EnviroSense Clean Migration Tutorial

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 5

  • @lesterzamora8671
    @lesterzamora8671 8 หลายเดือนก่อน +1

    Nice, in addition to my request for FPS setup, can you add more interaction examples like opening door knob, driving a steering wheel of a car, mono joystick of cockpit like a plane, multiple levers in construction vehicles,

    • @MiddleAgedGameDev
      @MiddleAgedGameDev  8 หลายเดือนก่อน

      The key thing to remember is that it is not animation driven, so restricted to things in arm range. So yes, you could reach a door knob and open it, but if the door were to swing open without animation, the knob would leave range, and the ik would end. Essentially, in these cases, the hands follow targets, and so if you can code the targets to do what you want and stay in range, these should all be possible in some form. However, at some point, a targeted approach may be more appropriate, e.g. if you spend a lot of time in a cockpit, I'd probably do a dedicated setup for it.

  • @sahinerdem5496
    @sahinerdem5496 7 หลายเดือนก่อน

    I use custom skeletal hierarchies, not Manny skeleton, I hope there is variables i may switch at component and in Linked AnimBP Layers

    • @MiddleAgedGameDev
      @MiddleAgedGameDev  7 หลายเดือนก่อน

      I am happy to discuss this. I suspect it will work, but haven't tested on more unusual skeletons, Do you want to discuss in discord prior to purchase and I can maybe run some tests for you.

    • @sahinerdem5496
      @sahinerdem5496 7 หลายเดือนก่อน

      @@MiddleAgedGameDev Thank you for respond i will join discord, Thank you, Regards.