essentially each choice that affects any subquest or main quest is completely independent of any other choices you make. Good rpgs are designed so that the early choices you make will affect your later choices that are available. A small example, the game pretty much asks you what house you want to be in: are you brave, are you loyal, are you ambitious, are you curious.... They should have made those choices available more subtly in the prologue with professor fig, and then hat just instantly decides what house you are in based on the choices you made in the prologue and then you can argue with him if you want.
I didn’t like having to swap between spells that much. I had the thought that the right bumper should function like the right trigger for instance holding the right bumper would allow support spells mapped to the face buttons. So now you’d be able to quickly access 8 spells instead of 4
I hated the spell mapping, I feel like protego should have been mapped to r1 not triangle soon many times trying to dodge or cast protego instead I still had my finger on r2 and cast a spell
@@charlesstaunton8116 I don’t think I ever had that problem but it annoyed me that you couldn’t even choose your own controller binds. This is fine on PC (for example, Microsoft Accessories lets you remap any button to any other for Xbox controllers) but what are you meant to do on console?
At this point deek is just like Paimon, I'm already used to him telling me stuff I don't care about, btw Deek thinks you should be proud of the potions you've brewed!
The very first time I was in the room of requirement Deek said “you should be proud of all the potions you’ve brewed” yet I had NEVER brewed a potion in the game. I knew at that moment, I would not return to Deek’s insufferable existence
I think what bothers me most is how not interactive the scenery is. I hate that I can only blast some book stacks and pots but not all. Or certain strange parts of a room have invisible walls up so you can’t walk around them. The broom camera is horribly annoying as well. But mostly I just want more of the environment/scenery to be interactive.
i think one thing you forgot to mention on the Hippogriffs is that it feel like it should be better than the broom but it feels worse (at least for me)
The way the devs explained it is that the animal mounts are supposed to be faster at elevation and descending andthe broom is supposed have faster movement. Tbh it doesn’t seem like a big difference to me
Ugh. The mounts feel like slugs when rising and the camera keeps pointing down. Everything about the broom just feels better especially the toggle flight speed. You have to keep pushing forward or the mount just stops
Just an FYI... if you really hate the unlock mini game; when you know you're going to be doing a butt load of locks in the school/Hogsmede/towns just put the game on story, you then get a button to skip the mini game. Just turn the difficulty back to w/e you had when you get done with locks.
One of the things I hate most is the fact that all of the loot is completely randomnly generated and there's nothing really ämazing" - like finding a hidden area or secret treasure room and its just usual stuff? sometimes lower level than what youre currently wearing. All of these are good points - I really thought there would be more time spent in classes and getting to know characters. I think they did an amazing job of majking some interesting professors and characters, it could have been a lot more immersive.
I hope they make a game series where you're friends and classmates with canon characters as an actual student and the adventures. It's like having the life of a hogwarts student, graduating and making progress in school with canon characters, meeting and getting introduced to new characters like in the movies. That would be cool, imagine if you can get the surreal experience of being a hogwarts student from being a first grader to finishing and graduating. I guess that sounds like too much work, but with the technological advancement, I think they can make a fun game out of that idea.
I'd love that! Alternatively, I'd love to see a game set during Voldemort's time at Hogwarts OR The Marauders/Lily/Snape. Still canon but the older generations.
The one thing I want to say about the lack of school interaction is that the devs did tell us it was not a simulation. I would love to see that, really, but they tried to eliminate the expectation early and I don't feel misled.
the thing is, there is a difference between a simulation and a roleplaying game, and in both of those games you'd have a relationship system. we don't even have the ability to talk to our classmates outside of quests. you know those three characters you need to talk to at the start of the game in the common room? that was fun and some good bits of roleplay. look, i'm not asking for a simulation of a school, i just want to be able to talk to my companions outside of quests and learn about them in a relaxed environment. i don't need romance, i just want friends!
Another thing I found that slightly annoyed me was the main story quest. So you go through and the game paints that female who made the ancient magic sources as a villain. When really she was just trying to take people's pain away. Now granted she shouldn't have gone that far, but at the same time, they attacked her pretty steeply and while she was defending herself, it was one of the professors who cast the killing curse on her and murdered her strait up. If he had that much of a jump on her he could have simply disarmed her, but he didn't, he went strait to killing her. Had me thinking they were just as bad by the end of it.
I just started play this game I hate the fact that a restricted section is no longer restricted after you beat the stealth missions. It would be fun to mess about in those place trying not to get caught.
Biggest missed opportunity is fleshing out Victor Rookwood. He only artificially feels like he has a hold on the world from dialogue in side quests. But he’s such an intriguing character, reminding me of a more refined Scabior from the books/movies. I wanted way more of him!
Imagine choosing Rookwood side while learning dark magic and unforgivable curses, unlocking whole different story with different outcome and a good reason to replay the game. Even the gameplay would be different while using different core spells.
One thing the video didn't mention and my biggest gripe, is combat, specifically locking on to targets. The game doesn't always allow me to lock on to who I want and on harder difficulties, gets me killed. However I was able to fix some of this issue by altering settings that a TH-cam video pointed out. But those who left it on default setting might be annoyed
Spoilers: Honestly, my biggest complaint was how little the player character and professor Fig were fleshed out, and that they seemed to be holding out on a twist with Isadora the entire game that never really materialized. Could you imagine if her Painting reincarnated her using the ancient magic store as the true final boss?
One of the things that has annoyed me the most is that I can’t expand the mini map in Hogwarts. Like yeah whenever you’re looking at the Hogwarts map you see all the fast travel points but I want to see the detailed map so that I know if I’ve already visited an area or not. I feel like I’m missing out on a secrets because I’m constantly traveling where I’ve already been
I honestly don’t get why this doesn’t seem to be a bigger complaint. One of my issues as well. I’ve spent hours roaming around hogwarts but half the time you don’t know if it’s a place you’ve visited or jot
The map is so bad, when I open the map, I don't even understand where the hell I am and neither can I figure which floo point is the closest to where I wish to navigate.
agree they need to put at least which floor where the quest and the fast travel point because I sometimes ended up at the farthest fast travel and the walking is far too annoying
the ONLY time i actually felt like a legit student was potions class, herbology, and maybe mr. Bins history class lol. Those were an actual experience that had more to do than any other. The other classes you were basically there for 2 mins and didnt do anything accept for watch a cutscene and maybe learn a spell that had nothing to do with what class you were in. beyond that i feel like there were so many dead-ends with the other characters. Like Gareth Weasley for example. He had the potential to be a really amazing and interesting character, the same caliber as seb and ominis but they did almost nothing with him. And so many others. It honestly feels like they just cut so much content from the game to either make us buy in later DLCs or just scrapped it for whatever reason. It's honestly so depressing because it feels like the only reason they made the seb and ominis questline was just as a vehicle to teach us the 3 unforgivable curses. So they had to make it good and interesting. None of the other characters we met serve a purpose like that so they just get to collect dust. I wish they'd put the effort into just making fun questlines for the sake of it. Also wish there was more to do with the classes besides just watching a cutscene lol.
Exactly bro they dint try for this game so many expectations i hate how the classes start fun but when you have to come back for a quest it's just a dumb cut scene and the class ends. They should add more into the game instead of a sequel i find it useless to play another game when they can just add quiditch and other modes
Considering how many stairs there are in Hogwarts, now you really can imagine how inconvenient travel was before Ignatia Wildsmith invented Floo powder!
How does this have no replies
bro 💀
exactly what i was thinking
Nerd
Best comment ever 😂
Something that annoys me is how you walk significantly slower in a house. It's either run or walk extremely slow.
SAME MAN I AM SO ANNOYED BY THIS
true😂 also my L3 analog stick is broken so i cant do nothing😂
@fairysoo Same here with a faulty L3, walking through The Three Broomsticks takes decades 😭🔫
ikr? but NOT being stuck moving slow when following an NPC is a nice concession
After you do shit with Demiguises and collections, you're done. Im so fucking done with every village and hogsmeade and hogwarts outskirts
The worst part for me is every time your character casts a spell he moves forward, makes it hard when you are standing on cliff casting spells at goblins below and then next moment you fall of cliff and in the middle of the fight.
this is me,always starting out of reach of trolls (i hate their combos,i couldn’t dodge fast enough)..
a few spells later,i fall and get face to face with the brute..
If you use the manual aim option when casting your character stops moving
No literally
For me it's the opposite problem. I don't mind that you say reveling every time you cast it, it's that it makes you stop moving. It makes me so mad.
Aim....duh
I'm super annoyed that you can't fire spells off while riding your broomstick except for revelio. So many times I encounter enemies while flying around and wish I could dive in while firing at them like Olive Wood does during the courtyard battle scene. It kills the flow of gameplay when I have to stop flying, descend, and dismount to engage enemies.
I wonder if that is proof of them not being able to program quittage because you definitely would need to do stuff with your arms to play the game while riding on the broom
@@artloveranimation”quittage” - is that French?
Thunderbrew says hi 👋 😅
I would of liked to see that ability also 😆
I don't care as much for combat I just get down from the broom, but collecting the moonstones would've been so much easier if you could cast when flying.
You forgot to mention that students don’t sleep at bed at night, it feels like a whole feature of the common rooms is missing.
Yeah right, it's like they all just disappear at night, they're not in their bed and around the school either
You don't have your own bed and cant change day and night any other way than through the map. :( Why? Why the character must wake up rising from the ground or under the professor's desk as a freaking hobo 😭
I can always tell the time of day without being near windows, based on the disappearance of the other students. They just vanish into thin air, then when it’s morning they pop back out. I hate that aspect of the game, I wish they were actually in their beds or the common room period at night. I also hate how the MC just stops existing once the quests are complete, it’s like you’re a ghost.
I find it interesting that only Ravenclaw seems to have bathrooms in their common rooms!
Neither Slytherin nor Hufflepuff have them
Where do Hufflepuffs clean up? Especially since they get doused in vinegar if they Knock in a wrong rhythm on the barrels!
@@nayriacadera6048 Slytherin does have a bathroom, it’s just not IN the common room.
My biggest gripe was the huge amount of loot with such limited space
This. Even if you get all the Merlin Trials done, it only gives you like 20 extra slots. That sounds like a lot, but this game gives you loot for basically everything you do, plus the random chests and sacks/bags/pouches scattered throughout the world.
right ? i should be able to putt stuff in my chest in common bedroom
Yeah it’s stupid you can’t collect all the loot but you can bag a load of creatures up, the logic of magic makes sense should have had unlimited on clothes just to customise and enjoy changing it up, it’s like I don’t really wanna go back to the same cave just to get a loot that I can’t get but then if I do I still can’t, I love this game but the limitations made zero sense for loots
Yeah no loot chest is major major L for this game for me.
There really isn't a lot of loot in this game truly compared to similar loot structures like the division etc the variants and amount is not really that grand...it seems that way because of the lack of inventory space if they increase inventory space...you'll be complaining about lack of loot around the map...was the forst thing I noticed was how elementary the loot is in this game
This game taught us that the ultimate treasure, the really coveted stuff that's guarded by hordes of terrifying monsters and locked away behind magical locks in hidden rooms of ancient ruins, is clothes.
😂😂😂😂👌👌
😆
and sometimes they're not an upgrade in the clothes you have
ugly ones at that too 😂
and sometimes wand handles :)
I think the thing that I hate the most is unidentified gear forcing me to go back to the room of requirement just to find out it’s junk that I need to sell or destroy
Omg this 😂
once you get to a certain point (and fairly early on) the gear ends up being mostly meaningless. well, not meaningless, but you get it...i just sell everything now...
Exactly
Do Merlin trials early on and max out your gear space. If you're farming plants and potions and beast materials, you'll usually get your gear full right at about the time you should be going back to collect your stuff anyway 🤷♂
Once you go full orange, all you gotta do is sell everything that isn't orange.
I was also disappointed when all the classes were over and it became a treasure hunt for collections and going back and forth around the whole map. I wish there were more HOGWARTS related quests and story line. I’m praying we get a hogwarts legacy 2 that focuses more on the school than the world around it
Yes, this please 🙏
maybe in 6 years
I want a Hogwarts game where I play as Filch. Like a janitor simulator in a big magic castle.
I know this is kind of a “be careful you’ll fuck it up. Don’t. Fuck. It. Up.” Kind of idea, but I’d be cool to have a game where you switch roles between a student and a teacher, ending in a similar battle for Hogwarts like before but say, there’s an ancient artifact deep in the grounds of Hogwarts a group of dark wizards want. Hell, I’d be even cool to have it be where you have to choose between the professor or the student to survive the battle with who you play as during the battle being who survives, with a secret little methodical ending where, you do certain things, both characters survive and you can still play as both.
How about f*cking Quidditch for starters?
For how much they hyped this game up before release - it sure is empty and bland as f*ck. Especially for a next gen release
Things I've learned so far from playing:
- Traveling was really inconvenient before the invention of Floo Powder
- The Demiguise is mine
- I should be proud of all the potions I've brewed
- I'm always off on another adventure, aren't I?
- It's always good to see me cause I'm a friend
- It doesn't get any cozier than Hogsmeade and all roads lead to it
- I know a Merlin trial when I see one
- Travel broadens the mind
You forgot that the Demiguise is yours now...
@@AndreyKrichevsky he didn't tho 🤣
@@ryanemms ok, i definitely didn't get enough sleep today... 🥱
I wonder who lives here? 🤔
I love it when he says it when you're still in hogsmead.
I'm surprised they didn't mention the merlin trials. There are maybe eight different types of merlin trials they are quick and easy to do, but there are 94 of them in the game, and each time you complete one you have to watch the same exact unskipable 10 second cut scene of the merlin made out flowers growing inside the little stone structure.
Yup, all those cutscenes add up to a total of 16 unnecessary minutes.
Ugggg yeah, they are awful.
Fuck that cut scene I'm glad I've done all five levels of the challenge
It took me like 6 hours to do all of them, of course i wasnt operating at maximum efficiency all the time but still
thats what im tryin to say hahaha
I would also add that there is no good- bad system. I mean specifically when you learn the spell to open locks. Guy says that if someone catches you in a restricted area (rooms behind locked doors), you'll be caught and bad stuff will happen. But that is just one mission. After that, people don't care if you break into their house and steal the contents of their chests. There are no consequences of using forbidden curses either. It was very disappointing to me.
Such as casting on any n p c?
Oh my god this, I hate how I could walk around at night without ANY consequenses whatsoever. I didn't truly feel like I belonged as a student for this very reason!!
It was funny how you were only restricted from certain areas at certain times as a function of the story, and then you could return to the same areas at any time without anyone caring.
The worst thing about revelio is that your character stops moving while you cast it
Not on broom. But yes
Not on broom. But yes
Not on broom. But yes
Not on broom. But yes
Not on broom. But yes
What I missed the most was roaming around Hogwarts during nighttime and trying not to get caught by prefects because it actually had consequences for the player. This feature added a lot of charme to Harry Potter and the Chamber of Secrets for the ps2 back in the day.
Such a great game
It completely shatters the immersion where there are actual quests where you have to sneak around at night, and yet in free roam you can go wherever you want with no consequences.
This game seems like dozens of things got cut in development, just weird lines your character says that make no real sense and things that matter in quest that don’t outside of quests etc
Exactly what I was thinking
Yeah, because Snape would cough on you
I am really surprised the merlin trials wasnt on this list. To me that was by far the most tendius and downright aggrivating part of the game. And the fact that your inventory space was directly tied in with how many merlic trials you had completed made it even worse.
The freaking MERLIN TRIALS! Awful
also that u can't. skip. the video!!!
Oh yeah, hated it. I just wanted unlimited gear space tbh. I don’t think the game gained anything by having such crappy gear space when every damn reward is gear!
I don't mind the trial I just hate the unskippable cutscene EVERY. SINGLE. TIME.
@yuri-amore5473 Same but I had a couple of trials where I couldn't levitate the rock and the hole is in a pain in the butt place. One of the holes being up a freaking hill! Who decided on that?!
Thankfully, you don't have to do all 94 to get the extra gear slots. Still annoying that I only have 93 out of 94 because of that issue.
One of the most annoying things is that you cast Revelio, you hear that infamous bell, you search around for the damn page for two hours and then give up, frustrated as hell.
FUCK YES!! It happens the most in the school so my theory is that the pages are in nearby rooms possible on different floors. BUT THATS THE PROBLEM. The ding shouldn’t happen unless your are IN THE ROOM OR ON THE SAME FLOOR LEVEL
Omg yes. Just tell me what it is!!
I wish there were more reactions to using "unforgiveable" spells in front of others. I used Crucio in front of Professor Fig, and there wasn't even dialogue options for him to ask how I learned that when I've barely been at the school for a few months.
Another thing I feel is kind of silly is that the main character just breaks into people's homes, a lot of times with them in it if it's at night, and just robs them blind and they don't even acknowledge you.
We’re definitely promoting thievery, which seems to conflict with the poaching of magical beasts story arc in multiple ways.
@@copster_ and if you think about it... you also poach the wildlife too. lol
@@DconStarstormGaming Right? I could see if we’re saving them from imminent doom, but we’re literally just trying to possess them and then we get rich off of them. Ha!
They should at least make you have to use disillusionment + disillusionment gear to steal while people are in the house
@@egghead0 Agreed
I think what bothered me the most was the randomised loot. It takes a bit of the experience when you manage to acess some very restricted area with a chest to find you just got a random glove...
That pissed me off too. Like half the stuff were lower level items.
With a ⬇️
and that 1 Galeon! My goodness!
the randomized loot was great at first, until i finished the game without the one coat i wanted. me and my mother were trading off playing and she got that coat like within her first day of playing and i never got it. i want the coat, but the random rewards mean i just have to hope it pops up and it never did.
Than to also find out all loot scales, so there's not really even a point in getting any of it.
The biggest thing that disappointed me is that the hourglasses don’t track house points and house points are basically nonexistent and irrelevant.
Definitely my biggest gripe was not enough immersion in hogwarts itself. Not enough classes, couldn't sit down in the great hall and have a damn feast even! But the biggest was not enough time with my friends. After completing their storyline and even before you couldn't interact with them and it felt a bit lifeless because of that. I wanted the chance to hang out with them all in the room of requirement and show them around my vivirium, or to have a special place where we can just chill and talk
Yeah, I agree. I miss hanging out with Poppy and Sebastian. We had some great adventures. After it was over, they just stare into space and don't really acknowledge you anymore, aside from Poppy mentioning that troll incident at Hogsmeade.
the common rooms and dorms should be way bigger
For some reason I was SURE that there will be a cutscene with MC & Friends in the Room of Requirement. It would be soooo cool, for example as the final scene after the House Cup. I can imagine how happy Poppy would be to see the vivaruim! And Sebastian would definitely love the Graphorn.
I mean, I simply love the game and still can't get enough of it, but really, I needed more time with my friends. I needed to learn more about Poppy, Natty and especially my fellow Ravenclaw Amit. And I wanted some small background characters development, for example Nerida Roberts learning to swim or Dunkan-Puffskein becoming bolder. And an opportunity to play Gobstones with Zenobia... I kinda feel that the others were just using my MC and abandoned her after they got what they needed. Some more small side-quests or cutscenes would fix this and add so much to the immersion...
But ngl the lack of interactions inspired me to make drawings of them myself, so there's a good side :'D
I had the exact same thought earlier today about not being able to sit & eat in the great hall. I mean, they let you eat & drink in random places around the map but not in the dining hall? Wtaf?
I wanted more of Amit. His lines in his Quest could have been implimented. MC and Poppy stopped a Dragon Fighting Arena and found extinct/endangered animals while Amit only TALKED about what could have been done.
The Sebastian story line is much more elite than the main story line. I was much more interested in that
Facts but that’s cause you evil lol 😂 wanted them curses
My brother played this game before me so I had no idea about the story. While watching him play I literally thought Sebastian's quest was the main plot 😂 His quest was so interesting
I liked the poachers
I know, I ditched the main quests to do the Sebastian quests when I could 💀💀
I liked Poppy's story line probably because I was having my character to have a crush on her imagine if they put a dating mechanic
Really surprised the loot wasn’t mentioned as sometimes you have to really go out of your way just to get a chest that has a common scarf in 😂😂
I noticed that too. Eventually I started ignoring anything but the critical path bc you could go through a whole puzzle just to get gloves that were objectively worse than what you're wearing
Defeat a troll 4 levels above you, restart 5 times and at the end. You get 7 gold in a pouch and a green item worse than your wearing.
Real I was going through the keepers dungeons and others all I kept getting was solar protection glasses
@@danhill2546 Solar protection glasses are the BANE OF MY EXISTENCE! Like why are there so many solar protection glasses????
I love how the plan to stop poachers from kidnapping and selling beasts is to, you know, start kidnapping and selling beasts
"You're safe now" as I stuff the Thestral into my suitcase, separating it from its family living in a beautiful swamp.
You also forgot to mention that for some unknown reason, you cannot fly through hogsmead. It’s pretty annoying when I fast travel to hogsmead because it’s relatively close to my destination, yet it won’t let me fly until I get out of hogsmead.
1000% my biggest gripe is that you can’t fly in Hogsmeade, it makes a trip to the store so much less fun imo
I mean it's obvious but lol
@@MrUltimaPro how so?
What's worse is you can't just fly around to get to the other half of the world map, if you haven't unlocked fast travel yet. Instead of making me go through Goblins, I don't mind passing over the sea but around the mountain side.
@@HazbinHotel_fan21 u literally can fly around, u just need to fly around the orange circle that surrounds Hogsmead, so like go to the right along the tracks and u'll be fine :)
The biggest thing for me was the morality aspect. Learning the dark arts, stealing from places. Potential for cruelty to animals. I also wished that the brooms and wants had different stats to make a difference in using different models. Like, one broom might go a bit faster, but not turn as well and vice versa. Same with wands. Different handles could boost different types of spells, similar to the clothing mods. (In fact, it would have made more sense to be able to apply those to the wand handles instead of the clothes)
Or the wands could actually have the effect that their Core says they do.
IKR? the game (i love it) is 100% A-moral...
I agree. But like your 15 in school roaming around murdering shit for brains wizards in cold blood than pickpocketing them for their 4 gold pieces and than just move on with your day like it’s ridiculous. But if they didn’t have the unforgivables I probably wouldn’t have bought the game. Something so satisfying about a boss fight or a tough enemy that just falls down after a second.
Yes I actually hate killing the mongrel wolf things. I'm like, "I just murdered an animal" 😟😅
One of my biggest gripes is the gear system. Chests that contain gear are EVERYWHERE. Even with enough Merlin Trials completed to increase space, the gear inventory fills up so fast that you have to stop by a shop and sell off all your gear between every quest.
And when you get to the Room of Requirement, you get a desk that lets you identify "unidentified" clothing which seems like a completely pointless step, considering you might end up selling the gear anyway.
and it makes upgrading gear pointless, as you'll just pick up something better in a few minutes
Gear is stronger by level, rarity and identification. Two scarfs the same level and rarity the one that had to be identified would always be stronger than one that wasn't. At lvl 40 full legendary gear that has to be identified is the best gear stats in game.
I’m just angry that there’s no potters or other important last names like lovegood and longbottom, BUT FIG WAS ADDED
At least we got Professor Weasley and Principal Black, as well as Ominis Gaunt
I thought the same thing! Waste of some potential eastereggs
I love this game. I only have nitpicks. I wanted romance, I wanted the ability to sell more than just gear (sell ingredients, monster parts, plants, potions), Quidditch would be cool, and I’d prefer it if the main story followed Sebastian instead because it was more interesting. Ominis, too. Voldemort’s great uncle.
But then they’d have to make a female counterpart to match Sebastian more or less.
@@zerotodona1495 if romance was an option they woudont have to make a female version of Sebastian cz you’d most likely be able to romance multiple characters that you interact quest lines with like poppy, ominous, natty etc
“Monster parts”
Woah there poacher.
Is ominis voldemorts great uncle fr or u just connected dots?
I really wish you could romance. Imagine sneaking out with Poppy late at night to "catch poachers" 😏
My number-one complaint are all the annoying walls while flying. Your destination is straight ahead, but you have to take a massive detour because of the damn no-flight walls.
There is also no reason for most of those walls and no-flight zones. There is a mod that toggles them off and all it changes is making the game much more enjoyable, so it's not like there is a technical reason for not letting you fly into Hogsmead etc.
Guess that Hogwarts Air Association has broom 747s coming in for landings at those zones LOL
I didn't finish the game yet, but what bugs me the most is the lack of backstory for our main character. We don't see his parents, they never even mention them. We don't see him get his letter. In my opinion key beginning points that made us feel connected in the movies.
That's what I was curious about as well. With how much emphasis is put on being a muggle or pure-blood in the world of Harry Potter I'm quite surprised it's never even brought up.
The creators said they did this intentionally, to allow us to create our own backstory for our character. Allows you more creative freedom so to speak, because you aren’t relying on the game to tell you about your character. I also think it could’ve just been lazy on their part, with this elaborate excuse for why they didn’t create a backstory for the MC.
@@Duke-pn4ex That's true, I do appreciate that.
Yeah. Like why did we roll up with Fig? Why is he favouriting us from the get go and does he hate train rides? So many questions.
I actually loved it. Especially since we start in 5th yr. i like the mystery
One thing that really ruined the immersion for me was witnessing Ominis Gaunt, the blind kid read a book in front of me. As far as I’m aware it wasn’t braille, because I didn’t see his hand running over the page to read. It was funny though.
I just caught that,lmao!!!
The devs need to implement a 'sell all' option with vendors... Having to hold down the button and sell each item individually is very tedious, especially considering the rate at which you collect new/better gear. Would be a nice QoL addition imo
The whole gear system is screwed. 24 gear slots doesn’t even get you through a beginning quest. I’ve probably destroyed thousands of coins worth in the early game. And the MOST you can get is 40. Like that’s not enough. I’m going back to Hogsmeade every 10 minutes
The rate at which you pick up better gear significantly drops the further you get through the game. There's way too much crap gear. And it's all pointless.
@@truthseeker1867 the whole progression system is pointless, everything levels up with you, so there’s no point in having levels
@@jerms6642 Agreed. The game is good but there's so much pointless stuff in it. And yet people put up youtube videos on how to create the best classed character, there are no different classifications of character. You can get most of it. Some of the extra perks are pointless too.
Honest, I wouldn't even care if there was a "sell all" option if there just was like a check system. So you can multi-select the ones to sell and then hit sell. T.T Please.... I'm tired of hearing the same sound for 30+ pieces of gear. The amount of inventory is stupid also. Like, why does what we're wearing count as part of the inventory? WE'RE LITERALLY WEARING IT! It's not in our pockets or something! It IS the pockets!
how did this list not include "there is no quidditch" ... because that was the most devastating for me
Fr I almost broke my controller when he said that
I know!!
To add: I feel like you get legendary equipment far too early and far too easily. Legendaries should make you excited because they're rare and powerful, but I never felt that once I realised how frequently the game throws them at you.
I once had a lower class piece of gear be better than a legendary once even, confused the hell out of me because it really just doesn't make any sense whatsoever.
@@LumiWatchesVideosyea the leveled gear is really shit, a common piece of gear having better stats than a legendary piece all because you found it at a higher level
ikr? once you get legendary gear, you really dont need to identify things anymore before selling them, and it happens early. Also repetitive as f (gear i mean)
Things that irritated me all game: Gear slots always being full even when you get the full expansion, not being able to fly into/in hogsmeade, randomly walking ultra slow when you enter houses, revelio stopping whatever you’re doing. These are all so unnecessary
I think the Demiguise statues was a great idea but just failed in execution. They were easy to find in the towns, but in hogwarts and hogsmeade I ran around a hundred times and couldn’t find any and to make it worse, some were hidden behind higher level locked doors… so I just ended up using a guide which didn’t make it fun.
I found them without the guide. Hogwarts shows you which areas you still need to find them in just by looking at the flag. The easiest way to do it is just go to most the villages first because they all have one, that will give you enough to access all the locked doors, and do Hogwarts last. If you do most of the villages, and most of Hogsmeade you don't even have to have found the ones in Hogwarts to be able to all the doors.
The caretaker was also a really weird guy, slightly funny, but mostly weird to me.
@@mb6309-2Out of the millions of ghosts, animated paintings, & mysterious corridors in Hogwarts and the caretaker is what seriously weirds you out?
It's a minor thing but when the characters talk, like if they're mad or sad, their face will show emotion but the second they stop talking even if it's a pause in the sentence their face reverts back to a blank stare and sometimes it looks weird. The most prominent I've seen it was Professor Garlick
I would say it's a big thing cause it kind of takes you out of the character immersion and reminds you that you're just playing a game.
The main thing I have a problem with is not knowing anything about my character.. why am I a 5th year student? Who am I? Like basic stuff. I feel like my character didn't have a life prior to Hogwarts and just started to live when we started to play with him. A little back story, at least in dialogs would make a huge difference in my opinion.
But it's YOUR LEGACY. It's the point of the game. It's your legacy just so long as you follow the only paty forward the game has and do everything exactly the same regardless of your choices. Follow your very own predetermined straight line legacy.
Edit: this is intended as pure sarcasm.
I completely agree
@@BamaChad-W4CHDthat works for your future but he has a point. He needs a backstory.
@@krisdeaglephotography4539 I was being extremely sarcastic. I find it very disappointing that a game with legacy in its title that boasts about creating and living your own unique legacy has no opportunities at all to be unique and create your very own destiny. I love the game and I'm still playing it for hours every day. It's a great foundation for future games to hopefully expand.
Pirate101 has that. Not that much of one, but still does.
Honestly one of my biggest “small” issues is that you can’t cast a basic spell while running or walking, you’ve gotta stop fully. Makes it difficult in some situations
One particular improvement for alohamora would be if by levelling up the spell the level below would no longer require the minigame, so at level 1 you can only unlock level 1 locks and you need to do the minigame, at level 2 you can unlock up to level 2 and whilst 2 needs the minigame level just unlocks instantly and so on for level 3 with a potential higher level to instantly unlock level 3 locks
I would switch game difficulty to story before i pick a lock and hit Sqaure to autopick. Saved a lot of time. Too many locks in this game
Or you just learn the spell and have three types of lock difficulty. 1 will just unlock, 2 is the minigame and 3 is pure pain to get in. And maybe some which require a key because they are spellprotected, which you need to unlock via questline. Also get rid of the fetch quests. Annoying af.
Should have done it like the oblivion or Skyrim lockpicking.
I was so pissed off when I "unlocked" alohomora and found it led to another puzzle. I get puzzles are big part of the game, but they aren't always very intuitive, and they can get tiresome after a bit. I was so relieved to have found out about the story mode hack
I was thinking the same thing!!! And if you collect them all, then you get a level4 auto-unlock for ALL the locks (though you should have gotten most of the locks by then anyways)
“This could prove dangerous if I’m not careful” - cut to the same short run to open a chest full of disappointment
Well, some of them do have inferi.
I have the platinum for Hogwarts Legacy, and I am a big Harry Potter-fan. Here are some of the things I have "revelio'd" during my playthrough. This is quite a long one (Spoilers might happen from here):
- The combat carries this game a lot. Once you've unlocked most of the spells and your fingers have learned to switch between spell-wheels and such, the combination of attacks you can do is quite varied. And I never even used the unforgivable curses.
- Hogwarts is absolutely beautiful and should've been utilised some more. The lack of classes and school activities in general is hampering the enjoyment of the castle a fair bit. It's everyones dream to go to Hogwarts, not just use magic. They could've done so much more. This includes interactions with other students
- The assignments given by teachers have no context to the spell you are learning. Why is flying my broom through balloons relevant to learning wingardium leviosa? And why the fuck is it my flying teacher who's trying to teach me this spell and not the charms professor? The wrong teachers teaching the spells disconnects you from school life and makes it feel like it doesn't matter who teaches what at Hogwarts
- The fact that no rules apply to you as a student is immersion breaking as fuck. Why am I, as a student, allowed out of bed at night? The forbidden forest is literally just a forest with some (again, immersion breaking) cartoonish warning signs every 10 meters.They could've adopted a system akin to Persona 5 (Of course not exactly like it), where you have to go to school and then have the afternoon off. If you choose to roam the school at night it is not without risk.
- They haven't utilised the house cup effeciently. The large hourglasses doesn't even move during the year and will always appear empty. This wasn't even the case in the first HP-game for PS1. In it the scores would be updated during the course of the game/year.
- The main story reminded me a lot of something i'd see in an early Uncharted game, only without the charming cast. Dungeons with puzzles. The "ancient magic" never felt like a part of the Wizarding World for me. The knights powered by ancient magic looked like robots and doesn't feel at home in a world where magic has been established as very grounded, human and somewhat casual for the none world-saving witch or wizard. Especially when the game is set in the late 1800s
- Ignatia Wildsmith is damn proud about her floo powder
- The herbology and potion-system is extremely shallow. Either have it or don't. They are also unecessary unless the game is played at the hardest levels.
- The spell progression is excellent. The rate of learning feels natural and all spells feel relevant and is used regularly. This is except Alohomora, which is shit. You use it regularly when learned, but considering what you have to go through to learn all three levels the pay off isn't great since it is actually just lockpicking. Fucking open the door. It's standard book of spells, chapter 7, level stuff this. Should be easy. Also, you should be able to run and scream "revelio" at the same time. Otherwise the spells in Hogwarts legacy are basically without fault
- The world is very empty in the southern part of the map (There is a clear divide where you have go through a mine to cross the first time). Yes, there are small hamlets, bandit camps, side quests and such, but all of these could've easily been implementet into the other part of the map, which, apart from Hogwarts, the forbidden forest and Hogsmeade, isn't exactly packed to the brim.
- Considering how easy it would be to make good broom controls, the final product is utterly disgraceful. They already have the "throttle" at the right trigger. then just have one analog stick determin the direction, and have the other as the camera controls. They aren't useless as they are now, but you will make some odd turns with either your character or the camera all the time. There is no justifiable excuse for the control to be as they are. None.
- I'd marry Professor Garlic yesterday
- You can't really pretend to live in the world, as you basically can't interact with anything that doesn't serve a purpose for a quest or a collectible (except for the food and drink lying about and the odd dragon shaped bush). I want to sit and have a meal in the great hall. I want to have a reason to go to the common room.
- The dueling club should've been fleshed out A LOT.
- Although they try with Poppy and Natsai, only Sebastian (and Ominis, quite frankly) feels like actual friends. I like Poppy as well. Her voice actor is quite good, and Natsai's backstory is quite interesting, however you don't feel a very strong bond to them. Some games like Persona 5, Uncharted, Red Dead, Yakuza and so on makes you fall in love with the characters. You feel emotionally drained when the games are over in large part to the fact that you are no longer capable of having new interactions with these "people". None of this was present in Hogwarts legacy. Only Sebastian feels like a true confidant, until shit hits the fan, and even he could've been utilised better/more as a character. And Ominis is such a good friend, like for real. Be the Ominis in someones life.
- Some major parts of Hogwarts, like the hospital wing, is never really used in context. Make some quests where these areas become relevant and not just because there is a Demiguise statue there.
- I could use a more detailed map of Hogwarts but that is more for quality of life than anything.
- Many details I haven't mentioned you'll find in other comments. I agree with almost all of the ones I've seen.
- I MUST emphasize how much I think they've dropped the ball considering the potential this game had. Don't get me wrong, the game is good, but the world of Harry Potter and Hogwarts has almost endless possibilities. Hogwarts Castle is beyond what I ever dared dream of, but you spend hardly any time here. Look, I have the platinum, which means I've done everything. Every collectible of which there is nearly 700. Every trial, every quest, every challenge, and I found the map chamber with a character from each house. Still my total playtime is only just over 60 hours. They've modelled Hogwarts and Hogwarts grounds so beautifully that 60 hours could've easily been spend just here. Instead you spend most of the time around a massive world where you don't have enough time/quests to connect properly to the major areas such as the forbidden forest. You don't feel like a student, after the first couple of hours, since you haven't got any classes and no rules apply to you. You are just a powerful witch or wizard wandering about Scotland with free access to Hogwarts.
(Also everyone is slightly cross-eyed outwards which means everyone looks like damn frog-people).
IN SHORT: Needs more Hogwarts. I wanna be a student, damnit. Spells and combat are nice. Hogwarts itself is immaculate.
7,75/10
Fantastic stuff. Learned a lot
"And Ominis is such a good friend, like for real. Be the Ominis in someones life"
I just love him so much, such a great character and such short screen time
Feels like they left a lot of things out just so it can be released as a dlc.
Wouldn't be surprised if it does happen that way.
Couldnt agree more, imagine you always need to sneak out at night and try not to get caught by the janitor or someone. Like they have this sneak mechanic even in many levels.
Also, the random ass spell teaching was really offputting as you said.
Why is hard mode still easy as hell? I get that it wants to cater to a large audience, but srly that is what the diff switch is for.
they could have made hogwarts so much bigger. the common rooms do not have enough dorm space to accommodate all the students we see roaming around, especially ravenclaw; they have half the needed dorm rooms with 4 beds compared to the 5 the other house dorms have and don't even get me started on the bathroom situation. then the class room problem. in the books one of the things that is discussed are empty/unused classrooms. where are the empty classrooms in the game? the dark arts tower where most of our classes are is pretty, but its mostly empty space for stairs, there aren't any rooms just being there to be empty. the hospital wing is tiny, the library is way too small, like wow its barely bigger then my small town library. the prefect's bath is small, and the teachers' rooms are small too. the headmaster's rooms are smaller then our dorm room! a bigger hogwarts means more spaces to explore, but there are more things to do outside of the castle then inside its like the developers thought hogwarts was too boring and fans would want to explore fieldcroft instead.
Things I've learned from 63 hours of playing:
- The goblins won't rest until I'm dead
- It doesn't get any cozier than Hogsmeade and all roads lead to it
-Deek thinks you should be proud of all the potions you've brewed
-Mine now demiguise
-I should investigate
- wonder who lives here
-I know a Merlin trial when I see one
- Well here's a pleasant surprise
-You're safe now
-your blood on ranroks hands
- Traveling was really inconvenient before the invention of Floo flames
- Travel broadens the mind
- I'm always off on another adventure, aren't I?
-This could prove dangerous if I’m not careful
and -I wonder what lies for me there
My favorite thing about Sebastian’s story arc was being able to finally sit in a chair while talking to Anne. 8:57
We also got to sit in a chair when (spoiler warning)
We were checking in on Natty after she took a crucio spell for us
😅
My favorite thing was Ominis, and Sebastian having consequences for his actions.
I think what would’ve worked is if up until end of fall you do mostly school stuff and can explore a bit but not too much. Then at end of fall into winter they go on the whole ancient magic quest. My character felt less like a student and more like a over aged, undercover cop living in Hogwarts. Who had no curfew and killed numerous poachers in his spare time.
right? like i just started doing magic at 5th year, how the hell can i take on a group of thugs and goblins whos apparently using dark magic 🤣
@@ONEILGATDASAUCE they do say that Fig has been tutoring you to get you up to speed.
@@alexanderforrest1983 right, that old guy who could barely protect us in the beginning, thought us how to fight? 🤣 yeah, nah
This would make so much more sense. And I agree with the undercover cop shit. "You defeated a TROLL! Surely a few measley little spiders wouldn't be an issue." YEAH IT WAS A ONE TIME THING! GO DO IT YOURSELF! GO LEARN TO SWIM TO BE THE AMBASSADOR YOU WANT TO ME! STOP MAKING US DO IT ALL! T.T Like FFS! These people are witches and wizards! Go find your own niffler! Go find your own unicorn! Why us?! Why a 15 year old student?!
@@Mizumii25 I bet if we pull up a chart of the wizard world population, you’d see a very sharp drop during the year of this game.
By far the most frustrating thing in the game is the low gear slots. Even if you went to sell off some gear before a quest it would be back full by the end of it.
That’s the first thing I mod in every RPG.
Agreed and also we have to go outside of Hogwarts to sell the stuff.
I understand that people are annoyed by it, but tbh it isn’t the biggest deal. Once you upgrade it to 30 ish slots, it’s perfectly fine.
yeah I am quite glad I didnt have that problem with a trainer which gave me 500slots and no cooldown on spells.
@@_Luluko_ same. in a world where I can conjure large tables from almost nothing, having a small space for storage seemed like a silly and bad attempt at "balance"
I remember a couple days ago while playing I got that "the blood is on Ranrok's hands" line and I was cracking up for five minutes because the thing that prompted my character saying that was me using crucio and confrigo on an enemy, instantly killing him
I think the map could really use some work. Not being able to filter certain points of interest is a real annoyance, and the lack of any 3D modeling for the castle itself can lead to a lot of confusion when handling the Floo Powder points.
It's not my biggest concern at the moment, but I agree!!!
I'd like to be able to filter certain points like cyberpunk
god yes. filtering and even putting special notes on some places would be great.
100%
I constantly had to just guess which floo statue was closest and half the time it was far away bc there's no way to know based on the map itself
@@arthurdurham same here
I didn't mind the amount of stairs it's pretty realistic and the way they did the castle is insane and is close to the castle in the movies.
Yea that was kind of a nothing critique. It’s like saying there’s too many rooftops in assassins creed games
I think it’s fair critique even though all those stairs are realistic. They’re still annoying to deal with
I agree with all of you. I want to slide down on the railings tho.
@@SucicRaven No, it would be annoying if you were a real student in this castle physically climbing them all. Playing a video game with stairs really isn’t annoying because it requires only slightly more effort on the player than just walking straight ahead
@@10293 This being a video game doesn't change my opinion that they're annoying. I would much rather walk straight ahead instead of constantly having to throw my mouse around so I can see where I'm going. For you it might be a tolerable "slightly more effort", for me (and other people apparently) it's annoying.
A couple of mods I highly recommend for a playthrough are "Silence", which removes a lot of repeated lines from the player, Deek and the Floo-Powder Lady. As well as "Authomora", which removes the minigame when unlocking things with the Alohomora spell.
You that 🐐 no 🧢
@reconz 82299 No worries, glad it helped 😀
@@christianramirez7885 Thought I'd help out some PC players with a couple of nifty mods that I personally felt useful in making the game less tedious and repetitive 🙂
They didn't name the mod Silencio? ...smh
@@mojave7604 They did. But I guess this post got autocorrected.
I totally agree with the broom one, the fact that you can't tilt your screen down while on a broom is just straight up annoying. When you see an enemy marked on the map and you want to look down to see what it is (without casting Revelio), you're just forced to go down. It's an amazing game with many things to love about it, but there are also so many things to hate about it.
By far the most annoying thing is the inability to fly in, out, and around Hogsmeade.
I can understand having the barrier along mountain ranges since that is out of bounds, there’s nothing there. But Hogsmeade is a place you will visit quite frequently, I’d rather not have to run to the edge of town just to use my broom again.
This is only a thing because they decided to release the games on last gen systems as well. Plus they scraped the entire companion system for that reason too. Modders on pc added back in and found most of them have unique dialogue specific to being out and about with you doing missions n stuff. It’s seriously so unfortunate
@@saintlusso2907it's almost as if, during development, they ran into a _series of unfortunate events........_
Not just that but it's in the way. Like you want to fly to some spot in the north and you have to weave around hogsmead like the Americans found oil there
That’s true, that’s my only real big complaint with the game. I would use the mod that lets you fly there, but I heard it was buggy and causes crashes.
@@Zlittlepenguin I absolutely hated that I couldn't pause during cutscenes. It came up ALL THE TIME as I'm married with children.
The sebastian side quests let you learn optional spells and you feel like if you do learn them you are a bad guy, like you haven't been using a super strong magic to pulverize your enemies and send them to the void.
But even then, some of those spells/curses (unforgivables) are locked behind the Dark Arts Bundle
To me personally, the fact that Field Guide pages are only highlighted for a very brief moment when you cast revelio is the worst. Sometimes you have to spam ravioli a thousand times to find a single page. It wouldn't be so bad if the page became visible for a longer period of time, like every other object
Agreed
i kept having the problem of needing to be in the perfect place for the pages to pop. like i'd spot them from far away and i'd move in close, but even though i'm like right on top of the page and everything they wouldn't pop unless i was in the perfect spot. so annoying.
Ravioli 😂😂😂😂
I wish that things highlighted would stay lit for longer, but also that after you discovered a floo flame it wouldn't be highlighted, or that things you can't interact with yet don't appear until you can actually do things with them
@@swarley39 if you could cast revelio while moving then it wouldn't matter how long things are highlighted really. also, it would be nice if we could cast silently so we don't have to hear our character constantly saying the same thing over and over again.
and it would be nice if the revelio page locator ding was a different sound. my mom is older and couldn't hear that ding. it made it impossible for her to find all the revelio pages in hogwarts/hogsmeade without a guide.
Agree with all of this. Especially number 7. I remember him casually informing a lady that her brother was dead and he’d killed him again as an inferi. Also, why does he casually steal from people’s houses and why does no one care when he does? Even if you do it right in front of them.
Honestly, one of my gripes about the game was with the main story.
Kind of wish there was a counterbalance to the Keeper's questline to make the final choice feel more impactful. Perhaps a bit more focus on Isidora ideals to actually give players that tug of war battle between Good or Evil.
OMG YES, I just completed the entire game and I am quite disappointed with the main story line. You could clearly tell that the story was pushing you to believe that the Keepers are the good guys while Isadora straight up isnt. Even right from the beginning!
Our character doesnt even feel like a character, you dont change as a person, you get safe dialogue options, have zero moral or opinions, face no concequences and still end up the good guy. Our character has little motivation or reason to actually follow through the main storyline, you just had to.
Of course I could be reading it wrong and maybe the character does have development, but it doesnt feel that way.
It just all felt a bit soulless and pointless to have a story at all.
I would have loved to spend more time with the professors, especially professor Hecat. I mean her performance well brief really made me want to know more. She's this old lady who used to be a member of the wizard CIA and clearly stated that she put down a lot of dark wizards
She's actually not old. She's about 45. She said time was Robbed from her and it affected her physically. Which makes it even more interesting and makes it so we wish we spent even more time with her so you figure out what the hell that means.
@Devin Faucette when I heard that line of dialog I wanted a side story of her so bad
When i started reading "i would have loved to spend more time with the professors, especially..." my mind went strait to "this man is an excellent meme lord... Professor Garlick, who wouldnt want to spend more time with her *wink wink*"
Same! I wanted to spend more time with Sharp!
Seriously every professor should’ve gotten multiple side quests. Like ACTUAL side quests not just “assignments” so we get to know more about them, etc.
Number 7 is mostly reserved for the male student. I played my first time as a girl and her voice wasn't as monotone, but when I played as a boy, he barely changed his reactions, even after a battle.
I can’t believe you didn’t mention the collecting the beast system. You can only have 12 beasts or something in your garden area, beach area, and swamp area so you collect all these awesome looking creatures in different colors, not even mentioning going after the shiny ones… But you can’t keep them in your garden! Because there’s not enough room! So… You can only keep say a male and a female, and one offspring of each breed, so what’s the point of saving the animals from the “evil poachers” because you’re gonna have to go to the store and sell them all… And then guess what? YOU’RE NOW THE POACHER!!
The fact that you can’t end your broom race and start over if you’ve missed a ring or two. I know I’m not going to be able to beat the record time, yet I’m forced to fly through hoops for two more minutes then sit through a reload just to try again. Even Spyro the Dragon could end a race early to give it another go.
I am SO glad I am not the only one who was playing this amazing game it feels like we’ve waited all our lives for - only to think “I wish I could sit in chairs.”
I love this channel for backing that up.
❤️
Exactly this game is missing the small little details such as being able to go to sleep, talk/ interact with other students, also the Slytherins students don't even feel like bullys they all have the same personalities, being able to cast spells flying, being able to cast spells in students or ghost so many things that could make this game so good instead it looks like they just gonna make another game and milk it
😂
I love when the character uses the line: I wonder who lives here when when there are people right in front of them in the house.
I swear, and when hé/she basically broke into their house at night 🤣🤣🤣
@@panpan-6944 YES and they are still inside like "Oh I didn't just break and enter at alllllll" LOL
I loved the game, but I agree with pretty such everything the commenters have said. There is a questionable ethic in the game. Like you are "rescuing forest animals" from poachers.... by poaching them yourself and selling them. You rob ALL the wizarding world of their money, chests, clothes, etc... You can demand to be paid a "ransom" for doing people a favor. It feels a bit dodgy.
The lack of choices and house irrelevance are definitely the worst parts for me; replayability is hampered so much by this which makes it the bigger problems. I also didn't really like any of the other students besides Ominis (his voice actor does such a great job) but others aren't nearly as interesting. I can handle the collectibles problems and repetitive dialogue. I wish I could choose to get close to some students and not others. I like how much detail they put into the small things but characters don't have a lot of depth. I want each house to have several people who can get close to or not depending on who you're roleplaying morality or personality wise. Some of the dialogue options, like with Gobbstone girl, make you seem like a jerk who would learn the unforgiveable curses, while the animal stuff makes you seem like wizard of the year heart of gold. Since the houses are based on personality and whatnot, their storylines should be significantly different.
Yep. Definitely need to be a little more Mass Effect with dialogue options. Saying asshole things has negative consequences for some people (and makes others like you more and vice versa). I’m playing an evil Slytherin but my character is all polite and delicate with Poppy and the beasts. Great for my good Gryffindor but man that doesn’t fit my Slytherin playthrough. I’m hoping some sort of morality system is introduced the next time around. Dialogue options should allow us to say awful things (and for them to sound it, our character almost always says polite things even if we choose the worst option) and for characters to react to that - whether positive or negative. (For example, if you’re mean to a character, they may dislike you but another character that is also mean may like you more for doing it). Having quests and such specific to the houses would be amazing as well. Really make you want to play as a member of all houses. I reckon we should also be able to free cast. If we make an evil character, I want to be able to cast on innocent NPCs and then have Aurors come after me etc. So much potential. Let’s hope if there is a sequel, they listen to fans and capitalise big time.
I felt like I got jipped as a Ravenclaw I honestly wasn't a huge fan of most of the ravenclaws in our year that we meet. If they had worked more on Samantha and Amit I might have liked them more. I was just happy I got to bring a ravenclaw finally on a quest that I was like at least it's not the prankster.
You go to Azkaban if you're with Hufflepuff
For me the worst was Natali I think her name was? The gryffindor student from Africa. My god her voice actress was so bad, she literally sucked, she sounded so bad especially the way she over pronounced certain letters, what’s up with that annoying fake accent?!
@@sandiego2380 i'm totally with you. her entire storyline also felt pretty focus-grouped and hollow, especially compared to animal girl and Ominis/Sebastian. another issue is that she's meant to be part of the worldbuilding, emphasizing the wizard school in africa, but without seeing that school or any notable mechanics difference in her magic, there doesn't seem to be a point. she needed more conflict--like make her the bullied student with a real storyline; her being a teacher's kid also really amp'd up how boring she was. it wasn't enough for the boring weasley to be related to a teacher, but they needed another such student. she felt forced and ill-suited to the overall vibe the game went for. i replayed the game a few times and always chose Sebastian over her
The fact that the last update made it so Ignatia doesn't repeat lines of dialogue every time you get near a floo flame says a lot
The worst part is that she was the ONLY npc in the open world that actually acknowledges your existence, if only the students would talk as much as her lmao
what update? I FEEL NO CHANGE.
My nitpicking:
-Wish the loot you get was more than just mediocre outfits
-Wish you'd be more involved with friends in the common room, or the room of requirement.
-Wish the story didn't cater to you so much like you're a Mary Sue/Stu.
-Wish the prefects still roam at night
-More varied dialogue
-Wish the wand core choices matter
-Wish you could use your patronus from the site
-Just me, but the game would be interesting for different magic builds and stats
-Wish there's more variety in character creation as some games
-Add mini games like wizards chess
Oh how I wished the wand cores would make a difference. I also expected a longer and better examination for the sorting hat and the wand, like more questions or maybe a whole minigame that your choices had an effect on the final result
My personal beef is actually the stupid barriers around mountains, its a pain to have to fly around a random af wall or when I accidentally get close to a random town
Sebastian’s plot line is so good and flushed out I often forget it’s NOT part of the main plot line
My biggest Gripe is how backwards the gears transmogrification is, being able to change the appearance of your gear to any other piece of equipment you have is great so don’t need to dress like a mix matched clown for the best stats… but when you equip new gear (which you’re going to do a lot) you need to go back and transmogrify each new piece of equipment you’ve equipped, just give us an option to set our equipment appearance and have it be set until we we decide to change it.
The way it is makes perfect sense. If you transmog an item and then take that item off to put a new item on then why would the transmog stay? It's on the item, not you as a character. Would make no sense if it continued over to new gear
@@CraftyWitch1990 I think what would solve this is if we had an option for actual transmog gear sets. Currently, It is tedious to have to transmog each piece. Especially with how frequently you obtain gear in the game. If you had a saved gear set you can just select which one you want, hit a button and it will change all pieces to it. No need for redoing each one separately. I think this would help given how many pieces you accumulate for transmog. It’s easy to forget which pieces you were wearing.
Yup its dumb af
Yea cyberpunk has that feature it was much better
not a big ask, easy to implement. as a guy who played vanilla wow and didn't mind looking like a clown to be a god-tier bad ass (I was one of those mages running talisman of ephemeral power and zandalarian hero charm back in those days) I just don't get this "transmog" stuff. i'm literally not staring at my character when i play games, so they almost don't matter. its the engagement of the mechanics and playing those out like a fine tuned dance that speak to me.
"get good positioning, cast polymorph, pop trinkets then load up on your pyroblast and follow through with a fireblast after if in range. took good set up to allow that 6 sec wind up, but you WILL delete a fool if you can leverage your positioning.
I definitely would have liked a bit more of maybe a Dragon Age take on relationships. Not full on romance or anything like that, but more chances to talk to and spend time with your classmates, or even the ability to take one along on your after story adventures. You even get random lines about telling Sebastian about some of your fights, or that he'll be pleased you killed some spiders, and that made me really wish you could take your friends along! And yeah, I know it's cringe, but getting to hold hands would be cute, sue me!
@Steve B Poppy, omg yes! I want to let her see the phoenix I've got! I want to take Ominis on a ride on a hippogriff because I bet he can't fly on a broom. Like, saving the world or whatever is cool, but give me the fun school days, too!
That would be so amazing. I installed the companion mod and have Sebastian follow me around. When I did the „Ghost of Our Love“ quest he actually has a few lines to say about entering the forbidden forest following flowing candles and at the end when we get our reward. It‘s so sad that this obviously was a thing and got canceled. Let‘s hope for DLCs to get at least a bit more of that. :(
hey guess what! they had companions in the game, they just took them out. characters have recorded voice lines pertaining to things that never happen on the quests they join.
Fr they should rushed the game i would have rather waited more feel like this game has so much more potential instead we just gonna get another unfinished game as the sequel instead perfecting the game they have
tbh, i was never really annoyed about any of these, during my time playing.
really, the only things that really annoyed me, was that at some points of the game, you cant run at. and that, you move slower inside certian buildings or rooms, and some of the merlin trials. other than that, nothing else really bothered me.
The game falls into one of those games that spread their content over a large playable area instead of condensing it into a smaller area. If the map was like 1/2 the size and one or two features were added like classes or student interaction then the game might have been one of the best ever made
What I hate is how enemies will teleport to you EVERY TIME they melee you, which kinda makes the whole dash ability completely pointless. And causes you to only get a few hits in and dodge away for a majority of the battles
The damn trolls. Flash dash and this huge ass troll instant transmission to me and bonks me on the noggin!
@@diamondheat9 yessssq!
the dash ability is NOT pointless. It's the best thing in combat and the most pressed button ever. Dash is straight up better than protego as it can actually dodge any spell, not just the weak ones, and most melee attacks.
@mariosblago94 I didn't say it was pointless. I used it nonstop. I'm just pointing out the problem with some of the combat
Not only that... I've broken a guy's shield (it was yellow) with levioso and I'd hit him a few times with basic cast then he'd teleport to the ground, not fall but teleport, and then instant yellow shield again. -.- Just wasted ancient magic just to get rid of that guy.
Mine would be that there is no endgame. Once you are done with the main plot there is no incentive to play other houses or fight tougher enemies. The loot system and abilities only go so far.
TRUE. it hurts so much there is not even a new game+
I wanted to replay it, but as you say, theres no incentive.
It’s almost like when the game ends it ends.
@@Finallysomepiece every warner bros game set in an open-world has had something to keep the game going after completion :/
@@Finallysomepiece it's almost like you'd expect more from an open world rpg
I have to play as each house to a certain point in the story for the platinum trophy but that's the only incentive and not everyone cares about trophies.
I want a good/bad meter. More spells that are purposefully meant to interact with the environment (glacius should be able to freeze water) The ability to sleep in the common room along with having your trunk in there to switch outfits. Also, having a magic tent you can customize/upgrade to fit your needs and use when your outside school grounds. Having to sneak outside the castle at night, having professors/aurors confront you if you break the rules. They nailed the big picture, but overlooked a lot of details
That would all be so cool ! 😎
I agree with all these points. Most annoyingly about the Demiguise moons is when it is night but you still can’t collect them. As it’s not night enough, it’s completely dark but apparently the game says it’s not. Same thing with the astronomy tables
Just go into the map menu and you can change it from day to night and vis versa. It works every time so you don't have to wait and you don't change location or anything.
@@jakedragon8753 that doesn’t always work. When it is night, but not night enough for the demiguise. And you wait in the map menu, it sometimes switches back to day
@@NZ1750 Then just wait again and its night.
@@Alle_K like the entire point of the video. It’s not a problem you can’t solve. It’s about annoying things. That’s what my point is about
I personally hate that you can't just... start collecting them before he tells you to. How many have we all run into, been like, "Oh neat... I'll come back here later..." and subsequently been like... "Sonnova mother fu-... Where was the stupid f-..."
How hard would it be to make them instantly collectible and just... add a couple lines of dialog. "Hmm... This seems out of place. Perhaps I should remove it for safekeeping. "
"Funny you should mention them professor! I've seen a fair few that seemed put of place. I took the liberty of removing several already though I wasn't sure what to actually do with them..."
One thing that wasn't mentioned that I hate, is the map. I want to be able to put pins for
things that I want (or need) to come back to. Finding store locations in Hogsmeade is difficult, if you don't know exactly where it us . I think the map of Hogwarts school is very much lacking. They had plenty of opportunity to base it off something like marauder's map.
you do have a pin, its called the waypoint. as for the hogsmeade stores, everywhere you can buy things is marked really big and the other places have a little star that leads you straight to the revelio page.
Exactly game should have been better
@@abiean222 plus u can waypoint the stores too, so like there's no issue... :)
Worst map ever lol
What really takes away from the school experience is not having more class/professor/student time. But also things like no quidditch or other house events. These would have been fun side activities or even main quests competing against other houses. Not sure why this is something they excluded
because it would take coding talent from the devs and thought from the players. this game is basic af
@@tawilk I wouldn’t say basic. A lot of people really enjoy the game and there’s lots of cool things they included. But they still could have done more. If it wasn’t for the lore it definitely wouldn’t be as highly regarded
@@udontgotJack just curious. what are the cool things the devs did that aren't normally seen in prior video games? for me, the closest thing I can think of is the near no load passage transitions from a painting/area to another dungeon for example. the combat is a novel twist on arkham fighting system using ranged spells, but the actual combat is pretty basic. what makes this game not basic to you?
@@tawilk I mean in that case it’s rare to find a game that isn’t basic unless they invent something completely new. I think the combat is intriguing with so many different spell combinations. But to me, the open world is very engaging. I usually streamline main story, but I’ve found myself exploring for hours at a time forgetting about the main story. To me, that says a lot. Because often times games like this feel bloated. That said there’s obviously things they could have improved, such as the spell wheels, annoying repeated dialogue, and again more school related stuff
@@udontgotJack Yea yersterday I spent the whole day exploring and completing merlin trials and side quests. I forgot about the main story. The world feels real and really fun to explore.
My biggest issue is the constant loading screens. Why can I walk into certain rooms and have to load into others. Plus the loading takes like 45 seconds or sometimes even 3 minutes and I end up going on my phone and loosing immersion.
This is how I feel too! At first, I didn't mind the loading screens to get in and out of Hogwarts. But I got very tired of them VERY quickly.
I hardly used fast travel in the first 2 days of my playing, because I wanted to immerse myself completely, but by the third day, I would just fast travel and save myself an extra loading screen. Especially when I unlocked the RoR! If I was anywhere outside of the castle and I needed to get into the RoR, I'd just open the map and fast-travel so I would only have to sit through one loading screen. It's just really annoying honestly.
Luckily, I found a hack on how to get inside the castle without having to wait, the only downfall is that it's on the opposite side of the castle from where I'm trying to go...
I agree to this. I play on Switch and the loading screens are extremely irritating. Nearly every building in Hogsmeade has a load-screen after you pick the lock.
The Sebastian quest line is the perfect exposure of the Delusion of Choice in Hogwarts Legacy. Ultimately, no matter how you choose to approach the quest it plays out pretty much exactly the same. In fact I tried to play a "good" character and avoid getting the Unforgivable Curses, only to have Uncle Solomon call me as guilty as Sebastian when I tried to talk to him after the middle part of the quest line. Completely ruined my experience and caused me to just go to the Undercroft and ask Sebastian to teach me the Curses anyway (which you can do at any point after those quests as long as you don't turn him in). There is no choice in this game but the one the developers want you to make.
there is really sometyhing off with that uncle. the moment he gets in that room in the end, he attacks you as player. and then seems to summon more inferi that dont attack him and he doesnt attack them i thought.
That moment with the uncle and agreeing or disagreeing with Sebastian's choice was infuriating, because it literally does not matter as the character, when disagreeing with Sebastian, says they agree with him and not actually what you choose on the screen. There were a few moments where the dialogue is a little different to the choice, which I get, but to completely change what you chose is just weird and irksome. This particular moment threw me out of the game mentally and I sat there thinking about game mechanics and lazy development choices instead.
@@lrmarshall5930 It reminds me of the first life is strange game. Cause no matter what you did you had only two endings.
This is actually the only real complaint I have about the game. There is no agency at all, and in that quest line it shows terribly. Whatever horrible thing Sebastian wants to do you just tag along; every time Ominis asks you to support him you end up supporting Sebastian (also apparently you can make Ominis change idea on basically anything); and if you try to be the good guy, how that is played out is awful, it just feels like you're a manipulating and enabling asshole. I've enjoyed the game, but that was... meh.
yeah essentially each choice that affects any subquest or main quest is completely independent of any other choices you make. Good rpgs are designed so that the early choices you make will affect your later choices that are available. A small example, the game pretty much asks you what house you want to be in: are you brave, are you loyal, are you ambitious, are you curious.... They should have made those choices available more subtly in the prologue with professor fig, and then hat just instantly decides what house you are in based on the choices you made in the prologue and then you can argue with him if you want.
I didn’t like having to swap between spells that much. I had the thought that the right bumper should function like the right trigger for instance holding the right bumper would allow support spells mapped to the face buttons. So now you’d be able to quickly access 8 spells instead of 4
@DorisDay-lw4xswhat. It’s fine
I hated the spell mapping, I feel like protego should have been mapped to r1 not triangle soon many times trying to dodge or cast protego instead I still had my finger on r2 and cast a spell
@@charlesstaunton8116 I don’t think I ever had that problem but it annoyed me that you couldn’t even choose your own controller binds. This is fine on PC (for example, Microsoft Accessories lets you remap any button to any other for Xbox controllers) but what are you meant to do on console?
@@charlesstaunton8116so true. i keep accidentally protegoing instead of jumping/dodging
At this point deek is just like Paimon, I'm already used to him telling me stuff I don't care about, btw Deek thinks you should be proud of the potions you've brewed!
HI 👋 I JUST FARTED 🤣🤣🤣
Deek can f off tbh . Sick of him
😂😂 Yesssss, like Paimon
palmon*
@@xUnic31x palmon*
The timer doors.
Y'all didn't list the doors you run into every 4 seconds but stand there for 16 solid seconds atleast while the door loads.
The very first time I was in the room of requirement Deek said “you should be proud of all the potions you’ve brewed” yet I had NEVER brewed a potion in the game. I knew at that moment, I would not return to Deek’s insufferable existence
I think what bothers me most is how not interactive the scenery is. I hate that I can only blast some book stacks and pots but not all. Or certain strange parts of a room have invisible walls up so you can’t walk around them. The broom camera is horribly annoying as well. But mostly I just want more of the environment/scenery to be interactive.
@A B oh nah! Damnit. That’s sounds cool as hell.
i think one thing you forgot to mention on the Hippogriffs is that it feel like it should be better than the broom but it feels worse (at least for me)
The way the devs explained it is that the animal mounts are supposed to be faster at elevation and descending andthe broom is supposed have faster movement. Tbh it doesn’t seem like a big difference to me
Yeah I never use my hippogriff
I mean it is an untrained animal. So it makes sense why it would be a little bit clunkier
Ugh. The mounts feel like slugs when rising and the camera keeps pointing down. Everything about the broom just feels better especially the toggle flight speed. You have to keep pushing forward or the mount just stops
Just an FYI... if you really hate the unlock mini game; when you know you're going to be doing a butt load of locks in the school/Hogsmede/towns just put the game on story, you then get a button to skip the mini game. Just turn the difficulty back to w/e you had when you get done with locks.
One of the things I hate most is the fact that all of the loot is completely randomnly generated and there's nothing really ämazing" - like finding a hidden area or secret treasure room and its just usual stuff? sometimes lower level than what youre currently wearing.
All of these are good points - I really thought there would be more time spent in classes and getting to know characters. I think they did an amazing job of majking some interesting professors and characters, it could have been a lot more immersive.
I hope they make a game series where you're friends and classmates with canon characters as an actual student and the adventures. It's like having the life of a hogwarts student, graduating and making progress in school with canon characters, meeting and getting introduced to new characters like in the movies. That would be cool, imagine if you can get the surreal experience of being a hogwarts student from being a first grader to finishing and graduating. I guess that sounds like too much work, but with the technological advancement, I think they can make a fun game out of that idea.
I'd love that! Alternatively, I'd love to see a game set during Voldemort's time at Hogwarts OR The Marauders/Lily/Snape. Still canon but the older generations.
The one thing I want to say about the lack of school interaction is that the devs did tell us it was not a simulation. I would love to see that, really, but they tried to eliminate the expectation early and I don't feel misled.
the thing is, there is a difference between a simulation and a roleplaying game, and in both of those games you'd have a relationship system. we don't even have the ability to talk to our classmates outside of quests. you know those three characters you need to talk to at the start of the game in the common room? that was fun and some good bits of roleplay. look, i'm not asking for a simulation of a school, i just want to be able to talk to my companions outside of quests and learn about them in a relaxed environment. i don't need romance, i just want friends!
@@abiean222 it’s why I quit.. I learned so fast that the game is just you by yourself. So effing lonely.
Exactly the first time in the classes is fun but then when you have to come back they just show as stpd cut scene and the class ends so lazy
Another thing I found that slightly annoyed me was the main story quest. So you go through and the game paints that female who made the ancient magic sources as a villain. When really she was just trying to take people's pain away. Now granted she shouldn't have gone that far, but at the same time, they attacked her pretty steeply and while she was defending herself, it was one of the professors who cast the killing curse on her and murdered her strait up. If he had that much of a jump on her he could have simply disarmed her, but he didn't, he went strait to killing her. Had me thinking they were just as bad by the end of it.
I just started play this game I hate the fact that a restricted section is no longer restricted after you beat the stealth missions. It would be fun to mess about in those place trying not to get caught.
Biggest missed opportunity is fleshing out Victor Rookwood. He only artificially feels like he has a hold on the world from dialogue in side quests. But he’s such an intriguing character, reminding me of a more refined Scabior from the books/movies. I wanted way more of him!
Imagine choosing Rookwood side while learning dark magic and unforgivable curses, unlocking whole different story with different outcome and a good reason to replay the game. Even the gameplay would be different while using different core spells.
One thing the video didn't mention and my biggest gripe, is combat, specifically locking on to targets. The game doesn't always allow me to lock on to who I want and on harder difficulties, gets me killed. However I was able to fix some of this issue by altering settings that a TH-cam video pointed out. But those who left it on default setting might be annoyed
👍🏼
Yeah the fight against Ranrok is a pain in the ass because of this crappy lock system
Ik exactly what you’re talking about especially when there’s multiple targets you have to switch between and it just disappears
Spoilers:
Honestly, my biggest complaint was how little the player character and professor Fig were fleshed out, and that they seemed to be holding out on a twist with Isadora the entire game that never really materialized.
Could you imagine if her Painting reincarnated her using the ancient magic store as the true final boss?
"Deek thinks you should be proud of all the potions you've brewed"
“Mine now demiguise” “You can’t imagine how inconvenient travel was before I invented floo powder”
HI 👋 I JUST FARTED 🤣🤣🤣
What you said right here, I never brewed potions and he still said it.
@@nightcreeper3839 YESSSSS
Lol that used to get me all the time heading back to that room.. Now, I just block that out and don't even bother hearing it anymore
One of the things that has annoyed me the most is that I can’t expand the mini map in Hogwarts. Like yeah whenever you’re looking at the Hogwarts map you see all the fast travel points but I want to see the detailed map so that I know if I’ve already visited an area or not. I feel like I’m missing out on a secrets because I’m constantly traveling where I’ve already been
I honestly don’t get why this doesn’t seem to be a bigger complaint.
One of my issues as well. I’ve spent hours roaming around hogwarts but half the time you don’t know if it’s a place you’ve visited or jot
The map is so bad, when I open the map, I don't even understand where the hell I am and neither can I figure which floo point is the closest to where I wish to navigate.
I recommend casting revelio while flying
agree they need to put at least which floor where the quest and the fast travel point because I sometimes ended up at the farthest fast travel and the walking is far too annoying
the ONLY time i actually felt like a legit student was potions class, herbology, and maybe mr. Bins history class lol. Those were an actual experience that had more to do than any other. The other classes you were basically there for 2 mins and didnt do anything accept for watch a cutscene and maybe learn a spell that had nothing to do with what class you were in. beyond that i feel like there were so many dead-ends with the other characters. Like Gareth Weasley for example. He had the potential to be a really amazing and interesting character, the same caliber as seb and ominis but they did almost nothing with him. And so many others. It honestly feels like they just cut so much content from the game to either make us buy in later DLCs or just scrapped it for whatever reason.
It's honestly so depressing because it feels like the only reason they made the seb and ominis questline was just as a vehicle to teach us the 3 unforgivable curses. So they had to make it good and interesting. None of the other characters we met serve a purpose like that so they just get to collect dust. I wish they'd put the effort into just making fun questlines for the sake of it. Also wish there was more to do with the classes besides just watching a cutscene lol.
Exactly bro they dint try for this game so many expectations i hate how the classes start fun but when you have to come back for a quest it's just a dumb cut scene and the class ends. They should add more into the game instead of a sequel i find it useless to play another game when they can just add quiditch and other modes
the Sebastian quest was absolutely amazing and yes unfortunately better than the whole main story