+DkReseT Variable tunneling is essentially passing one variable into another object. What this could mean for Minecraft depends on the level of penetration into commands we are allowed to run, but it's possible we could do some great things. For instance, with dataTag level penetration we could do something like execute @p[score_Thrown=1,score_Thrown_min=1] ~ ~ ~ /summon @p Snowball ~ ~ ~ {Motion:["@p[score_xDir]","@p[score_yDir]","@p[score_zDir]"]} or something along those lines which would summon a snowball at the player, with the motion dataTag set by the players xDir, yDir, and zDir scores at the time of execution. Using scoreboard operations, you could translate a players viewing direction into a direction to fire a snowball. And many more things. This is but one example. No doubt this would be a bit of a major hassle for the Devs to work out though.
+TheAero1221 It would be awesome of that would be possible. I think /entitydata on players would be also a great thing. Do you know why that is disabled?
+Alexander Smirnov While the portal system is made by Adrodoc55, I had to completely redesign it to work with my momentum system, and with the 1.9 command blocks I have yet again redesigned it so, the concept came from him except I had to completely redesign it to work with the other testing elements I created. Regarding the resource pack, it is entirely made by me, the textures were from a very old "texture pack" that was called Aperturecraft(not sure if you were regarding the one made for Adrodoc55's map) but, since this video is older then the date it was uploaded, I am in the process of implementing more of the textures from Portal 2 to replace the existing ones. The sounds are self-explanatory where they came from but, I had to code them into the sounds.json file.
I suggest that you make the "portal arrows" have the _noGravity_ tag set to _0_, to make the portal gun shoot in a stright line, like the original way.
The NoGravity tag is not new, it was just recently changed to work with all entities. I've also had that feature implemented for months now, except I never really mentioned it, but you can tell I added it in (along with better vertical portals, and a new Portal Gun model): twitter.com/Ersatz_77/status/806420927319658496 I already updated a good portion of the map to be a lot better than what is shown in this video. It's just a matter of creating models for everything, which is time comsuming.
This is fantastic! the resources, the depth, everything about it! As an avid portal 2 fan I want you to know I will be the first to dowload this when it is released! -your 1,000th sub
This is awesome! In fact, several months ago I made this portal gun mechanic, mostly exactly like yours, except it had two-block long portals on the ground. I recommend trying that since your game is already so realistic. I couldn't figure out how to do the motion boost from long fall, etc, so that's awesome. Nice work. And man, the cubes. ;). Keep it up.
Wow... Just wow... I love what you are doing nice work with momentum and Physics systems, You only need to make more 3d models, like wheatley being a ball instead of a cube
+Daniel Minecrafter Circles are possible. But if you turn grass into sphere and you join a superflat world your game will be crash. If you turn only one block to sphere it will work perfectly fine.
This is truly next level art. Amazing work. I really am at a loss for words and normally I dump text walls. The fact that you had "a bug with [your] *momentum system*" is just a little nutso. Please keep doing these kinds of things.
+BSG The depth in the foliage work alone is disgusting and you're probably a serial killer and I'm honestly wondering if it's worth the human sacrifice. :P
Bro this is REALLY GOOD 👏🏼👏🏼👏🏼 Comparing it to the actual game it’s really similar and the fact it’s Minecraft WOW! I would love to play this for hours 👌🏼
I bow to your wonderfullness and suggest: in the resource pack, remove the arrow hittin the wall sound and replace the arrow texture with something invisible. Other than that though, this is one of the best MC maps I have seen :D
Its a really great mixture. Definantly going to keep an eye on this page. Its a really neat project. I might be able to help with testing or coding. I'm fairly decent at coding ideas and figuring out problems.
Come on, man! Ersatz need our support in his hard journey. As far as I can see, working on it all buy himself is, well... FAKING HARD! Come on, man, we belive in you
I have a question - did you do the resource pack yourself or find it somewhere? Kinda interested in using the vegetation textures if they're available? ~Sparks
This is awesome!!!! I really love the mechanics of this map. If you or Adrodoc55 want any help I know my way around a commandblock and Cubik,, Keep up the great work . Can't wait till the release .
BirdGaming PapağanÇocuk I'd love to do a voice acting for a GLaDOS or any other artificial/computer intelligence, be it in Minecraft or anywhere - but sadly I'm not a known voice actor or so };] But thank you! 😸
It could be used to model maps in minecraft, which is far easier to build in, before using Hammer. I've already heard that a lot of mappers use minecraft, this resource pack would just make it better!
i'm currently working on an semi-accurate potral 2 resource pack! but don't expect full release anytime soon. i currently finished the white wall texture, now it's time for the "black tiles". but wheatley might be difficult to make.
Some problems seen in the video : The bow (portal gun) doesn't shoot the arrow in a straight line Shooting a portal requires some waiting time (Fast paced levels cant be done easily) Some possible problems : Shooting a portal on a sloped surface Shooting portals through a net Stacking cubes atop each other Turret physics (As in the turret falling sideways to "kill" it) GLaDOS being able to move Moving platforms that may push you or make you move when it moves (Smoothly) Some improvements you should add : Spherical model to cores like Wheatley Btw, this map is really awesome, i hope you finish it asap. :)
you need to actualize the game, that's the part of the beginning, you need to put the relaxation room, and the weathley´s encounter, but i still like it :)
Check the dalmationblack's Portal system. There's a scoreboard objectives that detects the distance you falled on the ground from. Depending on that, command blocks summon the snowballs with motions, that you're teleporting to.
wow, that's something I cant WAIT to play and try out !I espically love the texture pack. Is that something you made yourself? or did you find that somewhere?
This was truly amazing!
ibxtoycat Wow, a comment made by a famous TH-camr made 2 years ago and I'm just now the first to reply.
A rare sight indeed.
*WOW*
You
Really
Smell Like
*Read More*
WHAT ARE YOU DOING HERE
Hi toycat you play portal?
Oh hi toycat
Really brilliant what you've made here :-)
+xisumavoid hi :D
You know you've done something right when Xisumavoid comments on your video!
Didn't expect to see you here :D
xisumavoid dd
xisumavoid the Announcer is using his sentances from portal 1 and the place is portal 2
This is crazy awesome. Good job!
You're the same owner of this video
@@baymaxpt no
Bruh why does xisumavoid cheat
Wow a wild impulse appeared
@@CrudPancakes ?
It's like Minecraft is just going to absorb all other games eventually.
+DeliciousRobot789 If resource packs keep getting further updates and we eventually get variable tunneling...yeah. It probably will.
+TheAero1221 What's variable tunneling?
+DkReseT Variable tunneling is essentially passing one variable into another object. What this could mean for Minecraft depends on the level of penetration into commands we are allowed to run, but it's possible we could do some great things. For instance, with dataTag level penetration we could do something like execute @p[score_Thrown=1,score_Thrown_min=1] ~ ~ ~ /summon @p Snowball ~ ~ ~ {Motion:["@p[score_xDir]","@p[score_yDir]","@p[score_zDir]"]} or something along those lines which would summon a snowball at the player, with the motion dataTag set by the players xDir, yDir, and zDir scores at the time of execution. Using scoreboard operations, you could translate a players viewing direction into a direction to fire a snowball. And many more things. This is but one example. No doubt this would be a bit of a major hassle for the Devs to work out though.
+TheAero1221 It would be awesome of that would be possible. I think /entitydata on players would be also a great thing. Do you know why that is disabled?
PLEASE NO.
Spectacular work!
Hey!!! +Dragnoz !
Going to cover the new 1.9 command blocks?
+Redstone Ninja in time. But not yet. All the projects I'm working on sadly requires 1.8
Dragnoz
k thx for replying!
+Dragnoz, the only problem is that resourcepack(ApertureCraft) and some other mechanics aren't actually made by him. =/
+Alexander Smirnov While the portal system is made by Adrodoc55, I had to completely redesign it to work with my momentum system, and with the 1.9 command blocks I have yet again redesigned it so, the concept came from him except I had to completely redesign it to work with the other testing elements I created. Regarding the resource pack, it is entirely made by me, the textures were from a very old "texture pack" that was called Aperturecraft(not sure if you were regarding the one made for Adrodoc55's map) but, since this video is older then the date it was uploaded, I am in the process of implementing more of the textures from Portal 2 to replace the existing ones. The sounds are self-explanatory where they came from but, I had to code them into the sounds.json file.
I suggest that you make the "portal arrows" have the _noGravity_ tag set to _0_, to make the portal gun shoot in a stright line, like the original way.
Already did that. Even though I won't be showing that in my update video, I will be showing a lot of the huge changes I have done to the map.
That would help this alot! Only problem is this was started in somewhat earlier versions of minecraft, as the NoGravity tag is still quite new.
The NoGravity tag is not new, it was just recently changed to work with all entities. I've also had that feature implemented for months now, except I never really mentioned it, but you can tell I added it in (along with better vertical portals, and a new Portal Gun model): twitter.com/Ersatz_77/status/806420927319658496
I already updated a good portion of the map to be a lot better than what is shown in this video. It's just a matter of creating models for everything, which is time comsuming.
This is 1.8.8, but my latest video is running 1.11
Oh alright then!
This is absolutely amazing! It looks like portal 2 with a minecraft mod!
"me sees this"
"goes to mcpe"
"tried making my own portal map"
i did the exact same thing at the moment i am working on it ;)
Arzene Same here
Hahahaha same i watch a half life 2 minecraft on mcpe master and i trying to make my self a half life game
*goes* *on* *computer* *to* *play* *Minecraft* *with* *precisely* *portal* *texture* *pack* *in* *1.13*
@@pringdude8070 *1.16
That is so amazing! :o
No reply’s? Wow
4:18 Smooth Jazz will be deployed in 3... 2... 1...
(epic sax guy comes in)
Wow, this is truely impressive!
NOPEname 😮😮😮😃
Welcome to future.
@@spefor-rx From 4 years ago... xD
Bro I can’t believe I just found this in my recommended this is truly amazing!!!
This is fantastic! the resources, the depth, everything about it! As an avid portal 2 fan I want you to know I will be the first to dowload this when it is released!
-your 1,000th sub
Title: says stuff about minecraft portal 2 addon
Thumbnail: shows a good addon
Video: shows portal 2 gameplay
I love what you did for the emancipation grills
I wonder how long it will be before someone starts speedrunning it.
This is awesome! In fact, several months ago I made this portal gun mechanic, mostly exactly like yours, except it had two-block long portals on the ground. I recommend trying that since your game is already so realistic. I couldn't figure out how to do the motion boost from long fall, etc, so that's awesome. Nice work. And man, the cubes. ;). Keep it up.
Great job! Really clean and polished recreation so far!
This god damn impressive, so underrated work
You nailed down those motion physics, well done!
Wow... Just wow... I love what you are doing nice work with momentum and Physics systems, You only need to make more 3d models, like wheatley being a ball instead of a cube
+TheIncredibleSonia CIRCLES IN MINECRAFT CAN'T EXIST :O :P
Daniel Minecrafter I never said circle... By the way... Check snowballs...
a sphere is literally a 3d circle so....
+Daniel Minecrafter Circles are possible. But if you turn grass into sphere and you join a superflat world your game will be crash. If you turn only one block to sphere it will work perfectly fine.
+Daniel Minecrafter circles are possible in minecraft, using commands and gravitation on minecarts with block and lag, you can make one
This is truly next level art. Amazing work. I really am at a loss for words and normally I dump text walls. The fact that you had "a bug with [your] *momentum system*" is just a little nutso. Please keep doing these kinds of things.
+BSG The depth in the foliage work alone is disgusting and you're probably a serial killer and I'm honestly wondering if it's worth the human sacrifice. :P
+BSG bravo to the other artist as well. This is beyond anything I imagined vanilla minecraft would be capable of.
Truly incredible! Can't wait for more!
The enrichment center is required to remind you that this next test... Is looking pretty good!
I’m very late to this, but this is a very well made map! Awesome work!
Wow... just... wow...
This was awesome!
Hey! That's really good work dude! I really like it! Can't wait to see more! It's a yes for me!
Oh, my, god. Yes. Dude I don’t know how to express how happy this makes me.
Absolutely fantastic work!! Can't wait to see what you do next with it!
One of the better maps in this time! SUPER nice job!
I never made it past the one minute mark until today 💀
Dude this is sick! Looks much like it too. Good work!
Excellent! Now I no longer need to worry about finishing mine. It's already been done.
This is just....WOW! And all vanilla? AMAZING!
Can't wait till you get to "her" chamber! SO GETTING THIS WHEN IT COMES OUT!
This is actually pretty amazing great work
Bro this is REALLY GOOD 👏🏼👏🏼👏🏼
Comparing it to the actual game it’s really similar and the fact it’s Minecraft WOW!
I would love to play this for hours
👌🏼
Amazing, just, amazing... Finally a GOOD Portal map!
incredible dude. Can't wait to try it when it's released
Five years later and this is still cool
This is incredible! Wow, once it comes out I'm definetly gonna play it.
I don't think it's coming out
this is amazing! i can recognize everything from the actual game!
I bow to your wonderfullness and suggest: in the resource pack, remove the arrow hittin the wall sound and replace the arrow texture with something invisible. Other than that though, this is one of the best MC maps I have seen :D
A good video with more than zero youtuber comments that ended in my recommented after 5 years. Prety cool
This is seriously incredible! Keep it up :)
Its amazing!! How the hell you made the momentum of the portals?!
I'm in love with this!!
omg the texturepack is so wonderfull
It’s so like Portal 2 that TH-cam actually thinks it’s Portal 2!
Amazingly done - fantastic job! ~Sparks
Holy shit, this is awesome!
That was sarcastic, this is really good! I would never be capable of something like this.
LMAO I KNOW THIS IS VINELLA BUT FORKING SQUARE WHEATEY AMUSES ME IM SORRY I LOVE THIS SO MUCH
can't wait to see it finished!
It's exactly portal! So why would anyone play it xD
Great work!
Wow! I bought the Portal bundle, but this is amazing too!
This is the best I've Seen In Years!
Its a really great mixture. Definantly going to keep an eye on this page. Its a really neat project.
I might be able to help with testing or coding. I'm fairly decent at coding ideas and figuring out problems.
Man, never saw this, but watching this now, I can’t help but think with a little bump-mapping and some high-quality shaders this could be perfect
Come on, man! Ersatz need our support in his hard journey. As far as I can see, working on it all buy himself is, well... FAKING HARD! Come on, man, we belive in you
the best one yet
I have a question - did you do the resource pack yourself or find it somewhere? Kinda interested in using the vegetation textures if they're available? ~Sparks
Nice going with your recreation!
This is awesome!!!! I really love the mechanics of this map. If you or Adrodoc55 want any help I know my way around a commandblock and Cubik,, Keep up the great work . Can't wait till the release .
Very cool! }=)
If I would have known that, I would have offered my "GLaDOS" voice to you };]
+LapisDemon Ich vermute mal Du bist Deutscher }=Þ
Echt sehr gut gemacht, freue mich auf's Endprodukt };]
+LapisDemon your "GLaDOS" voice o.o i would like to hear that
+LapisDemon Yes! You should be GLaDOS!
BirdGaming PapağanÇocuk I'd love to do a voice acting for a GLaDOS or any other artificial/computer intelligence, be it in Minecraft or anywhere - but sadly I'm not a known voice actor or so };]
But thank you! 😸
+LapisDemon OMG that's perfect
Fawful is impressed!
Very well done. Congrats.
the whole hermitcraft is here
This is some excellent work! The resource pack will be great for modelling maps to build in Hammer (Portal 2s' official level editor)
But the resources are already in portal 2's editor right? All the textures are already in it :p Or am I not reading it correctly?
It could be used to model maps in minecraft, which is far easier to build in, before using Hammer. I've already heard that a lot of mappers use minecraft, this resource pack would just make it better!
Wait hammer mappers use minecraft ?! I didn't know that, but how does minecraft provice any logic/props/entities ?
Redstone and the Portal gun mod do enough.
Are you a mapper btw?
nice job doing the portal gun, the portal gun is very difficult
This was a BIG woow. Love it!!
i'm currently working on an semi-accurate potral 2 resource pack! but don't expect full release anytime soon.
i currently finished the white wall texture,
now it's time for the "black tiles".
but wheatley might be difficult to make.
Are you german? :P
Cause your name is a german word, you know? :D
btw, awesome video! You made it so similar to the original!
This is really cool!
Man this is impressive...
Well done!
+rsmalec Greetings ;)
THIS IS DUH BEST THING EVER!!!!!!!!!!!!!!!!!!!
Some problems seen in the video :
The bow (portal gun) doesn't shoot the arrow in a straight line
Shooting a portal requires some waiting time (Fast paced levels cant be done easily)
Some possible problems :
Shooting a portal on a sloped surface
Shooting portals through a net
Stacking cubes atop each other
Turret physics (As in the turret falling sideways to "kill" it)
GLaDOS being able to move
Moving platforms that may push you or make you move when it moves (Smoothly)
Some improvements you should add :
Spherical model to cores like Wheatley
Btw, this map is really awesome, i hope you finish it asap. :)
something like this really requires high skill like making the resource pack
This is incredible
Wow man you should make more of this!
You are a god among men.
My guy u gotta help my build team with this its truly amazing xD
That is so awesome! I would LOVEEEE to see that! +Sub
Very good work!
Incredible work!!! 0.0 :D
This is fantastic! :)
you need to actualize the game, that's the part of the beginning, you need to put the relaxation room, and the weathley´s encounter,
but i still like it :)
you've even tricked youtube gaming xD
how do you make portal momentum???
Check the dalmationblack's Portal system. There's a scoreboard objectives that detects the distance you falled on the ground from. Depending on that, command blocks summon the snowballs with motions, that you're teleporting to.
LOL YOU HAVE CHELL'S ORIGINAL VOICE YOU GENIUS
I like how everything sounds like portal but the buttons sound like Minecraft buttons.
Wooow! Well done, well done ^^
I love that TH-cam thinks that this is actually portal 2 footage
This is really cool m8
that wheatley block tho XD
wow, that's something I cant WAIT to play and try out !I espically love the texture pack. Is that something you made yourself? or did you find that somewhere?
+HorizonCity Broadcast The resource pack is a mix of textures from Portal 2 and other resource packs.
Great work!
Momentum through portals without mods?! HOW?!?!?
this looks cool braw
this is super cool! A for effort!
So Amazing!