Real-Time Datamoshing in Unreal Looks Mesmerizing
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- เผยแพร่เมื่อ 13 ก.ย. 2024
- t̸̢͓͗̋̔ͅh̴͇͕̗̺̄͒a̶͉̘̾͑ń̸̘̖̖͐̂̑͌͜k̸̼͈̗͛͛̽͠s̴̜̺̀͛͆̚ ̴͕͌́̊̂͠ḟ̷͙̽o̵̜̯̳͑̽͠r̶̜͖̰̀͝ ̸̧̫̣͔̗͌w̷̛͇̪̪̏̀̈́a̵̧̎ṱ̷̤̈c̷̫͓͍͍͂ḥ̷̣͛í̷̡͕̾n̶̡͙̱̩͙̎g̴̖͈̬̒!̶̜͓̙̳͚̄͐̇̾
=== Links ===
Petyu's Datamosh Plugin: petyu.itch.io/...
Bob Weisz's Datamosh TH-cam series: @datamosher
MoshUp App: apps.apple.com...
dd_GlitchAssist: dazdisley.co.uk...
Ompuco's Unity Datamosh article: ompuco.wordpre...
=== jam2go Links ===
www.jam2go.com/
Spotify: open.spotify.c...
Bandcamp: jam2go.bandcamp...
Twitter: / jam2go
"All these will be cherished and emulated as soon as they can be avoided."
Unbelievably spot on. I can only imagine telling kids in the 90s that future indie devs will be doing backflips to recreate PSX warbling
2030s indie games mimicking AI imagine errors
Don't call me out bro and anyway i do side flip to recreate warbling
@@Forcoy Can't wait for the VQGAN nostalgia 😂
i'm THIS close to doing axels for a better crt-shader
@@Forcoy Janky AI images will definitely be an "aesthetic" in about 10 years, like how ugly Geocities style design has had a comeback
An enemy rendered as a datamosh effect of the enironment around it like at 7:30 would honestly be such a amazingly terrifying creature to encounter in a game.
Dude, especially if they were weeping angel type enemies or something
Just wait for it to be in VotV
It so cool and eldritch
Hiss Distorted from Control kinda look like that. Not exactly, but it's very similar. Extremely unnerving to fight
reminds me of those flesh pigs in cruelty squad
Actually data moshing for a pretty unique cloak effect is a great idea.
kinda reminds me of those cloaking enemies in FEAR 2
@@pfannkuchengesicht42 Cool thing about this approach here is that Deferred renderers don't really like translucency, so the thing not being transparent will go wroom wroom.
I’ve definitely gotta try that someday
Yeah
It looks a lot like "attempts at cloaking" rather than actual successful cloaking, which is super unique and cool
When you had the character ragdolling with the datamoshing effect, I immediately thought "that would look cool as a death screen"
It's very similar to enemy deaths in control
Would love to see a full game utilizing these effects. I feel like the plot explanations for why these things are happening could be really cool. Maybe a game where the main character is navigating corrupted digital memories to piece together their own story.
Also those Bob Weisz videos are a crazy throwback for me. Watched those at least a decade ago haha. Also I can't believe you have that peepy plushie thing from those really surreal ads I get...
mogswamp why are you always in the comments section of stuff i watch wth
@@Ashketchup0912 he's just as much of a nerd as you
It's not a game centered around it but Control has this effect coming from most enemies, iirc. It's a sort of SCP inspired game so they do have an explanation for the effects, kind of cool, highly recommend!
if that's your kinda vibe you'd probably dig memory of a broken dimension a lot. even if it's just a demo and probably will never actually come out
i guess the ads worked. i actually hadn't ever considered the possibility of buying a peepy, but damn they're actually real so maybe i should
In the last year of my Photography BA, almost a decade ago, I discovered glitch art and became obsessed. Back then it was super tricky to get visually appealing data-moshing and information on how to do it was very well gate-kept... a bit too well infact which made it extruciatingly difficult not just to learn but to explain and justify to my traditionalist tutors. I really hope that somewhere out there is another kid trying to piece together his final project who comes across this video.
I dropped photography for a 9-5 pretty much the moment I finished my degree and had all but forgotten about the world of Glitch Art until the TH-cam algorithim blessed me with this video. Thank you for sharing your process so openly, I really hope it inspires a wealth of young digital artists.
7:20 "...like these objects can't be perceived"
Hmm, might be a sick idea for a scary monster
An eldritch horror thing that can't be perceived. Exactly what I was thinking when he said that, too. So much potential
The Hiss in Control already incorporates the effect into its VFX, along with oily iridescent heat hazes, so at least one eldritch entity has made good use of it so far
Still curious to see more ideas for how to use it in horror media
not quite the same, but kind of reminds me of the "villain" of the movie the night house
they only kind of show up as weird silhouettes formed by objects in the background, really trippy effect when it first happens
I wanna see a creature that’s mostly datamosh, but with eyes that render normally :3
they are invisible while standing still (with maybe a slight fresnel deformation), but they datamosh when moving.
8:42 This is adorable
Masking the datamoshing to specific objects is a surreal effect. I genuinely cannot wait to see where this game goes.
Maybe to highlight quest items
My immediate thought was some sort of horror game that is photorealistic save for a couple elements or maybe an enemy with the datamoshing effect, as if a digital virus has entered the real world, or maybe for something lovecraftian or a biblical angel perhaps
This was already the most perfect video and then you had to mention CONTROL ?!? I’m crying 😭
I had no idea how in love I was with this vibe and aesthetic until you captured and created it perfectly
that green screen shot w the red lighting in the video game world is soooo cool
YES that shot lives in my head
I absolutely love the effect where specific things have a datamosh mask over them, like they have less than no texture. And I just love the whole idea of datamoshing representing something that can't be perceived, there's so much narrative potential there
This video is game dev in its most artful form, from the explanation of the effects to the extremely fitting music, what an experience.
8:25 The video suddenly just became something I would expect to see on Posy's channel
was gonna say this!
I love how I started following you for your music years ago and you've become a Technomancer. What a ride!
Thanks for sticking around!
Technomancer?!?!?! Starfinder reference?!?!?!
The philosophical speech in prose over a guitar toward the end of the video had a FLCL vibe, and I mean that in the most complimentary way
Datamoshing, digital glitch effects, AND a Peepy?!
This may be my new favorite channel.
Do I want to know what a peepy is?
Paused the video to look for a comment that mentioned peepy
I love the idea of creating an effect for something that gets just wiped from existence using data moshing instead of just a black void or dust. because when you turn it black, something is still there. but with data moshing, it's like a breakdown of your very senses, unable to perceive the lack of anything and everything.
Holy shit wake up babe your favorite game dev TH-camr's favorite game dev TH-camr posted
omg my favourite game dev TH-camr's favourite game dev TH-camr is also my favourite game dev TH-camr O:
so cute 🥰
Thank you Jay!!!
truly, the Chappel Roan of game developers
@@alexathegator J A M T O G O
13:40 this is why "ufo" videos are like that. This is why video going grainy when a certain objects gets in frame is absolutely terrifying.
Closing out with that Brian Eno quote was perfection
New wizard class unlocked: DATAMANCER
7:05 Definitely a great effect for a horror type game. Something getting moshed out of or into thin air is pretty spooky! I feel in much the same way as past generations who grew up with black-and-white television disproportionately dream in black-and-white, modern generations have digital media embedded in their imaginations, so effects like these can be strangely dream-like (or nightmarish).
I've been playing around with ideas in my head, to do with representing elements of a song visually in a music video, but using effects instead of actual footage or animation. This has given me something new to think about :)
This is so sick!! You and Acerola should make some weird shaders together, his real time pixelsorting vid is also super dope
Acerola is so good!
haha I thought this was an Acerola video at first bc the profile pics are similar
0:05 Low blood pressure moments.
waking up with low sugar
This comment just ruined my life
Yep lol. Blacking out suuuuuckkkkkssssss
I only heard of data moshing before playing this video because I often seen it paired with loud screaming memes to appear funnier.
like those vids of Peter griffin injuring his knee or eating a rice cake and absolutely spazzing out the video
so funny
the most boomer way of explaining anything ever
8:56 m a x w e l l
7:00
Imagine implementing an actual, true-to-vision lovecraftian creature. This idea is just begging to be put into a boss battle.
Bullet hell boss with datamoshed projectiles would be sick
I've been hoping somebody would figure this out and it looks just as awesome as I expected it might. I really liked using the depth shader to inform the data moshing. That was super cool! Good to see the Bob Weisz video again.
9:39 now that could be some great _"reality collapsing"_ effects
Just wanna say I love this series. I always find joy in listening to someone nerding out but they also want you to be included and have a good time. Also hearing Brian Eno's take on how some "shortcomings" of a medium carry the potential to inspire awe was so interesting. Just goes to show how creative we can be, turning glitches and artifacts into a message that anyone can understand.
Absolutely stunning work. Thank you!
Glad you liked the plugin :)
Thanks again!
The real time datamoshing at 4:30 really reminds me of some of the effects in control the videogame!
EDIT: damn you beat me to it
damn both y’all beat me to it lol
Datamoshing and Analog Feedback are some of the coolest glitch effects. This is one of the coolest breakdown videos I've seen. Clean music too, dude. You're an incredibly skilled creator.
Thank you!
Accidentally made the best cloaking ever 6:32
YOUR MUSIC IS SO FUCKIN GOOD
im a producer and i really care about quality stuff that the creator actually cares about, i dont see many creatives really challenge themselves and make momentus pieces of art its really inspiring seeing you succeed creatively in all these fields and reminds me to keep being a bit delusional about finishing projects. i will finish this album now. just know I truly think you are breaking ground. :)) you are the favorite artist's favorite artist
This channel has a profound appreciation for art, specifically game art. I can appreciate that. Thanks, and I've subbed.
Your explanation of data moshing is really good! I knew what it was but you explained it in a way that made me really understand how it behaves
Glad it was helpful!
I love how you went into this project not wanting to make a horror game and keep making cooler and cooler stuff that would be awesome in a horror game.
in regards to the ending of the video. It reminds me that you must first learn realism in drawing before stylization. All this emphasis on realism in gaming is just a stepping stone to making better stylized games
I'm not sure I agree much there... You don't need to draw so well it's nigh identical to a photo to be able to draw well stylised. Videogames have already well gotten past that point.
Yeah not quite right but its in the right direction. As you say, one must LEARN "realism" (what you actually need to learn from is just real life). But there is no need to produce realism. Learn the laws of perspective, anatomy and light yes, but you don't need to draw a hyperrealistic drawing to actually apply these elements. Videogames have always been concerned with emulating parts of real life and that's why incredible stylized games have been around for an easy 3 decades. The effort to replicate reality closer and closer with technology is not necessarily bringing us any closer to a better understanding of reality. That is to say, whether you simulate all light in real time or draw glare on a window into your pixel art, the principle of studying from real life is applied in either case. The latter has nothing to gain from the former existing.
Ray/path tracing looks pretty dope in a lot of stylized games, e.g. Minecraft. It's a technique to more accurately simulate light(ing). Whatever lighting magic Vallheim is doing looks great too, and it looks very realism based and fairly modern too. @@dopaminecloud
One essential thing we are still improving on is physics simulations, and pushes in video game technology for faster physics also helps the sciences, because light, water, and solid body physics have practical applications there. It's not always one-to-one, but they do benefit each other.
One example would be Lethal Company: it combines realistic volumetric lighting with intentional grit, downsampling, edge reinforcement, and of course, somewhat crude models. It is a highly recognizable feature of the game, and perfectly intensifies the horror and the comedy elements at the same time:
The lack of visual fidelity allows the players' attention to linger on the dread of the dangerous, surreal, lovecraftian unknown. It amplifies the feelings of losing and finding oneself that the game often induces: the cones of light coming from lamps contrast perfectly against brightness-banded darkness with only one or two shades.
Meanwhile, at the same time, the lack of visual fidelity also allows the player to detach and laugh at the absurdity of the crudely-but-lovingly-modeled creatures and items they have to deal with.
6:55 I'm praying that Insomniac uses this for their next Spider-Man game for Miles' cloak effect, I just hate the current blue one.
This is so cool. There is a pair of open-source programs, Sunshine and Moonlight, that are a server and client for NVIDIA's GameStream protocol, they can encode and decode video in real time with very low latency, even over a network. I imagine that one could hack on them (probably Moonlight, the client) to drop I-frames on purpose to create this effect for real
3:11 is what I see after my lobotomy
i love it, and i bet it would work even better combined with the JPEGification shader to introduce the macroblocking and DCT intraframe compression that usually goes along with the heavy inter-frame compression that get associated backin the day with codecs that tended to lose i-frames when played back. good old fashioned DIVX and .avi files of a pirated season of TV on a single-sided DVD-R
2:13 I'm not looking at you I'm looking at the cat
we love data-moshed kitty
So cool !! And was very pleasently surprised by the Brian Eno quote moment at the end of the video, it was perfect
I always like games who actually go for interesting effects instead of just becoming more realistic.
theres a lot of really cool stuff in this video. I feel inspired to experiment with 3d environments and shaders again
Yesss
7:04 this would be an insane effect for a game with a stealth cloaking mechanic. it looks like it would be called HyperCamo™ or something
HYPERCAMO IS ACTUALLY GENIUS
3:00 had me laughing out loud, why does she look so 👁👄👁💅
Looked like inv from rain world ngl
this is honestly incredible, I cannot WAIT to see this implemented in future. Theres probably millions of ways to use this
9:28 how about no
I was like 😮 so called out
This video was awesome to watch man. Wicked visuals, a killer soundtrack & an insightful lesson about datamoshing. It's something I have to implement into my own work at some point, thank you for giving this in depth analysis of the subject!
love the digital psych vibe, reminds me of the windows media player visualisations lol
Yesss, I think a bunch of those are built off of feedback effects
@@Jam2go makes sense! if youre ever stuck for ideas a video on reverse engineering them would be insanely cool
This would make such a good abstract horror game, like with certain floating obelisks, artifacts, or figures just datamoshed, perhaps even more unsettling if they moved slightly when out of view...
11:15 Why do techbros ruin everything in general? There is a reason the below resounds so well.
"Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale
Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus"
ngl this actually works pretty well for telling the difference between inventing and creating
5:39 me after standing up too fast
these videos are so fascinating to watch, you're doing amazing stuff jam
Thank you!
One of the coolest game dev videos I've ever seen! So well edited and scripted, and the actual datamosh shader is sick
Damn... I got mentioned at 4:50 :O
Great video, truly an amazing effect
I wasn't dissociating, in fact just before you said that my thought was "i'm so glad i clicked on this. I wanna tell the creator the demonstrations brought me joy!"
That Brian Eno quote was a perfect end to this video. Thank you for sharing that.
IVE BEEN RESEARCHING THIS! Im so glad you made a video on this omg! Your channel is always feeding my motivation and being a massive inspiration
illegal. amazing. terrifying. delish. 10/10
I love the custom backgrounds and matching lighting when you talk, thats sick af! keep it up Jam
7:49 ytp momeemom pty
So far I'm LOVING this series! Love the video too!
Yo, I tried out the demo for Kitten Burst and now I cannot wait to play the full game.
the game is out
GLHF!
@@Mittzys yes, and so are my funds. I've got it wishlist for either a sale or a good paycheck.
@@Jam2go will do!
You are one of the very few creators on this platform that make me feel things only my soul understands.
2:50 bros eyes were like 💅
Your devlogs are always so amazing to watch, "stylize in new and interesting ways" is exactly why I watch your videos. Big up for crediting people and tools as well !
So glad I subscribed to you after your 3rd person video. I feel like we share a brain of abusing artifacts in a controlled way as effects!
this is so cool! i've been a fan of datamoshing for a while now and it's nice to see how it can be incorporated in other programs rather than video files itself too.
3:16 pipipipi
The level of delivery of this video is way way high up. Really love datamosh artefact and like your explanation and show of your explore. Thank you.
can I just say, 9:35 is a masterpiece on its own
this video isnt just good as an informative piece, but is incredibly entertaining and more than worthy of artistic merit. godspeed you renaissance man
The shot at 1:40 was illegally clean.
you are out here making the coolest visual effects ive ever seen. acerola is close but your focus on y2k and camcorders and video-specific artifacts is really interesting to me. ty jam2go
witty vague comment from someone who clearly hasnt watched the video yet
ok
awesome
uncomfortably aggressive response from someone who is clearly having a bad day.
fail to overcome my instinct to respond vindictively, this prolonging the conversational thread instead of killing it
@@m0nologger Condescending and hypocritical comment insisting everyone get along while also taking uncalled for personal shots at your character so i can feel like I'm better than you
such a weird little channel. graphics is incredible, its so interesting in all aspects. but im not that interested to know much about it, yet i still find myself watching your videos through to the end. its not just your incredible, catchy editing, the fluidity of your videos is so fun to watch!
Very cursed and nauseating effects. Well done. I like it when it was local to just the mesh and the character had this SCP looking effect. It would be so perfect for shadow people.
I am so happy that someone is finally talking about this effect and how a videogame engine does this.
Love the vid but where did you get the jacket at 0:13?
Cav Empt
Everything you make always manages to amaze me. Hopefully in the future, more games will stop trying to be as "realistic" as possible, and instead make more stylized games with some of these incredible techniques! Also your cat is adorable.
random comment but i fuck with the fit 0:14
All of these deep dive videos are fascinating, and I'm really glad that you're sharing this knowledge with everyone in such an engaging way!
1:14 so real for that
I absolutely love the tracks that you have created for this video, adding some of these to my playlist
what is the song at 9:10 please somebody
That's a song i'm working on but haven't released yet!
@@Jam2go
It has a nice Boards of Canada or ambient Aphex Twin feel to it.
this is beautiful, nice editing, nice music, and a cool implementation of effects. it's dope to feel your creativity
haha I edited the comment
Isn't that mostly the moiré effect
Moiré? @@Isaac-zy5do
Didn't they already make a video like that?
this is honestly really cool. i dont know a single thing about game development but this guy explains it in a way that makes it really easy to understand and makes me wanna start trying out making games
5:50 song name pls? 🥺
That's a "HitEm" track i made just for this video!
@@Jam2gowhere can we watch the music by itself
@monkey9521 he has a Spotify and bandcamp on his YT page.
@@Jam2go we need the full track, its too good 😖❤
.
What you're doing encapsulates so much of what gaming could be as a medium not ruled by money. Very inspirational & enjoyable to watch!
Song at 6:40 ?
I love your part-essay-part-devlog videos. So fascinating to see these techniques and limitations be utilised in both artistic forms.
4:07 did bro just YTP irl?
What does that have to do with ytps?
This entire video is so well done, I love seeing technical artists delve into these topics with amazing story-telling at the same time 👌🏽 Keep it up mate, it's so inspiring!