When you look at 10:35 I think the visual of the game gets quiet clear. For me it looks very appealing at the first look, but also kind of confusing when you try to really "use" the board of the game.
I liked this one - but think that Mille Fiori is the better point salad game. It feels like Knizia slightly refined the mechanisms of Witchstone to get closer to his trademark ease of play, surprising depth & balance, and enjoyable player interaction. Admittedly Witchstone is the superior 2 player game.
My issue is I don't feel immersed, it is rather an abstract puzzle that is fun but always lacks that something extra .... you could swap Witches with anything for example Shefs and the rest with cooking ingredients, make a pentagram into a kitchen where chefs go in circle collecting pots with bonuses and still would be the same game
@@BoardGameCo And I totally agree with you, whilst I am more into the games I can get immersed, I still think this game will have its player base, for example, my mum and my sister would be 100% into it...they love this type of puzzles...
@@Berndr I agree with Berndr the girls love this game. Winner winner chicken dinner 🍽️ this isn’t a game for someone looking for a euro. This game is a mish mash of fun turns
The puzzle on your player board is nice, but none of your points feel earned. This is an extreme point salad game. Bonfire has a pretty similar action-gaining mechanism, but in that game you really have to fight for your end-game scoring. In Witchstone virtually every action gives you VPs and after some time you realize that it doesn't matter which action you do, you just have to do a lot of it. You'll get the points anyway. 7/10 for me. Solid, but nothing more.
When you look at 10:35 I think the visual of the game gets quiet clear. For me it looks very appealing at the first look, but also kind of confusing when you try to really "use" the board of the game.
Does it feel like Hadrian's Wall with the whole combo wombo chained actions parts of the game?
Really liked this game mechanically.
I've been very torn on this one...I very much enjoy it, unsure if it stays.
ACTIONS!!!!!
Lol indeed
Lots of A....
I liked this one - but think that Mille Fiori is the better point salad game. It feels like Knizia slightly refined the mechanisms of Witchstone to get closer to his trademark ease of play, surprising depth & balance, and enjoyable player interaction. Admittedly Witchstone is the superior 2 player game.
Like you said it’s a fun game. I like it too
Yes it is :)
My issue is I don't feel immersed, it is rather an abstract puzzle that is fun but always lacks that something extra .... you could swap Witches with anything for example Shefs and the rest with cooking ingredients, make a pentagram into a kitchen where chefs go in circle collecting pots with bonuses and still would be the same game
Totally agree with you but not my personal issue with it.
@@BoardGameCo And I totally agree with you, whilst I am more into the games I can get immersed, I still think this game will have its player base, for example, my mum and my sister would be 100% into it...they love this type of puzzles...
@@Berndr I agree with Berndr the girls love this game. Winner winner chicken dinner 🍽️ this isn’t a game for someone looking for a euro. This game is a mish mash of fun turns
@@bestatstartrek2179 Exactly also a game good for introducing new people to board gaming...
So you are bothered by a abstract game being abstract…
The puzzle on your player board is nice, but none of your points feel earned. This is an extreme point salad game. Bonfire has a pretty similar action-gaining mechanism, but in that game you really have to fight for your end-game scoring. In Witchstone virtually every action gives you VPs and after some time you realize that it doesn't matter which action you do, you just have to do a lot of it. You'll get the points anyway. 7/10 for me. Solid, but nothing more.
I can respect that viewpoint