Spearhead can be swingy, but talk about a nail biter. When you look back and analyze a game and the decisions made, it seems like you can always come up with something that you might have done better despite the die rolls. Is that a sign of balance?
Can you score battle tactics after choosing to take the double turn in Spearhead? I thought it was the same as AOS 4.0 where giving yourself priority after going second means you can't score secondaries.
It says you can’t draw new tactics unless you are the underdog and behind 5 points. Nothing about not scoring cards you already had since you don’t have to discard. At least from my understanding.
Its exciting to see so much spearpoint content already. I prefer smaller skirmish games and i hate list building. Lol I dont know if i just misunderstood something though, but i thought that the Gutrippas are supposed to be 2 units of 5, not 1 unit of 10 for spearhead.
I was trying to use this video as a guide to get learn about AoS as I ordered the Sons of Behemat kit to play spearhead. From watching a few other videos, I'm a little confused if I'm getting something wrong or you guys are. It happens throughout, but 29:53 seems to be the easiest place to see. From what I understand, rend is supposed to modify the roll. His gargant has rend 1 on that attack, so the save rolls of 3, 4, and 2 should turn into 4, 5, and 3 so two should have saved as it was stated 'he has a 4+ armor'. Instead, you added the rend 1 to the save, turning the 4+ into a 5+, causing both rolls to fail. Am I understanding something wrong, or was it a mistake in the match? I'm hoping to go into my first game understanding the rules as much as I can, since there are a lot of them 😅
Rend is a characteristic that LOWERS the armor's value. So the 4+ becomes a 5+ to reach. If you want to apply it on the dice roll, considering you should roll as high as possible, a 3, 4 and 2 should be LOWERED by the rending value; meaning the player would have rolled the equivalent of a 2, 3 and 1; failing all three compared to the base 4+, If you RAISE the dice roll, it would mean that rending actually gives a BETTER save to your target; which would be paradoxal. Hoping this is clear :-)
@@thedoctor1471 I got confused from looking at a mix of old and new warscrolls I think. It looks like rend used to have a negative number to represent it, so seeing the positive numbers on modern warscrolls I thought that was meant to represent the weapon not being good at going through armor. Like the gargant's club might hit hard, but being a club maybe knocking things around rather than say a dagger not hitting hard, but piercing well. But it all makes sense now!
Not seen this channel before, but this was one of the easiest to follow laid back bat reps I've watched on TH-cam will be watching more hopefully! 😊
I’ll second this. I was watching another batrep on another channel where there was so much s*** on the table I couldn’t tell what was going on.
Honestly I LOVE the mancrusher gargant spearhead idea, Im glad it looks like it has a lot of play :D
Hey just found you guys looking for the giant spearhead, you got a subscriber, keep the spearhead coming
I specifically wanted to do a giant one because no one else was. Thanks for the subscribe!
enjoyed this battle, thank you
Nearly at 500! Excited to see this channel grow!
We’re so close! Thank you everyone!
Control score modifier is for unit, not per model
Thanks!
Spearhead can be swingy, but talk about a nail biter. When you look back and analyze a game and the decisions made, it seems like you can always come up with something that you might have done better despite the die rolls. Is that a sign of balance?
Does anybody know what is ’Eadbutt? Thanks.
STUFF EM IN THA BAG!!!!!
Can you score battle tactics after choosing to take the double turn in Spearhead? I thought it was the same as AOS 4.0 where giving yourself priority after going second means you can't score secondaries.
It says you can’t draw new tactics unless you are the underdog and behind 5 points. Nothing about not scoring cards you already had since you don’t have to discard. At least from my understanding.
Don’t say WaaaGH it’s an guttural R the Orruks scream WaaaaaaaaaR … nice battle report
May I ask what dice tray are you using?
It was from a campaign that Play On Tabletop did awhile back.
Does anyone know the distance between the objetives thank
Its exciting to see so much spearpoint content already. I prefer smaller skirmish games and i hate list building. Lol
I dont know if i just misunderstood something though, but i thought that the Gutrippas are supposed to be 2 units of 5, not 1 unit of 10 for spearhead.
They are, we realized the mistake during editing.
I was trying to use this video as a guide to get learn about AoS as I ordered the Sons of Behemat kit to play spearhead. From watching a few other videos, I'm a little confused if I'm getting something wrong or you guys are. It happens throughout, but 29:53 seems to be the easiest place to see.
From what I understand, rend is supposed to modify the roll. His gargant has rend 1 on that attack, so the save rolls of 3, 4, and 2 should turn into 4, 5, and 3 so two should have saved as it was stated 'he has a 4+ armor'. Instead, you added the rend 1 to the save, turning the 4+ into a 5+, causing both rolls to fail.
Am I understanding something wrong, or was it a mistake in the match? I'm hoping to go into my first game understanding the rules as much as I can, since there are a lot of them 😅
Rend is a characteristic that LOWERS the armor's value.
So the 4+ becomes a 5+ to reach.
If you want to apply it on the dice roll, considering you should roll as high as possible, a 3, 4 and 2 should be LOWERED by the rending value; meaning the player would have rolled the equivalent of a 2, 3 and 1; failing all three compared to the base 4+,
If you RAISE the dice roll, it would mean that rending actually gives a BETTER save to your target; which would be paradoxal.
Hoping this is clear :-)
@@thedoctor1471 I got confused from looking at a mix of old and new warscrolls I think. It looks like rend used to have a negative number to represent it, so seeing the positive numbers on modern warscrolls I thought that was meant to represent the weapon not being good at going through armor. Like the gargant's club might hit hard, but being a club maybe knocking things around rather than say a dagger not hitting hard, but piercing well. But it all makes sense now!
I'm really bothered by how not excited you were about the Krayt Dragon.
😂