So, if any of you come from a background in other card games, and are interested in learning more about Yugioh, on of the most fundamental differences between this game and pretty much any other one is that tempo does not exist in yugioh In almost every card game, the pace of play is determined by tempo. Both players slowly accumulate resources over time, and race to see which side can reach its peak first. You can gain tempo by ramping or road blocking your opponent, but both players are fighting for control over the course of the whole game. In yugioh, because there is no resource system, both players have access to the full power of their deck from the very beginning of the game. Because of this, the player that goes first and the player that goes second have completely different roles within the game. Rather than racing to see who can gain control first, player 1 simply starts in control of the game. The game is instead one of “protect the castle.” Player 1 builds their end board as best they can, while player 2 uses hand traps and board breakers, like the ones discussed in this video, to try to dismantle and disrupt that end board. Then, player 2 will either put up enough damage to end the game, or poke for as much damage as they can, then attempt to establish their own end board which Player 1 must then try to break. A game of yugioh is won either by breaking your opponent’s board and swinging with enough damage to reduce their Life Points to 0, or by establishing such a strong end board that your opponent cannot break it, so that you can then reduce their life to 0 with ease when it returns to your turn
I played Yugioh pretty much throughout its run so far, and it’s quite baffling to have seen it go from a slow strategic game to the card game equivalent of a Mortal Kombat fight.
I think the most important thing to learn is Spell speed and chain blocking, it can easily win you games even when you're in a disfavored position. I don't know if other card games have spell speed or chain blocking, but it's the most important thing in Yu-Gi-Oh, it's what differentiates the good players from the TH-cam decks players.
I've played magic for years and years. Tried getting into Yugioh this year and the learning curve was just way too damn steep. I respect anyone who understands that game LOL
it seems intimidating at first due to the card texts being huge (and can be explained with 1/10th of the words used in the card) and not having the traditional deck building like hearthstone and magic but trust me it's much much easier than it seems.
Appreciate the honesty. Some of the replies here are dishonest. YGO player here. Yes anything "isn't that hard" after you've mastered it. YGO is COMPLEX. It doesn't matter that a watch is made up of simple parts, it is a COMPLEX device. YGO is a VERY complex game and I saw Day9 who plays MTG, Starcraft, Factorio and many other complex games, give up on YGO and he didn't even run into players when he did. Truth is YGO takes at least a month to learn even as a deckbuilding veteran from other games including roguelikes and that's still scratching the surface not to mention you will undeniably run into smurfs and tier whores. Even many of the experienced players that make videos for it avoid some of the more complex things and stick to their comfort zones. YGO is the One Piece of card games, in terms of the gargantuan task newcomers are faced with.
The rules aren't that hard, but the thing is that yugioh is combo oriented. And, if you don't know what you're doing with a combo deck, you tend to get rekt. The fast pace of the game also makes it harder to learn.
In an MTG context, mill is near identical to regular damage but attacking a higher number. It still exists on the aggro/control/combo triangle - Hedron Crab and Archive Trap are basically just burn, Fraying Sanity + Traumatize is just a combo, Lantern is a particularly nasty control deck. "You lose" or "I win" is just a more explicit combo. You're trying to hit the condition, it's on your opponent to stop you. Pokemon mill/stall decks should have been mentioned though - arguably the disruption slide covers them, but it's notable that they basically entirely give up on attacking to focus on control pieces.
@@siosilvar While I agree with nearly everthing you said, it's worth noting that "I win/You lose" conditions are not always pure combo. Triskadekaphile, Hellkite Tyrant, and Approach of the Second Sun from MTG can be (and may be better as) controlling win conditions. Ramses, Assassin Lord is more of an aggro "I win" condition. I don't think these kinds of wincons should have their aggro/control/combo classifications revoked simply because you're looking to fulfill a condition on a single card as opposed to the condition of a game rule. It's not really different than the examples you gave for mill, just that the source of the win is dictated by the card itself.
In my oppinion there are actually tons of agro decks i would argue anything with otk and high damage or go second turn potentials like gren manju numerons etc could be considered aggro
@@eavyeavy2864 dron plus doxing lol but serioslly there is dor example kash or stun deck fósil dyna plus gongolda is a combo i mean they combo really well to stun your opponent
For Yugioh I think a really good example of a (somewhat) modern deck is Crusadia. It has a simple gameplan and it uses modern aspects of the game to fulfill that gameplan, however it can be built to be adaptable to handle different situations. Also a great and fun deck to get into Yugioh for most people.
I feel like a college professor in duel academy whenever SodaTCG uploads a video documentary about card games their mechanics and histories. Great job as always
There are many strategies in YGO but you nailed it for the most part: 1.Use your archetypes gimmicks and archetypes cards (which are generally stronger than generics). Some archetypes and gimmcks synergize very well. 2. Counter 1 a) Disrupt your opponent b) Have board breakers 3. Counter 2 negate their negates/counter their counters 4. There are many more strats and tactics but they generally have low winrates or are easy to counter in an official tournament and the above is the meta. 2 examples from my own decks: My 1-2 turn 60 card exodia deck and my INFINITE card monsterless deck which is stall mill + final countdown.
Basically, for every rule (both actual rules and general tips), there is an archetype that says "screw that". Like, running only monsters was a viable strategy like 1 year ago.
I'm really excited about finding this channel! You're great at explaining things and have a really good, confident grasp of all these games. I've been really struggling to learn magic so I can play commander better with my friends and I wish I had someone like you I could just.... ask questions honestly.
Found your channel this past week and I’ve gotta say I really enjoy the content Soda! Personally I’ve never played either Pokémon or yugioh, but I’ve been big into hearthstone and I’m currently deep into the MtG rabbit hole, so its super cool seeing angles from different games as well! Keep at it, much love from Norway
Also, something that wasn't mentioned in the video : Pokemon has 2 alternate ways to win. You have the usual deck out mechanic that can be exploited probably more than in any other game and is the backbone of a good amount of the control playstyle. You can also just clear your opponent's entire board, which is a very aggressive strategy.
win by deckout at yugioh is another way, but few people have tried, because handtraps in the opponent's hand can disrupt you at your own turn . But if you try it, i would recomend Runick + ice barrier engines to summon lv9 crock to draw more cards. Runick egine banish oponent's deck for every magic you use. If the opponent uses "Maxx C" to draw more cards for every Special summon you do, this also can help you to deckout your oponent. If you face no hand traps at first turn, you can do deckout around 3-5 turn. The fun part is that you can see his handtraps/boardbreakers and key cards getting banned, so you feel safer next turn.
Fantastic comparisons, as always :D providing examples is actually a key for this kind of broad explanations anyway yes, "win-effects" like Thassa's Oracle or Coalition Victory could be a nice addition, maybe for a part 2
Yugioh has the same speed tiers as other decks based on how fast it takes to kill your opponent. Combo/Aggro is your baseline build-a-board deck: Going first, you make a board on turn 1 that stops your opponents on turn 2, then kill them on turn 3. Going second, you attempt to break a board and kill on turn 2. Sometimes the combo will be so good you can kill your opponent on turn 1, but generally those combos are bad/inconsistent. Additionally, some decks will forgo the advantage of going first by always going second so that they can focus on board breaking and killing their opponents directly on turn 2. Midrange attempts to do the same over 1-2 turns, but may lack the offensive power to kill immediately. Control is focused on card advantage rather than kill speed. These decks often use removal and floodgates to slow the tempo of the game down to a point where they can with over multiple turns by amassing resources and denying your opponents resources.
I think Atraxa could have worked better as an example for combo decks. Granted, I don't play a ton of standard, so I might be wrong, but most decks with Atraxa are trying to reanimate her rather than ramping into her, and reanimator is kind of a type of combo deck
Reanimate decks are very tricky right now in standard because of how much graveyard hate there is. The main Atraxa deck that I'm aware is Domain Ramp, where Atraxa is usually hard-cast.
In Standard they're ramping into her, in Modern they're Goryo's Vengeance + Ephemerating her, in Legacy they are Reanimating her and in Vintage they are cheating her into play with Oath of Druids
Short comment, Hearthstone has many other combos, not only Spell Damage Druid. Also refered to as OTK Decks, that can kill you from 30. Espacially in Wild (where you can play all cards) is a combo centric format. Combo Decks in Stamdard rely on what is currently available in the card pool. Other notable combos use Charge cards and buff them a Ton for example. They acctully printed multiple Meme Cards in the Past that required heavy combo setup.
Real, I’d recommend trying out Pokemon tcg live if you wanted to give it a shot. It’s pretty janky but pretty reasonable considering it’s not a credit card swipe simulator
I actually been meaning to pick up PTCG, and this video is exactly the video I’m looking for in terms of deck archetypes. What’s like the easiest to pick up though? I do like the idea of Dragapult EX, being a Jund player who love casting Thoughtseize.
Also I'd recommend watching some TH-cam videos from the more analytical pokemon channels like Omnipoke or celios network And then maybe watching Azulgg play whatever deck you are interested in as he is probably a top 5 pokemon player to ever touch the game
Great video, my only slight tweak would be how you address magic. You separated spells and creatures, while I get you are trying to show that there is “nonpermanent” effects like sorceries and instants and “permanent” effects like creatures. It creates this illusion that creatures are not spells and you don’t clear up that distinction which makes when you talk about counterspells sound a bit weaker. Also you should of talked about artifacts, enchantments as while not big in standard has played parts and plays huge parts in the modern/legacy game. The other explanations were on point
There are almost no cards that skip a turn in yugioh I can only think of one Arcana force XXI the world. Its really gimmicky but people still consider this an ftk even if you win on turn 2 because you just kill your opponent as you dont have a battlephase turn 1 but you will have it after skipping your opponent. There is a deck who will be able to play this ftk pretty consistent comming out next year so the world will probably be banned (rightfully so)
I feel the best way to sum up winning in YGO is by preventing your opponent from playing, or by creating more interactions than your opponent has reasources. Most all decks can assemble lethal on field in a single turn, so it's more of a matter of making sure your opponent has nothing to prevent you from swinging with a buncha big monsters.
Really cool idea of comparing the well-known card games to each other. I was watching a lot of cooperations between content creators of all of these games, so having one quick analysis of them all at once is kinda cool. I do want to give you a little bit of feedback, though: In my opinion, you're speaking a bit too fast. Sometimes it's hard to follow along. TH-cam helps by having slowdown functions and subtitles, fortunately. Great video! :)
Ah, this make me miss the time when i used to play Endymion - Mythical beast and have Selene, 2 endymion, 2 jackal king, and odd-eyes vortex dragon ahh, good times with 5 negates
Should've covered the most competetive option for each playstyle in a yugioh deck, (fiendsmith yubel/fiend pile for combo, snake eyes mid range/ramp and labyrinth or runick for control) but I understand why you wouldnt cuz that would take way too long to explain what each archetype does. You missed a very important detail with snake eyes where its main win condition is to recycle flamberge dragon by sending him to GY with (typically) i:p every turn in order to load the hand and field with the same level 1 snake eye bodies and perform the same combo all over again
I'm so glad that you treat commander as the entirely separate and different game that it is. I'm so annoyed by the increasing amount of people equating Magic with commander as if it's the same game. It no longer is and there are people like me who love magic but can't stand commander and I thinj this should be acknowledged more because the notion that Magic IS commander seems to slowly be killing off regular 60 card Magic in Hasbro's eyes.
I don't think you should talk slower. also, you should try PVZ Heroes. It´s a game incredibly similar to Hearthstone but with more RNG, and you can combine classes to make incredibly creative decks. (you can hack the game to get every card in the game.
Basically modernday Yugioh are players finding ways not to play Yugioh. This is why we have terms like FTK (first turn kill) and OTK (one turn kill) Basically turn 1 player tries to not let turn 2 player play the game. Turn 1 player sets up a board with a ton of disruptions and then turn 2 player gets their entire hand looped. Basically a game of solitaire with a few surprises in-between. Turn 2 player tries to not let turn 1 player play the game. Turn 2 player plays a card from their hand during turn 1 that changes an entire rule of the game to make all the cards useless for that turn. Or during turn 2 play a boardwipe card and pray that there is no counter for it. (Newsflash there usually is a counter or 2)
@@FunnyMeerkat-ec8if Yeah, but it's way more consistent now. These days people say "If your deck can't OTK, then you are playing a bad deck." So the bar moved and at somepoint people will start saying "If your deck don't FTK, then it's a bad deck." At that point one person is playing and the other is basically just watching. Solitaire.
@@resphantom I get what you mean but that generally is not true. Some decks specially on today's meta are meant to break a stablished board, like Tenpai, Yubel, and Runick, etc.
@@FunnyMeerkat-ec8if None of those 3 strategies makes things better. How are those strategies even fun to play against? Almost all of them make games only last for 2 turns: - Yubel: If the opponent plays they lose - Runic: The opponent can't play and gets decked out - Tempest: The opponent dies on turn 2 or the tempest player scoops.
Nice video. But saying MTG combos are like Hearthstone combos is insane. MTG combos are infinites, Hearthstone Combos are rarely infinites (test subject Priest)
Interesting video, and fun watch. Little criticism tho. Breathe man... youre riffing off so quickly that i can imagine people playing this at 3/4ths speed or slower. While i personally can understand and process what youre saying, and at its speed, i know its too quick for many a viewer
@@Primal_Necrozma Chaining in magic is a bit unintuitive compared to yugioh, but outside of that, it is far easier to learn compared to yugioh. Plus, post-pendulum shenanigans only occur with players who invest at least 10k into the game, which are few and far between. Most average to focused players do as much stuff as GX-era yugioh per turn. However, there are infinite combos, so be prepared for 1 million 1/1 tokens (imagine a kuriboh) every once and a while. Plus, commander even has a deckmaster!
@@MDonuT-of7px sounds like less stressful and more about planning for future turns. I really like yugioh, but i also want to try and play sth more grounded i say
Alt win conditions are rare to see and tend to be pretty bad. Deck out is a very rare occurrence (especially in the TCG), mainly because sending your opponent's deck to the grave is a very dumb idea in yugioh. The most common way a deck out occurs is when a player uses Maxx C (makes you draw each time your opponent summons) and their opponent just spams summons.
@@dudono1744 didnt say often, jsut that its possible as runick and inferno otk is practically the only decks with this as a feasible wincon for them because you arent seeing any other decks winning this way conventionally like i have actually deck someone out by looping guitar gurnards using baronne before but these were under very unique conditions
What reason propelled you to day tearlaments is slow??? Its literally the most busted and fastest paced deck ever seen in yugioh. Only turn 0 combo deck in the whole history of the game, if u took a tearlament concept in yugioh and implanted it into other card games everyone would quit that card game.
@@raykrucifer5154 because in the CONTEXT OF THE FORMAT full of Tear mirrors, you just dont go resolve Ishizu millers and win, because if your opponent mills and plays better you just fucking lose.
At this point duel links is just the tcg from 5 years ago, with somewhat modern tech cards but non generic extra deck cards. Don’t get me wrong I love the tcg from 5 years ago and it’s still a different format, but it was nice when it wasn’t all just insane combos and instead just set 3 pass.
Outside of the Current Tier 0 and Tier 1 decks BLS is still a good card the reason it’s not played is because it’s hard to use Combos with and recent PWR Creep with stuff like Kashtira Fenrir being better in every way other than Atk points(Fenrir should be banned btw.)
High wuality to see your desktop there Every card game? How about lorcana, one piece, digimon my little pony, duel master and so one Scam click bait What really misses in this video is edh
"Yugioh strategies are a little more nuanced" do you by chance mean they're all degenerate combo decks that want to kill or lock the opponent or play the whole deck on the first 2-3 turns of the game?
i too remember when Qusar dragon came out and everyone thought it was a broken card, but now half the extra deck monsters are quasar effect monsters and everything is fine it seems
@@9363-z3s What do you mean more fair? If you aren't making your opponent question their choice of plastic to invest in your deck isn't worth playing competitively which most people are more interested in.
Yeah yeah just tell us you only started the game in Snake Eyes era and go lmfao. The last formats pre-Snake Eyes in the TCG (R-ACE, Tear, Unchained, Swordsoul) have all been midrange.
What no Transformers TCG? No Card Wars TCG? No Neopets TCG? No Star Trek TCG? No Digimon TCG? How dare he only comment on the games that actually get viewership on TH-cam! (Yes those are all real)
I tried using these strategies and was banned from the casino.
Exodia > Royal flush
@@eeneranna9795 I skip Vexen's turn
@@eeneranna9795 exodia is a minus 5 in card advantage
@@eeneranna9795not if I uno first
@@eeneranna9795 i would die happy seeing someone drop exodia at a vegas table
So, if any of you come from a background in other card games, and are interested in learning more about Yugioh, on of the most fundamental differences between this game and pretty much any other one is that tempo does not exist in yugioh
In almost every card game, the pace of play is determined by tempo. Both players slowly accumulate resources over time, and race to see which side can reach its peak first. You can gain tempo by ramping or road blocking your opponent, but both players are fighting for control over the course of the whole game.
In yugioh, because there is no resource system, both players have access to the full power of their deck from the very beginning of the game. Because of this, the player that goes first and the player that goes second have completely different roles within the game. Rather than racing to see who can gain control first, player 1 simply starts in control of the game. The game is instead one of “protect the castle.” Player 1 builds their end board as best they can, while player 2 uses hand traps and board breakers, like the ones discussed in this video, to try to dismantle and disrupt that end board. Then, player 2 will either put up enough damage to end the game, or poke for as much damage as they can, then attempt to establish their own end board which Player 1 must then try to break.
A game of yugioh is won either by breaking your opponent’s board and swinging with enough damage to reduce their Life Points to 0, or by establishing such a strong end board that your opponent cannot break it, so that you can then reduce their life to 0 with ease when it returns to your turn
I played Yugioh pretty much throughout its run so far, and it’s quite baffling to have seen it go from a slow strategic game to the card game equivalent of a Mortal Kombat fight.
Wow what a great and succinct description!
CT
I think the most important thing to learn is Spell speed and chain blocking, it can easily win you games even when you're in a disfavored position.
I don't know if other card games have spell speed or chain blocking, but it's the most important thing in Yu-Gi-Oh, it's what differentiates the good players from the TH-cam decks players.
Comparative card game studies is a clever topic for a channel
I've played magic for years and years. Tried getting into Yugioh this year and the learning curve was just way too damn steep. I respect anyone who understands that game LOL
it seems intimidating at first due to the card texts being huge (and can be explained with 1/10th of the words used in the card) and not having the traditional deck building like hearthstone and magic but trust me it's much much easier than it seems.
Yugioh is not that hard but very limited especially in events because everyone play the same deck and strategy.
@@Ikati-ny8fr learning how to play the game and learning how to play decks are two very different things in ygo.
Appreciate the honesty. Some of the replies here are dishonest. YGO player here.
Yes anything "isn't that hard" after you've mastered it. YGO is COMPLEX. It doesn't matter that a watch is made up of simple parts, it is a COMPLEX device. YGO is a VERY complex game and I saw Day9 who plays MTG, Starcraft, Factorio and many other complex games, give up on YGO and he didn't even run into players when he did.
Truth is YGO takes at least a month to learn even as a deckbuilding veteran from other games including roguelikes
and that's still scratching the surface not to mention you will undeniably run into smurfs and tier whores.
Even many of the experienced players that make videos for it avoid some of the more complex things and stick to their comfort zones.
YGO is the One Piece of card games, in terms of the gargantuan task newcomers are faced with.
The rules aren't that hard, but the thing is that yugioh is combo oriented. And, if you don't know what you're doing with a combo deck, you tend to get rekt. The fast pace of the game also makes it harder to learn.
Surprised you never mentioned alternatives for some of the games. Like mill, you win cons , opponent loses cons.
Those are too niche for a beginner vid
In an MTG context, mill is near identical to regular damage but attacking a higher number. It still exists on the aggro/control/combo triangle - Hedron Crab and Archive Trap are basically just burn, Fraying Sanity + Traumatize is just a combo, Lantern is a particularly nasty control deck.
"You lose" or "I win" is just a more explicit combo. You're trying to hit the condition, it's on your opponent to stop you.
Pokemon mill/stall decks should have been mentioned though - arguably the disruption slide covers them, but it's notable that they basically entirely give up on attacking to focus on control pieces.
Yugioh has mill too
@@siosilvar While I agree with nearly everthing you said, it's worth noting that "I win/You lose" conditions are not always pure combo. Triskadekaphile, Hellkite Tyrant, and Approach of the Second Sun from MTG can be (and may be better as) controlling win conditions. Ramses, Assassin Lord is more of an aggro "I win" condition. I don't think these kinds of wincons should have their aggro/control/combo classifications revoked simply because you're looking to fulfill a condition on a single card as opposed to the condition of a game rule. It's not really different than the examples you gave for mill, just that the source of the win is dictated by the card itself.
@@NeostormXLMAXI think every deck where you can lose by not being able to draw has this type of a deck
In older yuguioh you did have agro, mid and control also stall etc. Modern could be separated in heavy combo, mid combo, stall cambo
In my oppinion there are actually tons of agro decks i would argue anything with otk and high damage or go second turn potentials like gren manju numerons etc could be considered aggro
@@NeostormXLMAX more than agro it's just otk i think there is no other game like ygo where otk are so comun
There is no stalk combo
@@eavyeavy2864 dron plus doxing lol but serioslly there is dor example kash or stun deck fósil dyna plus gongolda is a combo i mean they combo really well to stun your opponent
For Yugioh I think a really good example of a (somewhat) modern deck is Crusadia. It has a simple gameplan and it uses modern aspects of the game to fulfill that gameplan, however it can be built to be adaptable to handle different situations. Also a great and fun deck to get into Yugioh for most people.
Swordsoul and Salamangreat are better examples tbh
I feel like a college professor in duel academy whenever SodaTCG uploads a video documentary about card games their mechanics and histories.
Great job as always
There are many strategies in YGO but you nailed it for the most part:
1.Use your archetypes gimmicks and archetypes cards (which are generally stronger than generics). Some archetypes and gimmcks synergize very well.
2. Counter 1
a) Disrupt your opponent
b) Have board breakers
3. Counter 2
negate their negates/counter their counters
4. There are many more strats and tactics but they generally have low winrates or are easy to counter in an official tournament and the above is the meta.
2 examples from my own decks: My 1-2 turn 60 card exodia deck and my INFINITE card monsterless deck which is stall mill + final countdown.
Basically, for every rule (both actual rules and general tips), there is an archetype that says "screw that". Like, running only monsters was a viable strategy like 1 year ago.
@@dudono1744 or a xyz deck that only uses one monster to summon it was the best deck years ago
I'm really excited about finding this channel! You're great at explaining things and have a really good, confident grasp of all these games. I've been really struggling to learn magic so I can play commander better with my friends and I wish I had someone like you I could just.... ask questions honestly.
Found your channel this past week and I’ve gotta say I really enjoy the content Soda! Personally I’ve never played either Pokémon or yugioh, but I’ve been big into hearthstone and I’m currently deep into the MtG rabbit hole, so its super cool seeing angles from different games as well! Keep at it, much love from Norway
Also, something that wasn't mentioned in the video : Pokemon has 2 alternate ways to win. You have the usual deck out mechanic that can be exploited probably more than in any other game and is the backbone of a good amount of the control playstyle. You can also just clear your opponent's entire board, which is a very aggressive strategy.
Thanks a lot for all the videos, it's been years I've been wishing for content comparing card games!!!!!! I love this subject
win by deckout at yugioh is another way, but few people have tried, because handtraps in the opponent's hand can disrupt you at your own turn . But if you try it, i would recomend Runick + ice barrier engines to summon lv9 crock to draw more cards. Runick egine banish oponent's deck for every magic you use. If the opponent uses "Maxx C" to draw more cards for every Special summon you do, this also can help you to deckout your oponent.
If you face no hand traps at first turn, you can do deckout around 3-5 turn. The fun part is that you can see his handtraps/boardbreakers and key cards getting banned, so you feel safer next turn.
Fantastic comparisons, as always :D providing examples is actually a key for this kind of broad explanations
anyway yes, "win-effects" like Thassa's Oracle or Coalition Victory could be a nice addition, maybe for a part 2
Yugioh has the same speed tiers as other decks based on how fast it takes to kill your opponent.
Combo/Aggro is your baseline build-a-board deck: Going first, you make a board on turn 1 that stops your opponents on turn 2, then kill them on turn 3. Going second, you attempt to break a board and kill on turn 2. Sometimes the combo will be so good you can kill your opponent on turn 1, but generally those combos are bad/inconsistent. Additionally, some decks will forgo the advantage of going first by always going second so that they can focus on board breaking and killing their opponents directly on turn 2.
Midrange attempts to do the same over 1-2 turns, but may lack the offensive power to kill immediately.
Control is focused on card advantage rather than kill speed. These decks often use removal and floodgates to slow the tempo of the game down to a point where they can with over multiple turns by amassing resources and denying your opponents resources.
What a ridiculously good channel wtf.
youve got good taste in games, hollow knight, stardew, dave the diver, Isaac, balatro, a lotta real bangers
19:50 this takes me back to 2012 holy, back when they were meta
I like how fast this guys talks
Definitely wanna see that yu gi oh archetype video
I think Atraxa could have worked better as an example for combo decks. Granted, I don't play a ton of standard, so I might be wrong, but most decks with Atraxa are trying to reanimate her rather than ramping into her, and reanimator is kind of a type of combo deck
Reanimate decks are very tricky right now in standard because of how much graveyard hate there is. The main Atraxa deck that I'm aware is Domain Ramp, where Atraxa is usually hard-cast.
In Standard they're ramping into her, in Modern they're Goryo's Vengeance + Ephemerating her, in Legacy they are Reanimating her and in Vintage they are cheating her into play with Oath of Druids
Life gain in Magic is usually not meta relevant but there are some fun exceptions like Sanguine Bond + Exquisite Blood combos
Great video really helped me understand other card games as an exclusive hs person. Might just check out pokemon it looks really cool!
I usually speed up videos, but I'm considering the opposite. Great video, love the content, I need more cardio to keep up
baronne recently did get banned in yugioh at the start of the year
Short comment, Hearthstone has many other combos, not only Spell Damage Druid. Also refered to as OTK Decks, that can kill you from 30. Espacially in Wild (where you can play all cards) is a combo centric format. Combo Decks in Stamdard rely on what is currently available in the card pool. Other notable combos use Charge cards and buff them a Ton for example. They acctully printed multiple Meme Cards in the Past that required heavy combo setup.
Really enjoy these and i only play mtg and hearthstone but fun to learn about the others especially pokemon cuz its so different from what im used to
Real, I’d recommend trying out Pokemon tcg live if you wanted to give it a shot. It’s pretty janky but pretty reasonable considering it’s not a credit card swipe simulator
This channel rules. Keep it up
I actually been meaning to pick up PTCG, and this video is exactly the video I’m looking for in terms of deck archetypes.
What’s like the easiest to pick up though? I do like the idea of Dragapult EX, being a Jund player who love casting Thoughtseize.
Charizard ex and Iron Thorns ex would probably be the easiest decks to pick up.
Standard game plans that don't change much depending on the match up
Also I'd recommend watching some TH-cam videos from the more analytical pokemon channels like
Omnipoke or celios network
And then maybe watching Azulgg play whatever deck you are interested in as he is probably a top 5 pokemon player to ever touch the game
Great video, my only slight tweak would be how you address magic. You separated spells and creatures, while I get you are trying to show that there is “nonpermanent” effects like sorceries and instants and “permanent” effects like creatures. It creates this illusion that creatures are not spells and you don’t clear up that distinction which makes when you talk about counterspells sound a bit weaker. Also you should of talked about artifacts, enchantments as while not big in standard has played parts and plays huge parts in the modern/legacy game. The other explanations were on point
For mtg (in standard), insidious roots is a playable combo deck and monored is arguably a turn 3 combo deck
A how good is take an extra turn? Time winder, magic, pokemon, yugioh. Both considering the cost of current printed costs and the mechanic.
In YuGiOh take an extra turn is the exact same as saying win the game.
There are almost no cards that skip a turn in yugioh I can only think of one Arcana force XXI the world. Its really gimmicky but people still consider this an ftk even if you win on turn 2 because you just kill your opponent as you dont have a battlephase turn 1 but you will have it after skipping your opponent. There is a deck who will be able to play this ftk pretty consistent comming out next year so the world will probably be banned (rightfully so)
This was fantastic, it'd be great if you could do a video about the most iconic decks or archetypes on yugioh or the other card games
Good example of combo in standard is Vraska Betrayal's Sting + the class that doubles counters, though it's not the sole wincon of that deck.
There is still the 4c Legends deck, but that's way too complicated to get into for this video XD
Love your videos dude
I feel the best way to sum up winning in YGO is by preventing your opponent from playing, or by creating more interactions than your opponent has reasources. Most all decks can assemble lethal on field in a single turn, so it's more of a matter of making sure your opponent has nothing to prevent you from swinging with a buncha big monsters.
Nah man your talking speed is perfect, don't listen to em
26:15 actually, the token can be troublesome if you don't get rid of it.
You absolutely have a new sub in me, this was awesome and so are your other videos I’ve checked out!
I love your videos. How about "how good is to destroy a monster/creature/pokemon?
Really cool idea of comparing the well-known card games to each other. I was watching a lot of cooperations between content creators of all of these games, so having one quick analysis of them all at once is kinda cool.
I do want to give you a little bit of feedback, though: In my opinion, you're speaking a bit too fast. Sometimes it's hard to follow along. TH-cam helps by having slowdown functions and subtitles, fortunately. Great video! :)
18:53 u did my girl Ghost Sister & Spooky Dogwood dirty with this one
Ah, this make me miss the time when i used to play Endymion - Mythical beast and have Selene, 2 endymion, 2 jackal king, and odd-eyes vortex dragon ahh, good times with 5 negates
Should've covered the most competetive option for each playstyle in a yugioh deck, (fiendsmith yubel/fiend pile for combo, snake eyes mid range/ramp and labyrinth or runick for control) but I understand why you wouldnt cuz that would take way too long to explain what each archetype does. You missed a very important detail with snake eyes where its main win condition is to recycle flamberge dragon by sending him to GY with (typically) i:p every turn in order to load the hand and field with the same level 1 snake eye bodies and perform the same combo all over again
What about Lorcana. Half kidding . Recently discovered your channel and love your videos.
Subbed this morning, glad I did tonight
Love your videos. But I wish you would also include smaller / newer tcg . Like Flesh and Blood , Digimon and One Piece .
This guy card games!
good content bro
In Yu-Gi-Oh!, you just need to lock your opponent out from playing their 1000 USD deck by any mean possible
You can do a lot with an online free to play deck
I'm so glad that you treat commander as the entirely separate and different game that it is. I'm so annoyed by the increasing amount of people equating Magic with commander as if it's the same game. It no longer is and there are people like me who love magic but can't stand commander and I thinj this should be acknowledged more because the notion that Magic IS commander seems to slowly be killing off regular 60 card Magic in Hasbro's eyes.
we want you to make a video about yu gi oh archetypes
Great content, subbed
if mtg was chess, then hearthstone is checkers and yugioh is dance dance revolution x3 vs. 2ndmix
YuGiOh would be 5d chess with multiverseial time travel.
To quote a famous yugituber and BA enjoyer:
Pokemon is checkers, MTG is chess and Yugioh is Call of Duty Modern Warfare.
How i can normal Summon in poker?
Very nice video.
mad that the combo section of HS didn't use Demon Seed as an example
I don't think you should talk slower.
also, you should try PVZ Heroes. It´s a game incredibly similar to Hearthstone but with more RNG, and you can combine classes to make incredibly creative decks. (you can hack the game to get every card in the game.
did you play versus system? the one with marvel characters?
Can you make a video about death tcg. Like WoW TCG, Star Wars Destiny and other tcg that are no longer getting active releases
Basically modernday Yugioh are players finding ways not to play Yugioh.
This is why we have terms like FTK (first turn kill) and OTK (one turn kill)
Basically turn 1 player tries to not let turn 2 player play the game.
Turn 1 player sets up a board with a ton of disruptions and then turn 2 player gets their entire hand looped. Basically a game of solitaire with a few surprises in-between.
Turn 2 player tries to not let turn 1 player play the game.
Turn 2 player plays a card from their hand during turn 1 that changes an entire rule of the game to make all the cards useless for that turn. Or during turn 2 play a boardwipe card and pray that there is no counter for it. (Newsflash there usually is a counter or 2)
It's not just modern day Yugioh. Players are doing OTK and FTK ever since DM era
@@FunnyMeerkat-ec8if Yeah, but it's way more consistent now. These days people say "If your deck can't OTK, then you are playing a bad deck."
So the bar moved and at somepoint people will start saying "If your deck don't FTK, then it's a bad deck." At that point one person is playing and the other is basically just watching. Solitaire.
@@resphantom I get what you mean but that generally is not true. Some decks specially on today's meta are meant to break a stablished board, like Tenpai, Yubel, and Runick, etc.
@@FunnyMeerkat-ec8if None of those 3 strategies makes things better. How are those strategies even fun to play against? Almost all of them make games only last for 2 turns:
- Yubel: If the opponent plays they lose
- Runic: The opponent can't play and gets decked out
- Tempest: The opponent dies on turn 2 or the tempest player scoops.
@@resphantomyubel struggles to otk same can be say for lab
wait till this guy hears about draw-4 in UNO
Yet another banger
Nice video. But saying MTG combos are like Hearthstone combos is insane. MTG combos are infinites, Hearthstone Combos are rarely infinites (test subject Priest)
I used this strategy at work and HR fired me
Interesting video, and fun watch.
Little criticism tho. Breathe man... youre riffing off so quickly that i can imagine people playing this at 3/4ths speed or slower. While i personally can understand and process what youre saying, and at its speed, i know its too quick for many a viewer
I blew 14 years of my life (5 to 19) playing YuGiOh and have shifted to Commander.
How easy is it to learn commander or magic in general? Wanna try out other games besides yugioh, preferably on an online sim
@@Primal_Necrozma Chaining in magic is a bit unintuitive compared to yugioh, but outside of that, it is far easier to learn compared to yugioh. Plus, post-pendulum shenanigans only occur with players who invest at least 10k into the game, which are few and far between. Most average to focused players do as much stuff as GX-era yugioh per turn. However, there are infinite combos, so be prepared for 1 million 1/1 tokens (imagine a kuriboh) every once and a while. Plus, commander even has a deckmaster!
@@MDonuT-of7px sounds like less stressful and more about planning for future turns. I really like yugioh, but i also want to try and play sth more grounded i say
Sadly magic is too expensive, i hate set rotation as well
Mooyan curry and not dian keto the cure master?? What waste 😭 lol jk jk
The best life gain card in the game by far is ironically a monster.
Ngl, it saying "every card game" and not listing the one i play makes me unreasonably mad (?) It's understandable but still
please do OPTCG
What about Deck out in YGO, or Exodia, Destiny Board, Lucky Number 7???
Alt win conditions are rare to see and tend to be pretty bad. Deck out is a very rare occurrence (especially in the TCG), mainly because sending your opponent's deck to the grave is a very dumb idea in yugioh. The most common way a deck out occurs is when a player uses Maxx C (makes you draw each time your opponent summons) and their opponent just spams summons.
@@dudono1744 unless its runick or inferno tempest otk
@@YukiFubuki. I don't think Runick actually decks out opponents that often, except for the stun variant. And only like 3 people play inferno tempest.
@@dudono1744 didnt say often, jsut that its possible as runick and inferno otk is practically the only decks with this as a feasible wincon for them because you arent seeing any other decks winning this way conventionally like i have actually deck someone out by looping guitar gurnards using baronne before but these were under very unique conditions
@@YukiFubuki. Oh, yes these and exchange of the spirit are basically the only decks that can mill consistently.
Have you heard of grand archive?
Never understood why poison and psychic are the same in pokemon cards
Deepcavern bat can eat the whole bag 🤬
What about Lorcana?
from someone who used to play yugioh,it’s really just stun or combo and it has been for years
Now we have OTK, also there is always Jank. You can unite Stun and Combo, Combo is just Stun with extra steps.
Midrange had been big the last couple years. Sky striker, sword soul, branded and tearlaments were all decks that played pretty slow at one point.
Yugioh players with negative IQ who cant differentiate between combo and midrange
What reason propelled you to day tearlaments is slow??? Its literally the most busted and fastest paced deck ever seen in yugioh. Only turn 0 combo deck in the whole history of the game, if u took a tearlament concept in yugioh and implanted it into other card games everyone would quit that card game.
@@raykrucifer5154 because in the CONTEXT OF THE FORMAT full of Tear mirrors, you just dont go resolve Ishizu millers and win, because if your opponent mills and plays better you just fucking lose.
That's why I play duel links tbh
At this point duel links is just the tcg from 5 years ago, with somewhat modern tech cards but non generic extra deck cards. Don’t get me wrong I love the tcg from 5 years ago and it’s still a different format, but it was nice when it wasn’t all just insane combos and instead just set 3 pass.
The gacha game of TCG's
Is this jorbs?
chaotic
do ppl rly accept HS as a Cardgame to put then in one pot with yugioh magic and Pokemon?
No Shadowverse😭
No runeterra either. To be fair it's somewhere inbetween HS and MtG
he wanted to do tcgs that people actually play
@@BeetleBunsOof
@@BeetleBunsthat definitely hurts
baronne has boobs in the artwork and her name is feminine, hearing you misgender them felt so freaking weird 🤣
BLS a good card? What year do you live on, mate? And Zenmaynes? This thing hasn't been powerful for ages, even in Duel Links it sucks.
Outside of the Current Tier 0 and Tier 1 decks BLS is still a good card the reason it’s not played is because it’s hard to use Combos with and recent PWR Creep with stuff like Kashtira Fenrir being better in every way other than Atk points(Fenrir should be banned btw.)
@@Zmon3595Bruh that's cope, BLS has been powercreept to death
It feels like he's always takint at 2x speed
High wuality to see your desktop there
Every card game?
How about lorcana, one piece, digimon my little pony, duel master and so one
Scam click bait
What really misses in this video is edh
"Yugioh strategies are a little more nuanced"
do you by chance mean they're all degenerate combo decks that want to kill or lock the opponent or play the whole deck on the first 2-3 turns of the game?
i too remember when Qusar dragon came out and everyone thought it was a broken card, but now half the extra deck monsters are quasar effect monsters and everything is fine it seems
If you don't like the game that's fine, but the game is a lot more fair now than what you may remember it as
@@9363-z3s What do you mean more fair? If you aren't making your opponent question their choice of plastic to invest in your deck isn't worth playing competitively which most people are more interested in.
Yeah yeah just tell us you only started the game in Snake Eyes era and go lmfao. The last formats pre-Snake Eyes in the TCG (R-ACE, Tear, Unchained, Swordsoul) have all been midrange.
Play Edison…very nuance strategies that don’t kill or lock the opponent that quickly.
Please stop tô show the value of the iono card, she fuckes UP MY roaming moon club so bad
Great video but, now, I think, now, you should, now, stop, now, overusing the word "now", now.
I think you should speak a little slower and more clearly, sometimes it's hard to hear what you are saying
Im listening on 2x speed with no problems. If you're really struggling the autocaption tends to be pretty accurate
Also, watching at 2x speed sounds like a skill isue
😂😂😂
I really like the fast speaking speed
Thank god for 0.75x playback speed
How to win in EVERY Card game.
Looks inside.
Doesn't explain how to win in UNO :(
6750
What no Transformers TCG? No Card Wars TCG? No Neopets TCG? No Star Trek TCG? No Digimon TCG? How dare he only comment on the games that actually get viewership on TH-cam!
(Yes those are all real)
Broski slow down. Im out of breathe from just listening xD
Why not talk about commander?
Cause it's a whole different kind of worms, being a multiplayer 100-card singleton format that's mainly intended for casual play
Talk slower
If he talked slower the video would be like 1-2 hours long lol
Dude slow down when you speak
No views in 2 minutes, my goat is washed💀
This channel is just electricwindgirlfriend but not exclusively for Pokemon, and it's just as brainrotted.
Will cover Disney Lorcana - TCG oneday 🤔🤔? 1:53