Hi from southern france. Merci !! you are really a good teacher. Very professionnal and clear, and all you show is really helpfull for my studing of C4D. Thank you
Thanks great tutorial for a beginner like me :) i like the way you explain things in a general way but not overexplaining; and you have a pleasant voice ;) I also noticed that when you change the speed of the emitter, it changes the lifetime (distance emitted)
instead of adjusting the Emitter LifeTime parameter, it can be tedious, what you can do instead is to create a Destructor object for particles. You will find it under Simulate -> Particles -> Destructor. Then, you can place this Destructor right on the surface of "water". Now, you can put anything you want in the LifeTime parameter. Once a particle hits the Destructor, it will be destroyed. It's exactly what you need.
Thanks I will give that a try. I also noticed that the rigid body tag is showing up as a collider tag. So it might have something to do with Broadcast.
thanx for the tutorial, i followed your pendulum swing learned alot with that, the video you made with the balls going through the maze is awesome, do you have a tutorial of that i am really new to 3d animation and 3d in general one month, but there is alot in that video i would love learn, have a good day thanx
Possible you are rendering just one frame where water drops have not yet hit the planes surface (rendering current frame) try to render an image sequence say from frame 0 to frame 100 and see if you have good results.
I too have C4D R13 but at 7:26 when you go into create load material then visualize, I don't have any of those tabs that you have. Mine goes from load materials preset to a terrain texture pack. How can I get that visualize tab plus all the options so I can continue with this tut?
Bloodied Angel just make your own material and try to get as good as possible to look like water... 1: create a new material 2: go into properties 3:click transparency properties 4:change refraction to about 1.4 fiddle around with it until you like 5: change the Absortion color to near aqua color *will be below in transparency properties 6: go to color click the arrow own texture click gradient and click on gradient text 7: change the type to 2-V first color white second color aqua your done with that now follow through with the displacement your done 8: enjoy fiddle around with the sttings...
YOU ARE THE BEST TEACHER.RESPECT FROM RUSSIA.
+Алексей А. Thanks... I appreciate your enthusiasm .
Thnaxxx sir you are great respect from India
Yes respect from India
Respect from Korea♡
what a great tutorial, there was only one thing I missed because of the accent, but so easy to follow, thanks mate from the UK!
Thanks for kind tutorial....you had post this lesson long ago even though still we are learning continuously!!
I've learned a lot from you.... always know that people are thankful for what you do...... BEST
Great video! And your explanations are so clear and helpful! Certainly learned a lot! Thanks for making this :)
Hi from southern france. Merci !! you are really a good teacher. Very professionnal and clear, and all you show is really helpfull for my studing of C4D. Thank you
Always great to take one of your lessons.
Thanks
Nice of you to say.. Appreciate it...
Totally nailed it
Thanks great tutorial for a beginner like me :) i like the way you explain things in a general way but not overexplaining; and you have a pleasant voice ;) I also noticed that when you change the speed of the emitter, it changes the lifetime (distance emitted)
only my second time using c4d and you were a great tutor thanks.
Now this is profesionalism SO GOOD MAN!!!
instead of adjusting the Emitter LifeTime parameter, it can be tedious, what you can do instead is to create a Destructor object for particles. You will find it under Simulate -> Particles -> Destructor. Then, you can place this Destructor right on the surface of "water". Now, you can put anything you want in the LifeTime parameter. Once a particle hits the Destructor, it will be destroyed. It's exactly what you need.
!!!!!
I found the problem - there is a water surface 2 in the tutorial file. I eliminated that and it works perfectly. thanks for the fantastic tutorial.
clear and simple tutorial , love it Thanks
Very helpful. Please share more of your knowledge
You are so calm and collective and very thorough!!! You ROCK! Do you have any other tutorials?
Yup... go back in my videos I have quiet a few
Great Tutorial! Really well explained, good paced and to the point... wating for more... ;)
hank you so much! I've been trying to do this for a year! :D
A great tutorial... thank you for sharing your knowledge.
This is just great! Thank you!
Thank YOU ... very good tutorial
김홍철 More tutorals uploaded today too...
THANKS FOR YOU TUTORIAL .
Thank you for this great tutorial. Best Regards from Germany!
great video the tutorial helped me respect from sweden
Thanks I will give that a try. I also noticed that the rigid body tag is showing up as a collider tag. So it might have something to do with Broadcast.
thx a lot amazing tutorial !!! easy and helpful !!! keep help us !!!
very nice and very easy
many thanks for this tutorial
Thats likely the issue, try and render to a video file or a sequence of jpgs and then you will see the animation of the ripples.
Super awesome tutorial! You rock man!
Love your tutorials!!!!!!
thanks.. very good tutorial form Rio de Janeiro, I appreciate...
thanx for the tutorial, i followed your pendulum swing learned alot with that, the video you made with the balls going through the maze is awesome, do you have a tutorial of that i am really new to 3d animation and 3d in general one month, but there is alot in that video i would love learn, have a good day thanx
Brazil. Excelent! God bless you! Thank you!
Really good tutorial!. Thank you so much!
this dude rocks!
Possible you are rendering just one frame where water drops have not yet hit the planes surface (rendering current frame) try to render an image sequence say from frame 0 to frame 100 and see if you have good results.
Super nice tutorial.
THANKS ALOT
You are amazing ...
Great lessons.
I would like to be your student :)
2020 and i am learning from this , i"ve checked ur channel , it is not active anymore , i hope u r doing well , tysm
I stopped doing c4d turorials and no longer use c4d.
thank you sir...
You are the best
Great...!! Thank you master.
THANK YOU SO MUCH REALLY VERY HELPFUL
Muito boa sua explicação obrigado.
Your tutorial is great but I downloaded your file and opened in C4D 17. ripples do not appear in the picture viewer..any idea why?
Great Tutorial but wondering why I can't get this working in C4D Broadcast R14? Not seeing the ripples in Picture Viewer but your file seems to work.
21:29 Add a Simulate >Particles >Destructor to just beneath the water's surface to deal with those water droplet stragglers....
great tutorial!!!
great tutorial....thanks mate ;-)
Thank you so much!
Thank you!
it is a really good tutorial
when you sleceted the two cubes then did the flay thing -- how exactingly did you do that ?????
be sure to tweak the emitter speed first then lifetime cuz it has an impact not as he did
does it work with not spherical object ? with a cube in emitter, ondulation are always spherical, how can i fix it ? thank you.
Big Thanks!
Good job.
I am not getting to see the ripples, not even on the example file, why is that? I'm really confused, please help
Plus, you give a download link. I love that
I'm not seeing ripples in Picture Viewer either.... any idea why? I tried rendering current frame and a sequence of ten frames. No luck.
Nice
I too have C4D R13 but at 7:26 when you go into create load material then visualize, I don't have any of those tabs that you have. Mine goes from load materials preset to a terrain texture pack. How can I get that visualize tab plus all the options so I can continue with this tut?
you would have needed to install C4d Studio in order to have the Visualize material options.
i have studio version
thx a lot!!
Thanks!
Are you rendering out a single frame or a sequence/video?
Nice Tutorial But you need a better Hdr/Hdri ;)
Rendering out Current Frame
At 8:00 I ran into a problem, i tried to create the water but after Create>Load Material Preset it says Empty. Am I missing something?
Bloodied Angel just make your own material and try to get as good as possible to look like water...
1: create a new material
2: go into properties
3:click transparency properties
4:change refraction to about 1.4 fiddle around with it until you like
5: change the Absortion color to near aqua color *will be below in transparency properties
6: go to color click the arrow own texture click gradient and click on gradient text
7: change the type to 2-V first color white second color aqua your done with that now follow through with the displacement your done
8: enjoy fiddle around with the sttings...
In cinema 4D R16 it doesn't work how to fix it
genius
Problem loading the page ...link dead
I can't make the surface editable.
Select it and press C
I was using a floor and not a pane, but thanks for replying!
Anyone else have to pee?
본인 얼굴은 굳이 안나와도 되는데.... 설정메뉴를 다가려놔서 따라하질 못하네~
Thank you!
Thank you sir..