Yet again, another amazing insight into the capabilities of cad 3d drawing...this time using the Top-Down approach. This man is so good at this...outshines every other tutor on here or anywhere. He uses the right approach to teaching, but you have to listen carefully. One word heard wrong can lead to a lot of frustration. My fault...not his. One thing that I have noticed, though, is that when using the Pattern in copying the first Slider Part, the measurements are wildly out in my software. I had to adjust the distance to something like 367mm in order to get it to place in the assembly as you see his. Must be a bug in the software, but using trial and error, got it to 'look like' the same distance apart as his. Hope this helps anyone out there who have come across the same problemo.
This is not top down design. In top down design, you define the relationship between components at the assembly level, then flow that geometry down (from the top) using skeletons, publish, and copy geometry features. This is sideways design where parts are modeled using geometry from other parts.
This is the basic of top down approach. Other things which you have mentioned like skeletons, copy geometry are the additional things which we use in a top down assembly approach. Other applications like Solidworks don't have these functionality, how do they use the top down approach there.
Yet again, another amazing insight into the capabilities of cad 3d drawing...this time using the Top-Down approach. This man is so good at this...outshines every other tutor on here or anywhere. He uses the right approach to teaching, but you have to listen carefully. One word heard wrong can lead to a lot of frustration. My fault...not his. One thing that I have noticed, though, is that when using the Pattern in copying the first Slider Part, the measurements are wildly out in my software. I had to adjust the distance to something like 367mm in order to get it to place in the assembly as you see his. Must be a bug in the software, but using trial and error, got it to 'look like' the same distance apart as his. Hope this helps anyone out there who have come across the same problemo.
Very clear explanation. Thank you Mr CADx !!!!
Learning a lot from your videos
Very nicely explained thankyou so much
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After watching this video i subscribed your channel
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A very good informatic video
Really helpful
This isn't top-down assembly approach. Where is the skeleton part driving the mechanism?
This video very- very helpful for me ✨
th-cam.com/video/59nyX8-U1wE/w-d-xo.html
subscribed for long ,great thanks!
Thanks
Thank you so much sir 😍❤️🙏🙏🙏
This is not top-down design, you did not use a skeleton
Skeleton is a part of top designe assembly approach. It is not the top design.
Good job!
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Sir,
How to add axis in start part like yours?
And also how to add image in design tree like your videos?
Good tutorials thanks
Nice video, well done :)
Thanks
ok'
Already subscribed sir
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This is not top down design. In top down design, you define the relationship between components at the assembly level, then flow that geometry down (from the top) using skeletons, publish, and copy geometry features. This is sideways design where parts are modeled using geometry from other parts.
This is the basic of top down approach. Other things which you have mentioned like skeletons, copy geometry are the additional things which we use in a top down assembly approach. Other applications like Solidworks don't have these functionality, how do they use the top down approach there.
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