Oh wow, looking at this... this game is truly BS with how it accelerates the fire times of the enemies as you go longer without losing a life, to the point where some enemies shoot faster than a human can react. If I have to be blunt, that is abysmal game design, even for the arcade era. I feel like in that era, there'd be more motivation to sink your money into the game if there's a chance of getting better and better at it - but the first two Lethal Enforcers games seem to come with a hard cap on that. (MUCH more so the second than the first, now that I review your play of the first game.) Good job getting as far as you did on the first credit, and only barely needing two more to complete this. (It'd be quite a curious thing if there were a tool-assisted play of the arcade version of either of the first two Lethal Enforcers games, to demonstrate whether these enemies eventually shoot too fast for even a machine to react, but there's sadly only a TAS of the SNES version of the first game out there. That one didn't lose any lives but I don't know how SNES enemy timing compares to the arcade.)
Pretty fun and wild sequel to the first, however the final boss fels unsatisfying, a cool boss, but really weird for a final fight with no real buildup, just "spooky necromantic native american", which is wild, but is it a good solid "Wild West" final villain? Or did they just choose the weirdest combo there hoping it would be "big" enough. I would have liked a rogue army colonel that shoots from an old repurposed military fort. Great playthrough all the same! Fine shooting!
Oh wow, looking at this... this game is truly BS with how it accelerates the fire times of the enemies as you go longer without losing a life, to the point where some enemies shoot faster than a human can react.
If I have to be blunt, that is abysmal game design, even for the arcade era. I feel like in that era, there'd be more motivation to sink your money into the game if there's a chance of getting better and better at it - but the first two Lethal Enforcers games seem to come with a hard cap on that. (MUCH more so the second than the first, now that I review your play of the first game.)
Good job getting as far as you did on the first credit, and only barely needing two more to complete this.
(It'd be quite a curious thing if there were a tool-assisted play of the arcade version of either of the first two Lethal Enforcers games, to demonstrate whether these enemies eventually shoot too fast for even a machine to react, but there's sadly only a TAS of the SNES version of the first game out there. That one didn't lose any lives but I don't know how SNES enemy timing compares to the arcade.)
“You ain’t gonna take me alive, Sheriff!”
“Let’s ride!”
“Sattle up ⬆️!”
idk but old fashioned gun violence is so entertaining
The subtitle of the english version of Lethal Enforcers 2 explained how is terribly hard this game.
Jesus, that would be, like, easily the biggest outlaw gang in history
this game is almost a second civil war
12:10 "Say when....."
Classic video game
Pretty fun and wild sequel to the first, however the final boss fels unsatisfying, a cool boss, but really weird for a final fight with no real buildup, just "spooky necromantic native american", which is wild, but is it a good solid "Wild West" final villain? Or did they just choose the weirdest combo there hoping it would be "big" enough. I would have liked a rogue army colonel that shoots from an old repurposed military fort.
Great playthrough all the same! Fine shooting!
Yo tenia este juego en sega genesis megadrive muy bueno y dificil
이번영상도 잘봤습니다~
아아.. 저 게임 기판 사야하는데.. ㅠㅠ
You did alot better 7 yrs ago