Yet again, another amazing insight into the capabilities of cad 3d drawing...this time using the Top-Down approach. This man is so good at this...outshines every other tutor on here or anywhere. He uses the right approach to teaching, but you have to listen carefully. One word heard wrong can lead to a lot of frustration. My fault...not his. One thing that I have noticed, though, is that when using the Pattern in copying the first Slider Part, the measurements are wildly out in my software. I had to adjust the distance to something like 367mm in order to get it to place in the assembly as you see his. Must be a bug in the software, but using trial and error, got it to 'look like' the same distance apart as his. Hope this helps anyone out there who have come across the same problemo.
Sir you are doing great work I am learning to see your videos, i request you to please make one video over on design of helical bevel gear with animation
This is not top down design. In top down design, you define the relationship between components at the assembly level, then flow that geometry down (from the top) using skeletons, publish, and copy geometry features. This is sideways design where parts are modeled using geometry from other parts.
This is the basic of top down approach. Other things which you have mentioned like skeletons, copy geometry are the additional things which we use in a top down assembly approach. Other applications like Solidworks don't have these functionality, how do they use the top down approach there.
Yet again, another amazing insight into the capabilities of cad 3d drawing...this time using the Top-Down approach. This man is so good at this...outshines every other tutor on here or anywhere. He uses the right approach to teaching, but you have to listen carefully. One word heard wrong can lead to a lot of frustration. My fault...not his. One thing that I have noticed, though, is that when using the Pattern in copying the first Slider Part, the measurements are wildly out in my software. I had to adjust the distance to something like 367mm in order to get it to place in the assembly as you see his. Must be a bug in the software, but using trial and error, got it to 'look like' the same distance apart as his. Hope this helps anyone out there who have come across the same problemo.
Very clear explanation. Thank you Mr CADx !!!!
This isn't top-down assembly approach. Where is the skeleton part driving the mechanism?
Very nicely explained thankyou so much
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Learning a lot from your videos
Sir you are doing great work I am learning to see your videos, i request you to please make one video over on design of helical bevel gear with animation
A very good informatic video
Really helpful
i subscribe, i enjoy!
subscribed for long ,great thanks!
Thanks
After watching this video i subscribed your channel
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This video very- very helpful for me ✨
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Thank you so much sir 😍❤️🙏🙏🙏
Good job!
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Nice video, well done :)
Sir,
How to add axis in start part like yours?
And also how to add image in design tree like your videos?
Good tutorials thanks
This is not top-down design, you did not use a skeleton
Skeleton is a part of top designe assembly approach. It is not the top design.
Thanks
ok'
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This is not top down design. In top down design, you define the relationship between components at the assembly level, then flow that geometry down (from the top) using skeletons, publish, and copy geometry features. This is sideways design where parts are modeled using geometry from other parts.
This is the basic of top down approach. Other things which you have mentioned like skeletons, copy geometry are the additional things which we use in a top down assembly approach. Other applications like Solidworks don't have these functionality, how do they use the top down approach there.
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