@@cathyqt9911 He's joking, just refering to the other developer who is shit at communicating ( i assume fck phreak I am chat muted for 1 year and when you ping assistance for karthus when he has ult when you are chat muted he will legit just type "?" instead of just clicking R and ppl still wonder why ppl don't type when 20% of leauge players are chat muted)
Makes me think of trying to play Nilah, after playing Samira. Yeah I'm one of the 5 Nilah players, but the champ feels so clunky in comparison with her eq being miserable, and all her ability lockouts.
I don't understand that notion about lucian dash speed, never compared its speed to other dashes. Every other dash just felt unique, not worse, I respected the design instead of complaining that this or that champion had faster dash.
I can end this whole argument by saying what about vayne who had more mains than Lucian and people/ probs especially back then preferred vayne over Lucian 1:43 when he says why would ppl want to play another character when they certainly did they wanted to play vayne and her tumble not really a “dash” but both are kiting mobility tools with low cooldowns
Vayne tumble makes you invisible during ult and makes your next auto really chunky, that's it's own form of "feel good". Have you played much Kaisa? Even that tiny duration stealth on E feels amazing in team fights and duels.
Champs with skill shots or slow ones feel so useless if you are decent at a certain champ, Katarina is annoying and in a way "not balanced" but she isn't broken, but good Kata players are nearly impossible to hit, without a reset she lacks alot of damage as she either has to dash in or out or needs a team to troll just standing on a dagger, happens in teamfights but in a 1 v 1 nearly impossible to do. But for lucian its core to his hit, he dashes to deal more damage with his passive and usual PTA, it's almost always up and any champ that needs to rely on hitting a skill shot can't do anything if someone has decent reactions even if they are ahead, Agust actually admits to the idea of power creep atleast in dashes, for immobile champs like Nasus they have to give him an absurd slow, double the stacks, 50% armor pen, just to keep up with modern champs making Nasus feel overtunned if you dont have those tools. Master YI, gets a Q in which he can go in 360 directions, a W that makes him basically invincible instantly even outhealing damge without grevious if it is upgraded second and insane AA range for a champ that's core kit is AA'ing. Tryndamere also gets this same treatement with aburd AA'ing for a champ that's core kit is just AA'ing. Power creep is obvious, but they can't change mobility in this game so they removed Tenacity tree for Ability haste tree, and the more ability haste you have it gives you more options for CC'ing and damage, I understand metas to keep the game fresh but sometimes the balancing is just not there, ADC's who are supposed to have flaws by being immobile but have mobility are obnoxious, Vayne is not even a good bot laner with her kit, she is a save, lane bully, scalling, ranged top
8:20 Cries in K'sante. Reducing K'sante dash speeds made him feel a lot more clunky to play while no one ever felt like anything has ever changed while fighting him. How does Riot have August as a designer and still shipping these awfull K'sante changes patch by patch. I hope one day You get to rework K'sante, Mr. August. Untill then my champ will remain at 45% wr while being considered broken.
Phreak’s work on K’Sante has got to be his biggest failure as a designer. Don’t get me wrong, I appreciate him publicly apologizing for it, but right now the champ is the most frustrating to play against in the entire game while being the lowest winrate. Unfortunately there’s not many things they could change about him to lower frustration that wouldn’t also make him feel much worse to play.
The changes are good, issue is you got "anchored" to the old version like August explains here. It's a pure feels downgrade, but it should never have been there in the first place. He had way too many true combos/confirms.
So Riot identifies a problem, and then allows the champion to be strong for a long period of time, then decides the clear solution is to change the entire game to compensate for that one champion… Does their balance team good off and play league all day? Actually I guess league is probably the last game they are playing.
It's really cool how you completely missed the point, and don't understand reflecting on mistakes is a good thing for future design choices. If you don't know anything about game dev, as you clearly don't, you should stay quiet or risk looking very silly.
What point did I miss? They set themselves up for failure by ignoring a fundamental rule when balancing a game. Especially for something as established as league (MoBa). You should never change the game/environment to cater to a specific champion/addition, unless that champion/addition is going to be the focus of the game. I understood this concept balancing a wc3 MOBA as a 14 year old with no prior game design history. It’s an incredibly simple concept that applies to any game. “Reflection” is only reflection when you actually analyze previous data and make changes to avoid making the same mistake. He acknowledges they potentially messed up with Lucian, but clearly there was no “reflection” if they’re still making the same mistake with newer champions. The concern is that they’re stating they are reviewing the game and previous issues/designs, but continue to make the same mistakes and horrible design. They either are not reflecting, or truly don’t understand what they’re doing.
Ah yes, I didn't know that August was solely responsible for making all of League of Legends. Shit I guess that does mean all the problems are directly his fault. Also I didn't know that the relatively inexperienced team who ended up making Lucian were 200000iq giga brain developers who could easily see this coming from a mile away and still chose to do it. God this is why the majority of the League community shouldn't be taken seriously when talking about the game.
@@huntersuper98he’s not, but he’s a riot employee making public statements about the game. He represents Riot as a company and criticism from people commenting/responding is directed at riot as a company.
@@xTheHypn0tic I'm sorry but if you think this guy is directing his complaints at Riot and not pinning them on August then I don't really got much to say to you. You really have to be stretching it to try and pretend like he's complaining about anything other then August personally.
Yea, no kidding. Because nobody at riot games understands power creep, we ended up with a significantly worse game, made up of layers on top of layers of bandaids. "Well to balance Lucian e, we just give everyone the same or better dashes or 1000% move speed to compensate.
wow, august is significantly better at communicating and explaing than most other game devs that do this kind of thing! appreviate it August
Just type karthus R
@@j4ked115 they're talking about August, not Phreak
@@cathyqt9911 He's joking, just refering to the other developer who is shit at communicating ( i assume fck phreak I am chat muted for 1 year and when you ping assistance for karthus when he has ult when you are chat muted he will legit just type "?" instead of just clicking R and ppl still wonder why ppl don't type when 20% of leauge players are chat muted)
@@bubbaisdead2582 holy atleast u have a brain
As a Nasus, when Lucian's E also cleansed slows, it was terrible
they should bring that back for ONLY nasus
Remember when Lucian had 550 Auto Attack Range
All the black dude characters have the best dashes: Lucian, Pyke, Ksante, Nocturne
Wukong
Ekko
Will still take them a while till they'll be able to compete with Irelia. To be fair that's because Irelia is busted while the other's just good.
@@Rells2coolpeoplehavebadtastes. how is irelia busted tf
@@xavierbellet6355 aren’t you forgetting her BOTRK powerspike after which she steadily declines into being omega useless
I love these dev talks explaining on why they do some things. Great video!
Makes me think of trying to play Nilah, after playing Samira. Yeah I'm one of the 5 Nilah players, but the champ feels so clunky in comparison with her eq being miserable, and all her ability lockouts.
ty for this content.
2:37 ayo they are doing WHAT?
I don't understand that notion about lucian dash speed, never compared its speed to other dashes. Every other dash just felt unique, not worse, I respected the design instead of complaining that this or that champion had faster dash.
I can end this whole argument by saying what about vayne who had more mains than Lucian and people/ probs especially back then preferred vayne over Lucian 1:43 when he says why would ppl want to play another character when they certainly did they wanted to play vayne and her tumble not really a “dash” but both are kiting mobility tools with low cooldowns
Vayne tumble makes you invisible during ult and makes your next auto really chunky, that's it's own form of "feel good".
Have you played much Kaisa? Even that tiny duration stealth on E feels amazing in team fights and duels.
Thresh is hands down probably the best designed character out there
Champs with skill shots or slow ones feel so useless if you are decent at a certain champ, Katarina is annoying and in a way "not balanced" but she isn't broken, but good Kata players are nearly impossible to hit, without a reset she lacks alot of damage as she either has to dash in or out or needs a team to troll just standing on a dagger, happens in teamfights but in a 1 v 1 nearly impossible to do. But for lucian its core to his hit, he dashes to deal more damage with his passive and usual PTA, it's almost always up and any champ that needs to rely on hitting a skill shot can't do anything if someone has decent reactions even if they are ahead, Agust actually admits to the idea of power creep atleast in dashes, for immobile champs like Nasus they have to give him an absurd slow, double the stacks, 50% armor pen, just to keep up with modern champs making Nasus feel overtunned if you dont have those tools. Master YI, gets a Q in which he can go in 360 directions, a W that makes him basically invincible instantly even outhealing damge without grevious if it is upgraded second and insane AA range for a champ that's core kit is AA'ing. Tryndamere also gets this same treatement with aburd AA'ing for a champ that's core kit is just AA'ing. Power creep is obvious, but they can't change mobility in this game so they removed Tenacity tree for Ability haste tree, and the more ability haste you have it gives you more options for CC'ing and damage, I understand metas to keep the game fresh but sometimes the balancing is just not there, ADC's who are supposed to have flaws by being immobile but have mobility are obnoxious, Vayne is not even a good bot laner with her kit, she is a save, lane bully, scalling, ranged top
nah man NOBODY is reading all of that, get a job
@@pargonyanit probably took him less than 2 minutes to write it wdym
Rip zeri passive
Which one?
All because bruisers and assassin players cried "but she just kites meeeee" as if that isn't the ONLY defensive tool adcs have.
@@Rells2coolpeoplehavebadtastes. they removed the part where she gains shield for damaging enemy’s with shielding
@@jakebustillos9 Thank you.
@@einjharrelraca To be fair kitting is very broken so being able to do more then that is just too much
nidalee still feels much worse after they removed her auto attack resets
8:20
Cries in K'sante.
Reducing K'sante dash speeds made him feel a lot more clunky to play while no one ever felt like anything has ever changed while fighting him. How does Riot have August as a designer and still shipping these awfull K'sante changes patch by patch. I hope one day You get to rework K'sante, Mr. August. Untill then my champ will remain at 45% wr while being considered broken.
Phreak’s work on K’Sante has got to be his biggest failure as a designer. Don’t get me wrong, I appreciate him publicly apologizing for it, but right now the champ is the most frustrating to play against in the entire game while being the lowest winrate. Unfortunately there’s not many things they could change about him to lower frustration that wouldn’t also make him feel much worse to play.
No it actually feels like I also have a say in the matchup now, he used to dash and juggle you around.
The changes are good, issue is you got "anchored" to the old version like August explains here.
It's a pure feels downgrade, but it should never have been there in the first place. He had way too many true combos/confirms.
So Riot identifies a problem, and then allows the champion to be strong for a long period of time, then decides the clear solution is to change the entire game to compensate for that one champion…
Does their balance team good off and play league all day? Actually I guess league is probably the last game they are playing.
It's really cool how you completely missed the point, and don't understand reflecting on mistakes is a good thing for future design choices.
If you don't know anything about game dev, as you clearly don't, you should stay quiet or risk looking very silly.
What point did I miss? They set themselves up for failure by ignoring a fundamental rule when balancing a game. Especially for something as established as league (MoBa).
You should never change the game/environment to cater to a specific champion/addition, unless that champion/addition is going to be the focus of the game.
I understood this concept balancing a wc3 MOBA as a 14 year old with no prior game design history. It’s an incredibly simple concept that applies to any game.
“Reflection” is only reflection when you actually analyze previous data and make changes to avoid making the same mistake.
He acknowledges they potentially messed up with Lucian, but clearly there was no “reflection” if they’re still making the same mistake with newer champions.
The concern is that they’re stating they are reviewing the game and previous issues/designs, but continue to make the same mistakes and horrible design. They either are not reflecting, or truly don’t understand what they’re doing.
Sorry, this one just sounds like a bunch of boloni
do it
Brother in Christ, you made the game and the character. You made the problem
Bro didnt make any of the champions mentioned outside of Zeri, and even then he's reflecting on mistakes, that's healthy if anything.
@tomba1640 has no concept of nuance or healthy discussion and expects nothing but perfection from others
Ah yes, I didn't know that August was solely responsible for making all of League of Legends. Shit I guess that does mean all the problems are directly his fault. Also I didn't know that the relatively inexperienced team who ended up making Lucian were 200000iq giga brain developers who could easily see this coming from a mile away and still chose to do it.
God this is why the majority of the League community shouldn't be taken seriously when talking about the game.
@@huntersuper98he’s not, but he’s a riot employee making public statements about the game. He represents Riot as a company and criticism from people commenting/responding is directed at riot as a company.
@@xTheHypn0tic I'm sorry but if you think this guy is directing his complaints at Riot and not pinning them on August then I don't really got much to say to you. You really have to be stretching it to try and pretend like he's complaining about anything other then August personally.
Kindred is not she it's they
True.
You’re most of the time talking about Lamb which is a she
@@Keurgui1 he didn't say lamb he said kindred. Kindred bring 2 beings is at the core of its character
@@boldisordorin9010 Same shit as Nunu and Willumo don’t be a cringe master
@@Keurgui1 no, people usually say him when refering to nunu not to nunu and willumo
Yea, no kidding. Because nobody at riot games understands power creep, we ended up with a significantly worse game, made up of layers on top of layers of bandaids. "Well to balance Lucian e, we just give everyone the same or better dashes or 1000% move speed to compensate.