That's an interesting feeling. I think it has been pretty consistent for a while. Changes to resilience a couple of years back made it so we get far fewer oneshots. I.e. snipers used to instakill us most of the time before the changes. This episode we might get to -20 instead of -25 though (after some ridiculous xp grind) so it should be quite a bit easier closer to the end of the episode.
( I meant nothing changed since last season but if you go back 1 year and a bit you'll see it has nothing to do with today's difficulty, subclasses changes and synergies influence it though )
Lmao the visible confusion / paranoia at 28 minutes. Thanks a lot for this build, it's great. Gave it a try in Glassway and got to boss room on first try, but ended up wiping to an overload that refused to be stunned by grenades and jolt somehow. Definitely going to test this out more! I ended up using a Battle Scar with Shoot to Loot and Kinetic Tremors and it is incredible for this.
Oh yes, I ended up in a situation with one overload loose and no way to stun it so had to wait for my grenade to come back. Battle Scar sounds great, I need to get it I guess
The schizophrenia kicking at 29:00 xD well i know the feeling of not knowing where the champion/ boss is. Nice run cant wait for the next one maybe you could use the new hubter exotics :D
Yeah I had zero ways of stunning this overload at that time so had to wait for my grenade to come back and hoped for the best. I will definitely use new Hunter exotics at some point!
Maybe the blast furnace with kinetic tremors will be better choice? You lose possibility to pick up ammo and spheres, but get significant additional damage instead. It was definitely what you had not enough facing 3 barriers in the corridor. Nevertheless, it was a great run. As you always do. Keep going!
Thanks! It might have been better here to have tremors, I agree. I just really wanted shoot to loot so I went with a different one. But Kinetic tremors would definitely help when fighting 4 barriers.
Im a returning/new player, and I love all your great videos. and could you, Would you show off your appearance customizations? tbh, I wanted to see them, You did great, love your look with this exotic!! and S tier gameplay awesome job✌️😎
Thanks! I think Hazardous Propulsion is one of the best looking exotics. You can always find the appearance customisation using the DIM link in the description. For this run it was: Dreambane Helm, Lost Pacific Gauntlets, Hazardous Propulsion, Insight Unyielding Greaves, Lost Pacific Mark. And the shader is Bitterpearl.
Cheers. I don't think Two-Tailed Fox can be more powerful. It will have higher burst damage for sure as it's just one-and-done rocket, but total damage of Dragons Breath is just too high. Also, I like that Dragons Breath is automatically reloaded.
Amplified is definitely worth it for damage resist coming from Galvanic Armor artifact perk, it helps with survivability. Some healing from melee kills can be a life saver as well, and even the speed booster can help with movement here and there. It's a matter of preference though, I can see how diamond lance can be useful also.
Is sacrifice good for this build? I could myself not really getting kills with my abilities and only really used them for utility like over shield or champion stunning. Also does radiant finally stack with hazardous propulsion?
I would say that facet of sacrifice is helping a lot here. I do not have almost any other sources of dark transcendence energy (only blast furnace and some suspend here and there). Radiant does not stack with hazardous propulsion but it's good to have both as downtime for both is quite large.
For whatever reason I think this is the only place in all of nightfalls that scales based on the number of people in the fireteam. Big shanks spawn only with 3 guardians
"Solo GM looks easier than a fireteam of three, especially in the Pit area. No Fallen snipers, no sniper shanks, no bigger shanks with solar shields, and just a pair of shanks."
wow GMs are easier than Master Nightfalls is crazy. shanks have solar shields in Master difficulty and there were no snipers during the plate part which is interesting too
Yeah, master difficulty can have some modifiers that GMs don't have. As for the the plate part. Somehow that's the only place in all nightfalls scales based on the number of people. You get snipers etc. only when you are not solo
Gms feel way better this season compared to before. Feel like a dreg can no longer randomly one shot me lmaoo. Great vid as well
Hum, if I can intervene, nothing changed in term of damage you take.
That's an interesting feeling. I think it has been pretty consistent for a while. Changes to resilience a couple of years back made it so we get far fewer oneshots. I.e. snipers used to instakill us most of the time before the changes. This episode we might get to -20 instead of -25 though (after some ridiculous xp grind) so it should be quite a bit easier closer to the end of the episode.
( I meant nothing changed since last season but if you go back 1 year and a bit you'll see it has nothing to do with today's difficulty, subclasses changes and synergies influence it though )
Ngl I been having fun just shooting enemies in gms with outbreak and Hazardous missles
Nothing has changed? Lol. It was definitely you not paying attention or being in the open/too close
Lmao the visible confusion / paranoia at 28 minutes. Thanks a lot for this build, it's great. Gave it a try in Glassway and got to boss room on first try, but ended up wiping to an overload that refused to be stunned by grenades and jolt somehow. Definitely going to test this out more! I ended up using a Battle Scar with Shoot to Loot and Kinetic Tremors and it is incredible for this.
Oh yes, I ended up in a situation with one overload loose and no way to stun it so had to wait for my grenade to come back. Battle Scar sounds great, I need to get it I guess
The schizophrenia kicking at 29:00 xD well i know the feeling of not knowing where the champion/ boss is. Nice run cant wait for the next one maybe you could use the new hubter exotics :D
Yeah I had zero ways of stunning this overload at that time so had to wait for my grenade to come back and hoped for the best. I will definitely use new Hunter exotics at some point!
@@KeerPlays Overloads are so Bad this season only one Mod to stun Them and then for a weapon i never used in high Level content.
Given the feeling around Titans, this build right here is a breath of fresh air. I’m excited to give it a spin myself.
It's a great exotic, bungie have done a good job.
Im a rocket man! Rocket man! burning out his fuse up here alone.
Maybe the blast furnace with kinetic tremors will be better choice? You lose possibility to pick up ammo and spheres, but get significant additional damage instead. It was definitely what you had not enough facing 3 barriers in the corridor.
Nevertheless, it was a great run. As you always do. Keep going!
Thanks! It might have been better here to have tremors, I agree. I just really wanted shoot to loot so I went with a different one. But Kinetic tremors would definitely help when fighting 4 barriers.
Maybe you should try battle scar? It can have shoot to loot and kinetic tremors in one roll. I think it may be a good option.
I got a battle scar with kinetic tremor and shoot to loot, retired my blast furance kinetic tremors and frenzy roll
I applaud your patience when dealing those 4 simultaneous barrier snipers in that choke point. I would have gotten greedy.
Those 4 barriers are the ultimate test of patience!
Man this build looks dope. Need to get me a better rolled Hazardous Propulsion but I am making this tonight. Nice strong clear 💪🏾
Most fun titan exotic! ❤. Rewind BnS on the LFR nice
This is an awesome run man
The new chest piece is so much fan. I love it.
nice run 👍 i ran a patrol today and killed it.
Im a returning/new player, and I love all your great videos. and could you, Would you show off your appearance customizations? tbh, I wanted to see them, You did great, love your look with this exotic!! and S tier gameplay awesome job✌️😎
Thanks! I think Hazardous Propulsion is one of the best looking exotics. You can always find the appearance customisation using the DIM link in the description. For this run it was: Dreambane Helm, Lost Pacific Gauntlets, Hazardous Propulsion, Insight Unyielding Greaves, Lost Pacific Mark. And the shader is Bitterpearl.
Congrats, amazing video! Can Two Tailed Fox be more powerful than Dragons with this exotic chest?
Cheers. I don't think Two-Tailed Fox can be more powerful. It will have higher burst damage for sure as it's just one-and-done rocket, but total damage of Dragons Breath is just too high. Also, I like that Dragons Breath is automatically reloaded.
@@KeerPlays You're right, auto-loading is very great. Anyway, I'm already using this build and it's awesome. Thanks!
Why did you use amplified is it that good I didnt really see you melee too much so why not go for diamond lance for 6 facet slots?
Amplified is definitely worth it for damage resist coming from Galvanic Armor artifact perk, it helps with survivability. Some healing from melee kills can be a life saver as well, and even the speed booster can help with movement here and there. It's a matter of preference though, I can see how diamond lance can be useful also.
Is sacrifice good for this build? I could myself not really getting kills with my abilities and only really used them for utility like over shield or champion stunning. Also does radiant finally stack with hazardous propulsion?
I would say that facet of sacrifice is helping a lot here. I do not have almost any other sources of dark transcendence energy (only blast furnace and some suspend here and there). Radiant does not stack with hazardous propulsion but it's good to have both as downtime for both is quite large.
How did you get this Blast Furnace with Loot to Shoot? Never saw one with this perk.
You can get it from Onslaught
9:55 where are thd big shanks
For whatever reason I think this is the only place in all of nightfalls that scales based on the number of people in the fireteam. Big shanks spawn only with 3 guardians
Excellent!
How can you stun the champion using an arc grenade?
I have fragment that applies jolt with arc grenades, and jolt stuns overload champions
"Solo GM looks easier than a fireteam of three, especially in the Pit area. No Fallen snipers, no sniper shanks, no bigger shanks with solar shields, and just a pair of shanks."
How do I get the Blast Furnace weapon?
You can get it from Onslaught
Hey Nice video haw to shoot ammo to receive
Not working for me 😢😢
Shoot to loot primary
Blast Furnace has "shoot to loot" perk. I like having it on primary weapons in GMs
wow GMs are easier than Master Nightfalls is crazy. shanks have solar shields in Master difficulty and there were no snipers during the plate part which is interesting too
Yeah, master difficulty can have some modifiers that GMs don't have. As for the the plate part. Somehow that's the only place in all nightfalls scales based on the number of people. You get snipers etc. only when you are not solo
@@KeerPlays oh, had no clue about that
I personally prefer Conecration aspect to this knockout.
Yes, that's a great option.
thank youu
the 2/3 axes getting stuck by the door way =( why does bungie hate titans lol
Titan mains: Omg bungie buff prismatic plz
Titan mains: Laughs in Gigachad Soloing GM Night Falls
Technically you didnt do it solo, Failsafe carried you 🤓