wow, for a youtuber with sub 100 subs, its crazy to see a camera and general background setup this organized and interesting, yet intricate. Furthermore, editing as a whole is clean and transitions are smooth. Great video, man!
Lettuce not forget that there's a decent chance(I think) that a bit of the customization is going to come from buffs(considering AoC is going to go ham with party based system designs). I.e. weapon attack speed, weapon combo proc modifiers, cooldown modifiers, burning/chill/shock modifiers, ect. My first impression of the weapon skill tree wasn't great but the more I thought about it the more it made sense. They're there to merely weave in-between skills, so the 4, 5 or 6 combo is going to depend not just on how your skill build is set up, but also how fast your weapon is. On the other side the status ailment proc effects are more there for getting certain types off to compliment your build(considering the mage plays around with several elements at once we seen), and/or also just for slow weapons and certain builds where you're not banking on combo finishers, rather extra damage and hopefully a proc during downtime. I don't think the weapon skill tree is meant to be much more than that. Would I like it to be more than that? Lol...ugh... yes, I'm a fiend for build complexity(big PoE fan here), but I will be more than happy if it's not. AS LONG AS there is far more depth in the class tree/archetypes/augment systems. I swear... If it's not I'm going to nuke reddit/youtube/the forums and write 10 page essays on all the reasons it sucks. I've complained a few times now for years on the forums about how the combat was looking and since the last ranger showcase things have improved a lot(cleric is still questionable and the tank looks highly questionable), but there's still too much not known so I can't say for sure. But believe me, I'll be parsing 99 on Intrepid if they fuck this up. The entire game, as virtually all other MMORPGs, are centered around 2 things: combat and multiplayer, but combat more-so. Everything comes back to combat, if the combat isn't fun, if it doesn't feel good, and especially if it doesn't have customizability that somehow goes relatively deep(depth like PoE or depth like hearthstone, 2 different kinds of depth, I forget their names, but it severely hurts replayability which an MMORPG has to have) , everything else degrades significantly. Everything... mounts, professions, nodes, caravans, bounty hunter system, itemization system, raids, spreading corruption, lore, RP, weather systems, navel combat, you name it.
Love to see the aoc content. I'm interested to see how the wand will work on other classes. So far we've only seen the elemental synergy with the mage, but could something like summoner combo off of frozen or shatter? Are we able to weave attacks and keep the streak or do we have to do a full combo?
I'm also interested to see how wands will work with other classes. Considering every class can use any weapon, it will be interesting to see how the various weapons synergize with other classes and all the odd combinations that could create very unique gameplay (mage with a 2 hand mace for instance xD). From the midnight magic update, it sounds like you can break the basic attack streak at any time and that would effectively reset your basic attack combo (If you use an ability after 3 basic attacks, then it would reset your combo back to the beginning - at least this is my understanding of what was said).
You can't get too fancy with weapon talents, because the weapons themselves, particularly the higher-level ones will want to have specializations. These are more how you use your wands. Are you a cleric that uses your wand as a filler between heals, or are you a mage specializing in fire, that is going to going to stack fire-debuffs and dots, and then wand fire, to maximize damage.
This looks better than most games, but doesn't seem like it would actually impact gameplay much. Do weapons matter? By that I mean if you use a great axe instead of a great sword does it change gameplay?
There’s a lot of synergy between weapons and classes that can create a lot of unique combinations to amplify damage or debuff enemies or reduce cds etc. I’m not sure how impactful it will be until alpha 2 releases later this year 🤷♂️ The only other thing is that I believe weapon types and armor types have different effects on your base movement. So, heavier armor / weapons equate to slower overall movement and likely attack speed. I could be wrong but I remember hearing that at some point.
I'm a simple person, I see AoC content, I watch .
Watched this on stream today. We loved it! Keep em coming.
Appreciate it!!
wow, for a youtuber with sub 100 subs, its crazy to see a camera and general background setup this organized and interesting, yet intricate. Furthermore, editing as a whole is clean and transitions are smooth. Great video, man!
Thank you!! That means a lot to me and I appreciate it! I put a lot of time and effort into my videos and I’m glad you noticed 😄
Great video, dude! This is something that I'm really excited for as well.
I appreciate you broski
Seems like they could use some inspiration from the Diablo 4 skill tree.
I'm here because of AoC more content please !
Coming soon!! I'll be uploading a new AoC video next week :)
Lettuce not forget that there's a decent chance(I think) that a bit of the customization is going to come from buffs(considering AoC is going to go ham with party based system designs). I.e. weapon attack speed, weapon combo proc modifiers, cooldown modifiers, burning/chill/shock modifiers, ect.
My first impression of the weapon skill tree wasn't great but the more I thought about it the more it made sense. They're there to merely weave in-between skills, so the 4, 5 or 6 combo is going to depend not just on how your skill build is set up, but also how fast your weapon is.
On the other side the status ailment proc effects are more there for getting certain types off to compliment your build(considering the mage plays around with several elements at once we seen), and/or also just for slow weapons and certain builds where you're not banking on combo finishers, rather extra damage and hopefully a proc during downtime.
I don't think the weapon skill tree is meant to be much more than that. Would I like it to be more than that? Lol...ugh... yes, I'm a fiend for build complexity(big PoE fan here), but I will be more than happy if it's not. AS LONG AS there is far more depth in the class tree/archetypes/augment systems. I swear... If it's not I'm going to nuke reddit/youtube/the forums and write 10 page essays on all the reasons it sucks.
I've complained a few times now for years on the forums about how the combat was looking and since the last ranger showcase things have improved a lot(cleric is still questionable and the tank looks highly questionable), but there's still too much not known so I can't say for sure.
But believe me, I'll be parsing 99 on Intrepid if they fuck this up. The entire game, as virtually all other MMORPGs, are centered around 2 things: combat and multiplayer, but combat more-so. Everything comes back to combat, if the combat isn't fun, if it doesn't feel good, and especially if it doesn't have customizability that somehow goes relatively deep(depth like PoE or depth like hearthstone, 2 different kinds of depth, I forget their names, but it severely hurts replayability which an MMORPG has to have) , everything else degrades significantly. Everything... mounts, professions, nodes, caravans, bounty hunter system, itemization system, raids, spreading corruption, lore, RP, weather systems, navel combat, you name it.
Love to see the aoc content.
I'm interested to see how the wand will work on other classes. So far we've only seen the elemental synergy with the mage, but could something like summoner combo off of frozen or shatter? Are we able to weave attacks and keep the streak or do we have to do a full combo?
I'm also interested to see how wands will work with other classes. Considering every class can use any weapon, it will be interesting to see how the various weapons synergize with other classes and all the odd combinations that could create very unique gameplay (mage with a 2 hand mace for instance xD).
From the midnight magic update, it sounds like you can break the basic attack streak at any time and that would effectively reset your basic attack combo (If you use an ability after 3 basic attacks, then it would reset your combo back to the beginning - at least this is my understanding of what was said).
You can't get too fancy with weapon talents, because the weapons themselves, particularly the higher-level ones will want to have specializations.
These are more how you use your wands. Are you a cleric that uses your wand as a filler between heals, or are you a mage specializing in fire, that is going to going to stack fire-debuffs and dots, and then wand fire, to maximize damage.
Everyone knows if yer burning and got thrown a lightning attack you explode :D
This looks better than most games, but doesn't seem like it would actually impact gameplay much. Do weapons matter? By that I mean if you use a great axe instead of a great sword does it change gameplay?
There’s a lot of synergy between weapons and classes that can create a lot of unique combinations to amplify damage or debuff enemies or reduce cds etc. I’m not sure how impactful it will be until alpha 2 releases later this year 🤷♂️
The only other thing is that I believe weapon types and armor types have different effects on your base movement. So, heavier armor / weapons equate to slower overall movement and likely attack speed. I could be wrong but I remember hearing that at some point.
Is this skill tree you're interacting with in the wiki?
Yup! It can be found here: ashesofcreation.wiki/Wand_skill_tree
Thanks yaw
least invested AoC fan when the game might not even come out
It'll be awhile but it looks like one day it will come out. Let's just hope that happens soon xD
weapon points are shared with archetype points