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fun fact the orc's relentless endurance (and other similar features) saves you from being thanos snapped by a disintegration spell (it says you go to 1 INSTEAD of going to 0, confirmed by the rules team)
@@SouvenirSpices Yeah, but to be killed outright the disintegration spell would have to do enough damage to down you twice over, which is a relatively tall order in a balanced campaign.
@@chrisg8989 So, where a lot of people playing orc or something? Why did it get nerfed? I knew they were going to get rid of those Mountain Dwarves with their extra stat and the Armor proficiency so level 1 Sorcerers would stop showing up at tables with breastplate armor on. I think we all saw that one coming.
@Zr0din no idea. The species balance is all over the place. The flight ability for instance, Dragon Born as just straight up better than Aasimar. Makes no sense.
Orcs got buffed a lot. They lost powerful build, but their dark vision is now 120 feet and adrenaline rush can be used prof. bonus times per short rest instead of per long rest
Seeing Wood Elf's free castings of Longstrider and Pass Without Trace go unappreciated is a bit odd considering that's the elf subrace that has the most party utility. Free casts of Longstrider is great, and Pass Without Trace is almost a must-have in the party.
I noticed that you never mentioned that all dwarves now have 120ft of darkvision, it seemed that whenever else 120ft darkvision was brought up it was a pretty big boon but not for dwarves.
14:04 My understanding is that you can move through an ally's space, but not an enemy's. This lets halflings move past medium or larger enemies trying to block their way.
"Moving around Other Creatures. During your move, you can pass through the space of an ally, a creature that has the Incapacitated condition (see "Rules Definitions"), a Tiny creature, or a creature that is two sizes larger or smaller than you. Another creature’s space is Difficult Terrain for you unless that creature is Tiny or your ally." ... "Halfling Nimbleness. You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space."
Goliath not being S is actually criminal. The versatility is NUTS. They can be nearly any class, the abilities aren't set to just melee weapons, but bows as well making them pretty nutty archers too. You can shoot a flying creature and knock him prone all the way to the ground. You can use the ice in tandem with a bows weapon feat and double slow an enemy by 20 feet. Barbarian and fighter doesn't even need to be spoken about. Monk and going a grapple build is CRAZY. They are an insanely good race for magic users if you want to pile on damage or play very safe. In fact, it doesn't say their racial ability doesn't apply to spash damage. So fire ball that does 1d10 extra to everyone it hits, or maybe you want to slow with abilities so you lightning bolt a lot of enemies in a line and knock them all down or slow them by 10 feet. You can also teleport around safely if you wish. I just don't see how this isn't one of the top classes outside of no dark vision in which case save up money and just get goggles of night. If you are a warlock you could just get devil sight and be done with it.
Correction: all of the on hit effects from Goliath subraces specify attack rolls. They do not work on AoE effects. I guess since it’s a prof bonus number of times you could like… dump 3 of em on scorching ray? which is a decent amount of extra damage but quite resource intensive. Goliath is definitely strong, and I’d agree it’s probably s tier, but the glazing from some of yall is crazy
@@Snulge I’m quite the full caster fan myself as I’m a HUGE nerd about this games mechanics. A nice DM *might* let stuff like that work for magic missile, but I wouldn’t count on it RAW. either way, I think goliaths are quite powerful but tbh I think humans are still stronger. Something I don’t see a lot of people bring up is that yeah, even if a feature is replicable via an origin feat or something, your origin feat is tied to your background and therefore certain origin feat/ASI combos just aren’t possible really. Humans, on top of their pretty good free heroic inspiration feature, get a free origin feat *not tied to background*. A human with tough has a better version of that one dwarf feature. Magic initiate and it’s a better version of the high elf feature. etc etc. Goliath is fs quite strong, and I’d put it in s tier probably, but I think Human has gotta go there too
Stones are pretty common in the earth, and should be readily available outside in the wilderness. Plains, swamp, and desert would make it more difficult. Most dungeons are made of stone (Khazad-dum). Natural caves are stone. Streets are sometimes cobblestone. I would say this deserves more credit than garbage. Fits very well into a theme for a dwarf monk.
It is dependent on your DM which sucks, I think it is poorly written. That said the ability is cool and I will let it work at my tables vast majority of locations.
most folks have a medivil setting, meaning the keeps, castles and larger buildings often have stone floors. imagine feeling whats 50ft above you with tremorsense in a castle (and how confusing it would be with people running in secret corridors that you cant see)
i think most dms are going to allow the ability to work as long as the dwarf and the target are touching the ground, no matter the terrain type, i know i will. Even so the ability would not be overpowered, it would bring some nice flavour to the race without the silly restrictions, having a ''umm acksually the ground here is made out of dirt and not stone so your tremorsense doesn't work'' would feel bad for the player, and i'm not here to make the game less fun for my players.
Light with Darkvision is actually great, as you still have disadvantage in total darkness even with Darkvision. Cast of in a candle in a bullseye lantern and you have an hour long torch that you can hide if you need to be stealthy
Not to mention every DM should know to make their puzzles color-themed for parties that choose to utilize darkvision over light sources as darkvision is grayscale.
@@Martick05545 You can still identify colour in greyscale with incredible accuracy, so at best a colour themed puzzle would be a very low perception check of like DC5
I really like some of the changes they've done for the species, especially the Goliath. Personally, I would of made the Celestial Revelation ability for Aasimar last 10 minutes instead of 1 to make it on par with the abilities that other species have, like Dragonborn and Goliath
The rock gnomes prestidigitation toy is incredible useful for infiltration while being invisible because the toy wouldn't break invisibility as the spell would.
Halfling luck is pretty insane. Don't forget it also works on death saves. Turning two failed death saves into one or maybe even in a successful death save can mean the difference between a new character or an epic tail of your current one.
I like the Light cantrip because it can be used as a signal. Yellow light for normal. Blue light for caution. Red light for be on guard. Then there is morse code that can be used. I use this system in my Ravnica campaigns. The Azorius Senate use it when on street patrol.
Do you have a favourite / least favourite change to species from the new book? I think biggest W is for Goliath and Dwarves take the biggest L with no more armor proficiency
I like all. EXCEPT the foul exclusion of Gem dragonborns and their gem dragon elemental affinities for Draconic Sorcerer. I will die on a mountain standing by in how ignored all that is by WotC. Shame. They include alot of stuff from Tasha, GOLIATS, give Tiefling 3 lineages but letting Dragonborn also have 3 lineages in form of Chromatic, Gemstone and Metallic? Now thats going to far it seems😂 I get the book were rushed but still!
I really liked that humans aren't just a skill and a feat, and I do wish Teiflings got something original You also missed that dwarves have 120 darkvision
Yes my dislike is everything about it don't like what it's called ther struggling make a difference between the races it's pointless not going to buy the books there are some information that looks good some feats new weapon features some spells and class features just look it up on line and they still can't get ranger right
@@richardwenner755 Species makes tons more sense. Its clinical sounding yes. But its nothing to do with the culture war irl. Theres both evolution and creation in the D&D canon lore. I can go onandon but preach to the converted as they say. If Drow and Dragonborn are races... then it would mean they share the same genetic family tree. Lets take TWO examples. -Human are a species: -Homo Sapiens and Neandethals are SUB species of eachother -For us humans. Asian, European, American, African are RACES. - Sub Races would be distinct enough differences between say north, irish and south european people. - Phenotypes are small differences for face features like nose angles, eye lids, ears, birth marks, skin color hue from individual to individual. I said TWO examples. But quick take and replace Human with Dragonborn. - Chromatic, Gem and Metallic are dragonborn RACES. - Subraces would be the 5 most known variants under each of those. Like Red, White, Black, Green and Blue are Chromatic sub-races And so on so forth... -Dragonborn are species.
4:06 When he said pringles while looking directly at me, at the one day I am actually eating them- it completely shocked me! ....Is the world telling me something?
If you put your dwarf on a stone platter carried by unseen servants or something like that, or a stone skateboard, for that matter, he will have his tremorsense activated, and can enjoy advantage on loads of rolls, in his own darkness-spell.
Going to have to weigh in on the High Elf, because I think you’re underselling how good cantrip swapping can be - on partial casters being able to swap out your cantrips to maximize your utility is no small thing, particularly given the easy with which you can craft spell scrolls of your most situational options. And both of the High Elf’s spells are absolute bangers. Detect Magic is a ritual spell, so you can make it stretch far beyond your one casting a day (indeed, it is best on builds with few if any spell slots for that reason), and misty step is misty step. For an eldritch knight, for instance, it’s absolutely top tier, although as usual humans are also profoundly appealing. Also if you want to build a gishy cleric. Misty Step your inaccessible enemies into your spirit guardians! Booming Blade them so it hurts to leave! Hell, take the guide background to start so you have shillelagh and do it all with Wisdom!
Make them an Ancestral Guardian as well, you're practically unkillable, but the boss basically has to attack you anyway, suddenly the whole party feels unkillable.
@@dndelveri kinda like the world tree more. Sure the ancestral guardian can soft taunt but its only one creature per turn and its just for attack rolls. The world tree can "teleport" enemies away from your allies and reduce their movement to zero and seems more fun to play overall.
They have always been able to actually. Because their flight only lasts one minute. If you don't believe recheck volos and Mordekanin presents Monster of the multiverse
Aasimar's healing ability is a magic action, so if they have the new war caster feat, they can use it on an ally that runs into and out of their range as a reaction.
My favorite thing about Halfling Luck isn't just the effective 3% bonus to all rolls, it's the fact that you basically can't critically-fail attack rolls (or anything else, if your DM has crit-fails for other things). If you're fighting something that you mathematically shouldn't be able to miss, it feels so bad to miss them on a nat 1.
I let my orcs make a skill check to fall prone and “play dead” when they use relentless endurance. If they pass, the monster moves on. I had a player do it and then pop up next turn and kill the monster. It was epic!
Is it just me or are the Goliath choices a bit uneven? Fire giants effectively get half a smite worth of spell slots, while the cloud giants get a free use of a 3rd. level spell? Also, since the number based abilities do not improve over time Fire, Stone and thunder will be much less effective at higher levels, and cold still noticeably less effective. I‘d argue Cloud and Hillgiant are the best because they stay as effective as they are (granted, you might fight more enemies bigger than „large“ at higher levels, but those will probably still be exceptions)
Good video. I had to try and pause it four times to successfully read "Maybe slightly worse (short kings rise up)" as it flashed by so quickly. (Not a huge deal, but FYI.) Now I'm really tempted to make a Gnome Barbarian villain group for my players to fight. I want to argue about Tiefling placement... but uh... bother, you make a good argument. I think my planned Dance Bard is still going to be a Tiefling, rather than Human, on the sheer hilarity factor of being able to say that all unarmed attacks are delivered by her tail whacking people.
Be Aasimar, Be monk, take flight = to movement (that and movement increases per x levels), take Grappler, Drop people from 40ft+ (Can do this with Dragonborn as well I guess)
Something not mentioned (that i think puts Goliath in S), unless it was change, weapons gain additional damage dice per size above medium, meaning a Goliath can walk around with a 2d12 greataxe with no penalty for using a weapon too big for them
You may have slightly mislabelled your spell tables for Elves and Tieflings. I think they get their spells at levels one, *three* and five; but on screen in your video it says levels one, *two* and five.
You could take magic initiate any number of times along with pact of the tome to get any spell you want, by taking ritual caster 2 levels later you basically get book of the ancients as if it were a half feat.
It would be interesting to force a bell curve approach, one species at S and one at F, then distribute the rest. I do like seeing relative balance though!
Yeah I was hoping to see them ranked worst to best. Placing every race into only A or B tier helps demonstrate that they're well-balanced, but not much else.
Don't forget halflings can take the legacy feat bountiful luck. If your class doesn't use reactions a lot it can literally be a life saver. It becomes a 3% boost to everyone's d20 rolls. If you have a DM who uses critical fails both become really useful. If you like frustrating DMs this is the way.
I've got a lvl 9 Gnome barbarian, wich started out as some what of a Joke. Gave him bear totem and the tough feat. So much fun for me, so much frustration for the dm. Adv on the saves are such a boost!
Look at Lucky again. It does NOT let PCs reroll, it gives advantage. Humans get Inspiration per long rest and Muscian gets that to each short rest, so humans arent that big if a party member has musician. Inspiration with Musician is the new nerfed Lucky.
I think he was talking about the lucky condition for halflings: "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll." Only works for filthy little hobbitses.
@@chrisg8989 exactly, and that makes any darkvision species WAY ahead in any darknes encounter to a point where I felt like actively draging my party down for not playing darkvision species
@hawk2222 As long as your DM is running darkness correctly, it won't be that bad. And maybe he will give you goggles of the night. Like you said. Darkvison doesn't mean you can see in darkness.
@@hawk2222Just requires a little adaptability. If you're a martial, have a torch in your off hand, if you're a caster (or just take magic initiate as Origin Feat) take the Light or Dancing Lights cantrip.
and not having darkvision means you are completely blinded. Sure, they both mean you have disadvantage on perception checks - but the blinded condition is also disadvantage on attack rolls and your opponents have advantage to attack you. Oh yeah, with the blinded condition, any spell that requires you to see the target won't work, and you lose the ability to make opportunity attacks.
regarding Aasimar and the light cantrip -- darkvision turns darkness into dim light, so perception is at disadvantage. That Aasimar might love that light cantrip a little more if those enemies are trying to hide. RE: halfling nimbleness. I've always played that moving through the space occupied by an ally costs 1 extra movement, and moving through the space of an enemy is restricted. Except in the case of halfling nimbleness. When I played a halfling, through level 3, it came up in maybe one combat. When these ribbon traits do come up, though, it makes you feel pretty good.
Relentless endurance should be changed to "as a reaction once per day, when you would fall to 0, your hit points can't fall below 1 until the end of your next turn." This gets the same flavor of being able to withstand an assault that would shatter anyone else, gives you a chance to respond and then die in groups fashion. It would also allow for shenanigans like suplexing a dragon into the ground and surviving the fall. Which is AWESOME.
Great video as always. You should include a list of the movies/games/anime that you included clips from. I've seen so many cool looking clips and can't find them to go watch them.
Honestly wish both scourge and protector were one. With the nerf to the damage from equal to level to prof. Or let the on hit apply more than once per turn. 4-12 damage doesn't seem to busted to me, with like 2 attacks (But you could definitely could min max it with like fighter or scorching ray. Oh I guess fireball aoe doing potentially 6 more damage to everything seems like a lot) If my picture doesn't reveal it, I'm really super duper biased. I like angels and aasimar
Dragonborn ALL the way!Gnome, Tiefling, Drow close behind. Kenku, Kobold, Tabaxi, Shifter, Goblin after. BTW!Forcespecially NEW D&D player awarness! Convert in Gem dragonborns with their just as bad/ decent/ worse elemts of Thunder( sapphire ), Radiant ( crystal ), Psychic ( emerald ), Necrotic ( topaz ), Force ( amethyst ) and the Dragonborn in PHB is complete! Could transfer Fizban specific Chromatic/ Gem and Metallic feats as an extra option if we DMs allow it😁 Theres ZERO excuse that WotC were brazenly ignorant if not out of time of slotting in Gem dragonborns ( and gem dragon elemental affinities for Draconic Sorcerer ) for the new PHB24. They jammed in TONS of Tasha stuff, some Xanathar and smidge from Fizban yet removed gem elements from spells that had them because " reasons "😂 Theres ZERO problem regarding balance. Force isnt scawy fellow DMs🥺😉
@@ziggyhudson7964 They can and not have. Dragonborn are the only draconic species that have breath weapon I think. The ONLY reason Im against tails it is: Well mudding the distinction/ confuse new fans of what the difference between Dragonborn, Dragonkin, Half-Dragon, Kobolds, Abishai, Draconians and Dragonspawn latter which was Tiamats chromatic answer to Bahamuts dragonborn pre 4e Just check Forgotten Realms wikia to get answers more detailed. Newcomers no doubt will get confused of all these! Quick guide differenciations - Draconians explode in different ways upon death. They are almost always evil, ALL have tails, some have wings depending of the Chromatic+Gem+Metallic gene mix from the eggs they spawn of each dragon CR tier. White, Crystal, Brass are one type of draconian. Bass I think - Dragonkin are HUGE. Lacks clothing, different physical attributes - Abishai are humanoid devil dragons. If seemingly ANY humanoid serve Tiamat well, they get gifted into turning into an Abishai of the appropriate type. They ALL have tails, wings - Half-Dragons are birthed through intercourse between a male or female dragon and male or female member of ANY species. But humanoids are the most common form. They can also be created by cursed rituals. They have tails but NO wings. Their heads, tails, features look EXACTLY like their true dragon parents, just scaled down - Kobolds? These little rascals have scale colors of chromatic, gem and metallic. They ALL have tails, some do get birthed with wings and are highly envyed and/ or spited, same for the ones inherenting Sorcerer capabilities! Kobolds were created by the blood doplets of true dragons
as anote: the Dwarf has superior darkvision now at 120 feet (you put the correct picture but only mentioned it having darkvision). This means you can build a ranged dwarf to abuse this like with the drow (weird but quite good), considering you no longer have to get Str/Con as a dwarf you can do it quite easily.
I really wish the Aasimar divine revelation features were all "you gain a fly speed equal to your walking speed, you get the once petr attack damage bonus, and also this tertiary area of effect happens" so like protector could be flying and a small bit of healing to creatures of your choice at the start of your turn or damage reduction to attacks made against them, and then the other two options just get a flying speed too. As is it just seems like protector is obviously the best and I don't think giving them all a flying speed is anywhere close to op considering every dragonborn gets a much longer fly speed at level 5
I really enjoyed this vid. Very informative and well told. By the way will you be doing any more with vldl? That short campaign was nothing short of amazing! I was absolutely gutted when it stopped just as it was getting even better. All in all great work all round
14:24 The Halfling Luck trait nearly removes the automatic fail from rolling a 1 that most tables go by. If your character specializes in a certain skill, there’s always that 5% chance of failure, even on a DC10 roll you have a +11 to. Turning this into a less than 1% chance (rolling two 1s) without needing to setup advantage (inspiration, luck point, etc.) is a huge boost for the party’s face or general skill goblin!
In defense of relentless endurance, would you rather have: a) the enemy attack you twice and you take two failed death saves? b) have the enemy attack you once to bring you down and then attack your teammate to bring them down too? c) have the enemy have to attack you a minimum of twice to even put you down in the first place, saving you death saves and your teammates getting attacked at all? Relentless endurance is awesome!
14:31 fun fact, once in a game i got 5 nat 1s in a row XD (apparently that's 1 in 3.2 milion for those who are curious) in different scenarios with different characters, but still our team was in a dungeon trying to gix a problem about fog spewing from a mountain (i had a fighter samurai tiefling and a wild magic sorcerer amethyst dragonborn) the group found an undead stuck in a hole, my fighter wanted to help them out, and the dm asked for a strength check, nat 1, after a bit of struggle we got the undead out, the undead felt a bit odd so my dragonborn asked for an insight check, nat 1, i said 'no' and tried to magical guidance, nat 1, it took me like 3 seconds to just take it in, and then i used tides of chaos to give myself advantage on that insight, GUESS WHAT, i got a nat 1 AGAIN, that's 4 nat 1s in a single encounter then in another encounter with my goblin phantom rouge, we were escaping from a tsunami of rats, and we found a giant iron door, i got there first and dm requested a thieves tool check... nat 1, thankfully i had inspiration and ended up with like.. 21 total or something, but yea, that's my story XD
I think there are going to be a lot of arguments at the game table. The RAW says that dwarves get tremorsense as part of stonecunning and can use it as a bonus action when touching a stone surface. Some will argue that anything that the dwarf can sense must be standing on/touching the same stone surface, so stone soles won't work. Others will argue that it will work. So, the DM will have to call it. But if you really wanted stone soles (I realize that you are joking) on your boots, you'd also have to sacrifice a bunch of movement.
@@brilobox2 Which of us are you replying to? Anyhow, here's a quotation: "Tremorsense. A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense." The new dwarven ability limits the "same ground or substance" to be stone. So, I would rule at the table that the dwarven tremorsense needs all parties to be on the same stone surface (cave floor, cobblestone street, castle floor, etc.). For boot soles to work, the party you are searching for would have to be standing on the same boot sole you are.
I think you are underestimating how often a dwarf might be standing on stone… any sort of underground dungeon is most likely gonna be caves or made of stone, and even above ground any paved road or pavement can be counted as stone, plus a lot of buildings will have at least stone floors (especially in cities with decent economy, and any noble house you’re breaking into almost certainly has stone/marble floors).
Goliath omg grapple plus teleport = hysterical. Maybe grapple, next round teleport into the air, win an athletic check (?) with advantage and proficiency? So you control the fall ensuring you land on the opponent who takes full fall damage. Maybe throw a couple punches in, with advantage, on the way down. Lol I want this all day
In defense of Tieflings, I would like to point out something you didn’t think about: they all secretly have advantage on intimidation. While it might not be proficiency, it is advantage. Now you’re probably asking where this comes from… and it’s Thaumaturgy. They just need to cast it for an intimidation check but it’s under booming voice.
I built a Goliath Warrior Of Shadow/ Assassin/ Barbarian and if I stack actions right in one turn I can get 1 sneak attack, 3 flurry of Blows, his fire attack [Fire Giant ancestry] and his dagger damage plus for extra spice I can make one of my flurry of Blows into a stunning strike.
Between Luck and what is basically Hide In Plain Sight, Halflings should be able to conquer any land they set their mind to. I've followed this to it's logical conclusion in a homebrew. Small folk that can easily hide and are fearless would have no issue striking back at any species that threatens their lands. They're so good at information gathering and threats to loved ones that they in essence have become North Korea and are the largest and most repressive empire in my world. Humans and elves have capitulated while dwarves and gnomes (with the aid of Dokkaebi) have conducted an insurgency campaign for the past 50 years.
removing drow's sunlight sensitivity is such a dumb move by WOTC (of which they've been making many for years on end) it just feels like WOTC went "hmm, its not looking good for us having the dark-skinned elves having a permanant debuff....REMOVE IT!" as a player in multiple campaign's with people playing drow and a DM with a drow player I have yet to meet any player complain about the drow debuff, its as if WOTC 'fixed' a problem that most people didnt have with. In fact a lot of drow players I've played with like the debuff due to how unique it makes the drow, hell, the drow player in the campaign I'm DMing asked to still have the sunlight sensitivity even tho using 2024 rules.
@@5-Volt and WOTC removed debuff for dark skinned dwarves too? ofc they did...guarantee if a light skinned race had a debuff like that WOTC wouldnt touch it at all
Once you get to plasmoids, I can tell you this as a plasmoid enjoyer.. Even DMs who are very, very much against homebrew stuff tend to give me some racial buffs not on the stat block or even rework parts of the stat block because they feel the race underperforms far too much and is far too restrictive for what is essentially a giant ooze. Common changes are.... I can fit through anything as long as the bulkiest part of my equipment set can fit through it. I can use acid instead of other damaging types for spells or attacks (Depends on the DM here.) Attacks that require something to go inside the person or be on their skin may be ignored since ooze is just a ball of acid. I can store a bag of holding or other magic items inside myself, making them incredibly hard to steal as the thief would take acid damage trying to grab them. immunity to disease, since oozes are carrion eaters. Can easily harvest rations from slain monsters. Basically mostly ribbon stuff besides a massive change to amorphous to make it actually usable. But they come up from time to time and its nice that they do.
Goliath caught my attention, rock esp. Rock Gnome tho... that tinker toy means you can turn your oil vials into self lighting molotovs, smoke grenades, and other fun things.
just make sure and take 3 levels thief or alchemist too. hehe. thinkin a very interesting genie goliath concept... multi with either divine soul for 3 class spells, clockwork for glyph of warding, or shadow for doggo.. lose wish after 3 levels but doggo just fits so well. redneck bounty hunter. lots of save or suck charm and shutdown control. premade magic circles. place for glyphs, tools, etc.. faithful hound and a dog shaped lorehold statue, Quandrix, or inkling that thinks hes a dog... oh that sounds fun.
halfling is still my favorite. lightfoot was my first but ghostwise is also good. also a decent hag legacy option. lets me be reckless and annoying, able to save the day even.. but not so directly op that the DM drops a cave on me. drunken master, swash, or hehe long death monk... you basically have a great lil distraction bouncing around. 3 levels of moon druid and be a literal mole popping up and biting ankles.
I think that Goliath and Human deserve the S tier, other than that I kind of agree with the rest. The fact that they all got A and B tier it means that they are very well balanced. There are no bad options in D tier and in your opinion there are no obviously overpowered species in S tier. Some choices are better than others and tieflings could need a slight boost but overall they are all fairly similar in rank.
To understand better the halfling 's lucky feat you just need to know that the average score you get on a D20 is 10.5; with the lucky feat your average goes up to 10,975. That is almost a +0.5 bonus on everything, quite different from advantage wich I remember is like a +4 or +5 bonus.
For 1,000 gold i let my players get lasik which allows them to have dark vision out to 10 feet. It's better than nothing and just helps with role-playing.
Never underestimate light. Darkvision is cool but disadvantage on perception and -5 passive is always a detriment. Enemies seeing you and you seeing them is better than them seeing you while hidden and you not able to notice them.
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Dwarves have 120ft darkvision - it was called out as an extra bonus for otehr races that had it, since it allows for ranged attacks with advantage in certain conditions - yet poor dwarves didn't get this perk mentioned :(
I do think darkvision if given out far too much, but the consequences of not having it is also pretty rough. A front line sword and board person has to give up 2 AC to rock a torch instead of a shield. Parties obsessed with always sneaking everywhere they go complain that they suddenly cant. Casters should not be able to target nearly anything at range (although I have never once seen them called on that). And fighting enemies that do have dark vision given the enemies a real advantage. My point is that it is alot...you know, I just talked myself around to wondering why we dont enforce this stuff more. It is much more interesting this way 😅
playing a caster Orc in a campaign now - only 2024 rule allowed to test them. and I have to say it feels just as good as the previous version was, if not slightly better with the superior dark vision. cast your spike growth from afar and rain damaging spells on the enemies, but the 120ft of darkv only came a couple of times since combat doesn't always allow for us to make distance before it starts. I'm still sad we lost powerful build I felt it multiple times since we didn't find a bag of holding yet *sob*
No one seems to care about mask of the wild. One of the strongest abilities in old book. Well for stealth. If it is raining, you can literally hide anywhere, or behind small bush, fog, or so strong and so cool and so thematic. Also it brings out one thing that most games forget, the question what is the weather today, which is so huge for all scenarios.
I love what they have done with the Tieflings... EXCEPT the fact that you can't pick their languages (Abyssal & Infernal) as a standard known language.
Tieflings should have gotten proficiency in Intimidation since many fear them. That, or pcs choice of Intimidation or Persuasion to reflect how your tiefling treats the world
If they didn't reprint the Equipment Size stuff from the PHB, if your Goliath carries around an oversized weapon to use in a Large Form (cause the ability doesn't say your gear grows with you), you will also get nearly doubled weapon damage.
Tieflings are mechanically a worse Elf.... Wonderful. Thats super cool. Very happy with that change. Im never gonna be able to not think about this any time i olay Tiefling because I like Tiefling. Damnit WOTC
Tieflings are better than Elves! Resistance to a chosen type is more useful than resistance to charmed condition + sleep less, besides I prefer their extra spells lists. Plus: you can have a tail and horns!
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Wait dwarves also have 120foot dark vision
Oh, so racism is okay in DnD, but if I...
I wanted to get bestiary and it looked cool, so I got grim hallow instead
Tremorsense, will be useful all the time just carry a stone in your pocket. Rules as written that would work
@@imkindvabigdeal8223 RIP to the English language 😢
fun fact the orc's relentless endurance (and other similar features) saves you from being thanos snapped by a disintegration spell (it says you go to 1 INSTEAD of going to 0, confirmed by the rules team)
but it says but not killed outright, that might still overrule it. Dunno.
@@SouvenirSpices Yeah, but to be killed outright the disintegration spell would have to do enough damage to down you twice over, which is a relatively tall order in a balanced campaign.
I prefer using it to airdrop them without a parachute.
So… DM, let’s say I make a Goliath Grappler Monk. I believe I would now officially be Large And in Charge.
*polite applause*
12:42 just a note: the Goliath's Giant Ancestry bonuses are PB times per *Long Rest*, not per *Short Rest*.
Ah shit I got excited cos I thought that was something I'd got wrong lol
Goliath takes the w because its "subrace" options are more powerful than everyone else's. Orc I feel like got nerfed to the ground, but that's just me
Orc should have Large Build at the very least.
@@chrisg8989 So, where a lot of people playing orc or something? Why did it get nerfed?
I knew they were going to get rid of those Mountain Dwarves with their extra stat and the Armor proficiency so level 1 Sorcerers would stop showing up at tables with breastplate armor on. I think we all saw that one coming.
@Zr0din no idea. The species balance is all over the place. The flight ability for instance, Dragon Born as just straight up better than Aasimar. Makes no sense.
Orcs got buffed a lot. They lost powerful build, but their dark vision is now 120 feet and adrenaline rush can be used prof. bonus times per short rest instead of per long rest
@Fishbiene darkvision is only good when the DM doesn't implement the visibility rules correctly.
Seeing Wood Elf's free castings of Longstrider and Pass Without Trace go unappreciated is a bit odd considering that's the elf subrace that has the most party utility. Free casts of Longstrider is great, and Pass Without Trace is almost a must-have in the party.
Pass without a Trace is amazing to help with inflitration.
Could you please tell me who made your icon?
To be fair, Pass Without Trace was heavily nerfed by proxy, due to Surprise being heavily nerfed.
@Kytseo while surprise did get nerfed but making sure your opponents get worse on initiative is still nice
@@MP-in3yn True, though, to be fair, Surprise being so initially busted did a lot to make Pass Without Trace as busted as it was.
After BG3, not having Githyanki as a race is so painful. RIP Bae'zel
I was so confused about that when I went to play d&d
High elf is the best. Because you can change your cantrip after a long rest. Thats huge customization. Detect magic and misty step are always good.
Yeah rating Elves low is crazy. They aren't good for non-casters, but if you have spellslots both wood elf and high elf are hard to pass up imo
I noticed that you never mentioned that all dwarves now have 120ft of darkvision, it seemed that whenever else 120ft darkvision was brought up it was a pretty big boon but not for dwarves.
Because they're so short something's gonna obstruct their vision way before 120ft
The 1 second black screen mentions it lol
14:04 My understanding is that you can move through an ally's space, but not an enemy's. This lets halflings move past medium or larger enemies trying to block their way.
"Moving around Other Creatures. During your move, you can pass through the space of an ally, a creature that has the Incapacitated condition (see "Rules Definitions"), a Tiny creature, or a creature that is two sizes larger or smaller than you. Another creature’s space is Difficult Terrain for you unless that creature is Tiny or your ally." ... "Halfling Nimbleness. You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space."
Goliath not being S is actually criminal. The versatility is NUTS. They can be nearly any class, the abilities aren't set to just melee weapons, but bows as well making them pretty nutty archers too. You can shoot a flying creature and knock him prone all the way to the ground. You can use the ice in tandem with a bows weapon feat and double slow an enemy by 20 feet. Barbarian and fighter doesn't even need to be spoken about. Monk and going a grapple build is CRAZY. They are an insanely good race for magic users if you want to pile on damage or play very safe. In fact, it doesn't say their racial ability doesn't apply to spash damage. So fire ball that does 1d10 extra to everyone it hits, or maybe you want to slow with abilities so you lightning bolt a lot of enemies in a line and knock them all down or slow them by 10 feet. You can also teleport around safely if you wish. I just don't see how this isn't one of the top classes outside of no dark vision in which case save up money and just get goggles of night. If you are a warlock you could just get devil sight and be done with it.
Correction: all of the on hit effects from Goliath subraces specify attack rolls. They do not work on AoE effects. I guess since it’s a prof bonus number of times you could like… dump 3 of em on scorching ray? which is a decent amount of extra damage but quite resource intensive. Goliath is definitely strong, and I’d agree it’s probably s tier, but the glazing from some of yall is crazy
@@cephalopods_are_cool Ahh good correction. Yeah 3 on scorching or magic missile would be sick af. It deserves the glazing it's amazing.
@@Snulge doesn’t work on magic missile either, that needs an attack roll. Works on eldritch blast though
@@cephalopods_are_cool TRUE. I'm horrible with magic as written I hardly run it, deepest i dip is half casters.
@@Snulge I’m quite the full caster fan myself as I’m a HUGE nerd about this games mechanics. A nice DM *might* let stuff like that work for magic missile, but I wouldn’t count on it RAW. either way, I think goliaths are quite powerful but tbh I think humans are still stronger.
Something I don’t see a lot of people bring up is that yeah, even if a feature is replicable via an origin feat or something, your origin feat is tied to your background and therefore certain origin feat/ASI combos just aren’t possible really. Humans, on top of their pretty good free heroic inspiration feature, get a free origin feat *not tied to background*. A human with tough has a better version of that one dwarf feature. Magic initiate and it’s a better version of the high elf feature. etc etc. Goliath is fs quite strong, and I’d put it in s tier probably, but I think Human has gotta go there too
Stones are pretty common in the earth, and should be readily available outside in the wilderness. Plains, swamp, and desert would make it more difficult. Most dungeons are made of stone (Khazad-dum). Natural caves are stone. Streets are sometimes cobblestone. I would say this deserves more credit than garbage. Fits very well into a theme for a dwarf monk.
Besides you can just touch the stone instead of standing on it. So if you put a rock on the ground, your tremorsence will work.
It is dependent on your DM which sucks, I think it is poorly written.
That said the ability is cool and I will let it work at my tables vast majority of locations.
most folks have a medivil setting, meaning the keeps, castles and larger buildings often have stone floors.
imagine feeling whats 50ft above you with tremorsense in a castle (and how confusing it would be with people running in secret corridors that you cant see)
i think most dms are going to allow the ability to work as long as the dwarf and the target are touching the ground, no matter the terrain type, i know i will. Even so the ability would not be overpowered, it would bring some nice flavour to the race without the silly restrictions, having a ''umm acksually the ground here is made out of dirt and not stone so your tremorsense doesn't work'' would feel bad for the player, and i'm not here to make the game less fun for my players.
@@AnonyMeowr - I would certainly take into consideration the environment they are in and not allow it all the time.
Light with Darkvision is actually great, as you still have disadvantage in total darkness even with Darkvision. Cast of in a candle in a bullseye lantern and you have an hour long torch that you can hide if you need to be stealthy
Not to mention every DM should know to make their puzzles color-themed for parties that choose to utilize darkvision over light sources as darkvision is grayscale.
@@Martick05545 not anymore I think. The new Darvision description does not mentioned color nor shades of gray. I could be wrong though.
@@dilkertoquendo8219 either way it wouldn’t matter, 90% of the time DMs AND players forget that, either accidentally or on purpose.
@@Martick05545 You can still identify colour in greyscale with incredible accuracy, so at best a colour themed puzzle would be a very low perception check of like DC5
I really like some of the changes they've done for the species, especially the Goliath. Personally, I would of made the Celestial Revelation ability for Aasimar last 10 minutes instead of 1 to make it on par with the abilities that other species have, like Dragonborn and Goliath
The rock gnomes prestidigitation toy is incredible useful for infiltration while being invisible because the toy wouldn't break invisibility as the spell would.
Halfling luck is pretty insane. Don't forget it also works on death saves. Turning two failed death saves into one or maybe even in a successful death save can mean the difference between a new character or an epic tail of your current one.
I like the Light cantrip because it can be used as a signal. Yellow light for normal. Blue light for caution. Red light for be on guard. Then there is morse code that can be used. I use this system in my Ravnica campaigns. The Azorius Senate use it when on street patrol.
Do you have a favourite / least favourite change to species from the new book? I think biggest W is for Goliath and Dwarves take the biggest L with no more armor proficiency
I like all. EXCEPT the foul exclusion of Gem dragonborns and their gem dragon elemental affinities for Draconic Sorcerer. I will die on a mountain standing by in how ignored all that is by WotC. Shame. They include alot of stuff from Tasha, GOLIATS, give Tiefling 3 lineages but letting Dragonborn also have 3 lineages in form of Chromatic, Gemstone and Metallic? Now thats going to far it seems😂 I get the book were rushed but still!
I do like some of these RACES
I really liked that humans aren't just a skill and a feat, and I do wish Teiflings got something original
You also missed that dwarves have 120 darkvision
Yes my dislike is everything about it don't like what it's called ther struggling make a difference between the races it's pointless not going to buy the books there are some information that looks good some feats new weapon features some spells and class features just look it up on line and they still can't get ranger right
@@richardwenner755 Species makes tons more sense. Its clinical sounding yes. But its nothing to do with the culture war irl. Theres both evolution and creation in the D&D canon lore. I can go onandon but preach to the converted as they say. If Drow and Dragonborn are races... then it would mean they share the same genetic family tree. Lets take TWO examples.
-Human are a species:
-Homo Sapiens and Neandethals are SUB species of eachother
-For us humans. Asian, European, American, African are RACES.
- Sub Races would be distinct enough differences between say north, irish and south european people.
- Phenotypes are small differences for face features like nose angles, eye lids, ears, birth marks, skin color hue from individual to individual.
I said TWO examples. But quick take and replace Human with Dragonborn.
- Chromatic, Gem and Metallic are dragonborn RACES.
- Subraces would be the 5 most known variants under each of those. Like Red, White, Black, Green and Blue are Chromatic sub-races
And so on so forth...
-Dragonborn are species.
Pouring one out for my dwarven brethren. I never played with another person who bothered to be a dwarf, but I'm sad to see them get nerfed.
4:06 When he said pringles while looking directly at me, at the one day I am actually eating them- it completely shocked me!
....Is the world telling me something?
pringle
If you put your dwarf on a stone platter carried by unseen servants or something like that, or a stone skateboard, for that matter, he will have his tremorsense activated, and can enjoy advantage on loads of rolls, in his own darkness-spell.
Torek railgrinder from fantasy high coming to mind
Or just get a pair of stone sole boots.
Going to have to weigh in on the High Elf, because I think you’re underselling how good cantrip swapping can be - on partial casters being able to swap out your cantrips to maximize your utility is no small thing, particularly given the easy with which you can craft spell scrolls of your most situational options. And both of the High Elf’s spells are absolute bangers. Detect Magic is a ritual spell, so you can make it stretch far beyond your one casting a day (indeed, it is best on builds with few if any spell slots for that reason), and misty step is misty step. For an eldritch knight, for instance, it’s absolutely top tier, although as usual humans are also profoundly appealing. Also if you want to build a gishy cleric. Misty Step your inaccessible enemies into your spirit guardians! Booming Blade them so it hurts to leave! Hell, take the guide background to start so you have shillelagh and do it all with Wisdom!
Thats the problem with never considering anything but the flat numbers.
Having all of the starting races fall within 2 decent ratings and no super fantastic/ extra terrible ratings seems like decent design to me.
Imagine a dwarf barb with the tough feat, just how much damage could this build soak up?
Make them an Ancestral Guardian as well, you're practically unkillable, but the boss basically has to attack you anyway, suddenly the whole party feels unkillable.
Or even a dwarf fighter with tough and heavy armour master.
Or Stone Giant Goliath fighter with tough and heavy armour master
@@dndelveri kinda like the world tree more. Sure the ancestral guardian can soft taunt but its only one creature per turn and its just for attack rolls. The world tree can "teleport" enemies away from your allies and reduce their movement to zero and seems more fun to play overall.
Aasimar under the new rules can also fly in heavy armour 😂
They have always been able to actually. Because their flight only lasts one minute. If you don't believe recheck volos and Mordekanin presents Monster of the multiverse
Aasimar's healing ability is a magic action, so if they have the new war caster feat, they can use it on an ally that runs into and out of their range as a reaction.
Warcaster specifically says a spell. So sadly no. but if you have an item that cast a spell that would probably count
DM won't allow me to use new WC's opportunity attack for buffing allies instead of attacking 😢
@aibou2399 when WOTC makes something so broken the DMs need to balance it
No GM should allow you to attack your allies for profit
@@aibou2399perfect, that is cheese.
My favorite thing about Halfling Luck isn't just the effective 3% bonus to all rolls, it's the fact that you basically can't critically-fail attack rolls (or anything else, if your DM has crit-fails for other things). If you're fighting something that you mathematically shouldn't be able to miss, it feels so bad to miss them on a nat 1.
I let my orcs make a skill check to fall prone and “play dead” when they use relentless endurance. If they pass, the monster moves on. I had a player do it and then pop up next turn and kill the monster. It was epic!
My goliath baby is so good now. Id stick with Stones Endurance, cause it feels iconic, and a reason i love playing Goliath.
Is it just me or are the Goliath choices a bit uneven?
Fire giants effectively get half a smite worth of spell slots, while the cloud giants get a free use of a 3rd. level spell? Also, since the number based abilities do not improve over time Fire, Stone and thunder will be much less effective at higher levels, and cold still noticeably less effective. I‘d argue Cloud and Hillgiant are the best because they stay as effective as they are (granted, you might fight more enemies bigger than „large“ at higher levels, but those will probably still be exceptions)
Goliath is insanely strong now.
dude you make dnd sound so fun im gunna try to find a local group to play with
That’s because it IS fun.
The biggest issue with DnD, with all TTRPGs, is not being able to play them enough. Especially in-person.
Good video.
I had to try and pause it four times to successfully read "Maybe slightly worse (short kings rise up)" as it flashed by so quickly. (Not a huge deal, but FYI.)
Now I'm really tempted to make a Gnome Barbarian villain group for my players to fight.
I want to argue about Tiefling placement... but uh... bother, you make a good argument.
I think my planned Dance Bard is still going to be a Tiefling, rather than Human, on the sheer hilarity factor of being able to say that all unarmed attacks are delivered by her tail whacking people.
As someone currently playing a Yuan Ti Monk with a big tail, Unarmed Attacks using the Tail is a fun aesthetic
Be Aasimar, Be monk, take flight = to movement (that and movement increases per x levels), take Grappler, Drop people from 40ft+ (Can do this with Dragonborn as well I guess)
Or Elements monks can all do it at higher levels.
@@MikeReevesMcMillan fair point.
Something not mentioned (that i think puts Goliath in S), unless it was change, weapons gain additional damage dice per size above medium, meaning a Goliath can walk around with a 2d12 greataxe with no penalty for using a weapon too big for them
You may have slightly mislabelled your spell tables for Elves and Tieflings. I think they get their spells at levels one, *three* and five; but on screen in your video it says levels one, *two* and five.
Caves, dungeons, and Underdark have stone floor.
Human Warlock under the new rules can have three feats by Level 2.
"Origin feats"
You could take magic initiate any number of times along with pact of the tome to get any spell you want, by taking ritual caster 2 levels later you basically get book of the ancients as if it were a half feat.
@@joshuabeatty7371 any 1st level spell you want and rituals, sure. Let's not get carried away. Magic initiate is good, but not that good.
5! You can have 3 Feats by level 1 and you can choose the Invocation as often as you like.
5 feats, actually! It's repeatable.
It would be interesting to force a bell curve approach, one species at S and one at F, then distribute the rest. I do like seeing relative balance though!
Yeah I was hoping to see them ranked worst to best. Placing every race into only A or B tier helps demonstrate that they're well-balanced, but not much else.
@@TemporalElpis they literally are best to worst, read the placement in order and you have human 1st > tiefling last.
Don't forget halflings can take the legacy feat bountiful luck. If your class doesn't use reactions a lot it can literally be a life saver. It becomes a 3% boost to everyone's d20 rolls. If you have a DM who uses critical fails both become really useful. If you like frustrating DMs this is the way.
I've got a lvl 9 Gnome barbarian, wich started out as some what of a Joke. Gave him bear totem and the tough feat. So much fun for me, so much frustration for the dm. Adv on the saves are such a boost!
Look at Lucky again. It does NOT let PCs reroll, it gives advantage. Humans get Inspiration per long rest and Muscian gets that to each short rest, so humans arent that big if a party member has musician. Inspiration with Musician is the new nerfed Lucky.
Once again ignoring actual rules wording for content.
I think he was talking about the lucky condition for halflings: "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll." Only works for filthy little hobbitses.
0:40 ehh... darkvision gives you D I S A D V A N T A G E on perception chcecks in total darknes. Species with darkvision still need to light the way
No one ever understands this, and it bugs me.
@@chrisg8989 exactly, and that makes any darkvision species WAY ahead in any darknes encounter to a point where I felt like actively draging my party down for not playing darkvision species
@hawk2222 As long as your DM is running darkness correctly, it won't be that bad. And maybe he will give you goggles of the night. Like you said. Darkvison doesn't mean you can see in darkness.
@@hawk2222Just requires a little adaptability. If you're a martial, have a torch in your off hand, if you're a caster (or just take magic initiate as Origin Feat) take the Light or Dancing Lights cantrip.
and not having darkvision means you are completely blinded.
Sure, they both mean you have disadvantage on perception checks - but the blinded condition is also disadvantage on attack rolls and your opponents have advantage to attack you. Oh yeah, with the blinded condition, any spell that requires you to see the target won't work, and you lose the ability to make opportunity attacks.
regarding Aasimar and the light cantrip -- darkvision turns darkness into dim light, so perception is at disadvantage. That Aasimar might love that light cantrip a little more if those enemies are trying to hide. RE: halfling nimbleness. I've always played that moving through the space occupied by an ally costs 1 extra movement, and moving through the space of an enemy is restricted. Except in the case of halfling nimbleness. When I played a halfling, through level 3, it came up in maybe one combat. When these ribbon traits do come up, though, it makes you feel pretty good.
Relentless endurance should be changed to "as a reaction once per day, when you would fall to 0, your hit points can't fall below 1 until the end of your next turn." This gets the same flavor of being able to withstand an assault that would shatter anyone else, gives you a chance to respond and then die in groups fashion.
It would also allow for shenanigans like suplexing a dragon into the ground and surviving the fall. Which is AWESOME.
Great video as always. You should include a list of the movies/games/anime that you included clips from. I've seen so many cool looking clips and can't find them to go watch them.
17:17 "thank god, we're back, we're safe" XD
remember that heroic inspiration letting you reroll any die also applies to things like hit dice when you level up for those that use that rule
Honestly wish both scourge and protector were one. With the nerf to the damage from equal to level to prof. Or let the on hit apply more than once per turn. 4-12 damage doesn't seem to busted to me, with like 2 attacks (But you could definitely could min max it with like fighter or scorching ray. Oh I guess fireball aoe doing potentially 6 more damage to everything seems like a lot) If my picture doesn't reveal it, I'm really super duper biased. I like angels and aasimar
Dragonborn ALL the way!Gnome, Tiefling, Drow close behind. Kenku, Kobold, Tabaxi, Shifter, Goblin after. BTW!Forcespecially NEW D&D player awarness! Convert in Gem dragonborns with their just as bad/ decent/ worse elemts of Thunder( sapphire ), Radiant ( crystal ), Psychic ( emerald ), Necrotic ( topaz ), Force ( amethyst ) and the Dragonborn in PHB is complete! Could transfer Fizban specific Chromatic/ Gem and Metallic feats as an extra option if we DMs allow it😁 Theres ZERO excuse that WotC were brazenly ignorant if not out of time of slotting in Gem dragonborns ( and gem dragon elemental affinities for Draconic Sorcerer ) for the new PHB24. They jammed in TONS of Tasha stuff, some Xanathar and smidge from Fizban yet removed gem elements from spells that had them because " reasons "😂 Theres ZERO problem regarding balance. Force isnt scawy fellow DMs🥺😉
But do Dragonborn have tails tho?
@@ziggyhudson7964according to the official monk class art, yes they do!
@@ziggyhudson7964 They can and not have. Dragonborn are the only draconic species that have breath weapon I think. The ONLY reason Im against tails it is: Well mudding the distinction/ confuse new fans of what the difference between Dragonborn, Dragonkin, Half-Dragon, Kobolds, Abishai, Draconians and Dragonspawn latter which was Tiamats chromatic answer to Bahamuts dragonborn pre 4e Just check Forgotten Realms wikia to get answers more detailed.
Newcomers no doubt will get confused of all these!
Quick guide differenciations
- Draconians explode in different ways upon death. They are almost always evil, ALL have tails, some have wings depending of the Chromatic+Gem+Metallic gene mix from the eggs they spawn of each dragon CR tier. White, Crystal, Brass are one type of draconian. Bass I think
- Dragonkin are HUGE. Lacks clothing, different physical attributes
- Abishai are humanoid devil dragons. If seemingly ANY humanoid serve Tiamat well, they get gifted into turning into an Abishai of the appropriate type. They ALL have tails, wings
- Half-Dragons are birthed through intercourse between a male or female dragon and male or female member of ANY species. But humanoids are the most common form. They can also be created by cursed rituals. They have tails but NO wings. Their heads, tails, features look EXACTLY like their true dragon parents, just scaled down
- Kobolds? These little rascals have scale colors of chromatic, gem and metallic. They ALL have tails, some do get birthed with wings and are highly envyed and/ or spited, same for the ones inherenting Sorcerer capabilities! Kobolds were created by the blood doplets of true dragons
as anote: the Dwarf has superior darkvision now at 120 feet (you put the correct picture but only mentioned it having darkvision). This means you can build a ranged dwarf to abuse this like with the drow (weird but quite good), considering you no longer have to get Str/Con as a dwarf you can do it quite easily.
I really wish the Aasimar divine revelation features were all "you gain a fly speed equal to your walking speed, you get the once petr attack damage bonus, and also this tertiary area of effect happens" so like protector could be flying and a small bit of healing to creatures of your choice at the start of your turn or damage reduction to attacks made against them, and then the other two options just get a flying speed too. As is it just seems like protector is obviously the best and I don't think giving them all a flying speed is anywhere close to op considering every dragonborn gets a much longer fly speed at level 5
I really enjoyed this vid. Very informative and well told. By the way will you be doing any more with vldl? That short campaign was nothing short of amazing! I was absolutely gutted when it stopped just as it was getting even better. All in all great work all round
14:24 The Halfling Luck trait nearly removes the automatic fail from rolling a 1 that most tables go by. If your character specializes in a certain skill, there’s always that 5% chance of failure, even on a DC10 roll you have a +11 to. Turning this into a less than 1% chance (rolling two 1s) without needing to setup advantage (inspiration, luck point, etc.) is a huge boost for the party’s face or general skill goblin!
Crit fail doesn't apply to skill checks in the first place...
In defense of relentless endurance, would you rather have: a) the enemy attack you twice and you take two failed death saves? b) have the enemy attack you once to bring you down and then attack your teammate to bring them down too? c) have the enemy have to attack you a minimum of twice to even put you down in the first place, saving you death saves and your teammates getting attacked at all?
Relentless endurance is awesome!
14:31
fun fact, once in a game i got 5 nat 1s in a row XD (apparently that's 1 in 3.2 milion for those who are curious)
in different scenarios with different characters, but still
our team was in a dungeon trying to gix a problem about fog spewing from a mountain (i had a fighter samurai tiefling and a wild magic sorcerer amethyst dragonborn) the group found an undead stuck in a hole, my fighter wanted to help them out, and the dm asked for a strength check, nat 1, after a bit of struggle we got the undead out, the undead felt a bit odd so my dragonborn asked for an insight check, nat 1, i said 'no' and tried to magical guidance, nat 1, it took me like 3 seconds to just take it in, and then i used tides of chaos to give myself advantage on that insight, GUESS WHAT, i got a nat 1 AGAIN, that's 4 nat 1s in a single encounter
then in another encounter with my goblin phantom rouge, we were escaping from a tsunami of rats, and we found a giant iron door, i got there first and dm requested a thieves tool check... nat 1, thankfully i had inspiration and ended up with like.. 21 total or something, but yea, that's my story XD
For the dwarf...what if you're wearing boots with stone soles? :p
I think there are going to be a lot of arguments at the game table. The RAW says that dwarves get tremorsense as part of stonecunning and can use it as a bonus action when touching a stone surface. Some will argue that anything that the dwarf can sense must be standing on/touching the same stone surface, so stone soles won't work. Others will argue that it will work. So, the DM will have to call it. But if you really wanted stone soles (I realize that you are joking) on your boots, you'd also have to sacrifice a bunch of movement.
If you read the Tremorsense glossary entry, thats clearly not how it works.
@@brilobox2 Which of us are you replying to?
Anyhow, here's a quotation: "Tremorsense. A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense."
The new dwarven ability limits the "same ground or substance" to be stone. So, I would rule at the table that the dwarven tremorsense needs all parties to be on the same stone surface (cave floor, cobblestone street, castle floor, etc.). For boot soles to work, the party you are searching for would have to be standing on the same boot sole you are.
I think you are underestimating how often a dwarf might be standing on stone… any sort of underground dungeon is most likely gonna be caves or made of stone, and even above ground any paved road or pavement can be counted as stone, plus a lot of buildings will have at least stone floors (especially in cities with decent economy, and any noble house you’re breaking into almost certainly has stone/marble floors).
Bonus: I feel like they could have done the same thing with Dwarves as they did with the elves, Gnomes, half-lings(?).
Goliath omg grapple plus teleport = hysterical. Maybe grapple, next round teleport into the air, win an athletic check (?) with advantage and proficiency? So you control the fall ensuring you land on the opponent who takes full fall damage. Maybe throw a couple punches in, with advantage, on the way down. Lol I want this all day
In defense of Tieflings, I would like to point out something you didn’t think about: they all secretly have advantage on intimidation. While it might not be proficiency, it is advantage. Now you’re probably asking where this comes from… and it’s Thaumaturgy. They just need to cast it for an intimidation check but it’s under booming voice.
I built a Goliath Warrior Of Shadow/ Assassin/ Barbarian and if I stack actions right in one turn I can get 1 sneak attack, 3 flurry of Blows, his fire attack [Fire Giant ancestry] and his dagger damage plus for extra spice I can make one of my flurry of Blows into a stunning strike.
I miss when some races got armor or weapon proficiencies as a cultural trait.
Don't be underestimating us hobbits 😂 we are always stellar! 😤
Druid Aasimar will always be top shelf. Pop wings, turn into a shark and instant sharknado for the win.
Between Luck and what is basically Hide In Plain Sight, Halflings should be able to conquer any land they set their mind to. I've followed this to it's logical conclusion in a homebrew. Small folk that can easily hide and are fearless would have no issue striking back at any species that threatens their lands. They're so good at information gathering and threats to loved ones that they in essence have become North Korea and are the largest and most repressive empire in my world. Humans and elves have capitulated while dwarves and gnomes (with the aid of Dokkaebi) have conducted an insurgency campaign for the past 50 years.
Dwarf treamour sense: carry rock in inventory, then put down and stand on rock. Technically on stone surface.
I'm going to play a moon druid Goliath soon and I can't wait to use my large form on a giant eagle wildshape to carry the whole party
OneDnD defineltly inproved with the races. I think in my future campaign I'll use OneDnD races but 5e classes.
I love ALL DnD Shorts videos!
I just really like Halflings, man. They’re versatile and underrated
removing drow's sunlight sensitivity is such a dumb move by WOTC (of which they've been making many for years on end) it just feels like WOTC went "hmm, its not looking good for us having the dark-skinned elves having a permanant debuff....REMOVE IT!" as a player in multiple campaign's with people playing drow and a DM with a drow player I have yet to meet any player complain about the drow debuff, its as if WOTC 'fixed' a problem that most people didnt have with. In fact a lot of drow players I've played with like the debuff due to how unique it makes the drow, hell, the drow player in the campaign I'm DMing asked to still have the sunlight sensitivity even tho using 2024 rules.
A player in one of my games actually wanted to re-implement sunlight sensitivity to his Duergar too. He liked the added challenge & flavor.
@@5-Volt and WOTC removed debuff for dark skinned dwarves too? ofc they did...guarantee if a light skinned race had a debuff like that WOTC wouldnt touch it at all
I guess the dwarves will now need to take a page from the book of otters, and keep a stone on their person at all times 😆
Once you get to plasmoids, I can tell you this as a plasmoid enjoyer.. Even DMs who are very, very much against homebrew stuff tend to give me some racial buffs not on the stat block or even rework parts of the stat block because they feel the race underperforms far too much and is far too restrictive for what is essentially a giant ooze.
Common changes are....
I can fit through anything as long as the bulkiest part of my equipment set can fit through it.
I can use acid instead of other damaging types for spells or attacks (Depends on the DM here.)
Attacks that require something to go inside the person or be on their skin may be ignored since ooze is just a ball of acid.
I can store a bag of holding or other magic items inside myself, making them incredibly hard to steal as the thief would take acid damage trying to grab them.
immunity to disease, since oozes are carrion eaters.
Can easily harvest rations from slain monsters.
Basically mostly ribbon stuff besides a massive change to amorphous to make it actually usable. But they come up from time to time and its nice that they do.
Just glossed over the Dwarves dark vision is also 120ft does make for interesting coverage of area.
I’m not saying I don’t understand it… But I can absolutely feel your contempt for the game now. 😔
Goliath caught my attention, rock esp. Rock Gnome tho... that tinker toy means you can turn your oil vials into self lighting molotovs, smoke grenades, and other fun things.
just make sure and take 3 levels thief or alchemist too. hehe.
thinkin a very interesting genie goliath concept... multi with either divine soul for 3 class spells, clockwork for glyph of warding, or shadow for doggo.. lose wish after 3 levels but doggo just fits so well. redneck bounty hunter. lots of save or suck charm and shutdown control. premade magic circles. place for glyphs, tools, etc.. faithful hound and a dog shaped lorehold statue, Quandrix, or inkling that thinks hes a dog... oh that sounds fun.
halfling is still my favorite. lightfoot was my first but ghostwise is also good. also a decent hag legacy option. lets me be reckless and annoying, able to save the day even.. but not so directly op that the DM drops a cave on me. drunken master, swash, or hehe long death monk... you basically have a great lil distraction bouncing around. 3 levels of moon druid and be a literal mole popping up and biting ankles.
I liked when we ranked races.
I think that Goliath and Human deserve the S tier, other than that I kind of agree with the rest.
The fact that they all got A and B tier it means that they are very well balanced. There are no bad options in D tier and in your opinion there are no obviously overpowered species in S tier. Some choices are better than others and tieflings could need a slight boost but overall they are all fairly similar in rank.
To understand better the halfling 's lucky feat you just need to know that the average score you get on a D20 is 10.5; with the lucky feat your average goes up to 10,975. That is almost a +0.5 bonus on everything, quite different from advantage wich I remember is like a +4 or +5 bonus.
For 1,000 gold i let my players get lasik which allows them to have dark vision out to 10 feet. It's better than nothing and just helps with role-playing.
Never underestimate light. Darkvision is cool but disadvantage on perception and -5 passive is always a detriment. Enemies seeing you and you seeing them is better than them seeing you while hidden and you not able to notice them.
as a wood elf, you cant pass up longstrider and pass without trace for free to support your team
Image Edition tip: for MTG/WOTC related images for Tieflings, try to search for Azra or Tibalt
My favorite DnD race is custom lineage because of creativity
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Im making a thri-keen monk and its going to be bananas
The Goliath's "Giant Ancestry" doesn't recharge on short rests, only long rests.
Dwarves have 120ft darkvision - it was called out as an extra bonus for otehr races that had it, since it allows for ranged attacks with advantage in certain conditions - yet poor dwarves didn't get this perk mentioned :(
I've always dreamed of seeing the dragonborn in the top of races tierlist finally my favorite race is on top 😭😭😭😭😭😭😭🙏🙏🙏🙏🙏🙏
Is Aarakocra not included because it's in another video or not in 2024? Great video!!
I do think darkvision if given out far too much, but the consequences of not having it is also pretty rough. A front line sword and board person has to give up 2 AC to rock a torch instead of a shield. Parties obsessed with always sneaking everywhere they go complain that they suddenly cant. Casters should not be able to target nearly anything at range (although I have never once seen them called on that). And fighting enemies that do have dark vision given the enemies a real advantage.
My point is that it is alot...you know, I just talked myself around to wondering why we dont enforce this stuff more. It is much more interesting this way 😅
playing a caster Orc in a campaign now - only 2024 rule allowed to test them.
and I have to say it feels just as good as the previous version was, if not slightly better with the superior dark vision.
cast your spike growth from afar and rain damaging spells on the enemies, but the 120ft of darkv only came a couple of times since combat doesn't always allow for us to make distance before it starts.
I'm still sad we lost powerful build I felt it multiple times since we didn't find a bag of holding yet *sob*
No one seems to care about mask of the wild. One of the strongest abilities in old book. Well for stealth. If it is raining, you can literally hide anywhere, or behind small bush, fog, or so strong and so cool and so thematic. Also it brings out one thing that most games forget, the question what is the weather today, which is so huge for all scenarios.
‘Its sunny every day’
Have fun.
I love what they have done with the Tieflings... EXCEPT the fact that you can't pick their languages (Abyssal & Infernal) as a standard known language.
Bruh. No C, D, or F or Ss? That’s a wild tier list
Tieflings should have gotten proficiency in Intimidation since many fear them. That, or pcs choice of Intimidation or Persuasion to reflect how your tiefling treats the world
If they didn't reprint the Equipment Size stuff from the PHB, if your Goliath carries around an oversized weapon to use in a Large Form (cause the ability doesn't say your gear grows with you), you will also get nearly doubled weapon damage.
I think that at a certain strength you should be able to use bigger and bigger weapons.
Tieflings are mechanically a worse Elf.... Wonderful. Thats super cool. Very happy with that change.
Im never gonna be able to not think about this any time i olay Tiefling because I like Tiefling. Damnit WOTC
Tieflings are better than Elves!
Resistance to a chosen type is more useful than resistance to charmed condition + sleep less, besides I prefer their extra spells lists.
Plus: you can have a tail and horns!