Triangle Subdivision - Numberphile

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  • @numberphile
    @numberphile  ปีที่แล้ว +21

    Subdivided Triangle from this week's video looks nice on a tee (or holding tea) - numberphile.creator-spring.com/listing/subdivided-tri-numberphile

    • @XieJuanzen
      @XieJuanzen ปีที่แล้ว

      Which method of subdivision leads to the maximum number of triangles and tetrahedrons? Without caring how regular or irregular they are?

  • @daniellambert6207
    @daniellambert6207 ปีที่แล้ว +137

    I'm always amazed by the types of questions Brady asks the subject matter expert. It really helps ground the topic, and dig a little deeper than the presenter would have normally delved.

    • @housellama
      @housellama ปีที่แล้ว +8

      Knowing the right questions to ask is the mark of a skilled educator. Brady is more than just a cinematographer, he's also here to help with the education. He asks the questions because we can't. And asking the right questions helps bring the knowledge out of the expert in a way that non-experts can understand. It takes real talent to do that translation.

    • @adb012
      @adb012 ปีที่แล้ว +10

      Yes, because he asks the kind of questions that a lay mathematically curious lay person would naively ask, and not the rigorous questions a mathematician would ask.

    • @charlytaylor1748
      @charlytaylor1748 ปีที่แล้ว +1

      he's a modern day Socrates. Hope he doesn't end up the same!

    • @undeniablySomeGuy
      @undeniablySomeGuy ปีที่แล้ว

      @@charlytaylor1748 bruh i

  • @fruity4820
    @fruity4820 ปีที่แล้ว +58

    Brady has a great talent for asking the question his viewers might be asking. Whenever I have a question I would have asked if I was in the room, Brady asked it a few seconds later, as if he can hear it, it makes the videos almost as great as hearing the conversation in person

  • @andrewgries9011
    @andrewgries9011 ปีที่แล้ว +264

    Nothing like starting your morning with a big cup of triangle subdivision.

    • @L_Lawliet29
      @L_Lawliet29 ปีที่แล้ว +3

      How do you know? I'm watching this before my school at 7 am in my region!!

    • @andrewgries9011
      @andrewgries9011 ปีที่แล้ว +2

      @@L_Lawliet29 It’s always morning somewhere haha

    • @L_Lawliet29
      @L_Lawliet29 ปีที่แล้ว +2

      @@andrewgries9011true, lol

    • @moonnight1616
      @moonnight1616 ปีที่แล้ว +2

      I‘m there right with you guys

  • @DanDart
    @DanDart ปีที่แล้ว +6

    I love how active in the conversation Brady has gotten over the years. He's asking so much and helping us all learn so much.

  • @QuantumHistorian
    @QuantumHistorian ปีที่แล้ว +10

    Brady doing the heavy lifting of the explanation here by asking all the right questions!

  • @Sköldpadda-77
    @Sköldpadda-77 ปีที่แล้ว +10

    This is oddly satisfying. I may not fully grasp it, just love that people are out there doing these things, just for the pure love of mathematics, I don’t need applications.

  • @G.Aaron.Fisher
    @G.Aaron.Fisher ปีที่แล้ว +4

    "We connect two vertices if the corresponding faces are contained in each other."
    Even with the previous definition of faces that was glossed over, this is surprisingly imprecise and difficult to parse. I don't know how anyone could understand what's going on if they watched this video at full speed.

  • @deliciousrose
    @deliciousrose ปีที่แล้ว +7

    I love how Brady always know what question will be asked by viewers

  • @Shad0wSix
    @Shad0wSix ปีที่แล้ว +2

    Kudos to the 3D modeler and animator for helping us visualize the subdivisions. Thank you.

  • @zacgarcia9082
    @zacgarcia9082 ปีที่แล้ว +120

    It's weird seeing stuff I used to doodle in school actually be a mathematical concept

    • @petermazug7704
      @petermazug7704 ปีที่แล้ว +9

      If you haven't seen them yet, I'd really recommend Vihart's "doodeling in math class" videos

  • @tuckerleavitt
    @tuckerleavitt ปีที่แล้ว +84

    Next time I'm playing a 4d video game I'll thank Dr. Welker for working out all the tetrahedral meshes

  • @jadenpeterson4881
    @jadenpeterson4881 ปีที่แล้ว +28

    Wish I knew this back in math class when I got caught doodling. “No teacher, I’m not doodling in the margins, I’m just practicing my polygon subdivisions.”

    • @Hannoman
      @Hannoman ปีที่แล้ว +1

      this happened to me the other way around: build a tetraeder out of boredom the whole class, and afterwards the teacher (chemistry) came to me and praised what a nice model of i had made. ^^ i'm damn sure he knew that i just did this out of boredom, but it was his way to reinvite me back to participate. that teacher was such a cool dude. :)

  • @mattp1337
    @mattp1337 ปีที่แล้ว +10

    If at first you don't succeed in inventing a new subdivision rule, tri, tri again.

  • @Marconius6
    @Marconius6 ปีที่แล้ว +27

    I've used these before in 3D modeling, very useful when you want to essentially increase the resolution of your model without changing its shape. Though I will point out that just dividing flat triangle surfaces will only ever give you a flat result, so this alone won't actually make your model smoother or something... there are other methods for that though.

    • @lucromel
      @lucromel ปีที่แล้ว +8

      Based on my zero knowledge of 3D modeling, I'm guessing this is the first step. You divide the triangles into smaller triangles and then adjust the positions of the new vertices?

    • @Marconius6
      @Marconius6 ปีที่แล้ว +6

      @@lucromel Yeah, it's basically setup for some other operation after.

    • @smugtomato5972
      @smugtomato5972 ปีที่แล้ว +5

      ​@@lucromel 3D modeling is actually usually done with quads, those quads then get subdivided and usually smoothed. Triangles are simply not great to work with when 3D modeling.

    • @johnopalko5223
      @johnopalko5223 ปีที่แล้ว +6

      Catmull-Clark subdivision surfaces come to mind.

    • @gcewing
      @gcewing ปีที่แล้ว +3

      You might also want to subdivide triangles for shading purposes. You can assign different colours or normals to the interior vertices to get effects that you couldn't get with a single triangle.

  • @toferg.8264
    @toferg.8264 ปีที่แล้ว +6

    Y’all make a great team. It couldn’t have been achieved with only one of you.

  • @paoloangella2507
    @paoloangella2507 ปีที่แล้ว +13

    OMG I had a course with him in Erasmus! Great guy!

  • @RichardJBarbalace
    @RichardJBarbalace ปีที่แล้ว +7

    Here's a simple way to subdivide a triangle not mentioned in the video: pick any of the vertices as a starting point, and draw a new edge to the middle of the opposite side (or any number of equal subdivisions of the opposite side if you prefer), forming two (or more) new triangles. From the new vertices, repeat the process.

    • @cheeseburgermonkey7104
      @cheeseburgermonkey7104 ปีที่แล้ว

      I think these are called the "altitudes" of the triangle, and that this is actually a variant on barycentric subdivision, where you do one random point at a time for each of the triangles instead of all of them

    • @RichardJBarbalace
      @RichardJBarbalace ปีที่แล้ว +1

      @@cheeseburgermonkey7104 , not quite. The altitude or height of the triangle is perpendicular to the opposite side. In obtuse triangles, this can lay outside the triangle, so would not be suitable for division. What I described above is the median. You could also use the angle bisector for a similar division.

    • @josvromans
      @josvromans ปีที่แล้ว +1

      I explored these kind of subdivisions, and focused on the symmetrical ones, which create beautiful patterns. Would appreciate if you could check them out. You can find a video on my channel, which has a link to the article I wrote.
      (unfortunately, I cannot directly share links, my comment will be hidden)

    • @RichardJBarbalace
      @RichardJBarbalace ปีที่แล้ว +1

      @@josvromans The "3000 Tiles with Triangle Subdivision Patterns" video is especially cool! Nicely done!

  • @ounayec7524
    @ounayec7524 ปีที่แล้ว +15

    Fun fact : You have link between the subdivision of simplexe and distributed computing, you have to make a Schelgel Subdivision and then associate a combinatoric interpretation of it. Another way to said it is : their is a way to subdivide triangle to obtain every pre-order possible between d variables ( for pre-order with 3 (or d) variables you start with the simplexe of dim 2 (or d-1)). The key word is Chromatic Subdivision have fun !

  • @ericcooke2661
    @ericcooke2661 ปีที่แล้ว +3

    I wish they did a non-equilateral triangle, which he said would work at the beginning, just to get a better visualization of how the congruence builds on the sub-division.

  • @EebstertheGreat
    @EebstertheGreat ปีที่แล้ว +7

    I wonder what a Parker subdivision would be. Maybe it would have a double-edge or double-vertex. Maybe it would have a point labeled (-1, 0, 1) or something else not allowed. Maybe it would have a quadrilateral hidden in there. I can't decide.

  • @HaileISela
    @HaileISela ปีที่แล้ว +3

    this plays a major role in Synergetics. so much more to be said about it...

  • @bettergaming2321
    @bettergaming2321 ปีที่แล้ว +9

    Truly amazing video Numberphile, fantastic explanation, brilliant work, very informative, very proud of you Numberphile. (:

  • @4thalt
    @4thalt ปีที่แล้ว

    sleep ❌️
    18 minute numberphile video about triangles ✅️

  • @FloydMaxwell
    @FloydMaxwell ปีที่แล้ว +15

    Cool computer graphics to go with the presentation of the theory

  • @lordofmorgul
    @lordofmorgul ปีที่แล้ว +3

    What a cool name - Volkmar.
    Volkmar - The Dark Lord of Triangles!

  • @jackd96jackd96
    @jackd96jackd96 ปีที่แล้ว +5

    Could you make a video about the practical applications of topology? What have we learned from the study of deeper geometrics, and topology in the past century that we can see in our daily lives?

  • @liz4v
    @liz4v ปีที่แล้ว +4

    I would love to hear someone talking on how to subdivide triangles on the surface of a sphere and other noneuclidian planes.

  • @aneeshsrinivas9088
    @aneeshsrinivas9088 ปีที่แล้ว +1

    The edgewise subdivision method gives me goursat’s lemma vibes

  • @diaz6874
    @diaz6874 ปีที่แล้ว +6

    A fresh Numberphile video on my life anniversary, that's pretty nice. :D

    • @cbuchner1
      @cbuchner1 ปีที่แล้ว +4

      Happy Birthday 🎉

    • @diaz6874
      @diaz6874 ปีที่แล้ว

      @@cbuchner1 Thanks.

  • @JSLing-vv5go
    @JSLing-vv5go ปีที่แล้ว +34

    I'd be curious about any special properties of the subdivisions. Something reminiscent of the Dehn invariant would be an interesting discovery. I guess it was unclear to me from the video whether the subdivisions are always of equal area (maybe that's the goal definitionally), particularly for the barycentric technique. What about the lengths of the sides? For example, as the angles become more acute or more obtuse, does the ratio between sides remain the same? The average length? And if those values differ with further subdivision, why do they do so and by how much? Do they vary in a predictable way? Arithmetically?

    • @noamtashma2859
      @noamtashma2859 ปีที่แล้ว +5

      The barycentric subdivision indeed has the property that all of the small triangles have the same area.

  • @TaranovskiAlex
    @TaranovskiAlex ปีที่แล้ว +7

    regarding tetrahedron - didn't check it myself just yet - will definitely do that in a while - so that math rule yields just one specific additional edge in the middle instead of two possible edges? how is so? why one over the other one? and why not both - which actually breaks the subdivision?

    • @Sir_ClickALot
      @Sir_ClickALot ปีที่แล้ว +3

      After converting the coordinates to their cumulative sums, which is the first step that you need to do before taking the differences, the order of the coordinates starts to play a role. There is then only one pair of edge coordinates that results in just -1's or +1's.

  • @tomdekler9280
    @tomdekler9280 ปีที่แล้ว +3

    The thumbnail took me for a ride.
    See a new numberphile video showing how to best make a triangle look like an arcane demon summoning symbol.
    Go over the video and all I see in the video preview is a dimly lit polygonal cthulhu with red eyes waving at me.

  • @mdaemate
    @mdaemate ปีที่แล้ว +16

    I'm sure Matt Parker can come up with a previously unknown subdivision

    • @Krekkertje
      @Krekkertje ปีที่แล้ว +4

      Does it contain a parker square in the middle?

    • @Phriedah
      @Phriedah ปีที่แล้ว +7

      @@Krekkertje It'd be a parker triangle

    • @luisaleman9512
      @luisaleman9512 ปีที่แล้ว +7

      It would be a "Parker" subdivision. It almost works.

  • @mickeyrube6623
    @mickeyrube6623 ปีที่แล้ว +6

    I clicked on this video and watched a Doritos ad about how everybody's obsessed with triangles now.
    This vid came out 4 mins ago. Who else had the same thing happen to them?

  • @jordanrozum
    @jordanrozum ปีที่แล้ว +2

    Are my eyes playing tricks on me, or does the edge-wise subdivision break the symmetry of the tetrahedron (@14:00)? I'm not sure why, but that seems really weird to me. I guess it has something to do with the fact the the four coordinates are not treated the same, so it matters which vertex you put on which axis.

  • @r75shell
    @r75shell ปีที่แล้ว +2

    for dimension of 3 also interesting question how to "combine" edges into tetrahedrons.

  • @TyTheRegularMan
    @TyTheRegularMan ปีที่แล้ว +1

    watching this while high is very fun and good

  • @cmilkau
    @cmilkau ปีที่แล้ว

    7:20 Or you just check whether the difference of (vector between) two vertices also occurs in the original simplex. That's very easy to do because the original simplex' vertices are just the unit vectors, and in a simplex any two vertices are joined by an edge.

  • @oraz.
    @oraz. ปีที่แล้ว +2

    I did this type of subdivision. I was trying to recreate Conway's polyhedron operations, but only got to subdividing and expanding.

  • @ceruleanwake8876
    @ceruleanwake8876 ปีที่แล้ว +1

    Question 🙋 when starting out the edgewise subdivision why aren't the location of the equilateral triangle X1, Y1, Z1 ?? AND when S
    starting to explain the subdivision of a 3D triangle where do the point locations come from? Like where is the 4th digit coming from? Isn't the XYZ format already 3D

    • @ceruleanwake8876
      @ceruleanwake8876 ปีที่แล้ว

      Ooooh! Okay! I forgot about the location of the point is written with three numbers 😅 I thought he was writing the unit location like each axis is a ruler "1 inch" in each of the three positive direction.... Like a number line, my bad. 😂

  • @chris_hanson7936
    @chris_hanson7936 ปีที่แล้ว +3

    Ah, I love the smell of Barycentric Subdivisions in the morning...

  • @AbiGail-ok7fc
    @AbiGail-ok7fc ปีที่แล้ว +8

    In the tetrahedron, after the initial step, we're left with an octahedron, and then it was said we only needed one edge to have it fall apart into four tetrahedrons, and the animation only highlighted one. Is this true? Does an octahedron divide into four by adding a single edge? And why this particular edge? Symmetry suggests there would be four edges which could do the same job, why this one? Which rule picks this one and not the other three?

    • @Alex_Deam
      @Alex_Deam ปีที่แล้ว +6

      It's possible I made a mistake, but I tried calculating the vectors for the tetrahedron, and it did work out for me using his rule that 2 of the 3 possible vertex joins (not 4 possible btw, only 3) through the interior of the tetrahedron don't meet the criteria, so only 1 does. And the asymmetry did seem peculiar to me at first, but I think it's explained by the fact that the number we're calculating is inherently asymmetric, because we're calculating it from left to right and therefore there's a preferred direction geometrically too.

    • @kevinmartin7760
      @kevinmartin7760 ปีที่แล้ว +2

      @@Alex_Deam The matching pairs of coordinates that could be used for the white line in the tetrahedron are:
      (1 1 0 0) and (0 0 1 1)
      (1 0 1 0) and (0 1 0 1)
      (1 0 0 1) and (0 1 1 0)
      None of these follow the rule (when subtracted they all produce a mix of 1 and -1) and I don't see any compelling reason to choose one over the other.
      I'm not sure whether he said either way whether this extra line did or did not have to obey the rule. I think, though, that it was at least implied that putting in all the lines that *do* obey the rule leaves you with a central octahedron.

    • @ceegers
      @ceegers ปีที่แล้ว +5

      @@kevinmartin7760 You forgot something that I also forgot the first time I tried to do this mentally - once you get the coordinates, you have to do that thing where you take the sum of the first digit, sum of the first two digits, sum of the first three digits, sum of all 4 digits. This creates 1222 and 0012 (doesn't work because of difference of 2), 1122 and 0112 (this is the one that Does work), and 1112 and 0122 (doesn't work because both 1 and -1 present).

    • @ceegers
      @ceegers ปีที่แล้ว +1

      I also got hung up for a while on the octahedron splitting along that single edge bit. The thing is that you can't think of it as an existing octahedron that you're cutting into the tetrahedrons. You really have to imagine the octahedron not being there already (because it isn't really, there's no reason to wait to create the extra edge), and instead just consider what the lines including the "new" white one create. If you spend some time with the visualization at 13:56, it helps you realize why they are tetrahedrons.

    • @kevinmartin7760
      @kevinmartin7760 ปีที่แล้ว +3

      @@ceegers You're right, I forgot that part. It is the order of this summation that picks a particular diagonal for the octahedron.

  • @senthilkumaran5255
    @senthilkumaran5255 ปีที่แล้ว

    Looking forward to a Bradycentric subdivision of triangles that reveals the hidden secrets of the universe!

  • @F_L_U_X
    @F_L_U_X ปีที่แล้ว +5

    Aww. Thought he was gonna make a Triforce...

  • @General12th
    @General12th ปีที่แล้ว +1

    Hi Professor Welker! Hi Brady!

  • @styleisaweapon
    @styleisaweapon ปีที่แล้ว

    only at 3:20 so far but scanning ahead on the scrub bar, no mention of Loop Subdivision?

  • @MusicFanatical1
    @MusicFanatical1 ปีที่แล้ว

    One day there will be so many things named after Brady, future generations will think he was a great master of science/maths.

  • @samcalder6946
    @samcalder6946 ปีที่แล้ว +3

    Want to learn triangle subdivision? Play "Ingress".

    • @Kanareika2001
      @Kanareika2001 ปีที่แล้ว

      yeah that game is based no doubt

  • @waverod9275
    @waverod9275 ปีที่แล้ว +1

    What might be interesting, and probably has implications in probability, would be a random subdivision. Pick a point in the interior of the triangle at random. Now pick a random point on an edge and connect that to the opposite vertex. You have a subdivision of the original triangle into two parts (with probability 0 that you picked the point which makes the two parts of equal area). What are the odds that the interior point lies in the larger subtriangle? The smaller? (On the line seems likely to be a probability 0 again, but I can't prove that rigorously.)

    • @hrysp
      @hrysp ปีที่แล้ว +1

      Ah yes Bertrand's paradox

    • @waverod9275
      @waverod9275 ปีที่แล้ว +1

      @@hrysp you know, I wasn't thinking of that, but yeah, it would apply. You would need to define what "pick at random" means to get definite answers. I was more proposing a class of problems or an area for work. You could definitely vary how you pick at random, or change the distribution of your picks (say, "randomly" pick, but it's biased along a Bell curve).

    • @hughcaldwell1034
      @hughcaldwell1034 ปีที่แล้ว

      So I went for uniform distributions all around. We'll call the interior point p, and the point on the edge x. So, the probability that p lies within a certain area is proportional to that area, and the probability that x lies on a certain interval is proportional to the length of that interval. Using such assumptions, the probability that the interior point lands in the smaller sub-triangle is, I believe, 1/4.

  • @scaredyfish
    @scaredyfish ปีที่แล้ว

    For computer graphics, there’s Catmull-Clark subdivision.

  • @XieJuanzen
    @XieJuanzen ปีที่แล้ว

    Question - Which method of subdividing triangles and tetrahedrons, will lead to the maximum number of triangles or tetrahedrons, irregular or otherwise in shape?

  • @purplezart
    @purplezart ปีที่แล้ว

    this video kept reminding me of the computerphile video where professor brailsford explains error correction

  • @quintopia
    @quintopia ปีที่แล้ว

    is the edgewise subdivision the delaunay triangulation of the set of points that are used?

  • @Lashb1ade
    @Lashb1ade ปีที่แล้ว +3

    1:20 I didn't remotely understand what that meant.

  • @luserdroog
    @luserdroog ปีที่แล้ว +1

    Is one of these subdivisions (more) applicable to a Triangular Bezier Surface Patch? ISTM the baricentric or even just a radial division (adding just the center point and connecting all points) because you'll need to re-parametrize along each edge.

  • @blockshift758
    @blockshift758 ปีที่แล้ว +2

    A nice bath of congruent triangles

  • @paulreader1777
    @paulreader1777 ปีที่แล้ว

    Superficially confirms why Blender uses quads for modeling which are subsequently converted to triangles.

  • @argandzero0
    @argandzero0 ปีที่แล้ว

    My guy sounds like Gru, I love it.

  • @mattbox87
    @mattbox87 ปีที่แล้ว

    I like the edge-deciding trick for the edgewise subdivision. That'll give me something to think about for a while.
    I've got some vague ideas about graph adjacency and Grey codes. I wonder if I can nut it out before I give up and go off reading?

  • @AbiGail-ok7fc
    @AbiGail-ok7fc ปีที่แล้ว +4

    It's not clear to me why going into 3-d to find the new points in the edge subdivision is necessary. Aren't the edges just split into r equal parts? And in the resulting new grid, aren't the new lines all parallel to one of the edges or the original triangle? Or is that only the case for equilateral triangles?

    • @wiseSYW
      @wiseSYW ปีที่แล้ว +7

      going to integer coordinates instead of calculating distance is way faster for a computer

    • @thej3799
      @thej3799 ปีที่แล้ว

      @wiseSYW huh. Cool 😎

  • @jameslima9817
    @jameslima9817 ปีที่แล้ว

    Very nice work on the animations

  • @ArcheoLumiere
    @ArcheoLumiere ปีที่แล้ว

    Fielding logic! This was an ingress staple!

  • @soilnrock1979
    @soilnrock1979 ปีที่แล้ว +3

    Am I correct in thinking a sphere-surface can not be divided in more than 20 IDENTICAL perfect-symmetry curved "areas"?

    • @rosiefay7283
      @rosiefay7283 ปีที่แล้ว +3

      What do you mean by "perfect-symmetry"? If you mean like a regular polygon, then yes: if a polyhedron's faces are identical and regular, then it's a Platonic one, and the one with most faces is the regular icosahedron.

    • @soilnrock1979
      @soilnrock1979 ปีที่แล้ว +1

      @@rosiefay7283 Yeah, sorry, english is not my native language, and yes, this is exactly what I was thinking. Take the icosahedron and inflate it so it becomes a ball/sphere. I've been thinking about this for a long time in context of (world) maps for video games.
      Can't wrap my head around the fact that there doesn't exist any geometrical solution that leads to more than 20 plots/areas. If you divided one of the 20 'triangles' into four triangles I find it fascinating that these four are not similar!

    • @HaileISela
      @HaileISela ปีที่แล้ว +1

      you'd have a lot of fun with Buckminster Fuller's Synergetics

    • @tomkerruish2982
      @tomkerruish2982 ปีที่แล้ว

      @soilnrock1975 If you're willing to use non-regular polygons, you can get up to 120 (dysdiakis triacontahedron). If you want all the sides the same length, you can get 30 (rhombic triacontahedron).

    • @soilnrock1979
      @soilnrock1979 ปีที่แล้ว +1

      @@HaileISela I love Buckminster-Fuller. And also M. C. Escher. And Roger Penrose :-)

  • @tothm129
    @tothm129 ปีที่แล้ว

    brady triangles could like be a subdivision of a simplex in dimension 2308 and have to subtract to 1 and zero in base 4261. i imagine a verry fun extra for numberphile 2

  • @OpenGL4ever
    @OpenGL4ever 9 หลายเดือนก่อน

    5:10 This point 1,1,1 in the middle doesn't seem to be in the same plane as the larger triangle. Is this correct?

  • @78Mathius
    @78Mathius ปีที่แล้ว

    Maybe a subdivision that divides the triangle into smaller triangles of the same fractional area while minimizing the change in angles of the new triangles.
    ?: N new triangles, each with 1/Nth the area and all new triangles are similar to the original. For what triangles and N is this possible?

    • @diegomasotti7517
      @diegomasotti7517 ปีที่แล้ว

      That appen if you use the baricenter of the simplicial to build the smaller simplicials.

  • @Gumby902
    @Gumby902 ปีที่แล้ว +2

    In the high school halls, in the shopping malls, be cool or be cast out.

    • @tomkerruish2982
      @tomkerruish2982 ปีที่แล้ว +2

      In the basement bars, in the backs of cars, conform or be cast out.

  • @mathematicaluniverse6345
    @mathematicaluniverse6345 ปีที่แล้ว

    At a time general constant don't work what is that time?

  • @Phobero
    @Phobero ปีที่แล้ว

    2:57 - Fhtagn! 🐙

  • @legofranak
    @legofranak ปีที่แล้ว

    If we’re doing Brady subdivisions, we also need to do Parker subdivisions.

  • @mathematicaluniverse6345
    @mathematicaluniverse6345 ปีที่แล้ว

    Expanding triangles rules.

  • @mathphysicsnerd
    @mathphysicsnerd ปีที่แล้ว

    Is the clock in the background at 10:10 on purpose?

    • @neilwoller
      @neilwoller ปีที่แล้ว

      The animation between 14:57 & 15:17 is brought to you by Cher.

  • @mathematicaluniverse6345
    @mathematicaluniverse6345 ปีที่แล้ว

    Expanding angles rules.

  • @cbuchner1
    @cbuchner1 ปีที่แล้ว +1

    Who did that monster visualization? That was slick!

    • @pissfilth
      @pissfilth ปีที่แล้ว +2

      Family of Zoidberg..

    • @johnopalko5223
      @johnopalko5223 ปีที่แล้ว +1

      @@pissfilth It looked more like Cthulhu to me.

    • @Phobero
      @Phobero ปีที่แล้ว

      Well, Zoidberg is essentially Pink Cthulhu...

  • @backwashjoe7864
    @backwashjoe7864 ปีที่แล้ว

    Anyone else hearing Rush's Subdivisions in their head throughout this? "In the high school halls..."

  • @safdarsafdari7289
    @safdarsafdari7289 ปีที่แล้ว

    how quad remeshing works?

  • @mathematicaluniverse6345
    @mathematicaluniverse6345 ปีที่แล้ว

    We can apply it another shapes as well as 3D shapes.

  • @vincentpelletier57
    @vincentpelletier57 ปีที่แล้ว

    Brady subdivision? Sounds good, I guess. Now, a Parker subdivision, for that one I would pay good money!
    (Obviously for the Parker subdivision, we end up with a bunch of triangles and a square somewhere, with no obvious way to fix it.)

  • @wagon9082
    @wagon9082 ปีที่แล้ว

    Good Video

  • @blizzy78
    @blizzy78 ปีที่แล้ว

    What was the point of raising the triangle into the third dimension? It seemed to only complicate things unnecessarily.

    • @silicafrill2706
      @silicafrill2706 ปีที่แล้ว

      It was so each vertex would be along a different axis, 3 points-> 3 dimensions. (That's also why the tetrahedron was in 4d space) it's less about being in 3d Spaceᵗᵐ and more just needing 3 axes

  • @carlosfrostygreen6855
    @carlosfrostygreen6855 ปีที่แล้ว

    Building the first ever glass telescope.

  • @lyrimetacurl0
    @lyrimetacurl0 ปีที่แล้ว +1

    Now do it on a dodecahedron.

  • @rosiefay7283
    @rosiefay7283 ปีที่แล้ว

    2:59 Don't you mean "there aren't enough edges"?

    • @covfi
      @covfi ปีที่แล้ว

      It's an unfortunate collision of words, I believe he meant "pointy" edges that would be smoothed out by 3D subdivision (each subdivision would lower the gradient of the surface).

  • @adum2ge4
    @adum2ge4 ปีที่แล้ว

    Dudes been messing with to many triangles, sliced his finger.

  • @mathematicaluniverse6345
    @mathematicaluniverse6345 ปีที่แล้ว

    Expanding angles

  • @RibusPQR
    @RibusPQR ปีที่แล้ว

    Brady, did you go to Germany to film this? Or was the professor in England (or the US)?

  • @serta5727
    @serta5727 ปีที่แล้ว

    Interesting 🤓

  • @donaldasayers
    @donaldasayers ปีที่แล้ว

    Nice ceiling lights.

  • @mathematicaluniverse6345
    @mathematicaluniverse6345 ปีที่แล้ว

    Connect point and lines we get results.

  • @trumpgaming5998
    @trumpgaming5998 ปีที่แล้ว

    yes

  • @MrDeath9111
    @MrDeath9111 ปีที่แล้ว

    all these triangles make a cube - Mr.Popo - DBZ abridged.

  • @adhamadam800
    @adhamadam800 ปีที่แล้ว

    i see at min 10:05 a sinc function l!! on the most viewed graph .. hmm interesting

  • @vturiserra
    @vturiserra ปีที่แล้ว

    Finally we don't know what happens with the monster. 🤔

  • @GhostDrow
    @GhostDrow ปีที่แล้ว

    Tri-force subdivision!

  • @frankharr9466
    @frankharr9466 ปีที่แล้ว

    And then someone's going to try to generalize it. This is very interesting.

  • @Henrix1998
    @Henrix1998 ปีที่แล้ว

    The volume is quite low

  • @PotatoImaginator
    @PotatoImaginator ปีที่แล้ว +8

    It should be done in Blender :)

    • @LordDragox412
      @LordDragox412 ปีที่แล้ว +4

      I mean yeah, it could be done in a blender to chop it up, but I don't think you'd get perfectly subdivided triangles as a result, you'd just end up with little triangle pieces and triangle dust (triangle smoke - don't breathe this!). /s

  • @SoleaGalilei
    @SoleaGalilei ปีที่แล้ว +1

    I was left confused about what the point of this was. Could there not have been more context supplied from the beginning about what we were looking at?

  • @AlexdaCunha
    @AlexdaCunha ปีที่แล้ว

    This must be a school in Denmark.... so many Louis Poulsen lamps