Hi there, did the armature modifier disappear in the latest versions of Blender? My mesh is parented>Bone to the armature and the modifier doe snot appear although the object moves.
Hi this is exactly what I was looking for!! Only problem is that my eyes and teeth etc aren't included in the shape key of course, - is there any way to combine them somehow??
when i save as shape key my mesh moves backwards, how can i fix this? (if i save another one with this one enabled, it will make it move even further away...)
I've made a xenomorph egg with four lips which open like a flower and animated them from open to closed (so I could skin them separately as limbs) And I want to make the opening a morph sequence in unreal But when I use my RIGIFY armature to create a shape group using my poses closed, open It works but now my armature is applying it's animation to the shape group,. So it's going all wonky, seemingly applying the animation/ transform twice Do I need to disconnect the armature AFTER creating the shape group ? How do I get a final shape group that matches my armature poses?
Up at 4:30am after rigging my first head with Rigify and I NEEDED this. Thanks!
This is exactly what I was looking for! Thank you!
Oh my gosh I looked for this for SO LONG. Thank you so much!
Took me ages to find this!! Helps so much, I was trying to add ear poses to shape keys for a dragon.
Dang this is actually gonna be really useful for me, thx a bunch!
THANK YOU. this will save me TONS of time
Do you how can i do this but with like 20 poses at same time? so avoid the repetitive task of saving for shape key each one
my results were distorting, when I save as shape key it gives me some error
"Applied modifier was not first, result may not be as expected"
I don't have the "save as shapekey" button or a drop down, only "apply as shapekey" which deletes the armature modifier. Using Blender 2.83.17 ???
Exactly what I was looking for!!! Thank you so much!
Hi there, did the armature modifier disappear in the latest versions of Blender? My mesh is parented>Bone to the armature and the modifier doe snot appear although the object moves.
Hi this is exactly what I was looking for!! Only problem is that my eyes and teeth etc aren't included in the shape key of course, - is there any way to combine them somehow??
when i save as shape key my mesh moves backwards, how can i fix this? (if i save another one with this one enabled, it will make it move even further away...)
*Does this work if I want to switch/change shoes from being flat footed, high heels, boots etc like in open world games like GTA, Saints Row etc?*
Really useful, thanks!!!
thanks!
I've made a xenomorph egg with four lips which open like a flower and animated them from open to closed (so I could skin them separately as limbs)
And I want to make the opening a morph sequence in unreal
But when I use my RIGIFY armature to create a shape group using my poses closed, open
It works but now my armature is applying it's animation to the shape group,. So it's going all wonky, seemingly applying the animation/ transform twice
Do I need to disconnect the armature AFTER creating the shape group ?
How do I get a final shape group that matches my armature poses?
Thanks thanks thanks very helpfull video
Thank youu❤
Thank you!!!
Now I can finally increase the boobs size of my FFXIV characters to make them look like they look in-game. Thank you man.
THANK YOU MY G
So helpful :) is there a way to make a shape key in pose mode and then make additional changes in edit mode?
there is a way but my topology display doesnt match the shape key which make it hard to edit.
thank you!
thanks king
Muito obrigado!