The video was helpful but if I move to the next zone I die. I’ve gone over the map file a bunch and still die. The zones don’t overlap but are on the same grid.
Hello thank you so much for your videos, even three years later your work is highly appreciated. When trying to set up my door I’m running into the issue of the door not rotating all the way to a specific position, it will rotate the right direction but will not rotate all the way. Also how can i rotate the CLIP bounds with the door instead of it disappearing when bought?
I have doors that rotate out but once they're rotated out, the zombies won't try to walk around them. They'll just walk into them while trying to get to the player.
If you're using a door frame model which has a floor, place a brush under it to connect the floors. If the floors are all connected, check your clip is setup correctly.
I've checked over my KvPs several times and even though it all looks in order I still can't interact with the door, like the prompt to buy it just does not show up. Not sure what the problem is.
Love your tutorials man! Though I need your help...I got zone one to work after opened, though opening the next door on my map it kills me as if I was not allowed in the next zone. I rechecked everything and ensured the naming/spelling was correct. I put the second line of code under the first zone code
Thanks for your support! Getting killed is caused by the zone not being activated. Check the KvPs are correct (not just the zone name) but what defines it as a player zone. This video may help: th-cam.com/video/K5cB5N8Mv6M/w-d-xo.html
Are you able to set the door to open up multiple zones? For example, I have 3 rooms set up. Room 1 has a power door to room 2, and room 2 has a power door to room 3. When testing the map it will allow me to go from room 1 to room 2, but not to room 3 as that zone wasn't activated. If you could explain what I should do it'd be much appreciated.
If you need one trigger to activate more than 1 zone then I think you may need to script it yourself. I might be wrong but I haven't tried to do that using the usual KvPs.
I’ve set up all my doors this way. for some reason on a certain zone, I die after maybe 10 seconds being in that room, I rebuilt the doors and redid the scripting but it seems to keep happening. Do you know what the problem could be? All kvps are accurate and I triple checked everything
If the doors open then the target/targetname should be okay. The most important one for the zone is the script_flag as this is what the script refers to. Check you have the correct trigger and no KvPs are missing from the next zone. The zones should also be touching if they're adjacent areas.
@@Program115 when you say touching I see you built the zones where they touch the inside wall, so that there’s a gap between the two zones where the wall is. So the correct way to make the 2 zones touch each other?
@@drippy6941 I usually make them actually touch now. I don't know if that'll be your issue though as it suggests the next zone isn't being activated (you're standing in the next zone, not the gap).
You've missed a few things probably. The trigger is likely missing the zombie_door KvP and you'll need to add a clip to prevent the player from walking through.
For some reason I can only get the door to move in one direction, the scipt_vector KVP is set to 0,0,94.75 currently but will only move if the first (x value I think) has a value other than 0 and it doesn't move in any other direction no matter the value (I'm trying to get it to move upwards) any help would be appreciated
Sorry I've been asking alot haha, but I've been struggling to figure out why when I do everything you did, it didn't auto generate the user_map_test_zone part into my script
@@Program115 Hey, I did my first door and it works perfectly fine and I have 2 zones working perfectly fine with perks and such but when I make another door it doesn't work and just says unavaialble. All I did was copy and paste the previous door and changed the name from zombie_door, to zombie_door2. Do you know what could be wrong?
@@andrewgustafson7803 zombie door needs to stay the same, thats what defines it as a buyable door. It's the others you need to be changing (eg: targetname/target)
Thank you for this! Nice to see newer video on this!
The video was helpful but if I move to the next zone I die. I’ve gone over the map file a bunch and still die. The zones don’t overlap but are on the same grid.
Thank you! This was easy to follow.
Hello thank you so much for your videos, even three years later your work is highly appreciated. When trying to set up my door I’m running into the issue of the door not rotating all the way to a specific position, it will rotate the right direction but will not rotate all the way. Also how can i rotate the CLIP bounds with the door instead of it disappearing when bought?
Thank you! Just experiment with the angles, increase it a bit and see how it's affected. I don't believe you can rotate a clip (like this atleast)
I have doors that rotate out but once they're rotated out, the zombies won't try to walk around them. They'll just walk into them while trying to get to the player.
If you're using a door frame model which has a floor, place a brush under it to connect the floors. If the floors are all connected, check your clip is setup correctly.
I've checked over my KvPs several times and even though it all looks in order I still can't interact with the door, like the prompt to buy it just does not show up. Not sure what the problem is.
I forgot to add the clip texture to the brushmodel and now it works
Oh I knew I was missing a kvp
Love your tutorials man! Though I need your help...I got zone one to work after opened, though opening the next door on my map it kills me as if I was not allowed in the next zone. I rechecked everything and ensured the naming/spelling was correct. I put the second line of code under the first zone code
Thanks for your support! Getting killed is caused by the zone not being activated. Check the KvPs are correct (not just the zone name) but what defines it as a player zone. This video may help: th-cam.com/video/K5cB5N8Mv6M/w-d-xo.html
Are you able to set the door to open up multiple zones? For example, I have 3 rooms set up. Room 1 has a power door to room 2, and room 2 has a power door to room 3. When testing the map it will allow me to go from room 1 to room 2, but not to room 3 as that zone wasn't activated. If you could explain what I should do it'd be much appreciated.
If you need one trigger to activate more than 1 zone then I think you may need to script it yourself. I might be wrong but I haven't tried to do that using the usual KvPs.
when i remap the door to script_model it becomes invisible how can i be fixed or am i doing something wrong?
I’ve set up all my doors this way. for some reason on a certain zone, I die after maybe 10 seconds being in that room, I rebuilt the doors and redid the scripting but it seems to keep happening. Do you know what the problem could be? All kvps are accurate and I triple checked everything
If the doors open then the target/targetname should be okay. The most important one for the zone is the script_flag as this is what the script refers to. Check you have the correct trigger and no KvPs are missing from the next zone. The zones should also be touching if they're adjacent areas.
@@Program115 when you say touching I see you built the zones where they touch the inside wall, so that there’s a gap between the two zones where the wall is. So the correct way to make the 2 zones touch each other?
@@drippy6941 I usually make them actually touch now. I don't know if that'll be your issue though as it suggests the next zone isn't being activated (you're standing in the next zone, not the gap).
@@Program115 I found the issue, for some reason I put script_flag “name_spawners” under my zone instead of target name spawners
Nevermind! It’s still happening, only in one spot of that room. My zones are now adjacent and all kvps are correct. Don’t know what it could be
Every thing is that same as your tutorial but it says not available on the trigger and I can walk right through my door model
Nvm my clip brush model somehow turned into a use trigger
You've missed a few things probably. The trigger is likely missing the zombie_door KvP and you'll need to add a clip to prevent the player from walking through.
For some reason I can only get the door to move in one direction, the scipt_vector KVP is set to 0,0,94.75 currently but will only move if the first (x value I think) has a value other than 0 and it doesn't move in any other direction no matter the value (I'm trying to get it to move upwards) any help would be appreciated
Watch the video carefully, it uses spaces, not commas to separate the values
@@Program115 I can't believe I missed that, Thank you so much!!
Sorry I've been asking alot haha, but I've been struggling to figure out why when I do everything you did, it didn't auto generate the user_map_test_zone part into my script
It's okay! I would suggest having a look through the full playlist (especially the start) and see if there's anything you missed?
@@Program115 Hey, I did my first door and it works perfectly fine and I have 2 zones working perfectly fine with perks and such but when I make another door it doesn't work and just says unavaialble. All I did was copy and paste the previous door and changed the name from zombie_door, to zombie_door2. Do you know what could be wrong?
@@andrewgustafson7803 zombie door needs to stay the same, thats what defines it as a buyable door. It's the others you need to be changing (eg: targetname/target)
@@Program115 ok thank you man. That fixed it haha
could you help me script a door that opens after a set number of rounds?
Look into gsc scripting (there's a few on TH-cam). You'll be using level.round_number to check which round it is
what App do you use to add the new script into Bo3?
The text editor is Sublime Text
How do i make a door only buyable on one side?
Position the trigger on one side only.
Wish i had my storage bought so i could map it out lol bought the game without seeing the size of it lol
Yeah, it's quite a bit.
thanks bro, you fix my life :) like.
you are awsome dude
Thanks for your support!
@@Program115 i could have never understand creating costom zombies maps withour your playlist !! thanks a lot my guy!!
@@luckybeatz9272 I'm glad the videos are helping! Thanks for your support!
I'm following the tutorial but it still says not available whenever I load my test map and attempt to buy doors. Can somebody help
Check KvPs closely, thats almost always the issue.
Had this issue. Turns out, I placed the door name on the trigger_use , rather than zombie_door.