Here all wepons attachments video!! Timestanps at the video description!! BTW, I will only show all optics on the first weapon from each class, just to not prolong to much the video. On the other weapons, I only show one optic, just to see, where the optic is place on the weapon, when attached!! 👍 Consider to drop a LIKE on the video, if you enjoy the content 👍Thanks for watching.👀Have a nice day!😎
Hey you should totally do a CAR-15 build! XM4 Otero red dot with the carrying handle Muzzle break, mimics the 3-prong flash hider No fore grip Any rear grip of your choosing Target laser which will mimic the AN/PEQ-2 Any fire mod Default stock Default barrel Fast mag 1 (optional) Either play as Marshall with his green knit cap skin for Rouge Black Ops (if you have it) Or as default Stone for Crimson One
Hey Destroyer, i wonder if you have considered making attachments videos of other games. I like how you showcase every category, and there're many games where it would be interesting.
The lack of MP5SD or MP5K barrel is so disappointing to me 💔 Hopefully theyll release an attachment or Blueprint for something that looks close later on.
Its weird only having a few attachments for each weapon I'm use to use to MW3 having so many options but it makes it less overwhelming having not that many attachments
@@giancarloperez3855 it confused me also and there were so many lasers like why do you need that many I get it’s good having so many options but it got a bit to much I’m glad BO6 gave us minimal attachments just like the old games
I feel like BO6's attachments feels is similar to the MWII's tuning system but make it available as independent options while keeping it simplified and arcadey. MWII is about characterized the attachments in a realistic-based manner with a tuning system to compensate the weight of adding attachments, and MWIII's gunsmith (for MWIII weapons) feels like a middle ground between the two with the combinational universal attachments to allow the gunsmith to be more competitive. However the abundant of universal attachment options with similar stats and the horrible UI have made MWs' gunsmithing less intuitive at times imo.
Despite of the simplified and arcadey nature of BO6's gunsmith, picking BO6's attachments feels like adjusting MWII's tuning system, except BO6's attachments are actualized as individual options for enhancing the shooting experience, instead of vague sliders for compensating the weight of adding additional attachments in a realistic-based manner. MWIII's gunsmith (for MWIII weapons) feels like a middle ground between the two, yet some of the universal attachments (especially from the later seasons) have shifted the balance of playfulness side of MWIII's gunsmith into more of its competitive side imo.
Killzone M82 Assault Rifle Weapon: GPR-91 (L85A1) Assault Rifle ATTACHMENTS Optic: Pinpoint Holoscout (Eotech sight from KZ2) Underbarrel: Launcher Standard or High Explosive (Usable from Killzone 1) Magazine: Flip Mag (From KZ1, too bad the magazine capacity is not 30, but no matter.) Stock: Light Stock (just to add a little mobility, so you can move around more.) Rear Grip: CQB Grip (Mostly for the sake of ADS speed) R.I.P Killzone.
@@timur5219 I know right? I’m really beyond anger and disgusted that Guerrilla Games and Sony does not care about Killzone anymore. Killzone franchise is really special to me.
Treyarch really missed the opportunity to add the trijicon reflex 1×24 sight for the optics that is mounted on the carry handle of an m4 through a gooseneck mount and also to add flashlights in the lasers category. I really wish they would also add more ammunition types aswell as a masterkey shotgun for the assault rifles.
Loads of awesome stuff here! A few of my personal highlights: * The two Aimpoint style sights mounted on the M4's carrry handle is amazing, I just wish the Colt scope ("Willis") was too. * Pairing the M4's Short Barrel with an M203 gives it a proper barrel mount (not sure why the default is rail-mounted when they already put the work in). * Similarly, AK-74 default barrel and Marksman Foregrip gives that integrated Romanian(?) style grip. There are probably a bunch more combos hidden around, but I haven't had the time to mess around yet. * The L85 getting its SUSAT and the L86 barrel as options is very welcome. * MP5's old school straight mags. * With the SR-3's Balanced Stock, one could make a decent if-you-squint-hard-enough Skorpion build. * The PP-90 can use box mags. * PP-90 with suppressor, laser, a scope-style red dot (and maybe no stock for emphasis) is just a bunch of tubes stuck together. * PU-21 can use box mags (which makes it look like a very confused RPK). * The AW's suppressor attachment turns it into the integrally suppressed AWS. It also overrides all barrel attachments, meaning you can pick which barrel you want without it affecting appearance. * Giving the PM the CHF Barrel and Suppressor turns it into a PB (though the suppressor does not gain a unique appearance). * The APS has its stock. * Everyone knows this one, but the USP's Steady Aim Laser and Suppressor are from the Mark 23, as featured in CoD4. * The USP's Compensator is the barrel weight from the USP Match. * The P-30 may make a decent Halo 2 M6C build, with that Commando Grip trigger guard.
It has a lot of Hécate II parts at least, notably the stock and pistol grip (and 7-round mag). It actually looks really good when you put it together, though the Gunfighter wildcard is absolutely mandatory: * Redwell Custom Zoom (with Clean reticle) * Muzzle Brake * Gain-Twist Barrel * Lightweight Handguard * Extended Mag I * Commando Grip * Combat Stock * no laser * your choice of fire mod (highly recommend Rapid Fire)
If I was the monetization team I would pitch a SAO II bundle with the blueprint to make it look exactly like that, but yuno they always miss with making anime bundles.
Ah yeah, Goblin Mk2 based upon FAL Bullpup prototype from the earlier days. Back when the FAL was planned to fire .280 British as opposed to .308/7.62x51mm NATO
simplified muzzle & underbarrel grip attachment, i like that meanwhile MW3 and MW2 : TONS OF USELESS MUZZLE & GRIP ATTACHMENT THAT ONLY FEW SELECTED OVER AND OVER AGAIN
Dissapointing to see your favorite shooter becoming a shadow of itself. I have nothing with guys that play this on a daily basis, it's just... disappointing to me. I'm raised playing CoD4 and MW2 and seeing this now after so many years, the same formula of MW2019 recycled every year, same fake names. Same fake guns, nothing memorable, only a void. I hope you enjoy it guys, sincerely
I don't know what it is with CoD developers, no matter the studio, and their fucking die hard insistence to make every AS VAL iteration look so ugly by placing the front sight post right at the edge of the handguard and not on the tip of the barrel. It bothers me so much and they keep doing it, like, for what fucking purpose!!?
it does make sense most of the initial prototypes for weapons are done years before production just because its not released conventionally doesn't mean that black operations forces didn't have access; it makes perfect sense. For example, the army had XM8 prototypes in the Mid 90s, and had plans on rolling it out. It never was officially adopted, but was featured in Ghost Recon and SOCOM US Navy Seals 2; why? because those type of units have access to that type of equipment. It fit the era.
They seriously almost couldn't have done a worse job at having a "GULF WAR" setting . . . Seriously, wtf even the point when you're going to add 500 optics/red dot sights/scopes and various other attachments (and firearms) that didn't even exist until the tail end of the 1990's-early 2000's? 99% of the children and low attention spans dont remotely care about historical accuracy or immersion or weapon designs, so making a COD with this setting has to inherently be an attempt to appeal at the older crowd/OG fanbase, who tend to care about that stuff . . Elsewise, I'm honestly shocked in how pitifully generic and mediocre this game is in every single imaginable aspect.
Here all wepons attachments video!! Timestanps at the video description!!
BTW, I will only show all optics on the first weapon from each class, just to not prolong to much the video. On the other weapons, I only show one optic, just to see, where the optic is place on the weapon, when attached!! 👍
Consider to drop a LIKE on the video, if you enjoy the content 👍Thanks for watching.👀Have a nice day!😎
Hey you should totally do a CAR-15 build!
XM4
Otero red dot with the carrying handle
Muzzle break, mimics the 3-prong flash hider
No fore grip
Any rear grip of your choosing
Target laser which will mimic the AN/PEQ-2
Any fire mod
Default stock
Default barrel
Fast mag 1 (optional)
Either play as Marshall with his green knit cap skin for Rouge Black Ops (if you have it)
Or as default Stone for Crimson One
Hey Destroyerfield51 turn the GPMG-7 into the M240B or an FN Mg for the next video gameplay.
Hey Destroyer, i wonder if you have considered making attachments videos of other games. I like how you showcase every category, and there're many games where it would be interesting.
How do you change charms for a rocket launcher does it have to be at a certain level
The lack of MP5SD or MP5K barrel is so disappointing to me 💔 Hopefully theyll release an attachment or Blueprint for something that looks close later on.
don't be sad, had they included them they would have made them ugly
Maybe because it is already in Warzone? Considering how much focus that gamemode has i would not be surprised
Wouldn’t even bother. The current “mp5” is a bastardized version of one
I remember Cold War have an SD Barrel from the MP5 when combining a certain type of suppressor and barrel...
THEN CHECK Kompakt 92 XD
Just what I needed. Chance to see them all
Finally they portray the mag's properly for Ksp 58
great work. thanks for your contribution to the cod community
0:44 I cannot get over how funny that barrel looks on the xm4 I just can't 😂 (I'm talking about the shortest one)
That aint short bud, thats average sized 😢
It’s cold
Not m4
@ Experimental M4 🤓☝️
@@_lonewolf_7917 not experimental, just M16 carbine barrel
Whoh this I think is the first time since mw2 that we get to see the m240 (fn mag) again!!!
This one is the Swedish version called Ksp 58
Same, immediately recognized the iron sights from MW2 and BF3.
Build for Transform LR 7.62 into BO3 Locus (At least, something similar):
- Redwell Custom Zoom Scope;
- compensator;
- Short Barrel;
- Precision Handguard;
- extended mag I;
Ironically, the Locus is based on the Mini Hecate and the LR is based on Ultima. Both are from PGM.
Its weird only having a few attachments for each weapon I'm use to use to MW3 having so many options but it makes it less overwhelming having not that many attachments
It confused me to have a lot of accessories, plus the ones that are laser and coupling.
@@giancarloperez3855 it confused me also and there were so many lasers like why do you need that many I get it’s good having so many options but it got a bit to much I’m glad BO6 gave us minimal attachments just like the old games
I feel like BO6's attachments feels is similar to the MWII's tuning system but make it available as independent options while keeping it simplified and arcadey.
MWII is about characterized the attachments in a realistic-based manner with a tuning system to compensate the weight of adding attachments, and MWIII's gunsmith (for MWIII weapons) feels like a middle ground between the two with the combinational universal attachments to allow the gunsmith to be more competitive. However the abundant of universal attachment options with similar stats and the horrible UI have made MWs' gunsmithing less intuitive at times imo.
This is 1991 era weapon tech I guess that’s why..
Despite of the simplified and arcadey nature of BO6's gunsmith, picking BO6's attachments feels like adjusting MWII's tuning system, except BO6's attachments are actualized as individual options for enhancing the shooting experience, instead of vague sliders for compensating the weight of adding additional attachments in a realistic-based manner.
MWIII's gunsmith (for MWIII weapons) feels like a middle ground between the two, yet some of the universal attachments (especially from the later seasons) have shifted the balance of playfulness side of MWIII's gunsmith into more of its competitive side imo.
Killzone M82 Assault Rifle
Weapon: GPR-91 (L85A1) Assault Rifle
ATTACHMENTS
Optic: Pinpoint Holoscout (Eotech sight from KZ2)
Underbarrel: Launcher Standard or High Explosive (Usable from Killzone 1)
Magazine: Flip Mag (From KZ1, too bad the magazine capacity is not 30, but no matter.)
Stock: Light Stock
(just to add a little mobility, so you can move around more.)
Rear Grip: CQB Grip
(Mostly for the sake of ADS speed)
R.I.P Killzone.
It makes me happy knowing someone out there still remembers that game 🙏
It's a shame how Guerilla treated the series, really
M82 forever the GOAT assault rifle
@@timur5219
I know right?
I’m really beyond anger and disgusted that Guerrilla Games and Sony does not care about Killzone anymore.
Killzone franchise is really special to me.
Lol AS Val with GP-25 Launcher😂😂😂😂😂😂
GP is just plan B if stealth fails)
build for Transform Tsarkov 7.62 into BO2 SVU:
- Redwell Custom Zoom Scope;
- Short Barrel;
- Ranger Handguard;
- CQB Grip;
A detail that doesn't mean a lot but it's pretty cool in my opinion
That sniper forward folded bipod
That's how bipod for SVU is
I clicked this video as fast as I could
Treyarch really missed the opportunity to add the trijicon reflex 1×24 sight for the optics that is mounted on the carry handle of an m4 through a gooseneck mount and also to add flashlights in the lasers category. I really wish they would also add more ammunition types aswell as a masterkey shotgun for the assault rifles.
what the fuck did i just witness this is cursed and awesome at the same time
Loads of awesome stuff here! A few of my personal highlights:
* The two Aimpoint style sights mounted on the M4's carrry handle is amazing, I just wish the Colt scope ("Willis") was too.
* Pairing the M4's Short Barrel with an M203 gives it a proper barrel mount (not sure why the default is rail-mounted when they already put the work in).
* Similarly, AK-74 default barrel and Marksman Foregrip gives that integrated Romanian(?) style grip. There are probably a bunch more combos hidden around, but I haven't had the time to mess around yet.
* The L85 getting its SUSAT and the L86 barrel as options is very welcome.
* MP5's old school straight mags.
* With the SR-3's Balanced Stock, one could make a decent if-you-squint-hard-enough Skorpion build.
* The PP-90 can use box mags.
* PP-90 with suppressor, laser, a scope-style red dot (and maybe no stock for emphasis) is just a bunch of tubes stuck together.
* PU-21 can use box mags (which makes it look like a very confused RPK).
* The AW's suppressor attachment turns it into the integrally suppressed AWS. It also overrides all barrel attachments, meaning you can pick which barrel you want without it affecting appearance.
* Giving the PM the CHF Barrel and Suppressor turns it into a PB (though the suppressor does not gain a unique appearance).
* The APS has its stock.
* Everyone knows this one, but the USP's Steady Aim Laser and Suppressor are from the Mark 23, as featured in CoD4.
* The USP's Compensator is the barrel weight from the USP Match.
* The P-30 may make a decent Halo 2 M6C build, with that Commando Grip trigger guard.
M4 won't become its own platform until 2000s,so calling it M4 would be anachronistic
M240 that has m249 accessories looks cursed and amazing at the same time 💀
Close, it's Ksp 58
The L85 can built the LMG L86 LSW from modern warfare 2 and 3 OG, Like the M4A1 from modern warfare 2 OG 2009,
Does rapid fire attachment turn AEK-973 into Full Auto ? I mean it almost doubles the fire rate.
Can you make a “weapons real names, origins, and animation” video?
Yes.
I like the LR 7.62, but how amazing would have been if they put the Hécate II instead.
You reckon it would be like the aftermarket parts for the MW3 guns converting the 7.62 to a accurate .50 with a different stock and barrel
It has a lot of Hécate II parts at least, notably the stock and pistol grip (and 7-round mag). It actually looks really good when you put it together, though the Gunfighter wildcard is absolutely mandatory:
* Redwell Custom Zoom (with Clean reticle)
* Muzzle Brake
* Gain-Twist Barrel
* Lightweight Handguard
* Extended Mag I
* Commando Grip
* Combat Stock
* no laser
* your choice of fire mod (highly recommend Rapid Fire)
Maybe they could add the Hecate II and Mini Hecate to complete the platform.
@@BleedingUranium that's PGM Mini Hecate II/B&T APR 308
Hecate II Little Sister
If I was the monetization team I would pitch a SAO II bundle with the blueprint to make it look exactly like that, but yuno they always miss with making anime bundles.
Gain twist barrel and Heavy stock should convert the so-called AR-18 into a SAR-80.
You can make the Gary Gordon CAR-15 with the Otero Red Dot on the XM4
FINALLY YEAAAAA
Ah yeah, Goblin Mk2 based upon FAL Bullpup prototype from the earlier days. Back when the FAL was planned to fire .280 British as opposed to .308/7.62x51mm NATO
Whoa 😮 it’s cool weapon we can used but I feel they need to add more muzzle for the weapon
21:26 the PU-21 has what the Icarus 556 cannot 😢
Non
simplified muzzle & underbarrel grip attachment, i like that
meanwhile MW3 and MW2 : TONS OF USELESS MUZZLE & GRIP ATTACHMENT THAT ONLY FEW SELECTED OVER AND OVER AGAIN
Destroyerfield please do a black hawk down Gordon carbine build
We can finally make something that looks like the patriot from mgs3
make a showcase of every optics. thanks
Can you build the classic L85A1 with SUSAT scope?
Yep! The "R&K Multizoom" is the SUSAT. :)
@@BleedingUranium exactly! FINALLY!!
@@BleedingUranium now! I WANT A BRI'SH MIL SIM SKIN
how is the call of duty black ops 6 game. so far for u guys playing the game any issues so far. and how is the guns in the game and the killstreaks.
The game is bare bones, wait a year, then buy it.
Cool weapons alot of ak variation 😅😅. Noting but aks. Need more sbr!!
Too bad the M14 EBR is not based in BO6. Can you imagine having Price's equipment in the Pripyat mission?
TAC HANDHELD💀 QEPD 2024-2024
PLS make a COD 4 USP loadout!!!
Очень прикольно что разрабы нашли и воссоздают редкие пушки и модули, но как они это сочетают и вкарячивают это страх и ужас
why all snipers need bipod in COD: BO6?
AK-74M please!
Dissapointing to see your favorite shooter becoming a shadow of itself. I have nothing with guys that play this on a daily basis, it's just... disappointing to me. I'm raised playing CoD4 and MW2 and seeing this now after so many years, the same formula of MW2019 recycled every year, same fake names. Same fake guns, nothing memorable, only a void. I hope you enjoy it guys, sincerely
No Flashlight is So Sad
Is this Delta Force game?
No this is
Call of Duty: Blavk Ops 6
The kompakt looks more MP5 than Mp5😂
I don't know what it is with CoD developers, no matter the studio, and their fucking die hard insistence to make every AS VAL iteration look so ugly by placing the front sight post right at the edge of the handguard and not on the tip of the barrel. It bothers me so much and they keep doing it, like, for what fucking purpose!!?
The "PrismaTech Reflex" is a fucking scope mounting ring. How embarrassing.
Gun exist after 1991 exist in 1991 event make no sense ass all
it does make sense most of the initial prototypes for weapons are done years before production just because its not released conventionally doesn't mean that black operations forces didn't have access; it makes perfect sense. For example, the army had XM8 prototypes in the Mid 90s, and had plans on rolling it out. It never was officially adopted, but was featured in Ghost Recon and SOCOM US Navy Seals 2; why? because those type of units have access to that type of equipment. It fit the era.
@@WetWorkGamingNetonly that era,by then it's no longer with SOCOM
They seriously almost couldn't have done a worse job at having a "GULF WAR" setting . . . Seriously, wtf even the point when you're going to add 500 optics/red dot sights/scopes and various other attachments (and firearms) that didn't even exist until the tail end of the 1990's-early 2000's?
99% of the children and low attention spans dont remotely care about historical accuracy or immersion or weapon designs, so making a COD with this setting has to inherently be an attempt to appeal at the older crowd/OG fanbase, who tend to care about that stuff . .
Elsewise, I'm honestly shocked in how pitifully generic and mediocre this game is in every single imaginable aspect.
I have lost faith in cod
Cry about it
Not enough guns
Demanding more prototype schtick and anachronistic firearms?
Lmao "pinpoint"