- As Skizz died to a silverfish in the farm area and it wasn't seen afterwards. Did the silverfish infest one of the stone blocks in the farm? - For the game that was lost when two customers were served close to each other, is it possible that a timing overlap on the correct food served redstone caused the error? The redstone expected two foods served signals but got one long signal instead of two short pulses? If the issue is that the items are grouping up differently in the water stream then I am amazed that it hasn't happened more. The easiest redstone solution that I can see is to lock out all buttons when one is pushed, you don't need a ton of space for redstone but it does add a few ticks of delay. This would stop players from completing multiple orders too close together. If item clumping is the issue then waterlogged roots on alternate sides in the individual chutes (before the trapdoor) could force all items to clump up on the same side. - The minecarts for item collection needs to be emptied after the game is over. You instantly got rats at the start of a game due to an item going into the stationary minecart the previous game. - Idea to make the inventory issues a bit easier and early day a bit more useful. Place two counters (Polished tuff) somewhere in the kitchen that is always available. This means that players can start preparing by gathering items from the farm to the kitchen as soon as they start the day. A single counter space gives you at least somewhere to start storing or exchanging items but having more spaces will still be valuable. An alternative to you placing two counters would be to allow the players to choose the location and place the counters themselves. This does run into the issue that the players can forget to remove the counters at the end of the game but it does add a tiny bit more strategy of where to place the counters. Making the counters a block type that stands out could help with that? - The block under the door to the farm needs to ba a full block for the upgrade to open it, as it was left last stream is was a single slab. - Player hunger and health seems to be a big deal in the game, controlling your health and hunger is another thing that you have to juggle. The rats and the freezer take a not inconsiderable amount of health away from the player, as was discovered. As a dlc idea a regeneration beacon upgrade might fit in? - Idea for if the issues with silverfish persists, give the player a gold sword to have as a 3rd, fixed item in their inventory. They can't get rid of it and if the sword breaks the slot must be filled by a blocker? - Small thing, have a lamp in the in between days room that is on when the game is active, mostly so that if players are unsure if they survived the day can immediately see if they are still playing. Also place one in the main lobby so that hermits can instantly see if the game is being played. - The foreshadowing at the start of the stream is great, knowing what happened next. - Is the qc issue with the annoyed customers audio fixed? (It was that some of the pistons that triggered the audio were qc powered by the redstone blocks that powered the rails above)
Tango, remember to add a 'intentional fail' button - there might be cases where hermits have to leave before they can finish a game or new players arrive to a still running game without anyone playing (despite you now saying that will not happen we all know it will happen). A easy, simple button here could makes stuff way easier.
@@Dvt.n This would only be true for a game with an active day and customers being present in the restaurant. But the game can be active without a day running at that point. Not even talking about this being a Tango game so we have to expect bugs. A simple reset button would just be so much easier then hermits either calling for Tango to fix things or them crawling through the redstone themselves.
@@the_darkiller9369 ^-^ a button like this wouldn't be inside the game. Likely would be placed near the game start button outside so it should be fine.
Maybe have rats only spawn from garbage on the first few days, and have random rat events on later days, to kinda of scale it up slowly. I agree don't get rid of complexity, but I think that complexity needs to be spread out a bit more across the levels to give new players a chance to learn the mechanics over time. Maybe level 2 have the water event, level 3 phone calls, level 4 rats... something like that as an idea. Either way, looks awesome and fun!
I don’t think they can do custom chest plates. All the custom hats are retextured pumpkins because they look the same in your hand as they do on your head, but there is no item that can go in your torso slot that does that.
@@caltheuntitled8021that makes sense now! so with the newest snapshot changes on displaying items in hand/ground/body differently maybe we’ll see some data packs for other armour in future.
@@caltheuntitled8021could you not add a texture that goes down to your chest? Like an offset helmet. Pumpkin that has the texture down where a chest plate would be
@@bruhbutton4520 You could, but because it would be attached to the head’s position, it would only work if the player’s head stays perfectly still, so it’s impractical for anything but armor stands. If they look to the left, their apron would twist to the left. If they look up, their apron would be floating in front of them and face towards the sky.
absolutely loving watching runs now that the game is really working! its such a small detail, but actually using hermit heads was a smart call. it is so much more fun to yell about etho and jevin than saying "table 4" or whatever. the game feels so much better with the hermits compared to when it was being run with the test pillager heads!
The speed of progress on this project is insane to me. It’s been a lot of hard work but it feels like so much complicated game has been built so quickly.
2:40:05 FYI, last HC stream you did, you said that silverfish should not be able to go into the farm area, so you did not slabify the infestible stone in the farm area. Skizz not only died to a silverfish, but he died to one in the farm area. So one of those blocks in the farm area is likely infested... lol chat 2?
Just watched Skizz's VOD and I'm ready to see all the fun chaos again! A few suggestions to make the game less difficult without it getting less complex: Four blocks of farmland instead of three. Right now there are four crops to be grown in the farm, and Skizz would often have to break one crop to plant another, leaving useful resources on the ground. A sound when you successfully hit the target in the freezer. On Skizz's screen it looked like he was hitting the End rod every time, so he didn't know when he'd gotten meat. Better signage or decoration around the minecart track. You showed it to Skizz and he seemed to forget it was there immediately; the opening to the track on the kitchen side isn't very conspicuous.
For the scoreboard, I think 1 sign per hermit, for their top score. Top line is the hermit and the second line is who they got that top score with. 3rd line is the day they got to and the 4th line is their score. Does mean that if a pair beat both of their personal scores, you get almost duplicated signs, but I think that's so much easier to read and for easily working out the overal highest score.
When you made decked out you did a special how to play video, i would love to see a how to play instruction video with some of your last life cohorts that are not on hermitcraft
You should add a minibar to the upgrade room so players can refill their food bar if needed between rounds. Just make sure to rename the food so it can't be used for customers.
3:14:15 You could make it so when one button is pressed ( serving a customer ) there is a delay before you can press another, essentially just have pistons retract ( piston retraction is instant ) blocking the output of all other buttons
If there's gona be punchy punchy by the players to kill the rats, the white half of the floor needs to be something more robust than mushroom stem blocks. There were half a dozen times during testing where those blocks were more than halfway to being broken, which would make for sad Hermits stuck in the noodles.
I was home sick from work last week and rewatched all the Tango/Skizz Plate Up streams so this was a pleasant surprise today. Just as hilarious as you guy’s playing the real game
2:52:33 *Phone rings* *Skizz panics and picks up the phone* Tango: GUNZ THANK YOU FOR 50 GIFT SUBS... Skizz: Oh god they keep calling!! The timing is perfect! That's gotta be an animation 😂
Regarding the highscore signs, have one sign for each Hermit that lists their highest score and who they obtained it with. That would allow for Pearl to have their score be 20 (with Cub), and Impulse's score be 15 (with Pearl) without impacting anything. This highlights individual performances but still shows the team.
Freezer idea: removing the powdered snow directly next to the door. It allows the player in the freezer to stay alive if the other is busy... but doesn't allow the player in the freezer to obtain meats while sitting there to stay alive.
I think tango should make a replica of the dinner/Restraunt on surface. As the “sign” of the restaurant. If he doesn’t want to do it he could have one of his neighbors help build it.
For the wall of names, I would say one sign per hermit and have it like this: Tango Pearl 693 Skizz 5 Impulse 3 This gives each hermit the ability to list their top three scores alongside who they played with for that run. Then have the top five scores on prestigious signs off to the side, and let hermits update it if they knock someone off the leaderboard.
for the employee meal - maybe it could be mushroom stew? with saturation or regeneration to maybe help prevent people from dying to rats *cough cough* skizz
Day indicator could save some future bugs, I think. Players should see what day they're in. Maybe 8 horizontal lamps to indicate the day 1-8 but 9+ days can be just in 8th lamp constantly.
I haven't been able to watch the whole stream yet, so it's possible you or chat noticed this, but one problem with the rat concept is that when the player tries to kill the rat, they may break the mushroom stems that are the floor to the restaurant. A simple fix would be to replace the block with another block (quartz, bone block) that doesn't break so quickly.
For game balance, I would decrease the rate of customers rather than increasing patience too much more. This makes it easier for new players early but allows for experienced players to make more use of the phone to get bonus points. Later on, phoning in a customer would be a death wish.
you could do spaghetti by putting a horn coral fan (the yellow one) on one of your snowball dishes. but the block it is sitting on might need to be a waterlogged leaf (under the mozz/beehive table armor stand)
Hey Tango! Employee board, have the Employee of month sign top middle, names in the middle (on the lights) and the spoons either side and simply rotated to point the desired way
If they go long enough they will also need to cook for themselves, so ya timing down for sure. Also to start the game, go with the classic (slowly) the game... Begins... In.... (Very very quickly) 3,2,1,GO!
I do like the idea of like a "Employees of the month" podium. Maybe a top 3 teams as a podium with each spot 2 armor stands with standard gear and then the hermit heads (so it's easy to switch)
I don't know how time consuming this would be, but a cool and compact way to show player scores would be the top 3 with heads either above or below the signs, but then the heads would be half one hermit, half the other. Shouldn't take too long on a skin editor, but I reckon it would be a lot of heads (maybe create them on demand for weekly scores, for example) Unlikely to happen, but would be fun
For the upgrades, maybe make it by default that the upgrade goes through so only 1 button on the wall for rerolls and the upgrade comes to affect once the next day starts.
For the place on employee of month, just do gold, iron and copper blocks next to and behind sign for gold silver and bronze. Would give more color in room as well
Also since player hunger seems to be an issue, maybe you could provide a couple of non servable foods (like cooked lamb) to them at the start of each day. Still keeps the resource management but is less annoying
with the glass case for the hats.. scale and position the glass so the border around the outside is equal size, it will contribute massively to the "quality" of the look (about half border width imo)
On the scores- Could make the room bigger, have top X scores display, and then book and lectern for each player to record their scores with different partners, maybe with them displaying their top score above the lectern? Or similar to what was said about with individual book pages.
The damage from freezing and rats is annoying enough but death is kind of a forced end of game especially since the blocker items can be picked up as trash. Maybe have a resistance and regen becon so they cant die but still be annoyed by the damage.
Spooge Rental service (if you still have the permit) Small Redbox rental booths around the shopping district...skip the big shop by making a small payment dispersal spots... Also only accept dry sponges...Be Kind, rewind...or um...dry your sponges?
Why not have 'Employee of the month' at the top, the signs in the middle column, and the two lots of spoons flanking? That would make it three wide and symmetrical and the lectern could be in the middle.
* Maybe use a different pressure plate to go to the farm in case other Hermits are as observing as Skizz. * Can you somehow lock the customer done buttons if one was pressed in the last 3-5 seconds?
I know you scrapped the pressure plate in the fridge for one player, but what about coordinated pressing for two players to open the door? it would prevent an automatic game over AND be hilarious as both players push each other in panic to get out.
having patience long longer will be a lot better for the hermits to keep it balance have the patience long longer but after day 8 it get shorter a lot faster, then
1st place = Head Chef
2nd place = Sous Chef
3rd place = Prep Chef
- As Skizz died to a silverfish in the farm area and it wasn't seen afterwards. Did the silverfish infest one of the stone blocks in the farm?
- For the game that was lost when two customers were served close to each other, is it possible that a timing overlap on the correct food served redstone caused the error? The redstone expected two foods served signals but got one long signal instead of two short pulses? If the issue is that the items are grouping up differently in the water stream then I am amazed that it hasn't happened more.
The easiest redstone solution that I can see is to lock out all buttons when one is pushed, you don't need a ton of space for redstone but it does add a few ticks of delay. This would stop players from completing multiple orders too close together.
If item clumping is the issue then waterlogged roots on alternate sides in the individual chutes (before the trapdoor) could force all items to clump up on the same side.
- The minecarts for item collection needs to be emptied after the game is over. You instantly got rats at the start of a game due to an item going into the stationary minecart the previous game.
- Idea to make the inventory issues a bit easier and early day a bit more useful. Place two counters (Polished tuff) somewhere in the kitchen that is always available. This means that players can start preparing by gathering items from the farm to the kitchen as soon as they start the day. A single counter space gives you at least somewhere to start storing or exchanging items but having more spaces will still be valuable.
An alternative to you placing two counters would be to allow the players to choose the location and place the counters themselves. This does run into the issue that the players can forget to remove the counters at the end of the game but it does add a tiny bit more strategy of where to place the counters. Making the counters a block type that stands out could help with that?
- The block under the door to the farm needs to ba a full block for the upgrade to open it, as it was left last stream is was a single slab.
- Player hunger and health seems to be a big deal in the game, controlling your health and hunger is another thing that you have to juggle. The rats and the freezer take a not inconsiderable amount of health away from the player, as was discovered. As a dlc idea a regeneration beacon upgrade might fit in?
- Idea for if the issues with silverfish persists, give the player a gold sword to have as a 3rd, fixed item in their inventory. They can't get rid of it and if the sword breaks the slot must be filled by a blocker?
- Small thing, have a lamp in the in between days room that is on when the game is active, mostly so that if players are unsure if they survived the day can immediately see if they are still playing. Also place one in the main lobby so that hermits can instantly see if the game is being played.
- The foreshadowing at the start of the stream is great, knowing what happened next.
- Is the qc issue with the annoyed customers audio fixed? (It was that some of the pistons that triggered the audio were qc powered by the redstone blocks that powered the rails above)
boost!
Broo..
that’s some note taking dedication
Boosting for great feedback!
Rats turn into super rats if they spawn while the restaurant is flooded, because of the lack of fall damage.
Tango, remember to add a 'intentional fail' button - there might be cases where hermits have to leave before they can finish a game or new players arrive to a still running game without anyone playing (despite you now saying that will not happen we all know it will happen). A easy, simple button here could makes stuff way easier.
I mean, hitting any of the “Serve Customer” buttons with either no or the wrong item ends the game, so there is always that option
@@Dvt.n This would only be true for a game with an active day and customers being present in the restaurant. But the game can be active without a day running at that point. Not even talking about this being a Tango game so we have to expect bugs.
A simple reset button would just be so much easier then hermits either calling for Tango to fix things or them crawling through the redstone themselves.
If that's implemented then grian might not be a good teammate here
@@the_darkiller9369 ^-^ a button like this wouldn't be inside the game. Likely would be placed near the game start button outside so it should be fine.
Or add a redstone lamp with a sign with "still active" on it.
Maybe have rats only spawn from garbage on the first few days, and have random rat events on later days, to kinda of scale it up slowly. I agree don't get rid of complexity, but I think that complexity needs to be spread out a bit more across the levels to give new players a chance to learn the mechanics over time. Maybe level 2 have the water event, level 3 phone calls, level 4 rats... something like that as an idea. Either way, looks awesome and fun!
You could give (as an award) a custom breastplate that's a chef's apron! Second place team could have a "Sous Chef" apron.
I don’t think they can do custom chest plates. All the custom hats are retextured pumpkins because they look the same in your hand as they do on your head, but there is no item that can go in your torso slot that does that.
Chef hat it is then!
@@caltheuntitled8021that makes sense now! so with the newest snapshot changes on displaying items in hand/ground/body differently maybe we’ll see some data packs for other armour in future.
@@caltheuntitled8021could you not add a texture that goes down to your chest? Like an offset helmet. Pumpkin that has the texture down where a chest plate would be
@@bruhbutton4520 You could, but because it would be attached to the head’s position, it would only work if the player’s head stays perfectly still, so it’s impractical for anything but armor stands. If they look to the left, their apron would twist to the left. If they look up, their apron would be floating in front of them and face towards the sky.
absolutely loving watching runs now that the game is really working! its such a small detail, but actually using hermit heads was a smart call. it is so much more fun to yell about etho and jevin than saying "table 4" or whatever. the game feels so much better with the hermits compared to when it was being run with the test pillager heads!
Tango, you could use the Nether wood buttons for upgrades as one is green and the other is red.
Loving the progress and Skizz's chaotic energy! 😊
Came into this stream while half asleep, for the rest of my dreams I was literally playing hungry hermits with skizz
i have never run so fast to a youtube notification. three and a half hours of hungry hermits is exactly what i needed right now, thank you Tango!
Me too!
The speed of progress on this project is insane to me. It’s been a lot of hard work but it feels like so much complicated game has been built so quickly.
Agreed. I was shocked when he said his To Do List is "empty" and it's playable on stream.
3:23:48 😂 The comedy of Tango feeding himself as Skizz freezes to death 😂
2:40:05 FYI, last HC stream you did, you said that silverfish should not be able to go into the farm area, so you did not slabify the infestible stone in the farm area. Skizz not only died to a silverfish, but he died to one in the farm area. So one of those blocks in the farm area is likely infested... lol chat 2?
There should be a "Yelp" review section in the waiting area. Lot of ideas you can do with that
Just watched Skizz's VOD and I'm ready to see all the fun chaos again! A few suggestions to make the game less difficult without it getting less complex:
Four blocks of farmland instead of three. Right now there are four crops to be grown in the farm, and Skizz would often have to break one crop to plant another, leaving useful resources on the ground.
A sound when you successfully hit the target in the freezer. On Skizz's screen it looked like he was hitting the End rod every time, so he didn't know when he'd gotten meat.
Better signage or decoration around the minecart track. You showed it to Skizz and he seemed to forget it was there immediately; the opening to the track on the kitchen side isn't very conspicuous.
For the scoreboard, I think 1 sign per hermit, for their top score. Top line is the hermit and the second line is who they got that top score with. 3rd line is the day they got to and the 4th line is their score.
Does mean that if a pair beat both of their personal scores, you get almost duplicated signs, but I think that's so much easier to read and for easily working out the overal highest score.
+
Skizz’s bits just flying out of the door after dying made me scream cackle! 😂😂
When you made decked out you did a special how to play video, i would love to see a how to play instruction video with some of your last life cohorts that are not on hermitcraft
You should add a minibar to the upgrade room so players can refill their food bar if needed between rounds. Just make sure to rename the food so it can't be used for customers.
3:06:20 maybe the sign could say "press this button to discard with a 33% chance to reroll"
I like that
"Someone died to a berry bush", Yes in a game literally designed to kill you. This game is not designed to kill you.
Don’t take it so literal bud
3:14:15 You could make it so when one button is pressed ( serving a customer ) there is a delay before you can press another, essentially just have pistons retract ( piston retraction is instant ) blocking the output of all other buttons
The stream vod getting onto trending for gaming page!?! This is amazing!
*Game too hard for Tango and Skizz
*Tango makes game easier
*Pearl and Etho team up
*Etho on day 30,"Does this game ever end?"😂
2:05:49 For when Skizz shows up to "help" Tango XD
If there's gona be punchy punchy by the players to kill the rats, the white half of the floor needs to be something more robust than mushroom stem blocks. There were half a dozen times during testing where those blocks were more than halfway to being broken, which would make for sad Hermits stuck in the noodles.
I was home sick from work last week and rewatched all the Tango/Skizz Plate Up streams so this was a pleasant surprise today. Just as hilarious as you guy’s playing the real game
2:52:33
*Phone rings*
*Skizz panics and picks up the phone*
Tango: GUNZ THANK YOU FOR 50 GIFT SUBS...
Skizz: Oh god they keep calling!!
The timing is perfect! That's gotta be an animation 😂
Regarding the highscore signs, have one sign for each Hermit that lists their highest score and who they obtained it with.
That would allow for Pearl to have their score be 20 (with Cub), and Impulse's score be 15 (with Pearl) without impacting anything.
This highlights individual performances but still shows the team.
Love it Tango!!! You and Skizz crack me up!
new day sound could be a rooster
Hi Tango! I got my gaming recap and apparently this channel is my most watched this year and I’m in the 0.2% of viewers :)
Skizz, the black plague wasn't caused by rats, but rather fleas that the rats carried.
Freezer idea: removing the powdered snow directly next to the door.
It allows the player in the freezer to stay alive if the other is busy... but doesn't allow the player in the freezer to obtain meats while sitting there to stay alive.
But thats the best part!
I think tango should make a replica of the dinner/Restraunt on surface. As the “sign” of the restaurant. If he doesn’t want to do it he could have one of his neighbors help build it.
For the wall of names, I would say one sign per hermit and have it like this:
Tango
Pearl 693
Skizz 5
Impulse 3
This gives each hermit the ability to list their top three scores alongside who they played with for that run. Then have the top five scores on prestigious signs off to the side, and let hermits update it if they knock someone off the leaderboard.
for the employee meal - maybe it could be mushroom stew? with saturation or regeneration to maybe help prevent people from dying to rats *cough cough* skizz
App good to see you happy & positive about your endeavour. Excited for you!!
Tango "We're going to make cake! Like the people in the game!" But can't sprint because he's a HUNGRY HERMIT. Too meta for me 😂
Looking so gooooooooood!! Excited for it to be fully balanced and ready to go.
Day indicator could save some future bugs, I think. Players should see what day they're in.
Maybe 8 horizontal lamps to indicate the day 1-8 but 9+ days can be just in 8th lamp constantly.
I haven't been able to watch the whole stream yet, so it's possible you or chat noticed this, but one problem with the rat concept is that when the player tries to kill the rat, they may break the mushroom stems that are the floor to the restaurant.
A simple fix would be to replace the block with another block (quartz, bone block) that doesn't break so quickly.
How about the trashcan being an upgrade? per default force people to throw their trash on the ground and trigger rats (or carry it to the farm)
For game balance, I would decrease the rate of customers rather than increasing patience too much more. This makes it easier for new players early but allows for experienced players to make more use of the phone to get bonus points. Later on, phoning in a customer would be a death wish.
This is so awesome. Cant wait for hours and hours of hungry hermits watchtime
With doc only accepting sand, it makes scars shop the absolute worst shop to have this season.
Scar needs to be charging much more for sand.
Ok I'm looking forward to the hermits playing now, cause this was so much fun. My cheeks hurts from laughing so much!
Someone is for sure going to eat a slice of those cat cakes.
Food for players before the start of the day should definitely be sweet berries named dungeon’s treats to pay homage to decked out 2.
the desperate " I CAN'T GET OUT!! " from Skizzle got me
you could do spaghetti by putting a horn coral fan (the yellow one) on one of your snowball dishes. but the block it is sitting on might need to be a waterlogged leaf (under the mozz/beehive table armor stand)
that would not work since the armour stands are there to hide hoppers
@@dawntreader1247 I mean for the table outside of the game not the diners' tables
Hey Tango! Employee board, have the Employee of month sign top middle, names in the middle (on the lights) and the spoons either side and simply rotated to point the desired way
1:56:16 "How am I going to do a bowl of spaghetti?"
Weren't you talking about having made a big one under the floor of the restaurant?
At least skizz knows what he’s doing now 😂😂😂
If they go long enough they will also need to cook for themselves, so ya timing down for sure.
Also to start the game, go with the classic (slowly) the game... Begins... In.... (Very very quickly) 3,2,1,GO!
I do like the idea of like a "Employees of the month" podium. Maybe a top 3 teams as a podium with each spot 2 armor stands with standard gear and then the hermit heads (so it's easy to switch)
I don't know how time consuming this would be, but a cool and compact way to show player scores would be the top 3 with heads either above or below the signs, but then the heads would be half one hermit, half the other. Shouldn't take too long on a skin editor, but I reckon it would be a lot of heads (maybe create them on demand for weekly scores, for example)
Unlikely to happen, but would be fun
For the upgrades, maybe make it by default that the upgrade goes through so only 1 button on the wall for rerolls and the upgrade comes to affect once the next day starts.
Also someone has made a resource pack that turns zombies into skizzlemans, including the sounds
the music for the days are so good.
1:13:44 I’m surprised nobody said “Top Chef” instead of “Employees of the Month”
For the place on employee of month, just do gold, iron and copper blocks next to and behind sign for gold silver and bronze. Would give more color in room as well
He would need 190 signs for every possible group of 2.
The melon farmland isnt hydrated!!
Also since player hunger seems to be an issue, maybe you could provide a couple of non servable foods (like cooked lamb) to them at the start of each day. Still keeps the resource management but is less annoying
Berry bushes in the starting room, perhaps?
2:16:00 when skizz starts playing
ender pearl stasis chamber for when the day is finished / game failed that will automatically teleport players our of the kitchen so they dont cheat.
For the reroll, it might be better to write something along the lines of "Reroll - Trade current option for 33% chance to get new"
Tango a fyi: players can exchange items between the farm and kitchen door by throwing them next to the door, removing the need to open it.
Next season, just build in the open sky and have scar build a massive death star around it
with the glass case for the hats.. scale and position the glass so the border around the outside is equal size, it will contribute massively to the "quality" of the look (about half border width imo)
Game tutorial - the skiz play test video 😂😂
LOL skizz dying in the freezer xD xD xD
the trophies are specific, but Xisuma knows a guy... (I think it's hoffen?)
On the scores- Could make the room bigger, have top X scores display, and then book and lectern for each player to record their scores with different partners, maybe with them displaying their top score above the lectern? Or similar to what was said about with individual book pages.
What if you had like custom paintings of Kid drawings to hang up in the walls? LOL real family restaurant vibes
You should do employee of the month. Then best pair. Then, top 3 teams.
The damage from freezing and rats is annoying enough but death is kind of a forced end of game especially since the blocker items can be picked up as trash. Maybe have a resistance and regen becon so they cant die but still be annoyed by the damage.
Spooge Rental service (if you still have the permit)
Small Redbox rental booths around the shopping district...skip the big shop by making a small payment dispersal spots...
Also only accept dry sponges...Be Kind, rewind...or um...dry your sponges?
For the daily upgrade, can you use a Crimson button for reroll and a warped button for accept?
The game should be named:
"Golden spoon contest".
Maybe keep food in the intermission area so players can saturation up?
You might want to provide food that is not used in the game to keep health up. With the freezer and the rats that seems to be a pretty big problem.
If you go 4 wide, you could do double lectern, one for player scores one of prior phase winners
Why not have 'Employee of the month' at the top, the signs in the middle column, and the two lots of spoons flanking? That would make it three wide and symmetrical and the lectern could be in the middle.
2:51:12 Rats dropping beats!
1:20:00 make the spoons 1st/2nd/3rd in roman numbers using armor stands , so like this: 1st | , 2nd || , 3rd |||
* Maybe use a different pressure plate to go to the farm in case other Hermits are as observing as Skizz.
* Can you somehow lock the customer done buttons if one was pressed in the last 3-5 seconds?
Even apart from the bug, the flood warning seems way too frequent.
I know you scrapped the pressure plate in the fridge for one player, but what about coordinated pressing for two players to open the door? it would prevent an automatic game over AND be hilarious as both players push each other in panic to get out.
So you can put two people in the fridge!!
I wish there was a way to have the Hermits record sounds and have it match the head.😢
Stupid non floating cake 😂😂😂😂
Can someone please tell me where to get the music he uses in game?? I've searched but can't find it 😢😢😢
I searched hungryhermits too. But can't find anything.
I'm pretty sure it's custom music specifically made for Hungry Hermits, so it's probably not out yet to the public
@explosivelemonkaboom I need this! I wanna listen to it all the time! Maybe as a ring tone...
Will there be a tango appearance at pax unplugged? 👀
I wish.
@ always next year 😅
having patience long longer will be a lot better for the hermits to keep it balance have the patience long longer but after day 8 it get shorter a lot faster, then
Maybe you should have a freezer target shooting practice area
Can you make the items for 1st place a baked potato, 2nd place a normal potato, and 3rd place a poisonous potato?
Maybe you can make a custom spatula for the players to put it in their off hand.
1:10:02 One sign per player and then have highest single and highest co-op score on that sign for that player
Day 9 onwards it should just rain rats non stop LOL
Is it just me, or anyone hear the dubstep made by rats after tango and skizz sang? 2:51:14