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fun fact the orc's relentless endurance (and other similar features) saves you from being thanos snapped by a disintegration spell (it says you go to 1 INSTEAD of going to 0, confirmed by the rules team)
@@SouvenirSpices Yeah, but to be killed outright the disintegration spell would have to do enough damage to down you twice over, which is a relatively tall order in a balanced campaign.
at the risk of sound like a "no fun allowed" kind of person. i would probably rule certain effects or circumstances would override relentless endurance. like i don't care what the rules say, if you got struck a sufficiently powerful attack, you would at *least* be unconscious if not making death saves.
@ yeah you would say that but the rules do not B) Besides, why take away a cool moment from a player for the sake of realism? It’s definitely not overpowered nor abusable, let them have it
Seeing Wood Elf's free castings of Longstrider and Pass Without Trace go unappreciated is a bit odd considering that's the elf subrace that has the most party utility. Free casts of Longstrider is great, and Pass Without Trace is almost a must-have in the party.
@@chrisg8989 So, where a lot of people playing orc or something? Why did it get nerfed? I knew they were going to get rid of those Mountain Dwarves with their extra stat and the Armor proficiency so level 1 Sorcerers would stop showing up at tables with breastplate armor on. I think we all saw that one coming.
@Zr0din no idea. The species balance is all over the place. The flight ability for instance, Dragon Born as just straight up better than Aasimar. Makes no sense.
Orcs got buffed a lot. They lost powerful build, but their dark vision is now 120 feet and adrenaline rush can be used prof. bonus times per short rest instead of per long rest
Goliath not being S is actually criminal. The versatility is NUTS. They can be nearly any class, the abilities aren't set to just melee weapons, but bows as well making them pretty nutty archers too. You can shoot a flying creature and knock him prone all the way to the ground. You can use the ice in tandem with a bows weapon feat and double slow an enemy by 20 feet. Barbarian and fighter doesn't even need to be spoken about. Monk and going a grapple build is CRAZY. They are an insanely good race for magic users if you want to pile on damage or play very safe. In fact, it doesn't say their racial ability doesn't apply to spash damage. So fire ball that does 1d10 extra to everyone it hits, or maybe you want to slow with abilities so you lightning bolt a lot of enemies in a line and knock them all down or slow them by 10 feet. You can also teleport around safely if you wish. I just don't see how this isn't one of the top classes outside of no dark vision in which case save up money and just get goggles of night. If you are a warlock you could just get devil sight and be done with it.
Correction: all of the on hit effects from Goliath subraces specify attack rolls. They do not work on AoE effects. I guess since it’s a prof bonus number of times you could like… dump 3 of em on scorching ray? which is a decent amount of extra damage but quite resource intensive. Goliath is definitely strong, and I’d agree it’s probably s tier, but the glazing from some of yall is crazy
@@Snulge I’m quite the full caster fan myself as I’m a HUGE nerd about this games mechanics. A nice DM *might* let stuff like that work for magic missile, but I wouldn’t count on it RAW. either way, I think goliaths are quite powerful but tbh I think humans are still stronger. Something I don’t see a lot of people bring up is that yeah, even if a feature is replicable via an origin feat or something, your origin feat is tied to your background and therefore certain origin feat/ASI combos just aren’t possible really. Humans, on top of their pretty good free heroic inspiration feature, get a free origin feat *not tied to background*. A human with tough has a better version of that one dwarf feature. Magic initiate and it’s a better version of the high elf feature. etc etc. Goliath is fs quite strong, and I’d put it in s tier probably, but I think Human has gotta go there too
Stones are pretty common in the earth, and should be readily available outside in the wilderness. Plains, swamp, and desert would make it more difficult. Most dungeons are made of stone (Khazad-dum). Natural caves are stone. Streets are sometimes cobblestone. I would say this deserves more credit than garbage. Fits very well into a theme for a dwarf monk.
It is dependent on your DM which sucks, I think it is poorly written. That said the ability is cool and I will let it work at my tables vast majority of locations.
most folks have a medivil setting, meaning the keeps, castles and larger buildings often have stone floors. imagine feeling whats 50ft above you with tremorsense in a castle (and how confusing it would be with people running in secret corridors that you cant see)
i think most dms are going to allow the ability to work as long as the dwarf and the target are touching the ground, no matter the terrain type, i know i will. Even so the ability would not be overpowered, it would bring some nice flavour to the race without the silly restrictions, having a ''umm acksually the ground here is made out of dirt and not stone so your tremorsense doesn't work'' would feel bad for the player, and i'm not here to make the game less fun for my players.
Do you have a favourite / least favourite change to species from the new book? I think biggest W is for Goliath and Dwarves take the biggest L with no more armor proficiency
I like all. EXCEPT the foul exclusion of Gem dragonborns and their gem dragon elemental affinities for Draconic Sorcerer. I will die on a mountain standing by in how ignored all that is by WotC. Shame. They include alot of stuff from Tasha, GOLIATS, give Tiefling 3 lineages but letting Dragonborn also have 3 lineages in form of Chromatic, Gemstone and Metallic? Now thats going to far it seems😂 I get the book were rushed but still!
I really liked that humans aren't just a skill and a feat, and I do wish Teiflings got something original You also missed that dwarves have 120 darkvision
Yes my dislike is everything about it don't like what it's called ther struggling make a difference between the races it's pointless not going to buy the books there are some information that looks good some feats new weapon features some spells and class features just look it up on line and they still can't get ranger right
@@richardwenner755 Species makes tons more sense. Its clinical sounding yes. But its nothing to do with the culture war irl. Theres both evolution and creation in the D&D canon lore. I can go onandon but preach to the converted as they say. If Drow and Dragonborn are races... then it would mean they share the same genetic family tree. Lets take TWO examples. -Human are a species: -Homo Sapiens and Neandethals are SUB species of eachother -For us humans. Asian, European, American, African are RACES. - Sub Races would be distinct enough differences between say north, irish and south european people. - Phenotypes are small differences for face features like nose angles, eye lids, ears, birth marks, skin color hue from individual to individual. I said TWO examples. But quick take and replace Human with Dragonborn. - Chromatic, Gem and Metallic are dragonborn RACES. - Subraces would be the 5 most known variants under each of those. Like Red, White, Black, Green and Blue are Chromatic sub-races And so on so forth... -Dragonborn are species.
Halfling luck is pretty insane. Don't forget it also works on death saves. Turning two failed death saves into one or maybe even in a successful death save can mean the difference between a new character or an epic tail of your current one.
I noticed that you never mentioned that all dwarves now have 120ft of darkvision, it seemed that whenever else 120ft darkvision was brought up it was a pretty big boon but not for dwarves.
14:04 My understanding is that you can move through an ally's space, but not an enemy's. This lets halflings move past medium or larger enemies trying to block their way.
"Moving around Other Creatures. During your move, you can pass through the space of an ally, a creature that has the Incapacitated condition (see "Rules Definitions"), a Tiny creature, or a creature that is two sizes larger or smaller than you. Another creature’s space is Difficult Terrain for you unless that creature is Tiny or your ally." ... "Halfling Nimbleness. You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space."
Light with Darkvision is actually great, as you still have disadvantage in total darkness even with Darkvision. Cast of in a candle in a bullseye lantern and you have an hour long torch that you can hide if you need to be stealthy
Not to mention every DM should know to make their puzzles color-themed for parties that choose to utilize darkvision over light sources as darkvision is grayscale.
@@Martick05545 You can still identify colour in greyscale with incredible accuracy, so at best a colour themed puzzle would be a very low perception check of like DC5
I really like some of the changes they've done for the species, especially the Goliath. Personally, I would of made the Celestial Revelation ability for Aasimar last 10 minutes instead of 1 to make it on par with the abilities that other species have, like Dragonborn and Goliath
I like the Light cantrip because it can be used as a signal. Yellow light for normal. Blue light for caution. Red light for be on guard. Then there is morse code that can be used. I use this system in my Ravnica campaigns. The Azorius Senate use it when on street patrol.
The rock gnomes prestidigitation toy is incredible useful for infiltration while being invisible because the toy wouldn't break invisibility as the spell would.
4:06 When he said pringles while looking directly at me, at the one day I am actually eating them- it completely shocked me! ....Is the world telling me something?
If you put your dwarf on a stone platter carried by unseen servants or something like that, or a stone skateboard, for that matter, he will have his tremorsense activated, and can enjoy advantage on loads of rolls, in his own darkness-spell.
Aasimar's healing ability is a magic action, so if they have the new war caster feat, they can use it on an ally that runs into and out of their range as a reaction.
My favorite thing about Halfling Luck isn't just the effective 3% bonus to all rolls, it's the fact that you basically can't critically-fail attack rolls (or anything else, if your DM has crit-fails for other things). If you're fighting something that you mathematically shouldn't be able to miss, it feels so bad to miss them on a nat 1.
I let my orcs make a skill check to fall prone and “play dead” when they use relentless endurance. If they pass, the monster moves on. I had a player do it and then pop up next turn and kill the monster. It was epic!
They have always been able to actually. Because their flight only lasts one minute. If you don't believe recheck volos and Mordekanin presents Monster of the multiverse
Make them an Ancestral Guardian as well, you're practically unkillable, but the boss basically has to attack you anyway, suddenly the whole party feels unkillable.
@@dndelveri kinda like the world tree more. Sure the ancestral guardian can soft taunt but its only one creature per turn and its just for attack rolls. The world tree can "teleport" enemies away from your allies and reduce their movement to zero and seems more fun to play overall.
Going to have to weigh in on the High Elf, because I think you’re underselling how good cantrip swapping can be - on partial casters being able to swap out your cantrips to maximize your utility is no small thing, particularly given the easy with which you can craft spell scrolls of your most situational options. And both of the High Elf’s spells are absolute bangers. Detect Magic is a ritual spell, so you can make it stretch far beyond your one casting a day (indeed, it is best on builds with few if any spell slots for that reason), and misty step is misty step. For an eldritch knight, for instance, it’s absolutely top tier, although as usual humans are also profoundly appealing. Also if you want to build a gishy cleric. Misty Step your inaccessible enemies into your spirit guardians! Booming Blade them so it hurts to leave! Hell, take the guide background to start so you have shillelagh and do it all with Wisdom!
Something not mentioned (that i think puts Goliath in S), unless it was change, weapons gain additional damage dice per size above medium, meaning a Goliath can walk around with a 2d12 greataxe with no penalty for using a weapon too big for them
Is it just me or are the Goliath choices a bit uneven? Fire giants effectively get half a smite worth of spell slots, while the cloud giants get a free use of a 3rd. level spell? Also, since the number based abilities do not improve over time Fire, Stone and thunder will be much less effective at higher levels, and cold still noticeably less effective. I‘d argue Cloud and Hillgiant are the best because they stay as effective as they are (granted, you might fight more enemies bigger than „large“ at higher levels, but those will probably still be exceptions)
You could take magic initiate any number of times along with pact of the tome to get any spell you want, by taking ritual caster 2 levels later you basically get book of the ancients as if it were a half feat.
You may have slightly mislabelled your spell tables for Elves and Tieflings. I think they get their spells at levels one, *three* and five; but on screen in your video it says levels one, *two* and five.
@@chrisg8989 exactly, and that makes any darkvision species WAY ahead in any darknes encounter to a point where I felt like actively draging my party down for not playing darkvision species
@hawk2222 As long as your DM is running darkness correctly, it won't be that bad. And maybe he will give you goggles of the night. Like you said. Darkvison doesn't mean you can see in darkness.
@@hawk2222Just requires a little adaptability. If you're a martial, have a torch in your off hand, if you're a caster (or just take magic initiate as Origin Feat) take the Light or Dancing Lights cantrip.
and not having darkvision means you are completely blinded. Sure, they both mean you have disadvantage on perception checks - but the blinded condition is also disadvantage on attack rolls and your opponents have advantage to attack you. Oh yeah, with the blinded condition, any spell that requires you to see the target won't work, and you lose the ability to make opportunity attacks.
Be Aasimar, Be monk, take flight = to movement (that and movement increases per x levels), take Grappler, Drop people from 40ft+ (Can do this with Dragonborn as well I guess)
Don't forget halflings can take the legacy feat bountiful luck. If your class doesn't use reactions a lot it can literally be a life saver. It becomes a 3% boost to everyone's d20 rolls. If you have a DM who uses critical fails both become really useful. If you like frustrating DMs this is the way.
Good video. I had to try and pause it four times to successfully read "Maybe slightly worse (short kings rise up)" as it flashed by so quickly. (Not a huge deal, but FYI.) Now I'm really tempted to make a Gnome Barbarian villain group for my players to fight. I want to argue about Tiefling placement... but uh... bother, you make a good argument. I think my planned Dance Bard is still going to be a Tiefling, rather than Human, on the sheer hilarity factor of being able to say that all unarmed attacks are delivered by her tail whacking people.
It would be interesting to force a bell curve approach, one species at S and one at F, then distribute the rest. I do like seeing relative balance though!
Yeah I was hoping to see them ranked worst to best. Placing every race into only A or B tier helps demonstrate that they're well-balanced, but not much else.
I've got a lvl 9 Gnome barbarian, wich started out as some what of a Joke. Gave him bear totem and the tough feat. So much fun for me, so much frustration for the dm. Adv on the saves are such a boost!
archfey warlock high elf could benefit more from free misty step then from teleport ability because of how many thing in this subclass require use of this spell
I really wish the Aasimar divine revelation features were all "you gain a fly speed equal to your walking speed, you get the once petr attack damage bonus, and also this tertiary area of effect happens" so like protector could be flying and a small bit of healing to creatures of your choice at the start of your turn or damage reduction to attacks made against them, and then the other two options just get a flying speed too. As is it just seems like protector is obviously the best and I don't think giving them all a flying speed is anywhere close to op considering every dragonborn gets a much longer fly speed at level 5
regarding Aasimar and the light cantrip -- darkvision turns darkness into dim light, so perception is at disadvantage. That Aasimar might love that light cantrip a little more if those enemies are trying to hide. RE: halfling nimbleness. I've always played that moving through the space occupied by an ally costs 1 extra movement, and moving through the space of an enemy is restricted. Except in the case of halfling nimbleness. When I played a halfling, through level 3, it came up in maybe one combat. When these ribbon traits do come up, though, it makes you feel pretty good.
Look at Lucky again. It does NOT let PCs reroll, it gives advantage. Humans get Inspiration per long rest and Muscian gets that to each short rest, so humans arent that big if a party member has musician. Inspiration with Musician is the new nerfed Lucky.
I think he was talking about the lucky condition for halflings: "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll." Only works for filthy little hobbitses.
14:24 The Halfling Luck trait nearly removes the automatic fail from rolling a 1 that most tables go by. If your character specializes in a certain skill, there’s always that 5% chance of failure, even on a DC10 roll you have a +11 to. Turning this into a less than 1% chance (rolling two 1s) without needing to setup advantage (inspiration, luck point, etc.) is a huge boost for the party’s face or general skill goblin!
Relentless endurance should be changed to "as a reaction once per day, when you would fall to 0, your hit points can't fall below 1 until the end of your next turn." This gets the same flavor of being able to withstand an assault that would shatter anyone else, gives you a chance to respond and then die in groups fashion. It would also allow for shenanigans like suplexing a dragon into the ground and surviving the fall. Which is AWESOME.
I think there are going to be a lot of arguments at the game table. The RAW says that dwarves get tremorsense as part of stonecunning and can use it as a bonus action when touching a stone surface. Some will argue that anything that the dwarf can sense must be standing on/touching the same stone surface, so stone soles won't work. Others will argue that it will work. So, the DM will have to call it. But if you really wanted stone soles (I realize that you are joking) on your boots, you'd also have to sacrifice a bunch of movement.
@@brilobox2 Which of us are you replying to? Anyhow, here's a quotation: "Tremorsense. A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense." The new dwarven ability limits the "same ground or substance" to be stone. So, I would rule at the table that the dwarven tremorsense needs all parties to be on the same stone surface (cave floor, cobblestone street, castle floor, etc.). For boot soles to work, the party you are searching for would have to be standing on the same boot sole you are.
14:31 fun fact, once in a game i got 5 nat 1s in a row XD (apparently that's 1 in 3.2 milion for those who are curious) in different scenarios with different characters, but still our team was in a dungeon trying to gix a problem about fog spewing from a mountain (i had a fighter samurai tiefling and a wild magic sorcerer amethyst dragonborn) the group found an undead stuck in a hole, my fighter wanted to help them out, and the dm asked for a strength check, nat 1, after a bit of struggle we got the undead out, the undead felt a bit odd so my dragonborn asked for an insight check, nat 1, i said 'no' and tried to magical guidance, nat 1, it took me like 3 seconds to just take it in, and then i used tides of chaos to give myself advantage on that insight, GUESS WHAT, i got a nat 1 AGAIN, that's 4 nat 1s in a single encounter then in another encounter with my goblin phantom rouge, we were escaping from a tsunami of rats, and we found a giant iron door, i got there first and dm requested a thieves tool check... nat 1, thankfully i had inspiration and ended up with like.. 21 total or something, but yea, that's my story XD
as anote: the Dwarf has superior darkvision now at 120 feet (you put the correct picture but only mentioned it having darkvision). This means you can build a ranged dwarf to abuse this like with the drow (weird but quite good), considering you no longer have to get Str/Con as a dwarf you can do it quite easily.
In defense of relentless endurance, would you rather have: a) the enemy attack you twice and you take two failed death saves? b) have the enemy attack you once to bring you down and then attack your teammate to bring them down too? c) have the enemy have to attack you a minimum of twice to even put you down in the first place, saving you death saves and your teammates getting attacked at all? Relentless endurance is awesome!
I think you are underestimating how often a dwarf might be standing on stone… any sort of underground dungeon is most likely gonna be caves or made of stone, and even above ground any paved road or pavement can be counted as stone, plus a lot of buildings will have at least stone floors (especially in cities with decent economy, and any noble house you’re breaking into almost certainly has stone/marble floors).
Honestly wish both scourge and protector were one. With the nerf to the damage from equal to level to prof. Or let the on hit apply more than once per turn. 4-12 damage doesn't seem to busted to me, with like 2 attacks (But you could definitely could min max it with like fighter or scorching ray. Oh I guess fireball aoe doing potentially 6 more damage to everything seems like a lot) If my picture doesn't reveal it, I'm really super duper biased. I like angels and aasimar
Dragonborn ALL the way!Gnome, Tiefling, Drow close behind. Kenku, Kobold, Tabaxi, Shifter, Goblin after. BTW!Forcespecially NEW D&D player awarness! Convert in Gem dragonborns with their just as bad/ decent/ worse elemts of Thunder( sapphire ), Radiant ( crystal ), Psychic ( emerald ), Necrotic ( topaz ), Force ( amethyst ) and the Dragonborn in PHB is complete! Could transfer Fizban specific Chromatic/ Gem and Metallic feats as an extra option if we DMs allow it😁 Theres ZERO excuse that WotC were brazenly ignorant if not out of time of slotting in Gem dragonborns ( and gem dragon elemental affinities for Draconic Sorcerer ) for the new PHB24. They jammed in TONS of Tasha stuff, some Xanathar and smidge from Fizban yet removed gem elements from spells that had them because " reasons "😂 Theres ZERO problem regarding balance. Force isnt scawy fellow DMs🥺😉
@@ziggyhudson7964 They can and not have. Dragonborn are the only draconic species that have breath weapon I think. The ONLY reason Im against tails it is: Well mudding the distinction/ confuse new fans of what the difference between Dragonborn, Dragonkin, Half-Dragon, Kobolds, Abishai, Draconians and Dragonspawn latter which was Tiamats chromatic answer to Bahamuts dragonborn pre 4e Just check Forgotten Realms wikia to get answers more detailed. Newcomers no doubt will get confused of all these! Quick guide differenciations - Draconians explode in different ways upon death. They are almost always evil, ALL have tails, some have wings depending of the Chromatic+Gem+Metallic gene mix from the eggs they spawn of each dragon CR tier. White, Crystal, Brass are one type of draconian. Bass I think - Dragonkin are HUGE. Lacks clothing, different physical attributes - Abishai are humanoid devil dragons. If seemingly ANY humanoid serve Tiamat well, they get gifted into turning into an Abishai of the appropriate type. They ALL have tails, wings - Half-Dragons are birthed through intercourse between a male or female dragon and male or female member of ANY species. But humanoids are the most common form. They can also be created by cursed rituals. They have tails but NO wings. Their heads, tails, features look EXACTLY like their true dragon parents, just scaled down - Kobolds? These little rascals have scale colors of chromatic, gem and metallic. They ALL have tails, some do get birthed with wings and are highly envyed and/ or spited, same for the ones inherenting Sorcerer capabilities! Kobolds were created by the blood doplets of true dragons
Great video as always. You should include a list of the movies/games/anime that you included clips from. I've seen so many cool looking clips and can't find them to go watch them.
Goliath omg grapple plus teleport = hysterical. Maybe grapple, next round teleport into the air, win an athletic check (?) with advantage and proficiency? So you control the fall ensuring you land on the opponent who takes full fall damage. Maybe throw a couple punches in, with advantage, on the way down. Lol I want this all day
I really enjoyed this vid. Very informative and well told. By the way will you be doing any more with vldl? That short campaign was nothing short of amazing! I was absolutely gutted when it stopped just as it was getting even better. All in all great work all round
In defense of Tieflings, I would like to point out something you didn’t think about: they all secretly have advantage on intimidation. While it might not be proficiency, it is advantage. Now you’re probably asking where this comes from… and it’s Thaumaturgy. They just need to cast it for an intimidation check but it’s under booming voice.
I built a Goliath Warrior Of Shadow/ Assassin/ Barbarian and if I stack actions right in one turn I can get 1 sneak attack, 3 flurry of Blows, his fire attack [Fire Giant ancestry] and his dagger damage plus for extra spice I can make one of my flurry of Blows into a stunning strike.
Between Luck and what is basically Hide In Plain Sight, Halflings should be able to conquer any land they set their mind to. I've followed this to it's logical conclusion in a homebrew. Small folk that can easily hide and are fearless would have no issue striking back at any species that threatens their lands. They're so good at information gathering and threats to loved ones that they in essence have become North Korea and are the largest and most repressive empire in my world. Humans and elves have capitulated while dwarves and gnomes (with the aid of Dokkaebi) have conducted an insurgency campaign for the past 50 years.
halfling is still my favorite. lightfoot was my first but ghostwise is also good. also a decent hag legacy option. lets me be reckless and annoying, able to save the day even.. but not so directly op that the DM drops a cave on me. drunken master, swash, or hehe long death monk... you basically have a great lil distraction bouncing around. 3 levels of moon druid and be a literal mole popping up and biting ankles.
What classifies as a "stone surface" for Stonecunning? Could you theoretically have a stone tile you keep with you, and now that you're touching "a stone surface", whee, Tremorsense?
Goliath caught my attention, rock esp. Rock Gnome tho... that tinker toy means you can turn your oil vials into self lighting molotovs, smoke grenades, and other fun things.
just make sure and take 3 levels thief or alchemist too. hehe. thinkin a very interesting genie goliath concept... multi with either divine soul for 3 class spells, clockwork for glyph of warding, or shadow for doggo.. lose wish after 3 levels but doggo just fits so well. redneck bounty hunter. lots of save or suck charm and shutdown control. premade magic circles. place for glyphs, tools, etc.. faithful hound and a dog shaped lorehold statue, Quandrix, or inkling that thinks hes a dog... oh that sounds fun.
18:29 I… think it kinda makes sense for a Species trait to not give you as many hitpoints as certain Class features. It’s something you can do from level 1. Could they have made it be Proficiency Bonus or Con Mod or something? Maybe. But would that matter? The difference between 3 hitpoints and 1 gets smaller with every level.
To understand better the halfling 's lucky feat you just need to know that the average score you get on a D20 is 10.5; with the lucky feat your average goes up to 10,975. That is almost a +0.5 bonus on everything, quite different from advantage wich I remember is like a +4 or +5 bonus.
Once you get to plasmoids, I can tell you this as a plasmoid enjoyer.. Even DMs who are very, very much against homebrew stuff tend to give me some racial buffs not on the stat block or even rework parts of the stat block because they feel the race underperforms far too much and is far too restrictive for what is essentially a giant ooze. Common changes are.... I can fit through anything as long as the bulkiest part of my equipment set can fit through it. I can use acid instead of other damaging types for spells or attacks (Depends on the DM here.) Attacks that require something to go inside the person or be on their skin may be ignored since ooze is just a ball of acid. I can store a bag of holding or other magic items inside myself, making them incredibly hard to steal as the thief would take acid damage trying to grab them. immunity to disease, since oozes are carrion eaters. Can easily harvest rations from slain monsters. Basically mostly ribbon stuff besides a massive change to amorphous to make it actually usable. But they come up from time to time and its nice that they do.
I have a question about the Tieflings. Were their spells changed to be like the races in Multiverse of Monsters where they can cast them for free but also with spell slots or are they like the original where you can only cast them for free? This is a really minor change but important for a few of the character ideas I had.
Dwarves have 120ft darkvision - it was called out as an extra bonus for otehr races that had it, since it allows for ranged attacks with advantage in certain conditions - yet poor dwarves didn't get this perk mentioned :(
DnD watering down races, waters down heroicness of playing the hero, and now even watering down the standard array not even to get a 18 in a stat which has always been the defining heroic level. Makes me glad I went to pathfinder 1e rather than 4e.
Never underestimate light. Darkvision is cool but disadvantage on perception and -5 passive is always a detriment. Enemies seeing you and you seeing them is better than them seeing you while hidden and you not able to notice them.
Question - does the 2024 book mothball all the previous books, or are variant races/species that previously existed still an option? My favourite characer ever was a winged tiefling (and the flappy wings would help lift them out of the B/C tier), and I'd be gutted if I couldn't make such a silly character again...
I feel like WotC massively dropped the ball by not making it crystal f***ing clear that ALMOST EVERYTHING printed up to this point can work in the 2024 rules environment. The book even has rules to import older things that don’t already fit perfectly. You could literally just…use your old character, and it would work fine.
With the human, I think you underrate heroic inspiration after just singing the praises of rerolling 1s for halflings. How many 1s do you expect to get in a game with a character? If you say an average of 1, then the human's ability to reroll is better as they get just as many rerolls except they get to choose the roll to redo. Obviously, this will scale depending on the length of your session and number of players but I think 1/session is about the average I've seen.
I think that Goliath and Human deserve the S tier, other than that I kind of agree with the rest. The fact that they all got A and B tier it means that they are very well balanced. There are no bad options in D tier and in your opinion there are no obviously overpowered species in S tier. Some choices are better than others and tieflings could need a slight boost but overall they are all fairly similar in rank.
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I do think darkvision if given out far too much, but the consequences of not having it is also pretty rough. A front line sword and board person has to give up 2 AC to rock a torch instead of a shield. Parties obsessed with always sneaking everywhere they go complain that they suddenly cant. Casters should not be able to target nearly anything at range (although I have never once seen them called on that). And fighting enemies that do have dark vision given the enemies a real advantage. My point is that it is alot...you know, I just talked myself around to wondering why we dont enforce this stuff more. It is much more interesting this way 😅
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Wait dwarves also have 120foot dark vision
Oh, so racism is okay in DnD, but if I...
I wanted to get bestiary and it looked cool, so I got grim hallow instead
Tremorsense, will be useful all the time just carry a stone in your pocket. Rules as written that would work
@@imkindvabigdeal8223 RIP to the English language 😢
So… DM, let’s say I make a Goliath Grappler Monk. I believe I would now officially be Large And in Charge.
*polite applause*
take your like and get out.
fun fact the orc's relentless endurance (and other similar features) saves you from being thanos snapped by a disintegration spell (it says you go to 1 INSTEAD of going to 0, confirmed by the rules team)
but it says but not killed outright, that might still overrule it. Dunno.
@@SouvenirSpices Yeah, but to be killed outright the disintegration spell would have to do enough damage to down you twice over, which is a relatively tall order in a balanced campaign.
I prefer using it to airdrop them without a parachute.
at the risk of sound like a "no fun allowed" kind of person. i would probably rule certain effects or circumstances would override relentless endurance. like i don't care what the rules say, if you got struck a sufficiently powerful attack, you would at *least* be unconscious if not making death saves.
@ yeah you would say that but the rules do not B)
Besides, why take away a cool moment from a player for the sake of realism? It’s definitely not overpowered nor abusable, let them have it
12:42 just a note: the Goliath's Giant Ancestry bonuses are PB times per *Long Rest*, not per *Short Rest*.
Ah shit I got excited cos I thought that was something I'd got wrong lol
Seeing Wood Elf's free castings of Longstrider and Pass Without Trace go unappreciated is a bit odd considering that's the elf subrace that has the most party utility. Free casts of Longstrider is great, and Pass Without Trace is almost a must-have in the party.
Pass without a Trace is amazing to help with inflitration.
Could you please tell me who made your icon?
To be fair, Pass Without Trace was heavily nerfed by proxy, due to Surprise being heavily nerfed.
@Kytseo while surprise did get nerfed but making sure your opponents get worse on initiative is still nice
@@MP-in3yn True, though, to be fair, Surprise being so initially busted did a lot to make Pass Without Trace as busted as it was.
Goliath takes the w because its "subrace" options are more powerful than everyone else's. Orc I feel like got nerfed to the ground, but that's just me
Orc should have Large Build at the very least.
@@chrisg8989 So, where a lot of people playing orc or something? Why did it get nerfed?
I knew they were going to get rid of those Mountain Dwarves with their extra stat and the Armor proficiency so level 1 Sorcerers would stop showing up at tables with breastplate armor on. I think we all saw that one coming.
@Zr0din no idea. The species balance is all over the place. The flight ability for instance, Dragon Born as just straight up better than Aasimar. Makes no sense.
Orcs got buffed a lot. They lost powerful build, but their dark vision is now 120 feet and adrenaline rush can be used prof. bonus times per short rest instead of per long rest
@Fishbiene darkvision is only good when the DM doesn't implement the visibility rules correctly.
High elf is the best. Because you can change your cantrip after a long rest. Thats huge customization. Detect magic and misty step are always good.
Yeah rating Elves low is crazy. They aren't good for non-casters, but if you have spellslots both wood elf and high elf are hard to pass up imo
Goliath not being S is actually criminal. The versatility is NUTS. They can be nearly any class, the abilities aren't set to just melee weapons, but bows as well making them pretty nutty archers too. You can shoot a flying creature and knock him prone all the way to the ground. You can use the ice in tandem with a bows weapon feat and double slow an enemy by 20 feet. Barbarian and fighter doesn't even need to be spoken about. Monk and going a grapple build is CRAZY. They are an insanely good race for magic users if you want to pile on damage or play very safe. In fact, it doesn't say their racial ability doesn't apply to spash damage. So fire ball that does 1d10 extra to everyone it hits, or maybe you want to slow with abilities so you lightning bolt a lot of enemies in a line and knock them all down or slow them by 10 feet. You can also teleport around safely if you wish. I just don't see how this isn't one of the top classes outside of no dark vision in which case save up money and just get goggles of night. If you are a warlock you could just get devil sight and be done with it.
Correction: all of the on hit effects from Goliath subraces specify attack rolls. They do not work on AoE effects. I guess since it’s a prof bonus number of times you could like… dump 3 of em on scorching ray? which is a decent amount of extra damage but quite resource intensive. Goliath is definitely strong, and I’d agree it’s probably s tier, but the glazing from some of yall is crazy
@@RearAdmirl Ahh good correction. Yeah 3 on scorching or magic missile would be sick af. It deserves the glazing it's amazing.
@@Snulge doesn’t work on magic missile either, that needs an attack roll. Works on eldritch blast though
@@RearAdmirl TRUE. I'm horrible with magic as written I hardly run it, deepest i dip is half casters.
@@Snulge I’m quite the full caster fan myself as I’m a HUGE nerd about this games mechanics. A nice DM *might* let stuff like that work for magic missile, but I wouldn’t count on it RAW. either way, I think goliaths are quite powerful but tbh I think humans are still stronger.
Something I don’t see a lot of people bring up is that yeah, even if a feature is replicable via an origin feat or something, your origin feat is tied to your background and therefore certain origin feat/ASI combos just aren’t possible really. Humans, on top of their pretty good free heroic inspiration feature, get a free origin feat *not tied to background*. A human with tough has a better version of that one dwarf feature. Magic initiate and it’s a better version of the high elf feature. etc etc. Goliath is fs quite strong, and I’d put it in s tier probably, but I think Human has gotta go there too
After BG3, not having Githyanki as a race is so painful. RIP Bae'zel
I was so confused about that when I went to play d&d
You can still play as Githyanki, if your DM allowed Monsters of the Multiverse in your building material.
Stones are pretty common in the earth, and should be readily available outside in the wilderness. Plains, swamp, and desert would make it more difficult. Most dungeons are made of stone (Khazad-dum). Natural caves are stone. Streets are sometimes cobblestone. I would say this deserves more credit than garbage. Fits very well into a theme for a dwarf monk.
Besides you can just touch the stone instead of standing on it. So if you put a rock on the ground, your tremorsence will work.
It is dependent on your DM which sucks, I think it is poorly written.
That said the ability is cool and I will let it work at my tables vast majority of locations.
most folks have a medivil setting, meaning the keeps, castles and larger buildings often have stone floors.
imagine feeling whats 50ft above you with tremorsense in a castle (and how confusing it would be with people running in secret corridors that you cant see)
i think most dms are going to allow the ability to work as long as the dwarf and the target are touching the ground, no matter the terrain type, i know i will. Even so the ability would not be overpowered, it would bring some nice flavour to the race without the silly restrictions, having a ''umm acksually the ground here is made out of dirt and not stone so your tremorsense doesn't work'' would feel bad for the player, and i'm not here to make the game less fun for my players.
@@AnonyMeowr - I would certainly take into consideration the environment they are in and not allow it all the time.
Do you have a favourite / least favourite change to species from the new book? I think biggest W is for Goliath and Dwarves take the biggest L with no more armor proficiency
I like all. EXCEPT the foul exclusion of Gem dragonborns and their gem dragon elemental affinities for Draconic Sorcerer. I will die on a mountain standing by in how ignored all that is by WotC. Shame. They include alot of stuff from Tasha, GOLIATS, give Tiefling 3 lineages but letting Dragonborn also have 3 lineages in form of Chromatic, Gemstone and Metallic? Now thats going to far it seems😂 I get the book were rushed but still!
I do like some of these RACES
I really liked that humans aren't just a skill and a feat, and I do wish Teiflings got something original
You also missed that dwarves have 120 darkvision
Yes my dislike is everything about it don't like what it's called ther struggling make a difference between the races it's pointless not going to buy the books there are some information that looks good some feats new weapon features some spells and class features just look it up on line and they still can't get ranger right
@@richardwenner755 Species makes tons more sense. Its clinical sounding yes. But its nothing to do with the culture war irl. Theres both evolution and creation in the D&D canon lore. I can go onandon but preach to the converted as they say. If Drow and Dragonborn are races... then it would mean they share the same genetic family tree. Lets take TWO examples.
-Human are a species:
-Homo Sapiens and Neandethals are SUB species of eachother
-For us humans. Asian, European, American, African are RACES.
- Sub Races would be distinct enough differences between say north, irish and south european people.
- Phenotypes are small differences for face features like nose angles, eye lids, ears, birth marks, skin color hue from individual to individual.
I said TWO examples. But quick take and replace Human with Dragonborn.
- Chromatic, Gem and Metallic are dragonborn RACES.
- Subraces would be the 5 most known variants under each of those. Like Red, White, Black, Green and Blue are Chromatic sub-races
And so on so forth...
-Dragonborn are species.
Halfling luck is pretty insane. Don't forget it also works on death saves. Turning two failed death saves into one or maybe even in a successful death save can mean the difference between a new character or an epic tail of your current one.
I noticed that you never mentioned that all dwarves now have 120ft of darkvision, it seemed that whenever else 120ft darkvision was brought up it was a pretty big boon but not for dwarves.
Because they're so short something's gonna obstruct their vision way before 120ft
The 1 second black screen mentions it lol
14:04 My understanding is that you can move through an ally's space, but not an enemy's. This lets halflings move past medium or larger enemies trying to block their way.
"Moving around Other Creatures. During your move, you can pass through the space of an ally, a creature that has the Incapacitated condition (see "Rules Definitions"), a Tiny creature, or a creature that is two sizes larger or smaller than you. Another creature’s space is Difficult Terrain for you unless that creature is Tiny or your ally." ... "Halfling Nimbleness. You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space."
Light with Darkvision is actually great, as you still have disadvantage in total darkness even with Darkvision. Cast of in a candle in a bullseye lantern and you have an hour long torch that you can hide if you need to be stealthy
Not to mention every DM should know to make their puzzles color-themed for parties that choose to utilize darkvision over light sources as darkvision is grayscale.
@@Martick05545 not anymore I think. The new Darvision description does not mentioned color nor shades of gray. I could be wrong though.
@@dilkertoquendo8219 either way it wouldn’t matter, 90% of the time DMs AND players forget that, either accidentally or on purpose.
@@Martick05545 You can still identify colour in greyscale with incredible accuracy, so at best a colour themed puzzle would be a very low perception check of like DC5
I really like some of the changes they've done for the species, especially the Goliath. Personally, I would of made the Celestial Revelation ability for Aasimar last 10 minutes instead of 1 to make it on par with the abilities that other species have, like Dragonborn and Goliath
I like the Light cantrip because it can be used as a signal. Yellow light for normal. Blue light for caution. Red light for be on guard. Then there is morse code that can be used. I use this system in my Ravnica campaigns. The Azorius Senate use it when on street patrol.
The rock gnomes prestidigitation toy is incredible useful for infiltration while being invisible because the toy wouldn't break invisibility as the spell would.
4:06 When he said pringles while looking directly at me, at the one day I am actually eating them- it completely shocked me!
....Is the world telling me something?
pringle
If you put your dwarf on a stone platter carried by unseen servants or something like that, or a stone skateboard, for that matter, he will have his tremorsense activated, and can enjoy advantage on loads of rolls, in his own darkness-spell.
Torek railgrinder from fantasy high coming to mind
Or just get a pair of stone sole boots.
Having all of the starting races fall within 2 decent ratings and no super fantastic/ extra terrible ratings seems like decent design to me.
Aasimar's healing ability is a magic action, so if they have the new war caster feat, they can use it on an ally that runs into and out of their range as a reaction.
Warcaster specifically says a spell. So sadly no. but if you have an item that cast a spell that would probably count
DM won't allow me to use new WC's opportunity attack for buffing allies instead of attacking 😢
@aibou2399 when WOTC makes something so broken the DMs need to balance it
No GM should allow you to attack your allies for profit
@@aibou2399perfect, that is cheese.
My favorite thing about Halfling Luck isn't just the effective 3% bonus to all rolls, it's the fact that you basically can't critically-fail attack rolls (or anything else, if your DM has crit-fails for other things). If you're fighting something that you mathematically shouldn't be able to miss, it feels so bad to miss them on a nat 1.
I let my orcs make a skill check to fall prone and “play dead” when they use relentless endurance. If they pass, the monster moves on. I had a player do it and then pop up next turn and kill the monster. It was epic!
Aasimar under the new rules can also fly in heavy armour 😂
They have always been able to actually. Because their flight only lasts one minute. If you don't believe recheck volos and Mordekanin presents Monster of the multiverse
Imagine a dwarf barb with the tough feat, just how much damage could this build soak up?
Make them an Ancestral Guardian as well, you're practically unkillable, but the boss basically has to attack you anyway, suddenly the whole party feels unkillable.
Or even a dwarf fighter with tough and heavy armour master.
Or Stone Giant Goliath fighter with tough and heavy armour master
@@dndelveri kinda like the world tree more. Sure the ancestral guardian can soft taunt but its only one creature per turn and its just for attack rolls. The world tree can "teleport" enemies away from your allies and reduce their movement to zero and seems more fun to play overall.
Goliath is insanely strong now.
Going to have to weigh in on the High Elf, because I think you’re underselling how good cantrip swapping can be - on partial casters being able to swap out your cantrips to maximize your utility is no small thing, particularly given the easy with which you can craft spell scrolls of your most situational options. And both of the High Elf’s spells are absolute bangers. Detect Magic is a ritual spell, so you can make it stretch far beyond your one casting a day (indeed, it is best on builds with few if any spell slots for that reason), and misty step is misty step. For an eldritch knight, for instance, it’s absolutely top tier, although as usual humans are also profoundly appealing. Also if you want to build a gishy cleric. Misty Step your inaccessible enemies into your spirit guardians! Booming Blade them so it hurts to leave! Hell, take the guide background to start so you have shillelagh and do it all with Wisdom!
Thats the problem with never considering anything but the flat numbers.
Something not mentioned (that i think puts Goliath in S), unless it was change, weapons gain additional damage dice per size above medium, meaning a Goliath can walk around with a 2d12 greataxe with no penalty for using a weapon too big for them
My goliath baby is so good now. Id stick with Stones Endurance, cause it feels iconic, and a reason i love playing Goliath.
Is it just me or are the Goliath choices a bit uneven?
Fire giants effectively get half a smite worth of spell slots, while the cloud giants get a free use of a 3rd. level spell? Also, since the number based abilities do not improve over time Fire, Stone and thunder will be much less effective at higher levels, and cold still noticeably less effective. I‘d argue Cloud and Hillgiant are the best because they stay as effective as they are (granted, you might fight more enemies bigger than „large“ at higher levels, but those will probably still be exceptions)
Pouring one out for my dwarven brethren. I never played with another person who bothered to be a dwarf, but I'm sad to see them get nerfed.
Dwarves are my main race/species I play. Love them to death. Just sad they don't have any ancestors like elves, gnomes, and Goliath.
@@tylerthiessen9484 Yeah, really. For an edition that wants to give us the same but more, there are a couple things that they weirdly gave less to.
Human Warlock under the new rules can have three feats by Level 2.
"Origin feats"
You could take magic initiate any number of times along with pact of the tome to get any spell you want, by taking ritual caster 2 levels later you basically get book of the ancients as if it were a half feat.
@@joshuabeatty7371 any 1st level spell you want and rituals, sure. Let's not get carried away. Magic initiate is good, but not that good.
5! You can have 3 Feats by level 1 and you can choose the Invocation as often as you like.
5 feats, actually! It's repeatable.
You may have slightly mislabelled your spell tables for Elves and Tieflings. I think they get their spells at levels one, *three* and five; but on screen in your video it says levels one, *two* and five.
dude you make dnd sound so fun im gunna try to find a local group to play with
That’s because it IS fun.
The biggest issue with DnD, with all TTRPGs, is not being able to play them enough. Especially in-person.
0:40 ehh... darkvision gives you D I S A D V A N T A G E on perception chcecks in total darknes. Species with darkvision still need to light the way
No one ever understands this, and it bugs me.
@@chrisg8989 exactly, and that makes any darkvision species WAY ahead in any darknes encounter to a point where I felt like actively draging my party down for not playing darkvision species
@hawk2222 As long as your DM is running darkness correctly, it won't be that bad. And maybe he will give you goggles of the night. Like you said. Darkvison doesn't mean you can see in darkness.
@@hawk2222Just requires a little adaptability. If you're a martial, have a torch in your off hand, if you're a caster (or just take magic initiate as Origin Feat) take the Light or Dancing Lights cantrip.
and not having darkvision means you are completely blinded.
Sure, they both mean you have disadvantage on perception checks - but the blinded condition is also disadvantage on attack rolls and your opponents have advantage to attack you. Oh yeah, with the blinded condition, any spell that requires you to see the target won't work, and you lose the ability to make opportunity attacks.
17:17 "thank god, we're back, we're safe" XD
Be Aasimar, Be monk, take flight = to movement (that and movement increases per x levels), take Grappler, Drop people from 40ft+ (Can do this with Dragonborn as well I guess)
Or Elements monks can all do it at higher levels.
@@MikeReevesMcMillan fair point.
Don't forget halflings can take the legacy feat bountiful luck. If your class doesn't use reactions a lot it can literally be a life saver. It becomes a 3% boost to everyone's d20 rolls. If you have a DM who uses critical fails both become really useful. If you like frustrating DMs this is the way.
Good video.
I had to try and pause it four times to successfully read "Maybe slightly worse (short kings rise up)" as it flashed by so quickly. (Not a huge deal, but FYI.)
Now I'm really tempted to make a Gnome Barbarian villain group for my players to fight.
I want to argue about Tiefling placement... but uh... bother, you make a good argument.
I think my planned Dance Bard is still going to be a Tiefling, rather than Human, on the sheer hilarity factor of being able to say that all unarmed attacks are delivered by her tail whacking people.
As someone currently playing a Yuan Ti Monk with a big tail, Unarmed Attacks using the Tail is a fun aesthetic
It would be interesting to force a bell curve approach, one species at S and one at F, then distribute the rest. I do like seeing relative balance though!
Yeah I was hoping to see them ranked worst to best. Placing every race into only A or B tier helps demonstrate that they're well-balanced, but not much else.
@@TemporalElpis they literally are best to worst, read the placement in order and you have human 1st > tiefling last.
I've got a lvl 9 Gnome barbarian, wich started out as some what of a Joke. Gave him bear totem and the tough feat. So much fun for me, so much frustration for the dm. Adv on the saves are such a boost!
Druid Aasimar will always be top shelf. Pop wings, turn into a shark and instant sharknado for the win.
Caves, dungeons, and Underdark have stone floor.
archfey warlock high elf could benefit more from free misty step then from teleport ability because of how many thing in this subclass require use of this spell
I really wish the Aasimar divine revelation features were all "you gain a fly speed equal to your walking speed, you get the once petr attack damage bonus, and also this tertiary area of effect happens" so like protector could be flying and a small bit of healing to creatures of your choice at the start of your turn or damage reduction to attacks made against them, and then the other two options just get a flying speed too. As is it just seems like protector is obviously the best and I don't think giving them all a flying speed is anywhere close to op considering every dragonborn gets a much longer fly speed at level 5
regarding Aasimar and the light cantrip -- darkvision turns darkness into dim light, so perception is at disadvantage. That Aasimar might love that light cantrip a little more if those enemies are trying to hide. RE: halfling nimbleness. I've always played that moving through the space occupied by an ally costs 1 extra movement, and moving through the space of an enemy is restricted. Except in the case of halfling nimbleness. When I played a halfling, through level 3, it came up in maybe one combat. When these ribbon traits do come up, though, it makes you feel pretty good.
remember that heroic inspiration letting you reroll any die also applies to things like hit dice when you level up for those that use that rule
Look at Lucky again. It does NOT let PCs reroll, it gives advantage. Humans get Inspiration per long rest and Muscian gets that to each short rest, so humans arent that big if a party member has musician. Inspiration with Musician is the new nerfed Lucky.
Once again ignoring actual rules wording for content.
I think he was talking about the lucky condition for halflings: "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll." Only works for filthy little hobbitses.
14:24 The Halfling Luck trait nearly removes the automatic fail from rolling a 1 that most tables go by. If your character specializes in a certain skill, there’s always that 5% chance of failure, even on a DC10 roll you have a +11 to. Turning this into a less than 1% chance (rolling two 1s) without needing to setup advantage (inspiration, luck point, etc.) is a huge boost for the party’s face or general skill goblin!
Crit fail doesn't apply to skill checks in the first place...
Relentless endurance should be changed to "as a reaction once per day, when you would fall to 0, your hit points can't fall below 1 until the end of your next turn." This gets the same flavor of being able to withstand an assault that would shatter anyone else, gives you a chance to respond and then die in groups fashion.
It would also allow for shenanigans like suplexing a dragon into the ground and surviving the fall. Which is AWESOME.
For the dwarf...what if you're wearing boots with stone soles? :p
I think there are going to be a lot of arguments at the game table. The RAW says that dwarves get tremorsense as part of stonecunning and can use it as a bonus action when touching a stone surface. Some will argue that anything that the dwarf can sense must be standing on/touching the same stone surface, so stone soles won't work. Others will argue that it will work. So, the DM will have to call it. But if you really wanted stone soles (I realize that you are joking) on your boots, you'd also have to sacrifice a bunch of movement.
If you read the Tremorsense glossary entry, thats clearly not how it works.
@@brilobox2 Which of us are you replying to?
Anyhow, here's a quotation: "Tremorsense. A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense."
The new dwarven ability limits the "same ground or substance" to be stone. So, I would rule at the table that the dwarven tremorsense needs all parties to be on the same stone surface (cave floor, cobblestone street, castle floor, etc.). For boot soles to work, the party you are searching for would have to be standing on the same boot sole you are.
14:31
fun fact, once in a game i got 5 nat 1s in a row XD (apparently that's 1 in 3.2 milion for those who are curious)
in different scenarios with different characters, but still
our team was in a dungeon trying to gix a problem about fog spewing from a mountain (i had a fighter samurai tiefling and a wild magic sorcerer amethyst dragonborn) the group found an undead stuck in a hole, my fighter wanted to help them out, and the dm asked for a strength check, nat 1, after a bit of struggle we got the undead out, the undead felt a bit odd so my dragonborn asked for an insight check, nat 1, i said 'no' and tried to magical guidance, nat 1, it took me like 3 seconds to just take it in, and then i used tides of chaos to give myself advantage on that insight, GUESS WHAT, i got a nat 1 AGAIN, that's 4 nat 1s in a single encounter
then in another encounter with my goblin phantom rouge, we were escaping from a tsunami of rats, and we found a giant iron door, i got there first and dm requested a thieves tool check... nat 1, thankfully i had inspiration and ended up with like.. 21 total or something, but yea, that's my story XD
as anote: the Dwarf has superior darkvision now at 120 feet (you put the correct picture but only mentioned it having darkvision). This means you can build a ranged dwarf to abuse this like with the drow (weird but quite good), considering you no longer have to get Str/Con as a dwarf you can do it quite easily.
In defense of relentless endurance, would you rather have: a) the enemy attack you twice and you take two failed death saves? b) have the enemy attack you once to bring you down and then attack your teammate to bring them down too? c) have the enemy have to attack you a minimum of twice to even put you down in the first place, saving you death saves and your teammates getting attacked at all?
Relentless endurance is awesome!
I think you are underestimating how often a dwarf might be standing on stone… any sort of underground dungeon is most likely gonna be caves or made of stone, and even above ground any paved road or pavement can be counted as stone, plus a lot of buildings will have at least stone floors (especially in cities with decent economy, and any noble house you’re breaking into almost certainly has stone/marble floors).
Honestly wish both scourge and protector were one. With the nerf to the damage from equal to level to prof. Or let the on hit apply more than once per turn. 4-12 damage doesn't seem to busted to me, with like 2 attacks (But you could definitely could min max it with like fighter or scorching ray. Oh I guess fireball aoe doing potentially 6 more damage to everything seems like a lot) If my picture doesn't reveal it, I'm really super duper biased. I like angels and aasimar
Bonus: I feel like they could have done the same thing with Dwarves as they did with the elves, Gnomes, half-lings(?).
Dragonborn ALL the way!Gnome, Tiefling, Drow close behind. Kenku, Kobold, Tabaxi, Shifter, Goblin after. BTW!Forcespecially NEW D&D player awarness! Convert in Gem dragonborns with their just as bad/ decent/ worse elemts of Thunder( sapphire ), Radiant ( crystal ), Psychic ( emerald ), Necrotic ( topaz ), Force ( amethyst ) and the Dragonborn in PHB is complete! Could transfer Fizban specific Chromatic/ Gem and Metallic feats as an extra option if we DMs allow it😁 Theres ZERO excuse that WotC were brazenly ignorant if not out of time of slotting in Gem dragonborns ( and gem dragon elemental affinities for Draconic Sorcerer ) for the new PHB24. They jammed in TONS of Tasha stuff, some Xanathar and smidge from Fizban yet removed gem elements from spells that had them because " reasons "😂 Theres ZERO problem regarding balance. Force isnt scawy fellow DMs🥺😉
But do Dragonborn have tails tho?
@@ziggyhudson7964according to the official monk class art, yes they do!
@@ziggyhudson7964 They can and not have. Dragonborn are the only draconic species that have breath weapon I think. The ONLY reason Im against tails it is: Well mudding the distinction/ confuse new fans of what the difference between Dragonborn, Dragonkin, Half-Dragon, Kobolds, Abishai, Draconians and Dragonspawn latter which was Tiamats chromatic answer to Bahamuts dragonborn pre 4e Just check Forgotten Realms wikia to get answers more detailed.
Newcomers no doubt will get confused of all these!
Quick guide differenciations
- Draconians explode in different ways upon death. They are almost always evil, ALL have tails, some have wings depending of the Chromatic+Gem+Metallic gene mix from the eggs they spawn of each dragon CR tier. White, Crystal, Brass are one type of draconian. Bass I think
- Dragonkin are HUGE. Lacks clothing, different physical attributes
- Abishai are humanoid devil dragons. If seemingly ANY humanoid serve Tiamat well, they get gifted into turning into an Abishai of the appropriate type. They ALL have tails, wings
- Half-Dragons are birthed through intercourse between a male or female dragon and male or female member of ANY species. But humanoids are the most common form. They can also be created by cursed rituals. They have tails but NO wings. Their heads, tails, features look EXACTLY like their true dragon parents, just scaled down
- Kobolds? These little rascals have scale colors of chromatic, gem and metallic. They ALL have tails, some do get birthed with wings and are highly envyed and/ or spited, same for the ones inherenting Sorcerer capabilities! Kobolds were created by the blood doplets of true dragons
Great video as always. You should include a list of the movies/games/anime that you included clips from. I've seen so many cool looking clips and can't find them to go watch them.
I guess the dwarves will now need to take a page from the book of otters, and keep a stone on their person at all times 😆
Goliath omg grapple plus teleport = hysterical. Maybe grapple, next round teleport into the air, win an athletic check (?) with advantage and proficiency? So you control the fall ensuring you land on the opponent who takes full fall damage. Maybe throw a couple punches in, with advantage, on the way down. Lol I want this all day
Just glossed over the Dwarves dark vision is also 120ft does make for interesting coverage of area.
I really enjoyed this vid. Very informative and well told. By the way will you be doing any more with vldl? That short campaign was nothing short of amazing! I was absolutely gutted when it stopped just as it was getting even better. All in all great work all round
In defense of Tieflings, I would like to point out something you didn’t think about: they all secretly have advantage on intimidation. While it might not be proficiency, it is advantage. Now you’re probably asking where this comes from… and it’s Thaumaturgy. They just need to cast it for an intimidation check but it’s under booming voice.
I'm going to play a moon druid Goliath soon and I can't wait to use my large form on a giant eagle wildshape to carry the whole party
I miss when some races got armor or weapon proficiencies as a cultural trait.
I built a Goliath Warrior Of Shadow/ Assassin/ Barbarian and if I stack actions right in one turn I can get 1 sneak attack, 3 flurry of Blows, his fire attack [Fire Giant ancestry] and his dagger damage plus for extra spice I can make one of my flurry of Blows into a stunning strike.
OneDnD defineltly inproved with the races. I think in my future campaign I'll use OneDnD races but 5e classes.
Dwarf treamour sense: carry rock in inventory, then put down and stand on rock. Technically on stone surface.
Between Luck and what is basically Hide In Plain Sight, Halflings should be able to conquer any land they set their mind to. I've followed this to it's logical conclusion in a homebrew. Small folk that can easily hide and are fearless would have no issue striking back at any species that threatens their lands. They're so good at information gathering and threats to loved ones that they in essence have become North Korea and are the largest and most repressive empire in my world. Humans and elves have capitulated while dwarves and gnomes (with the aid of Dokkaebi) have conducted an insurgency campaign for the past 50 years.
halfling is still my favorite. lightfoot was my first but ghostwise is also good. also a decent hag legacy option. lets me be reckless and annoying, able to save the day even.. but not so directly op that the DM drops a cave on me. drunken master, swash, or hehe long death monk... you basically have a great lil distraction bouncing around. 3 levels of moon druid and be a literal mole popping up and biting ankles.
Wood elf monk that at lvl 5 adds another 15 to movement could be pretty sweet.
What classifies as a "stone surface" for Stonecunning? Could you theoretically have a stone tile you keep with you, and now that you're touching "a stone surface", whee, Tremorsense?
Goliath caught my attention, rock esp. Rock Gnome tho... that tinker toy means you can turn your oil vials into self lighting molotovs, smoke grenades, and other fun things.
just make sure and take 3 levels thief or alchemist too. hehe.
thinkin a very interesting genie goliath concept... multi with either divine soul for 3 class spells, clockwork for glyph of warding, or shadow for doggo.. lose wish after 3 levels but doggo just fits so well. redneck bounty hunter. lots of save or suck charm and shutdown control. premade magic circles. place for glyphs, tools, etc.. faithful hound and a dog shaped lorehold statue, Quandrix, or inkling that thinks hes a dog... oh that sounds fun.
Don't be underestimating us hobbits 😂 we are always stellar! 😤
18:29 I… think it kinda makes sense for a Species trait to not give you as many hitpoints as certain Class features. It’s something you can do from level 1. Could they have made it be Proficiency Bonus or Con Mod or something? Maybe. But would that matter? The difference between 3 hitpoints and 1 gets smaller with every level.
I just really like Halflings, man. They’re versatile and underrated
To understand better the halfling 's lucky feat you just need to know that the average score you get on a D20 is 10.5; with the lucky feat your average goes up to 10,975. That is almost a +0.5 bonus on everything, quite different from advantage wich I remember is like a +4 or +5 bonus.
Once you get to plasmoids, I can tell you this as a plasmoid enjoyer.. Even DMs who are very, very much against homebrew stuff tend to give me some racial buffs not on the stat block or even rework parts of the stat block because they feel the race underperforms far too much and is far too restrictive for what is essentially a giant ooze.
Common changes are....
I can fit through anything as long as the bulkiest part of my equipment set can fit through it.
I can use acid instead of other damaging types for spells or attacks (Depends on the DM here.)
Attacks that require something to go inside the person or be on their skin may be ignored since ooze is just a ball of acid.
I can store a bag of holding or other magic items inside myself, making them incredibly hard to steal as the thief would take acid damage trying to grab them.
immunity to disease, since oozes are carrion eaters.
Can easily harvest rations from slain monsters.
Basically mostly ribbon stuff besides a massive change to amorphous to make it actually usable. But they come up from time to time and its nice that they do.
I have a question about the Tieflings. Were their spells changed to be like the races in Multiverse of Monsters where they can cast them for free but also with spell slots or are they like the original where you can only cast them for free? This is a really minor change but important for a few of the character ideas I had.
12:00 hmm is that true? I would have centered the emanation in the middle of the 4 squares, making it cover less enemy territory.
Make a video on how to become affliction specialist
Dwarves have 120ft darkvision - it was called out as an extra bonus for otehr races that had it, since it allows for ranged attacks with advantage in certain conditions - yet poor dwarves didn't get this perk mentioned :(
The Goliath's "Giant Ancestry" doesn't recharge on short rests, only long rests.
Is Aarakocra not included because it's in another video or not in 2024? Great video!!
as a wood elf, you cant pass up longstrider and pass without trace for free to support your team
DnD watering down races, waters down heroicness of playing the hero, and now even watering down the standard array not even to get a 18 in a stat which has always been the defining heroic level. Makes me glad I went to pathfinder 1e rather than 4e.
Image Edition tip: for MTG/WOTC related images for Tieflings, try to search for Azra or Tibalt
I love ALL DnD Shorts videos!
Im making a thri-keen monk and its going to be bananas
Never underestimate light. Darkvision is cool but disadvantage on perception and -5 passive is always a detriment. Enemies seeing you and you seeing them is better than them seeing you while hidden and you not able to notice them.
Question - does the 2024 book mothball all the previous books, or are variant races/species that previously existed still an option? My favourite characer ever was a winged tiefling (and the flappy wings would help lift them out of the B/C tier), and I'd be gutted if I couldn't make such a silly character again...
I feel like WotC massively dropped the ball by not making it crystal f***ing clear that ALMOST EVERYTHING printed up to this point can work in the 2024 rules environment. The book even has rules to import older things that don’t already fit perfectly. You could literally just…use your old character, and it would work fine.
With the human, I think you underrate heroic inspiration after just singing the praises of rerolling 1s for halflings. How many 1s do you expect to get in a game with a character? If you say an average of 1, then the human's ability to reroll is better as they get just as many rerolls except they get to choose the roll to redo. Obviously, this will scale depending on the length of your session and number of players but I think 1/session is about the average I've seen.
Heroic Inspiration is much more flexible, you can even give it to others if you refrain from using it during the day
Question about Goliaths: if you’re wearing nonmagical armor when you enlarge, what happens? This isn’t the enlarge/reduce spell, right? So…
I think that Goliath and Human deserve the S tier, other than that I kind of agree with the rest.
The fact that they all got A and B tier it means that they are very well balanced. There are no bad options in D tier and in your opinion there are no obviously overpowered species in S tier. Some choices are better than others and tieflings could need a slight boost but overall they are all fairly similar in rank.
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i changed the tremorsense for dwarves to only be 30 foot if they are are not on stone instead. Still have it.
I do think darkvision if given out far too much, but the consequences of not having it is also pretty rough. A front line sword and board person has to give up 2 AC to rock a torch instead of a shield. Parties obsessed with always sneaking everywhere they go complain that they suddenly cant. Casters should not be able to target nearly anything at range (although I have never once seen them called on that). And fighting enemies that do have dark vision given the enemies a real advantage.
My point is that it is alot...you know, I just talked myself around to wondering why we dont enforce this stuff more. It is much more interesting this way 😅
fyi- nets rock with new rules, and having a weavers tools to repair (can be used without proficiency)
Like some don’t like a few and some just feel mid still going to use older races and maybe one of these in the future