it help a lot mate im so new to this i am definitely a noob but im having lots of fun learning and starting my first map got to start from somewhere thanks again mate
just wondering if u can help with walls what the best size for a normal wall like the x y z for them i think i have my height as 128 not sure what the thickness should be for a normal wall if you can help that would be great thanks
@Tino A spawner (script struct) isn't something you edit the look of, it's just there for KvP reasons. You can modify the texture/colour of volumes (used for zones etc) but you'd need to get them from elsewhere unless you know how to do it yourself. What is it you're trying to do exactly?
Im getting this when building, any ideas? ^1ERROR: [worldspawn vbloom] could not open 'grades/none.lvi' col_map:maps/zm/zm_noble_canteen.d3dbsp ^1ERROR: [worldspawn vcolor] could not open 'grades/none.lvi' col_map:maps/zm/zm_noble_canteen.d3dbsp
Whenever I go to build my map I get errors saying the following…. ERROR: [worldspawn vbloom] could not open ‘grades/none.lvi’ ERROR: [worldspawn vcolor] could not open ‘grades/none.lvi’ I’m hoping you could help me out with this if you know what the issue could be and how I could fix it. Thanks in advance and I love the content
I'm not sure what you're asking exactly. You'll need to buy a door/debris to activate the next zone. If you mean the player respawn points, I don't have a video on them but there's a few videos already out there.
@@Program115 I have verukt style spawns on my map, but if you’re playing solo the zombies still spawn in the other room cuz I’m not sure how to make the other zone not active if no one spawned on the second zone. Can’t find anything online
@@BrennanTheContentWhisperer I'm not sure what the best way to do that would be unless you're comfortable with scripting. Maybe make both areas active and have a path/traversal for the zombies to go between the 2 spawns?
Easter Eggs are typically a scripting task. Boss fights completely depend on what you want to do but teleporting the player somewhere and spawning in the boss along with any additional scripts is probably what you're wanting to do. Wonder weapons will require a lot of work as you'll need to model the weapon, rig the animations, make any FX and of course make it work in-game how you intend. Pretty much all of this apart from Easter Eggs is out of my experience currently.
@@Program115 generally ive seen some people make mw2 multiplayer mod and i really excited to do that for modtools need java scripting and maya am i right?
@@parsa3262 I have no idea what they used to make that. Generally, BO3 uses GSC scripting (a derivative of C#/C++ etc) so your best bet is to learn that first I'd say. How experienced are you at mapping?
thanks for the vid i was wondering how to make a starting point
it help a lot mate im so new to this i am definitely a noob but im having lots of fun learning and starting my first map got to start from somewhere thanks again mate
just wondering if u can help with walls what the best size for a normal wall like the x y z for them i think i have my height as 128 not sure what the thickness should be for a normal wall
if you can help that would be great thanks
Most people use 8 for the thickness
How do I make things like spawn points and certain scripts visible in game view?
Thanks! What's the setting to see the spawners as solid, coloured boxes like that?
I'm not sure what you're referring to but maybe a setting in the preferences on how objects are displayed? (wireframe etc)
@Tino A spawner (script struct) isn't something you edit the look of, it's just there for KvP reasons. You can modify the texture/colour of volumes (used for zones etc) but you'd need to get them from elsewhere unless you know how to do it yourself. What is it you're trying to do exactly?
@Tino Yes, I'm in fake lighting for the video. I think your issue is you're in 'game-view'. Try pressing F9 and see if that sorts the problem.
Im getting this when building, any ideas?
^1ERROR: [worldspawn vbloom] could not open 'grades/none.lvi'
col_map:maps/zm/zm_noble_canteen.d3dbsp
^1ERROR: [worldspawn vcolor] could not open 'grades/none.lvi'
col_map:maps/zm/zm_noble_canteen.d3dbsp
Whenever I go to build my map I get errors saying the following….
ERROR: [worldspawn vbloom] could not open ‘grades/none.lvi’
ERROR: [worldspawn vcolor] could not open ‘grades/none.lvi’
I’m hoping you could help me out with this if you know what the issue could be and how I could fix it. Thanks in advance and I love the content
did you ever find a fix, i tried changing the vbloom and vcolor but it didnt work
Thanks bro, much appreciated.💯
How do I have multiple spawn zones? So that if you spawn in one the other isnt active until its opened?
I'm not sure what you're asking exactly. You'll need to buy a door/debris to activate the next zone. If you mean the player respawn points, I don't have a video on them but there's a few videos already out there.
@@Program115 I have verukt style spawns on my map, but if you’re playing solo the zombies still spawn in the other room cuz I’m not sure how to make the other zone not active if no one spawned on the second zone.
Can’t find anything online
@@BrennanTheContentWhisperer I'm not sure what the best way to do that would be unless you're comfortable with scripting. Maybe make both areas active and have a path/traversal for the zombies to go between the 2 spawns?
hello i have a question how can i make easter eggs i mean like boss fight or making wonder weapon? i mean how to learn to make new easter eggs?
Easter Eggs are typically a scripting task. Boss fights completely depend on what you want to do but teleporting the player somewhere and spawning in the boss along with any additional scripts is probably what you're wanting to do. Wonder weapons will require a lot of work as you'll need to model the weapon, rig the animations, make any FX and of course make it work in-game how you intend. Pretty much all of this apart from Easter Eggs is out of my experience currently.
@@Program115 generally ive seen some people make mw2 multiplayer mod and i really excited to do that for modtools need java scripting and maya am i right?
and also c++?
@@parsa3262 I have no idea what they used to make that. Generally, BO3 uses GSC scripting (a derivative of C#/C++ etc) so your best bet is to learn that first I'd say. How experienced are you at mapping?
@@Program115 im begineer and it worked with c# so i will start to learn c# and maya not java script
I instantly die once I start the map? Can you help me with this? I don't know what I did wrong after I rewatched video
Your start zone isn't active (probs spelt wrong) or it doesn't exist.
Super dope, just please no more lip smacking
I lost my test map, so i cant copy the spawn over
Did you ever figure it out I have the same issue
@@zachary9057 have you figured it out? Mine never had the test map to start with.
ok this fi xmy isssue with spawning thx
Some people don’t HAVE a fucking test map dude
Hello! Is there a way I can make it so all zombies sprint starting from Round 1?