As soon as I saw the planet at the start, my mind instantly went to Sephiroth's Super Nova haha. Great video btw. Really surprised you don't have more subscribers... really surprised!!
NIce tutorial thanks! instead of moving your top ui you could also set the sorting layer of the transistion canvas higher than the other canvas. Please more on shaders!
this is an awesome way of transitioning from normal coded scene transitions to shader graph scene transitions! i'd love to see more shader tutorials in the future, sunny~ i have a question, is there a way of creating other different shapes in the shader aside from the circle we've created according to your tutorial?
Thanks for watching! Yes basically you can use your own custom texture and blend it or lerp between it and a clear screen. I am still figuring out shaders so I will try posing more vids to explain those concepts a bit better 😉
Again, I find myself on this channel. Criminally underrated. Great work!
Thanks for watching 🙂
As soon as I saw the planet at the start, my mind instantly went to Sephiroth's Super Nova haha. Great video btw. Really surprised you don't have more subscribers... really surprised!!
Wow this is amazing.
NIce tutorial thanks! instead of moving your top ui you could also set the sorting layer of the transistion canvas higher than the other canvas. Please more on shaders!
Great tip! 😉
this is an awesome way of transitioning from normal coded scene transitions to shader graph scene transitions! i'd love to see more shader tutorials in the future, sunny~ i have a question, is there a way of creating other different shapes in the shader aside from the circle we've created according to your tutorial?
Thanks for watching! Yes basically you can use your own custom texture and blend it or lerp between it and a clear screen. I am still figuring out shaders so I will try posing more vids to explain those concepts a bit better 😉
Thank you
I had to enable Alpha Clipping in the Graph Inspector to see the alpha output value in the shader graph.