N-gon/Boolean Modeling in Blender 3.xx - Excercise 001 (Blender Tutorial)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 12

  • @sportzone86
    @sportzone86 ปีที่แล้ว

    Your work is also powerful boss!

    • @Wolf-4D
      @Wolf-4D  ปีที่แล้ว +1

      Thank you!

  • @milos-3804
    @milos-3804 ปีที่แล้ว +1

    Sir, your modeling tutorial is perfect. Especially suitable for obsessive-compulsive disorder and perfectionism patients like me.😂
    Your tutorials have helped me a lot in my learning of hard surface modeling. I hope you will make more subdivision surface modeling and hard surface modeling tutorials future. Thank you so much!

    • @Wolf-4D
      @Wolf-4D  ปีที่แล้ว

      Thank you very much for your kind words! I am happy to hear that my modeling videos have been helpful.
      Yes, provided the feedback I get indicates that people are interested in my videos, I do intend to do more modeling tutorials, both SDS and hardsurface modeling tutorials.

  • @mrdixioner
    @mrdixioner ปีที่แล้ว

    In version 3.4.1, a boolean operation is buggy and in most cases does not cut an object from another. So you have to do everything manually.
    Thank you very much for the video!

    • @Wolf-4D
      @Wolf-4D  ปีที่แล้ว

      You're welcome!
      I appreciate the information re version 3.4! Only this morning I was wondering whether it was finally time to update to 3.4. After reading your comment I'm glad I didn't. There's not much in 3.4 for me anyway, I guess I'll stick with 3.3 for a little while longer.

  • @hvaccconcepts
    @hvaccconcepts ปีที่แล้ว

    Thanks for this tutorial

    • @Wolf-4D
      @Wolf-4D  ปีที่แล้ว

      You're welcome!

  • @qingquanfu4728
    @qingquanfu4728 ปีที่แล้ว

    Hello, don't use C4D anymore?

    • @Wolf-4D
      @Wolf-4D  ปีที่แล้ว

      Hi,
      for the most part, no, I don't use it anymore except for the occasional MoGraph animation or if I want to do anything with text. Blender is terrible at both of them. As far as modeling goes, there's no reason for me to look back as Blender offers a lot more at a much lower cost. Also, I only have R18 Broadcast, which is ancient now. However, it's still a perpetual license. The upgrade/subscription costs are another reason why I stopped using Cinema and why I don't intend to pick it up again.
      Why are you asking? Do you still use C4D, or do you use both Blender and C4D? If you do use C4D, are you using a current version and are you happy with it? Since I switched to Blender I haven't followed C4D anymore.

    • @qingquanfu4728
      @qingquanfu4728 ปีที่แล้ว

      @@Wolf-4D See your previous C4D tutorials are great

    • @Wolf-4D
      @Wolf-4D  ปีที่แล้ว

      @@qingquanfu4728 Thank you! And sorry that I won't be adding any new C4D content...