From one Paul to another this is one of the best tutorials on Spline to organic I've seen. I use FFD a lot while box modelling. You also explained this very well. *subscribed*
Amazing! It's incredible - from the point of view of a beginner like me... - how a couple of tools (FFD 4x4x4 and Soft Selection) can ease your work and boost it faster and smoother in just a few, simple...let's say "chirurgical" adjustments! Thank you Mr. Fatkins!
Great examples. You forgot to mention with the Sweep option, your original line is still parametrically linked in the stack. If you converted it to editable spline before sweeping (same with the custom shape) you could have adjusted the shape of the sweep by dropping down to the line path of the sweep, and push or pull the vertices of the line path to change the shape, or if you chose instance as the custom shape type, you could adjust the shape, and the changes reflect on the sweep.
Hi, I want to do edit poly with my organic shape too but it does not look the same like at your video. My thing is all blue (many vertices really close next to each other) so when I zoom really close I see there are vertices... but soooo many of them that I can not do what you have done at your video. How can I low the number of vertices which are shown at the mass?
thank you so much. it really helped me alot. i mean, it is better to teach in this way how we can imply to our model rather than create the whole damn models.. u know.:) hope these kinds of videos to be uploaded more ! thank you once again :D
hello Paul: thank you for this Tutorial ..can you please tell me something about the method of realizing the organic shapes with a big scales.. for example when i have some organic designs and want to build it to be a building ..
May anyone teach me how to make the mouse pointer color ? I mean the red color orbit (hope people called it orbit) around the mouse. And I saw people's pointer will become a complete orbit once done selection also.
your Style in the Explain better than of the company's representatives thank you ^^ ________ Some Of Company representatives: ( 3ds Max Spline Modeling Technique
From one Paul to another this is one of the best tutorials on Spline to organic I've seen. I use FFD a lot while box modelling. You also explained this very well. *subscribed*
Amazing! It's incredible - from the point of view of a beginner like me... - how a couple of tools (FFD 4x4x4 and Soft Selection) can ease your work and boost it faster and smoother in just a few, simple...let's say "chirurgical" adjustments! Thank you Mr. Fatkins!
been looking for a great tutorial like this for a month now....helped me with my student project.. thanks a lot!
Thanks a tonne. I was looking for something like this for a while. Great explanation and I love how you showed multiple approached.
You are amazing! I've been looking for a decent tutorial of this for so long. I hope you upload more videos :)
Great examples. You forgot to mention with the Sweep option, your original line is still parametrically linked in the stack. If you converted it to editable spline before sweeping (same with the custom shape) you could have adjusted the shape of the sweep by dropping down to the line path of the sweep, and push or pull the vertices of the line path to change the shape, or if you chose instance as the custom shape type, you could adjust the shape, and the changes reflect on the sweep.
like it very much! demonstrations on each method are very clear, please do more tutorials
thank you so much, it is on of the BEST tutorials
Hi, I want to do edit poly with my organic shape too but it does not look the same like at your video. My thing is all blue (many vertices really close next to each other) so when I zoom really close I see there are vertices... but soooo many of them that I can not do what you have done at your video. How can I low the number of vertices which are shown at the mass?
Super useful and helpful! Thank you for sharing!
Thank you so much for the upload! This really helps me a lot. Lots of appreciation! :)
thank you you saved my life
great tut! it was very useful for me
thanks man great tutorial
helpful and easy to learn it
thank you so much. it really helped me alot. i mean, it is better to teach in this way how we can imply to our model rather than create the whole damn models.. u know.:) hope these kinds of videos to be uploaded more ! thank you once again :D
Thanks Paul, you are the best.
hello Paul: thank you for this Tutorial ..can you please tell me something about the method of realizing the organic shapes with a big scales.. for example when i have some organic designs and want to build it to be a building ..
Great tutorial, appreciate so much. Cheers
Thank you so much , Excellent tutorial .
Very brief, thank you
Wow! It's awesome. Thank you
Same process - I did another example "3ds Max Tutorial - Organic Building in 3ds Max - Workshop 03 - Part I" continues to Part V look it up on youtube
how do i get those white corners around the object?
THANK U SO MUCHHHHHHHH💖💖💖🥺
thanks alot I learned a lot with your video
Thank you ! Great video.
May anyone teach me how to make the mouse pointer color ? I mean the red color orbit (hope people called it orbit) around the mouse.
And I saw people's pointer will become a complete orbit once done selection also.
Excellent. I always forget how versatile the FFD mod can be. One question. Why did you switch from local to world?
Amazing .... Thanx a lot ... now i can finish my project hehe
Brilliant! Thanks a lot! It's really usefull
thank for sharing. this help me a lot
your Style in the Explain better than of the company's representatives
thank you ^^
________
Some Of Company representatives: (
3ds Max Spline Modeling Technique
Nice video
Thanks helps alot
awsome
thanx for sharing
awesome
thanks alote
EXELLENT BENDICION GOOGD
Here from ART 1106 Rogers Class....
Valeu muito show
google designreform net all of this plus much more basically guy is redoing tuts from there just changes them a bit
Gerald siu