FTL Drive: 500 Speed, Effectivity, and Productivity Modules EIGHT. Why do I have the slight feeling that the 125000 space science is the.... less ridiculous grind?
So early refining is actually less efficient believe it or not. Early on every 3 saphirite or stiratite turns into 2 iron or copper. 2/3 ratio. With refining you get the 3 iron/copper per 4 of their ores so you would think its a 3/4 ratio, but since for every 4 saphirite or stiratite you only get get 3 ores another 3/4 ratio and each of those ores only produces 3/4 of a plate you actually get 3/4 * 3/4 ratio of 9/16 or .5625. Even if you send the slag back through each saphirite/stiratite only produces 5/6 ores which each turns into 3/4 of a plate so 5/6 * 3/4 ratio of 15/24 which is .625. When you compare this to 2/3 or ~.66666 you are getting less plates per stiratite/saphirite despite the added complexity and power and fuel energy usage. Once you get advanced refining then you can turn ores into plates at a 1/1 ratio meaning the rates per saphirite/stiratite turn into 3/4 or 5/6 depending on whether you reprocess the slag or not which is a useful increase. Now when it comes to Rubyte and Bobmonium it is a useful thing to do because you only get 1 plate for every 3 of their crushed counterparts which means even a 9/16 rate is a significant increase, even when considering that the rate is actually 1/2 * 3/4 or 3/8 ratio since you can't actually process nickel or silicon early on and is not needed so it's an excess material. If you reprocess the slag you get 5/9 ratio of process-able ores to Rubyte/Bobmonium which then times the 3/4 early conversion rate is 5/12 ratio of plates to Rubyte/Bobmonium. For easy findings Saphirite Processing: Iron Plates from Crushing Saphirite w/regular Furnace: 1 per 3 ~.3333 Iron Plates from Crushing Saphirite w/metal-mixing Furnace: 2 per 3 ~ .6667 Iron Plates from Refining Saphirite w/regular Furnace w/out slag reprocessing: 1 per 8 .125 Iron Plates from Refining Saphirite w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375 Iron Plates from Refining Saphirite w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389 Iron Plates from Refining Saphirite w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167 Copper Plates from Refining Saphirite w/regular Furnace w/out slag reprocessing: 1 per 16 .0625 Copper Plates from Refining Saphirite w/metal-mixing Furnace w/out slag reprocessing: 3 per 16 . 1875 Copper Plates from Refining Saphirite w/regular Furnace w/slag reprocessing: 5 per 72 ~.0694 Copper Plates from Refining Saphirite w/metal-mixing Furnace w/slag reprocessing: 5 per 24 ~.2083 Total Plates from Refining Saphirite w/regular Furnace w/out slag reprocessing: 3 per 16 .1875 Total Plates from Refining Saphirite w/metal-mixing Furnace w/out slag reprocessing: 9 per 16 . 5625 Total Plates from Refining Saphirite w/regular Furnace w/slag reprocessing: 5 per 24 ~.2083 Total Plates from Refining Saphirite w/metal-mixing Furnace w/slag reprocessing: 5 per 8 .625 Loss from Refining Saphirite (optimal conditions) 1 plate per 24 Saphirite ~.0417 Stiratite Processing: Copper Plates from Crushing Stiratite w/regular Furnace: 1 per 3 ~.3333 Copper Plates from Crushing Stiratite w/metal-mixing Furnace: 2 per 3 ~ .6667 Copper Plates from Refining Stiratite w/regular Furnace w/out slag reprocessing: 1 per 8 .125 Copper Plates from Refining Stiratite w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375 Copper Plates from Refining Stiratite w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389 Copper Plates from Refining Stiratite w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167 Iron Plates from Refining Stiratite w/regular Furnace w/out slag reprocessing: 1 per 16 .0625 Iron Plates from Refining Stiratite w/metal-mixing Furnace w/out slag reprocessing: 3 per 16 . 1875 Iron Plates from Refining Stiratite w/regular Furnace w/slag reprocessing: 5 per 72 ~.0694 Iron Plates from Refining Stiratite w/metal-mixing Furnace w/slag reprocessing: 5 per 24 ~.2083 Total Plates from Refining Stiratite w/regular Furnace w/out slag reprocessing: 3 per 16 .1875 Total Plates from Refining Stiratite w/metal-mixing Furnace w/out slag reprocessing: 9 per 16 . 5625 Total Plates from Refining Stiratite w/regular Furnace w/slag reprocessing: 5 per 24 ~.2083 Total Plates from Refining Stiratite w/metal-mixing Furnace w/slag reprocessing: 5 per 8 .625 Loss from Refining Stiratite (optimal conditions) 1 plate per 24 Stiratite ~.0417 Rubyte Processing: Lead Plates from Crushing Rubyte w/regular Furnace: 1 per 3 ~.3333 Lead Plates from Crushing Rubyte w/metal-mixing Furnace: 1 per 3 ~ .3333 Lead Plates from Refining Rubyte w/regular Furnace w/out slag reprocessing: 1 per 8 .125 Lead Plates from Refining Rubyte w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375 Lead Plates from Refining Rubyte w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389 Lead Plates from Refining Rubyte w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167 Total Early Process-able Plates from Refining Rubyte w/regular Furnace w/out slag reprocessing: 1 per 8 .125 Total Early Process-able Plates from Refining Rubyte w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375 Total Early Process-able Plates from Refining Rubyte w/regular Furnace w/slag reprocessing: 5 per 36 ~.1289 Total Early Process-able Plates from Refining Rubyte w/metal-mixing Furnace w/slag reprocessing: 5 per 12 .4167 Gain from Refining Rubyte (optimal conditions) 1 plate per 12 Rubyte ~.0833 Bobmonium Processing: Tin Plates from Crushing Bobmonium w/regular Furnace: 1 per 3 ~.3333 Tin Plates from Crushing Bobmonium w/metal-mixing Furnace: 1 per 3 ~ .3333 Tin Plates from Refining Bobmonium w/regular Furnace w/out slag reprocessing: 1 per 8 .125 Tin Plates from Refining Bobmonium w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375 Tin Plates from Refining Bobmonium w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389 Tin Plates from Refining Bobmonium w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167 Total Early Process-able Plates from Refining Bobmonium w/regular Furnace w/out slag reprocessing: 1 per 8 .125 Total Early Process-able Plates from Refining Bobmonium w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375 Total Early Process-able Plates from Refining Bobmonium w/regular Furnace w/slag reprocessing: 5 per 36 ~.1289 Total Early Process-able Plates from Refining Bobmonium w/metal-mixing Furnace w/slag reprocessing: 5 per 12 .4167 Gain from Refining Bobmonium (optimal conditions) 1 plate per 12 Bobmonium ~.0833
Technically speaking it would be possible to make anything out of water... If you can mimic the conditions of the center of our sun you'll be able to create any element using hydrogen
*Me last video* "oh, this is neat, ill do that too" *plays like 8 hours on own game. sees this video, with the end game explanation* "Dear god.. WHAT HAVE I DONE?!"
Three things to do Z: 1) get green house tech ASAP, possibly before solar. Green houses are slow however rely on very small resource loop compared to green alge. 2) dont bother creating a furnace setup go for Angles advance smelting and plan for it. its big its expensive but it is well worth it. instead of turning staritite into iron with a 3 to 2 loss or iron ore into iron with a 4 to 3 loss, the advance setup is a 1 to 1 and in the advanced stages is a 1+1 to 3 gain. Setting up a furnace column is a trap, you will enviably rely on it too much. 3) give your self a TON of space, you will need alot more space than you actually think you need.
Z's using the official modpack from the seablock author (linked in the description), and the greenhouse mod isn't included. Not to mention I think you need a piece of raw wood to start that loop (IIRC you need to hand-craft the first few saplings?), which is a non-starter in this environment...
Dirkus ischuyz informed me about that I guess I'm running a slightly altered form of this mod pack. Mine has greenhouses in it, it makes wood ALOT simpler. That and it gave me an early-ish game use for all this silicone that I got. I wish there was a early game use for all the nickle.
I'm not a chemist, but I do have a bit of a chemistry background, and its pretty dang accurate with the exception of stuff like condensing all the things you'd get out of seawater into just slag
the production of sulfuric acid in the industry is made using a vanadium pentoxide coated mesh catalyst at high temperatures of 450 celsius to convert the SO2 into SO3 as it absorbs oxygen. the SO3 then reacts with water to form H2SO4 in this game techically its ok since SO2 does end up becomming H2SO4 and oxygen is taken from the air so in all it is fine
This serie is absolutly stunning, thank you so much Zisteau to bring this up, I am a absolute total fan of such gameplay challenge. And you shine in such game. Yeay !
In your green algae to carbon dioxide chain, you can simply liquefy the wood pellets so you don't have to turn them into wood bricks and coal. Converting wood pellets into coal maintains the same fuel value, however you waste energy and fuel running the machines and smelter. Also, liquidizing wood pellets produces 70 CO2 while liquidizing coal only produces 50 CO2
A: you need coal for coal filtering B: you get 3 coal per 2 pellets so making CO2 with coal is more efficiant, even when considering conversion energy required
2 wood pellets does make 3 coal, but wood pellets have a fuel value of 12MJ while coal has a fuel value of 8MJ. This means the 2:3 conversion is 2x12MJ:3x8MJ which is 1:1. So CO2 should be produced from wood pellets and the only coal you should make is what is required for coal filtering.
he is not talking about fuel value there, he is talking about carbon dioxide amount, coal gives a better ratio, yes run furnaces on pellets but coal may be better for carbon dioxide
Hey Zisteau, your Algea Cycle requires Mineral Water from the sulfur cycle, and the sulfur cycle need coal from the algea cycle. (It's set up this way already,) But the amounts they produce aren't enough to keep each other going, so you will have to build something to help out with that. The most efficiant way to do that is to create Mineral water from water and crushed stone.
The red packs are as expensive as the vanilla ones, just 1 more assembler. 1 EM core = 2 iron plate Craft time is 0.5s 1 iron gear = 2 iron plate Craft time is 1.25s 2 EM coils = 1 copper plate (recipe is 8 EM coil = 4 copper plate, Craft time is 5s) so average Craft time is 1.25s for 2 EM coils 1 copper plate is 1 copper plate 1 Red pack = 1 EM core + 2 EM coils = 2 iron plates + 1 copper plate Craft time is 5s 1 Red pack = 1 iron gear + 1 copper plate = 2 iron plates + 1 copper plate Craft time is 5s So the only difference is, it takes 2 assemblers 1.25s each to craft enough materials for 1 Red pack instead of only 1 assembler 0.5s to craft iron gears. Add the assembler for the science pack, and it results in 6.25s total craft time per pack instead of 5.5s. And the compression is worse, because 1 copper plate becomes 2 EM coils. Not sure about crafting speed, but that results in the bottleneck being copper, at 40/3 items per second, meaning it can supply 20/3 recipes worth per second, multiplied by 5s craft time, becomes 100/3 assemblers per second, or 33 and a third of the time of a 34th. And actually smelting the crushed saphirite isn't the worst ore to iron ratio, it is one of the best, the higher the recipe level/complexity the less iron/copper you get per iron, but you get more of different ores. If I'm not mistaken: Just crushing: 6x Saphirite ore -> 6x Crushed ore -> 4x Iron plates or 1.5x Ore per Iron plate And sorting: 8x Saphirite ore -> 8x Crushed saphirite ore -> 4x Iron ore -> 3x Iron plates or 2.66x Ore per Iron plate That means from sorting Saphirite you need 77% more ore. With some more math if we add the Iron ore from Stiritite ore crush+sorting it becomes less of a difference, but still more ore is used for the same iron. Only crushing: 48 Saphirite ore + 48 Stiritite ore -> 32 Iron plates + 32 Copper plates 48 Saphirite ore + 48 Stiritite ore -> 24 Iron ore + 12 Iron ore + 24 Copper ore + 24 Iron ore + 12 Slag + 12 Slag -> -> 36 Iron ore +36 Copper ore + 24 Slag -> 27 Iron plates + 27 Copper plates + 24 Slag. The iron and copper you get is less, but you get slag that you can then use. With the same 48 ore, you get 12 slag per type of ore. And the ore to pure iron/copper gets worse and worse. Since you are using slag, making the better useful ores directly might by a good idea. The best ore to iron ratio/recipe is the mixed thing that takes ?Jivolite?, the yellow one, and Saphirite and combines 2x of each to make 4x iron ore -> 4x iron plate, so that is 0.5x Ore per Iron plate or 3x as efficient as just crushing, 4x as efficient as just Saphirite crush+sorting or 2.66x as efficient as Saphirite and Stiritite crush+sorting. Please correct me if i messed up the math/recipes somewhere. PS. It may get messy by some standards, but you don't have to use the same type of pipe everywhere, if you are missing some material for pipes for a simple connection, you can use iron or copper or whatever pipes. Most of the time they work just as good for short distances. Also you have power issues during the day. Making a simple boiler setup might be a good idea.
you may want to switch your crystallizers to produce only saphirite, as they produce iron and copper in a 2:1 ratio, which is right for making science packs, as well as most early game needs.
The first two packs (red/green) require 1 copper 2 iron and 3.5 copper 2 iron (among other things) and blue research moves almost completely away from iron - outside a bit of steel. Focusing copper may prove useful once red science is (quickly) exhausted.
Clearly, you do not understand the internet. Misspelled words and improper grammar is the hallmark of memes these days. Standards have lowered greatly.
Electronics assembly machines are specialized assembly machines(only certain recipes allowed) that are 2x2 sized, work faster, use less energy, and require few resources than an equivalent tiered assembly machine. The values may be slightly different in the Sea Block modpack, but here's the example: Electronics assembling machine 1 uses 100kW and has craftin speed: 1. The equivalent tier assembling machine (the blue "Assembling machine 2") uses 135kW and has crafting speed: 0.75. The 2x2 size should help when the starting island gets crowded.
"Factorio is a game where you Confabulate Translocationaldysmorphic Hydrophloricoperatic Treciduaries through the Subsaharandialectical Tremoryfoundational Whasmospaz." -- Zisteau Man, spell check hated that sentence lol
Hey Zisteau! Ever heard of a game called Space Engineers? It's a wonderful sandbox game in space where you get to build and design your own space ships in a 3D environment! you can start off on a planet or in empty space, and the whole game is to scale! (As in you are 1/1000000 the size of a planet, or similar) You start off by building small ships, which you can use to build bigger ships, which you can use to build bigger ships, etc. There's tons of mods to make it easy for youtubers who don't have a lot of time, or for those who just want to see bigger explosions.
It's possible to empty crushed stone to chest and take stuff from chest to furnace. Because crushed stones don't smelt into anything inserter will grab only ore. Well, it's a working solution before you got assembly. Have a nice day.
Hey Z, have you considered using rail cargo wagons to help manage some of the craziness of Angel's petrochem? By restricting the cargo wagon inventory squares you can move a long and ever-changing menu of items from point to point without bots and without losing your mind. Cargo trains on a loop look clunky, but actually give decent throughput and might really help pre-bots.
More Complex: Check!.... More Interesting: Check!.... Infinite Resources: Check!.... Bat Shit Crazy Scale Capable: Check!... Sounds Like Barrels of Fun: Check!.....
How confident are you that you will actually get to the stage of getting that faster than light thing built? The sheer amount of resources needed would be a challenge even when you can stripmine ores, it will be insane trying to get it all from the water, right? I hope you manage to do it, I tried the seablock mod myself but just couldn't get into it enough to keep going but I would love to see it done, even if I don't have the patience for it.
It's Zisteau, have some faith :D Also remember the mindnumbing amount of alienkilling he did in Meiosis. If any1's got the patience and willpower to do this, its Zisteau.
hahaha man I love this, I thought I kinda knew factorio and thought his last playthrough was sort of confusing, but I'm laughing my ass of here cuz I don't understand jack shit about what Zed is doing in this series :''D
I wonder what the red spots on the minimap mean? Presumably fish, but I haven't got this pack so have no clue what they really are.Also, that is one ingenious method to combine iron and copper production into one belt. There would be multiple issues trying to do that in standard unmodded Factorio gameplay! :D
the yactually aren't spawners, just some small worms usually which you can defeat with a light/iron armour and a machine gun with basic ammo,nothing hard really
you are already running with mods so you might aswell add a mod which makes night time much brighter not same as day but brighter then it currently is.
"Factorio is a game where you Confabulate Translocationaldysmorphic Hydrophloricoperatic Treciduaries through the Subsaharandialectical Tremoryfoundational Whasmospaz." Excuse Me, Are You Speaking Chinese, Russian, Arabic, Klingon, Or German?
You can landfill over a pump and it will still work. It turns into a well.
He doesn't know about bob's inserters yet. Cant wait for the episode he realizes such things are possible.
?
u can make them reach/drop items further and spin arm around them
90 degree inserters, 360 degree pushes, 45 degree twisters, oh my!
FTL Drive:
500 Speed, Effectivity, and Productivity Modules EIGHT. Why do I have the slight feeling that the 125000 space science is the.... less ridiculous grind?
well its not a grind if you are literally connecting your body to factorio and using you human energy to power stuff is it?
So early refining is actually less efficient believe it or not. Early on every 3 saphirite or stiratite turns into 2 iron or copper. 2/3 ratio. With refining you get the 3 iron/copper per 4 of their ores so you would think its a 3/4 ratio, but since for every 4 saphirite or stiratite you only get get 3 ores another 3/4 ratio and each of those ores only produces 3/4 of a plate you actually get 3/4 * 3/4 ratio of 9/16 or .5625. Even if you send the slag back through each saphirite/stiratite only produces 5/6 ores which each turns into 3/4 of a plate so 5/6 * 3/4 ratio of 15/24 which is .625. When you compare this to 2/3 or ~.66666 you are getting less plates per stiratite/saphirite despite the added complexity and power and fuel energy usage. Once you get advanced refining then you can turn ores into plates at a 1/1 ratio meaning the rates per saphirite/stiratite turn into 3/4 or 5/6 depending on whether you reprocess the slag or not which is a useful increase.
Now when it comes to Rubyte and Bobmonium it is a useful thing to do because you only get 1 plate for every 3 of their crushed counterparts which means even a 9/16 rate is a significant increase, even when considering that the rate is actually 1/2 * 3/4 or 3/8 ratio since you can't actually process nickel or silicon early on and is not needed so it's an excess material. If you reprocess the slag you get 5/9 ratio of process-able ores to Rubyte/Bobmonium which then times the 3/4 early conversion rate is 5/12 ratio of plates to Rubyte/Bobmonium.
For easy findings
Saphirite Processing:
Iron Plates from Crushing Saphirite w/regular Furnace: 1 per 3 ~.3333
Iron Plates from Crushing Saphirite w/metal-mixing Furnace: 2 per 3 ~ .6667
Iron Plates from Refining Saphirite w/regular Furnace w/out slag reprocessing: 1 per 8 .125
Iron Plates from Refining Saphirite w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375
Iron Plates from Refining Saphirite w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389
Iron Plates from Refining Saphirite w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167
Copper Plates from Refining Saphirite w/regular Furnace w/out slag reprocessing: 1 per 16 .0625
Copper Plates from Refining Saphirite w/metal-mixing Furnace w/out slag reprocessing: 3 per 16 . 1875
Copper Plates from Refining Saphirite w/regular Furnace w/slag reprocessing: 5 per 72 ~.0694
Copper Plates from Refining Saphirite w/metal-mixing Furnace w/slag reprocessing: 5 per 24 ~.2083
Total Plates from Refining Saphirite w/regular Furnace w/out slag reprocessing: 3 per 16 .1875
Total Plates from Refining Saphirite w/metal-mixing Furnace w/out slag reprocessing: 9 per 16 . 5625
Total Plates from Refining Saphirite w/regular Furnace w/slag reprocessing: 5 per 24 ~.2083
Total Plates from Refining Saphirite w/metal-mixing Furnace w/slag reprocessing: 5 per 8 .625
Loss from Refining Saphirite (optimal conditions) 1 plate per 24 Saphirite ~.0417
Stiratite Processing:
Copper Plates from Crushing Stiratite w/regular Furnace: 1 per 3 ~.3333
Copper Plates from Crushing Stiratite w/metal-mixing Furnace: 2 per 3 ~ .6667
Copper Plates from Refining Stiratite w/regular Furnace w/out slag reprocessing: 1 per 8 .125
Copper Plates from Refining Stiratite w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375
Copper Plates from Refining Stiratite w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389
Copper Plates from Refining Stiratite w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167
Iron Plates from Refining Stiratite w/regular Furnace w/out slag reprocessing: 1 per 16 .0625
Iron Plates from Refining Stiratite w/metal-mixing Furnace w/out slag reprocessing: 3 per 16 . 1875
Iron Plates from Refining Stiratite w/regular Furnace w/slag reprocessing: 5 per 72 ~.0694
Iron Plates from Refining Stiratite w/metal-mixing Furnace w/slag reprocessing: 5 per 24 ~.2083
Total Plates from Refining Stiratite w/regular Furnace w/out slag reprocessing: 3 per 16 .1875
Total Plates from Refining Stiratite w/metal-mixing Furnace w/out slag reprocessing: 9 per 16 . 5625
Total Plates from Refining Stiratite w/regular Furnace w/slag reprocessing: 5 per 24 ~.2083
Total Plates from Refining Stiratite w/metal-mixing Furnace w/slag reprocessing: 5 per 8 .625
Loss from Refining Stiratite (optimal conditions) 1 plate per 24 Stiratite ~.0417
Rubyte Processing:
Lead Plates from Crushing Rubyte w/regular Furnace: 1 per 3 ~.3333
Lead Plates from Crushing Rubyte w/metal-mixing Furnace: 1 per 3 ~ .3333
Lead Plates from Refining Rubyte w/regular Furnace w/out slag reprocessing: 1 per 8 .125
Lead Plates from Refining Rubyte w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375
Lead Plates from Refining Rubyte w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389
Lead Plates from Refining Rubyte w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167
Total Early Process-able Plates from Refining Rubyte w/regular Furnace w/out slag reprocessing: 1 per 8 .125
Total Early Process-able Plates from Refining Rubyte w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375
Total Early Process-able Plates from Refining Rubyte w/regular Furnace w/slag reprocessing: 5 per 36 ~.1289
Total Early Process-able Plates from Refining Rubyte w/metal-mixing Furnace w/slag reprocessing: 5 per 12 .4167
Gain from Refining Rubyte (optimal conditions) 1 plate per 12 Rubyte ~.0833
Bobmonium Processing:
Tin Plates from Crushing Bobmonium w/regular Furnace: 1 per 3 ~.3333
Tin Plates from Crushing Bobmonium w/metal-mixing Furnace: 1 per 3 ~ .3333
Tin Plates from Refining Bobmonium w/regular Furnace w/out slag reprocessing: 1 per 8 .125
Tin Plates from Refining Bobmonium w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375
Tin Plates from Refining Bobmonium w/regular Furnace w/slag reprocessing: 5 per 36 ~.1389
Tin Plates from Refining Bobmonium w/metal-mixing Furnace w/slag reprocessing: 5 per 12 ~.4167
Total Early Process-able Plates from Refining Bobmonium w/regular Furnace w/out slag reprocessing: 1 per 8 .125
Total Early Process-able Plates from Refining Bobmonium w/metal-mixing Furnace w/out slag reprocessing: 3 per 8 . 375
Total Early Process-able Plates from Refining Bobmonium w/regular Furnace w/slag reprocessing: 5 per 36 ~.1289
Total Early Process-able Plates from Refining Bobmonium w/metal-mixing Furnace w/slag reprocessing: 5 per 12 .4167
Gain from Refining Bobmonium (optimal conditions) 1 plate per 12 Bobmonium ~.0833
S+++ in math
Technically speaking it would be possible to make anything out of water...
If you can mimic the conditions of the center of our sun you'll be able to create any element using hydrogen
Actually you'd need to replicate the conditions of a supernova. Our sun can't make elements heavier than iron.
@@wyattnolte Okay. A supernova is a _bit_ excessive.
*Me last video* "oh, this is neat, ill do that too" *plays like 8 hours on own game. sees this video, with the end game explanation* "Dear god.. WHAT HAVE I DONE?!"
Three things to do Z: 1) get green house tech ASAP, possibly before solar. Green houses are slow however rely on very small resource loop compared to green alge. 2) dont bother creating a furnace setup go for Angles advance smelting and plan for it. its big its expensive but it is well worth it. instead of turning staritite into iron with a 3 to 2 loss or iron ore into iron with a 4 to 3 loss, the advance setup is a 1 to 1 and in the advanced stages is a 1+1 to 3 gain. Setting up a furnace column is a trap, you will enviably rely on it too much. 3) give your self a TON of space, you will need alot more space than you actually think you need.
Z's using the official modpack from the seablock author (linked in the description), and the greenhouse mod isn't included. Not to mention I think you need a piece of raw wood to start that loop (IIRC you need to hand-craft the first few saplings?), which is a non-starter in this environment...
You can't use greenhouses in Seablock because it is not possible to get Raw Wood, which is required to start the loop.
Dirkus ischuyz informed me about that I guess I'm running a slightly altered form of this mod pack. Mine has greenhouses in it, it makes wood ALOT simpler. That and it gave me an early-ish game use for all this silicone that I got. I wish there was a early game use for all the nickle.
I'm not a chemist, but I do have a bit of a chemistry background, and its pretty dang accurate with the exception of stuff like condensing all the things you'd get out of seawater into just slag
oh, automating Bob's circuits in a confined space is going to be fun. That's what the electronics assembly machines are for, by the way.
the production of sulfuric acid in the industry is made using a vanadium pentoxide coated mesh catalyst at high temperatures of 450 celsius to convert the SO2 into SO3 as it absorbs oxygen.
the SO3 then reacts with water to form H2SO4
in this game techically its ok since SO2 does end up becomming H2SO4 and oxygen is taken from the air so in all it is fine
This serie is absolutly stunning, thank you so much Zisteau to bring this up, I am a absolute total fan of such gameplay challenge. And you shine in such game. Yeay !
I have absolutely no idea what any of these and I can't understand it at all but I really enjoy watching you
In your green algae to carbon dioxide chain, you can simply liquefy the wood pellets so you don't have to turn them into wood bricks and coal.
Converting wood pellets into coal maintains the same fuel value, however you waste energy and fuel running the machines and smelter.
Also, liquidizing wood pellets produces 70 CO2 while liquidizing coal only produces 50 CO2
A: you need coal for coal filtering
B: you get 3 coal per 2 pellets so making CO2 with coal is more efficiant, even when considering conversion energy required
2 wood pellets does make 3 coal, but wood pellets have a fuel value of 12MJ while coal has a fuel value of 8MJ. This means the 2:3 conversion is 2x12MJ:3x8MJ which is 1:1.
So CO2 should be produced from wood pellets and the only coal you should make is what is required for coal filtering.
he is not talking about fuel value there, he is talking about carbon dioxide amount, coal gives a better ratio, yes run furnaces on pellets but coal may be better for carbon dioxide
Hey Zisteau, your Algea Cycle requires Mineral Water from the sulfur cycle, and the sulfur cycle need coal from the algea cycle.
(It's set up this way already,) But the amounts they produce aren't enough to keep each other going, so you will have to build something to help out with that.
The most efficiant way to do that is to create Mineral water from water and crushed stone.
You've gotten a lot better at editing than when I first started watching. Well done.
The red packs are as expensive as the vanilla ones, just 1 more assembler.
1 EM core = 2 iron plate Craft time is 0.5s
1 iron gear = 2 iron plate Craft time is 1.25s
2 EM coils = 1 copper plate (recipe is 8 EM coil = 4 copper plate, Craft time is 5s) so average Craft time is 1.25s for 2 EM coils
1 copper plate is 1 copper plate
1 Red pack = 1 EM core + 2 EM coils = 2 iron plates + 1 copper plate Craft time is 5s
1 Red pack = 1 iron gear + 1 copper plate = 2 iron plates + 1 copper plate Craft time is 5s
So the only difference is, it takes 2 assemblers 1.25s each to craft enough materials for 1 Red pack instead of only 1 assembler 0.5s to craft iron gears. Add the assembler for the science pack, and it results in 6.25s total craft time per pack instead of 5.5s.
And the compression is worse, because 1 copper plate becomes 2 EM coils.
Not sure about crafting speed, but that results in the bottleneck being copper, at 40/3 items per second, meaning it can supply 20/3 recipes worth per second, multiplied by 5s craft time, becomes 100/3 assemblers per second, or 33 and a third of the time of a 34th.
And actually smelting the crushed saphirite isn't the worst ore to iron ratio, it is one of the best, the higher the recipe level/complexity the less iron/copper you get per iron, but you get more of different ores.
If I'm not mistaken:
Just crushing:
6x Saphirite ore -> 6x Crushed ore -> 4x Iron plates or 1.5x Ore per Iron plate
And sorting:
8x Saphirite ore -> 8x Crushed saphirite ore -> 4x Iron ore -> 3x Iron plates or 2.66x Ore per Iron plate
That means from sorting Saphirite you need 77% more ore. With some more math if we add the Iron ore from Stiritite ore crush+sorting it becomes less of a difference, but still more ore is used for the same iron.
Only crushing:
48 Saphirite ore + 48 Stiritite ore -> 32 Iron plates + 32 Copper plates
48 Saphirite ore + 48 Stiritite ore -> 24 Iron ore + 12 Iron ore + 24 Copper ore + 24 Iron ore + 12 Slag + 12 Slag ->
-> 36 Iron ore +36 Copper ore + 24 Slag -> 27 Iron plates + 27 Copper plates + 24 Slag.
The iron and copper you get is less, but you get slag that you can then use. With the same 48 ore, you get 12 slag per type of ore.
And the ore to pure iron/copper gets worse and worse.
Since you are using slag, making the better useful ores directly might by a good idea.
The best ore to iron ratio/recipe is the mixed thing that takes ?Jivolite?, the yellow one, and Saphirite and combines 2x of each to make 4x iron ore -> 4x iron plate, so that is 0.5x Ore per Iron plate or 3x as efficient as just crushing, 4x as efficient as just Saphirite crush+sorting or 2.66x as efficient as Saphirite and Stiritite crush+sorting.
Please correct me if i messed up the math/recipes somewhere.
PS. It may get messy by some standards, but you don't have to use the same type of pipe everywhere, if you are missing some material for pipes for a simple connection, you can use iron or copper or whatever pipes. Most of the time they work just as good for short distances. Also you have power issues during the day. Making a simple boiler setup might be a good idea.
Dimitar Linov didnt read all through it, the meme was too long
you may want to switch your crystallizers to produce only saphirite, as they produce iron and copper in a 2:1 ratio, which is right for making science packs, as well as most early game needs.
The first two packs (red/green) require 1 copper 2 iron and 3.5 copper 2 iron (among other things) and blue research moves almost completely away from iron - outside a bit of steel. Focusing copper may prove useful once red science is (quickly) exhausted.
Labirynths and puzzles!
wait, wrong channel
Quietust Excuse moi, Q-domo, I'll do better next time I promise
Clearly, you do not understand the internet. Misspelled words and improper grammar is the hallmark of memes these days. Standards have lowered greatly.
Electronics assembly machines are specialized assembly machines(only certain recipes allowed) that are 2x2 sized, work faster, use less energy, and require few resources than an equivalent tiered assembly machine. The values may be slightly different in the Sea Block modpack, but here's the example: Electronics assembling machine 1 uses 100kW and has craftin speed: 1. The equivalent tier assembling machine (the blue "Assembling machine 2") uses 135kW and has crafting speed: 0.75. The 2x2 size should help when the starting island gets crowded.
Came here to say this. If I remember right they make copper wire with few copper plates.
"Factorio is a game where you Confabulate Translocationaldysmorphic
Hydrophloricoperatic Treciduaries through the Subsaharandialectical
Tremoryfoundational Whasmospaz." -- Zisteau
Man, spell check hated that sentence lol
Since this pack has lots of loop, it would be pretty cool to see a ven diagram base of concrete circles showing where loops are and intersect.
Much better to watch at x1.5 speed, hehe. Also it doesn't affect video length and revenue for Zisteau, which is great.
Cool mod! I've played with Angel's before, but I've never seen it in Sea Block. Gonna need TONS of space, so good luck lol
Hey Zisteau! Ever heard of a game called Space Engineers? It's a wonderful sandbox game in space where you get to build and design your own space ships in a 3D environment! you can start off on a planet or in empty space, and the whole game is to scale! (As in you are 1/1000000 the size of a planet, or similar) You start off by building small ships, which you can use to build bigger ships, which you can use to build bigger ships, etc. There's tons of mods to make it easy for youtubers who don't have a lot of time, or for those who just want to see bigger explosions.
THIS SHOT OF FACTORIO ISNT GONNA LAST ANOTHER DAY MAN WE NEED MORE!!!!!!!!!!!!
"sodder"
Welp, that's gonna slightly bug me for the rest of the series.
People pronounce things differently in different parts of the world. Get over it.
Cannot wait for next episode.
It's possible to empty crushed stone to chest and take stuff from chest to furnace. Because crushed stones don't smelt into anything inserter will grab only ore. Well, it's a working solution before you got assembly.
Have a nice day.
Red Dwarf quote made me so happy.
After installing the modpack myself, I've set the goal to beat zistea to the faster than light thingy, so wish my luck
ey I have the same pic for my profile pic on Kongregate
Hey Z, have you considered using rail cargo wagons to help manage some of the craziness of Angel's petrochem? By restricting the cargo wagon inventory squares you can move a long and ever-changing menu of items from point to point without bots and without losing your mind. Cargo trains on a loop look clunky, but actually give decent throughput and might really help pre-bots.
those flare stacks are pretty cool
Man, looking at this progress it really reminds me of being in the lab.
This is such a neat (and complicated series)... did you ever make it to space?
Does anyone know of an updated series of this im having trouble with my game
More Complex: Check!.... More Interesting: Check!.... Infinite Resources: Check!.... Bat Shit Crazy Scale Capable: Check!... Sounds Like Barrels of Fun: Check!.....
But will the ship run crysis
How confident are you that you will actually get to the stage of getting that faster than light thing built? The sheer amount of resources needed would be a challenge even when you can stripmine ores, it will be insane trying to get it all from the water, right?
I hope you manage to do it, I tried the seablock mod myself but just couldn't get into it enough to keep going but I would love to see it done, even if I don't have the patience for it.
It's Zisteau, have some faith :D
Also remember the mindnumbing amount of alienkilling he did in Meiosis. If any1's got the patience and willpower to do this, its Zisteau.
this mod pack looks fun
That Red Dwarf reference was pretty... Ace :p
Stoke me a clipper, I'll be back for Christmas.
Sick Dwarf ref bro.
hahaha man I love this, I thought I kinda knew factorio and thought his last playthrough was sort of confusing, but I'm laughing my ass of here cuz I don't understand jack shit about what Zed is doing in this series :''D
wait.. NEI in Factorio?
Damn Zisteu, i need to go to bed!
I wonder what the red spots on the minimap mean? Presumably fish, but I haven't got this pack so have no clue what they really are.Also, that is one ingenious method to combine iron and copper production into one belt. There would be multiple issues trying to do that in standard unmodded Factorio gameplay! :D
They are islands of biters. Its the limitation to expansion early game. Have to tech up some military first before expanding within range
the yactually aren't spawners, just some small worms usually which you can defeat with a light/iron armour and a machine gun with basic ammo,nothing hard really
you forgot to hook up the inserter for the iron part of the red science packs
Look again fool, he fixed it after the cut.
Making a mess at 22.39 and hop *magic* it is right at 23.38. I wonder how long it is really take to find out... ;)
I get that these recipes are more realistic, (and some is not so realistic) but what's realistic about a pipe made of stone?
Tip for you for early game: I wonder why I have so many algy rafinery... Now I know :) PUT ALL TO WORK AS SOON AS YOU CAN :)
It is hard until you understand how the mods work. But after that, you can't get enough:)
Oh no. Time to be confused again.
I really don't wanna say this but... when is ZPM going to come back? You did say that you would bring it back once you finished Ark.
Random question, are you from the east coast?
Loving the new series. Just reboot ark now and life is good ;)
You can make co2 from wood pellets.
you are already running with mods so you might aswell add a mod which makes night time much brighter not same as day but brighter then it currently is.
I wouldn't worry too much about the chemistry. Most stuff in this game is just made up.
Sooo.... Has someone told you you might just sound like Cave Johnson?
Ничего не понятно, но смотрится классно))
I am in early game I use coke for furnace fuel,
@zisteau I would love to get a copy of your world.
"Factorio is a game where you Confabulate Translocationaldysmorphic Hydrophloricoperatic Treciduaries through the Subsaharandialectical Tremoryfoundational Whasmospaz."
Excuse Me, Are You Speaking Chinese, Russian, Arabic, Klingon, Or German?
"4/3 instead of 3/2, which I think is better": 4/3 = 1.3333..., 3/2 = 1.5
4in to 3out. vs 3in to 2out. Definitely better.
The word solder has an l in it.
its "sol~der" not sod~er!
first
First to get reported for spam? Yes.