WOW, graph theory applied to combat sports!? Love it. One correction. That is not a 2D matrix, it is actually 3D because the size of the node represents its strength. You have me nerding out here 🙂
@@ArmchairViolence If we're nit picking, the strength of a node would better be represented by the shade of the color (darker for stronger or like the color for the heat of a flame) than by size. Then you're not confusing which variable is represented by space.
It's the idea behind being a polymath: Don't be the bottom 50% of everything, nor the top 1% of one thing; be the top 3% - 5% in a few or several things, then combine them in new, unique, and effective ways. My step-parent told me when I was a teenager that I should specialize in something (career-wise), my obstinate response was that "I'll specialize in not specializing."
@@biggooba6706 Yes, but, many waste much of their time and resources on dead-end jobs, entertainment, social media, and other nonsense, which if used better will effectively grant you more percentage points than the average time wasting person. There's also the idea of minimum effective load/dose, diminishing returns, and maximum yield. Instead of going from 400lbs to 500lbs squat; the time, resources, and recovery period to do that could be put toward Aerobic/Anaerobic & Mobility/Agility training, which would get comparatively better than most, increasing more and doing more for you than just lifting an extra 100lbs. Same idea of 300lbs to 400lbs squat and time, resources, and recovery spread even further than just Aerobic/Anaerobic & Mobility/Agility training, to also include power/explosiveness, Cognitive/Brain Performance, and/or other skills such as martial arts, dance, archery, you name it.
This is great. I teach tactics development a similar way. I ask the student "what do you think is your most reliable means to finish someone?" and then we work backwards from that to construct a "theory of victory" (what components are you going to assemble in order to reach that finish) that gets them to that finish while conforming to their natural talents (building bridges in your terminology). As they advance, you diversify to additional theories or variations on a theory (contingencies, branches, and sequels). This is very close to the way the military does campaign planning. All that said, I think you misunderstand the value of "take what they give you" fighters like Olivera. Building bridges takes training effort just like building nodes. If I save effort by not building bridges, then I can build more nodes. And if I smartly spread out where I build my nodes, then I have created a system where whatever bridge of yours that you try to take, you will hit one of my nodes. A thick enough minefield as it were. Alternatively, I can build nodes in such a way that I drive you to choose bridges that lead you into my greater nodes. (See Jon Jones' use of long guard, eye pokes, and the oblique kick to channelize his opponents towards his dominant node in clinch range - greco wrestling and clinch elbows.) These kind constructs -- canalization, offensive defense, etc. -- have many successful examples in conflicts of all kinds.
Massive yes, and thank you for making this. More people really need to know this. You wanna build your tools around solidifying and strengthening your main skillset and approach, prioritize the important skills for your domain and work down from there, and make them all integrated and cohesive so that your main tools work together and your ancillory tools support and force the fight to your domain. There's a very insightful article on the fight site on exactly this under the VERY well written and researched MMA metagame series, i would highly suggest everyone read the whole series. Training MMA is about who excels at the transitionary aspects of fighting, it's basically guaranteed that well skilled boxers, kickboxers, wrestlers, sambo and BJJ practitioners demolish MMA fighters in their parent domains, but MMA fighters should excel at forcing those fighters out of their rigid domains into their own unique blend of cohesive and cross-supported tools. Edit: Grammar and depth
I really enjoy these scientific and mathematical approaches to martial arts and self defense. You also do a great job of understanding and stating the shortcomings of certain scientific methods for the audience.
This is legitimately the best breakdown I’ve seen on this. It’s the right way to discuss fighters who have different styles. It’s just not as simple as x style beats y style every time.
Yeah, but that's not what people generally mean when they're comparing styles. They're not saying one beats another every time, but that one generally performs better by having more effective techniques or whatever.
really appreciate these more conceptual videos. there's a ton of technique work on line and in gyms, but i feel its this sort of knowledge that can help fighters put it together in the best way, and help people newer to training to focus their efforts ore productively. also, it definitely sets you apart as a content creator!
Thank you for noticing! 😁I often intentionally try to make videos that I don't think anyone else could/would make. I find that conceptual understandings of fighting is something that no one else seems to be good at. I often tell people, "Anyone that says they study martial arts 'concepts' does BS wing chun nonsense, and they suck at fighting... Except for me. I'm the only person actually studying concepts."🤣
@@ArmchairViolence This exact kind of conceptualization would have helped me build a more cohesive wresting game. @EarnYourGoldMedal talks a lot about wresting with a system, where one set-up can get you to multiple finishes and vice versa. My highschool coach called it "chain wresting" but the linearization of that concept didn't click with me.
@@IlIlllIllIlIIIll i wrestle and for that particular sport it's been really helpful to build it around a viable signature technique, and build finishes and transitions to other moves depending on their reaction. many failed moves or opponents' defenses to moves can actually be perfect setups for other techniques. recognising these and learning them is so useful for an effective offence for example if they get their hands to the floor it's a simple go-behind, if i don't off balance them enough i've put them in a good position for knee tap, if we're stuck hip-to-hip i can try an uchimata, if they circle out of my underhook i can do an inside trip, if i fail that i'm in a good position for an outside trip, if i fail that the inside trip sets up an arm throw, etc... studying great wrestlers who have really defined signature techniques really helps me. the ones i used to build my game were hasan yazdani and adam saitiev
Sometimes a specialist gets so much more time to work on their weakness they become a generalist. Islam mackachev is the prime example he’s so good at grappling he didn’t need to devote as much time improving it so he spent more time striking. His boxing is CRISP with pull counters, powerful southpaw jab, and sweet left kick. He didn’t need to do that his grappling is one of the best in the world but there was such a gap on the come up with the longer ranked fighters he spent the time really working on his striking
I also can’t wait to see how this applies to military strategy. Maybe a coverage of the power of irregular warfare or hybrid warfare using the domains of war. 🤔
I feel like this could be applied to tons of other competitive situations. Particularly I'm finding this train of thought very useful when comparing character design in pvp video games. By drawing out the nodes of the character's specialties and thinking about the tools they have to connect those you can start to get an idea for how well connected their kit is.
I think this is a great way to explain conflict between unequal parties in general. I could see a graph like this explaining conflict between different species of insects just as well as it explains a world war.
I loved the concept of representing combat as the movement through nodes on a plane. Your more conceptual video essays are your best works. I would love to see you analyze the Ultimate Self Defense Championship.
This is very similar to what GSP would say especially when applied to tailoring a game plan for a specific opponent. He wasn't trying to be the better kicker, puncher, grappler. Instead he wanted to be able to control where the fight was going to happen and take it to the place where he had the advantage
At 41 seconds into the video I understood what you meant and I thought the same thing. So I watched the video. You need to control the fight, you need to decide what skills are going to win the fight by making them play your game while avoiding theirs. One coach I said straight up that’s wrestling. If you’re a striker you need to stop take downs, you’re grappler you need take downs. But that may also be an over simplification. He also said if your fighting a black belt jujitsu’s just punch them enough and your fighting a white belt.
I love love LOVE these kinda conceptual strategy videos. This is such a good way to represent a more holistic approach to combat and also gives me some good terminology to use when I actually wanna explain the chaotic mess of abstract concepts that rattle in my brain hole when it comes to fighting.
Nice way to conceptualise and visualise it. Also might help me explain why comments like "BJJ doesnt work on the street" are absolutely missing the point. Anyone who focuses on a subset of skills will have issues when taken out of their comfort zone. The whole style vs style thing is a red herring.
I always appreciate your systematic approach to explaining complex subjects. Your explanations are clear and thorough, and the examples you provide are perfectly aligned with and serve to reinforce your points. Bravo brother! Bravo!
I drop a like at the first second of the vid because this man never fails. Also a question, Mr Violence, have you ever thought about being a MMA coach for some fighter? You surely have the brains for it
I'd love to, but I don't go to a gym with many hopeful competitors, and I'm not even one of the instructors there. So there are very few scenarios in which I would end up coaching or cornering someone.
That’s a bummer, because you are quite literally the only guy on TH-cam that displays so much knowledge about the subject. Not only MMA but violence in general. You’re one of my favorite channel, man, I hope you get more and more subscribers
Hello Mr Violence. Nice to see you again. Great discussion. Question: I have seen that many fighters have "signature moves." For instance a new 18 yo female mma seems to win all her matches by using a straight in front kick. How is it that (it seems to me) opponents don't study and work on strategies to counter the "signature." It seems to me that "okay, she uses the front kick ALL the time so let's make that her vulnerability" would be the thing to do. Just a thought.
1. Signature moves are more common in the lower ranks or amateur scene, where people don't prepare for specific fights as much. It's very rare at the high levels, because people DO prepare for it. 2. It can be surprisingly hard to prepare for someone's signature move because they have practiced the move a lot more than you've practiced the defense to the move. And none of your training partners are that good at the move, so who can you even practice against? Any time Ronda Rousey could get someone down, they got armbarred. Her offense was always better than their defense.
In my second amateur fight I fought a college wrestler with really good single leg takedowns. I studied his previous couple fights and drilled nothing but single leg defense and practiced only counter wrestling tactics for the whole 6 weeks leading up. He took me down in every round, with a single leg, and won on control time. It’s not always as simple as just “using their strengths against them.”
@ArmchairViolence can you make a video on the best striking background for mma? And also what do you think about teakwondo as a martial art(for self defence, mma)
Great job, I thought your were gonna explain having regions of expertice and funnels to get you there (or rather on a beaten path to there). But you took it further, both more general and clearer framework.
Be competent enough to handle striking and grappling so you can impose your specialty of striking or grappling (Alex Periera for striking and Pantoja for grappling)
I just want to say that people should consider that this is just a piece (or maybe a few pieces) of a bigger puzzle. Yes, having theses "nodes" and following the advice in the video can surely put you in the right tracks, but there's way more to it. First of all, creating these nodes is way more complex than what one might think; if it were so easy to get good at, let's say, medium boxing range, then most people would be good at it, but that's not how it really is. And then there's the fact that, just as you can specializes in many different areas for MMA (or whatever fighting sport), those areas have other small areas to specialize on. Maybe you're good at bottom guard because you're awesome at getting sweeps, you might be better than me at botton guard in general, but i might be better than you at getting submissions from that position. So there's more stuff to specialize in there Then you got the different styles. For example, maybe i'm technically better than you at boxing range, but you use a style of boxing that directly counters mine and that ends up allowing you to beat me even tho i'm supposed to be better. So one should also learn how to beat specific gameplans regarding one node. There's also traps. Here we got names for these kind of traps but they are very similar to the hubs you mentioned. The traps i'm talking about are reactions that you put into your bridges incase you start getting pulled into one of your oppomemt's nodes in a specific or sometimes general way. So for example i know that i'm not great at boxing, but i want to get from a clinch position to kicking range, i will most likely emd up getting sucked into my opponent's boxing mode (if they have one) so because of that, i have created different traps alomg the way; like if they try to blitz with their boxing while i disengage, i am ready to quickly return to grappling and take them down by surprise, if they know of this posibility, then they probably won' even try it, allowing me to safely get to kicking range And just like you can learn different things about specific positions/nodes, you can learn just enough about some to avoid them or "block" them as we say here. Similar to how most MMA fighters know how to sprawl regardless of their grappling abilities. So i might learm how NOT to let people to get to botton half guard becuase i know that i suck at it; yeah i might find someome with enough knowledge to get me there either way, but that's that. Then there's other attributes that the opponent might have over you like range, reactions, speed or strenght. These can really change how the nodes, bridges and other things behave. . Ok this comment feels too long already, but you guys get the idea. The whole node thing is just a part of it; yeah seeing things this way can help, but there's way more to it, there's way more to fighting. So many variants
Yeah, the nodes, hubs, and bridges (I need a shorter way to refer to that) is just a model to help conceptual understanding. I don't think it could really be relied on for crafting a game plan, as it's too much of a simplification of reality. It's more about being able to visualize an idea that might not be intuitive for people.
This is really interesting, but I think it's missing a accessible/successful indicator of some kind in order to be functional for most people, could lead one to create a game plan that underemphasizes that dichotomy
14:46 It is actually more possible than you may think, because you are basically describing a very similar process utilized for transitional animations in 2D and 3D mediums and especially for programming adaptational movement with video game characters. I highly recommend you take a look into the 4th principle of animation, you'll notice there are some big similarities when looking at nodes as "key frames" and both bridges and hubs as "in-between frames": th-cam.com/video/uDqjIdI4bF4/w-d-xo.htmlsi=tkt4SHwEKtKtoQot I think you'll be interested in seeing how this also applies with something as simple as walking animations when viewed through a similar viewpoint of how to make the transitional in-between frames/bridges & hubs flow more smoothly through the key frames/nodes in different sequences of frames/node clusters: th-cam.com/video/cd_kwBKoavg/w-d-xo.htmlsi=l16cRsWnXN8yICiL Taking all of that into account, if you then look at how these types of animation work in the EA UFC games for example, your 2D Matrix becomes way more practical and makes a lot more sense if you then apply the same principles to striking combinations and grappling positions available to each of the fighters' skill sets. Maybe I'm just rambling myself into non-practical nonsense, but that's what I think at least, and I think you made a very cool training aid for visualizing different pathways to victory. Thanks for the video dude! I wish you a Happy New Year!
i guess i have one cluster around my kicking skills, and some cluster around my takedown and grappling (judo + jujitsu). my boxing is way too bad to really bridge the two, but, it's a really tight rope to walk for an opponent to stay in perfect boxing range. take one step forward too many and you're getting grabbed, take one step back too many and you're back to getting kicked.
Love the Vid. How would you describe Demetrious Jonson in your model? Maybe I'm too much of a casual but it seems like he is very much a generalist that tries to bring a fight to the area where his opponent is weak.
Agreed. I have always been of the opinion that Rhonda Rousey would've been more successful if her fight strategy/tactics were generally centered on her getting the armbar. If her boxing was designed for her to get close enough to grapple, she would have won her match with Holmes.
Her boxing was. Every single fight ever involved her marching forward and punching her way into the clinch. She just had no answers to Holm's lateral footwork. Also Holm had trained to avoid the over under and frame out of clinches. If Ronda had trained to cut the cage she would have retired undefeated
Really nice video. Even for me that doesn't fight haha. Would you agree that Oliveira is trying to change that approach from the last fight against Chandler. It's a pity him and his team it's only doing that now.
You have to know fundamentalBJJ in case you get taken down but you really just need elite striking and takedown defense to be a good fighter. This could go with the not having too many nodes problem. Don’t spend hours learning a million closed guard submissions but that time sprawling and hitting the bag.
2:42 What’s your distinction between wrestling and grappling? To me, if you're wrestling, you're inherently grappling. Unless you're somehow capable of wrestling somebody without touching them.
In the MMA community, 'wrestling' is often colloquially used to refer to takedowns and takedown defense. With the ground work being referred to more often as grappling
@ArmchairViolence That'd be where the disconnect is, because in a HEMA context, grappling is pretty much any time you're getting grabby or scoopy or pushy in any way at all.
The idea is interesting but it doesnt adress very importsnt points. I wont go through them.. but i would say that you are just analyzing every move and physical aptitudes AFTER what they do. Thats very easy to do. At the end you only have two ways of winning: knocking the opponent with strikes or submitting them.
WOW, graph theory applied to combat sports!? Love it. One correction. That is not a 2D matrix, it is actually 3D because the size of the node represents its strength. You have me nerding out here 🙂
Ooo, good point! I used more dimensions than I thought!😁
Contour maps? Lol. Armchair should have taken multivariable calculus and partial differential equations in college.
@@gerardohuidobro5811 I made it past Calc I, and then Calc II took me out back and shot me in the head lol
@@ArmchairViolence If we're nit picking, the strength of a node would better be represented by the shade of the color (darker for stronger or like the color for the heat of a flame) than by size. Then you're not confusing which variable is represented by space.
**waits for everyone to start using dominance sets to assess their development across the space**
It's the idea behind being a polymath: Don't be the bottom 50% of everything, nor the top 1% of one thing; be the top 3% - 5% in a few or several things, then combine them in new, unique, and effective ways.
My step-parent told me when I was a teenager that I should specialize in something (career-wise), my obstinate response was that "I'll specialize in not specializing."
you can only have a certain amoutn of percentage points
TheBioneer
Creating Your Perfect Build: Training Is Like An RPG
oi fellow bioneer watcher
@@biggooba6706 Yes, but, many waste much of their time and resources on dead-end jobs, entertainment, social media, and other nonsense, which if used better will effectively grant you more percentage points than the average time wasting person.
There's also the idea of minimum effective load/dose, diminishing returns, and maximum yield.
Instead of going from 400lbs to 500lbs squat; the time, resources, and recovery period to do that could be put toward Aerobic/Anaerobic & Mobility/Agility training, which would get comparatively better than most, increasing more and doing more for you than just lifting an extra 100lbs. Same idea of 300lbs to 400lbs squat and time, resources, and recovery spread even further than just Aerobic/Anaerobic & Mobility/Agility training, to also include power/explosiveness, Cognitive/Brain Performance, and/or other skills such as martial arts, dance, archery, you name it.
This is great. I teach tactics development a similar way. I ask the student "what do you think is your most reliable means to finish someone?" and then we work backwards from that to construct a "theory of victory" (what components are you going to assemble in order to reach that finish) that gets them to that finish while conforming to their natural talents (building bridges in your terminology). As they advance, you diversify to additional theories or variations on a theory (contingencies, branches, and sequels). This is very close to the way the military does campaign planning.
All that said, I think you misunderstand the value of "take what they give you" fighters like Olivera. Building bridges takes training effort just like building nodes. If I save effort by not building bridges, then I can build more nodes. And if I smartly spread out where I build my nodes, then I have created a system where whatever bridge of yours that you try to take, you will hit one of my nodes. A thick enough minefield as it were. Alternatively, I can build nodes in such a way that I drive you to choose bridges that lead you into my greater nodes. (See Jon Jones' use of long guard, eye pokes, and the oblique kick to channelize his opponents towards his dominant node in clinch range - greco wrestling and clinch elbows.) These kind constructs -- canalization, offensive defense, etc. -- have many successful examples in conflicts of all kinds.
Massive yes, and thank you for making this. More people really need to know this. You wanna build your tools around solidifying and strengthening your main skillset and approach, prioritize the important skills for your domain and work down from there, and make them all integrated and cohesive so that your main tools work together and your ancillory tools support and force the fight to your domain. There's a very insightful article on the fight site on exactly this under the VERY well written and researched MMA metagame series, i would highly suggest everyone read the whole series.
Training MMA is about who excels at the transitionary aspects of fighting, it's basically guaranteed that well skilled boxers, kickboxers, wrestlers, sambo and BJJ practitioners demolish MMA fighters in their parent domains, but MMA fighters should excel at forcing those fighters out of their rigid domains into their own unique blend of cohesive and cross-supported tools.
Edit: Grammar and depth
Do you have a link to that article? Or the title I can google?
I really enjoy these scientific and mathematical approaches to martial arts and self defense. You also do a great job of understanding and stating the shortcomings of certain scientific methods for the audience.
I feel like this node bridge system would be an interesting way to build a martial arts tabletop game or as a idea to build off for a video game
This is legitimately the best breakdown I’ve seen on this. It’s the right way to discuss fighters who have different styles. It’s just not as simple as x style beats y style every time.
Yeah, but that's not what people generally mean when they're comparing styles. They're not saying one beats another every time, but that one generally performs better by having more effective techniques or whatever.
really appreciate these more conceptual videos. there's a ton of technique work on line and in gyms, but i feel its this sort of knowledge that can help fighters put it together in the best way, and help people newer to training to focus their efforts ore productively.
also, it definitely sets you apart as a content creator!
Thank you for noticing! 😁I often intentionally try to make videos that I don't think anyone else could/would make. I find that conceptual understandings of fighting is something that no one else seems to be good at.
I often tell people, "Anyone that says they study martial arts 'concepts' does BS wing chun nonsense, and they suck at fighting... Except for me. I'm the only person actually studying concepts."🤣
@ lol valid. it's certainly rare.
@@ArmchairViolence This exact kind of conceptualization would have helped me build a more cohesive wresting game. @EarnYourGoldMedal talks a lot about wresting with a system, where one set-up can get you to multiple finishes and vice versa. My highschool coach called it "chain wresting" but the linearization of that concept didn't click with me.
@@IlIlllIllIlIIIll i wrestle and for that particular sport it's been really helpful to build it around a viable signature technique, and build finishes and transitions to other moves depending on their reaction.
many failed moves or opponents' defenses to moves can actually be perfect setups for other techniques. recognising these and learning them is so useful for an effective offence
for example if they get their hands to the floor it's a simple go-behind, if i don't off balance them enough i've put them in a good position for knee tap, if we're stuck hip-to-hip i can try an uchimata, if they circle out of my underhook i can do an inside trip, if i fail that i'm in a good position for an outside trip, if i fail that the inside trip sets up an arm throw, etc...
studying great wrestlers who have really defined signature techniques really helps me. the ones i used to build my game were hasan yazdani and adam saitiev
Sometimes a specialist gets so much more time to work on their weakness they become a generalist. Islam mackachev is the prime example he’s so good at grappling he didn’t need to devote as much time improving it so he spent more time striking. His boxing is CRISP with pull counters, powerful southpaw jab, and sweet left kick.
He didn’t need to do that his grappling is one of the best in the world but there was such a gap on the come up with the longer ranked fighters he spent the time really working on his striking
Omg this conceptualizes what I try to tell my students so elegantly! Omg you’re a freaking genius!
I also can’t wait to see how this applies to military strategy. Maybe a coverage of the power of irregular warfare or hybrid warfare using the domains of war. 🤔
Thanks for articulating this, it's very similar to the way I conceptualize strategy I just didn't have it in words.
I feel like this could be applied to tons of other competitive situations. Particularly I'm finding this train of thought very useful when comparing character design in pvp video games. By drawing out the nodes of the character's specialties and thinking about the tools they have to connect those you can start to get an idea for how well connected their kit is.
Expert violence communnicator. Well done video.
I think this is a great way to explain conflict between unequal parties in general. I could see a graph like this explaining conflict between different species of insects just as well as it explains a world war.
I loved the concept of representing combat as the movement through nodes on a plane. Your more conceptual video essays are your best works. I would love to see you analyze the Ultimate Self Defense Championship.
This is very similar to what GSP would say especially when applied to tailoring a game plan for a specific opponent.
He wasn't trying to be the better kicker, puncher, grappler. Instead he wanted to be able to control where the fight was going to happen and take it to the place where he had the advantage
At 41 seconds into the video I understood what you meant and I thought the same thing. So I watched the video. You need to control the fight, you need to decide what skills are going to win the fight by making them play your game while avoiding theirs. One coach I said straight up that’s wrestling. If you’re a striker you need to stop take downs, you’re grappler you need take downs. But that may also be an over simplification. He also said if your fighting a black belt jujitsu’s just punch them enough and your fighting a white belt.
Amazing video
I love love LOVE these kinda conceptual strategy videos. This is such a good way to represent a more holistic approach to combat and also gives me some good terminology to use when I actually wanna explain the chaotic mess of abstract concepts that rattle in my brain hole when it comes to fighting.
This is basically a Blue Lock video, but with fighting.
no better way to start 2025 than watching my favorite combat nerd
Nice way to conceptualise and visualise it.
Also might help me explain why comments like "BJJ doesnt work on the street" are absolutely missing the point. Anyone who focuses on a subset of skills will have issues when taken out of their comfort zone. The whole style vs style thing is a red herring.
I always appreciate your systematic approach to explaining complex subjects. Your explanations are clear and thorough, and the examples you provide are perfectly aligned with and serve to reinforce your points. Bravo brother! Bravo!
I drop a like at the first second of the vid because this man never fails.
Also a question, Mr Violence, have you ever thought about being a MMA coach for some fighter? You surely have the brains for it
I'd love to, but I don't go to a gym with many hopeful competitors, and I'm not even one of the instructors there. So there are very few scenarios in which I would end up coaching or cornering someone.
That’s a bummer, because you are quite literally the only guy on TH-cam that displays so much knowledge about the subject. Not only MMA but violence in general. You’re one of my favorite channel, man, I hope you get more and more subscribers
Love your theories! This one makes you think deep
Now this is the brilliant big brain stuff I've come to expect from you AV. Top tier my man, KEEP IT UP!
Wow, this is a great explainer. Well done!
Amazing analogy. Happy new year 🎉
Hello Mr Violence. Nice to see you again. Great discussion. Question: I have seen that many fighters have "signature moves." For instance a new 18 yo female mma seems to win all her matches by using a straight in front kick. How is it that (it seems to me) opponents don't study and work on strategies to counter the "signature." It seems to me that "okay, she uses the front kick ALL the time so let's make that her vulnerability" would be the thing to do. Just a thought.
1. Signature moves are more common in the lower ranks or amateur scene, where people don't prepare for specific fights as much. It's very rare at the high levels, because people DO prepare for it.
2. It can be surprisingly hard to prepare for someone's signature move because they have practiced the move a lot more than you've practiced the defense to the move. And none of your training partners are that good at the move, so who can you even practice against? Any time Ronda Rousey could get someone down, they got armbarred. Her offense was always better than their defense.
@@ArmchairViolence Thanks for the reply. You make very good sense as always.
Cheers!
In my second amateur fight I fought a college wrestler with really good single leg takedowns. I studied his previous couple fights and drilled nothing but single leg defense and practiced only counter wrestling tactics for the whole 6 weeks leading up. He took me down in every round, with a single leg, and won on control time. It’s not always as simple as just “using their strengths against them.”
@@kylehowell5610 Thanks for the perspective and your example.
Cheers!
Don't call him Mr violence, he's just a little man.
great idea absolutely loving it
Man is amazing how underrated you are
New vid lets gooo
@ArmchairViolence can you make a video on the best striking background for mma? And also what do you think about teakwondo as a martial art(for self defence, mma)
Beautiful metaphor. Exactly what i follow you for
That - was awesome!
Incredibly insightful. Thank you
This is absolutely fantastic, thank you!
Actually helped alot thanks
This is very well thought out. It’s great to think about this
Great job, I thought your were gonna explain having regions of expertice and funnels to get you there (or rather on a beaten path to there). But you took it further, both more general and clearer framework.
I'm gonna use this for my HEMA game, too, so thanks for the video!
NEEEEEEERRRRRRD!!!
Seriously though, this was really interesting.
Somewhere around the nine minute mark my concepts of pressure fighters evolved.
I suppose the next natural question is what's the most optimal way to go about learning/improving skill within nodes and bridges
13:10 not really anymore his offensive wrestling is much better now he realized his weakness against mackachev
This is very good. Thank you.
Incredible video.
Holy shit that's an exceptionally good way of explaining this :O
Be competent enough to handle striking and grappling so you can impose your specialty of striking or grappling (Alex Periera for striking and Pantoja for grappling)
You are far and away the most intelligent martial arts TH-camr. You and Icy Mike are 20 INT vs 18 WIS.
Very helpful way to explain
I just want to say that people should consider that this is just a piece (or maybe a few pieces) of a bigger puzzle.
Yes, having theses "nodes" and following the advice in the video can surely put you in the right tracks, but there's way more to it. First of all, creating these nodes is way more complex than what one might think; if it were so easy to get good at, let's say, medium boxing range, then most people would be good at it, but that's not how it really is.
And then there's the fact that, just as you can specializes in many different areas for MMA (or whatever fighting sport), those areas have other small areas to specialize on. Maybe you're good at bottom guard because you're awesome at getting sweeps, you might be better than me at botton guard in general, but i might be better than you at getting submissions from that position. So there's more stuff to specialize in there
Then you got the different styles. For example, maybe i'm technically better than you at boxing range, but you use a style of boxing that directly counters mine and that ends up allowing you to beat me even tho i'm supposed to be better. So one should also learn how to beat specific gameplans regarding one node.
There's also traps. Here we got names for these kind of traps but they are very similar to the hubs you mentioned. The traps i'm talking about are reactions that you put into your bridges incase you start getting pulled into one of your oppomemt's nodes in a specific or sometimes general way. So for example i know that i'm not great at boxing, but i want to get from a clinch position to kicking range, i will most likely emd up getting sucked into my opponent's boxing mode (if they have one) so because of that, i have created different traps alomg the way; like if they try to blitz with their boxing while i disengage, i am ready to quickly return to grappling and take them down by surprise, if they know of this posibility, then they probably won' even try it, allowing me to safely get to kicking range
And just like you can learn different things about specific positions/nodes, you can learn just enough about some to avoid them or "block" them as we say here. Similar to how most MMA fighters know how to sprawl regardless of their grappling abilities. So i might learm how NOT to let people to get to botton half guard becuase i know that i suck at it; yeah i might find someome with enough knowledge to get me there either way, but that's that.
Then there's other attributes that the opponent might have over you like range, reactions, speed or strenght. These can really change how the nodes, bridges and other things behave.
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Ok this comment feels too long already, but you guys get the idea. The whole node thing is just a part of it; yeah seeing things this way can help, but there's way more to it, there's way more to fighting. So many variants
Yeah, the nodes, hubs, and bridges (I need a shorter way to refer to that) is just a model to help conceptual understanding. I don't think it could really be relied on for crafting a game plan, as it's too much of a simplification of reality. It's more about being able to visualize an idea that might not be intuitive for people.
@ArmchairViolence yeah fair enough, this way of putting it can surely help vizualize this whole concept, i like it.
Alternate video title: “Eigenviolence”
This is really interesting, but I think it's missing a accessible/successful indicator of some kind in order to be functional for most people, could lead one to create a game plan that underemphasizes that dichotomy
14:46 It is actually more possible than you may think, because you are basically describing a very similar process utilized for transitional animations in 2D and 3D mediums and especially for programming adaptational movement with video game characters.
I highly recommend you take a look into the 4th principle of animation, you'll notice there are some big similarities when looking at nodes as "key frames" and both bridges and hubs as "in-between frames": th-cam.com/video/uDqjIdI4bF4/w-d-xo.htmlsi=tkt4SHwEKtKtoQot
I think you'll be interested in seeing how this also applies with something as simple as walking animations when viewed through a similar viewpoint of how to make the transitional in-between frames/bridges & hubs flow more smoothly through the key frames/nodes in different sequences of frames/node clusters: th-cam.com/video/cd_kwBKoavg/w-d-xo.htmlsi=l16cRsWnXN8yICiL
Taking all of that into account, if you then look at how these types of animation work in the EA UFC games for example, your 2D Matrix becomes way more practical and makes a lot more sense if you then apply the same principles to striking combinations and grappling positions available to each of the fighters' skill sets.
Maybe I'm just rambling myself into non-practical nonsense, but that's what I think at least, and I think you made a very cool training aid for visualizing different pathways to victory.
Thanks for the video dude! I wish you a Happy New Year!
i guess i have one cluster around my kicking skills, and some cluster around my takedown and grappling (judo + jujitsu). my boxing is way too bad to really bridge the two, but, it's a really tight rope to walk for an opponent to stay in perfect boxing range. take one step forward too many and you're getting grabbed, take one step back too many and you're back to getting kicked.
Nice!
Love the Vid. How would you describe Demetrious Jonson in your model? Maybe I'm too much of a casual but it seems like he is very much a generalist that tries to bring a fight to the area where his opponent is weak.
Your knowledge destroyed my Bain cells when you said 'IF" at the beginning of this video.
In BJJ I got a decent blue defense and getting to good spot nod but a 2stripe white belt attack node lol. So I just take abuse and climb around.
I have a strong bridge of going from
Close guard to back lol
Agreed. I have always been of the opinion that Rhonda Rousey would've been more successful if her fight strategy/tactics were generally centered on her getting the armbar. If her boxing was designed for her to get close enough to grapple, she would have won her match with Holmes.
Her boxing was. Every single fight ever involved her marching forward and punching her way into the clinch.
She just had no answers to Holm's lateral footwork. Also Holm had trained to avoid the over under and frame out of clinches.
If Ronda had trained to cut the cage she would have retired undefeated
🤒Can you expand on your vid that was on fundamentals pls
it was such a good video but now we need more on *how to train* them
Really nice video. Even for me that doesn't fight haha. Would you agree that Oliveira is trying to change that approach from the last fight against Chandler. It's a pity him and his team it's only doing that now.
Deadly , I mean dun drinking game. Take a shot every time he says node
Dude Graph Theory, General relativity and Martial Arts, if this isn't revolutionary, I don't know what is.
You have to know fundamentalBJJ in case you get taken down but you really just need elite striking and takedown defense to be a good fighter. This could go with the not having too many nodes problem. Don’t spend hours learning a million closed guard submissions but that time sprawling and hitting the bag.
Nice shirt
oh yes 😩
Have a happy new year! Thank you for the video.
2:42 What’s your distinction between wrestling and grappling?
To me, if you're wrestling, you're inherently grappling. Unless you're somehow capable of wrestling somebody without touching them.
In the MMA community, 'wrestling' is often colloquially used to refer to takedowns and takedown defense. With the ground work being referred to more often as grappling
@ArmchairViolence That'd be where the disconnect is, because in a HEMA context, grappling is pretty much any time you're getting grabby or scoopy or pushy in any way at all.
The idea is interesting but it doesnt adress very importsnt points. I wont go through them.. but i would say that you are just analyzing every move and physical aptitudes AFTER what they do. Thats very easy to do. At the end you only have two ways of winning: knocking the opponent with strikes or submitting them.
sounds logically
LETS GOOO
This video was really good violence man but there wasn't enough sex jokes, you're starting get really good at them!!!
You should be a specialist of all trades
❤
Is this concept inspired by greg jackson?
Are you building an AI for that?
Armchair Violence is the Bruce Lee of our time
No u
Very interesting concept and generally presented well but it's very repetitive as if you thought your viewers were pretty dumb
haiiiiiiiiiiiiiiiiiii
Nah, you're wrong.
Wtf is this nerd shit?
Bahahaha 😂