Neither connectome models, LLMs, or multimodal models using physics, nor indeed the processing power to run them existed then, let alone the metaphysically dubious claim to 'simulate emotions' (qualia by their nature are not simulations, which aside, would call into question any talk of simulated consciousness).
Ken Kuturagi's statements drove me up the wall. He was always obnoxiously arrogant but when he responded to complaints about PSP units having sticking buttons and dead pixels with "I believe we made the most beautiful thing in the world" and likened it to criticizing the Mona Lisa, I was just like "Oh, I really, personally despise this man."
Dude! Don't ever insult yourself that badly. I've called myself some pretty bad things, but I'd never stoop low enough to call myself Gates. I'd call myself Jobs at the very worst...
Those PS2 runours about the console being used for ballistic missiles or whatever were probably related to the fact it had components that could plausibly be used for military purposes. Iirc Japan did put the PS2 on some sort of controlled export list.
I imagine that Sega's over-reliance on "128-bit" in marketing was because the Dreamcast did indeed possess eight 128-bit registers in its FPU, so they must've been increasingly desperate to differentiate their system at the time and really didn't want anybody to catch wind that it was "fewer bits" than the Nintendo 64. It's interesting to note that the 68000 could've been termed 32-bit in some circles, yet the Mega Drive was never considered a 32-bit machine by Sega. Even so, you'll notice that on the Dreamcast's PAL box, they mention its "128bit performance", but clarified a little further down by stating it was for the 3D engine inside the SH-4. Putting all this to one side, I don't believe Sega over-hyped any other of the Dreamcast's capabilities; sure, Europe ended up with a 33.6Kbps modem instead, but I don't recall them ever saying it could manage more than 3 million polygons per second. The polygon output isn't even on the box, a reduction of detail over its predecessors. It's probably just as well in the end, given Sony were constantly hyping up the PS2's ability to render 75 million polygons months before it even appeared, a move that surely convinced a lot of people on the fence to go for a console that was, ultimately, not that much more powerful in practice (and in some ways, worse).
In regard to the Dreamcast being 128 bit, sega probably had no other way of describing its capabilities. They just wanted people to think it looked twice as good as the N64 which it honestly did.
Yeah we gotta remember it was just at the end of the bitwars so if anyone said their brand new 3D console was 32 bit the consumers would've laughed them off or thought they were full of shit Saying the real numbers would've been a death sentence
@BrandonTheFanGuy I don't think anyone in 1999 was seriously buying consoles based on what the manufacturer said about bits. Jaguar's 64-bit hype pretty much ended the bitwars 5 years earlier. It didn't move Jags and being "only" 32-bits didn't stop the PS1 from stomping the N64.
“No one actually knows what that means”. Yeah we do. If you spend any time with graphics cards it makes perfect sense. The geforce 2 video card is a 128 bit video card. The 32 bit is the dreamcast cpu. Gflops is how fast it can do floating point operations which is used for rendering. It’s not the only measurement for graphics speed but it is one that is commonly used.
I don't know if Ken Kuturagi was being serious with those quotes, but the man was a dreamer. And the PS3 was the culmination of his dreams. Chock full of all the bells and whistles of the time, supposedly capable of replacing a home PC, a multimedia powerhouse. Ken had dreams that the Cell would become a new standard in computing, up there with x86 and ARM. There was weird stories about the PS3's capabilities like when the US Navy built a super computer with an array of consoles. I think some university was doing some kind of study which PS3 owners could opt in and volunteer their console's processing power over the internet. Maybe in an alternate timeline, the PS3 was a smashing success which set a new bar for consumer electronics and the Cell did become a dominate technology.
The PS3 was a very powerful system, the only problem was that it was insanely difficult to program for. That was the same issue with the Saturn. It was ACTUALLY more powerful than a PS1 but was notoriously more difficult to work with.
I don’t think piracy was the dreamcasts downfall. It was sega running on no money that was more likely the issue. I owned it at the time and never once heard about it being easy to pirate games for.
Even while the system was still on the market, buying used games online was impossible because they were all gold discs. I never knew how early the Dreamcast protection was bypassed, so I sure did get burned a few times. But hey, at least you COULD buy used games back then. Those were the days.
My theory is if DC launched with DVD instead of its GD-Rom they would of stayed around lot longer ( dvd offically released 1997, dreamcast in 98(japan) 99(us), Playstation 2 in 2000. )
You’re not wrong but I was 9 years old and reading about the piracy issues in magazines lol. Considering you could use an unmodified console to run games burned to simple CD-Rs, it surely was at least part of the problem
In some of the adverts, the term Quantum leap has always amused me. In physics terms it actually means the smallest amount of something, so taken literally would only infer the smallest incremental leap from one standard to another. In marketing it sounds good to the average Joe Blogg and perception is all that matters. A Sinclair home computer the QL - actually stands for Quantum Leap - this was the system that followed the hugely popular (at least in UK and Europe) ZX Spectrum - of UK origin in the 80's. The advert of the Neo Geo arcade standard console prompted this comment and provided a chuckle. It WAS a hugely desirable item of the time that a friend of mine and myself lusted over while having to settle for the more affordable Megadrive console (Genesis).
You heard that term thrown out a lot back then. Maybe it was because of the popularity of the TV show. I don't think it's nearly as common nowadays. The current marketing buzzwords are "transformative" or "disruptive". I'm sure these will fall out of fashion eventually and be replaced by new, useless words that sound nice to the peanut gallery.
The biggest bullet towards the Dreacast which helped kill it in America was Sega mentioning partnering with 3dfx for their graphics processing...Breaking the NDA they had with the company as a result and forcing them to go for the NEC PowerVR instead.
Some guy once told me that the cd32 was as powerful as a neo geo once in the comments section of a TH-cam video when I dared to suggest the Amiga had inferior sprite handling abilities to the SNES and mega drive. 😅
Indeed -- hardly any Amiga games used them. Having spent a lot of time reverse engineering the Amiga's chips, I'm not even sure why they included sprites at all.
Yeah, I feel the same actually, especially after interviewing so many people involved with Atari at that time. Not one of them had a bad thing to say about Sam, they all thought he was a genuinely lovely bloke who just wanted to do his best and impress his father. I've heard mixed things about Jack, he was a real Marmite figure, people either loved him or hated him. I've never heard anyone say a nice thing about Leonard however, in fact numerous people made a point of explaining why he was such an awful person, and I have to say that my own interactions with him were anything but positive.
games magazines did not do any form of journalistic diligence, and parroted press releases and interviews. Consumers were being told things they wanted to hear, and the rest is history….
Loved the Dreamcast, shame that it tanked only 2.5 years after its release. Imagine if it had 2 or 3 more years. Looking back, the Dreamcast was sadly doomed from the start. Sega did screw up with how it handled the Sega CD, 32X & Saturn. The anger the fans had towards Sega was still palpable. The hype the PS2 had didn't help things either for that matter.
Blast Processing was a low level hardware trick that allowed the machine to actively change every individual pixel color on screen in sequence as the CRT TV drew the picture thereby overcoming the console's native on-screen color limit. It was never used in any commercial game at the time because the CPU would be completely taxed and could do nothing else as that was happening. What they claimed it to be in their vague advertisements was false but it wasn't completely fabricated.
@@robintst “Blast Processing” was nothing more then a marketing term used in promotions and advertising. “Blast Processing” only refers to the fact that main CPU of the Genesis/Mega Drive was clocked faster then the CPU used in the SNES. Some author for an old eurogamer article who took advantage of the "“Blast Processing” marketing term to explain some low level hardware trick done for a Genesis demo. Those same raster interrupt tricks are used by computers such as the Apple II to generate color on an NTSC monitor. It's not a difficult thing to accomplish nor is it what Sega intended when they were using “Blast Processing” in all their advertising.
It was a term more than just marketing, it was another term that people will remember of its its speed over the competition, the 90s was always in your face and coming up with a cool name was just that. @MrRobarino
The first claim is technically true. The second has more to do with cartridge sizes, but that only happened at the tail end of the 2600, which was on it's death bed way before Atari finally decided to stop making it.
My favorite claim is that the PS2 is the best selling "console" of all time. The total final sales are never broken down by: 1) How many were repurchases after the optical drive failed, 2) How many were used just as DVD players, 3) How many were second and third purchases for those "delightful" slim models with external PSUs. PS2 would still be the top selling "Computer Entertainment System" of its generation considering all of these factors, and it would also have the best software sales of its generation, but the hyperbolic 155M number is a crazy claim.
Somehow every time there's a new console milestone, PlayStation 2 manages to sell an extra million or two. PS2 finally got dethroned by the Switch? Nope cause uhh Sony had several million in unreported PS2 sales they just happened to add to the total!
If you take into account the size of the target market and adjust the numbers accordingly, the PS1 is and forever will be the most successful console of all time with the PS2 a close 2nd, the competition is miles behind.
@@talibong9518 you could argue that the most successful consoles, PS2 included, are the ones that themselves expanded the market. it makes sense for the big 3 in home console sales to be PS2, Wii, and Switch, all in close range.
You're nitpicking like it matters. So what if some were just used as a DVD player, or a repurchase, or a 2nd or 3rd purcchases. The number of repurchases, or duplicate sales are still only a fraction of the overall units sold. None of that changes the fact that 160 million units were sold over it's entire lifetime. A PS2 sold is still sold. That is not a claim, that is an actual verifiable fact based on total retail sales. If you think you can prove otherwise, cite your sources and prove it.
Well, N64 was first system to offer 3DFX accelration effects & features as well as Analog Control. It's hard to imagine what has been more important than those for 3D -quality we have today. But that system could never ever reach it's full potential on cartridges less than at least 64MB (512Mbit) or more. You're right that most people tend to underestimate DC, usually basing their opinions on CPU and RAM alone. Dreamcast GPU = 2 graphics processors (SH‑4 SIMD & CLX2). GPU has 6 cores: (1 * SH‑4 SIMD, 5 * CLX2). GPU Geometry Processor: Hitachi SH‑4 SIMD 200 MHz. So, not really inferior to famous Emotion Engine. I noticed at the time that almost every DC -owner copied their (new) games instanty into CD, as there was no modding required to run those. Then quickly sold originals away. Resulting tons of used games on sale at the very same time when (same) new game arrived. So, almost nobody got DC -games as new. Those same (used) copys were sold over & over again to new customer. As a result, software sales were poor on DC user base, that was already limited. Hype is always bigger than life, though... -SONY likely itself spread all those rumors that Saddam Hussein had imported tons of PS2 consoles as "military super computers" that caused limited number of PS2 consoles for available fof consumers on year 2000😂. I'm sure that Nintendo Switch will outsold PS2 record during this & next year or so....
Nope, there were proper analogue joysticks on systems like the Interton VC4000, Emerson Arcadia 2001, Atari 5200, Apple II and MB Vectrex. Nintendo didn't invent analogue sticks, not even close.
PS5 And Xbox Series X only use 32 bits int and floating point numbers. 64bit is only used for adressing larger memory. The TFLOPS nubers are always given for 16 bits floats, not even 32 bits.
I managed to snag a silcon graphics tower from a defunct studio auction and its funny you said lawnmower man, a few files are the 3d effects renders from the film. Complete with the company watermark across the video clips. need a sercurity key to remove it
What's insane is a lot of the 3do interviews were fairly honest. Especially compared to Atari interviews. 3do's worse offence is probably just when they would try to save face about their financial situations regarding the company as a whole. Given their hardware stance, licensing that is, I can only assume they didn't bad mouth other companies because they were optimistic that maybe in the soon future they could sell/license their more powerful hardware to one of the giants.
Yeah, Trip was a great salesman, that was what got him where he was and he was good at showing "the best" of what he had to offer in the press without having to lie, embellish a bit maybe, but I think he knew how damaging it could be if you were caught miss-selling what you had.
Crazy claim, Sony :" we're sold 160 ps2 million units" discontinued in 2013 with 155 millions, where!!!!??? , how!!!??? 😂(I know the video it's from technical claims but it's fun)
Well, but i purchased PS2 3-times, as it always went broken. If the situation was same to other gamers, then PS2 only had around 50 million users. My orinal XBOX & NGC still works fine.
My favorite lie was the time Nintendo put out an ad that posed as a neutral tech breakdown. Every single claim they made about their hardware's graphics capabilities vs Sega was true...individually, under ideal circumstances, if you add an asterisk or two for context. Did it really matter if high resolution mode didn't affect sprites and had a high cost in color depth? Or that the only North American game to use it for active gameplay screens was RPM Racing? It convinced the AVGN, over a decade later.
Looking at the Dreamcast attach ratio (amount of software sold per console) it seems unlikely piracy had anything to do with it's failure. Seems like there were just too many factors involved in its failure, like the US and Japanese branches competing with each other, somewhat weak hardware components as a result of being developed almost a year before its 1st direct competitor, but probably more importantly, the Saturn's failure forcing them to rush the Dreamcast into the market a little too early without sufficient funds for marketing and software development.
I was looking at some attach rates some time ago and if you include Japan they are fine but when you just looked at the west they weren't great at all, I will have to try and find them.
@@TheLairdsLair Ah nice, that would be certainly interesting, the ones I remember seeing I guess were overall rates and not regional. I still think software sold well overall as I don't remember many Dreamcast games being particularly rare besides the obvious ones that were released late or under non-favorable conditions.
"When you turn on the Revolution and see the graphics, you will all say the same thing. Wow!" Soulja Boy - "My console is better than PS4 and Xbox One" I don't know if this counts as a console claim as it's not about one specific console but - "Night Trap will never appear on a Nintendo system"
I wonder if the claim of “pixel perfect” console ports of Cruisn USA and Killer Instinct 2 could’ve been achieved at the end of the N64 console life cycle since those games came out early on.
I'm sure more storage space would have delivered better results for the most part but certainly in Rare's case they probably could have delivered far better Killer Instinct game a a few years later since by then they had developed their own microcode and tools for the system.
I vaguely remember all the hype around the emotion engine on the ps2 and the ps3 had the RSX reality synthesiser, I still liked both consoles but the crazy bull-c and buzz words where just a joke, the ultra 64 and the name change to the N64 was another massive disappointment.
I recall on forums and TH-cam comments, the near North Korean or 50cent army level of propaganda that ensue whenever ANYONE even mildly queried ANYTHING. I assumed at the time Sony was actually paying shills to do that. Same with later misleading suggestions that PS4 firmware updates were equivalent to hardware updates you'd see on a PC or the Xbox refresh.
for me , the one that comes tô mind was the killer instinct arcade Ad about the ultra 64 😂 made people think that KI was coming with all its glóry tô console.Later the ps3 was a other tthat stick.The cell processor superiority proved tô be all market
The Game Com had a very crazy advertisement that insulted would be players with the brain cells thing calling them idiots and had a cringe worthy remark about it begging to be touched, yeah that's something you shouldn't say when marketing to minors.
Yeah. Like the ps2 advertised 66 million polygons per second, but the catch was it was not real game performance. in real performance it was 10-15 or maybe 20 in some cases. The dreamcast did have 128-bit graphics processor and as you said 1.4 gflops. giga flops, as to teraflops nowdays. Graphical performance. what do you mean nobody knows what that means?
Jaguar had two 32-bit RISC processors driving a 64-bit graphics pipeline: Object Processor, Blitter, and Memory Bus. The Dreamcast had both a 128-bit geometry engine built into the 32-bit SH4 and a 128-bit wide rendering engine, the NEC PowerVR. You're right that it really was the PS2 that suffered from the biggest overselling in gaming history. I had one and, like many gamers, was disappointed at how few games really showed off its touted "75 million polygons per second," as in none. In fact, no game ever exceeded 12 million MPS, and the vast majority just used the MIPS processor and graphics libraries to draw 1-2 million polygons per second, far short of the typical 3-7MPS of the Dreamcast. Worse, the PS2 didn't support 480p, and textures, meshes, chain link fences, and other goodies just didn't look good on SONY's "supercomputer." Today, most players agree that the PS2 drew the worst graphics of its generation, forced to produce absolutely everything in software while continuing the Saturn's infamous many processor, blackjack dealer memory moves that left coprocessors perpetually starved of data.
Jaguar was a 16 bit machine with a pair of 32 bit co processors, and the PS2 did support 480p on quite a few games but if you cherry pick titles then some games looked better on Dreamcast.
The Jag is not a 16-bit machine, it has 5 processors and only one of those is 16-bit (2x32-bit and 2x64-bit) and even then it was recommended that you put that to sleep once the system has booted. The data bus and memory are also 64-bit.
@@TheLairdsLair That's true about the hardware, but most of the 53 games used that familiar 68000 running at 16MHz because it was so easy to port games over. As you likely know, that stalled the memory bus and resulted in very low bandwidth. Worse, few games even used one of the 32-bit DSP, so performance was roughly cut in half. Given just a few more months and a proper CD-ROM, it could've matched the PlayStation 18 months before SONY's offering hit the market.
Which Dreamcast games drew 3-7 million polygons? I imagine Shenmue 1 and 2 miiight be on that wavelength (mind you, at the cost of the framerate tanking below SOTC levels in crowded areas, especially in 2), but what else? I’m genuinely curious, however when tropes such as ‘typical’ and ‘majority’ are said, it tends to turn out they’re only talking their personal favourite games/genres encompassing less than 5% of a platform’s library, as was the case in a recent “no PS1 game ever ran at 60FPS” claim, so I’m not optimistic, but I hope I’m wrong!
@@TheLairdsLair I think bit ratings for consoles are pretty pointless and ambiguous but PS2's CPU implements the 64-bit MIPS instruction set, I don't know why you'd consider it 32-bit.
One of the advertisments for the _ZX80_ stated 'The ZX80 is programmed in BASIC, and you could use it to do quite literally anything from playing chess to running a power station'
Wow, they certainly over-estimated its abilities, you couldn't even draw proper graphics, produce sound or colour and the screen flashed every time it updated!
honestly they really didnt, even during the original xbox days, they just told people that it uses an Nvidia graphics card (which is true and cant be reversed engineered)
@williamcrowe2576 There were bull shots with Amped, and some people were suspicious of the initial Malice footage ( it went multi platform years later).
@@TheLairdsLair What he said is abstract but in the end it is understandable that the PS2 reached a new reality compared to the primitive PSX. GTA3 was a great example of this, where an entire universe within a game. Or FF11, which is one of the first MMOs on consoles, which allowed us to connect with thousands of players around the world
Piracy couldn't have killed The Dreamcast, you have to buy the console to pirate games for it. The infighting between Sega of Japan and Sega of America killed Dreamcast. Sega of America botched Saturn so hard, I wouldn't be surprised if it was on purpose. They refused to release the Saturn's heavy hitters from Japan and cut support in 1997. Plus the botched launch. Sega of America also tried to make their own successor to the Saturn separate from the Dreamcast, and got Sega sued by 3Dfx.
You clearly missed the point. If people only bought consoles and not software Sega LOST money, they needed to buy games for Sega to be successful. So yes, the piracy issue hurt Sega quite badly, and this is backed up by the fact the Dreamcast has one of the worst attach rates of any console.
@TheLairdsLair Wait?! No! I worked and slaved over a hot keyboard to be first, and this is the thanks I get? My 128-bit Sega Saturn and Dreamcast will not be amused by this outrage. ;)
@TheLairdsLair I can only play on the RCA Studio 2? But, but I'm right in the middle of the R-Zone right now. You can't expect me to walk away from these rich, creamy 3D graphics, do you? That's just unforgivable. :)
The PS2's Emotion Engine was a classic too
Yeah, emotion engine my ar*e. My room mate was so bitter on launch date.
Neither connectome models, LLMs, or multimodal models using physics, nor indeed the processing power to run them existed then, let alone the metaphysically dubious claim to 'simulate emotions' (qualia by their nature are not simulations, which aside, would call into question any talk of simulated consciousness).
ps2 was the worse one out of the bunch fanboys lied back than and they lying now ps2 graphics were an eyesore
77 million polygons... Yeah, right!
@@DROHARM i have friends who still believe that "Blast Processing" is real
Ken Kutaragi was definitely obsessed with using PlayStations in war like situations.
The Dreamcast.... It's 25 years later and I'm still angry.😂
That's my secret... I'm always angry!
The 32X and I’m still angry about that😅
Angry about what?
Dreamcast had some good games though
Yup
Ken Kuturagi's statements drove me up the wall. He was always obnoxiously arrogant but when he responded to complaints about PSP units having sticking buttons and dead pixels with "I believe we made the most beautiful thing in the world" and likened it to criticizing the Mona Lisa, I was just like "Oh, I really, personally despise this man."
I'm glad I'm not the only one who is repulsed by his obnoxious and arrogant personality.
the psp was the best technology device ever made in 2004 was insane. If you don't understand this you weren't there at the time
Looking back on it all now, though, it’s so ridiculous I can’t help but laugh
@zmbdog To be fair he has mellowed with age, he even parodied himself on mega64.
3:57 I laughed my ass off when I read that one! The Jaguar being more powerful than the Saturn?! Ha! Yeah, right! And I'm Bill Gates!
Dude! Don't ever insult yourself that badly. I've called myself some pretty bad things, but I'd never stoop low enough to call myself Gates. I'd call myself Jobs at the very worst...
@JGreen-le8xx You. I like you.
Those PS2 runours about the console being used for ballistic missiles or whatever were probably related to the fact it had components that could plausibly be used for military purposes.
Iirc Japan did put the PS2 on some sort of controlled export list.
I believe Sony asked them to do that!
I imagine that Sega's over-reliance on "128-bit" in marketing was because the Dreamcast did indeed possess eight 128-bit registers in its FPU, so they must've been increasingly desperate to differentiate their system at the time and really didn't want anybody to catch wind that it was "fewer bits" than the Nintendo 64. It's interesting to note that the 68000 could've been termed 32-bit in some circles, yet the Mega Drive was never considered a 32-bit machine by Sega. Even so, you'll notice that on the Dreamcast's PAL box, they mention its "128bit performance", but clarified a little further down by stating it was for the 3D engine inside the SH-4.
Putting all this to one side, I don't believe Sega over-hyped any other of the Dreamcast's capabilities; sure, Europe ended up with a 33.6Kbps modem instead, but I don't recall them ever saying it could manage more than 3 million polygons per second. The polygon output isn't even on the box, a reduction of detail over its predecessors. It's probably just as well in the end, given Sony were constantly hyping up the PS2's ability to render 75 million polygons months before it even appeared, a move that surely convinced a lot of people on the fence to go for a console that was, ultimately, not that much more powerful in practice (and in some ways, worse).
In regard to the Dreamcast being 128 bit, sega probably had no other way of describing its capabilities. They just wanted people to think it looked twice as good as the N64 which it honestly did.
Yeah we gotta remember it was just at the end of the bitwars so if anyone said their brand new 3D console was 32 bit the consumers would've laughed them off or thought they were full of shit
Saying the real numbers would've been a death sentence
@BrandonTheFanGuy I don't think anyone in 1999 was seriously buying consoles based on what the manufacturer said about bits. Jaguar's 64-bit hype pretty much ended the bitwars 5 years earlier. It didn't move Jags and being "only" 32-bits didn't stop the PS1 from stomping the N64.
“No one actually knows what that means”.
Yeah we do. If you spend any time with graphics cards it makes perfect sense. The geforce 2 video card is a 128 bit video card. The 32 bit is the dreamcast cpu. Gflops is how fast it can do floating point operations which is used for rendering. It’s not the only measurement for graphics speed but it is one that is commonly used.
Both the PowerVR and the SH4's SIMD FPU were 128-bits wide.
I don't know if Ken Kuturagi was being serious with those quotes, but the man was a dreamer. And the PS3 was the culmination of his dreams. Chock full of all the bells and whistles of the time, supposedly capable of replacing a home PC, a multimedia powerhouse. Ken had dreams that the Cell would become a new standard in computing, up there with x86 and ARM.
There was weird stories about the PS3's capabilities like when the US Navy built a super computer with an array of consoles. I think some university was doing some kind of study which PS3 owners could opt in and volunteer their console's processing power over the internet.
Maybe in an alternate timeline, the PS3 was a smashing success which set a new bar for consumer electronics and the Cell did become a dominate technology.
The PS3 was a very powerful system, the only problem was that it was insanely difficult to program for. That was the same issue with the Saturn. It was ACTUALLY more powerful than a PS1 but was notoriously more difficult to work with.
I'd say the Atari Jaguar being 64-bit would be the number one crazy console claim😂
But it was true, the Jaguar has a 64-bit Object Processor, 64-bit Blitter, 64-bit memory and a 64-bit Data Bus.
@@TheLairdsLair people was so obsessed with bits then
I don’t think piracy was the dreamcasts downfall. It was sega running on no money that was more likely the issue. I owned it at the time and never once heard about it being easy to pirate games for.
Don't forget how much money they wasted on the 32x and killing the Saturn support in 1997 at least in the west.
Even while the system was still on the market, buying used games online was impossible because they were all gold discs. I never knew how early the Dreamcast protection was bypassed, so I sure did get burned a few times.
But hey, at least you COULD buy used games back then. Those were the days.
Yeah it definitely wasn’t just piracy, particularly as that was rife on the PS1.
My theory is if DC launched with DVD instead of its GD-Rom they would of stayed around lot longer ( dvd offically released 1997, dreamcast in 98(japan) 99(us), Playstation 2 in 2000. )
You’re not wrong but I was 9 years old and reading about the piracy issues in magazines lol. Considering you could use an unmodified console to run games burned to simple CD-Rs, it surely was at least part of the problem
You hear people say they love the Dreamcast but the numbers don’t say that. I bought one, it rocked bro
In some of the adverts, the term Quantum leap has always amused me. In physics terms it actually means the smallest amount of something, so taken literally would only infer the smallest incremental leap from one standard to another. In marketing it sounds good to the average Joe Blogg and perception is all that matters. A Sinclair home computer the QL - actually stands for Quantum Leap - this was the system that followed the hugely popular (at least in UK and Europe) ZX Spectrum - of UK origin in the 80's. The advert of the Neo Geo arcade standard console prompted this comment and provided a chuckle. It WAS a hugely desirable item of the time that a friend of mine and myself lusted over while having to settle for the more affordable Megadrive console (Genesis).
You heard that term thrown out a lot back then. Maybe it was because of the popularity of the TV show. I don't think it's nearly as common nowadays. The current marketing buzzwords are "transformative" or "disruptive". I'm sure these will fall out of fashion eventually and be replaced by new, useless words that sound nice to the peanut gallery.
I remember the Dreamcast's ads advertising that the game system can "learn how you play" and adapt to your play style to make it more difficult!
The biggest bullet towards the Dreacast which helped kill it in America was Sega mentioning partnering with 3dfx for their graphics processing...Breaking the NDA they had with the company as a result and forcing them to go for the NEC PowerVR instead.
Power was better
It really took unmitigated gall to spout so many of those claims.
I remember reading about Dreamcast being impossible to overheat, because it was liquid cooled like a sports car. Ah, good times.
Wow, that's just ridiculous!
Some guy once told me that the cd32 was as powerful as a neo geo once in the comments section of a TH-cam video when I dared to suggest the Amiga had inferior sprite handling abilities to the SNES and mega drive. 😅
Indeed -- hardly any Amiga games used them. Having spent a lot of time reverse engineering the Amiga's chips, I'm not even sure why they included sprites at all.
I feel kinda bad for Sam Tramiel. He's more of an engineer at heart and never had his dad's business mindset, for better or worse.
Yeah, I feel the same actually, especially after interviewing so many people involved with Atari at that time. Not one of them had a bad thing to say about Sam, they all thought he was a genuinely lovely bloke who just wanted to do his best and impress his father. I've heard mixed things about Jack, he was a real Marmite figure, people either loved him or hated him. I've never heard anyone say a nice thing about Leonard however, in fact numerous people made a point of explaining why he was such an awful person, and I have to say that my own interactions with him were anything but positive.
games magazines did not do any form of journalistic diligence, and parroted press releases and interviews. Consumers were being told things they wanted to hear, and the rest is history….
how about during the launch of the Xbone claiming that it had to be online all the time
Loved the Dreamcast, shame that it tanked only 2.5 years after its release. Imagine if it had 2 or 3 more years. Looking back, the Dreamcast was sadly doomed from the start. Sega did screw up with how it handled the Sega CD, 32X & Saturn. The anger the fans had towards Sega was still palpable. The hype the PS2 had didn't help things either for that matter.
Hindsite bias… Dreamcast was the best selling console launch of all time
In terms of crazy console claims that didn't make this video, the claim that the Sega Mega Drive/Genesis had 'Blast Processing' comes to mind...
That's based in fact though, it just sounds absurd.
Blast Processing was a low level hardware trick that allowed the machine to actively change every individual pixel color on screen in sequence as the CRT TV drew the picture thereby overcoming the console's native on-screen color limit. It was never used in any commercial game at the time because the CPU would be completely taxed and could do nothing else as that was happening. What they claimed it to be in their vague advertisements was false but it wasn't completely fabricated.
@@robintst “Blast Processing” was nothing more then a marketing term used in promotions and advertising. “Blast Processing” only refers to the fact that main CPU of the Genesis/Mega Drive was clocked faster then the CPU used in the SNES. Some author for an old eurogamer article who took advantage of the "“Blast Processing” marketing term to explain some low level hardware trick done for a Genesis demo. Those same raster interrupt tricks are used by computers such as the Apple II to generate color on an NTSC monitor. It's not a difficult thing to accomplish nor is it what Sega intended when they were using “Blast Processing” in all their advertising.
Not just the fact the main CPU was clocked much faster, the Mega Drive also had a Z80 co-pro too, which itself was faster than the SNES CPU!
It was a term more than just marketing, it was another term that people will remember of its its speed over the competition, the 90s was always in your face and coming up with a cool name was just that. @MrRobarino
Atari 2600 (1977) had all its game run at 60 FPS and it supported 8K, semething that modern gaming consoles and pc struggle to do.
Hey! My VIC20 supported 3.5K 6K 8K 16K and 27.5K . Top that!
The first claim is technically true. The second has more to do with cartridge sizes, but that only happened at the tail end of the 2600, which was on it's death bed way before Atari finally decided to stop making it.
Kutaragi's claims were clearly crazy on another level than the rest
My favorite claim is that the PS2 is the best selling "console" of all time. The total final sales are never broken down by: 1) How many were repurchases after the optical drive failed, 2) How many were used just as DVD players, 3) How many were second and third purchases for those "delightful" slim models with external PSUs.
PS2 would still be the top selling "Computer Entertainment System" of its generation considering all of these factors, and it would also have the best software sales of its generation, but the hyperbolic 155M number is a crazy claim.
Somehow every time there's a new console milestone, PlayStation 2 manages to sell an extra million or two. PS2 finally got dethroned by the Switch? Nope cause uhh Sony had several million in unreported PS2 sales they just happened to add to the total!
If you take into account the size of the target market and adjust the numbers accordingly, the PS1 is and forever will be the most successful console of all time with the PS2 a close 2nd, the competition is miles behind.
@@talibong9518 you could argue that the most successful consoles, PS2 included, are the ones that themselves expanded the market.
it makes sense for the big 3 in home console sales to be PS2, Wii, and Switch, all in close range.
@@talibong9518 how?
You're nitpicking like it matters. So what if some were just used as a DVD player, or a repurchase, or a 2nd or 3rd purcchases. The number of repurchases, or duplicate sales are still only a fraction of the overall units sold. None of that changes the fact that 160 million units were sold over it's entire lifetime. A PS2 sold is still sold. That is not a claim, that is an actual verifiable fact based on total retail sales. If you think you can prove otherwise, cite your sources and prove it.
Well, N64 was first system to offer 3DFX accelration effects & features as well as Analog Control. It's hard to imagine what has been more important than those for 3D -quality we have today.
But that system could never ever reach it's full potential on cartridges less than at least 64MB (512Mbit) or more.
You're right that most people tend to underestimate DC, usually basing their opinions on CPU and RAM alone.
Dreamcast GPU = 2 graphics processors (SH‑4 SIMD & CLX2).
GPU has 6 cores: (1 * SH‑4 SIMD, 5 * CLX2).
GPU Geometry Processor: Hitachi SH‑4 SIMD 200 MHz.
So, not really inferior to famous Emotion Engine.
I noticed at the time that almost every DC -owner copied their (new) games instanty into CD, as there was no modding required to run those. Then quickly sold originals away. Resulting tons of used games on sale at the very same time when (same) new game arrived. So, almost nobody got DC -games as new. Those same (used) copys were sold over & over again to new customer. As a result, software sales were poor on DC user base, that was already limited.
Hype is always bigger than life, though...
-SONY likely itself spread all those rumors that Saddam Hussein had imported tons of PS2 consoles as "military super computers" that caused limited number of PS2 consoles for available fof consumers on year 2000😂.
I'm sure that Nintendo Switch will outsold PS2 record during this & next year or so....
It was far from the first to have analogue controls, there were consoles in the 70s with analogue joysticks!
@@TheLairdsLair Joystick is just D-Pad on stick. No sensitivity what so ever. We really need to thank Nintendo giving us analog & rumble.
Nope, there were proper analogue joysticks on systems like the Interton VC4000, Emerson Arcadia 2001, Atari 5200, Apple II and MB Vectrex. Nintendo didn't invent analogue sticks, not even close.
@@TheLairdsLair Cool! I might try 3D games on those systems to see the difference.
PS5 And Xbox Series X only use 32 bits int and floating point numbers. 64bit is only used for adressing larger memory. The TFLOPS nubers are always given for 16 bits floats, not even 32 bits.
I managed to snag a silcon graphics tower from a defunct studio auction and its funny you said lawnmower man, a few files are the 3d effects renders from the film. Complete with the company watermark across the video clips. need a sercurity key to remove it
The interview at 3:36 has always cracked me up.
What's insane is a lot of the 3do interviews were fairly honest. Especially compared to Atari interviews. 3do's worse offence is probably just when they would try to save face about their financial situations regarding the company as a whole. Given their hardware stance, licensing that is, I can only assume they didn't bad mouth other companies because they were optimistic that maybe in the soon future they could sell/license their more powerful hardware to one of the giants.
Yeah, Trip was a great salesman, that was what got him where he was and he was good at showing "the best" of what he had to offer in the press without having to lie, embellish a bit maybe, but I think he knew how damaging it could be if you were caught miss-selling what you had.
Crazy claim, Sony :" we're sold 160 ps2 million units" discontinued in 2013 with 155 millions, where!!!!??? , how!!!??? 😂(I know the video it's from technical claims but it's fun)
Well, but i purchased PS2 3-times, as it always went broken. If the situation was same to other gamers, then PS2 only had around 50 million users. My orinal XBOX & NGC still works fine.
@@M1XART My original Ps2 purchased in 2002 still works.
3:33 what a bunch of toilets.
my body was ready for this video. the marketing was always funny but i was jcontent to see sweat on the players on nba 2k.
I'm embarrassed to say, I bought Sega's claim that the Dreamcast was 128 bit. I think I found later it was really 32 bit.😂
I mean does it matter though? The graphics are way better than the Nintendo 64 and that’s all sega was trying to suggest.
I still don't even know what the hell "bits" are. When I was a kid, it was just as simple as more = better. 🤷♂️
The SIMD FPU and PowerVR were 128-bit. IIRC, the graphics data bus was also 128.
@@MaxAbramson3so why are these folks calling it 32bit?
My favorite lie was the time Nintendo put out an ad that posed as a neutral tech breakdown. Every single claim they made about their hardware's graphics capabilities vs Sega was true...individually, under ideal circumstances, if you add an asterisk or two for context.
Did it really matter if high resolution mode didn't affect sprites and had a high cost in color depth? Or that the only North American game to use it for active gameplay screens was RPM Racing?
It convinced the AVGN, over a decade later.
Looking at the Dreamcast attach ratio (amount of software sold per console) it seems unlikely piracy had anything to do with it's failure.
Seems like there were just too many factors involved in its failure, like the US and Japanese branches competing with each other, somewhat weak hardware components as a result of being developed almost a year before its 1st direct competitor, but probably more importantly, the Saturn's failure forcing them to rush the Dreamcast into the market a little too early without sufficient funds for marketing and software development.
I was looking at some attach rates some time ago and if you include Japan they are fine but when you just looked at the west they weren't great at all, I will have to try and find them.
@@TheLairdsLair Ah nice, that would be certainly interesting, the ones I remember seeing I guess were overall rates and not regional.
I still think software sold well overall as I don't remember many Dreamcast games being particularly rare besides the obvious ones that were released late or under non-favorable conditions.
I miss the absolute kodswallop hype marketing and rumours that emerged with each new generation of machines back then 😅
That's crazy.....that Sam tremeil.... historys Tommy tallarico
"When you turn on the Revolution and see the graphics, you will all say the same thing. Wow!"
Soulja Boy - "My console is better than PS4 and Xbox One"
I don't know if this counts as a console claim as it's not about one specific console but - "Night Trap will never appear on a Nintendo system"
It was definitely the price, I think the Atari 8-bit is a much better computer and it came out 3 years earlier.
I wonder if the claim of “pixel perfect” console ports of Cruisn USA and Killer Instinct 2 could’ve been achieved at the end of the N64 console life cycle since those games came out early on.
I'm sure more storage space would have delivered better results for the most part but certainly in Rare's case they probably could have delivered far better Killer Instinct game a a few years later since by then they had developed their own microcode and tools for the system.
the only way that would happen is if the N64 used a HDD like the arcade versions
@@cool3865 Or may be using the N64 Disk Drive.
@magicjohnson3121 I think they could've got close; kaze emanuar pushed it really hard with Mario.
thr saturn aged like wine. the N64 aged like milk.
I vaguely remember all the hype around the emotion engine on the ps2 and the ps3 had the RSX reality synthesiser, I still liked both consoles but the crazy bull-c and buzz words where just a joke, the ultra 64 and the name change to the N64 was another massive disappointment.
Well, the PS2 and PS3's architecture were certainly unique. So unique in fact that Sony doesn't even want to try to emulate them on PS5.
I recall on forums and TH-cam comments, the near North Korean or 50cent army level of propaganda that ensue whenever ANYONE even mildly queried ANYTHING. I assumed at the time Sony was actually paying shills to do that. Same with later misleading suggestions that PS4 firmware updates were equivalent to hardware updates you'd see on a PC or the Xbox refresh.
PS5 had the magic ssd
Ken was a crazy MF back then, you don't seem to hear much from him these days.
for me , the one that comes tô mind was the killer instinct arcade Ad about the ultra 64 😂 made people think that KI was coming with all its glóry tô console.Later the ps3 was a other tthat stick.The cell processor superiority proved tô be all market
Good thing Microsoft revolutionized online for consoles by following Sony so they could give in and copy it on the PS3.
The Game Com had a very crazy advertisement that insulted would be players with the brain cells thing calling them idiots and had a cringe worthy remark about it begging to be touched, yeah that's something you shouldn't say when marketing to minors.
Yeah. Like the ps2 advertised 66 million polygons per second, but the catch was it was not real game performance. in real performance it was 10-15 or maybe 20 in some cases. The dreamcast did have 128-bit graphics processor and as you said 1.4 gflops. giga flops, as to teraflops nowdays. Graphical performance. what do you mean nobody knows what that means?
My son always says gigaflop and I have no clue what that means. LMAO!
It's the new "bits" most people have no clue what it means but they like to brag about a bigger number than another console has.
@@freddiejohnson6137 And then PS5 and Series X games look and play almost exactly the same...
i like how op is calling the Jaguar a 64-bit console when infact its a 32-bit
Because it is 64-bit! It has a 64-bit object processor, 64-bit blitter, 64-bit data bus and 64-bit memory, therefore it is able to process in 64-bits.
i heard about Pizza Dreamcast where you could cook on it
That's crazy!
"Blast processing"
Discussed in detail in another comment, definitely not a lie.
Wait…, last main stream console to use cartridges? Doesn’t the switch use “cartridges”
No, it uses SD cards. Totally different thing to ROM cartridges.
Well i like how nintendo did claimed their us nes to be a toy to retailers🤣
Jaguar had two 32-bit RISC processors driving a 64-bit graphics pipeline: Object Processor, Blitter, and Memory Bus. The Dreamcast had both a 128-bit geometry engine built into the 32-bit SH4 and a 128-bit wide rendering engine, the NEC PowerVR.
You're right that it really was the PS2 that suffered from the biggest overselling in gaming history. I had one and, like many gamers, was disappointed at how few games really showed off its touted "75 million polygons per second," as in none. In fact, no game ever exceeded 12 million MPS, and the vast majority just used the MIPS processor and graphics libraries to draw 1-2 million polygons per second, far short of the typical 3-7MPS of the Dreamcast. Worse, the PS2 didn't support 480p, and textures, meshes, chain link fences, and other goodies just didn't look good on SONY's "supercomputer." Today, most players agree that the PS2 drew the worst graphics of its generation, forced to produce absolutely everything in software while continuing the Saturn's infamous many processor, blackjack dealer memory moves that left coprocessors perpetually starved of data.
Jaguar was a 16 bit machine with a pair of 32 bit co processors, and the PS2 did support 480p on quite a few games but if you cherry pick titles then some games looked better on Dreamcast.
The Jag is not a 16-bit machine, it has 5 processors and only one of those is 16-bit (2x32-bit and 2x64-bit) and even then it was recommended that you put that to sleep once the system has booted. The data bus and memory are also 64-bit.
@@TheLairdsLair That's true about the hardware, but most of the 53 games used that familiar 68000 running at 16MHz because it was so easy to port games over. As you likely know, that stalled the memory bus and resulted in very low bandwidth. Worse, few games even used one of the 32-bit DSP, so performance was roughly cut in half. Given just a few more months and a proper CD-ROM, it could've matched the PlayStation 18 months before SONY's offering hit the market.
@@talibong9518 Jaguar also had odd 64 bit object processor.
Almost all PS2 games were 448i, almost every DC, NGC and XBOX game(s) were at least 480p.
Which Dreamcast games drew 3-7 million polygons? I imagine Shenmue 1 and 2 miiight be on that wavelength (mind you, at the cost of the framerate tanking below SOTC levels in crowded areas, especially in 2), but what else?
I’m genuinely curious, however when tropes such as ‘typical’ and ‘majority’ are said, it tends to turn out they’re only talking their personal favourite games/genres encompassing less than 5% of a platform’s library, as was the case in a recent “no PS1 game ever ran at 60FPS” claim, so I’m not optimistic, but I hope I’m wrong!
Its gonna be able to play games from all consoles-its the intellivision amico
on the GX 4000 some games couldn´t start, because they still required a full keyboard, fe press S, wich the gamepad couldn´t do 😂
That was the Commodore C64GS, not the Amstrad GX4000, I covered it in a previous video.
It did have a power supply that tended to fail.
Question. Is the PS2 "128bit" ?
I honestly don't exactly understand this "bit" business.
It's 32-bit
@@TheLairdsLair Vector unit is 128 bit, but who would like to lay VIC-20 Battlezone as vertor based on 128 bit remaster?
@@TheLairdsLair The Emotion Engine has an internal 128bit bus.
@@TheLairdsLair I think bit ratings for consoles are pretty pointless and ambiguous but PS2's CPU implements the 64-bit MIPS instruction set, I don't know why you'd consider it 32-bit.
You know, with how the thumbnail looked, i thought the editing would be worse
Graphic design definitely isn't my forte, neither is video production really, but I do my best.
Not a console, but wasn't it once claimed the Sinclair ZX81 could run a power plant?
Really? never seen that one before!
One of the advertisments for the _ZX80_ stated
'The ZX80 is programmed in BASIC, and you could use it to do quite literally anything from playing chess to running a power station'
Wow, they certainly over-estimated its abilities, you couldn't even draw proper graphics, produce sound or colour and the screen flashed every time it updated!
Padded "cell" processor.
I'm surprised XBOX isn't on this list, Bill Gates must've told a ton of whoppers in his time. Even then.
honestly they really didnt, even during the original xbox days, they just told people that it uses an Nvidia graphics card (which is true and cant be reversed engineered)
@williamcrowe2576 There were bull shots with Amped, and some people were suspicious of the initial Malice footage ( it went multi platform years later).
I didn't find Ken Kutaragi's statements absurd.
Most things happened, with the exception of the Xbox, that the third generation Xbox was a disaster
So you are saying you managed to plug into the Matrix using your PS2 then?
@@TheLairdsLair What he said is abstract but in the end it is understandable that the PS2 reached a new reality compared to the primitive PSX.
GTA3 was a great example of this, where an entire universe within a game.
Or FF11, which is one of the first MMOs on consoles, which allowed us to connect with thousands of players around the world
The jaguar's controller is utter dog water i have no idea how it passed testing.
Don't agree at all, I love the Jaguar controller.
@TheLairdsLair it's bottom heavy and it has an actual number pad it looks more like a phone than a controller
And? It's still one of my favourite controllers, especially the pro version.
@@TheLairdsLair the design language sucks is all I'm saying
Piracy couldn't have killed The Dreamcast, you have to buy the console to pirate games for it.
The infighting between Sega of Japan and Sega of America killed Dreamcast.
Sega of America botched Saturn so hard, I wouldn't be surprised if it was on purpose. They refused to release the Saturn's heavy hitters from Japan and cut support in 1997. Plus the botched launch. Sega of America also tried to make their own successor to the Saturn separate from the Dreamcast, and got Sega sued by 3Dfx.
But Sega sold consoles at a loss and only made money on the software . . . .
@@TheLairdsLair People have to own the console first.
You clearly missed the point. If people only bought consoles and not software Sega LOST money, they needed to buy games for Sega to be successful. So yes, the piracy issue hurt Sega quite badly, and this is backed up by the fact the Dreamcast has one of the worst attach rates of any console.
@@TheLairdsLair we're splitting hairs here.
Look I like the DC too, but the PS2 was just a better console. No need for all the slick talk aimed at the PS2.
5:30 if the N64 is the last mainstream home console to use cartridges; then what do you think the Nintendo Switch uses?
Glorified SD cards, they certainly aren't ROM cartridges!
@@TheLairdsLairSure they are not ROM based, but they are flash based; and we do use the term "Flash Cartridge".
@@dodgykebaab no one uses the term flash cartridge, but SD and ROM based cartridges are two way different things
First! I beat you all and therefore the winner of an internets. ;)
Not even close . . . . .
@TheLairdsLair
Wait?! No! I worked and slaved over a hot keyboard to be first, and this is the thanks I get? My 128-bit Sega Saturn and Dreamcast will not be amused by this outrage. ;)
As a punishment you are now only allowed to play on an RCA Studio II
@TheLairdsLair
I can only play on the RCA Studio 2? But, but I'm right in the middle of the R-Zone right now. You can't expect me to walk away from these rich, creamy 3D graphics, do you? That's just unforgivable. :)
ATARI GAME PAD SUCK
First
Nope