PLAYTESTER Talks Ogryn Skill Tree Changes in Patch 20 - Darktide

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 95

  • @stradavar3022
    @stradavar3022 หลายเดือนก่อน +119

    I wish they'd stop nerfing the tankiness of melee focused ogryns gradually. They don't have mobility, a small hitbox, or the ability to deal with different kinds targets simultaneously as well as the other 3 classes. Let my Ogryn TANK. On the brightside gunluggers are really strong.

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +25

      @@stradavar3022 I hope Fatshark improves Ogryn's dodges somewhat so that he can play the same melee game as everyone else a little better.

    • @troller9838
      @troller9838 หลายเดือนก่อน +20

      Yeah, they should buff the Ogryns tankiness instead of nerfing that aspect. It makes no sense from both a gameplay and lore perspective for the Ogryn to feel like tissue paper, which at times he does feel like and that's with stacking heaps of toughness on him.

    • @Poppenheimer69
      @Poppenheimer69 หลายเดือนก่อน +7

      "Nooooo! No classes or characters should have any passive tankiness! I saw an essay about it being bad! You have to constantly sweat and dodge to tank!"

    • @user-nu7xc4wp1h
      @user-nu7xc4wp1h หลายเดือนก่อน +14

      ​@@hankjw_40kI feel thats regressive. Classes should feel distinct from each other, especially when the character is 4x the mass of the others.

    • @Gw2Zoke
      @Gw2Zoke หลายเดือนก่อน

      @@user-nu7xc4wp1h I think they were being sarcastic
      I also think Auburn should be able to be very thank you whenever they have my enemies to beat up on
      there are positions where massive amounts of range enemies just feel like you auto go down as ogryn with very little ability to do much

  • @spuriusligustinus4509
    @spuriusligustinus4509 หลายเดือนก่อน +78

    +250% stagger on push shouldn't even be a talent and even less with a CD.
    It should be one of the basic traits of Ogryn to do this, we already got the downside of being a massive target with a gigantic hitbox but no real benefit of our size.
    Sure, we can cut puny heretics like grass with massive cleave attacks but being able to feel our mass by pushing them around or just pushing them when we sprint (maybe not stagger but just push them out of the way) to feel how big we are woul have been good an fun.

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +48

      @@spuriusligustinus4509 I've been trying to make Fatshark add something that lets Ogryn dodge *through* smaller enemies and knock them down, but no dice so far.

    • @PallyChan
      @PallyChan หลายเดือนก่อน +9

      @@hankjw_40k That would feel fantastic!

    • @DerFreiegedanke
      @DerFreiegedanke หลายเดือนก่อน +5

      ​@@hankjw_40kStamina costs and the rest of the Class would easily balance that out. I like it.

    • @troller9838
      @troller9838 หลายเดือนก่อน +2

      @@hankjw_40k I think that should just be a built in feature that Ogryn has.
      Maybe add it to Zealot as a skill as well, replace one of the more useless Zealot skills, like the Emperors Bullet skill that basically does nothing since it's pretty rare to dump an entire mag in one go on zealot, the very melee focused class.

    • @EcchiRevenge
      @EcchiRevenge หลายเดือนก่อน

      @@hankjw_40k VT2 had that for slayer and pretty much nobody uses it.

  • @liamsmurthwaite9434
    @liamsmurthwaite9434 หลายเดือนก่อน +28

    bro i wish every class had a hank/ogrynomicon

    • @Batlord_Carcas
      @Batlord_Carcas หลายเดือนก่อน +1

      There's the Psyker Atheneum for Pskyers,
      Haven't found a good one for Veteran yet (call it the Militarum Handbook),
      Zealot should have one just for the heck of it, yet it already seems to have things covered by other guides

  • @MercutioUK2006
    @MercutioUK2006 หลายเดือนก่อน +3

    The Ogrynomicon is an absolutely invaluable resource, so thanks for maintaining one of the most comprehensive guides i've ever seen for a game.

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 หลายเดือนก่อน +24

    For those that want to be cursed with the knowledge of what No Pushover used to do, it used to be a 20% cost reduction to pushing each time you blocked. It lasted for 5 seconds i think. Yeah pretty forgettable and deserving so. 😅

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +2

      Thanks for the reminder!

  • @sirgaz8699
    @sirgaz8699 หลายเดือนก่อน +32

    "There was a poll on reddit that showed that gun lugger was the least popular Ogryn playstyle" It's mostly because it only has 1 loadout worth using, the fast firing stubber with Light'em Up. None of the other weapons mesh with the bonuses as well and you can't even use Hail of Fire because of the ever ubiquitous bulwark negating your existence without Light'em Ups ability to penetrate shields but then that makes it kind of lackluster vs Crushers.
    The Rumbler just doesn't need the talent investment and the shotguns already murder hordes and if I'm getting close enough to kill armour with them I can just hit em with mi stick.

    • @newvan87
      @newvan87 หลายเดือนก่อน +2

      Try Rumbler with new blessing - blast zone and explosion buffs from right wing in skill tree. Its hillarius how large is explosion radius, its basically permanent stunlock of whole screen. Its qite nice with gunlugger, not the strongst build, but decent for auric domnation and definitly fun.

  • @beatty4515
    @beatty4515 หลายเดือนก่อน +13

    Very thankful for this channel , Ogryn is the only class I truly enjoy playing. Thanks for the posts❤

  • @sirroy2733
    @sirroy2733 หลายเดือนก่อน +3

    Ty so much for the orgyrnomicon, been using it so much since this crafting rework update!!

  • @randomhero6365
    @randomhero6365 หลายเดือนก่อน +19

    I love gunlugger because the vets never like killing ranged shit shooting at me.

    • @itsteebz484
      @itsteebz484 หลายเดือนก่อน

      For what it's worth, I as a vet don't like killing ranged shit shooting at us because when I try to do that, melee enemies swarm me and bonk me on the head

    • @burnin8able
      @burnin8able หลายเดือนก่อน

      @@itsteebz484 everyone is able to do it, but Vet is the best at taking out squads of shooters. it absolutely is your job to prioritize that compared to the other classes. I love playing smash-y strong melee ogryn but when I do that I constantly get torn to shreds by them even more than heavy gunners since I can at least they're a single target to get CC'd. I play vet most because teams are constantly lacking counterfire capabilities in their kits.

    • @Acesahn
      @Acesahn หลายเดือนก่อน +4

      People always give zealots a bad wrap for rushing ahead, but veterans going down 3-4 times a mission on average and doing nothing to counter the shooters is far more common and detrimental.

    • @randomhero6365
      @randomhero6365 หลายเดือนก่อน

      @itsteebz484 stand next to me on ogryn and and nothing gonna bonk your head through my shield bash

    • @Acesahn
      @Acesahn หลายเดือนก่อน

      @@randomhero6365 Sadly ragers and maulers can just walk right through our models so a shield ogryn can easily veil an instant knock down surprise if they're not vigilant.

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 หลายเดือนก่อน +9

    Just a slight nitpick, Big Boom was originally 22.5% so it's a 5% increase. Forgive my impulse.

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +3

      Oops, you are correct. Thank you!

  • @Hurduri
    @Hurduri หลายเดือนก่อน +18

    Gun lugger was already quite strong not sure it needed any buffs. Ogryn was tanky but it was a trade off for poor ability to deal with ranged enemies and poor mobility. If you nerf the tankiness then buff mobility and rocks. Why does zealot have 12 knives that replenish from kills and ogryn rock only has 4 and needs to be pulled out first and recovered with a timer?

  • @BLASTET
    @BLASTET หลายเดือนก่อน +7

    I wish parts of the Game wouldn't feel so half assed. End Screen poses still don't show the Weapon you have equipped. Events only give Dockets and Materials, there's no shiny unlock for completing a full Event, like a Skin, Ribbon or Portrait frame. There's no endgame. All i have for endgame is the True Level Mod to make Number go up.

    • @burnin8able
      @burnin8able หลายเดือนก่อน +1

      your endgame should be being skilled enough that you can just quickplay into an auric high intensity shock troop gauntlet and still roll through it without going down on any class.

    • @TequalHC
      @TequalHC หลายเดือนก่อน

      The endgame now is to fulfill your mastery on all weapon families, a few patches ago added a whole bunch of penances to complete with a progression bar that gives rewards on top of the penance completion. I agree the events are always lackluster with the same old same old collect, kill, damage for dockets and plasteel, and they always just change one enemy model to make it ‘unique’. Though the only thing that matters is your enjoyment of the game.

  • @kylenguyen7371
    @kylenguyen7371 หลายเดือนก่อน +1

    Had to rewind the video and start over; first 30 seconds were spent looking at the Ogryn's outfit and waiting fir him to salute. Dude looks like Big Boss from MGS3.

  • @ShupperDupper
    @ShupperDupper หลายเดือนก่อน +2

    the patch feels great, gave all the builds a whirl and still crushed the punies.

  • @Axehilt
    @Axehilt หลายเดือนก่อน +3

    3:38 Looks like a 8.5% increase to area, relative to the old +22.5% value.
    a. so if the base radius is 1, the area is 3.14 (pi)
    b. +22.5% was a 50% larger area (4.71 / 3.14)
    c. +27.5% is a 62% larger area (5.11 / 3.14)
    EDIT: corrected above numbers for 22.5% (was 25%). With that correction, the change seems pretty meaningful (though still not a huge change).

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +1

      @@Axehilt I was mistaken about the old value, it was 22.5% before. So a bigger buff!

    • @burnin8able
      @burnin8able หลายเดือนก่อน

      now multiply that by the base blast radius of the ogryn frag bomb of 16.5 meters and it becomes a MASSIVE total area increase.

  • @whynoth9583
    @whynoth9583 หลายเดือนก่อน +13

    Oh, close range has been buffed from 8m to 12.5m ? When ?

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +7

      @@whynoth9583 When the Pickaxes were added iirc.

  • @michaelkolano8686
    @michaelkolano8686 หลายเดือนก่อน +1

    I just wish there was a point to using the club part of the slab shield, instead of just spamming H1

  • @LivinProoof
    @LivinProoof หลายเดือนก่อน +1

    I think it's hilarious a youtube channel name as simple as "Hank" wasn't previously taken haha

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +1

      @@LivinProoof that's the magic of it. It's so short and simple that nobody would use it! But that's just my display name, they don't have to be unique. My handle is, as you can see

  • @ariellajohnson2759
    @ariellajohnson2759 หลายเดือนก่อน +2

    Dodging into targets should push or knock enemies down depending on stagger resist

  • @Acesahn
    @Acesahn หลายเดือนก่อน

    I really want to love the Bullgryn talent tree but the heavy attack keystone lasts far to short. Its actually stressful making sure you keep fighting and landing your heavy attacks to build stacks or to stay at max stacks and I commonly have them wear off in mid combat because I had to reposition.

  • @joshuaryan7130
    @joshuaryan7130 หลายเดือนก่อน +1

    Gunlugger has been my main since I started darktide, I'm surprised it's the least popular build route

    • @infrared6973
      @infrared6973 หลายเดือนก่อน

      Its the least popular build because not playing with charge hinders your movement and youre already slow.

  • @SgtGrimmVegas
    @SgtGrimmVegas หลายเดือนก่อน

    Getting surrounded by gunners as an Ogyrn is the worst feeling now even with resist and hurts more when you're team of runts don't shooty.

  • @townwitchdoctor5538
    @townwitchdoctor5538 หลายเดือนก่อน

    That's almost piston power from VT2 Engineer, Ogryn really is dwarf.
    I always used to run mk 4 knife on my gunlugger but since jumping back in I find I keep getting hit by maulers, I remember the dodge window was always tighter on ogryn than zealot or vet but if I spawn in 6 in the testing area it's a real nighmare to fight them. You have to be way more defensive than I ever remember being. IDK if they buffed their attack speed or stagger, but I dodge one and then can't dodge the second, or they don't stagger from overhead. Compared to zealot or vet, or even the same ogryn build with a karsolas pickaxe it's night and day. The pickaxe also somehow has less of a dodge debuff than the knife.

  • @joshizfly
    @joshizfly หลายเดือนก่อน +1

    Subbed

  • @xenophon5354
    @xenophon5354 หลายเดือนก่อน +1

    No push over should be Bardin’s dodges push small enemies out of the way.

  • @baneoffenris8247
    @baneoffenris8247 หลายเดือนก่อน +5

    Tiny people keep trying to make ogryn less tough but we are the strongest 💀🤣

  • @kordova2182
    @kordova2182 หลายเดือนก่อน +3

    Damn i wanna play this game so bad but then i see all the badass skins that are paid for money and like the one your wearing is badass but i bet it already shuffled through and i gotta wait a year for a reskin of it to come back to buy with real money...... ughh.

    • @Acesahn
      @Acesahn หลายเดือนก่อน +1

      There's lots of decent outfits for zealot, psyker and veterans you unlock by doing penances/challenges with some variety in them. The Ogryn suffers from everything being straps, shirts and pants... and at the very end of the penances you get some gladiator, junkyard warrior armor.

    • @SaschaLecours
      @SaschaLecours หลายเดือนก่อน +1

      There are now a lot of pretty good outfits now from penances and in the ingame shop. You can get some decent drip going for $0 in cosmetics, thank goodness.

  • @Austinnumber83
    @Austinnumber83 หลายเดือนก่อน

    Hank, any screenshots of your builds after new update? All mone got wiped and im looking for suggestions.

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน

      @@Austinnumber83 check out the Ogrynomicon in the description!

  • @theboulder942
    @theboulder942 หลายเดือนก่อน +2

    Have to agree. Unfortunately there isn't a lot of thought put into Oggy's tree. The paths are the most locked off, and there is not much you want that isn't down the tree you're already going. It feels like they're treating Ogryn players as stupid and incapable of a complex talent tree 😢

  • @smokeandnoob3081
    @smokeandnoob3081 หลายเดือนก่อน +2

    Where did you get that portrait man? 😭

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +4

      Playtester frame! It's my proof that I'm not talking out of my ass. :D

    • @smokeandnoob3081
      @smokeandnoob3081 หลายเดือนก่อน

      @@hankjw_40k Ah I always thought it was something from 100 mission type or maybe some alpha testing

  • @joncarter3761
    @joncarter3761 หลายเดือนก่อน

    Why does Fatshark hate us Ogryn mains? Seriously getting annoyed every other class gets new toys with this update... we get nothing except another fking nerf!

  • @wunderfuls
    @wunderfuls หลายเดือนก่อน +1

    Did rippers get any love this patch?

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +2

      @@wunderfuls Nope, nothing yet.

    • @zo6479
      @zo6479 หลายเดือนก่อน

      They've been indirectly nerfed.
      Ripper MK.V could consistently stab a mauler then shoot 1 burst and kill. Now it requires 2 bursts.
      This is with a Branx pickaxe melee build.

  • @jakepeckart1481
    @jakepeckart1481 หลายเดือนก่อน

    Does charmed reload trigger reloaded and ready?

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน

      It does not count as a reload and does not trigger that talent, no.

  • @kyrious643
    @kyrious643 หลายเดือนก่อน

    thank hank

  • @wilhelmpaulm
    @wilhelmpaulm หลายเดือนก่อน +3

    this is why I stopped playing Ogryn, almost everyone got a buff but the Ogryn got shat on. thematically accurate but damn.

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +4

      Ogryn got 2 nerfs and 4-5 buffs. Remember when Veteran players cried that their class was murdered when the skill trees came out, or Zealots coping and seething when Invocation of Death and Inexorable Judgement were nerfed? Ogryn received two tiny slaps on the wrist, it's not a big deal imo.

  • @jonathanphelps3573
    @jonathanphelps3573 หลายเดือนก่อน +8

    If they keep going, no one will want to play Ogryn. Nerf after nerf while adding nothing interesting. It’s already the least played class by a large margin. Got to be rough leveling a new one in public matches.

    • @FireAnt
      @FireAnt หลายเดือนก่อน +8

      Most of the changes Ogryn got were buffs. What...?

    • @hankjw_40k
      @hankjw_40k  หลายเดือนก่อน +12

      The Pickaxes are the best and coolest melee weapons in the game though! Ogryn is getting buffs to his underperforming talents while getting slapped on the wrist for his super high Toughness damage resistance. You are still way more resilient to chip damage than every other class.

    • @jonathanphelps3573
      @jonathanphelps3573 หลายเดือนก่อน +1

      @@hankjw_40k So cool. Love that they completely outperform every other option no matter the build. Really reinforces the idea that FatShark knows how to balance a game.

    • @evanhuizenga8626
      @evanhuizenga8626 หลายเดือนก่อน +9

      ​@@jonathanphelps3573 I'm going to level with you, most devs don't know how to balance a game, not just FS.
      Game balance philosophy usually boils down to "Look at our spreadsheets, nerf the things that more people use, buff the things that less people use". It's very rare that more thought is put into it than that, from what I can see...

    • @Blunderbussy
      @Blunderbussy หลายเดือนก่อน +4

      @@jonathanphelps3573 it seems to me you just want to be upset