This game was definitely a fascinating experience, so glad I had your vid to look forward to right after I finished! I really appreciate your relating of your own experiences, definitely allows me to understand the game and my own feelings a bit more. I'm sure as a creator there's so many of Coda's perceived struggles that resonate with you and beyond that just unpacking Davey's deceptions and exploring themes of art vs artist, interpretation and meaning, was fun to explore in your vid. Thanks for another great vid!
Amazing Video! So many of the experiences you shared clearly resonated with me and I related immediately. Especially when you shared your list of unfinished scripts. I started making content very recently and in a rush of creativity wrote many scripts for a variety of topics to talk about my passion for games. I am also writing a story in my free time and I am very proud of these things and very happy to create them in the moment. But the thought of people seeing the things I created, or even scarier, people NOT seeing the things I created is very sobering. When I realized that it really helped me get my act together and organize my creativity better, if that makes sense. The Beginner's Guide resonates so much with so many people in so many different ways and that's truly amazing, thank you for sharing your experience with it
23:02 Painkiller Level 8 in a nutshell I can't wait till we get The Beginners Guide to The Beginners Guide to The Beginners Guide. I personally think that Coda isn't real but that he may have represented someone else, perhaps the creator of the game was attempting to put himself in the player's shoes the whole time and feel like one of his own fans if he rejected them in an attempt at empathizing with them so that he could express his understanding of what it means to be a fan of someone's work. Perhaps he was a fan of someone else's work and went through something similar. After all, there is a gigantic gap between a fan and a creator that is impossible to pass because in order to do so, you have to understand them as a person, hence the large maze at the end... possibly. It kinda makes sense since fans really care about their creators as deep down, they only care about their creations or their craft, they don't care about the person and quite frankly it's hard to care about a person who you don't know and without knowing and caring about that person, you can't really question their artistic choices, because they are personal to that person. In a way it kinda shows to me just how selfish being a fan really is and it kinda illustrates the boundaries and why those boundaries exist and why so many creators get depressed. It's all a theory though.
A gaaaaaaaame theory! Lol. I can see this as a sort of "Stan" narrative. We emulate those we aspire towards and the penultimate comparisons once all projects are done and said are inevitable.
This is a game i continue to think about years later and long after i did my own video on it back int he day. I sometimes wonder if i stand by my own reading of it and i've definitely seen some far reaching and varied interpretations of the game. Love it when a piece of abstract art can spur on thought and conversation even if it needs a bit of contextual guidance to get started, love it even more when that guidance itself is something worth talking about.
Giving us a play by play of your thoughts and emotional reactions to a game about a character who gives you a play by play of his thoughts and emotional reactions to a game... I could say something flippant like you did the inception of video essays but you did something really great here. I really enjoyed this.
I will admit, while I find the concepts interesting to think about, actually playing games like this isn't really my jam... thankfully, I have videos like this one! But as someone who is both a creative myself, and struggles with a constant conflict of both wanting to distances myself from my own works, but also knowing that my works suffer in quality when I'm impersonal towards them, but also has someone who has been in such bad mental places to the point where I have searched for my own meaning and purpose within the media I consume (which even at the time I knew was unhealthy), I can definitely understand both sides of what the people in this game are experiencing
There's some sort of methodical cynicism to the aspect of content creation for a platform so hungry for it, be it games, TH-cam, etc. Your angsts with the process are well perceived and reflected in the title you played and is something very human by nature. Always seeking some innate purpose in why we create and eventually falling into this platform or "create, create, create," and forgetting somewhere along the way what compelled us to start. Much of it is due to the mediums we restrict ourselves to and how the "rules" of said platforms constrain what it is we can / cannot do and ultimately push some sense of conformity despite the craving for unconventional. What it ultimately takes is some "glitch" out of the level to avoid the walls / "creator's block." I don't know the creator's work or have a full grasp on The Beginner's Guide but this sounds like a fascinating meta-cognitive experience. I understand why you used some of the Undertale OST since that game had a similar "more than just a game" feel to it.
Advice from a new viewer (I just got here from a Kbash video) you should list the names of the music in the video in order. I do apologize if I am rude, I just really liked the intro and was sad I didnt know the name. Nice vid though, thank you for it.
Nah you're not being rude at all and to answer your question, the intro music is Quiet Air from the Steins;Gate visual novel, but if you mean the song that plays when I am talking over the title screen, that song is called Nocturne off the Katana ZERO soundtrack.
Damn. Games effective enough that at certain points I felt like an asshole just for seeing this video on it haha. Found myself wondering if "Coda" was named as he was due to it's significance in music terminology. His position, timing of appearance, and effect on the various "movements" in the piece we've seen prior to his arrival seem to fit rather well.
@@DanielSantosAnalysis In a ballet as well it's the period where the dancers will often interface with the audience. There's probably nothing new to be gleamed from it, but it certainly makes the name feel more deliberate. Anyway, GG on the vid dude. Sorry it took so long to clear out of my watch later.
You say that everything became clear to you and leave us with such an ambiguous thought ? I can understand that you would do that for the sake of sensationalism... but since you have been so explicit during the course of this video, those final words just sound odd and clumsy. Maybe what you wanted to achieve with your conclusion was some kind of irony ? After all, the clarity of mind you mention still comes from a personal interpretation, yet the seemingly infinite maze makes me think that not being able to really understand someone's mind was precisely the idea the final scene was trying to convey. But once again... this is just an interpretation... ... And I would really appreciate if you shared yours.
(As a side note, despite the title, I don't think you were trying to do a mise en abyme because it would just seem inconsistant, considering the rest of the video... So, I'm still left wondering, hoping for some answers.)
I'm sorry you found it clumsy, but I wont explain myself, it's nothing against you but I feel that doing so would defeat the purpose of why I left it ambiguous to begin with.
@@DanielSantosAnalysis I thank you once more for this addition to my rumination. I hope to see clearly through your final thought eventually. Besides, I found your video quite enriching overall, and I am also grateful for that. I am looking foward to hearing more from you on other subjects and wish you many fulfilling, satisfying and meaninful scripts.
It's a walking sim so I understand that it's not for everyone, but I made a near 40 minute video on it for a reason, it is, deeply emotionally resonant .
Daniel Santos: Analytical Editorials The closest I’ve come to enjoying a walking sim is To the Moon, A Bird Story and Finding Paradise but I wouldn’t say they are that. More often than not they’re overly pretentious and game urinalists shill them because their friend(s) worked on it. So it’s hard to trust anybody’s opinion on them because of the corrupt stigma behind them
Daniel Santos: Analytical Editorials didn’t say you were or that it was, just stating where my position against walking sims is. I prefer visual novels when it comes to narrative media
This game was definitely a fascinating experience, so glad I had your vid to look forward to right after I finished! I really appreciate your relating of your own experiences, definitely allows me to understand the game and my own feelings a bit more. I'm sure as a creator there's so many of Coda's perceived struggles that resonate with you and beyond that just unpacking Davey's deceptions and exploring themes of art vs artist, interpretation and meaning, was fun to explore in your vid. Thanks for another great vid!
Amazing Video! So many of the experiences you shared clearly resonated with me and I related immediately. Especially when you shared your list of unfinished scripts. I started making content very recently and in a rush of creativity wrote many scripts for a variety of topics to talk about my passion for games. I am also writing a story in my free time and I am very proud of these things and very happy to create them in the moment. But the thought of people seeing the things I created, or even scarier, people NOT seeing the things I created is very sobering. When I realized that it really helped me get my act together and organize my creativity better, if that makes sense. The Beginner's Guide resonates so much with so many people in so many different ways and that's truly amazing, thank you for sharing your experience with it
23:02 Painkiller Level 8 in a nutshell
I can't wait till we get The Beginners Guide to The Beginners Guide to The Beginners Guide.
I personally think that Coda isn't real but that he may have represented someone else, perhaps the creator of the game was attempting to put himself in the player's shoes the whole time and feel like one of his own fans if he rejected them in an attempt at empathizing with them so that he could express his understanding of what it means to be a fan of someone's work. Perhaps he was a fan of someone else's work and went through something similar.
After all, there is a gigantic gap between a fan and a creator that is impossible to pass because in order to do so, you have to understand them as a person, hence the large maze at the end... possibly.
It kinda makes sense since fans really care about their creators as deep down, they only care about their creations or their craft, they don't care about the person and quite frankly it's hard to care about a person who you don't know and without knowing and caring about that person, you can't really question their artistic choices, because they are personal to that person.
In a way it kinda shows to me just how selfish being a fan really is and it kinda illustrates the boundaries and why those boundaries exist and why so many creators get depressed.
It's all a theory though.
A gaaaaaaaame theory! Lol.
I can see this as a sort of "Stan" narrative. We emulate those we aspire towards and the penultimate comparisons once all projects are done and said are inevitable.
@@Majora_T Matpat's game theories have got nothing on mine.
Terry 309 damn straight, Terry!
This is a game i continue to think about years later and long after i did my own video on it back int he day. I sometimes wonder if i stand by my own reading of it and i've definitely seen some far reaching and varied interpretations of the game. Love it when a piece of abstract art can spur on thought and conversation even if it needs a bit of contextual guidance to get started, love it even more when that guidance itself is something worth talking about.
You thought it was Kota but it was really me Forneverworld 😏
Lmao!!!
Giving us a play by play of your thoughts and emotional reactions to a game about a character who gives you a play by play of his thoughts and emotional reactions to a game...
I could say something flippant like you did the inception of video essays but you did something really great here. I really enjoyed this.
I will admit, while I find the concepts interesting to think about, actually playing games like this isn't really my jam... thankfully, I have videos like this one!
But as someone who is both a creative myself, and struggles with a constant conflict of both wanting to distances myself from my own works, but also knowing that my works suffer in quality when I'm impersonal towards them, but also has someone who has been in such bad mental places to the point where I have searched for my own meaning and purpose within the media I consume (which even at the time I knew was unhealthy), I can definitely understand both sides of what the people in this game are experiencing
Dope video, super trippy visuals. The ending had me dead lmao 😂
Nvm about the ending, I thought she said “turn back from this game” just realized she is saying “cave” not “game”. My bad
It would be weird if she said that, hah.
There's some sort of methodical cynicism to the aspect of content creation for a platform so hungry for it, be it games, TH-cam, etc.
Your angsts with the process are well perceived and reflected in the title you played and is something very human by nature. Always seeking some innate purpose in why we create and eventually falling into this platform or "create, create, create," and forgetting somewhere along the way what compelled us to start. Much of it is due to the mediums we restrict ourselves to and how the "rules" of said platforms constrain what it is we can / cannot do and ultimately push some sense of conformity despite the craving for unconventional. What it ultimately takes is some "glitch" out of the level to avoid the walls / "creator's block."
I don't know the creator's work or have a full grasp on The Beginner's Guide but this sounds like a fascinating meta-cognitive experience.
I understand why you used some of the Undertale OST since that game had a similar "more than just a game" feel to it.
Very perceptive of you to point out the use of Undertale music!
Advice from a new viewer (I just got here from a Kbash video) you should list the names of the music in the video in order. I do apologize if I am rude, I just really liked the intro and was sad I didnt know the name.
Nice vid though, thank you for it.
Nah you're not being rude at all and to answer your question, the intro music is Quiet Air from the Steins;Gate visual novel, but if you mean the song that plays when I am talking over the title screen, that song is called Nocturne off the Katana ZERO soundtrack.
Damn.
Games effective enough that at certain points I felt like an asshole just for seeing this video on it haha.
Found myself wondering if "Coda" was named as he was due to it's significance in music terminology. His position, timing of appearance, and effect on the various "movements" in the piece we've seen prior to his arrival seem to fit rather well.
A musical passage that brings a piece or movement to an end...... I think it has some apt parallels.
@@DanielSantosAnalysis In a ballet as well it's the period where the dancers will often interface with the audience. There's probably nothing new to be gleamed from it, but it certainly makes the name feel more deliberate. Anyway, GG on the vid dude. Sorry it took so long to clear out of my watch later.
No worries dude, I'm glad you enjoyed the video.
You say that everything became clear to you and leave us with such an ambiguous thought ? I can understand that you would do that for the sake of sensationalism... but since you have been so explicit during the course of this video, those final words just sound odd and clumsy.
Maybe what you wanted to achieve with your conclusion was some kind of irony ? After all, the clarity of mind you mention still comes from a personal interpretation, yet the seemingly infinite maze makes me think that not being able to really understand someone's mind was precisely the idea the final scene was trying to convey.
But once again... this is just an interpretation...
... And I would really appreciate if you shared yours.
(As a side note, despite the title, I don't think you were trying to do a mise en abyme because it would just seem inconsistant, considering the rest of the video... So, I'm still left wondering, hoping for some answers.)
I'm sorry you found it clumsy, but I wont explain myself, it's nothing against you but I feel that doing so would defeat the purpose of why I left it ambiguous to begin with.
@@DanielSantosAnalysis I respect your position and will try to make the most of your decision.
Thank you for your answer.
I will say this at least, it wasn't for the sake of "sensationalism" I had a reason for doing it.
@@DanielSantosAnalysis I thank you once more for this addition to my rumination. I hope to see clearly through your final thought eventually.
Besides, I found your video quite enriching overall, and I am also grateful for that.
I am looking foward to hearing more from you on other subjects and wish you many fulfilling, satisfying and meaninful scripts.
Doesn’t sound like it’s my thing
It's a walking sim so I understand that it's not for everyone, but I made a near 40 minute video on it for a reason, it is, deeply emotionally resonant .
Daniel Santos: Analytical Editorials The closest I’ve come to enjoying a walking sim is To the Moon, A Bird Story and Finding Paradise but I wouldn’t say they are that. More often than not they’re overly pretentious and game urinalists shill them because their friend(s) worked on it. So it’s hard to trust anybody’s opinion on them because of the corrupt stigma behind them
I'm not a game journalist and The Beginner's Guide is not pretentious.
Daniel Santos: Analytical Editorials didn’t say you were or that it was, just stating where my position against walking sims is. I prefer visual novels when it comes to narrative media