I'm gonna need an explanation on how you're using Gen/Ken without normal summoning them. If you Normal Summon them, the Adventure engine is dead, which is really really bad.
This is a just a guess but the adventure combo can play through hand-traps by itself so it’s probably just a backup if enchantress gets ashes/you open no adventure?
Ok let me explain, I am normal summoning gen or ken to force my opponent to activate a monster effect to make talents or thrust live, that way I can use a talents to scout their hand and rip away any interruption they might have. If that happens I don't need the adventure engine because the biggest benefit to it is you can go straight into baronne to block your speeder from being negated. That's the reason for triple assault synchron because a ken or gen plus assault is a speeder. Now if I open a gen or ken and no talent or thrust then I just do the adventure line and use gen or ken to pitch for fateful or jet synchron later on in the combo.
Riser is in there because thru alot of testing I increasingly needed a 7 because in awkward hands it comes up and also is a extender when you have a bit of a brickyard hand and need access to a additional synchron or enchantress. Could be something else but I wanted the 7 option and the foolish effect.
It basically plays like a second engine. If I open 1 I play those lines if i open the other I do that one. Both end on the same end board. In the instance I draw both I use the adventure engine and use the gen/ken as discard fodder for jet synchron and fateful adventure.
Sweet list. Love to see Synchrons topping
I'm gonna need an explanation on how you're using Gen/Ken without normal summoning them. If you Normal Summon them, the Adventure engine is dead, which is really really bad.
This is a just a guess but the adventure combo can play through hand-traps by itself so it’s probably just a backup if enchantress gets ashes/you open no adventure?
Ok let me explain, I am normal summoning gen or ken to force my opponent to activate a monster effect to make talents or thrust live, that way I can use a talents to scout their hand and rip away any interruption they might have. If that happens I don't need the adventure engine because the biggest benefit to it is you can go straight into baronne to block your speeder from being negated. That's the reason for triple assault synchron because a ken or gen plus assault is a speeder. Now if I open a gen or ken and no talent or thrust then I just do the adventure line and use gen or ken to pitch for fateful or jet synchron later on in the combo.
Can you do a combo test
What are your thoughts on Illegal Knight? I've experimented with it a bit in MD and it has pretty good synergy and disruption application.
Its definitely not bad, the issue I had was I felt like fenrir is a bit higher impact and I didn't want to run too many lvl 7's.
What role does shooting riser have? I make it rev and tengu to eventually synchro into a baronne before I make speeder.
Riser is in there because thru alot of testing I increasingly needed a 7 because in awkward hands it comes up and also is a extender when you have a bit of a brickyard hand and need access to a additional synchron or enchantress. Could be something else but I wanted the 7 option and the foolish effect.
POG 👀
how are you using gen and ken with the normal summon effect restriction from the brave engine?
It basically plays like a second engine. If I open 1 I play those lines if i open the other I do that one. Both end on the same end board. In the instance I draw both I use the adventure engine and use the gen/ken as discard fodder for jet synchron and fateful adventure.
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