Creating Compelling Procedural Music: Composing with UE Audio in “Cycles" | Unreal Fest 2024

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • This talk will explore the advantages, opportunities, and challenges of creating truly procedural music and sound, with a special focus on the Unreal Engine audio features that make this possible.
    Using the audiovisual piece “Cycles” as a case study, we’ll dive deep into the composition process and look at behind-the-scenes examples of how the entire procedural system was built.
    We’ll also discuss why now is an incredibly exciting time to be at the intersection of game dev and procedural music composition.

ความคิดเห็น • 16

  • @lukegordonharris
    @lukegordonharris 2 หลายเดือนก่อน +7

    Just wanted to say thank you for recording and uploading this in stereo :D makes all the difference at several key points of this talk. Greatly appreciated!!

  • @KordTaylor
    @KordTaylor 2 หลายเดือนก่อน +1

    This was a great presentation. Thanks for publishing the video!

  • @Quicksymphony
    @Quicksymphony 2 หลายเดือนก่อน +4

    Yes! Let's goooooo! I was waiting for this one.

  • @emmanuelagudo4918
    @emmanuelagudo4918 2 หลายเดือนก่อน +1

    Being a noisy person myself, I was hoping to expect something like the 'Nanite' (1Billion polygons/triangles) of sounds that will blow every eardrums away or 'listening' (instead of a man looking into) to the abyss kind of technological capability-- but I guess we are still far from it yet. But I do love your approach to the workflow of musical composition from the word 'procedurally' indeed, which is truly interesting and not pretty much based on anything conceivable through inspiration-- that i'll give all musical composer since the beginning of time, a run for their money. I also love that talk about cycles, and the different variations of contours which is so 'procedurally' yet again BABY! omg. I also love that architecture thingy you had in 28:27, it kind of reminds me of that unremarkable sound that I used to hear when I was young playing MMORPG (Ragnarok Online Classic), which is kind of 'randomness' but there was indeed order in it-- if only, it does make any sense. Thank you for sharing your life's work with us.

  • @Plat1
    @Plat1 2 หลายเดือนก่อน +1

    So looking forward

  • @djwrongen
    @djwrongen 2 หลายเดือนก่อน +11

    This is GAME changing. This is gonna change how the music enhances the game. The music wise ramp up when u fire and the moment you hit the trigger but it’s still quantized to the right bpm.

  • @H-HQ-D
    @H-HQ-D 2 หลายเดือนก่อน +2

    Thank you

  • @Plat1
    @Plat1 2 หลายเดือนก่อน +1

    It would be so cool if we could use a mini version of cycles built for DAWs

  • @rkrehe20
    @rkrehe20 2 หลายเดือนก่อน +2

    this is relevant to my interests

  • @DavidBoura
    @DavidBoura 2 หลายเดือนก่อน +1

    Yummi!

  • @none167
    @none167 2 หลายเดือนก่อน +2

    Steve Reich is interested

  • @krz9000
    @krz9000 2 หลายเดือนก่อน

    Normalizing fire...I see

  • @youtou252
    @youtou252 หลายเดือนก่อน

    lmao it's just random sounds

  • @HexagonRPG
    @HexagonRPG 2 หลายเดือนก่อน

    JESUS loves you all ❤️, REPENT and follow JESUS because he is the truth, the way and the life ✨️ 🙏 🙌 ❤️. Sin leads to destruction, rejection of the word of God is to have the mark of the beast, but JESUS leads to peace, love, joy, wisdom, mercy, prosperity, and eternal life ❤️ 🙌 🙏 ✨️. JESUS died for our sins. PRAISE BE TO GOD OUR LORD ✨️ ❤️ 🙏 🙌.

  • @gggw6658
    @gggw6658 2 หลายเดือนก่อน

    Would it be a wise choice to compose in this way? Professional composers would not prefer this way.

    • @tony6795
      @tony6795 2 หลายเดือนก่อน

      Ok…