Custom scene transition effect in Unity

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 10

  • @aliengarden
    @aliengarden ปีที่แล้ว +3

    Again, I find myself on this channel. Criminally underrated. Great work!

  • @CymbalMonkey
    @CymbalMonkey 2 ปีที่แล้ว +2

    As soon as I saw the planet at the start, my mind instantly went to Sephiroth's Super Nova haha. Great video btw. Really surprised you don't have more subscribers... really surprised!!

  • @Ashok2048
    @Ashok2048 2 ปีที่แล้ว +1

    Wow this is amazing.

  • @DavidZobristGames
    @DavidZobristGames 2 ปีที่แล้ว +3

    NIce tutorial thanks! instead of moving your top ui you could also set the sorting layer of the transistion canvas higher than the other canvas. Please more on shaders!

  • @forafinalgirl
    @forafinalgirl 2 ปีที่แล้ว +2

    this is an awesome way of transitioning from normal coded scene transitions to shader graph scene transitions! i'd love to see more shader tutorials in the future, sunny~ i have a question, is there a way of creating other different shapes in the shader aside from the circle we've created according to your tutorial?

    • @SunnyValleyStudio
      @SunnyValleyStudio  2 ปีที่แล้ว +1

      Thanks for watching! Yes basically you can use your own custom texture and blend it or lerp between it and a clear screen. I am still figuring out shaders so I will try posing more vids to explain those concepts a bit better 😉

  • @spencergellner5471
    @spencergellner5471 2 ปีที่แล้ว +1

    Thank you

  • @AlexCornellier
    @AlexCornellier 2 ปีที่แล้ว +1

    I had to enable Alpha Clipping in the Graph Inspector to see the alpha output value in the shader graph.