11:29 I like this quantum go idea. Each stone has a wave function which means you can choose a few points for a stone and each point you choose has a probability of being the stone's actual point. Then, you can decide to collapse the wave function of the stone and determine the actual point which it is on. Edit: More points you choose the more options you will have for the stone but at the same time each point will have lower chance of being the stone's actual location. Which means when you choose to collapse the wave function you will have less chance to get the point you want. So choosing more points means more options but less certainty and vice versa.
I think you should also have some way to entangle stones for this to be meaningful. Without entanglement you only add randomness to the game (which could also be fun). Maybe one can define each point on the board as tristate qudit (with additional qudits for captures and ko) and moves in terms of local operators (different operator sets for each player). Local operators should be fine if we entangle connected stones somehow so that they all die or live. On a home computer 5x5 is probably close to the largest possible (but thanks to quantum interactions it should still be sufficiently complex ~ 2^(3^25)). I haven't really thought this through at all, but it seems like a fun idea!
"5K is the level where things start to get pretty thick...becomes a lot harder to advance" -- Quote from the AGA president in "the surrounding game" movie. I agree with that, for actual OGS and KGS 5k's . It seems that there are tons of players on the KGS between 4-6k. Dwyrin and my own maniacal playing style punched me through that wall , but it was a tough change in thinking to do so. The next wall I encountered was 2K - 1 Dan level. That is a steep hill to climb too. Had to get way better at counting and actually learn some life and death in corners to get that one down (also edge tesuji for endgame was usefull). If you want to see a man attempting to punch through the level of 1k -- 2D in the AGA equivalent system, Daniel ML01 on twitch is a streamer to watch. He's 1k-1D on most servers, and played a real life tournament this month as a 4k. It didn't go well for his opponents, they died horribly. Payton and I kept telling him to enter at 2k or below, but he didn't listen so he wound up crushing people as an "unintentional" sandbagger. You will all learn a lot from his games. There is much shape, direction, territory count and size issues, and bamboozle going on.
I think part of the reason why KGS is so full of 5k's is that KGS is largely the server for people who've been Playing A Long Time. Newer players in the Western world seem to go exclusively with OGS now (and for good reason, KGS's client is very clunky.) Also it's hard to get established as a DDK on KGS. Nobody wants to play people whose rank has the dreaded "?", and when you *do* finally get a ranked game and win it, half the time your opponent accuses you of sandbagging, or escapes.
31:00 I am 8 kyu, so as a kyu thinker, black has only 1 big potential a VERY big one so if white can live there black has only 1 tiny cornet left. So if black play M-12 and white lives inside i dont see how black can benefit enough from that. black invested so much for lower middle and if white lives there it will be all (mostly) wasted. am i wrong?
11:29 I like this quantum go idea. Each stone has a wave function which means you can choose a few points for a stone and each point you choose has a probability of being the stone's actual point. Then, you can decide to collapse the wave function of the stone and determine the actual point which it is on.
Edit: More points you choose the more options you will have for the stone but at the same time each point will have lower chance of being the stone's actual location. Which means when you choose to collapse the wave function you will have less chance to get the point you want. So choosing more points means more options but less certainty and vice versa.
Lol are you en jeakle?
I think you should also have some way to entangle stones for this to be meaningful. Without entanglement you only add randomness to the game (which could also be fun). Maybe one can define each point on the board as tristate qudit (with additional qudits for captures and ko) and moves in terms of local operators (different operator sets for each player). Local operators should be fine if we entangle connected stones somehow so that they all die or live. On a home computer 5x5 is probably close to the largest possible (but thanks to quantum interactions it should still be sufficiently complex ~ 2^(3^25)). I haven't really thought this through at all, but it seems like a fun idea!
19:17 John was thinking. "What would I play here?"
Thank you so much for your work, i've improved a lot since i watch your videos!
These lectures are very useful for a solid 30 kyu like me. Thanks for sharing!
As a 31 year old man who also recently got his first hoodie, I can relate to this.
I want more hidden move go, also can you promote for go servers to add it please haha
46:54 you can’t make two eyes, but there’s enough aji to get out simply enough
"5K is the level where things start to get pretty thick...becomes a lot harder to advance" -- Quote from the AGA president in "the surrounding game" movie. I agree with that, for actual OGS and KGS 5k's . It seems that there are tons of players on the KGS between 4-6k.
Dwyrin and my own maniacal playing style punched me through that wall , but it was a tough change in thinking to do so.
The next wall I encountered was 2K - 1 Dan level. That is a steep hill to climb too. Had to get way better at counting and actually learn some life and death in corners to get that one down (also edge tesuji for endgame was usefull).
If you want to see a man attempting to punch through the level of 1k -- 2D in the AGA equivalent system, Daniel ML01 on twitch is a streamer to watch. He's 1k-1D on most servers, and played a real life tournament this month as a 4k. It didn't go well for his opponents, they died horribly.
Payton and I kept telling him to enter at 2k or below, but he didn't listen so he wound up crushing people as an "unintentional" sandbagger.
You will all learn a lot from his games. There is much shape, direction, territory count and size issues, and bamboozle going on.
I think part of the reason why KGS is so full of 5k's is that KGS is largely the server for people who've been Playing A Long Time. Newer players in the Western world seem to go exclusively with OGS now (and for good reason, KGS's client is very clunky.)
Also it's hard to get established as a DDK on KGS. Nobody wants to play people whose rank has the dreaded "?", and when you *do* finally get a ranked game and win it, half the time your opponent accuses you of sandbagging, or escapes.
This makes me think of the hikaru no go scene we he is at a go conference and watches weak players keep not seeing a key move.
31:10 it’s like a squished pinwheel
31:00 I am 8 kyu, so as a kyu thinker, black has only 1 big potential a VERY big one so if white can live there black has only 1 tiny cornet left. So if black play M-12 and white lives inside i dont see how black can benefit enough from that. black invested so much for lower middle and if white lives there it will be all (mostly) wasted. am i wrong?
I don't see how is O18 the right move for white. What if black extends at N19 at 1:09:35 ?
I think that O19 is the right move for white.
Hi, if B extends N19 then W playes O16 and gets first eye, after that M19 and N15 are miai, W gets second eye with either of them
@@orbry Thanks
The P5 Hane does not work, it is a trick move.
Lmao games like this get worse with DDK ask me how I know! 🤣