The purpose of a skeleton model is to have all functional dimensions of an assembly in it. Then copy planes, axes and coordinate systems from this skeleton model to individual parts as reference. If you wanna change some dimensions you do it in the skeleton and all the individual parts will update automatically. This is called "top-down design".
This was very helpful. Is this just a different way than using publish geometry and copy geometry? You create surfaces to be referenced in other assemblies, just like the skeleton model.
The purpose of a skeleton model is to have all functional dimensions of an assembly in it. Then copy planes, axes and coordinate systems from this skeleton model to individual parts as reference. If you wanna change some dimensions you do it in the skeleton and all the individual parts will update automatically. This is called "top-down design".
You have cleared my doubts thanks
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Thank u so much..very nicely explained
Probably the best explanation for this on TH-cam. Thanks a lot.
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This was very helpful. Is this just a different way than using publish geometry and copy geometry? You create surfaces to be referenced in other assemblies, just like the skeleton model.
Good job bro
Thanks, do subscribe the channel
How about a simple example on advanced assembly