31:40 while a SCOP is charged, your CO zone is wider, by 1 tile at 50% and 2 tiles at 100%, so holding a power is quite normal in DOR, especially for a CO with a strong D2D like Tabitha, Brenner or Waylon.
Red definately wiffed one of the fundamentals of advanced wars. Do not fight in range of your opponents bases unless you have a crushing victory. Their early game advantage was so crushing that if they had backed off for a few turns and just let the quality units catch up and consolidated just a little bit, they would've won. Which isn't to discount Chan's victory at all, they fought really hard to get a fighting chance and executed magnficant menvouers during the later game. It's a good example of perseverance really paying off and a fantastic demostration of the promotion, just Nick did leave that door to victory wide open.
@@dudu28r81 damn I love tinywars. I remember playing dor and I really loved the antitank. There’s so much weird depth to that game. Is naval combat viable on any tinywars maps?
@blahmaster6k Bikes do 35% so three will one-round it if you can surround it. That's a little impractical though. The real nightmare scenario is when one bike chips it to 6 or 7 HP, then a tank swaggers in and wins 7-4 or 8-3. @Cheems-lm2nv Just calling it bad is a bit of an oversimplification. It has an extremely specific niche where it's a useful tech unit, but building it outside of exactly that situation is nearly always a blunder because of its high price and terrible movement.
Honestly I think the split should be like 60-40 or 70-30 but the truth is that you make this content for almost free, so you should just do what makes you happy, I know it's a lot of effort to make these videos, and I usually just enjoy them so long as they're funny or I learn something new.
The majority of people I've seen actually find antitanks underwhelming, you pay nearly twice the cost of an artillery for something with the same range and dies to infantry... They are only oppresive when your only strat is to go full Tordread mode with tanks. They are called antitanks for a reason after all.
Indeed. Just like dusters and what not these units are underwhelming but they excel in the role they perform. Not every unit has to be multipurpose strong. Anti tank defending in later phases with 2 fronts and low infantry production makes them good.
@@matex2207Nah dusters are the one exception. Not only do i use them often in ranked but even Plague says they are most of the time just straight up the better option to fighters(in the TW discord server)
Ah Chantcho, hes a regular. Played with him when I started and still find him. 1200 rating is actually the starting rating in tinywars if I remember correctly, but the smaller playerbase makes it so people just play for fun anyway and that's all that matters. But this game also highlights how army value can be misleading in days of ruin, veterancy and the CO unit zones twist the value around, a bunch of high tier units in a zone will not care of your higher value since they individually become juggernauts.
I still remember geting Tabby Zone in experimental against a Sonja, I was behind in come by 10k, he had 10 more units and was still rolling over my oponent, damn I love Tabby.
That was a fun game and a nice comeback from Chan'tcho. Just an FYI Deejus Brenner popping his power at the end of the turn is actually not a bad play. You're going to have engagements like infantry vs infantry and tank vs tank where your units will take some damage, and with Brenner you can top all your units off at the end of the turn to get the most value out of his power.
A DoR replay? Today's a good day. As others pointed out, anti tanks are actually really bad. They're only viable to defend/delay a base rush (or against baboons that impale themselves on them) Hope to see more DoR in the future🦉
Oh man, we need more DoR content from you! I am totally not biased or anything. The level of play is definitely higher than this... Tell you what, I'll submit a replay, and if you review it, I'll upload my first AWBW replay. 😆Then it will all balance out!
Very interesting - somehow I completely forgot about the FOW difference between Dark Conflict and the Wars World trilogy. The Implication is that in the WWT, units can only collect intel while standing still and are blinded while moving, and the entire game space moves so fast that after you've moved, the intel you "held" from your previous position is unreliable and useless. Whereas in DC, collecting vision and maintaining intel is much easier, allowing units to passively and automatically rack it up while moving, and it isn't until a whole day has gone by that this information expires.
Absolutely amazing replay commentary! Great game and great way to start your DoR summer arc. As someone who loves both AWBW and TW, I will gladly welcome both content!
Appreciate you feeding us Tinywars enjoyers some scraps. Great vid Deejus! Would you be interested in checking out some of the new CO:s the TW community has made? Very interesting new D2D and CO powers on them.
Banger for sure, well commentated, I thouroughly enjoyed that, I guess I want ya to share some top player matches soon but keep up the AWBW content too shits awesome
I love DoR, always felt like its much better balanced than regular AW, even if CO powers are somewhat less dynamic (no global damage tho, yay!) Would love to see more Tinywars content!
Hey, I'm a casual viewer! I think a little more of this is interesting. If you can find interesting games, I would love to see a little more of this. Maybe 10/15%?
I do not mind antitanks and don't think they're OP per se. They are great at dealing with tank spam and very exploitable by infantry units and slow, seems like a fair defensive unit to me. AWBW tanks are OP IMO, you have arty and mechs if you get tank swarming you... which is yeah, shitty. The tank specialists (Max, Jess) have to have weird ass cons just to compensate as well that never felt right even though I like their movement powers(GIVE US DS JESS PLEASE). Having more tanks in the field is just usually the strategy for AWBW and trying other stats doesn't work out vs tank spam. Tiny Wars just leaves for more unit variety and punishing tank spam and aggressiveness. Also, TW tanks can actually go up against M tanks now, which is a cool change as well. Thanks for covering TW again, I'll try playing on there!
Give us a free selection of ALL incarnations of the Wars World COs, please. That would open up the game so much in all tiers. You can pick AW2 DS for bottom tier matchups, and DS Jess for Mid Tier. Max is available on three different tiers! it would be golden.
@@lpsp442 not the same but, you can play DoR CO's with Zone mechanics and trilogy one's with regular mechanics and d2d in Experimental Tiny Wars, some CO's are a bit diferent tough, other like Sonja are really diferent because their normal version's suck.
@@alexisbaz8746 I am aware and that is indeed cool as cool can be. I'm overall more interested in Wars' World mechanics that DC's, but opening up the space of existing subvariants in any format would be a simple and fruitful blessing to the community. Some more examples: - The WWT and DC have different units, terrain and base mechanical rules (Fog, how defense is calculated). It would be great if players / mapmakers could mix-and-match these, so say implement DC's terrain on a map with Wars's World's Fog. - Some CO's have had a lot of variety in their expression over the years, like Eagle and Drake. Each incarnation has its ups and downs. For these COs, a "best-of" and "worst-of" variant would be fun and add some more variety to the tiers. - I am not an expert on the Nintendo Wars series pre-AW, but there are some great ideas from the Famicom and Game Boy Wars series(es) and some forward porting would be great.
-One more important change to Days of Ruin is that defense is multiplicative rather than additive - stacking 100% defense doesn't make your units invincible, each number is subtracted from the last and the next calculation is based on that number. So for example Forsythe's unit within CO zone (20% def), standing on a forest (30% def) and having veteran bonus (20% def) has 55% defense, not 70% (100 - 20% = 80 - 30% = 56 - 20% = 44,8). Alternatively, you can count it as (20 - 0%) = 20 + (30 - 20%) = 44 + (20 - 44%) = 55. The only exception seems to be Waylon's CO power which states it grants 270% defense to air units, when in reality it multiplies his CO zone defense bonus by 270%, resulting in 81% defense.- Nevermind, it's not quite correct. Tldr is that defense stacking is way less effective than in AWBW, even less than I made out to be. You can't buy CO unit, you make a unit a CO once it's built and is standing on a base or HQ by paying half the cost of that unit - so CO tank will cost you 10,5k in total, not 3,5k, that would be dumb. Holding a power here is not completely silly, it stays at 5 range, and since red is tossing his units into a grinder, pretty much all relevant fights happened in CO zone anyway. I'd like to see more Tiny Wars for sure.
Whoa. Where'd this math come from? AWBW is the one that's multiplicative. After your attack bonuses are applied you multiply by (1-Def bonus). So when you encounter +100 defense, you multiply by 0. DoR uses division. 200 defense means you divide by 2. Wingman divides by 4.1. And so on.
@@qzecwx Huh, that does seem to be the case. I don't know if I misremembered it from DoR or if I just assumed that's how it works, but at least in TW it does work like you said it does.
Honestly I think the status quo with AWBW vs Tiny Wars you have been doing is fine. The occasional Tiny Wars game is a nice treat but a lot of them do feel a bit more like a slog which makes them less interesting to watch imo.
Aw damn for this tho? This was like watching two CPUs playing... there was no strategy or thought involved in this. Forget monkeys, there's no animal that could help describe how terribly these guys played. These guys are probably rated under 100 ELO on AWBW and decided to go fresh on tiny wars or something. Crazy. Crazy stuff. It's sad that this is what we get from AW DoR...
Nah, you also see gameplay that has similar skill level to this in AWBW too! It's just that AWDOR's starting elos is 1200 instead 800 so 1100s elos in AWDOR is like 700s from AWBW, search any competitive gamws with 700s elos and they both probably playing like CPUs but without AW1 AI's extreme hate for transport or AW2's AI.
Don't hate on people just because they are not as good, let people have fun playing a game. Tinywars is not as populated so you do not have as many people on high level as awbw.
@@matex2207 I am not gatekeeping anyone from having "fun", I'm saying it's a shame that after a year long drought of AWDoR videos, we get this CPU-like, pea brained match.
@@Gatitasecsii Deejus has mentioned he is playing again, but yes there are also a bunch of great matches with noteworthy players like plague. Surely Deejus is going to showcase more spicy stuff. Personally I find low level replays entertaining since you see them less often.
AWBW player is strong recommend to try the Experimental version which contain both DOR and Trilogy COs. And for the players who are not familiar with Dor system (like 1500 infantries, bikes, different terrain defense and damage calculation formula), it's suggested to play the Trilogy version, which is generally based on awds
Brenner's CO zone buff is +20% defense so I think that's why blue suddenly started doing better once they CO'd the rocket. Brenner's zone lends to a more defensive style of play, so it made sense that they started to turn the tide once they had a CO'd unit and were taking engagements in the zone. Red had so many chances to put the game away and just kept throwing away units. Really played into blue's hand as the game went on. When blue started to turtle up and deathball red should have pulled back and built a stronger force to attack all at once with I'm down for more Tiny Wars replays btw, this was certifiably nutty and well worth the replay
DoR? That's suprising. I stopped playing because I think the CO mechanics are inferior to those of the OG triology. It's a rather snowbally/stally gameplay or endless brawling without Terrrain gains. However I prefer the setting much more compared to the OG-Trio and the other mechanics + units are really awesome for the most part. Luckily there is the Experimental version of Tiny wars wich brings the best things together - the new units and the Old CO mechanics.
It's completely the opposite unless you aren't playing right. Localized Co zones means you always have an area of advantage over an opponent regardless of matchup, with stronger D2Ds overall that let you push fronts harder. Power gain mechanics only reward you for killing units and actually advancing, in Trilogy, you literally get more charge for losing, and on a global scale, with no way to remove charge (unlike killing a co unit in DOR) leading to the losing player being able to retaliate with more power or of course just using a global damage and instantly leveling the playing field after you were just losing... Not to mention the infantry cost nerf severely lessens the ridiculous infantry wall spam you see in Trilogy AW. I can't possibly imagine how your games are ending up more stally than in trilogy unless you're intentionally playing that way.
@@Zer0billion Okay no offense but I think you typing some utterly bullshit here: 1. CO zones cancel each other out. Where is the advantage you talking of, unless you mean mixed base maps were it actually can be true, but not in general. CO units facing each other is the norm. 2. Yes power gain is only via killing units in DoR, that's what I mean with snowball mechanic. And if the killing doesn't work, wich it shouldn't if the oppponent is comptent to cover your CO zone or threaten to kill ur CO in return if you try to get charge, it becomes a stallfest. Not to mention the benefit of leveling units for killing other. 3. You mean in trilogy you can lose a ton of units for charge and you are in a good position to retaliate? Are you serious?! And now imagine you can even remove the charge from your opponent after a decisive strike. Talking about snowballing. 4. Now Infantry spam, you are funny. Like it's not becoming a mech spam in DoR until so many are on the field that your can barely move Tanks effectively wich again goes toward stalling matches. Do you realize that how much of a difference it is when the cost for infantry goes from 1000 to 1500 AND at the same time the cost for mechs go to 2500 from 3000? In trilogy a mech costs 3x as much as a infantry in DoR not even 2x as much - that is an insane difference! DoR Infantry is almost useless compared to mechs and bikes. Not to mention that it isn't even true that trilogy has infantry spam?! Maybe in the first turns, yeah, but after it goes 50:50 Infantry - Vehicles. Sometimes with a late Airport or said is in a bad position 2 vehicles 1 infantry more often, on most maps. 5. Yes of course, I intentionally play not right and try to stall (sarcasm).
@@adept7497hilarious that everything you said is completely wrong lol. You’re literally the definition of those stubborn players who complain about some of the old mechanics but refuse to change them because you suck. Actual skill issue lol. Stay bad scrub.
@@adept7497 Ok, wow, this random sudden hostility really says a lot about you, but I'll answer you anyway. 1: Firstly, I am currently the top 5 ranked player on the Tinywars leaderboard. I REALLY do not like playing the rank card, but if you're gonna just tell me I am bullshitting than ok. I'm pretty sure you don't get this far by not knowing how to play the fucking game. Ranked maps are all rotationally symmetrical which typically have a strong front and weak front, just like AWBW. If CO's are facing each other, that would mean one player is attempting to push on their weak front, which is absolutely not the norm, even in Trilogy AW. CO vs CO can happen on maps that feature a strong center, or don't have a clear difference between the strong and weak side. 2: Are you acting like engagements never happen or something? I have never seen power charge get stalled out that easily, especially when the entire point of the CO is to give you an advantage in the area. It isn't difficult to get picks and make sure your CO doesn't die. Just as your opponent is "comptent" enough to cover your zone you should be able to know where they can hit you. Putting your co in range for your infantry to pick off a single opponent infantry is an easy 10 charge with little commitment and not putting anything too valuable in range to get retaliated on. 3: Yes, I am completely serious, Deejus even mentioned this in his videos before, expressing frustration that him winning allows his opponent to get global damage quickly and turn the tide when they were losing. I'm gonna go ahead and make the assumption that he is probably a better player than you, sorry not sorry. 4: I have not once seen mech spam in ranked. Nothing more to say to this really. 5: Turning to snarky remarks is a good way to show you are frustrated and losing an argument.
@@Zer0billion I'm not hostile, I'm adressing that you are an arrogant piece of shit, coming in here with zero information and telling me that I don't know to play while I would be still on place 16 in this deadass game, even tho I did not play for a long time and in AWBW were easily top 100 for standard or even top 30 sometimes, while never even playing meta CO's. But certainly don't know how to play and pull everything out of my a$$. From my knowledge, you don't even play in AWBW or is the "Zerobillion" your main account, in that case what a pathetic attempt to pull the ranked card, being not even 900 MMR there. Look I'm a friendly dude, but if an absolute douchebag comes in and telling me I don't play right, only because I see things different than them, I just point it out. No problem, is there? Now to the topic or rather the nonsene that is still coming from you: You don't have a choice for the most part, you have to react to the enemy CO-Unit. One of the players depending on the CO and/or TO has the initiative. Front switches are done easily with a single Unit, given it's a tank or copter. Also no one said you have to push with the CO zone on the weakside, it can just be to defend a push. I clearly saw how easy it is to get picks with ur CO zone from ur games I briefly watched. My eyes still need recover from what you tried vs Plague and yukikaze in ur last standard matches. Also no games I saw from you whrer CO-Units are on opposite fronts, rather the opposite occuring. I have no Idea how you see easy infantry pick-off in the zone of your opponent who is closer to his supply lines, you must be talking about the early game. Coming up with the argument Deejus is frustrated from global damage who probably enjoys it just as much using it. What kind of argument is this coming up with global damage. What does it have to do with anything I compared about power mechanics in two different games? You still can't waste units just for fun into auto-win?! And then the audacity mentioning he is probably a better player, another mindless assumption. Wich is actually true, Deejus is higher ranked. But that doesn't mean automatically what I have to say is worthless?! Not seen mech spam? Great, I also have never seen Infantry spam in ranked. So what?! Look this is all very amusing and such, but the truth is you feel triggered. Else you wouldn't even have responded to my comment, wich is a harmless opinion - of worth or not doesn't really matter now - you came to with the unreasonable assumption, I wouldn't know how to play the game, without any prvocation from me. Shows what a Jackass you are and how much you thinking, you and your opinions being of higher values than others just because you actively play a dead game. I tell you, I don't need to show you ANYTHING or win an argument, as you describing it. Opinions don't automatically matter. You can just be lucky that I even respondend to you arrogant bullshit. It's pure kindess I show here to an Idiot like you.
The simplest way to explain fog difference is thus: Units "remember" what they saw during the entire turn. In awbw, they forget.
But how / why would they forget? This is a big question - see my own comment for an effective answer to it.
31:40 while a SCOP is charged, your CO zone is wider, by 1 tile at 50% and 2 tiles at 100%, so holding a power is quite normal in DOR, especially for a CO with a strong D2D like Tabitha, Brenner or Waylon.
Dat 2P infantry is a war hero, dude was capable of capping he just dug in and got the W
It’s like watching Kanbei and Colin fight
One has good units and the other is just rich
Red definately wiffed one of the fundamentals of advanced wars. Do not fight in range of your opponents bases unless you have a crushing victory. Their early game advantage was so crushing that if they had backed off for a few turns and just let the quality units catch up and consolidated just a little bit, they would've won.
Which isn't to discount Chan's victory at all, they fought really hard to get a fighting chance and executed magnficant menvouers during the later game. It's a good example of perseverance really paying off and a fantastic demostration of the promotion, just Nick did leave that door to victory wide open.
You know it's going to be a fun watch when the video is not even halfway and deejus is already losing his mind 😂.
Woah! Days of Ruin! Blue units be making Michael Phelps jealous with all of their medals.
"Pipe Seams are like, so last year. Rocks are the new cool thing." 😆
Red went full baboon after being ahead on income 25k to 15k. It was like watching a train wreck in slow motion 😂
I'm down for more TinyWars content!
It feels like he got an early lead and proceeded to replace himself with an AI 😂
I love how Forsythes theme came straight out if fire emblem Radiant Dawn lol
The composer is the same for both games.
@@blahmaster6k I believe he went on to do the Octopath Traveler series and the modern Yu-Gi-Oh games.
Game devolved into Bloons TD at the end.
"I don't like the antitank, it's one of the most overpowered units in the game."
Oh this is gonna be a fun arc.
Haven't played DoR for a while, don't they just die to bikes?
Is it bad?
@@Cheems-lm2nv pretty much, outside of very specific situations. Costs 11k and is countered by infantry.
@@dudu28r81 damn I love tinywars. I remember playing dor and I really loved the antitank. There’s so much weird depth to that game. Is naval combat viable on any tinywars maps?
@blahmaster6k
Bikes do 35% so three will one-round it if you can surround it. That's a little impractical though. The real nightmare scenario is when one bike chips it to 6 or 7 HP, then a tank swaggers in and wins 7-4 or 8-3.
@Cheems-lm2nv
Just calling it bad is a bit of an oversimplification. It has an extremely specific niche where it's a useful tech unit, but building it outside of exactly that situation is nearly always a blunder because of its high price and terrible movement.
Honestly I think the split should be like 60-40 or 70-30 but the truth is that you make this content for almost free, so you should just do what makes you happy, I know it's a lot of effort to make these videos, and I usually just enjoy them so long as they're funny or I learn something new.
The majority of people I've seen actually find antitanks underwhelming, you pay nearly twice the cost of an artillery for something with the same range and dies to infantry...
They are only oppresive when your only strat is to go full Tordread mode with tanks. They are called antitanks for a reason after all.
Indeed. Just like dusters and what not these units are underwhelming but they excel in the role they perform. Not every unit has to be multipurpose strong. Anti tank defending in later phases with 2 fronts and low infantry production makes them good.
@@matex2207Nah dusters are the one exception. Not only do i use them often in ranked but even Plague says they are most of the time just straight up the better option to fighters(in the TW discord server)
@@dudu28r81 Yeah I love them as a fow player. They are recons of the air.
Dusters are cool, makes Copters life extra hard and you can't run away using terrain and mountains easily.
I never thought a Missile would ever deserve a Best Buy gift card
Ah Chantcho, hes a regular. Played with him when I started and still find him.
1200 rating is actually the starting rating in tinywars if I remember correctly, but the smaller playerbase makes it so people just play for fun anyway and that's all that matters.
But this game also highlights how army value can be misleading in days of ruin, veterancy and the CO unit zones twist the value around, a bunch of high tier units in a zone will not care of your higher value since they individually become juggernauts.
I still remember geting Tabby Zone in experimental against a Sonja, I was behind in come by 10k, he had 10 more units and was still rolling over my oponent, damn I love Tabby.
That was a fun game and a nice comeback from Chan'tcho.
Just an FYI Deejus Brenner popping his power at the end of the turn is actually not a bad play. You're going to have engagements like infantry vs infantry and tank vs tank where your units will take some damage, and with Brenner you can top all your units off at the end of the turn to get the most value out of his power.
Also, the units in the zone will not get stronger, as the co zone is effectively permanent power
A DoR replay? Today's a good day.
As others pointed out, anti tanks are actually really bad. They're only viable to defend/delay a base rush (or against baboons that impale themselves on them)
Hope to see more DoR in the future🦉
I didnt know there was a DoR online, rad.
Oh man, we need more DoR content from you! I am totally not biased or anything.
The level of play is definitely higher than this... Tell you what, I'll submit a replay, and if you review it, I'll upload my first AWBW replay. 😆Then it will all balance out!
holy shiz i was just watching some old DoR videos from you, about to ask if we ever get more of it MONKEY BRAIN TO BRAIN TRANSMISSION
Missile being a hero ? Now i have seen everything.
Forscythe went full Zapp Brannegan against those rockets and missles. Unfortunately Brenner does not have a preprogrammed kill limit
Ahhh I quite enjoy Deejus’ DoR (or tiny wars) commentary, it’s a nice breath of fresh air while still feeling Advance Wars-esque
It is advance wars tho, it's actually the ultimate form of AW
@@Gatitasecsii ultimate form 😂
Be it AWBW or TW, Baboon plays are everywhere
I haven't even started watching and I know Deejus is going have a field day with the player names
I would love to see more TinyWars content. Maybe 70-30 is fine.
Very interesting - somehow I completely forgot about the FOW difference between Dark Conflict and the Wars World trilogy.
The Implication is that in the WWT, units can only collect intel while standing still and are blinded while moving, and the entire game space moves so fast that after you've moved, the intel you "held" from your previous position is unreliable and useless. Whereas in DC, collecting vision and maintaining intel is much easier, allowing units to passively and automatically rack it up while moving, and it isn't until a whole day has gone by that this information expires.
its amazing how the reduction of the cost of the units allows the losing player to turn around the match
PD:Blue Baboon vs Orange Orangutan
Absolutely amazing replay commentary! Great game and great way to start your DoR summer arc. As someone who loves both AWBW and TW, I will gladly welcome both content!
Appreciate you feeding us Tinywars enjoyers some scraps. Great vid Deejus! Would you be interested in checking out some of the new CO:s the TW community has made? Very interesting new D2D and CO powers on them.
Banger for sure, well commentated, I thouroughly enjoyed that, I guess I want ya to share some top player matches soon but keep up the AWBW content too shits awesome
I'm guessing being a mosquito is the logical evolution that is worse than being a baboon.
Amazing baboonery on display here! Need more Days of Ruin shenanigans in my life
I love DoR, always felt like its much better balanced than regular AW, even if CO powers are somewhat less dynamic (no global damage tho, yay!)
Would love to see more Tinywars content!
Just stopping by to tell YOU to play DoR/TinyWars. Mechanically a blast to play
already am eheh
days of summer vacation, let's go
Hey, I'm a casual viewer! I think a little more of this is interesting. If you can find interesting games, I would love to see a little more of this. Maybe 10/15%?
What a cumback! DoR fog is certainly something else to watch, I like it.
I wouldn't mind seeing the occasional Tinywars match!
Though I'd prefer more top-level play myself if there's enough of it to do analyses for.
I do not mind antitanks and don't think they're OP per se. They are great at dealing with tank spam and very exploitable by infantry units and slow, seems like a fair defensive unit to me. AWBW tanks are OP IMO, you have arty and mechs if you get tank swarming you... which is yeah, shitty. The tank specialists (Max, Jess) have to have weird ass cons just to compensate as well that never felt right even though I like their movement powers(GIVE US DS JESS PLEASE). Having more tanks in the field is just usually the strategy for AWBW and trying other stats doesn't work out vs tank spam. Tiny Wars just leaves for more unit variety and punishing tank spam and aggressiveness. Also, TW tanks can actually go up against M tanks now, which is a cool change as well.
Thanks for covering TW again, I'll try playing on there!
Give us a free selection of ALL incarnations of the Wars World COs, please. That would open up the game so much in all tiers. You can pick AW2 DS for bottom tier matchups, and DS Jess for Mid Tier. Max is available on three different tiers! it would be golden.
@@lpsp442 not the same but, you can play DoR CO's with Zone mechanics and trilogy one's with regular mechanics and d2d in Experimental Tiny Wars, some CO's are a bit diferent tough, other like Sonja are really diferent because their normal version's suck.
@@alexisbaz8746 I am aware and that is indeed cool as cool can be. I'm overall more interested in Wars' World mechanics that DC's, but opening up the space of existing subvariants in any format would be a simple and fruitful blessing to the community.
Some more examples:
- The WWT and DC have different units, terrain and base mechanical rules (Fog, how defense is calculated). It would be great if players / mapmakers could mix-and-match these, so say implement DC's terrain on a map with Wars's World's Fog.
- Some CO's have had a lot of variety in their expression over the years, like Eagle and Drake. Each incarnation has its ups and downs. For these COs, a "best-of" and "worst-of" variant would be fun and add some more variety to the tiers.
- I am not an expert on the Nintendo Wars series pre-AW, but there are some great ideas from the Famicom and Game Boy Wars series(es) and some forward porting would be great.
grit approves of blue i think
Days of Ruin! YE BOI
If you want to do more days of ruin (and id love to see such), maybe a dedicated video with all the changes you can refer back to would be useful
Tiny wars from time to time is nice to have, but man those maps feel sooooo small O_O
I want to see someone playing Tasha+, her extra movement is fun.
-One more important change to Days of Ruin is that defense is multiplicative rather than additive - stacking 100% defense doesn't make your units invincible, each number is subtracted from the last and the next calculation is based on that number. So for example Forsythe's unit within CO zone (20% def), standing on a forest (30% def) and having veteran bonus (20% def) has 55% defense, not 70% (100 - 20% = 80 - 30% = 56 - 20% = 44,8). Alternatively, you can count it as (20 - 0%) = 20 + (30 - 20%) = 44 + (20 - 44%) = 55. The only exception seems to be Waylon's CO power which states it grants 270% defense to air units, when in reality it multiplies his CO zone defense bonus by 270%, resulting in 81% defense.-
Nevermind, it's not quite correct. Tldr is that defense stacking is way less effective than in AWBW, even less than I made out to be.
You can't buy CO unit, you make a unit a CO once it's built and is standing on a base or HQ by paying half the cost of that unit - so CO tank will cost you 10,5k in total, not 3,5k, that would be dumb. Holding a power here is not completely silly, it stays at 5 range, and since red is tossing his units into a grinder, pretty much all relevant fights happened in CO zone anyway.
I'd like to see more Tiny Wars for sure.
Whoa. Where'd this math come from?
AWBW is the one that's multiplicative. After your attack bonuses are applied you multiply by (1-Def bonus). So when you encounter +100 defense, you multiply by 0.
DoR uses division. 200 defense means you divide by 2. Wingman divides by 4.1. And so on.
@@qzecwx Huh, that does seem to be the case. I don't know if I misremembered it from DoR or if I just assumed that's how it works, but at least in TW it does work like you said it does.
more tiny wars pliz 50/50
yes! dor love once again! where are the 3 other fans at?
i really enjoy fog in dor. i love the way vision is revealed by units.
This is probably the most baboonian, nooby, wtf, nutty game that deejus has commentated on wow hahaha
Sorry General Brenner, but I’m a FORSYTHE TO BE RECONNED WITH!
Days of Ruin pvp has the same energy as the single player and playing against the AI
AWBW is different than AW1 and 2 in terms of strats and tactics
I can promise you, most DoR games do not look like what was seen here 😅
Well... this was a quite a match.
Entertaining? Yes.
Is this a match where you can learn some things? ..... Probably......
yes
Honestly I think the status quo with AWBW vs Tiny Wars you have been doing is fine. The occasional Tiny Wars game is a nice treat but a lot of them do feel a bit more like a slog which makes them less interesting to watch imo.
Aw damn for this tho?
This was like watching two CPUs playing... there was no strategy or thought involved in this. Forget monkeys, there's no animal that could help describe how terribly these guys played.
These guys are probably rated under 100 ELO on AWBW and decided to go fresh on tiny wars or something. Crazy. Crazy stuff.
It's sad that this is what we get from AW DoR...
Nah, you also see gameplay that has similar skill level to this in AWBW too! It's just that AWDOR's starting elos is 1200 instead 800 so 1100s elos in AWDOR is like 700s from AWBW, search any competitive gamws with 700s elos and they both probably playing like CPUs but without AW1 AI's extreme hate for transport or AW2's AI.
Don't hate on people just because they are not as good, let people have fun playing a game. Tinywars is not as populated so you do not have as many people on high level as awbw.
@@matex2207
I am not gatekeeping anyone from having "fun", I'm saying it's a shame that after a year long drought of AWDoR videos, we get this CPU-like, pea brained match.
@@Gatitasecsii Deejus has mentioned he is playing again, but yes there are also a bunch of great matches with noteworthy players like plague. Surely Deejus is going to showcase more spicy stuff. Personally I find low level replays entertaining since you see them less often.
I agree that this match was pretty boring because it was too nooby. Not even nutty.
It triggered me seeing blue not load a CO earlier xd
AWBW player is strong recommend to try the Experimental version which contain both DOR and Trilogy COs. And for the players who are not familiar with Dor system (like 1500 infantries, bikes, different terrain defense and damage calculation formula), it's suggested to play the Trilogy version, which is generally based on awds
Brenner's CO zone buff is +20% defense so I think that's why blue suddenly started doing better once they CO'd the rocket. Brenner's zone lends to a more defensive style of play, so it made sense that they started to turn the tide once they had a CO'd unit and were taking engagements in the zone.
Red had so many chances to put the game away and just kept throwing away units. Really played into blue's hand as the game went on. When blue started to turtle up and deathball red should have pulled back and built a stronger force to attack all at once with
I'm down for more Tiny Wars replays btw, this was certifiably nutty and well worth the replay
Actually is 30+ defense +10 offense on Tiny Wars, veterancy only grants 20/20 in this game unlike the DS game.
@@alexisbaz8746 did not know that, thanks
tinywars good
I think he lost forsythe a lot if he kept that co unit alive i think he would have done better
Anti tanks are frail to infantry and not OP imo
Where can i submit Tinywars games?
same email address as all games!
Losing with long 10k income lol
DoR? That's suprising. I stopped playing because I think the CO mechanics are inferior to those of the OG triology. It's a rather snowbally/stally gameplay or endless brawling without Terrrain gains.
However I prefer the setting much more compared to the OG-Trio and the other mechanics + units are really awesome for the most part.
Luckily there is the Experimental version of Tiny wars wich brings the best things together - the new units and the Old CO mechanics.
It's completely the opposite unless you aren't playing right.
Localized Co zones means you always have an area of advantage over an opponent regardless of matchup, with stronger D2Ds overall that let you push fronts harder. Power gain mechanics only reward you for killing units and actually advancing, in Trilogy, you literally get more charge for losing, and on a global scale, with no way to remove charge (unlike killing a co unit in DOR) leading to the losing player being able to retaliate with more power or of course just using a global damage and instantly leveling the playing field after you were just losing...
Not to mention the infantry cost nerf severely lessens the ridiculous infantry wall spam you see in Trilogy AW.
I can't possibly imagine how your games are ending up more stally than in trilogy unless you're intentionally playing that way.
@@Zer0billion Okay no offense but I think you typing some utterly bullshit here:
1. CO zones cancel each other out. Where is the advantage you talking of, unless you mean mixed base maps were it actually can be true, but not in general.
CO units facing each other is the norm.
2. Yes power gain is only via killing units in DoR, that's what I mean with snowball mechanic. And if the killing doesn't work, wich it shouldn't if the oppponent is comptent to cover your CO zone or threaten to kill ur CO in return if you try to get charge, it becomes a stallfest. Not to mention the benefit of leveling units for killing other.
3. You mean in trilogy you can lose a ton of units for charge and you are in a good position to retaliate? Are you serious?! And now imagine you can even remove the charge from your opponent after a decisive strike. Talking about snowballing.
4. Now Infantry spam, you are funny. Like it's not becoming a mech spam in DoR until so many are on the field that your can barely move Tanks effectively wich again goes toward stalling matches. Do you realize that how much of a difference it is when the cost for infantry goes from 1000 to 1500 AND at the same time the cost for mechs go to 2500 from 3000?
In trilogy a mech costs 3x as much as a infantry in DoR not even 2x as much - that is an insane difference! DoR Infantry is almost useless compared to mechs and bikes.
Not to mention that it isn't even true that trilogy has infantry spam?! Maybe in the first turns, yeah, but after it goes 50:50 Infantry - Vehicles. Sometimes with a late Airport or said is in a bad position 2 vehicles 1 infantry more often, on most maps.
5. Yes of course, I intentionally play not right and try to stall (sarcasm).
@@adept7497hilarious that everything you said is completely wrong lol. You’re literally the definition of those stubborn players who complain about some of the old mechanics but refuse to change them because you suck.
Actual skill issue lol. Stay bad scrub.
@@adept7497 Ok, wow, this random sudden hostility really says a lot about you, but I'll answer you anyway.
1: Firstly, I am currently the top 5 ranked player on the Tinywars leaderboard. I REALLY do not like playing the rank card, but if you're gonna just tell me I am bullshitting than ok. I'm pretty sure you don't get this far by not knowing how to play the fucking game.
Ranked maps are all rotationally symmetrical which typically have a strong front and weak front, just like AWBW. If CO's are facing each other, that would mean one player is attempting to push on their weak front, which is absolutely not the norm, even in Trilogy AW.
CO vs CO can happen on maps that feature a strong center, or don't have a clear difference between the strong and weak side.
2: Are you acting like engagements never happen or something? I have never seen power charge get stalled out that easily, especially when the entire point of the CO is to give you an advantage in the area. It isn't difficult to get picks and make sure your CO doesn't die. Just as your opponent is "comptent" enough to cover your zone you should be able to know where they can hit you. Putting your co in range for your infantry to pick off a single opponent infantry is an easy 10 charge with little commitment and not putting anything too valuable in range to get retaliated on.
3: Yes, I am completely serious, Deejus even mentioned this in his videos before, expressing frustration that him winning allows his opponent to get global damage quickly and turn the tide when they were losing. I'm gonna go ahead and make the assumption that he is probably a better player than you, sorry not sorry.
4: I have not once seen mech spam in ranked. Nothing more to say to this really.
5: Turning to snarky remarks is a good way to show you are frustrated and losing an argument.
@@Zer0billion I'm not hostile, I'm adressing that you are an arrogant piece of shit, coming in here with zero information and telling me that I don't know to play while I would be still on place 16 in this deadass game, even tho I did not play for a long time and in AWBW were easily top 100 for standard or even top 30 sometimes,
while never even playing meta CO's. But certainly don't know how to play and pull everything out of my a$$. From my knowledge, you don't even play in AWBW or is the "Zerobillion" your main account, in that case what a pathetic attempt to pull the ranked card, being not even 900 MMR there.
Look I'm a friendly dude, but if an absolute douchebag comes in and telling me I don't play right, only because I see things different than them, I just point it out.
No problem, is there?
Now to the topic or rather the nonsene that is still coming from you:
You don't have a choice for the most part, you have to react to the enemy CO-Unit. One of the players depending on the CO and/or TO has the initiative.
Front switches are done easily with a single Unit, given it's a tank or copter. Also no one said you have to push with the CO zone on the weakside, it can just be to defend a push.
I clearly saw how easy it is to get picks with ur CO zone from ur games I briefly watched.
My eyes still need recover from what you tried vs Plague and yukikaze in ur last standard matches.
Also no games I saw from you whrer CO-Units are on opposite fronts, rather the opposite occuring.
I have no Idea how you see easy infantry pick-off in the zone of your opponent who is closer to his supply lines, you must be talking about the early game.
Coming up with the argument Deejus is frustrated from global damage who probably enjoys it just as much using it. What kind of argument is this coming up with global damage. What does it have to do with anything I compared about power mechanics in two different games? You still can't waste units just for fun into auto-win?! And then the audacity mentioning he is probably a better player, another mindless assumption. Wich is actually true, Deejus is higher ranked. But that doesn't mean automatically what I have to say is worthless?!
Not seen mech spam? Great, I also have never seen Infantry spam in ranked. So what?!
Look this is all very amusing and such, but the truth is you feel triggered. Else you wouldn't even have responded to my comment, wich is a harmless opinion - of worth or not doesn't really matter now - you came to with the unreasonable assumption, I wouldn't know how to play the game, without any prvocation from me. Shows what a Jackass you are and how much you thinking, you and your opinions being of higher values than others just because you actively play a dead game.
I tell you, I don't need to show you ANYTHING or win an argument, as you describing it. Opinions don't automatically matter. You can just be lucky that I even respondend to you arrogant bullshit. It's pure kindess I show here to an Idiot like you.