Thank you ! Sure, to me the best UE content creator right now is William Faucher. There are also good things on Jon Jags Nee's channel and if you want very long tutorials you can go to Unreal Sensei, they're great to get started !
Yes and no, it's a bit different and confusing at first. Not very hard to start a project but when you start having to deal with performance issues and optimization, rendering etc, ... it can become overwhelming. But even just the access to megascans assets for free is enough for me
@@VLRN_ yeah the quixel/megascans stuff works great in blender too, it does seem very complicated to me atm though compared with blender i'll keep trying now and then lol
opening sequence was super realistic. Nice work.
Thank you ! I focused really hard on that, it lacks in story but I’m pretty happy with it as a « technical » test
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Very beautiful, Bro! Congrats! Can you recommend some good channels for UE5 tutorials?
Thank you ! Sure, to me the best UE content creator right now is William Faucher. There are also good things on Jon Jags Nee's channel and if you want very long tutorials you can go to Unreal Sensei, they're great to get started !
Can You make tutorial
nice work! I play with blender alot is unreal differcult to learn?
Yes and no, it's a bit different and confusing at first. Not very hard to start a project but when you start having to deal with performance issues and optimization, rendering etc, ... it can become overwhelming. But even just the access to megascans assets for free is enough for me
@@VLRN_ yeah the quixel/megascans stuff works great in blender too, it does seem very complicated to me atm though compared with blender i'll keep trying now and then lol
@@LawsOnJoystick There is a Beginner UE5 Tutorial for Blender Users on the Unreal Sensei TH-cam Channel which could be helpful to get in there.
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Thank you 😁
Everything Megascan?. :(
Yes everything here is megascans except the cave entrance, a simple cube with boolean
You can improve, something about your structure of environment doesn't add up and you should dim down the lighting.
unreal 5 too bright